GlopBuilderTests.cpp revision 98c78dad1969e2321cfee2085faa55d95bba7e29
1/* 2 * Copyright (C) 2016 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include <gtest/gtest.h> 18 19#include "Glop.h" 20#include "GlopBuilder.h" 21#include "Rect.h" 22#include "tests/common/TestUtils.h" 23#include "utils/Color.h" 24 25#include <SkPaint.h> 26 27using namespace android::uirenderer; 28 29static void expectFillEq(Glop::Fill& expectedFill, Glop::Fill& builtFill) { 30 EXPECT_EQ(expectedFill.colorEnabled, builtFill.colorEnabled); 31 if (expectedFill.colorEnabled) 32 EXPECT_EQ(expectedFill.color, builtFill.color); 33 34 EXPECT_EQ(expectedFill.filterMode, builtFill.filterMode); 35 if (expectedFill.filterMode == ProgramDescription::ColorFilterMode::Blend) { 36 EXPECT_EQ(expectedFill.filter.color, builtFill.filter.color); 37 } else if (expectedFill.filterMode == ProgramDescription::ColorFilterMode::Matrix) { 38 Glop::Fill::Filter::Matrix& expectedMatrix = expectedFill.filter.matrix; 39 Glop::Fill::Filter::Matrix& builtMatrix = expectedFill.filter.matrix; 40 EXPECT_TRUE(std::memcmp(expectedMatrix.matrix, builtMatrix.matrix, 41 sizeof(Glop::Fill::Filter::Matrix::matrix))); 42 EXPECT_TRUE(std::memcmp(expectedMatrix.vector, builtMatrix.vector, 43 sizeof(Glop::Fill::Filter::Matrix::vector))); 44 } 45 EXPECT_EQ(expectedFill.skiaShaderData.skiaShaderType, builtFill.skiaShaderData.skiaShaderType); 46 EXPECT_EQ(expectedFill.texture.clamp, builtFill.texture.clamp); 47 EXPECT_EQ(expectedFill.texture.filter, builtFill.texture.filter); 48 EXPECT_TRUE((expectedFill.texture.texture && builtFill.texture.texture) 49 || (!expectedFill.texture.texture && !builtFill.texture.texture)); 50 if (expectedFill.texture.texture) { 51 EXPECT_EQ(expectedFill.texture.texture->target(), builtFill.texture.texture->target()); 52 } 53 EXPECT_EQ(expectedFill.texture.textureTransform, builtFill.texture.textureTransform); 54} 55 56static void expectBlendEq(Glop::Blend& expectedBlend, Glop::Blend& builtBlend) { 57 EXPECT_EQ(expectedBlend.src, builtBlend.src); 58 EXPECT_EQ(expectedBlend.dst, builtBlend.dst); 59} 60 61static void expectMeshEq(Glop::Mesh& expectedMesh, Glop::Mesh& builtMesh) { 62 EXPECT_EQ(expectedMesh.elementCount, builtMesh.elementCount); 63 EXPECT_EQ(expectedMesh.primitiveMode, builtMesh.primitiveMode); 64 EXPECT_EQ(expectedMesh.indices.indices, builtMesh.indices.indices); 65 EXPECT_EQ(expectedMesh.indices.bufferObject, builtMesh.indices.bufferObject); 66 EXPECT_EQ(expectedMesh.vertices.attribFlags, builtMesh.vertices.attribFlags); 67 EXPECT_EQ(expectedMesh.vertices.bufferObject, builtMesh.vertices.bufferObject); 68 EXPECT_EQ(expectedMesh.vertices.color, builtMesh.vertices.color); 69 EXPECT_EQ(expectedMesh.vertices.position, builtMesh.vertices.position); 70 EXPECT_EQ(expectedMesh.vertices.stride, builtMesh.vertices.stride); 71 EXPECT_EQ(expectedMesh.vertices.texCoord, builtMesh.vertices.texCoord); 72 73 if (builtMesh.vertices.position) { 74 for (int i = 0; i < 4; i++) { 75 