GLSurfaceView.java revision 35ff3b3e9dfd99fda201776591d254b54174678f
1/*
2 * Copyright (C) 2008 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.opengl;
18
19import java.io.Writer;
20import java.lang.ref.WeakReference;
21import java.util.ArrayList;
22
23import javax.microedition.khronos.egl.EGL10;
24import javax.microedition.khronos.egl.EGL11;
25import javax.microedition.khronos.egl.EGLConfig;
26import javax.microedition.khronos.egl.EGLContext;
27import javax.microedition.khronos.egl.EGLDisplay;
28import javax.microedition.khronos.egl.EGLSurface;
29import javax.microedition.khronos.opengles.GL;
30import javax.microedition.khronos.opengles.GL10;
31
32import android.content.Context;
33import android.content.pm.ConfigurationInfo;
34import android.os.SystemProperties;
35import android.os.Trace;
36import android.util.AttributeSet;
37import android.util.Log;
38import android.view.SurfaceHolder;
39import android.view.SurfaceView;
40
41/**
42 * An implementation of SurfaceView that uses the dedicated surface for
43 * displaying OpenGL rendering.
44 * <p>
45 * A GLSurfaceView provides the following features:
46 * <p>
47 * <ul>
48 * <li>Manages a surface, which is a special piece of memory that can be
49 * composited into the Android view system.
50 * <li>Manages an EGL display, which enables OpenGL to render into a surface.
51 * <li>Accepts a user-provided Renderer object that does the actual rendering.
52 * <li>Renders on a dedicated thread to decouple rendering performance from the
53 * UI thread.
54 * <li>Supports both on-demand and continuous rendering.
55 * <li>Optionally wraps, traces, and/or error-checks the renderer's OpenGL calls.
56 * </ul>
57 *
58 * <div class="special reference">
59 * <h3>Developer Guides</h3>
60 * <p>For more information about how to use OpenGL, read the
61 * <a href="{@docRoot}guide/topics/graphics/opengl.html">OpenGL</a> developer guide.</p>
62 * </div>
63 *
64 * <h3>Using GLSurfaceView</h3>
65 * <p>
66 * Typically you use GLSurfaceView by subclassing it and overriding one or more of the
67 * View system input event methods. If your application does not need to override event
68 * methods then GLSurfaceView can be used as-is. For the most part
69 * GLSurfaceView behavior is customized by calling "set" methods rather than by subclassing.
70 * For example, unlike a regular View, drawing is delegated to a separate Renderer object which
71 * is registered with the GLSurfaceView
72 * using the {@link #setRenderer(Renderer)} call.
73 * <p>
74 * <h3>Initializing GLSurfaceView</h3>
75 * All you have to do to initialize a GLSurfaceView is call {@link #setRenderer(Renderer)}.
76 * However, if desired, you can modify the default behavior of GLSurfaceView by calling one or
77 * more of these methods before calling setRenderer:
78 * <ul>
79 * <li>{@link #setDebugFlags(int)}
80 * <li>{@link #setEGLConfigChooser(boolean)}
81 * <li>{@link #setEGLConfigChooser(EGLConfigChooser)}
82 * <li>{@link #setEGLConfigChooser(int, int, int, int, int, int)}
83 * <li>{@link #setGLWrapper(GLWrapper)}
84 * </ul>
85 * <p>
86 * <h4>Specifying the android.view.Surface</h4>
87 * By default GLSurfaceView will create a PixelFormat.RGB_888 format surface. If a translucent
88 * surface is required, call getHolder().setFormat(PixelFormat.TRANSLUCENT).
89 * The exact format of a TRANSLUCENT surface is device dependent, but it will be
90 * a 32-bit-per-pixel surface with 8 bits per component.
91 * <p>
92 * <h4>Choosing an EGL Configuration</h4>
93 * A given Android device may support multiple EGLConfig rendering configurations.
94 * The available configurations may differ in how many channels of data are present, as
95 * well as how many bits are allocated to each channel. Therefore, the first thing
96 * GLSurfaceView has to do when starting to render is choose what EGLConfig to use.
97 * <p>
98 * By default GLSurfaceView chooses a EGLConfig that has an RGB_888 pixel format,
99 * with at least a 16-bit depth buffer and no stencil.
100 * <p>
101 * If you would prefer a different EGLConfig
102 * you can override the default behavior by calling one of the
103 * setEGLConfigChooser methods.
104 * <p>
105 * <h4>Debug Behavior</h4>
106 * You can optionally modify the behavior of GLSurfaceView by calling
107 * one or more of the debugging methods {@link #setDebugFlags(int)},
108 * and {@link #setGLWrapper}. These methods may be called before and/or after setRenderer, but
109 * typically they are called before setRenderer so that they take effect immediately.
110 * <p>
111 * <h4>Setting a Renderer</h4>
112 * Finally, you must call {@link #setRenderer} to register a {@link Renderer}.
113 * The renderer is
114 * responsible for doing the actual OpenGL rendering.
115 * <p>
116 * <h3>Rendering Mode</h3>
117 * Once the renderer is set, you can control whether the renderer draws
118 * continuously or on-demand by calling
119 * {@link #setRenderMode}. The default is continuous rendering.
120 * <p>
121 * <h3>Activity Life-cycle</h3>
122 * A GLSurfaceView must be notified when the activity is paused and resumed. GLSurfaceView clients
123 * are required to call {@link #onPause()} when the activity pauses and
124 * {@link #onResume()} when the activity resumes. These calls allow GLSurfaceView to
125 * pause and resume the rendering thread, and also allow GLSurfaceView to release and recreate
126 * the OpenGL display.
127 * <p>
128 * <h3>Handling events</h3>
129 * <p>
130 * To handle an event you will typically subclass GLSurfaceView and override the
131 * appropriate method, just as you would with any other View. However, when handling
132 * the event, you may need to communicate with the Renderer object
133 * that's running in the rendering thread. You can do this using any
134 * standard Java cross-thread communication mechanism. In addition,
135 * one relatively easy way to communicate with your renderer is
136 * to call
137 * {@link #queueEvent(Runnable)}. For example:
138 * <pre class="prettyprint">
139 * class MyGLSurfaceView extends GLSurfaceView {
140 *
141 *     private MyRenderer mMyRenderer;
142 *
143 *     public void start() {
144 *         mMyRenderer = ...;
145 *         setRenderer(mMyRenderer);
146 *     }
147 *
148 *     public boolean onKeyDown(int keyCode, KeyEvent event) {
149 *         if (keyCode == KeyEvent.KEYCODE_DPAD_CENTER) {
150 *             queueEvent(new Runnable() {
151 *                 // This method will be called on the rendering
152 *                 // thread:
153 *                 public void run() {
154 *                     mMyRenderer.handleDpadCenter();
155 *                 }});
156 *             return true;
157 *         }
158 *         return super.onKeyDown(keyCode, event);
159 *     }
160 * }
161 * </pre>
162 *
163 */
164public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback2 {
165    private final static String TAG = "GLSurfaceView";
166    private final static boolean LOG_ATTACH_DETACH = false;
167    private final static boolean LOG_THREADS = false;
168    private final static boolean LOG_PAUSE_RESUME = false;
169    private final static boolean LOG_SURFACE = false;
170    private final static boolean LOG_RENDERER = false;
171    private final static boolean LOG_RENDERER_DRAW_FRAME = false;
172    private final static boolean LOG_EGL = false;
173    /**
174     * The renderer only renders
175     * when the surface is created, or when {@link #requestRender} is called.
176     *
177     * @see #getRenderMode()
178     * @see #setRenderMode(int)
179     * @see #requestRender()
180     */
181    public final static int RENDERMODE_WHEN_DIRTY = 0;
182    /**
183     * The renderer is called
184     * continuously to re-render the scene.
185     *
186     * @see #getRenderMode()
187     * @see #setRenderMode(int)
188     */
189    public final static int RENDERMODE_CONTINUOUSLY = 1;
190
191    /**
192     * Check glError() after every GL call and throw an exception if glError indicates
193     * that an error has occurred. This can be used to help track down which OpenGL ES call
194     * is causing an error.
195     *
196     * @see #getDebugFlags
197     * @see #setDebugFlags
198     */
199    public final static int DEBUG_CHECK_GL_ERROR = 1;
200
201    /**
202     * Log GL calls to the system log at "verbose" level with tag "GLSurfaceView".
203     *
204     * @see #getDebugFlags
205     * @see #setDebugFlags
206     */
207    public final static int DEBUG_LOG_GL_CALLS = 2;
208
209    /**
210     * Standard View constructor. In order to render something, you
211     * must call {@link #setRenderer} to register a renderer.
212     */
213    public GLSurfaceView(Context context) {
214        super(context);
215        init();
216    }
217
218    /**
219     * Standard View constructor. In order to render something, you
220     * must call {@link #setRenderer} to register a renderer.
221     */
222    public GLSurfaceView(Context context, AttributeSet attrs) {
223        super(context, attrs);
224        init();
225    }
226
227    @Override
228    protected void finalize() throws Throwable {
229        try {
230            if (mGLThread != null) {
231                // GLThread may still be running if this view was never
232                // attached to a window.
