GLSurfaceView.java revision 7d73df83f9a28950f404e957eb2e4ea1e8525c55
1e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko/*
2e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * Copyright (C) 2008 The Android Open Source Project
3e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko *
4e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * Licensed under the Apache License, Version 2.0 (the "License");
5e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * you may not use this file except in compliance with the License.
6e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * You may obtain a copy of the License at
7e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko *
8e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko *      http://www.apache.org/licenses/LICENSE-2.0
9e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko *
10e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * Unless required by applicable law or agreed to in writing, software
11e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * distributed under the License is distributed on an "AS IS" BASIS,
12e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka * See the License for the specific language governing permissions and
14e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * limitations under the License.
15e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko */
16e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko
17e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenkopackage android.opengl;
18e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko
19e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenkoimport java.io.Writer;
20e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenkoimport java.lang.ref.WeakReference;
21e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenkoimport java.util.ArrayList;
22e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko
23e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenkoimport javax.microedition.khronos.egl.EGL10;
24e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenkoimport javax.microedition.khronos.egl.EGL11;
25e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenkoimport javax.microedition.khronos.egl.EGLConfig;
26e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenkoimport javax.microedition.khronos.egl.EGLContext;
27e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenkoimport javax.microedition.khronos.egl.EGLDisplay;
28e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenkoimport javax.microedition.khronos.egl.EGLSurface;
2986d064c9a5412d7a392e558e82ac18806b4b6bffHendrik Wagenaarimport javax.microedition.khronos.opengles.GL;
3086d064c9a5412d7a392e558e82ac18806b4b6bffHendrik Wagenaarimport javax.microedition.khronos.opengles.GL10;
3186d064c9a5412d7a392e558e82ac18806b4b6bffHendrik Wagenaar
32e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenkoimport android.content.Context;
33e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenkoimport android.content.pm.ConfigurationInfo;
34e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenkoimport android.os.SystemProperties;
35e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenkoimport android.util.AttributeSet;
36e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenkoimport android.util.Log;
37e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenkoimport android.view.SurfaceHolder;
38e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenkoimport android.view.SurfaceView;
39e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko
40e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko/**
41e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * An implementation of SurfaceView that uses the dedicated surface for
42e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * displaying OpenGL rendering.
43e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * <p>
44e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * A GLSurfaceView provides the following features:
45e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * <p>
46e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * <ul>
47e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * <li>Manages a surface, which is a special piece of memory that can be
48e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * composited into the Android view system.
49e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * <li>Manages an EGL display, which enables OpenGL to render into a surface.
50e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * <li>Accepts a user-provided Renderer object that does the actual rendering.
51e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * <li>Renders on a dedicated thread to decouple rendering performance from the
52e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * UI thread.
53e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * <li>Supports both on-demand and continuous rendering.
54e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * <li>Optionally wraps, traces, and/or error-checks the renderer's OpenGL calls.
55e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * </ul>
56e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko *
57e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * <div class="special reference">
58e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * <h3>Developer Guides</h3>
59e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * <p>For more information about how to use OpenGL, read the
60e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * <a href="{@docRoot}guide/topics/graphics/opengl.html">OpenGL</a> developer guide.</p>
61e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * </div>
62e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko *
63e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * <h3>Using GLSurfaceView</h3>
64e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * <p>
65e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * Typically you use GLSurfaceView by subclassing it and overriding one or more of the
66e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * View system input event methods. If your application does not need to override event
67e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * methods then GLSurfaceView can be used as-is. For the most part
68e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * GLSurfaceView behavior is customized by calling "set" methods rather than by subclassing.
69e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * For example, unlike a regular View, drawing is delegated to a separate Renderer object which
70e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * is registered with the GLSurfaceView
71e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * using the {@link #setRenderer(Renderer)} call.
72e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * <p>
73e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * <h3>Initializing GLSurfaceView</h3>
74e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * All you have to do to initialize a GLSurfaceView is call {@link #setRenderer(Renderer)}.
75e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * However, if desired, you can modify the default behavior of GLSurfaceView by calling one or
76e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * more of these methods before calling setRenderer:
77e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * <ul>
78e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * <li>{@link #setDebugFlags(int)}
79e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * <li>{@link #setEGLConfigChooser(boolean)}
80e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * <li>{@link #setEGLConfigChooser(EGLConfigChooser)}
81e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * <li>{@link #setEGLConfigChooser(int, int, int, int, int, int)}
82e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * <li>{@link #setGLWrapper(GLWrapper)}
83e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * </ul>
84e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * <p>
85e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * <h4>Specifying the android.view.Surface</h4>
86e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * By default GLSurfaceView will create a PixelFormat.RGB_565 format surface. If a translucent
87e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * surface is required, call getHolder().setFormat(PixelFormat.TRANSLUCENT).
88e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * The exact format of a TRANSLUCENT surface is device dependent, but it will be
89e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * a 32-bit-per-pixel surface with 8 bits per component.
90e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * <p>
91e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * <h4>Choosing an EGL Configuration</h4>
92e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * A given Android device may support multiple EGLConfig rendering configurations.
93e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * The available configurations may differ in how may channels of data are present, as
94e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * well as how many bits are allocated to each channel. Therefore, the first thing
95e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * GLSurfaceView has to do when starting to render is choose what EGLConfig to use.
96e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * <p>
97e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * By default GLSurfaceView chooses a EGLConfig that has an RGB_565 pixel format,
98e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * with at least a 16-bit depth buffer and no stencil.
99e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * <p>
100e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * If you would prefer a different EGLConfig
101e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * you can override the default behavior by calling one of the
102e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * setEGLConfigChooser methods.
103e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * <p>
104e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * <h4>Debug Behavior</h4>
105e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * You can optionally modify the behavior of GLSurfaceView by calling
106e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * one or more of the debugging methods {@link #setDebugFlags(int)},
107e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * and {@link #setGLWrapper}. These methods may be called before and/or after setRenderer, but
108e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * typically they are called before setRenderer so that they take effect immediately.
109e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * <p>
110e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * <h4>Setting a Renderer</h4>
111e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * Finally, you must call {@link #setRenderer} to register a {@link Renderer}.
112e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * The renderer is
113e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * responsible for doing the actual OpenGL rendering.
114e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * <p>
115e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * <h3>Rendering Mode</h3>
116e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * Once the renderer is set, you can control whether the renderer draws
117e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * continuously or on-demand by calling
118e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * {@link #setRenderMode}. The default is continuous rendering.
119e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * <p>
120e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * <h3>Activity Life-cycle</h3>
121e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * A GLSurfaceView must be notified when the activity is paused and resumed. GLSurfaceView clients
122e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * are required to call {@link #onPause()} when the activity pauses and
123e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * {@link #onResume()} when the activity resumes. These calls allow GLSurfaceView to
124f0a7bd033941e26e380232a0515e903cf8e678e5Alex Vakulenko * pause and resume the rendering thread, and also allow GLSurfaceView to release and recreate
125f0a7bd033941e26e380232a0515e903cf8e678e5Alex Vakulenko * the OpenGL display.
126f0a7bd033941e26e380232a0515e903cf8e678e5Alex Vakulenko * <p>
127e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * <h3>Handling events</h3>
128e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * <p>
129e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * To handle an event you will typically subclass GLSurfaceView and override the
130e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * appropriate method, just as you would with any other View. However, when handling
131e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * the event, you may need to communicate with the Renderer object
132e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * that's running in the rendering thread. You can do this using any
133e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * standard Java cross-thread communication mechanism. In addition,
134e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * one relatively easy way to communicate with your renderer is
135e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * to call
136e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * {@link #queueEvent(Runnable)}. For example:
137e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko * <pre class="prettyprint">
138f0a7bd033941e26e380232a0515e903cf8e678e5Alex Vakulenko * class MyGLSurfaceView extends GLSurfaceView {
139f0a7bd033941e26e380232a0515e903cf8e678e5Alex Vakulenko *
140f0a7bd033941e26e380232a0515e903cf8e678e5Alex Vakulenko *     private MyRenderer mMyRenderer;
141e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko *
142e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko *     public void start() {
143e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko *         mMyRenderer = ...;
144e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko *         setRenderer(mMyRenderer);
145e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko *     }
146e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko *
147e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko *     public boolean onKeyDown(int keyCode, KeyEvent event) {
148e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko *         if (keyCode == KeyEvent.KEYCODE_DPAD_CENTER) {
149e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko *             queueEvent(new Runnable() {
150e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko *                 // This method will be called on the rendering
151f0a7bd033941e26e380232a0515e903cf8e678e5Alex Vakulenko *                 // thread:
152f0a7bd033941e26e380232a0515e903cf8e678e5Alex Vakulenko *                 public void run() {
153f0a7bd033941e26e380232a0515e903cf8e678e5Alex Vakulenko *                     mMyRenderer.handleDpadCenter();
154f0a7bd033941e26e380232a0515e903cf8e678e5Alex Vakulenko *                 }});
155e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko *             return true;
156e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko *         }
157e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka *         return super.onKeyDown(keyCode, event);
158e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka *     }
159e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka * }
160e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka * </pre>
161e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka *
162e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka */
163e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabakapublic class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback {
164e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka    private final static String TAG = "GLSurfaceView";
165e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka    private final static boolean LOG_ATTACH_DETACH = false;
166e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka    private final static boolean LOG_THREADS = false;
167e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka    private final static boolean LOG_PAUSE_RESUME = false;
168e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka    private final static boolean LOG_SURFACE = false;
169e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka    private final static boolean LOG_RENDERER = false;
170e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka    private final static boolean LOG_RENDERER_DRAW_FRAME = false;
171e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka    private final static boolean LOG_EGL = false;
172e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka    /**
173e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka     * The renderer only renders
174e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka     * when the surface is created, or when {@link #requestRender} is called.