TextureVertex& expectedVertex = expectedMesh.mappedVertices[i]; 76 TextureVertex& builtVertex = builtMesh.mappedVertices[i]; 77 EXPECT_EQ(expectedVertex.u, builtVertex.u); 78 EXPECT_EQ(expectedVertex.v, builtVertex.v); 79 EXPECT_EQ(expectedVertex.x, builtVertex.x); 80 EXPECT_EQ(expectedVertex.y, builtVertex.y); 81 } 82 } 83} 84 85static void expectTransformEq(Glop::Transform& expectedTransform, Glop::Transform& builtTransform) { 86 EXPECT_EQ(expectedTransform.canvas, builtTransform.canvas); 87 EXPECT_EQ(expectedTransform.modelView, builtTransform.modelView); 88 EXPECT_EQ(expectedTransform.transformFlags, expectedTransform.transformFlags); 89} 90 91static void expectGlopEq(Glop& expectedGlop, Glop& builtGlop) { 92 expectBlendEq(expectedGlop.blend, builtGlop.blend); 93 expectFillEq(expectedGlop.fill, builtGlop.fill); 94 expectMeshEq(expectedGlop.mesh, builtGlop.mesh); 95 expectTransformEq(expectedGlop.transform, builtGlop.transform); 96} 97 98static std::unique_ptr<Glop> blackUnitQuadGlop(RenderState& renderState) { 99 std::unique_ptr<Glop> glop(new Glop()); 100 glop->blend = { GL_ZERO, GL_ZERO }; 101 glop->mesh.elementCount = 4; 102 glop->mesh.primitiveMode = GL_TRIANGLE_STRIP; 103 glop->mesh.indices.indices = nullptr; 104 glop->mesh.indices.bufferObject = GL_ZERO; 105 glop->mesh.vertices = { 106 renderState.meshState().getUnitQuadVBO(), 107 VertexAttribFlags::None, 108 nullptr, nullptr, nullptr, 109 kTextureVertexStride }; 110 glop->transform.modelView.loadIdentity(); 111 glop->fill.colorEnabled = true; 112 glop->fill.color.set(Color::Black); 113 glop->fill.skiaShaderData.skiaShaderType = kNone_SkiaShaderType; 114 glop->fill.filterMode = ProgramDescription::ColorFilterMode::None; 115 glop->fill.texture = { nullptr, GL_INVALID_ENUM, GL_INVALID_ENUM, nullptr }; 116 return glop; 117} 118 119RENDERTHREAD_OPENGL_PIPELINE_TEST(GlopBuilder, rectSnapTest) { 120 RenderState& renderState = renderThread.renderState(); 121 Caches& caches = Caches::getInstance(); 122 SkPaint paint; 123 Rect dest(1, 1, 100, 100); 124 Matrix4 simpleTranslate; 125 simpleTranslate.loadTranslate(0.7, 0.7, 0); 126 Glop glop; 127 GlopBuilder(renderState, caches, &glop) 128 .setRoundRectClipState(nullptr) 129 .setMeshUnitQuad() 130 .setFillPaint(paint, 1.0f) 131 .setTransform(simpleTranslate, TransformFlags::None) 132 .setModelViewMapUnitToRectSnap(dest) 133 .build(); 134 135 std::unique_ptr<Glop> goldenGlop(blackUnitQuadGlop(renderState)); 136 // Rect(1,1,100,100) is the set destination, 137 // so unit quad should be translated by (1,1) and scaled by (99, 99) 138 // Tricky part: because translate (0.7, 0.7) and snapping were set in glopBuilder, 139 // unit quad also should be translate by additional (0.3, 0.3) to snap to exact pixels. 140 goldenGlop->transform.modelView.loadTranslate(1.3, 1.3, 0); 141 goldenGlop->transform.modelView.scale(99, 99, 1); 142 goldenGlop->transform.canvas = simpleTranslate; 143 goldenGlop->fill.texture.filter = GL_NEAREST; 144 expectGlopEq(*goldenGlop, glop); 145} 146