233                mGLThread.requestExitAndWait();
234            }
235        } finally {
236            super.finalize();
237        }
238    }
239
240    private void init() {
241        // Install a SurfaceHolder.Callback so we get notified when the
242        // underlying surface is created and destroyed
243        SurfaceHolder holder = getHolder();
244        holder.addCallback(this);
245        // setFormat is done by SurfaceView in SDK 2.3 and newer. Uncomment
246        // this statement if back-porting to 2.2 or older:
247        // holder.setFormat(PixelFormat.RGB_565);
248        //
249        // setType is not needed for SDK 2.0 or newer. Uncomment this
250        // statement if back-porting this code to older SDKs.
251        // holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
252    }
253
254    /**
255     * Set the glWrapper. If the glWrapper is not null, its
256     * {@link GLWrapper#wrap(GL)} method is called
257     * whenever a surface is created. A GLWrapper can be used to wrap
258     * the GL object that's passed to the renderer. Wrapping a GL
259     * object enables examining and modifying the behavior of the
260     * GL calls made by the renderer.
261     * <p>
262     * Wrapping is typically used for debugging purposes.
263     * <p>
264     * The default value is null.
265     * @param glWrapper the new GLWrapper
266     */
267    public void setGLWrapper(GLWrapper glWrapper) {
268        mGLWrapper = glWrapper;
269    }
270
271    /**
272     * Set the debug flags to a new value. The value is
273     * constructed by OR-together zero or more
274     * of the DEBUG_CHECK_* constants. The debug flags take effect
275     * whenever a surface is created. The default value is zero.
276     * @param debugFlags the new debug flags
277     * @see #DEBUG_CHECK_GL_ERROR
278     * @see #DEBUG_LOG_GL_CALLS
279     */
280    public void setDebugFlags(int debugFlags) {
281        mDebugFlags = debugFlags;
282    }
283
284    /**
285     * Get the current value of the debug flags.
286     * @return the current value of the debug flags.
287     */
288    public int getDebugFlags() {
289        return mDebugFlags;
290    }
291
292    /**
293     * Control whether the EGL context is preserved when the GLSurfaceView is paused and
294     * resumed.
295     * <p>
296     * If set to true, then the EGL context may be preserved when the GLSurfaceView is paused.
297     * Whether the EGL context is actually preserved or not depends upon whether the
298     * Android device that the program is running on can support an arbitrary number of EGL
299     * contexts or not. Devices that can only support a limited number of EGL contexts must
300     * release the  EGL context in order to allow multiple applications to share the GPU.
301     * <p>
302     * If set to false, the EGL context will be released when the GLSurfaceView is paused,
303     * and recreated when the GLSurfaceView is resumed.
304     * <p>
305     *
306     * The default is false.
307     *
308     * @param preserveOnPause preserve the EGL context when paused
309     */
310    public void setPreserveEGLContextOnPause(boolean preserveOnPause) {
311        mPreserveEGLContextOnPause = preserveOnPause;
312    }
313
314    /**
315     * @return true if the EGL context will be preserved when paused
316     */
317    public boolean getPreserveEGLContextOnPause() {
318        return mPreserveEGLContextOnPause;
319    }
320
321    /**
322     * Set the renderer associated with this view. Also starts the thread that
323     * will call the renderer, which in turn causes the rendering to start.
324     * <p>This method should be called once and only once in the life-cycle of
325     * a GLSurfaceView.
326     * <p>The following GLSurfaceView methods can only be called <em>before</em>
327     * setRenderer is called:
328     * <ul>
329     * <li>{@link #setEGLConfigChooser(boolean)}
330     * <li>{@link #setEGLConfigChooser(EGLConfigChooser)}
331     * <li>{@link #setEGLConfigChooser(int, int, int, int, int, int)}
332     * </ul>
333     * <p>
334     * The following GLSurfaceView methods can only be called <em>after</em>
335     * setRenderer is called:
336     * <ul>
337     * <li>{@link #getRenderMode()}
338     * <li>{@link #onPause()}
339     * <li>{@link #onResume()}
340     * <li>{@link #queueEvent(Runnable)}
341     * <li>{@link #requestRender()}
342     * <li>{@link #setRenderMode(int)}
343     * </ul>
344     *
345     * @param renderer the renderer to use to perform OpenGL drawing.
346     */
347    public void setRenderer(Renderer renderer) {
348        checkRenderThreadState();
349        if (mEGLConfigChooser == null) {
350            mEGLConfigChooser = new SimpleEGLConfigChooser(true);
351        }
352        if (mEGLContextFactory == null) {
353            mEGLContextFactory = new DefaultContextFactory();
354        }
355        if (mEGLWindowSurfaceFactory == null) {
356            mEGLWindowSurfaceFactory = new DefaultWindowSurfaceFactory();
357        }
358        mRenderer = renderer;
359        mGLThread = new GLThread(mThisWeakRef);
360        mGLThread.start();
361    }
362
363    /**
364     * Install a custom EGLContextFactory.
365     * <p>If this method is
366     * called, it must be called before {@link #setRenderer(Renderer)}
367     * is called.
368     * <p>
369     * If this method is not called, then by default
370     * a context will be created with no shared context and
371     * with a null attribute list.
372     */
373    public void setEGLContextFactory(EGLContextFactory factory) {
374        checkRenderThreadState();
375        mEGLContextFactory = factory;
376    }
377
378    /**
379     * Install a custom EGLWindowSurfaceFactory.
380     * <p>If this method is
381     * called, it must be called before {@link #setRenderer(Renderer)}
382     * is called.
383     * <p>
384     * If this method is not called, then by default
385     * a window surface will be created with a null attribute list.
386     */
387    public void setEGLWindowSurfaceFactory(EGLWindowSurfaceFactory factory) {
388        checkRenderThreadState();
389        mEGLWindowSurfaceFactory = factory;
390    }
391
392    /**
393     * Install a custom EGLConfigChooser.
394     * <p>If this method is
395     * called, it must be called before {@link #setRenderer(Renderer)}
396     * is called.
397     * <p>
398     * If no setEGLConfigChooser method is called, then by default the
399     * view will choose an EGLConfig that is compatible with the current
400     * android.view.Surface, with a depth buffer depth of
401     * at least 16 bits.
402     * @param configChooser
403     */
404    public void setEGLConfigChooser(EGLConfigChooser configChooser) {
405        checkRenderThreadState();
406        mEGLConfigChooser = configChooser;
407    }
408
409    /**
410     * Install a config chooser which will choose a config
411     * as close to 16-bit RGB as possible, with or without an optional depth
412     * buffer as close to 16-bits as possible.
413     * <p>If this method is
414     * called, it must be called before {@link #setRenderer(Renderer)}
415     * is called.
416     * <p>
417     * If no setEGLConfigChooser method is called, then by default the
418     * view will choose an RGB_888 surface with a depth buffer depth of
419     * at least 16 bits.
420     *
421     * @param needDepth
422     */
423    public void setEGLConfigChooser(boolean needDepth) {
424        setEGLConfigChooser(new SimpleEGLConfigChooser(needDepth));
425    }
426
427    /**
428     * Install a config chooser which will choose a config
429     * with at least the specified depthSize and stencilSize,
430     * and exactly the specified redSize, greenSize, blueSize and alphaSize.
431     * <p>If this method is
432     * called, it must be called before {@link #setRenderer(Renderer)}
433     * is called.
434     * <p>
435     * If no setEGLConfigChooser method is called, then by default the
436     * view will choose an RGB_888 surface with a depth buffer depth of
437     * at least 16 bits.
438     *
439     */
440    public void setEGLConfigChooser(int redSize, int greenSize, int blueSize,
441            int alphaSize, int depthSize, int stencilSize) {
442        setEGLConfigChooser(new ComponentSizeChooser(redSize, greenSize,
443                blueSize, alphaSize, depthSize, stencilSize));
444    }
445
446    /**
447     * Inform the default EGLContextFactory and default EGLConfigChooser
448     * which EGLContext client version to pick.
449     * <p>Use this method to create an OpenGL ES 2.0-compatible context.
450     * Example:
451     * <pre class="prettyprint">
452     *     public MyView(Context context) {
453     *         super(context);
454     *         setEGLContextClientVersion(2); // Pick an OpenGL ES 2.0 context.
455     *         setRenderer(new MyRenderer());
456     *     }
457     * </pre>
458     * <p>Note: Activities which require OpenGL ES 2.0 should indicate this by
459     * setting @lt;uses-feature android:glEsVersion="0x00020000" /> in the activity's
460     * AndroidManifest.xml file.
461     * <p>If this method is called, it must be called before {@link #setRenderer(Renderer)}
462     * is called.
463     * <p>This method only affects the behavior of the default EGLContexFactory and the
464     * default EGLConfigChooser. If
465     * {@link #setEGLContextFactory(EGLContextFactory)} has been called, then the supplied
466     * EGLContextFactory is responsible for creating an OpenGL ES 2.0-compatible context.
467     * If
468     * {@link #setEGLConfigChooser(EGLConfigChooser)} has been called, then the supplied
469     * EGLConfigChooser is responsible for choosing an OpenGL ES 2.0-compatible config.
470     * @param version The EGLContext client version to choose. Use 2 for OpenGL ES 2.0
471     */
472    public void setEGLContextClientVersion(int version) {
473        checkRenderThreadState();
474        mEGLContextClientVersion = version;
475    }
476
477    /**
478     * Set the rendering mode. When renderMode is
479     * RENDERMODE_CONTINUOUSLY, the renderer is called
480     * repeatedly to re-render the scene. When renderMode
481     * is RENDERMODE_WHEN_DIRTY, the renderer only rendered when the surface
482     * is created, or when {@link #requestRender} is called. Defaults to RENDERMODE_CONTINUOUSLY.