175e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka     *
176e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * @see #getRenderMode()
177e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * @see #setRenderMode(int)
178e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * @see #requestRender()
179e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     */
180e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko    public final static int RENDERMODE_WHEN_DIRTY = 0;
181e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko    /**
182e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * The renderer is called
183e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * continuously to re-render the scene.
184e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     *
185e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * @see #getRenderMode()
186e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * @see #setRenderMode(int)
187e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     */
188f0a7bd033941e26e380232a0515e903cf8e678e5Alex Vakulenko    public final static int RENDERMODE_CONTINUOUSLY = 1;
189f0a7bd033941e26e380232a0515e903cf8e678e5Alex Vakulenko
190f0a7bd033941e26e380232a0515e903cf8e678e5Alex Vakulenko    /**
191e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * Check glError() after every GL call and throw an exception if glError indicates
192e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * that an error has occurred. This can be used to help track down which OpenGL ES call
193e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * is causing an error.
194f0a7bd033941e26e380232a0515e903cf8e678e5Alex Vakulenko     *
195e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * @see #getDebugFlags
196e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * @see #setDebugFlags
197e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     */
198e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko    public final static int DEBUG_CHECK_GL_ERROR = 1;
199e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko
200e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko    /**
201e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * Log GL calls to the system log at "verbose" level with tag "GLSurfaceView".
202e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     *
203e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * @see #getDebugFlags
204e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * @see #setDebugFlags
205e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     */
206e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko    public final static int DEBUG_LOG_GL_CALLS = 2;
207e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko
208e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko    /**
209e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * Standard View constructor. In order to render something, you
210e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * must call {@link #setRenderer} to register a renderer.
211e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     */
212e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko    public GLSurfaceView(Context context) {
213e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko        super(context);
214e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko        init();
215e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko    }
216e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko
217e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko    /**
218e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * Standard View constructor. In order to render something, you
219e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * must call {@link #setRenderer} to register a renderer.
220e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     */
221e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko    public GLSurfaceView(Context context, AttributeSet attrs) {
222e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko        super(context, attrs);
223e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko        init();
224f0a7bd033941e26e380232a0515e903cf8e678e5Alex Vakulenko    }
225f0a7bd033941e26e380232a0515e903cf8e678e5Alex Vakulenko
226f0a7bd033941e26e380232a0515e903cf8e678e5Alex Vakulenko    @Override
227e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko    protected void finalize() throws Throwable {
228e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko        try {
229e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko            if (mGLThread != null) {
230f0a7bd033941e26e380232a0515e903cf8e678e5Alex Vakulenko                // GLThread may still be running if this view was never
231e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko                // attached to a window.
232e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko                mGLThread.requestExitAndWait();
233e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko            }
234e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko        } finally {
235e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko            super.finalize();
236e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko        }
237e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko    }
238e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko
239e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko    private void init() {
240e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko        // Install a SurfaceHolder.Callback so we get notified when the
241e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko        // underlying surface is created and destroyed
242e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko        SurfaceHolder holder = getHolder();
243e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko        holder.addCallback(this);
244e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko        // setFormat is done by SurfaceView in SDK 2.3 and newer. Uncomment
245e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko        // this statement if back-porting to 2.2 or older:
246e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko        // holder.setFormat(PixelFormat.RGB_565);
247e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko        //
248e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka        // setType is not needed for SDK 2.0 or newer. Uncomment this
249e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka        // statement if back-porting this code to older SDKs.
250e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka        // holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
251e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka    }
252e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka
253e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka    /**
254e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka     * Set the glWrapper. If the glWrapper is not null, its
255e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka     * {@link GLWrapper#wrap(GL)} method is called
256e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka     * whenever a surface is created. A GLWrapper can be used to wrap
257e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka     * the GL object that's passed to the renderer. Wrapping a GL
258e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka     * object enables examining and modifying the behavior of the
259e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka     * GL calls made by the renderer.
260e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka     * <p>
261e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka     * Wrapping is typically used for debugging purposes.
262e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka     * <p>
263e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka     * The default value is null.
264f0a7bd033941e26e380232a0515e903cf8e678e5Alex Vakulenko     * @param glWrapper the new GLWrapper
265f0a7bd033941e26e380232a0515e903cf8e678e5Alex Vakulenko     */
266f0a7bd033941e26e380232a0515e903cf8e678e5Alex Vakulenko    public void setGLWrapper(GLWrapper glWrapper) {
267e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka        mGLWrapper = glWrapper;
268e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka    }
269e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka
270f0a7bd033941e26e380232a0515e903cf8e678e5Alex Vakulenko    /**
271e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka     * Set the debug flags to a new value. The value is
272e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka     * constructed by OR-together zero or more
273e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka     * of the DEBUG_CHECK_* constants. The debug flags take effect
274e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka     * whenever a surface is created. The default value is zero.
275e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka     * @param debugFlags the new debug flags
276e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka     * @see #DEBUG_CHECK_GL_ERROR
277e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka     * @see #DEBUG_LOG_GL_CALLS
278e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka     */
279e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka    public void setDebugFlags(int debugFlags) {
280e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka        mDebugFlags = debugFlags;
281e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka    }
282e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka
283e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka    /**
284e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka     * Get the current value of the debug flags.
285e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka     * @return the current value of the debug flags.
286e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka     */
287e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka    public int getDebugFlags() {
288e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko        return mDebugFlags;
289e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko    }
290e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko
291e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko    /**
292e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * Control whether the EGL context is preserved when the GLSurfaceView is paused and
293e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * resumed.
294e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * <p>
295e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * If set to true, then the EGL context may be preserved when the GLSurfaceView is paused.
296e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * Whether the EGL context is actually preserved or not depends upon whether the
297e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * Android device that the program is running on can support an arbitrary number of EGL
298e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * contexts or not. Devices that can only support a limited number of EGL contexts must
299e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * release the  EGL context in order to allow multiple applications to share the GPU.
300e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * <p>
301e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * If set to false, the EGL context will be released when the GLSurfaceView is paused,
302e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * and recreated when the GLSurfaceView is resumed.
303e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * <p>
304e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     *
305e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * The default is false.
306e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     *
307e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * @param preserveOnPause preserve the EGL context when paused
308e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     */
309e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka    public void setPreserveEGLContextOnPause(boolean preserveOnPause) {
310e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka        mPreserveEGLContextOnPause = preserveOnPause;
311e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka    }
312e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka
313e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka    /**
314e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka     * @return true if the EGL context will be preserved when paused
315e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka     */
316e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka    public boolean getPreserveEGLContextOnPause() {
317e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka        return mPreserveEGLContextOnPause;
318e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka    }
319e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka
320e19fc9ebfa0c7098ded7463f45bfbdde5ce3e130Corey Tabaka    /**
321e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * Set the renderer associated with this view. Also starts the thread that
322e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * will call the renderer, which in turn causes the rendering to start.
323e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * <p>This method should be called once and only once in the life-cycle of
324e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * a GLSurfaceView.
325e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * <p>The following GLSurfaceView methods can only be called <em>before</em>
326e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * setRenderer is called:
327e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * <ul>
328e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * <li>{@link #setEGLConfigChooser(boolean)}
329e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * <li>{@link #setEGLConfigChooser(EGLConfigChooser)}
330e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * <li>{@link #setEGLConfigChooser(int, int, int, int, int, int)}
331e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * </ul>
332e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * <p>
333e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * The following GLSurfaceView methods can only be called <em>after</em>
334e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * setRenderer is called:
335e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * <ul>
336e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * <li>{@link #getRenderMode()}
337e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * <li>{@link #onPause()}
338e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * <li>{@link #onResume()}
339e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * <li>{@link #queueEvent(Runnable)}
340e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * <li>{@link #requestRender()}
341e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * <li>{@link #setRenderMode(int)}
342e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * </ul>
343e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     *
344e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * @param renderer the renderer to use to perform OpenGL drawing.
345e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     */
346e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko    public void setRenderer(Renderer renderer) {
347e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko        checkRenderThreadState();
348e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko        if (mEGLConfigChooser == null) {
349e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko            mEGLConfigChooser = new SimpleEGLConfigChooser(true);
350e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko        }
351e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko        if (mEGLContextFactory == null) {
352e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko            mEGLContextFactory = new DefaultContextFactory();
353e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko        }
354e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko        if (mEGLWindowSurfaceFactory == null) {
355e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko            mEGLWindowSurfaceFactory = new DefaultWindowSurfaceFactory();
356e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko        }
357e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko        mRenderer = renderer;
358e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko        mGLThread = new GLThread(mThisWeakRef);
359e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko        mGLThread.start();
360e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko    }
361e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko
362e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko    /**
363e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * Install a custom EGLContextFactory.
364e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * <p>If this method is
365e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * called, it must be called before {@link #setRenderer(Renderer)}
366e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * is called.
