GLSurfaceView.java revision db6c78b5bdf264abe8f6de97f67ca5e90fb6a05a
1/*
2 * Copyright (C) 2008 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.opengl;
18
19import java.io.Writer;
20import java.lang.ref.WeakReference;
21import java.util.ArrayList;
22
23import javax.microedition.khronos.egl.EGL10;
24import javax.microedition.khronos.egl.EGL11;
25import javax.microedition.khronos.egl.EGLConfig;
26import javax.microedition.khronos.egl.EGLContext;
27import javax.microedition.khronos.egl.EGLDisplay;
28import javax.microedition.khronos.egl.EGLSurface;
29import javax.microedition.khronos.opengles.GL;
30import javax.microedition.khronos.opengles.GL10;
31
32import android.content.Context;
33import android.content.pm.ConfigurationInfo;
34import android.os.SystemProperties;
35import android.util.AttributeSet;
36import android.util.Log;
37import android.view.SurfaceHolder;
38import android.view.SurfaceView;
39
40/**
41 * An implementation of SurfaceView that uses the dedicated surface for
42 * displaying OpenGL rendering.
43 * <p>
44 * A GLSurfaceView provides the following features:
45 * <p>
46 * <ul>
47 * <li>Manages a surface, which is a special piece of memory that can be
48 * composited into the Android view system.
49 * <li>Manages an EGL display, which enables OpenGL to render into a surface.
50 * <li>Accepts a user-provided Renderer object that does the actual rendering.
51 * <li>Renders on a dedicated thread to decouple rendering performance from the
52 * UI thread.
53 * <li>Supports both on-demand and continuous rendering.
54 * <li>Optionally wraps, traces, and/or error-checks the renderer's OpenGL calls.
55 * </ul>
56 *
57 * <div class="special reference">
58 * <h3>Developer Guides</h3>
59 * <p>For more information about how to use OpenGL, read the
60 * <a href="{@docRoot}guide/topics/graphics/opengl.html">OpenGL</a> developer guide.</p>
61 * </div>
62 *
63 * <h3>Using GLSurfaceView</h3>
64 * <p>
65 * Typically you use GLSurfaceView by subclassing it and overriding one or more of the
66 * View system input event methods. If your application does not need to override event
67 * methods then GLSurfaceView can be used as-is. For the most part
68 * GLSurfaceView behavior is customized by calling "set" methods rather than by subclassing.
69 * For example, unlike a regular View, drawing is delegated to a separate Renderer object which
70 * is registered with the GLSurfaceView
71 * using the {@link #setRenderer(Renderer)} call.
72 * <p>
73 * <h3>Initializing GLSurfaceView</h3>
74 * All you have to do to initialize a GLSurfaceView is call {@link #setRenderer(Renderer)}.
75 * However, if desired, you can modify the default behavior of GLSurfaceView by calling one or
76 * more of these methods before calling setRenderer:
77 * <ul>
78 * <li>{@link #setDebugFlags(int)}
79 * <li>{@link #setEGLConfigChooser(boolean)}
80 * <li>{@link #setEGLConfigChooser(EGLConfigChooser)}
81 * <li>{@link #setEGLConfigChooser(int, int, int, int, int, int)}
82 * <li>{@link #setGLWrapper(GLWrapper)}
83 * </ul>
84 * <p>
85 * <h4>Specifying the android.view.Surface</h4>
86 * By default GLSurfaceView will create a PixelFormat.RGB_565 format surface. If a translucent
87 * surface is required, call getHolder().setFormat(PixelFormat.TRANSLUCENT).
88 * The exact format of a TRANSLUCENT surface is device dependent, but it will be
89 * a 32-bit-per-pixel surface with 8 bits per component.
90 * <p>
91 * <h4>Choosing an EGL Configuration</h4>
92 * A given Android device may support multiple EGLConfig rendering configurations.
93 * The available configurations may differ in how may channels of data are present, as
94 * well as how many bits are allocated to each channel. Therefore, the first thing
95 * GLSurfaceView has to do when starting to render is choose what EGLConfig to use.
96 * <p>
97 * By default GLSurfaceView chooses a EGLConfig that has an RGB_565 pixel format,
98 * with at least a 16-bit depth buffer and no stencil.