483     * <p>
484     * Using RENDERMODE_WHEN_DIRTY can improve battery life and overall system performance
485     * by allowing the GPU and CPU to idle when the view does not need to be updated.
486     * <p>
487     * This method can only be called after {@link #setRenderer(Renderer)}
488     *
489     * @param renderMode one of the RENDERMODE_X constants
490     * @see #RENDERMODE_CONTINUOUSLY
491     * @see #RENDERMODE_WHEN_DIRTY
492     */
493    public void setRenderMode(int renderMode) {
494        mGLThread.setRenderMode(renderMode);
495    }
496
497    /**
498     * Get the current rendering mode. May be called
499     * from any thread. Must not be called before a renderer has been set.
500     * @return the current rendering mode.
501     * @see #RENDERMODE_CONTINUOUSLY
502     * @see #RENDERMODE_WHEN_DIRTY
503     */
504    public int getRenderMode() {
505        return mGLThread.getRenderMode();
506    }
507
508    /**
509     * Request that the renderer render a frame.
510     * This method is typically used when the render mode has been set to
511     * {@link #RENDERMODE_WHEN_DIRTY}, so that frames are only rendered on demand.
512     * May be called
513     * from any thread. Must not be called before a renderer has been set.
514     */
515    public void requestRender() {
516        mGLThread.requestRender();
517    }
518
519    /**
520     * This method is part of the SurfaceHolder.Callback interface, and is
521     * not normally called or subclassed by clients of GLSurfaceView.
522     */
523    public void surfaceCreated(SurfaceHolder holder) {
524        mGLThread.surfaceCreated();
525    }
526
527    /**
528     * This method is part of the SurfaceHolder.Callback interface, and is
529     * not normally called or subclassed by clients of GLSurfaceView.
530     */
531    public void surfaceDestroyed(SurfaceHolder holder) {
532        // Surface will be destroyed when we return
533        mGLThread.surfaceDestroyed();
534    }
535
536    /**
537     * This method is part of the SurfaceHolder.Callback interface, and is
538     * not normally called or subclassed by clients of GLSurfaceView.
539     */
540    public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
541        mGLThread.onWindowResize(w, h);
542    }
543
544    /**
545     * This method is part of the SurfaceHolder.Callback interface, and is
546     * not normally called or subclassed by clients of GLSurfaceView.
547     */
548    @Override
549    public void surfaceRedrawNeeded(SurfaceHolder holder) {
550        if (mGLThread != null) {
551            mGLThread.requestRenderAndWait();
552        }
553    }
554
555
556    /**
557     * Inform the view that the activity is paused. The owner of this view must
558     * call this method when the activity is paused. Calling this method will
559     * pause the rendering thread.
560     * Must not be called before a renderer has been set.
561     */
562    public void onPause() {
563        mGLThread.onPause();
564    }
565
566    /**
567     * Inform the view that the activity is resumed. The owner of this view must
568     * call this method when the activity is resumed. Calling this method will
569     * recreate the OpenGL display and resume the rendering
570     * thread.
571     * Must not be called before a renderer has been set.
572     */
573    public void onResume() {
574        mGLThread.onResume();
575    }
576
577    /**
578     * Queue a runnable to be run on the GL rendering thread. This can be used
579     * to communicate with the Renderer on the rendering thread.
580     * Must not be called before a renderer has been set.
581     * @param r the runnable to be run on the GL rendering thread.
582     */
583    public void queueEvent(Runnable r) {
584        mGLThread.queueEvent(r);
585    }
586
587    /**
588     * This method is used as part of the View class and is not normally
589     * called or subclassed by clients of GLSurfaceView.
590     */
591    @Override
592    protected void onAttachedToWindow() {
593        super.onAttachedToWindow();
594        if (LOG_ATTACH_DETACH) {
595            Log.d(TAG, "onAttachedToWindow reattach =" + mDetached);
596        }
597        if (mDetached && (mRenderer != null)) {
598            int renderMode = RENDERMODE_CONTINUOUSLY;
599            if (mGLThread != null) {
600                renderMode = mGLThread.getRenderMode();
601            }
602            mGLThread = new GLThread(mThisWeakRef);
603            if (renderMode != RENDERMODE_CONTINUOUSLY) {
604                mGLThread.setRenderMode(renderMode);
605            }
606            mGLThread.start();
607        }
608        mDetached = false;
609    }
610
611    @Override
612    protected void onDetachedFromWindow() {
613        if (LOG_ATTACH_DETACH) {
614            Log.d(TAG, "onDetachedFromWindow");
615        }
616        if (mGLThread != null) {
617            mGLThread.requestExitAndWait();
618        }
619        mDetached = true;
620        super.onDetachedFromWindow();
621    }
622
623    // ----------------------------------------------------------------------
624
625    /**
626     * An interface used to wrap a GL interface.
627     * <p>Typically
628     * used for implementing debugging and tracing on top of the default
629     * GL interface. You would typically use this by creating your own class
630     * that implemented all the GL methods by delegating to another GL instance.
631     * Then you could add your own behavior before or after calling the
632     * delegate. All the GLWrapper would do was instantiate and return the
633     * wrapper GL instance:
634     * <pre class="prettyprint">
635     * class MyGLWrapper implements GLWrapper {
636     *     GL wrap(GL gl) {
637     *         return new MyGLImplementation(gl);
638     *     }
639     *     static class MyGLImplementation implements GL,GL10,GL11,... {
640     *         ...
641     *     }
642     * }
643     * </pre>
644     * @see #setGLWrapper(GLWrapper)
645     */
646    public interface GLWrapper {
647        /**
648         * Wraps a gl interface in another gl interface.
649         * @param gl a GL interface that is to be wrapped.
650         * @return either the input argument or another GL object that wraps the input argument.
651         */
652        GL wrap(GL gl);
653    }
654
655    /**
656     * A generic renderer interface.
657     * <p>
658     * The renderer is responsible for making OpenGL calls to render a frame.
659     * <p>
660     * GLSurfaceView clients typically create their own classes that implement
661     * this interface, and then call {@link GLSurfaceView#setRenderer} to
662     * register the renderer with the GLSurfaceView.
663     * <p>
664     *
665     * <div class="special reference">
666     * <h3>Developer Guides</h3>
667     * <p>For more information about how to use OpenGL, read the
668     * <a href="{@docRoot}guide/topics/graphics/opengl.html">OpenGL</a> developer guide.</p>
669     * </div>
670     *
671     * <h3>Threading</h3>
672     * The renderer will be called on a separate thread, so that rendering
673     * performance is decoupled from the UI thread. Clients typically need to
674     * communicate with the renderer from the UI thread, because that's where
675     * input events are received. Clients can communicate using any of the
676     * standard Java techniques for cross-thread communication, or they can
677     * use the {@link GLSurfaceView#queueEvent(Runnable)} convenience method.
678     * <p>
679     * <h3>EGL Context Lost</h3>
680     * There are situations where the EGL rendering context will be lost. This
681     * typically happens when device wakes up after going to sleep. When
682     * the EGL context is lost, all OpenGL resources (such as textures) that are
683     * associated with that context will be automatically deleted. In order to
684     * keep rendering correctly, a renderer must recreate any lost resources
685     * that it still needs. The {@link #onSurfaceCreated(GL10, EGLConfig)} method
686     * is a convenient place to do this.
687     *
688     *
689     * @see #setRenderer(Renderer)
690     */
691    public interface Renderer {
692        /**
693         * Called when the surface is created or recreated.
694         * <p>
695         * Called when the rendering thread
696         * starts and whenever the EGL context is lost. The EGL context will typically
697         * be lost when the Android device awakes after going to sleep.
698         * <p>
699         * Since this method is called at the beginning of rendering, as well as
700         * every time the EGL context is lost, this method is a convenient place to put
701         * code to create resources that need to be created when the rendering
702         * starts, and that need to be recreated when the EGL context is lost.
703         * Textures are an example of a resource that you might want to create
704         * here.
705         * <p>
706         * Note that when the EGL context is lost, all OpenGL resources associated
707         * with that context will be automatically deleted. You do not need to call
708         * the corresponding "glDelete" methods such as glDeleteTextures to
709         * manually delete these lost resources.
710         * <p>
711         * @param gl the GL interface. Use <code>instanceof</code> to
712         * test if the interface supports GL11 or higher interfaces.
713         * @param config the EGLConfig of the created surface. Can be used
714         * to create matching pbuffers.
715         */
716        void onSurfaceCreated(GL10 gl, EGLConfig config);
717
718        /**
719         * Called when the surface changed size.
720         * <p>
721         * Called after the surface is created and whenever
722         * the OpenGL ES surface size changes.
723         * <p>
724         * Typically you will set your viewport here. If your camera
725         * is fixed then you could also set your projection matrix here:
726         * <pre class="prettyprint">
727         * void onSurfaceChanged(GL10 gl, int width, int height) {
728         *     gl.glViewport(0, 0, width, height);
729         *     // for a fixed camera, set the projection too
730         *     float ratio = (float) width / height;
731         *     gl.glMatrixMode(GL10.GL_PROJECTION);
732         *     gl.glLoadIdentity();
733         *     gl.glFrustumf(-ratio, ratio, -1, 1, 1, 10);
734         * }
735         * </pre>
736         * @param gl the GL interface. Use <code>instanceof</code> to
737         * test if the interface supports GL11 or higher interfaces.