367e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * <p>
368e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * If this method is not called, then by default
369e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * a context will be created with no shared context and
370e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * with a null attribute list.
371e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     */
372e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko    public void setEGLContextFactory(EGLContextFactory factory) {
373e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko        checkRenderThreadState();
374e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko        mEGLContextFactory = factory;
375e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko    }
376e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko
377e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko    /**
378e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * Install a custom EGLWindowSurfaceFactory.
379e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * <p>If this method is
380e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * called, it must be called before {@link #setRenderer(Renderer)}
381e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * is called.
382e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * <p>
383e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * If this method is not called, then by default
384e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * a window surface will be created with a null attribute list.
385e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     */
386e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko    public void setEGLWindowSurfaceFactory(EGLWindowSurfaceFactory factory) {
387e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko        checkRenderThreadState();
388e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko        mEGLWindowSurfaceFactory = factory;
389e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko    }
390e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko
391e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko    /**
392e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * Install a custom EGLConfigChooser.
393e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * <p>If this method is
394e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * called, it must be called before {@link #setRenderer(Renderer)}
395e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * is called.
396e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * <p>
397e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * If no setEGLConfigChooser method is called, then by default the
398e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * view will choose an EGLConfig that is compatible with the current
399e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * android.view.Surface, with a depth buffer depth of
400e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * at least 16 bits.
401e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * @param configChooser
402e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     */
403e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko    public void setEGLConfigChooser(EGLConfigChooser configChooser) {
404e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko        checkRenderThreadState();
405e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko        mEGLConfigChooser = configChooser;
406e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko    }
407e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko
408e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko    /**
409e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * Install a config chooser which will choose a config
410e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * as close to 16-bit RGB as possible, with or without an optional depth
411e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * buffer as close to 16-bits as possible.
412e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * <p>If this method is
413e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * called, it must be called before {@link #setRenderer(Renderer)}
414e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * is called.
415e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * <p>
416e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * If no setEGLConfigChooser method is called, then by default the
417e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * view will choose an RGB_565 surface with a depth buffer depth of
418e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * at least 16 bits.
419e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     *
420e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * @param needDepth
421e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     */
422e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko    public void setEGLConfigChooser(boolean needDepth) {
423e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko        setEGLConfigChooser(new SimpleEGLConfigChooser(needDepth));
424e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko    }
425e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko
426e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko    /**
427e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * Install a config chooser which will choose a config
428e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * with at least the specified depthSize and stencilSize,
429e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * and exactly the specified redSize, greenSize, blueSize and alphaSize.
430e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * <p>If this method is
431e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * called, it must be called before {@link #setRenderer(Renderer)}
432e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * is called.
433e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * <p>
434e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * If no setEGLConfigChooser method is called, then by default the
435e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * view will choose an RGB_565 surface with a depth buffer depth of
436e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * at least 16 bits.
437e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     *
438e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     */
439e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko    public void setEGLConfigChooser(int redSize, int greenSize, int blueSize,
440e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko            int alphaSize, int depthSize, int stencilSize) {
441e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko        setEGLConfigChooser(new ComponentSizeChooser(redSize, greenSize,
442e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko                blueSize, alphaSize, depthSize, stencilSize));
443e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko    }
444e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko
445e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko    /**
446e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * Inform the default EGLContextFactory and default EGLConfigChooser
447e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * which EGLContext client version to pick.
448e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * <p>Use this method to create an OpenGL ES 2.0-compatible context.
449e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * Example:
450e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * <pre class="prettyprint">
451e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     *     public MyView(Context context) {
452e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     *         super(context);
453e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     *         setEGLContextClientVersion(2); // Pick an OpenGL ES 2.0 context.
454e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     *         setRenderer(new MyRenderer());
455e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     *     }
456e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * </pre>
457e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * <p>Note: Activities which require OpenGL ES 2.0 should indicate this by
458e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * setting @lt;uses-feature android:glEsVersion="0x00020000" /> in the activity's
459e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * AndroidManifest.xml file.
460e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * <p>If this method is called, it must be called before {@link #setRenderer(Renderer)}
461e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * is called.
462e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * <p>This method only affects the behavior of the default EGLContexFactory and the
463e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * default EGLConfigChooser. If
464e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * {@link #setEGLContextFactory(EGLContextFactory)} has been called, then the supplied
465e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * EGLContextFactory is responsible for creating an OpenGL ES 2.0-compatible context.
466e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * If
467e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * {@link #setEGLConfigChooser(EGLConfigChooser)} has been called, then the supplied
468e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * EGLConfigChooser is responsible for choosing an OpenGL ES 2.0-compatible config.
469e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     * @param version The EGLContext client version to choose. Use 2 for OpenGL ES 2.0
470e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko     */
471e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko    public void setEGLContextClientVersion(int version) {
472e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko        checkRenderThreadState();
473e4eec20f6263f4a42ae462456f60ea6c4518bb0aAlex Vakulenko        mEGLContextClientVersion = version;
474    }
475
476    /**
477     * Set the rendering mode. When renderMode is
478     * RENDERMODE_CONTINUOUSLY, the renderer is called
479     * repeatedly to re-render the scene. When renderMode
480     * is RENDERMODE_WHEN_DIRTY, the renderer only rendered when the surface
481     * is created, or when {@link #requestRender} is called. Defaults to RENDERMODE_CONTINUOUSLY.
482     * <p>
483     * Using RENDERMODE_WHEN_DIRTY can improve battery life and overall system performance
484     * by allowing the GPU and CPU to idle when the view does not need to be updated.
485     * <p>
486     * This method can only be called after {@link #setRenderer(Renderer)}
487     *
488     * @param renderMode one of the RENDERMODE_X constants
489     * @see #RENDERMODE_CONTINUOUSLY
490     * @see #RENDERMODE_WHEN_DIRTY
491     */
492    public void setRenderMode(int renderMode) {
493        mGLThread.setRenderMode(renderMode);
494    }
495
496    /**
497     * Get the current rendering mode. May be called
498     * from any thread. Must not be called before a renderer has been set.
499     * @return the current rendering mode.
500     * @see #RENDERMODE_CONTINUOUSLY
501     * @see #RENDERMODE_WHEN_DIRTY
502     */
503    public int getRenderMode() {
504        return mGLThread.getRenderMode();
505    }
506
507    /**
508     * Request that the renderer render a frame.
509     * This method is typically used when the render mode has been set to
510     * {@link #RENDERMODE_WHEN_DIRTY}, so that frames are only rendered on demand.
511     * May be called
512     * from any thread. Must not be called before a renderer has been set.
513     */
514    public void requestRender() {
515        mGLThread.requestRender();
516    }
517
518    /**
519     * This method is part of the SurfaceHolder.Callback interface, and is
520     * not normally called or subclassed by clients of GLSurfaceView.
521     */
522    public void surfaceCreated(SurfaceHolder holder) {
523        mGLThread.surfaceCreated();
524    }
525
526    /**
527     * This method is part of the SurfaceHolder.Callback interface, and is
528     * not normally called or subclassed by clients of GLSurfaceView.
529     */
530    public void surfaceDestroyed(SurfaceHolder holder) {
531        // Surface will be destroyed when we return
532        mGLThread.surfaceDestroyed();
533    }
534
535    /**
536     * This method is part of the SurfaceHolder.Callback interface, and is
537     * not normally called or subclassed by clients of GLSurfaceView.
538     */
539    public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
540        mGLThread.onWindowResize(w, h);
541    }
542
543    /**
544     * Inform the view that the activity is paused. The owner of this view must
545     * call this method when the activity is paused. Calling this method will
546     * pause the rendering thread.
547     * Must not be called before a renderer has been set.
548     */
549    public void onPause() {
550        mGLThread.onPause();
551    }
552
553    /**
554     * Inform the view that the activity is resumed. The owner of this view must
555     * call this method when the activity is resumed. Calling this method will
556     * recreate the OpenGL display and resume the rendering
557     * thread.
558     * Must not be called before a renderer has been set.
559     */
560    public void onResume() {
561        mGLThread.onResume();
562    }
563
564    /**
565     * Queue a runnable to be run on the GL rendering thread. This can be used
566     * to communicate with the Renderer on the rendering thread.
567     * Must not be called before a renderer has been set.
568     * @param r the runnable to be run on the GL rendering thread.
569     */
570    public void queueEvent(Runnable r) {
571        mGLThread.queueEvent(r);
572    }
573
574    /**
575     * This method is used as part of the View class and is not normally
576     * called or subclassed by clients of GLSurfaceView.
577     */
578    @Override
579    protected void onAttachedToWindow() {
580        super.onAttachedToWindow();
581        if (LOG_ATTACH_DETACH) {
582            Log.d(TAG, "onAttachedToWindow reattach =" + mDetached);
583        }
584        if (mDetached && (mRenderer != null)) {
585            int renderMode = RENDERMODE_CONTINUOUSLY;
586            if (mGLThread != null) {
587                renderMode = mGLThread.getRenderMode();
588            }
589            mGLThread = new GLThread(mThisWeakRef);
590            if (renderMode != RENDERMODE_CONTINUOUSLY) {
591                mGLThread.setRenderMode(renderMode);
592            }
593            mGLThread.start();
594        }
595        mDetached = false;
596    }
597
598    /**
599     * This method is used as part of the View class and is not normally
600     * called or subclassed by clients of GLSurfaceView.
601     * Must not be called before a renderer has been set.
