SurfaceTextureTarget.java revision b5af71f2b108607149032ce9817c5897b67b4032
1/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17
18package android.filterpacks.videosrc;
19
20import android.filterfw.core.Filter;
21import android.filterfw.core.FilterContext;
22import android.filterfw.core.FilterSurfaceView;
23import android.filterfw.core.Frame;
24import android.filterfw.core.FrameFormat;
25import android.filterfw.core.GenerateFieldPort;
26import android.filterfw.core.GenerateFinalPort;
27import android.filterfw.core.GLEnvironment;
28import android.filterfw.core.GLFrame;
29import android.filterfw.core.KeyValueMap;
30import android.filterfw.core.MutableFrameFormat;
31import android.filterfw.core.NativeProgram;
32import android.filterfw.core.NativeFrame;
33import android.filterfw.core.Program;
34import android.filterfw.core.ShaderProgram;
35import android.filterfw.format.ImageFormat;
36
37import android.filterfw.geometry.Quad;
38import android.filterfw.geometry.Point;
39
40import android.view.Surface;
41import android.view.SurfaceHolder;
42import android.view.SurfaceView;
43
44import android.graphics.Rect;
45import android.graphics.SurfaceTexture;
46
47import android.util.Log;
48
49/**
50 * @hide
51 */
52public class SurfaceTextureTarget extends Filter {
53
54    private final int RENDERMODE_STRETCH   = 0;
55    private final int RENDERMODE_FIT       = 1;
56    private final int RENDERMODE_FILL_CROP = 2;
57    private final int RENDERMODE_CUSTOMIZE = 3;
58
59    /** Required. Sets the destination surfaceTexture.
60     */
61    @GenerateFinalPort(name = "surfaceTexture")
62    private SurfaceTexture mSurfaceTexture;
63
64    /** Required. Sets the width of the output surfaceTexture images */
65    @GenerateFinalPort(name = "width")
66    private int mScreenWidth;
67
68    /** Required. Sets the height of the output surfaceTexture images */
69    @GenerateFinalPort(name = "height")
70    private int mScreenHeight;
71
72
73    /** Optional. Control how the incoming frames are rendered onto the
74     * output. Default is FIT.
75     * RENDERMODE_STRETCH: Just fill the output surfaceView.
76     * RENDERMODE_FIT: Keep aspect ratio and fit without cropping. May
77     * have black bars.
78     * RENDERMODE_FILL_CROP: Keep aspect ratio and fit without black
79     * bars. May crop.
80     */
81    @GenerateFieldPort(name = "renderMode", hasDefault = true)
82    private String mRenderModeString;
83
84    @GenerateFieldPort(name = "sourceQuad", hasDefault = true)
85    private Quad mSourceQuad = new Quad(new Point(0.0f, 1.0f),
86                                        new Point(1.0f, 1.0f),
87                                        new Point(0.0f, 0.0f),
88                                        new Point(1.0f, 0.0f));
89
90    @GenerateFieldPort(name = "targetQuad", hasDefault = true)
91    private Quad mTargetQuad = new Quad(new Point(0.0f, 0.0f),
92                                        new Point(1.0f, 0.0f),
93                                        new Point(0.0f, 1.0f),
94                                        new Point(1.0f, 1.0f));
95
96    private int mSurfaceId;
97
98    private ShaderProgram mProgram;
99    private GLFrame mScreen;
100    private int mRenderMode = RENDERMODE_FIT;
101    private float mAspectRatio = 1.f;
102
103    private boolean mLogVerbose;
104    private static final String TAG = "SurfaceTextureTarget";
105
106    public SurfaceTextureTarget(String name) {
107        super(name);
108
109        mLogVerbose = Log.isLoggable(TAG, Log.VERBOSE);
110    }
111
112    @Override
113    public synchronized void setupPorts() {
114        // Make sure we have a SurfaceView
115        if (mSurfaceTexture == null) {
116            throw new RuntimeException("Null SurfaceTexture passed to SurfaceTextureTarget");
117        }
118
119        // Add input port - will accept anything that's 4-channel.
120        addMaskedInputPort("frame", ImageFormat.create(ImageFormat.COLORSPACE_RGBA));
121    }
122
123    public void updateRenderMode() {
124        if (mLogVerbose) Log.v(TAG, "updateRenderMode. Thread: " + Thread.currentThread());
125        if (mRenderModeString != null) {
126            if (mRenderModeString.equals("stretch")) {
127                mRenderMode = RENDERMODE_STRETCH;
128            } else if (mRenderModeString.equals("fit")) {
129                mRenderMode = RENDERMODE_FIT;
130            } else if (mRenderModeString.equals("fill_crop")) {
131                mRenderMode = RENDERMODE_FILL_CROP;
132            } else if (mRenderModeString.equals("customize")) {
133                mRenderMode = RENDERMODE_CUSTOMIZE;
134            } else {
135                throw new RuntimeException("Unknown render mode '" + mRenderModeString + "'!");
136            }
137        }
138        updateTargetRect();
139    }
140
141    @Override
142    public void prepare(FilterContext context) {
143        if (mLogVerbose) Log.v(TAG, "Prepare. Thread: " + Thread.currentThread());
144        // Create identity shader to render, and make sure to render upside-down, as textures
145        // are stored internally bottom-to-top.