738         * @param width
739         * @param height
740         */
741        void onSurfaceChanged(GL10 gl, int width, int height);
742
743        /**
744         * Called to draw the current frame.
745         * <p>
746         * This method is responsible for drawing the current frame.
747         * <p>
748         * The implementation of this method typically looks like this:
749         * <pre class="prettyprint">
750         * void onDrawFrame(GL10 gl) {
751         *     gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
752         *     //... other gl calls to render the scene ...
753         * }
754         * </pre>
755         * @param gl the GL interface. Use <code>instanceof</code> to
756         * test if the interface supports GL11 or higher interfaces.
757         */
758        void onDrawFrame(GL10 gl);
759    }
760
761    /**
762     * An interface for customizing the eglCreateContext and eglDestroyContext calls.
763     * <p>
764     * This interface must be implemented by clients wishing to call
765     * {@link GLSurfaceView#setEGLContextFactory(EGLContextFactory)}
766     */
767    public interface EGLContextFactory {
768        EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig);
769        void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context);
770    }
771
772    private class DefaultContextFactory implements EGLContextFactory {
773        private int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
774
775        public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig config) {
776            int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, mEGLContextClientVersion,
777                    EGL10.EGL_NONE };
778
779            return egl.eglCreateContext(display, config, EGL10.EGL_NO_CONTEXT,
780                    mEGLContextClientVersion != 0 ? attrib_list : null);
781        }
782
783        public void destroyContext(EGL10 egl, EGLDisplay display,
784                EGLContext context) {
785            if (!egl.eglDestroyContext(display, context)) {
786                Log.e("DefaultContextFactory", "display:" + display + " context: " + context);
787                if (LOG_THREADS) {
788                    Log.i("DefaultContextFactory", "tid=" + Thread.currentThread().getId());
789                }
790                EglHelper.throwEglException("eglDestroyContex", egl.eglGetError());
791            }
792        }
793    }
794
795    /**
796     * An interface for customizing the eglCreateWindowSurface and eglDestroySurface calls.
797     * <p>
798     * This interface must be implemented by clients wishing to call
799     * {@link GLSurfaceView#setEGLWindowSurfaceFactory(EGLWindowSurfaceFactory)}
800     */
801    public interface EGLWindowSurfaceFactory {
802        /**
803         *  @return null if the surface cannot be constructed.
804         */
805        EGLSurface createWindowSurface(EGL10 egl, EGLDisplay display, EGLConfig config,
806                Object nativeWindow);
807        void destroySurface(EGL10 egl, EGLDisplay display, EGLSurface surface);
808    }
809
810    private static class DefaultWindowSurfaceFactory implements EGLWindowSurfaceFactory {
811
812        public EGLSurface createWindowSurface(EGL10 egl, EGLDisplay display,
813                EGLConfig config, Object nativeWindow) {
814            EGLSurface result = null;
815            try {
816                result = egl.eglCreateWindowSurface(display, config, nativeWindow, null);
817            } catch (IllegalArgumentException e) {
818                // This exception indicates that the surface flinger surface
819                // is not valid. This can happen if the surface flinger surface has
820                // been torn down, but the application has not yet been
821                // notified via SurfaceHolder.Callback.surfaceDestroyed.
822                // In theory the application should be notified first,
823                // but in practice sometimes it is not. See b/4588890
824                Log.e(TAG, "eglCreateWindowSurface", e);
825            }
826            return result;
827        }
828
829        public void destroySurface(EGL10 egl, EGLDisplay display,
830                EGLSurface surface) {
831            egl.eglDestroySurface(display, surface);
832        }
833    }
834
835    /**
836     * An interface for choosing an EGLConfig configuration from a list of
837     * potential configurations.
838     * <p>
839     * This interface must be implemented by clients wishing to call
840     * {@link GLSurfaceView#setEGLConfigChooser(EGLConfigChooser)}
841     */
842    public interface EGLConfigChooser {
843        /**
844         * Choose a configuration from the list. Implementors typically
845         * implement this method by calling
846         * {@link EGL10#eglChooseConfig} and iterating through the results. Please consult the
847         * EGL specification available from The Khronos Group to learn how to call eglChooseConfig.
848         * @param egl the EGL10 for the current display.
849         * @param display the current display.
850         * @return the chosen configuration.
851         */
852        EGLConfig chooseConfig(EGL10 egl, EGLDisplay display);
853    }
854
855    private abstract class BaseConfigChooser
856            implements EGLConfigChooser {
857        public BaseConfigChooser(int[] configSpec) {
858            mConfigSpec = filterConfigSpec(configSpec);
859        }
860
861        public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
862            int[] num_config = new int[1];
863            if (!egl.eglChooseConfig(display, mConfigSpec, null, 0,
864                    num_config)) {
865                throw new IllegalArgumentException("eglChooseConfig failed");
866            }
867
868            int numConfigs = num_config[0];
869
870            if (numConfigs <= 0) {
871                throw new IllegalArgumentException(
872                        "No configs match configSpec");
873            }
874
875            EGLConfig[] configs = new EGLConfig[numConfigs];
876            if (!egl.eglChooseConfig(display, mConfigSpec, configs, numConfigs,
877                    num_config)) {
878                throw new IllegalArgumentException("eglChooseConfig#2 failed");
879            }
880            EGLConfig config = chooseConfig(egl, display, configs);
881            if (config == null) {
882                throw new IllegalArgumentException("No config chosen");
883            }
884            return config;
885        }
886
887        abstract EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
888                EGLConfig[] configs);
889
890        protected int[] mConfigSpec;
891
892        private int[] filterConfigSpec(int[] configSpec) {
893            if (mEGLContextClientVersion != 2 && mEGLContextClientVersion != 3) {
894                return configSpec;
895            }
896            /* We know none of the subclasses define EGL_RENDERABLE_TYPE.
897             * And we know the configSpec is well formed.
898             */
899            int len = configSpec.length;
900            int[] newConfigSpec = new int[len + 2];
901            System.arraycopy(configSpec, 0, newConfigSpec, 0, len-1);
902            newConfigSpec[len-1] = EGL10.EGL_RENDERABLE_TYPE;
903            if (mEGLContextClientVersion == 2) {
904                newConfigSpec[len] = EGL14.EGL_OPENGL_ES2_BIT;  /* EGL_OPENGL_ES2_BIT */
905            } else {
906                newConfigSpec[len] = EGLExt.EGL_OPENGL_ES3_BIT_KHR; /* EGL_OPENGL_ES3_BIT_KHR */
907            }
908            newConfigSpec[len+1] = EGL10.EGL_NONE;
909            return newConfigSpec;
910        }
911    }
912
913    /**
914     * Choose a configuration with exactly the specified r,g,b,a sizes,
915     * and at least the specified depth and stencil sizes.
916     */
917    private class ComponentSizeChooser extends BaseConfigChooser {
918        public ComponentSizeChooser(int redSize, int greenSize, int blueSize,
919                int alphaSize, int depthSize, int stencilSize) {
920            super(new int[] {
921                    EGL10.EGL_RED_SIZE, redSize,
922                    EGL10.EGL_GREEN_SIZE, greenSize,
923                    EGL10.EGL_BLUE_SIZE, blueSize,
924                    EGL10.EGL_ALPHA_SIZE, alphaSize,
925                    EGL10.EGL_DEPTH_SIZE, depthSize,
926                    EGL10.EGL_STENCIL_SIZE, stencilSize,
927                    EGL10.EGL_NONE});
928            mValue = new int[1];
929            mRedSize = redSize;
930            mGreenSize = greenSize;
931            mBlueSize = blueSize;
932            mAlphaSize = alphaSize;
933            mDepthSize = depthSize;
934            mStencilSize = stencilSize;
935       }
936
937        @Override
938        public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
939                EGLConfig[] configs) {
940            for (EGLConfig config : configs) {
941                int d = findConfigAttrib(egl, display, config,
942                        EGL10.EGL_DEPTH_SIZE, 0);
943                int s = findConfigAttrib(egl, display, config,
944                        EGL10.EGL_STENCIL_SIZE, 0);
945                if ((d >= mDepthSize) && (s >= mStencilSize)) {
946                    int r = findConfigAttrib(egl, display, config,
947                            EGL10.EGL_RED_SIZE, 0);
948                    int g = findConfigAttrib(egl, display, config,
949                             EGL10.EGL_GREEN_SIZE, 0);
950                    int b = findConfigAttrib(egl, display, config,
951                              EGL10.EGL_BLUE_SIZE, 0);
952                    int a = findConfigAttrib(egl, display, config,
953                            EGL10.EGL_ALPHA_SIZE, 0);
954                    if ((r == mRedSize) && (g == mGreenSize)
955                            && (b == mBlueSize) && (a == mAlphaSize)) {
956                        return config;
957                    }
958                }
959            }
960            return null;
961        }
962
963        private int findConfigAttrib(EGL10 egl, EGLDisplay display,
964                EGLConfig config, int attribute, int defaultValue) {
965
966            if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) {
967                return mValue[0];
968            }
969            return defaultValue;
970        }
971
972        private int[] mValue;
973        // Subclasses can adjust these values:
974        protected int mRedSize;
975        protected int mGreenSize;
976        protected int mBlueSize;
977        protected int mAlphaSize;
978        protected int mDepthSize;
979        protected int mStencilSize;
980        }
981
982    /**
983     * This class will choose a RGB_888 surface with
984     * or without a depth buffer.