602     */
603    @Override
604    protected void onDetachedFromWindow() {
605        if (LOG_ATTACH_DETACH) {
606            Log.d(TAG, "onDetachedFromWindow");
607        }
608        if (mGLThread != null) {
609            mGLThread.requestExitAndWait();
610        }
611        mDetached = true;
612        super.onDetachedFromWindow();
613    }
614
615    // ----------------------------------------------------------------------
616
617    /**
618     * An interface used to wrap a GL interface.
619     * <p>Typically
620     * used for implementing debugging and tracing on top of the default
621     * GL interface. You would typically use this by creating your own class
622     * that implemented all the GL methods by delegating to another GL instance.
623     * Then you could add your own behavior before or after calling the
624     * delegate. All the GLWrapper would do was instantiate and return the
625     * wrapper GL instance:
626     * <pre class="prettyprint">
627     * class MyGLWrapper implements GLWrapper {
628     *     GL wrap(GL gl) {
629     *         return new MyGLImplementation(gl);
630     *     }
631     *     static class MyGLImplementation implements GL,GL10,GL11,... {
632     *         ...
633     *     }
634     * }
635     * </pre>
636     * @see #setGLWrapper(GLWrapper)
637     */
638    public interface GLWrapper {
639        /**
640         * Wraps a gl interface in another gl interface.
641         * @param gl a GL interface that is to be wrapped.
642         * @return either the input argument or another GL object that wraps the input argument.
643         */
644        GL wrap(GL gl);
645    }
646
647    /**
648     * A generic renderer interface.
649     * <p>
650     * The renderer is responsible for making OpenGL calls to render a frame.
651     * <p>
652     * GLSurfaceView clients typically create their own classes that implement
653     * this interface, and then call {@link GLSurfaceView#setRenderer} to
654     * register the renderer with the GLSurfaceView.
655     * <p>
656     *
657     * <div class="special reference">
658     * <h3>Developer Guides</h3>
659     * <p>For more information about how to use OpenGL, read the
660     * <a href="{@docRoot}guide/topics/graphics/opengl.html">OpenGL</a> developer guide.</p>
661     * </div>
662     *
663     * <h3>Threading</h3>
664     * The renderer will be called on a separate thread, so that rendering
665     * performance is decoupled from the UI thread. Clients typically need to
666     * communicate with the renderer from the UI thread, because that's where
667     * input events are received. Clients can communicate using any of the
668     * standard Java techniques for cross-thread communication, or they can
669     * use the {@link GLSurfaceView#queueEvent(Runnable)} convenience method.
670     * <p>
671     * <h3>EGL Context Lost</h3>
672     * There are situations where the EGL rendering context will be lost. This
673     * typically happens when device wakes up after going to sleep. When
674     * the EGL context is lost, all OpenGL resources (such as textures) that are
675     * associated with that context will be automatically deleted. In order to
676     * keep rendering correctly, a renderer must recreate any lost resources
677     * that it still needs. The {@link #onSurfaceCreated(GL10, EGLConfig)} method
678     * is a convenient place to do this.
679     *
680     *
681     * @see #setRenderer(Renderer)
682     */
683    public interface Renderer {
684        /**
685         * Called when the surface is created or recreated.
686         * <p>
687         * Called when the rendering thread
688         * starts and whenever the EGL context is lost. The EGL context will typically
689         * be lost when the Android device awakes after going to sleep.
690         * <p>
691         * Since this method is called at the beginning of rendering, as well as
692         * every time the EGL context is lost, this method is a convenient place to put
693         * code to create resources that need to be created when the rendering
694         * starts, and that need to be recreated when the EGL context is lost.
695         * Textures are an example of a resource that you might want to create
696         * here.
697         * <p>
698         * Note that when the EGL context is lost, all OpenGL resources associated
699         * with that context will be automatically deleted. You do not need to call
700         * the corresponding "glDelete" methods such as glDeleteTextures to
701         * manually delete these lost resources.
702         * <p>
703         * @param gl the GL interface. Use <code>instanceof</code> to
704         * test if the interface supports GL11 or higher interfaces.
705         * @param config the EGLConfig of the created surface. Can be used
706         * to create matching pbuffers.
707         */
708        void onSurfaceCreated(GL10 gl, EGLConfig config);
709
710        /**
711         * Called when the surface changed size.
712         * <p>
713         * Called after the surface is created and whenever
714         * the OpenGL ES surface size changes.
715         * <p>
716         * Typically you will set your viewport here. If your camera
717         * is fixed then you could also set your projection matrix here:
718         * <pre class="prettyprint">
719         * void onSurfaceChanged(GL10 gl, int width, int height) {
720         *     gl.glViewport(0, 0, width, height);
721         *     // for a fixed camera, set the projection too
722         *     float ratio = (float) width / height;
723         *     gl.glMatrixMode(GL10.GL_PROJECTION);
724         *     gl.glLoadIdentity();
725         *     gl.glFrustumf(-ratio, ratio, -1, 1, 1, 10);
726         * }
727         * </pre>
728         * @param gl the GL interface. Use <code>instanceof</code> to
729         * test if the interface supports GL11 or higher interfaces.
730         * @param width
731         * @param height
732         */
733        void onSurfaceChanged(GL10 gl, int width, int height);
734
735        /**
736         * Called to draw the current frame.
737         * <p>
738         * This method is responsible for drawing the current frame.
739         * <p>
740         * The implementation of this method typically looks like this:
741         * <pre class="prettyprint">
742         * void onDrawFrame(GL10 gl) {
743         *     gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
744         *     //... other gl calls to render the scene ...
745         * }
746         * </pre>
747         * @param gl the GL interface. Use <code>instanceof</code> to
748         * test if the interface supports GL11 or higher interfaces.
749         */
750        void onDrawFrame(GL10 gl);
751    }
752
753    /**
754     * An interface for customizing the eglCreateContext and eglDestroyContext calls.
755     * <p>
756     * This interface must be implemented by clients wishing to call
757     * {@link GLSurfaceView#setEGLContextFactory(EGLContextFactory)}
758     */
759    public interface EGLContextFactory {
760        EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig);
761        void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context);
762    }
763
764    private class DefaultContextFactory implements EGLContextFactory {
765        private int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
766
767        public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig config) {
768            int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, mEGLContextClientVersion,
769                    EGL10.EGL_NONE };
770
771            return egl.eglCreateContext(display, config, EGL10.EGL_NO_CONTEXT,
772                    mEGLContextClientVersion != 0 ? attrib_list : null);
773        }
774
775        public void destroyContext(EGL10 egl, EGLDisplay display,
776                EGLContext context) {
777            if (!egl.eglDestroyContext(display, context)) {
778                Log.e("DefaultContextFactory", "display:" + display + " context: " + context);
779                if (LOG_THREADS) {
780                    Log.i("DefaultContextFactory", "tid=" + Thread.currentThread().getId());
781                }
782                EglHelper.throwEglException("eglDestroyContex", egl.eglGetError());
783            }
784        }
785    }
786
787    /**
788     * An interface for customizing the eglCreateWindowSurface and eglDestroySurface calls.
789     * <p>
790     * This interface must be implemented by clients wishing to call
791     * {@link GLSurfaceView#setEGLWindowSurfaceFactory(EGLWindowSurfaceFactory)}
792     */
793    public interface EGLWindowSurfaceFactory {
794        /**
795         *  @return null if the surface cannot be constructed.
796         */
797        EGLSurface createWindowSurface(EGL10 egl, EGLDisplay display, EGLConfig config,
798                Object nativeWindow);
799        void destroySurface(EGL10 egl, EGLDisplay display, EGLSurface surface);
800    }
801
802    private static class DefaultWindowSurfaceFactory implements EGLWindowSurfaceFactory {
803
804        public EGLSurface createWindowSurface(EGL10 egl, EGLDisplay display,
805                EGLConfig config, Object nativeWindow) {
806            EGLSurface result = null;
807            try {
808                result = egl.eglCreateWindowSurface(display, config, nativeWindow, null);
809            } catch (IllegalArgumentException e) {
810                // This exception indicates that the surface flinger surface
811                // is not valid. This can happen if the surface flinger surface has
812                // been torn down, but the application has not yet been
813                // notified via SurfaceHolder.Callback.surfaceDestroyed.
814                // In theory the application should be notified first,
815                // but in practice sometimes it is not. See b/4588890
816                Log.e(TAG, "eglCreateWindowSurface", e);
817            }
818            return result;
819        }
820
821        public void destroySurface(EGL10 egl, EGLDisplay display,
822                EGLSurface surface) {
823            egl.eglDestroySurface(display, surface);
824        }
825    }
826
827    /**
828     * An interface for choosing an EGLConfig configuration from a list of
829     * potential configurations.
830     * <p>
831     * This interface must be implemented by clients wishing to call
832     * {@link GLSurfaceView#setEGLConfigChooser(EGLConfigChooser)}
833     */
834    public interface EGLConfigChooser {
835        /**
836         * Choose a configuration from the list. Implementors typically
837         * implement this method by calling
838         * {@link EGL10#eglChooseConfig} and iterating through the results. Please consult the
839         * EGL specification available from The Khronos Group to learn how to call eglChooseConfig.
840         * @param egl the EGL10 for the current display.
841         * @param display the current display.
842         * @return the chosen configuration.