146        mProgram = ShaderProgram.createIdentity(context);
147        mProgram.setSourceRect(0, 1, 1, -1);
148        mProgram.setClearColor(0.0f, 0.0f, 0.0f);
149
150        updateRenderMode();
151
152        // Create a frame representing the screen
153        MutableFrameFormat screenFormat = new MutableFrameFormat(FrameFormat.TYPE_BYTE,
154                                                                 FrameFormat.TARGET_GPU);
155        screenFormat.setBytesPerSample(4);
156        screenFormat.setDimensions(mScreenWidth, mScreenHeight);
157        mScreen = (GLFrame)context.getFrameManager().newBoundFrame(screenFormat,
158                                                                   GLFrame.EXISTING_FBO_BINDING,
159                                                                   0);
160    }
161
162    @Override
163    public synchronized void open(FilterContext context) {
164        // Set up SurfaceTexture internals
165        mSurfaceId = context.getGLEnvironment().registerSurfaceTexture(
166            mSurfaceTexture, mScreenWidth, mScreenHeight);
167        if (mSurfaceId <= 0) {
168            throw new RuntimeException("Could not register SurfaceTexture: " + mSurfaceTexture);
169        }
170    }
171
172
173    @Override
174    public synchronized void close(FilterContext context) {
175        if (mSurfaceId > 0) {
176            context.getGLEnvironment().unregisterSurfaceId(mSurfaceId);
177            mSurfaceId = -1;
178            // Once the surface is unregistered, remove the surfacetexture reference.
179            // The surfaceId could not have been valid without a valid surfacetexture.
180            mSurfaceTexture = null;
181        }
182    }
183
184    // This should be called from the client side when the surfacetexture is no longer
185    // valid. e.g. from onPause() in the application using the filter graph.
186    public synchronized void disconnect(FilterContext context) {
187        if (mLogVerbose) Log.v(TAG, "disconnect");
188        if (mSurfaceTexture == null) {
189            Log.d(TAG, "SurfaceTexture is already null. Nothing to disconnect.");
190            return;
191        }
192        mSurfaceTexture = null;
193        // Make sure we unregister the surface as well if a surface was registered.
194        // There can be a situation where the surface was not registered but the
195        // surfacetexture was valid. For example, the disconnect can be called before
196        // the filter was opened. Hence, the surfaceId may not be a valid one here,
197        // and need to check for its validity.
198        if (mSurfaceId > 0) {
199            context.getGLEnvironment().unregisterSurfaceId(mSurfaceId);
200            mSurfaceId = -1;
201        }
202    }
203
204    @Override
205    public synchronized void process(FilterContext context) {
206        // Surface is not registered. Nothing to render into.