985     *
986     */
987    private class SimpleEGLConfigChooser extends ComponentSizeChooser {
988        public SimpleEGLConfigChooser(boolean withDepthBuffer) {
989            super(8, 8, 8, 0, withDepthBuffer ? 16 : 0, 0);
990        }
991    }
992
993    /**
994     * An EGL helper class.
995     */
996
997    private static class EglHelper {
998        public EglHelper(WeakReference<GLSurfaceView> glSurfaceViewWeakRef) {
999            mGLSurfaceViewWeakRef = glSurfaceViewWeakRef;
1000        }
1001
1002        /**
1003         * Initialize EGL for a given configuration spec.
1004         * @param configSpec
1005         */
1006        public void start() {
1007            if (LOG_EGL) {
1008                Log.w("EglHelper", "start() tid=" + Thread.currentThread().getId());
1009            }
1010            /*
1011             * Get an EGL instance
1012             */
1013            mEgl = (EGL10) EGLContext.getEGL();
1014
1015            /*
1016             * Get to the default display.
1017             */
1018            mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
1019
1020            if (mEglDisplay == EGL10.EGL_NO_DISPLAY) {
1021                throw new RuntimeException("eglGetDisplay failed");
1022            }
1023
1024            /*
1025             * We can now initialize EGL for that display
1026             */
1027            int[] version = new int[2];
1028            if(!mEgl.eglInitialize(mEglDisplay, version)) {
1029                throw new RuntimeException("eglInitialize failed");
1030            }
1031            GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1032            if (view == null) {
1033                mEglConfig = null;
1034                mEglContext = null;
1035            } else {
1036                mEglConfig = view.mEGLConfigChooser.chooseConfig(mEgl, mEglDisplay);
1037
1038                /*
1039                * Create an EGL context. We want to do this as rarely as we can, because an
1040                * EGL context is a somewhat heavy object.
1041                */
1042                mEglContext = view.mEGLContextFactory.createContext(mEgl, mEglDisplay, mEglConfig);
1043            }
1044            if (mEglContext == null || mEglContext == EGL10.EGL_NO_CONTEXT) {
1045                mEglContext = null;
1046                throwEglException("createContext");
1047            }
1048            if (LOG_EGL) {
1049                Log.w("EglHelper", "createContext " + mEglContext + " tid=" + Thread.currentThread().getId());
1050            }
1051
1052            mEglSurface = null;
1053        }
1054
1055        /**
1056         * Create an egl surface for the current SurfaceHolder surface. If a surface
1057         * already exists, destroy it before creating the new surface.
1058         *
1059         * @return true if the surface was created successfully.
1060         */
1061        public boolean createSurface() {
1062            if (LOG_EGL) {
1063                Log.w("EglHelper", "createSurface()  tid=" + Thread.currentThread().getId());
1064            }
1065            /*
1066             * Check preconditions.
1067             */
1068            if (mEgl == null) {
1069                throw new RuntimeException("egl not initialized");
1070            }
1071            if (mEglDisplay == null) {
1072                throw new RuntimeException("eglDisplay not initialized");
1073            }
1074            if (mEglConfig == null) {
1075                throw new RuntimeException("mEglConfig not initialized");
1076            }
1077
1078            /*
1079             *  The window size has changed, so we need to create a new
1080             *  surface.
1081             */
1082            destroySurfaceImp();
1083
1084            /*
1085             * Create an EGL surface we can render into.
1086             */
1087            GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1088            if (view != null) {
1089                mEglSurface = view.mEGLWindowSurfaceFactory.createWindowSurface(mEgl,
1090                        mEglDisplay, mEglConfig, view.getHolder());
1091            } else {
1092                mEglSurface = null;
1093            }
1094
1095            if (mEglSurface == null || mEglSurface == EGL10.EGL_NO_SURFACE) {
1096                int error = mEgl.eglGetError();
1097                if (error == EGL10.EGL_BAD_NATIVE_WINDOW) {
1098                    Log.e("EglHelper", "createWindowSurface returned EGL_BAD_NATIVE_WINDOW.");
1099                }
1100                return false;
1101            }
1102
1103            /*
1104             * Before we can issue GL commands, we need to make sure
1105             * the context is current and bound to a surface.
1106             */
1107            if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) {
1108                /*
1109                 * Could not make the context current, probably because the underlying
1110                 * SurfaceView surface has been destroyed.
1111                 */
1112                logEglErrorAsWarning("EGLHelper", "eglMakeCurrent", mEgl.eglGetError());
1113                return false;
1114            }
1115
1116            return true;
1117        }
1118
1119        /**
1120         * Create a GL object for the current EGL context.
1121         * @return
1122         */
1123        GL createGL() {
1124
1125            GL gl = mEglContext.getGL();
1126            GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1127            if (view != null) {
1128                if (view.mGLWrapper != null) {
1129                    gl = view.mGLWrapper.wrap(gl);
1130                }
1131
1132                if ((view.mDebugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS)) != 0) {
1133                    int configFlags = 0;
1134                    Writer log = null;
1135                    if ((view.mDebugFlags & DEBUG_CHECK_GL_ERROR) != 0) {
1136                        configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR;
1137                    }
1138                    if ((view.mDebugFlags & DEBUG_LOG_GL_CALLS) != 0) {
1139                        log = new LogWriter();
1140                    }
1141                    gl = GLDebugHelper.wrap(gl, configFlags, log);
1142                }
1143            }
1144            return gl;
1145        }
1146
1147        /**
1148         * Display the current render surface.
1149         * @return the EGL error code from eglSwapBuffers.
1150         */
1151        public int swap() {
1152            if (! mEgl.eglSwapBuffers(mEglDisplay, mEglSurface)) {
1153                return mEgl.eglGetError();
1154            }
1155            return EGL10.EGL_SUCCESS;
1156        }
1157
1158        public void destroySurface() {
1159            if (LOG_EGL) {
1160                Log.w("EglHelper", "destroySurface()  tid=" + Thread.currentThread().getId());
1161            }
1162            destroySurfaceImp();
1163        }
1164
1165        private void destroySurfaceImp() {
1166            if (mEglSurface != null && mEglSurface != EGL10.EGL_NO_SURFACE) {
1167                mEgl.eglMakeCurrent(mEglDisplay, EGL10.EGL_NO_SURFACE,
1168                        EGL10.EGL_NO_SURFACE,
1169                        EGL10.EGL_NO_CONTEXT);
1170                GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1171                if (view != null) {
1172                    view.mEGLWindowSurfaceFactory.destroySurface(mEgl, mEglDisplay, mEglSurface);
1173                }
1174                mEglSurface = null;
1175            }
1176        }
1177
1178        public void finish() {
1179            if (LOG_EGL) {
1180                Log.w("EglHelper", "finish() tid=" + Thread.currentThread().getId());
1181            }
1182            if (mEglContext != null) {
1183                GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1184                if (view != null) {
1185                    view.mEGLContextFactory.destroyContext(mEgl, mEglDisplay, mEglContext);
1186                }
1187                mEglContext = null;
1188            }
1189            if (mEglDisplay != null) {
1190                mEgl.eglTerminate(mEglDisplay);
1191                mEglDisplay = null;
1192            }
1193        }
1194
1195        private void throwEglException(String function) {
1196            throwEglException(function, mEgl.eglGetError());
1197        }
1198
1199        public static void throwEglException(String function, int error) {
1200            String message = formatEglError(function, error);
1201            if (LOG_THREADS) {
1202                Log.e("EglHelper", "throwEglException tid=" + Thread.currentThread().getId() + " "
1203                        + message);
1204            }
1205            throw new RuntimeException(message);
1206        }
1207
1208        public static void logEglErrorAsWarning(String tag, String function, int error) {
1209            Log.w(tag, formatEglError(function, error));
1210        }
1211
1212        public static String formatEglError(String function, int error) {
1213            return function + " failed: " + EGLLogWrapper.getErrorString(error);
1214        }
1215
1216        private WeakReference<GLSurfaceView> mGLSurfaceViewWeakRef;
1217        EGL10 mEgl;
1218        EGLDisplay mEglDisplay;
1219        EGLSurface mEglSurface;
1220        EGLConfig mEglConfig;
1221        EGLContext mEglContext;
1222
1223    }
1224
1225    /**
1226     * A generic GL Thread. Takes care of initializing EGL and GL. Delegates
1227     * to a Renderer instance to do the actual drawing. Can be configured to
1228     * render continuously or on request.
1229     *
1230     * All potentially blocking synchronization is done through the
1231     * sGLThreadManager object. This avoids multiple-lock ordering issues.