843         */
844        EGLConfig chooseConfig(EGL10 egl, EGLDisplay display);
845    }
846
847    private abstract class BaseConfigChooser
848            implements EGLConfigChooser {
849        public BaseConfigChooser(int[] configSpec) {
850            mConfigSpec = filterConfigSpec(configSpec);
851        }
852
853        public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
854            int[] num_config = new int[1];
855            if (!egl.eglChooseConfig(display, mConfigSpec, null, 0,
856                    num_config)) {
857                throw new IllegalArgumentException("eglChooseConfig failed");
858            }
859
860            int numConfigs = num_config[0];
861
862            if (numConfigs <= 0) {
863                throw new IllegalArgumentException(
864                        "No configs match configSpec");
865            }
866
867            EGLConfig[] configs = new EGLConfig[numConfigs];
868            if (!egl.eglChooseConfig(display, mConfigSpec, configs, numConfigs,
869                    num_config)) {
870                throw new IllegalArgumentException("eglChooseConfig#2 failed");
871            }
872            EGLConfig config = chooseConfig(egl, display, configs);
873            if (config == null) {
874                throw new IllegalArgumentException("No config chosen");
875            }
876            return config;
877        }
878
879        abstract EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
880                EGLConfig[] configs);
881
882        protected int[] mConfigSpec;
883
884        private int[] filterConfigSpec(int[] configSpec) {
885            if (mEGLContextClientVersion != 2) {
886                return configSpec;
887            }
888            /* We know none of the subclasses define EGL_RENDERABLE_TYPE.
889             * And we know the configSpec is well formed.
890             */
891            int len = configSpec.length;
892            int[] newConfigSpec = new int[len + 2];
893            System.arraycopy(configSpec, 0, newConfigSpec, 0, len-1);
894            newConfigSpec[len-1] = EGL10.EGL_RENDERABLE_TYPE;
895            newConfigSpec[len] = 4; /* EGL_OPENGL_ES2_BIT */
896            newConfigSpec[len+1] = EGL10.EGL_NONE;
897            return newConfigSpec;
898        }
899    }
900
901    /**
902     * Choose a configuration with exactly the specified r,g,b,a sizes,
903     * and at least the specified depth and stencil sizes.
904     */
905    private class ComponentSizeChooser extends BaseConfigChooser {
906        public ComponentSizeChooser(int redSize, int greenSize, int blueSize,
907                int alphaSize, int depthSize, int stencilSize) {
908            super(new int[] {
909                    EGL10.EGL_RED_SIZE, redSize,
910                    EGL10.EGL_GREEN_SIZE, greenSize,
911                    EGL10.EGL_BLUE_SIZE, blueSize,
912                    EGL10.EGL_ALPHA_SIZE, alphaSize,
913                    EGL10.EGL_DEPTH_SIZE, depthSize,
914                    EGL10.EGL_STENCIL_SIZE, stencilSize,
915                    EGL10.EGL_NONE});
916            mValue = new int[1];
917            mRedSize = redSize;
918            mGreenSize = greenSize;
919            mBlueSize = blueSize;
920            mAlphaSize = alphaSize;
921            mDepthSize = depthSize;
922            mStencilSize = stencilSize;
923       }
924
925        @Override
926        public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
927                EGLConfig[] configs) {
928            for (EGLConfig config : configs) {
929                int d = findConfigAttrib(egl, display, config,
930                        EGL10.EGL_DEPTH_SIZE, 0);
931                int s = findConfigAttrib(egl, display, config,
932                        EGL10.EGL_STENCIL_SIZE, 0);
933                if ((d >= mDepthSize) && (s >= mStencilSize)) {
934                    int r = findConfigAttrib(egl, display, config,
935                            EGL10.EGL_RED_SIZE, 0);
936                    int g = findConfigAttrib(egl, display, config,
937                             EGL10.EGL_GREEN_SIZE, 0);
938                    int b = findConfigAttrib(egl, display, config,
939                              EGL10.EGL_BLUE_SIZE, 0);
940                    int a = findConfigAttrib(egl, display, config,
941                            EGL10.EGL_ALPHA_SIZE, 0);
942                    if ((r == mRedSize) && (g == mGreenSize)
943                            && (b == mBlueSize) && (a == mAlphaSize)) {
944                        return config;
945                    }
946                }
947            }
948            return null;
949        }
950
951        private int findConfigAttrib(EGL10 egl, EGLDisplay display,
952                EGLConfig config, int attribute, int defaultValue) {
953
954            if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) {
955                return mValue[0];
956            }
957            return defaultValue;
958        }
959
960        private int[] mValue;
961        // Subclasses can adjust these values:
962        protected int mRedSize;
963        protected int mGreenSize;
964        protected int mBlueSize;
965        protected int mAlphaSize;
966        protected int mDepthSize;
967        protected int mStencilSize;
968        }
969
970    /**
971     * This class will choose a RGB_565 surface with
972     * or without a depth buffer.
973     *
974     */
975    private class SimpleEGLConfigChooser extends ComponentSizeChooser {
976        public SimpleEGLConfigChooser(boolean withDepthBuffer) {
977            super(5, 6, 5, 0, withDepthBuffer ? 16 : 0, 0);
978        }
979    }
980
981    /**
982     * An EGL helper class.
983     */
984
985    private static class EglHelper {
986        public EglHelper(WeakReference<GLSurfaceView> glSurfaceViewWeakRef) {
987            mGLSurfaceViewWeakRef = glSurfaceViewWeakRef;
988        }
989
990        /**
991         * Initialize EGL for a given configuration spec.
992         * @param configSpec
993         */
994        public void start() {
995            if (LOG_EGL) {
996                Log.w("EglHelper", "start() tid=" + Thread.currentThread().getId());
997            }
998            /*
999             * Get an EGL instance
1000             */
1001            mEgl = (EGL10) EGLContext.getEGL();
1002
1003            /*
1004             * Get to the default display.
1005             */
1006            mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
1007
1008            if (mEglDisplay == EGL10.EGL_NO_DISPLAY) {
1009                throw new RuntimeException("eglGetDisplay failed");
1010            }
1011
1012            /*
1013             * We can now initialize EGL for that display
1014             */
1015            int[] version = new int[2];
1016            if(!mEgl.eglInitialize(mEglDisplay, version)) {
1017                throw new RuntimeException("eglInitialize failed");
1018            }
1019            GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1020            if (view == null) {
1021                mEglConfig = null;
1022                mEglContext = null;
1023            } else {
1024                mEglConfig = view.mEGLConfigChooser.chooseConfig(mEgl, mEglDisplay);
1025
1026                /*
1027                * Create an EGL context. We want to do this as rarely as we can, because an
1028                * EGL context is a somewhat heavy object.
1029                */
1030                mEglContext = view.mEGLContextFactory.createContext(mEgl, mEglDisplay, mEglConfig);
1031            }
1032            if (mEglContext == null || mEglContext == EGL10.EGL_NO_CONTEXT) {
1033                mEglContext = null;
1034                throwEglException("createContext");
1035            }
1036            if (LOG_EGL) {
1037                Log.w("EglHelper", "createContext " + mEglContext + " tid=" + Thread.currentThread().getId());
1038            }
1039
1040            mEglSurface = null;
1041        }
1042
1043        /**
1044         * Create an egl surface for the current SurfaceHolder surface. If a surface
1045         * already exists, destroy it before creating the new surface.
1046         *
1047         * @return true if the surface was created successfully.
1048         */
1049        public boolean createSurface() {
1050            if (LOG_EGL) {
1051                Log.w("EglHelper", "createSurface()  tid=" + Thread.currentThread().getId());
1052            }
1053            /*
1054             * Check preconditions.
1055             */
1056            if (mEgl == null) {
1057                throw new RuntimeException("egl not initialized");
1058            }
1059            if (mEglDisplay == null) {
1060                throw new RuntimeException("eglDisplay not initialized");
1061            }
1062            if (mEglConfig == null) {
1063                throw new RuntimeException("mEglConfig not initialized");
1064            }
1065
1066            /*
1067             *  The window size has changed, so we need to create a new
1068             *  surface.
1069             */
1070            destroySurfaceImp();
1071
1072            /*
1073             * Create an EGL surface we can render into.
1074             */
1075            GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1076            if (view != null) {
1077                mEglSurface = view.mEGLWindowSurfaceFactory.createWindowSurface(mEgl,
1078                        mEglDisplay, mEglConfig, view.getHolder());
1079            } else {
1080                mEglSurface = null;
1081            }
1082
1083            if (mEglSurface == null || mEglSurface == EGL10.EGL_NO_SURFACE) {
1084                int error = mEgl.eglGetError();
1085                if (error == EGL10.EGL_BAD_NATIVE_WINDOW) {
1086                    Log.e("EglHelper", "createWindowSurface returned EGL_BAD_NATIVE_WINDOW.");
1087                }
1088                return false;
1089            }
1090
1091            /*
1092             * Before we can issue GL commands, we need to make sure
1093             * the context is current and bound to a surface.
1094             */
1095            if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) {
1096                /*
1097                 * Could not make the context current, probably because the underlying
1098                 * SurfaceView surface has been destroyed.
1099                 */
1100                logEglErrorAsWarning("EGLHelper", "eglMakeCurrent", mEgl.eglGetError());
1101                return false;
1102            }
1103
1104            return true;
1105        }
1106
1107        /**
1108         * Create a GL object for the current EGL context.