207        if (mSurfaceId <= 0) {
208            return;
209        }
210        GLEnvironment glEnv = context.getGLEnvironment();
211
212        // Get input frame
213        Frame input = pullInput("frame");
214        boolean createdFrame = false;
215
216        float currentAspectRatio =
217          (float)input.getFormat().getWidth() / input.getFormat().getHeight();
218        if (currentAspectRatio != mAspectRatio) {
219            if (mLogVerbose) {
220                Log.v(TAG, "Process. New aspect ratio: " + currentAspectRatio +
221                    ", previously: " + mAspectRatio + ". Thread: " + Thread.currentThread());
222            }
223            mAspectRatio = currentAspectRatio;
224            updateTargetRect();
225        }
226
227        // See if we need to copy to GPU
228        Frame gpuFrame = null;
229        int target = input.getFormat().getTarget();
230        if (target != FrameFormat.TARGET_GPU) {
231            gpuFrame = context.getFrameManager().duplicateFrameToTarget(input,
232                                                                        FrameFormat.TARGET_GPU);
233            createdFrame = true;
234        } else {
235            gpuFrame = input;
236        }
237
238        // Activate our surface
239        glEnv.activateSurfaceWithId(mSurfaceId);
240
241        // Process
242        mProgram.process(gpuFrame, mScreen);
243
244        glEnv.setSurfaceTimestamp(input.getTimestamp());
245
246        // And swap buffers
247        glEnv.swapBuffers();
248
249        if (createdFrame) {
250            gpuFrame.release();
251        }
252    }
253
254    @Override
255    public void fieldPortValueUpdated(String name, FilterContext context) {
256        if (mLogVerbose) Log.v(TAG, "FPVU. Thread: " + Thread.currentThread());
257        updateRenderMode();
258    }
259
260    @Override
261    public void tearDown(FilterContext context) {
262        if (mScreen != null) {
263            mScreen.release();
264        }
265    }
266
267    private void updateTargetRect() {
268        if (mLogVerbose) Log.v(TAG, "updateTargetRect. Thread: " + Thread.currentThread());
269        if (mScreenWidth > 0 && mScreenHeight > 0 && mProgram != null) {
270            float screenAspectRatio = (float)mScreenWidth / mScreenHeight;
271            float relativeAspectRatio = screenAspectRatio / mAspectRatio;
272            if (mLogVerbose) {
273                Log.v(TAG, "UTR. screen w = " + (float)mScreenWidth + " x screen h = " +
274                    (float)mScreenHeight + " Screen AR: " + screenAspectRatio +
275                    ", frame AR: "  + mAspectRatio + ", relative AR: " + relativeAspectRatio);
276            }
277
278            if (relativeAspectRatio == 1.0f && mRenderMode != RENDERMODE_CUSTOMIZE) {
279                mProgram.setTargetRect(0, 0, 1, 1);
280                mProgram.setClearsOutput(false);
281            } else {
282                switch (mRenderMode) {
283                    case RENDERMODE_STRETCH:
284                        mTargetQuad.p0.set(0f, 0.0f);
285                        mTargetQuad.p1.set(1f, 0.0f);
286                        mTargetQuad.p2.set(0f, 1.0f);
287                        mTargetQuad.p3.set(1f, 1.0f);
288                        mProgram.setClearsOutput(false);
289                        break;
290                    case RENDERMODE_FIT:
291                        if (relativeAspectRatio > 1.0f) {
292                            // Screen is wider than the camera, scale down X
293                            mTargetQuad.p0.set(0.5f - 0.5f / relativeAspectRatio, 0.0f);
294                            mTargetQuad.p1.set(0.5f + 0.5f / relativeAspectRatio, 0.0f);
295                            mTargetQuad.p2.set(0.5f - 0.5f / relativeAspectRatio, 1.0f);
296                            mTargetQuad.p3.set(0.5f + 0.5f / relativeAspectRatio, 1.0f);
297
298                        } else {
299                            // Screen is taller than the camera, scale down Y
300                            mTargetQuad.p0.set(0.0f, 0.5f - 0.5f * relativeAspectRatio);
301                            mTargetQuad.p1.set(1.0f, 0.5f - 0.5f * relativeAspectRatio);
302                            mTargetQuad.p2.set(0.0f, 0.5f + 0.5f * relativeAspectRatio);
303                            mTargetQuad.p3.set(1.0f, 0.5f + 0.5f * relativeAspectRatio);
304                        }
305                        mProgram.setClearsOutput(true);
306                        break;
307                    case RENDERMODE_FILL_CROP:
308                        if (relativeAspectRatio > 1) {
309                            // Screen is wider than the camera, crop in Y
310                            mTargetQuad.p0.set(0.0f, 0.5f - 0.5f * relativeAspectRatio);
311                            mTargetQuad.p1.set(1.0f, 0.5f - 0.5f * relativeAspectRatio);
312                            mTargetQuad.p2.set(0.0f, 0.5f + 0.5f * relativeAspectRatio);
313                            mTargetQuad.p3.set(1.0f, 0.5f + 0.5f * relativeAspectRatio);
314                        } else {
315                            // Screen is taller than the camera, crop in X
316                            mTargetQuad.p0.set(0.5f - 0.5f / relativeAspectRatio, 0.0f);
317                            mTargetQuad.p1.set(0.5f + 0.5f / relativeAspectRatio, 0.0f);
318                            mTargetQuad.p2.set(0.5f - 0.5f / relativeAspectRatio, 1.0f);
319                            mTargetQuad.p3.set(0.5f + 0.5f / relativeAspectRatio, 1.0f);
320                        }
321                        mProgram.setClearsOutput(true);
322                        break;
323                    case RENDERMODE_CUSTOMIZE:
324                        ((ShaderProgram) mProgram).setSourceRegion(mSourceQuad);
325                        break;
326                }
327                if (mLogVerbose) Log.v(TAG,  "UTR. quad: " + mTargetQuad);
328                ((ShaderProgram) mProgram).setTargetRegion(mTargetQuad);
329            }
330        }
331    }
332}
333