1232     *
1233     */
1234    static class GLThread extends Thread {
1235        GLThread(WeakReference<GLSurfaceView> glSurfaceViewWeakRef) {
1236            super();
1237            mWidth = 0;
1238            mHeight = 0;
1239            mRequestRender = true;
1240            mRenderMode = RENDERMODE_CONTINUOUSLY;
1241            mWantRenderNotification = false;
1242            mGLSurfaceViewWeakRef = glSurfaceViewWeakRef;
1243        }
1244
1245        @Override
1246        public void run() {
1247            setName("GLThread " + getId());
1248            if (LOG_THREADS) {
1249                Log.i("GLThread", "starting tid=" + getId());
1250            }
1251
1252            try {
1253                guardedRun();
1254            } catch (InterruptedException e) {
1255                // fall thru and exit normally
1256            } finally {
1257                sGLThreadManager.threadExiting(this);
1258            }
1259        }
1260
1261        /*
1262         * This private method should only be called inside a
1263         * synchronized(sGLThreadManager) block.
1264         */
1265        private void stopEglSurfaceLocked() {
1266            if (mHaveEglSurface) {
1267                mHaveEglSurface = false;
1268                mEglHelper.destroySurface();
1269            }
1270        }
1271
1272        /*
1273         * This private method should only be called inside a
1274         * synchronized(sGLThreadManager) block.
1275         */
1276        private void stopEglContextLocked() {
1277            if (mHaveEglContext) {
1278                mEglHelper.finish();
1279                mHaveEglContext = false;
1280                sGLThreadManager.releaseEglContextLocked(this);
1281            }
1282        }
1283        private void guardedRun() throws InterruptedException {
1284            mEglHelper = new EglHelper(mGLSurfaceViewWeakRef);
1285            mHaveEglContext = false;
1286            mHaveEglSurface = false;
1287            mWantRenderNotification = false;
1288
1289            try {
1290                GL10 gl = null;
1291                boolean createEglContext = false;
1292                boolean createEglSurface = false;
1293                boolean createGlInterface = false;
1294                boolean lostEglContext = false;
1295                boolean sizeChanged = false;
1296                boolean wantRenderNotification = false;
1297                boolean doRenderNotification = false;
1298                boolean askedToReleaseEglContext = false;
1299                int w = 0;
1300                int h = 0;
1301                Runnable event = null;
1302
1303                while (true) {
1304                    synchronized (sGLThreadManager) {
1305                        while (true) {
1306                            if (mShouldExit) {
1307                                return;
1308                            }
1309
1310                            if (! mEventQueue.isEmpty()) {
1311                                event = mEventQueue.remove(0);
1312                                break;
1313                            }
1314
1315                            // Update the pause state.
1316                            boolean pausing = false;
1317                            if (mPaused != mRequestPaused) {
1318                                pausing = mRequestPaused;
1319                                mPaused = mRequestPaused;
1320                                sGLThreadManager.notifyAll();
1321                                if (LOG_PAUSE_RESUME) {
1322                                    Log.i("GLThread", "mPaused is now " + mPaused + " tid=" + getId());
1323                                }
1324                            }
1325
1326                            // Do we need to give up the EGL context?
1327                            if (mShouldReleaseEglContext) {
1328                                if (LOG_SURFACE) {
1329                                    Log.i("GLThread", "releasing EGL context because asked to tid=" + getId());
1330                                }
1331                                stopEglSurfaceLocked();
1332                                stopEglContextLocked();
1333                                mShouldReleaseEglContext = false;
1334                                askedToReleaseEglContext = true;
1335                            }
1336
1337                            // Have we lost the EGL context?
1338                            if (lostEglContext) {
1339                                stopEglSurfaceLocked();
1340                                stopEglContextLocked();
1341                                lostEglContext = false;
1342                            }
1343
1344                            // When pausing, release the EGL surface:
1345                            if (pausing && mHaveEglSurface) {
1346                                if (LOG_SURFACE) {
1347                                    Log.i("GLThread", "releasing EGL surface because paused tid=" + getId());
1348                                }
1349                                stopEglSurfaceLocked();
1350                            }
1351
1352                            // When pausing, optionally release the EGL Context:
1353                            if (pausing && mHaveEglContext) {
1354                                GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1355                                boolean preserveEglContextOnPause = view == null ?
1356                                        false : view.mPreserveEGLContextOnPause;
1357                                if (!preserveEglContextOnPause || sGLThreadManager.shouldReleaseEGLContextWhenPausing()) {
1358                                    stopEglContextLocked();
1359                                    if (LOG_SURFACE) {
1360                                        Log.i("GLThread", "releasing EGL context because paused tid=" + getId());
1361                                    }
1362                                }
1363                            }
1364
1365                            // When pausing, optionally terminate EGL:
1366                            if (pausing) {
1367                                if (sGLThreadManager.shouldTerminateEGLWhenPausing()) {
1368                                    mEglHelper.finish();
1369                                    if (LOG_SURFACE) {
1370                                        Log.i("GLThread", "terminating EGL because paused tid=" + getId());
1371                                    }
1372                                }
1373                            }
1374
1375                            // Have we lost the SurfaceView surface?
1376                            if ((! mHasSurface) && (! mWaitingForSurface)) {
1377                                if (LOG_SURFACE) {
1378                                    Log.i("GLThread", "noticed surfaceView surface lost tid=" + getId());
1379                                }
1380                                if (mHaveEglSurface) {
1381                                    stopEglSurfaceLocked();
1382                                }
1383                                mWaitingForSurface = true;
1384                                mSurfaceIsBad = false;
1385                                sGLThreadManager.notifyAll();
1386                            }
1387
1388                            // Have we acquired the surface view surface?
1389                            if (mHasSurface && mWaitingForSurface) {
1390                                if (LOG_SURFACE) {
1391                                    Log.i("GLThread", "noticed surfaceView surface acquired tid=" + getId());
1392                                }
1393                                mWaitingForSurface = false;
1394                                sGLThreadManager.notifyAll();
1395                            }
1396
1397                            if (doRenderNotification) {
1398                                if (LOG_SURFACE) {
1399                                    Log.i("GLThread", "sending render notification tid=" + getId());
1400                                }
1401                                mWantRenderNotification = false;
1402                                doRenderNotification = false;
1403                                mRenderComplete = true;
1404                                sGLThreadManager.notifyAll();
1405                            }
1406
1407                            // Ready to draw?
1408                            if (readyToDraw()) {
1409
1410                                // If we don't have an EGL context, try to acquire one.
1411                                if (! mHaveEglContext) {
1412                                    if (askedToReleaseEglContext) {
1413                                        askedToReleaseEglContext = false;
1414                                    } else if (sGLThreadManager.tryAcquireEglContextLocked(this)) {
1415                                        try {
1416                                            mEglHelper.start();
1417                                        } catch (RuntimeException t) {
1418                                            sGLThreadManager.releaseEglContextLocked(this);
1419                                            throw t;
1420                                        }
1421                                        mHaveEglContext = true;
1422                                        createEglContext = true;
1423
1424                                        sGLThreadManager.notifyAll();
1425                                    }
1426                                }
1427
1428                                if (mHaveEglContext && !mHaveEglSurface) {
1429                                    mHaveEglSurface = true;
1430                                    createEglSurface = true;
1431                                    createGlInterface = true;
1432                                    sizeChanged = true;
1433                                }
1434
1435                                if (mHaveEglSurface) {
1436                                    if (mSizeChanged) {
1437                                        sizeChanged = true;
1438                                        w = mWidth;
1439                                        h = mHeight;
1440                                        mWantRenderNotification = true;
1441                                        if (LOG_SURFACE) {
1442                                            Log.i("GLThread",
1443                                                    "noticing that we want render notification tid="
1444                                                    + getId());
1445                                        }
1446
1447                                        // Destroy and recreate the EGL surface.
1448                                        createEglSurface = true;
1449
1450                                        mSizeChanged = false;
1451                                    }
1452                                    mRequestRender = false;
1453                                    sGLThreadManager.notifyAll();
1454                                    if (mWantRenderNotification) {
1455                                        wantRenderNotification = true;
1456                                    }
1457                                    break;
1458                                }
1459                            }
1460
1461                            // By design, this is the only place in a GLThread thread where we wait().