1109         * @return
1110         */
1111        GL createGL() {
1112
1113            GL gl = mEglContext.getGL();
1114            GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1115            if (view != null) {
1116                if (view.mGLWrapper != null) {
1117                    gl = view.mGLWrapper.wrap(gl);
1118                }
1119
1120                if ((view.mDebugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS)) != 0) {
1121                    int configFlags = 0;
1122                    Writer log = null;
1123                    if ((view.mDebugFlags & DEBUG_CHECK_GL_ERROR) != 0) {
1124                        configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR;
1125                    }
1126                    if ((view.mDebugFlags & DEBUG_LOG_GL_CALLS) != 0) {
1127                        log = new LogWriter();
1128                    }
1129                    gl = GLDebugHelper.wrap(gl, configFlags, log);
1130                }
1131            }
1132            return gl;
1133        }
1134
1135        /**
1136         * Display the current render surface.
1137         * @return the EGL error code from eglSwapBuffers.
1138         */
1139        public int swap() {
1140            if (! mEgl.eglSwapBuffers(mEglDisplay, mEglSurface)) {
1141                return mEgl.eglGetError();
1142            }
1143            return EGL10.EGL_SUCCESS;
1144        }
1145
1146        public void destroySurface() {
1147            if (LOG_EGL) {
1148                Log.w("EglHelper", "destroySurface()  tid=" + Thread.currentThread().getId());
1149            }
1150            destroySurfaceImp();
1151        }
1152
1153        private void destroySurfaceImp() {
1154            if (mEglSurface != null && mEglSurface != EGL10.EGL_NO_SURFACE) {
1155                mEgl.eglMakeCurrent(mEglDisplay, EGL10.EGL_NO_SURFACE,
1156                        EGL10.EGL_NO_SURFACE,
1157                        EGL10.EGL_NO_CONTEXT);
1158                GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1159                if (view != null) {
1160                    view.mEGLWindowSurfaceFactory.destroySurface(mEgl, mEglDisplay, mEglSurface);
1161                }
1162                mEglSurface = null;
1163            }
1164        }
1165
1166        public void finish() {
1167            if (LOG_EGL) {
1168                Log.w("EglHelper", "finish() tid=" + Thread.currentThread().getId());
1169            }
1170            if (mEglContext != null) {
1171                GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1172                if (view != null) {
1173                    view.mEGLContextFactory.destroyContext(mEgl, mEglDisplay, mEglContext);
1174                }
1175                mEglContext = null;
1176            }
1177            if (mEglDisplay != null) {
1178                mEgl.eglTerminate(mEglDisplay);
1179                mEglDisplay = null;
1180            }
1181        }
1182
1183        private void throwEglException(String function) {
1184            throwEglException(function, mEgl.eglGetError());
1185        }
1186
1187        public static void throwEglException(String function, int error) {
1188            String message = formatEglError(function, error);
1189            if (LOG_THREADS) {
1190                Log.e("EglHelper", "throwEglException tid=" + Thread.currentThread().getId() + " "
1191                        + message);
1192            }
1193            throw new RuntimeException(message);
1194        }
1195
1196        public static void logEglErrorAsWarning(String tag, String function, int error) {
1197            Log.w(tag, formatEglError(function, error));
1198        }
1199
1200        public static String formatEglError(String function, int error) {
1201            return function + " failed: " + EGLLogWrapper.getErrorString(error);
1202        }
1203
1204        private WeakReference<GLSurfaceView> mGLSurfaceViewWeakRef;
1205        EGL10 mEgl;
1206        EGLDisplay mEglDisplay;
1207        EGLSurface mEglSurface;
1208        EGLConfig mEglConfig;
1209        EGLContext mEglContext;
1210
1211    }
1212
1213    /**
1214     * A generic GL Thread. Takes care of initializing EGL and GL. Delegates
1215     * to a Renderer instance to do the actual drawing. Can be configured to
1216     * render continuously or on request.
1217     *
1218     * All potentially blocking synchronization is done through the
1219     * sGLThreadManager object. This avoids multiple-lock ordering issues.
1220     *
1221     */
1222    static class GLThread extends Thread {
1223        GLThread(WeakReference<GLSurfaceView> glSurfaceViewWeakRef) {
1224            super();
1225            mWidth = 0;
1226            mHeight = 0;
1227            mRequestRender = true;
1228            mRenderMode = RENDERMODE_CONTINUOUSLY;
1229            mGLSurfaceViewWeakRef = glSurfaceViewWeakRef;
1230        }
1231
1232        @Override
1233        public void run() {
1234            setName("GLThread " + getId());
1235            if (LOG_THREADS) {
1236                Log.i("GLThread", "starting tid=" + getId());
1237            }
1238
1239            try {
1240                guardedRun();
1241            } catch (InterruptedException e) {
1242                // fall thru and exit normally
1243            } finally {
1244                sGLThreadManager.threadExiting(this);
1245            }
1246        }
1247
1248        /*
1249         * This private method should only be called inside a
1250         * synchronized(sGLThreadManager) block.
1251         */
1252        private void stopEglSurfaceLocked() {
1253            if (mHaveEglSurface) {
1254                mHaveEglSurface = false;
1255                mEglHelper.destroySurface();
1256            }
1257        }
1258
1259        /*
1260         * This private method should only be called inside a
1261         * synchronized(sGLThreadManager) block.
1262         */
1263        private void stopEglContextLocked() {
1264            if (mHaveEglContext) {
1265                mEglHelper.finish();
1266                mHaveEglContext = false;
1267                sGLThreadManager.releaseEglContextLocked(this);
1268            }
1269        }
1270        private void guardedRun() throws InterruptedException {
1271            mEglHelper = new EglHelper(mGLSurfaceViewWeakRef);
1272            mHaveEglContext = false;
1273            mHaveEglSurface = false;
1274            try {
1275                GL10 gl = null;
1276                boolean createEglContext = false;
1277                boolean createEglSurface = false;
1278                boolean createGlInterface = false;
1279                boolean lostEglContext = false;
1280                boolean sizeChanged = false;
1281                boolean wantRenderNotification = false;
1282                boolean doRenderNotification = false;
1283                boolean askedToReleaseEglContext = false;
1284                int w = 0;
1285                int h = 0;
1286                Runnable event = null;
1287
1288                while (true) {
1289                    synchronized (sGLThreadManager) {
1290                        while (true) {
1291                            if (mShouldExit) {
1292                                return;
1293                            }
1294
1295                            if (! mEventQueue.isEmpty()) {
1296                                event = mEventQueue.remove(0);
1297                                break;
1298                            }
1299
1300                            // Update the pause state.
1301                            if (mPaused != mRequestPaused) {
1302                                mPaused = mRequestPaused;
1303                                sGLThreadManager.notifyAll();
1304                                if (LOG_PAUSE_RESUME) {
1305                                    Log.i("GLThread", "mPaused is now " + mPaused + " tid=" + getId());
1306                                }
1307                            }
1308
1309                            // Do we need to give up the EGL context?
1310                            if (mShouldReleaseEglContext) {
1311                                if (LOG_SURFACE) {
1312                                    Log.i("GLThread", "releasing EGL context because asked to tid=" + getId());
1313                                }
1314                                stopEglSurfaceLocked();
1315                                stopEglContextLocked();
1316                                mShouldReleaseEglContext = false;
1317                                askedToReleaseEglContext = true;
1318                            }
1319
1320                            // Have we lost the EGL context?
1321                            if (lostEglContext) {
1322                                stopEglSurfaceLocked();
1323                                stopEglContextLocked();
1324                                lostEglContext = false;
1325                            }
1326
1327                            // Do we need to release the EGL surface?
1328                            if (mHaveEglSurface && mPaused) {
1329                                if (LOG_SURFACE) {
1330                                    Log.i("GLThread", "releasing EGL surface because paused tid=" + getId());
1331                                }
1332                                stopEglSurfaceLocked();
1333                                GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1334                                boolean preserveEglContextOnPause = view == null ?
1335                                        false : view.mPreserveEGLContextOnPause;
1336                                if (!preserveEglContextOnPause || sGLThreadManager.shouldReleaseEGLContextWhenPausing()) {
1337                                    stopEglContextLocked();
1338                                    if (LOG_SURFACE) {
1339                                        Log.i("GLThread", "releasing EGL context because paused tid=" + getId());
1340                                    }
1341                                }
1342                                if (sGLThreadManager.shouldTerminateEGLWhenPausing()) {
1343                                    mEglHelper.finish();
1344                                    if (LOG_SURFACE) {
1345                                        Log.i("GLThread", "terminating EGL because paused tid=" + getId());
1346                                    }
1347                                }
1348                            }
1349
1350                            // Have we lost the SurfaceView surface?
1351                            if ((! mHasSurface) && (! mWaitingForSurface)) {
1352                                if (LOG_SURFACE) {
1353                                    Log.i("GLThread", "noticed surfaceView surface lost tid=" + getId());
1354                                }
1355                                if (mHaveEglSurface) {
1356                                    stopEglSurfaceLocked();
1357                                }
1358                                mWaitingForSurface = true;
1359                                mSurfaceIsBad = false;
1360                                sGLThreadManager.notifyAll();
1361                            }
1362
1363                            // Have we acquired the surface view surface?
1364                            if (mHasSurface && mWaitingForSurface) {
1365                                if (LOG_SURFACE) {
1366                                    Log.i("GLThread", "noticed surfaceView surface acquired tid=" + getId());
1367                                }
1368                                mWaitingForSurface = false;
1369                                sGLThreadManager.notifyAll();
1370                            }
1371
1372                            if (doRenderNotification) {
1373                                if (LOG_SURFACE) {
1374                                    Log.i("GLThread", "sending render notification tid=" + getId());
1375                                }
1376                                wantRenderNotification = false;
1377                                doRenderNotification = false;
1378                                mRenderComplete = true;
1379                                sGLThreadManager.notifyAll();
1380                            }
1381
1382                            // Ready to draw?
1383                            if (readyToDraw()) {
1384
1385                                // If we don't have an EGL context, try to acquire one.
1386                                if (! mHaveEglContext) {
1387                                    if (askedToReleaseEglContext) {
1388                                        askedToReleaseEglContext = false;
1389                                    } else if (sGLThreadManager.tryAcquireEglContextLocked(this)) {
1390                                        try {
1391                                            mEglHelper.start();
1392                                        } catch (RuntimeException t) {
1393                                            sGLThreadManager.releaseEglContextLocked(this);
1394                                            throw t;
1395                                        }
1396                                        mHaveEglContext = true;
1397                                        createEglContext = true;
1398
1399                                        sGLThreadManager.notifyAll();
1400                                    }
1401                                }
1402
1403                                if (mHaveEglContext && !mHaveEglSurface) {
1404                                    mHaveEglSurface = true;
1405                                    createEglSurface = true;
1406                                    createGlInterface = true;
1407                                    sizeChanged = true;
1408                                }
1409
1410                                if (mHaveEglSurface) {
1411                                    if (mSizeChanged) {
1412                                        sizeChanged = true;
1413                                        w = mWidth;
1414                                        h = mHeight;
1415                                        wantRenderNotification = true;
1416                                        if (LOG_SURFACE) {
1417                                            Log.i("GLThread",
1418                                                    "noticing that we want render notification tid="
1419                                                    + getId());
1420                                        }
1421
1422                                        // Destroy and recreate the EGL surface.
1423                                        createEglSurface = true;
1424
1425                                        mSizeChanged = false;
1426                                    }
1427                                    mRequestRender = false;
1428                                    sGLThreadManager.notifyAll();
1429                                    break;
1430                                }
1431                            }
1432
1433                            // By design, this is the only place in a GLThread thread where we wait().
1434                            if (LOG_THREADS) {
1435                                Log.i("GLThread", "waiting tid=" + getId()
1436                                    + " mHaveEglContext: " + mHaveEglContext
1437                                    + " mHaveEglSurface: " + mHaveEglSurface
1438                                    + " mPaused: " + mPaused
1439                                    + " mHasSurface: " + mHasSurface
1440                                    + " mSurfaceIsBad: " + mSurfaceIsBad
1441                                    + " mWaitingForSurface: " + mWaitingForSurface
1442                                    + " mWidth: " + mWidth
1443                                    + " mHeight: " + mHeight
1444                                    + " mRequestRender: " + mRequestRender
1445                                    + " mRenderMode: " + mRenderMode);
1446                            }
1447                            sGLThreadManager.wait();
1448                        }
1449                    } // end of synchronized(sGLThreadManager)
1450
1451                    if (event != null) {
1452                        event.run();
1453                        event = null;
1454                        continue;
1455                    }
1456
1457                    if (createEglSurface) {
1458                        if (LOG_SURFACE) {
1459                            Log.w("GLThread", "egl createSurface");
1460                        }
1461                        if (!mEglHelper.createSurface()) {
1462                            mSurfaceIsBad = true;
1463                            continue;
1464                        }
1465                        createEglSurface = false;
1466                    }
1467
1468                    if (createGlInterface) {
1469                        gl = (GL10) mEglHelper.createGL();
1470
1471                        sGLThreadManager.checkGLDriver(gl);
1472                        createGlInterface = false;
1473                    }
1474
1475                    if (createEglContext) {
1476                        if (LOG_RENDERER) {
1477                            Log.w("GLThread", "onSurfaceCreated");
1478                        }
1479                        GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1480                        if (view != null) {
1481                            view.mRenderer.onSurfaceCreated(gl, mEglHelper.mEglConfig);
1482                        }
1483                        createEglContext = false;
1484                    }
1485
1486                    if (sizeChanged) {
1487                        if (LOG_RENDERER) {
1488                            Log.w("GLThread", "onSurfaceChanged(" + w + ", " + h + ")");
1489                        }
1490                        GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1491                        if (view != null) {
1492                            view.mRenderer.onSurfaceChanged(gl, w, h);
1493                        }
1494                        sizeChanged = false;
1495                    }
1496
1497                    if (LOG_RENDERER_DRAW_FRAME) {
1498                        Log.w("GLThread", "onDrawFrame tid=" + getId());
1499                    }
1500                    {
1501                        GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1502                        if (view != null) {
1503                            view.mRenderer.onDrawFrame(gl);
1504                        }
1505                    }
1506                    int swapError = mEglHelper.swap();
1507                    switch (swapError) {
1508                        case EGL10.EGL_SUCCESS:
1509                            break;
1510                        case EGL11.EGL_CONTEXT_LOST:
1511                            if (LOG_SURFACE) {
1512                                Log.i("GLThread", "egl context lost tid=" + getId());
1513                            }
1514                            lostEglContext = true;
1515                            break;
1516                        default:
1517                            // Other errors typically mean that the current surface is bad,
1518                            // probably because the SurfaceView surface has been destroyed,
1519                            // but we haven't been notified yet.
1520                            // Log the error to help developers understand why rendering stopped.
1521                            EglHelper.logEglErrorAsWarning("GLThread", "eglSwapBuffers", swapError);
1522                            mSurfaceIsBad = true;
1523                            break;
1524                    }
1525
1526                    if (wantRenderNotification) {
1527                        doRenderNotification = true;
1528                    }
1529                }
1530
1531            } finally {
1532                /*
1533                 * clean-up everything...
1534                 */
1535                synchronized (sGLThreadManager) {
1536                    stopEglSurfaceLocked();
1537                    stopEglContextLocked();
1538                }
1539            }
1540        }
1541
1542        public boolean ableToDraw() {
1543            return mHaveEglContext && mHaveEglSurface && readyToDraw();
1544        }
1545
1546        private boolean readyToDraw() {
1547            return (!mPaused) && mHasSurface && (!mSurfaceIsBad)
1548                && (mWidth > 0) && (mHeight > 0)
1549                && (mRequestRender || (mRenderMode == RENDERMODE_CONTINUOUSLY));
1550        }
1551
1552        public void setRenderMode(int renderMode) {
1553            if ( !((RENDERMODE_WHEN_DIRTY <= renderMode) && (renderMode <= RENDERMODE_CONTINUOUSLY)) ) {
1554                throw new IllegalArgumentException("renderMode");
1555            }
1556            synchronized(sGLThreadManager) {
1557                mRenderMode = renderMode;
1558                sGLThreadManager.notifyAll();
1559            }
1560        }
1561
1562        public int getRenderMode() {
1563            synchronized(sGLThreadManager) {
1564                return mRenderMode;
1565            }
1566        }
1567
1568        public void requestRender() {
1569            synchronized(sGLThreadManager) {
1570                mRequestRender = true;
1571                sGLThreadManager.notifyAll();
1572            }
1573        }
1574
1575        public void surfaceCreated() {
1576            synchronized(sGLThreadManager) {
1577                if (LOG_THREADS) {
1578                    Log.i("GLThread", "surfaceCreated tid=" + getId());
1579                }
1580                mHasSurface = true;
1581                sGLThreadManager.notifyAll();
1582                while((mWaitingForSurface) && (!mExited)) {
1583                    try {
1584                        sGLThreadManager.wait();
1585                    } catch (InterruptedException e) {
1586                        Thread.currentThread().interrupt();
1587                    }
1588                }
1589            }
1590        }
1591
1592        public void surfaceDestroyed() {
1593            synchronized(sGLThreadManager) {
1594                if (LOG_THREADS) {
1595                    Log.i("GLThread", "surfaceDestroyed tid=" + getId());
1596                }
1597                mHasSurface = false;
1598                sGLThreadManager.notifyAll();
1599                while((!mWaitingForSurface) && (!mExited)) {
1600                    try {
1601                        sGLThreadManager.wait();
1602                    } catch (InterruptedException e) {
1603                        Thread.currentThread().interrupt();
1604                    }
1605                }
1606            }
1607        }
1608
1609        public void onPause() {
1610            synchronized (sGLThreadManager) {
1611                if (LOG_PAUSE_RESUME) {
1612                    Log.i("GLThread", "onPause tid=" + getId());
1613                }
1614                mRequestPaused = true;
1615                sGLThreadManager.notifyAll();
1616                while ((! mExited) && (! mPaused)) {
1617                    if (LOG_PAUSE_RESUME) {
1618                        Log.i("Main thread", "onPause waiting for mPaused.");
1619                    }
1620                    try {
1621                        sGLThreadManager.wait();
1622                    } catch (InterruptedException ex) {
1623                        Thread.currentThread().interrupt();
1624                    }
1625                }
1626            }
1627        }
1628
1629        public void onResume() {
1630            synchronized (sGLThreadManager) {
1631                if (LOG_PAUSE_RESUME) {
1632                    Log.i("GLThread", "onResume tid=" + getId());
1633                }
1634                mRequestPaused = false;
1635                mRequestRender = true;
1636                mRenderComplete = false;
1637                sGLThreadManager.notifyAll();
1638                while ((! mExited) && mPaused && (!mRenderComplete)) {
1639                    if (LOG_PAUSE_RESUME) {
1640                        Log.i("Main thread", "onResume waiting for !mPaused.");
1641                    }
1642                    try {
1643                        sGLThreadManager.wait();
1644                    } catch (InterruptedException ex) {
1645                        Thread.currentThread().interrupt();
1646                    }
1647                }
1648            }
1649        }
1650
1651        public void onWindowResize(int w, int h) {
1652            synchronized (sGLThreadManager) {
1653                mWidth = w;
1654                mHeight = h;
1655                mSizeChanged = true;
1656                mRequestRender = true;
1657                mRenderComplete = false;
1658                sGLThreadManager.notifyAll();
1659
1660                // Wait for thread to react to resize and render a frame
1661                while (! mExited && !mPaused && !mRenderComplete
1662                        && ableToDraw()) {
1663                    if (LOG_SURFACE) {
1664                        Log.i("Main thread", "onWindowResize waiting for render complete from tid=" + getId());
1665                    }
1666                    try {
1667                        sGLThreadManager.wait();
1668                    } catch (InterruptedException ex) {
1669                        Thread.currentThread().interrupt();
1670                    }
1671                }
1672            }
1673        }
1674
1675        public void requestExitAndWait() {
1676            // don't call this from GLThread thread or it is a guaranteed
1677            // deadlock!