1462                            if (LOG_THREADS) {
1463                                Log.i("GLThread", "waiting tid=" + getId()
1464                                    + " mHaveEglContext: " + mHaveEglContext
1465                                    + " mHaveEglSurface: " + mHaveEglSurface
1466                                    + " mFinishedCreatingEglSurface: " + mFinishedCreatingEglSurface
1467                                    + " mPaused: " + mPaused
1468                                    + " mHasSurface: " + mHasSurface
1469                                    + " mSurfaceIsBad: " + mSurfaceIsBad
1470                                    + " mWaitingForSurface: " + mWaitingForSurface
1471                                    + " mWidth: " + mWidth
1472                                    + " mHeight: " + mHeight
1473                                    + " mRequestRender: " + mRequestRender
1474                                    + " mRenderMode: " + mRenderMode);
1475                            }
1476                            sGLThreadManager.wait();
1477                        }
1478                    } // end of synchronized(sGLThreadManager)
1479
1480                    if (event != null) {
1481                        event.run();
1482                        event = null;
1483                        continue;
1484                    }
1485
1486                    if (createEglSurface) {
1487                        if (LOG_SURFACE) {
1488                            Log.w("GLThread", "egl createSurface");
1489                        }
1490                        if (mEglHelper.createSurface()) {
1491                            synchronized(sGLThreadManager) {
1492                                mFinishedCreatingEglSurface = true;
1493                                sGLThreadManager.notifyAll();
1494                            }
1495                        } else {
1496                            synchronized(sGLThreadManager) {
1497                                mFinishedCreatingEglSurface = true;
1498                                mSurfaceIsBad = true;
1499                                sGLThreadManager.notifyAll();
1500                            }
1501                            continue;
1502                        }
1503                        createEglSurface = false;
1504                    }
1505
1506                    if (createGlInterface) {
1507                        gl = (GL10) mEglHelper.createGL();
1508
1509                        sGLThreadManager.checkGLDriver(gl);
1510                        createGlInterface = false;
1511                    }
1512
1513                    if (createEglContext) {
1514                        if (LOG_RENDERER) {
1515                            Log.w("GLThread", "onSurfaceCreated");
1516                        }
1517                        GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1518                        if (view != null) {
1519                            try {
1520                                Trace.traceBegin(Trace.TRACE_TAG_VIEW, "onSurfaceCreated");
1521                                view.mRenderer.onSurfaceCreated(gl, mEglHelper.mEglConfig);
1522                            } finally {
1523                                Trace.traceEnd(Trace.TRACE_TAG_VIEW);
1524                            }
1525                        }
1526                        createEglContext = false;
1527                    }
1528
1529                    if (sizeChanged) {
1530                        if (LOG_RENDERER) {
1531                            Log.w("GLThread", "onSurfaceChanged(" + w + ", " + h + ")");
1532                        }
1533                        GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1534                        if (view != null) {
1535                            try {
1536                                Trace.traceBegin(Trace.TRACE_TAG_VIEW, "onSurfaceChanged");
1537                                view.mRenderer.onSurfaceChanged(gl, w, h);
1538                            } finally {
1539                                Trace.traceEnd(Trace.TRACE_TAG_VIEW);
1540                            }
1541                        }
1542                        sizeChanged = false;
1543                    }
1544
1545                    if (LOG_RENDERER_DRAW_FRAME) {
1546                        Log.w("GLThread", "onDrawFrame tid=" + getId());
1547                    }
1548                    {
1549                        GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1550                        if (view != null) {
1551                            try {
1552                                Trace.traceBegin(Trace.TRACE_TAG_VIEW, "onDrawFrame");
1553                                view.mRenderer.onDrawFrame(gl);
1554                            } finally {
1555                                Trace.traceEnd(Trace.TRACE_TAG_VIEW);
1556                            }
1557                        }
1558                    }
1559                    int swapError = mEglHelper.swap();
1560                    switch (swapError) {
1561                        case EGL10.EGL_SUCCESS:
1562                            break;
1563                        case EGL11.EGL_CONTEXT_LOST:
1564                            if (LOG_SURFACE) {
1565                                Log.i("GLThread", "egl context lost tid=" + getId());
1566                            }
1567                            lostEglContext = true;
1568                            break;
1569                        default:
1570                            // Other errors typically mean that the current surface is bad,
1571                            // probably because the SurfaceView surface has been destroyed,
1572                            // but we haven't been notified yet.
1573                            // Log the error to help developers understand why rendering stopped.
1574                            EglHelper.logEglErrorAsWarning("GLThread", "eglSwapBuffers", swapError);
1575
1576                            synchronized(sGLThreadManager) {
1577                                mSurfaceIsBad = true;
1578                                sGLThreadManager.notifyAll();
1579                            }
1580                            break;
1581                    }
1582
1583                    if (wantRenderNotification) {
1584                        doRenderNotification = true;
1585                        wantRenderNotification = false;
1586                    }
1587                }
1588
1589            } finally {
1590                /*
1591                 * clean-up everything...
1592                 */
1593                synchronized (sGLThreadManager) {
1594                    stopEglSurfaceLocked();
1595                    stopEglContextLocked();
1596                }
1597            }
1598        }
1599
1600        public boolean ableToDraw() {
1601            return mHaveEglContext && mHaveEglSurface && readyToDraw();
1602        }
1603
1604        private boolean readyToDraw() {
1605            return (!mPaused) && mHasSurface && (!mSurfaceIsBad)
1606                && (mWidth > 0) && (mHeight > 0)
1607                && (mRequestRender || (mRenderMode == RENDERMODE_CONTINUOUSLY));
1608        }
1609
1610        public void setRenderMode(int renderMode) {
1611            if ( !((RENDERMODE_WHEN_DIRTY <= renderMode) && (renderMode <= RENDERMODE_CONTINUOUSLY)) ) {
1612                throw new IllegalArgumentException("renderMode");
1613            }
1614            synchronized(sGLThreadManager) {
1615                mRenderMode = renderMode;
1616                sGLThreadManager.notifyAll();
1617            }
1618        }
1619
1620        public int getRenderMode() {
1621            synchronized(sGLThreadManager) {
1622                return mRenderMode;
1623            }
1624        }
1625
1626        public void requestRender() {
1627            synchronized(sGLThreadManager) {
1628                mRequestRender = true;
1629                sGLThreadManager.notifyAll();
1630            }
1631        }
1632
1633        public void requestRenderAndWait() {
1634            synchronized(sGLThreadManager) {
1635                // If we are already on the GL thread, this means a client callback
1636                // has caused reentrancy, for example via updating the SurfaceView parameters.
1637                // We will return to the client rendering code, so here we don't need to
1638                // do anything.
1639                if (Thread.currentThread() == this) {
1640                    return;
1641                }
1642
1643                mWantRenderNotification = true;
1644                mRequestRender = true;
1645                mRenderComplete = false;
1646
1647                sGLThreadManager.notifyAll();
1648
1649                while (!mExited && !mPaused && !mRenderComplete && ableToDraw()) {
1650                    try {
1651                        sGLThreadManager.wait();
1652                    } catch (InterruptedException ex) {
1653                        Thread.currentThread().interrupt();
1654                    }
1655                }
1656
1657            }
1658        }
1659
1660        public void surfaceCreated() {
1661            synchronized(sGLThreadManager) {
1662                if (LOG_THREADS) {
1663                    Log.i("GLThread", "surfaceCreated tid=" + getId());
1664                }
1665                mHasSurface = true;
1666                mFinishedCreatingEglSurface = false;
1667                sGLThreadManager.notifyAll();
1668                while (mWaitingForSurface
1669                       && !mFinishedCreatingEglSurface
1670                       && !mExited) {
1671                    try {
1672                        sGLThreadManager.wait();
1673                    } catch (InterruptedException e) {
1674                        Thread.currentThread().interrupt();
1675                    }
1676                }
1677            }
1678        }
1679
1680        public void surfaceDestroyed() {
1681            synchronized(sGLThreadManager) {
1682                if (LOG_THREADS) {
1683                    Log.i("GLThread", "surfaceDestroyed tid=" + getId());
1684                }
1685                mHasSurface = false;
1686                sGLThreadManager.notifyAll();
1687                while((!mWaitingForSurface) && (!mExited)) {
1688                    try {
1689                        sGLThreadManager.wait();
1690                    } catch (InterruptedException e) {
1691                        Thread.currentThread().interrupt();
1692                    }
1693                }
1694            }
1695        }
1696
1697        public void onPause() {
1698            synchronized (sGLThreadManager) {
1699                if (LOG_PAUSE_RESUME) {
1700                    Log.i("GLThread", "onPause tid=" + getId());
1701                }
1702                mRequestPaused = true;
1703                sGLThreadManager.notifyAll();
1704                while ((! mExited) && (! mPaused)) {
1705                    if (LOG_PAUSE_RESUME) {
1706                        Log.i("Main thread", "onPause waiting for mPaused.");
1707                    }
1708                    try {
1709                        sGLThreadManager.wait();
1710                    } catch (InterruptedException ex) {
1711                        Thread.currentThread().interrupt();
1712                    }
1713                }
1714            }
1715        }
1716
1717        public void onResume() {
1718            synchronized (sGLThreadManager) {
1719                if (LOG_PAUSE_RESUME) {
1720                    Log.i("GLThread", "onResume tid=" + getId());
1721                }
1722                mRequestPaused = false;
1723                mRequestRender = true;
1724                mRenderComplete = false;
1725                sGLThreadManager.notifyAll();
1726                while ((! mExited) && mPaused && (!mRenderComplete)) {
1727                    if (LOG_PAUSE_RESUME) {
1728                        Log.i("Main thread", "onResume waiting for !mPaused.");
1729                    }
1730                    try {
1731                        sGLThreadManager.wait();
1732                    } catch (InterruptedException ex) {
1733                        Thread.currentThread().interrupt();
1734                    }
1735                }
1736            }
1737        }
1738
1739        public void onWindowResize(int w, int h) {
1740            synchronized (sGLThreadManager) {
1741                mWidth = w;
1742                mHeight = h;
1743                mSizeChanged = true;
1744                mRequestRender = true;
1745                mRenderComplete = false;
1746
1747                // If we are already on the GL thread, this means a client callback
1748                // has caused reentrancy, for example via updating the SurfaceView parameters.
1749                // We need to process the size change eventually though and update our EGLSurface.
1750                // So we set the parameters and return so they can be processed on our
1751                // next iteration.