1678            synchronized(sGLThreadManager) {
1679                mShouldExit = true;
1680                sGLThreadManager.notifyAll();
1681                while (! mExited) {
1682                    try {
1683                        sGLThreadManager.wait();
1684                    } catch (InterruptedException ex) {
1685                        Thread.currentThread().interrupt();
1686                    }
1687                }
1688            }
1689        }
1690
1691        public void requestReleaseEglContextLocked() {
1692            mShouldReleaseEglContext = true;
1693            sGLThreadManager.notifyAll();
1694        }
1695
1696        /**
1697         * Queue an "event" to be run on the GL rendering thread.
1698         * @param r the runnable to be run on the GL rendering thread.
1699         */
1700        public void queueEvent(Runnable r) {
1701            if (r == null) {
1702                throw new IllegalArgumentException("r must not be null");
1703            }
1704            synchronized(sGLThreadManager) {
1705                mEventQueue.add(r);
1706                sGLThreadManager.notifyAll();
1707            }
1708        }
1709
1710        // Once the thread is started, all accesses to the following member
1711        // variables are protected by the sGLThreadManager monitor
1712        private boolean mShouldExit;
1713        private boolean mExited;
1714        private boolean mRequestPaused;
1715        private boolean mPaused;
1716        private boolean mHasSurface;
1717        private boolean mSurfaceIsBad;
1718        private boolean mWaitingForSurface;
1719        private boolean mHaveEglContext;
1720        private boolean mHaveEglSurface;
1721        private boolean mShouldReleaseEglContext;
1722        private int mWidth;
1723        private int mHeight;
1724        private int mRenderMode;
1725        private boolean mRequestRender;
1726        private boolean mRenderComplete;
1727        private ArrayList<Runnable> mEventQueue = new ArrayList<Runnable>();
1728        private boolean mSizeChanged = true;
1729
1730        // End of member variables protected by the sGLThreadManager monitor.
1731
1732        private EglHelper mEglHelper;
1733
1734        /**
1735         * Set once at thread construction time, nulled out when the parent view is garbage
1736         * called. This weak reference allows the GLSurfaceView to be garbage collected while
1737         * the GLThread is still alive.
1738         */
1739        private WeakReference<GLSurfaceView> mGLSurfaceViewWeakRef;
1740
1741    }
1742
1743    static class LogWriter extends Writer {
1744
1745        @Override public void close() {
1746            flushBuilder();
1747        }
1748
1749        @Override public void flush() {
1750            flushBuilder();
1751        }
1752
1753        @Override public void write(char[] buf, int offset, int count) {
1754            for(int i = 0; i < count; i++) {
1755                char c = buf[offset + i];
1756                if ( c == '\n') {
1757                    flushBuilder();
1758                }
1759                else {
1760                    mBuilder.append(c);
1761                }
1762            }
1763        }
1764
1765        private void flushBuilder() {
1766            if (mBuilder.length() > 0) {
1767                Log.v("GLSurfaceView", mBuilder.toString());
1768                mBuilder.delete(0, mBuilder.length());
1769            }
1770        }
1771
1772        private StringBuilder mBuilder = new StringBuilder();
1773    }
1774
1775
1776    private void checkRenderThreadState() {
1777        if (mGLThread != null) {
1778            throw new IllegalStateException(
1779                    "setRenderer has already been called for this instance.");
1780        }
1781    }
1782
1783    private static class GLThreadManager {
1784        private static String TAG = "GLThreadManager";
1785
1786        public synchronized void threadExiting(GLThread thread) {
1787            if (LOG_THREADS) {
1788                Log.i("GLThread", "exiting tid=" +  thread.getId());
1789            }
1790            thread.mExited = true;
1791            if (mEglOwner == thread) {
1792                mEglOwner = null;
1793            }
1794            notifyAll();
1795        }
1796
1797        /*
1798         * Tries once to acquire the right to use an EGL
1799         * context. Does not block. Requires that we are already
1800         * in the sGLThreadManager monitor when this is called.
1801         *
1802         * @return true if the right to use an EGL context was acquired.
1803         */
1804        public boolean tryAcquireEglContextLocked(GLThread thread) {
1805            if (mEglOwner == thread || mEglOwner == null) {
1806                mEglOwner = thread;
1807                notifyAll();
1808                return true;
1809            }
1810            checkGLESVersion();
1811            if (mMultipleGLESContextsAllowed) {
1812                return true;
1813            }
1814            // Notify the owning thread that it should release the context.
1815            // TODO: implement a fairness policy. Currently
1816            // if the owning thread is drawing continuously it will just
1817            // reacquire the EGL context.
1818            if (mEglOwner != null) {
1819                mEglOwner.requestReleaseEglContextLocked();
1820            }
1821            return false;
1822        }
1823
1824        /*
1825         * Releases the EGL context. Requires that we are already in the
1826         * sGLThreadManager monitor when this is called.
1827         */
1828        public void releaseEglContextLocked(GLThread thread) {
1829            if (mEglOwner == thread) {
1830                mEglOwner = null;
1831            }
1832            notifyAll();
1833        }
1834
1835        public synchronized boolean shouldReleaseEGLContextWhenPausing() {
1836            // Release the EGL context when pausing even if
1837            // the hardware supports multiple EGL contexts.
1838            // Otherwise the device could run out of EGL contexts.
1839            return mLimitedGLESContexts;
1840        }
1841
1842        public synchronized boolean shouldTerminateEGLWhenPausing() {
1843            checkGLESVersion();
1844            return !mMultipleGLESContextsAllowed;
1845        }
1846
1847        public synchronized void checkGLDriver(GL10 gl) {
1848            if (! mGLESDriverCheckComplete) {
1849                checkGLESVersion();
1850                String renderer = gl.glGetString(GL10.GL_RENDERER);
1851                if (mGLESVersion < kGLES_20) {
1852                    mMultipleGLESContextsAllowed =
1853                        ! renderer.startsWith(kMSM7K_RENDERER_PREFIX);
1854                    notifyAll();
1855                }
1856                mLimitedGLESContexts = !mMultipleGLESContextsAllowed;
1857                if (LOG_SURFACE) {
1858                    Log.w(TAG, "checkGLDriver renderer = \"" + renderer + "\" multipleContextsAllowed = "
1859                        + mMultipleGLESContextsAllowed
1860                        + " mLimitedGLESContexts = " + mLimitedGLESContexts);
1861                }
1862                mGLESDriverCheckComplete = true;
1863            }
1864        }
1865
1866        private void checkGLESVersion() {
1867            if (! mGLESVersionCheckComplete) {
1868                mGLESVersion = SystemProperties.getInt(
1869                        "ro.opengles.version",
1870                        ConfigurationInfo.GL_ES_VERSION_UNDEFINED);
1871                if (mGLESVersion >= kGLES_20) {
1872                    mMultipleGLESContextsAllowed = true;
1873                }
1874                if (LOG_SURFACE) {
1875                    Log.w(TAG, "checkGLESVersion mGLESVersion =" +
1876                            " " + mGLESVersion + " mMultipleGLESContextsAllowed = " + mMultipleGLESContextsAllowed);
1877                }
1878                mGLESVersionCheckComplete = true;
1879            }
1880        }
1881
1882        /**
1883         * This check was required for some pre-Android-3.0 hardware. Android 3.0 provides
1884         * support for hardware-accelerated views, therefore multiple EGL contexts are
1885         * supported on all Android 3.0+ EGL drivers.
1886         */
1887        private boolean mGLESVersionCheckComplete;
1888        private int mGLESVersion;
1889        private boolean mGLESDriverCheckComplete;
1890        private boolean mMultipleGLESContextsAllowed;
1891        private boolean mLimitedGLESContexts;
1892        private static final int kGLES_20 = 0x20000;
1893        private static final String kMSM7K_RENDERER_PREFIX =
1894            "Q3Dimension MSM7500 ";
1895        private GLThread mEglOwner;
1896    }
1897
1898    private static final GLThreadManager sGLThreadManager = new GLThreadManager();
1899
1900    private final WeakReference<GLSurfaceView> mThisWeakRef =
1901            new WeakReference<GLSurfaceView>(this);
1902    private GLThread mGLThread;
1903    private Renderer mRenderer;
1904    private boolean mDetached;
1905    private EGLConfigChooser mEGLConfigChooser;
1906    private EGLContextFactory mEGLContextFactory;
1907    private EGLWindowSurfaceFactory mEGLWindowSurfaceFactory;
1908    private GLWrapper mGLWrapper;
1909    private int mDebugFlags;
1910    private int mEGLContextClientVersion;
1911    private boolean mPreserveEGLContextOnPause;
1912}
1913