1752                if (Thread.currentThread() == this) {
1753                    return;
1754                }
1755
1756                sGLThreadManager.notifyAll();
1757
1758                // Wait for thread to react to resize and render a frame
1759                while (! mExited && !mPaused && !mRenderComplete
1760                        && ableToDraw()) {
1761                    if (LOG_SURFACE) {
1762                        Log.i("Main thread", "onWindowResize waiting for render complete from tid=" + getId());
1763                    }
1764                    try {
1765                        sGLThreadManager.wait();
1766                    } catch (InterruptedException ex) {
1767                        Thread.currentThread().interrupt();
1768                    }
1769                }
1770            }
1771        }
1772
1773        public void requestExitAndWait() {
1774            // don't call this from GLThread thread or it is a guaranteed
1775            // deadlock!
1776            synchronized(sGLThreadManager) {
1777                mShouldExit = true;
1778                sGLThreadManager.notifyAll();
1779                while (! mExited) {
1780                    try {
1781                        sGLThreadManager.wait();
1782                    } catch (InterruptedException ex) {
1783                        Thread.currentThread().interrupt();
1784                    }
1785                }
1786            }
1787        }
1788
1789        public void requestReleaseEglContextLocked() {
1790            mShouldReleaseEglContext = true;
1791            sGLThreadManager.notifyAll();
1792        }
1793
1794        /**
1795         * Queue an "event" to be run on the GL rendering thread.
1796         * @param r the runnable to be run on the GL rendering thread.
1797         */
1798        public void queueEvent(Runnable r) {
1799            if (r == null) {
1800                throw new IllegalArgumentException("r must not be null");
1801            }
1802            synchronized(sGLThreadManager) {
1803                mEventQueue.add(r);
1804                sGLThreadManager.notifyAll();
1805            }
1806        }
1807
1808        // Once the thread is started, all accesses to the following member
1809        // variables are protected by the sGLThreadManager monitor
1810        private boolean mShouldExit;
1811        private boolean mExited;
1812        private boolean mRequestPaused;
1813        private boolean mPaused;
1814        private boolean mHasSurface;
1815        private boolean mSurfaceIsBad;
1816        private boolean mWaitingForSurface;
1817        private boolean mHaveEglContext;
1818        private boolean mHaveEglSurface;
1819        private boolean mFinishedCreatingEglSurface;
1820        private boolean mShouldReleaseEglContext;
1821        private int mWidth;
1822        private int mHeight;
1823        private int mRenderMode;
1824        private boolean mRequestRender;
1825        private boolean mWantRenderNotification;
1826        private boolean mRenderComplete;
1827        private ArrayList<Runnable> mEventQueue = new ArrayList<Runnable>();
1828        private boolean mSizeChanged = true;
1829
1830        // End of member variables protected by the sGLThreadManager monitor.
1831
1832        private EglHelper mEglHelper;
1833
1834        /**
1835         * Set once at thread construction time, nulled out when the parent view is garbage
1836         * called. This weak reference allows the GLSurfaceView to be garbage collected while
1837         * the GLThread is still alive.
1838         */
1839        private WeakReference<GLSurfaceView> mGLSurfaceViewWeakRef;
1840
1841    }
1842
1843    static class LogWriter extends Writer {
1844
1845        @Override public void close() {
1846            flushBuilder();
1847        }
1848
1849        @Override public void flush() {
1850            flushBuilder();
1851        }
1852
1853        @Override public void write(char[] buf, int offset, int count) {
1854            for(int i = 0; i < count; i++) {
1855                char c = buf[offset + i];
1856                if ( c == '\n') {
1857                    flushBuilder();
1858                }
1859                else {
1860                    mBuilder.append(c);
1861                }
1862            }
1863        }
1864
1865        private void flushBuilder() {
1866            if (mBuilder.length() > 0) {
1867                Log.v("GLSurfaceView", mBuilder.toString());
1868                mBuilder.delete(0, mBuilder.length());
1869            }
1870        }
1871
1872        private StringBuilder mBuilder = new StringBuilder();
1873    }
1874
1875
1876    private void checkRenderThreadState() {
1877        if (mGLThread != null) {
1878            throw new IllegalStateException(
1879                    "setRenderer has already been called for this instance.");
1880        }
1881    }
1882
1883    private static class GLThreadManager {
1884        private static String TAG = "GLThreadManager";
1885
1886        public synchronized void threadExiting(GLThread thread) {
1887            if (LOG_THREADS) {
1888                Log.i("GLThread", "exiting tid=" +  thread.getId());
1889            }
1890            thread.mExited = true;
1891            if (mEglOwner == thread) {
1892                mEglOwner = null;
1893            }
1894            notifyAll();
1895        }
1896
1897        /*
1898         * Tries once to acquire the right to use an EGL
1899         * context. Does not block. Requires that we are already
1900         * in the sGLThreadManager monitor when this is called.
1901         *
1902         * @return true if the right to use an EGL context was acquired.
1903         */
1904        public boolean tryAcquireEglContextLocked(GLThread thread) {
1905            if (mEglOwner == thread || mEglOwner == null) {
1906                mEglOwner = thread;
1907                notifyAll();
1908                return true;
1909            }
1910            checkGLESVersion();
1911            if (mMultipleGLESContextsAllowed) {
1912                return true;
1913            }
1914            // Notify the owning thread that it should release the context.
1915            // TODO: implement a fairness policy. Currently
1916            // if the owning thread is drawing continuously it will just
1917            // reacquire the EGL context.
1918            if (mEglOwner != null) {
1919                mEglOwner.requestReleaseEglContextLocked();
1920            }
1921            return false;
1922        }
1923
1924        /*
1925         * Releases the EGL context. Requires that we are already in the
1926         * sGLThreadManager monitor when this is called.
1927         */
1928        public void releaseEglContextLocked(GLThread thread) {
1929            if (mEglOwner == thread) {
1930                mEglOwner = null;
1931            }
1932            notifyAll();
1933        }
1934
1935        public synchronized boolean shouldReleaseEGLContextWhenPausing() {
1936            // Release the EGL context when pausing even if
1937            // the hardware supports multiple EGL contexts.
1938            // Otherwise the device could run out of EGL contexts.
1939            return mLimitedGLESContexts;
1940        }
1941
1942        public synchronized boolean shouldTerminateEGLWhenPausing() {
1943            checkGLESVersion();
1944            return !mMultipleGLESContextsAllowed;
1945        }
1946
1947        public synchronized void checkGLDriver(GL10 gl) {
1948            if (! mGLESDriverCheckComplete) {
1949                checkGLESVersion();
1950                String renderer = gl.glGetString(GL10.GL_RENDERER);
1951                if (mGLESVersion < kGLES_20) {
1952                    mMultipleGLESContextsAllowed =
1953                        ! renderer.startsWith(kMSM7K_RENDERER_PREFIX);
1954                    notifyAll();
1955                }
1956                mLimitedGLESContexts = !mMultipleGLESContextsAllowed;
1957                if (LOG_SURFACE) {
1958                    Log.w(TAG, "checkGLDriver renderer = \"" + renderer + "\" multipleContextsAllowed = "
1959                        + mMultipleGLESContextsAllowed
1960                        + " mLimitedGLESContexts = " + mLimitedGLESContexts);
1961                }
1962                mGLESDriverCheckComplete = true;
1963            }
1964        }
1965
1966        private void checkGLESVersion() {
1967            if (! mGLESVersionCheckComplete) {
1968                mGLESVersion = SystemProperties.getInt(
1969                        "ro.opengles.version",
1970                        ConfigurationInfo.GL_ES_VERSION_UNDEFINED);
1971                if (mGLESVersion >= kGLES_20) {
1972                    mMultipleGLESContextsAllowed = true;
1973                }
1974                if (LOG_SURFACE) {
1975                    Log.w(TAG, "checkGLESVersion mGLESVersion =" +
1976                            " " + mGLESVersion + " mMultipleGLESContextsAllowed = " + mMultipleGLESContextsAllowed);
1977                }
1978                mGLESVersionCheckComplete = true;
1979            }
1980        }
1981
1982        /**
1983         * This check was required for some pre-Android-3.0 hardware. Android 3.0 provides
1984         * support for hardware-accelerated views, therefore multiple EGL contexts are
1985         * supported on all Android 3.0+ EGL drivers.
1986         */
1987        private boolean mGLESVersionCheckComplete;
1988        private int mGLESVersion;
1989        private boolean mGLESDriverCheckComplete;
1990        private boolean mMultipleGLESContextsAllowed;
1991        private boolean mLimitedGLESContexts;
1992        private static final int kGLES_20 = 0x20000;
1993        private static final String kMSM7K_RENDERER_PREFIX =
1994            "Q3Dimension MSM7500 ";
1995        private GLThread mEglOwner;
1996    }
1997
1998    private static final GLThreadManager sGLThreadManager = new GLThreadManager();
1999
2000    private final WeakReference<GLSurfaceView> mThisWeakRef =
2001            new WeakReference<GLSurfaceView>(this);
2002    private GLThread mGLThread;
2003    private Renderer mRenderer;
2004    private boolean mDetached;
2005    private EGLConfigChooser mEGLConfigChooser;
2006    private EGLContextFactory mEGLContextFactory;
2007    private EGLWindowSurfaceFactory mEGLWindowSurfaceFactory;
2008    private GLWrapper mGLWrapper;
2009    private int mDebugFlags;
2010    private int mEGLContextClientVersion;
2011    private boolean mPreserveEGLContextOnPause;
2012}
2013