99 * <p>
100 * If you would prefer a different EGLConfig
101 * you can override the default behavior by calling one of the
102 * setEGLConfigChooser methods.
103 * <p>
104 * <h4>Debug Behavior</h4>
105 * You can optionally modify the behavior of GLSurfaceView by calling
106 * one or more of the debugging methods {@link #setDebugFlags(int)},
107 * and {@link #setGLWrapper}. These methods may be called before and/or after setRenderer, but
108 * typically they are called before setRenderer so that they take effect immediately.
109 * <p>
110 * <h4>Setting a Renderer</h4>
111 * Finally, you must call {@link #setRenderer} to register a {@link Renderer}.
112 * The renderer is
113 * responsible for doing the actual OpenGL rendering.
114 * <p>
115 * <h3>Rendering Mode</h3>
116 * Once the renderer is set, you can control whether the renderer draws
117 * continuously or on-demand by calling
118 * {@link #setRenderMode}. The default is continuous rendering.
119 * <p>
120 * <h3>Activity Life-cycle</h3>
121 * A GLSurfaceView must be notified when the activity is paused and resumed. GLSurfaceView clients
122 * are required to call {@link #onPause()} when the activity pauses and
123 * {@link #onResume()} when the activity resumes. These calls allow GLSurfaceView to
124 * pause and resume the rendering thread, and also allow GLSurfaceView to release and recreate
125 * the OpenGL display.
126 * <p>
127 * <h3>Handling events</h3>
128 * <p>
129 * To handle an event you will typically subclass GLSurfaceView and override the
130 * appropriate method, just as you would with any other View. However, when handling
131 * the event, you may need to communicate with the Renderer object
132 * that's running in the rendering thread. You can do this using any
133 * standard Java cross-thread communication mechanism. In addition,
134 * one relatively easy way to communicate with your renderer is
135 * to call
136 * {@link #queueEvent(Runnable)}. For example:
137 * <pre class="prettyprint">
138 * class MyGLSurfaceView extends GLSurfaceView {
139 *
140 *     private MyRenderer mMyRenderer;
141 *
142 *     public void start() {
143 *         mMyRenderer = ...;
144 *         setRenderer(mMyRenderer);
145 *     }
146 *
147 *     public boolean onKeyDown(int keyCode, KeyEvent event) {
148 *         if (keyCode == KeyEvent.KEYCODE_DPAD_CENTER) {
149 *             queueEvent(new Runnable() {
150 *                 // This method will be called on the rendering
151 *                 // thread:
152 *                 public void run() {
153 *                     mMyRenderer.handleDpadCenter();
154 *                 }});
155 *             return true;
156 *         }
157 *         return super.onKeyDown(keyCode, event);
158 *     }
159 * }
160 * </pre>
161 *
162 */
163public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback {
164    private final static String TAG = "GLSurfaceView";
165    private final static boolean LOG_ATTACH_DETACH = false;
166    private final static boolean LOG_THREADS = false;
167    private final static boolean LOG_PAUSE_RESUME = false;
168    private final static boolean LOG_SURFACE = false;
169    private final static boolean LOG_RENDERER = false;
170    private final static boolean LOG_RENDERER_DRAW_FRAME = false;
171    private final static boolean LOG_EGL = false;
172    /**
173     * The renderer only renders
174     * when the surface is created, or when {@link #requestRender} is called.
175     *
176     * @see #getRenderMode()
177     * @see #setRenderMode(int)
178     * @see #requestRender()
179     */
180    public final static int RENDERMODE_WHEN_DIRTY = 0;
181    /**
182     * The renderer is called
183     * continuously to re-render the scene.
184     *
185     * @see #getRenderMode()
186     * @see #setRenderMode(int)
187     */
188    public final static int RENDERMODE_CONTINUOUSLY = 1;
189
190    /**
191     * Check glError() after every GL call and throw an exception if glError indicates
192     * that an error has occurred. This can be used to help track down which OpenGL ES call
193     * is causing an error.
194     *
195     * @see #getDebugFlags
196     * @see #setDebugFlags
197     */
198    public final static int DEBUG_CHECK_GL_ERROR = 1;
199
200    /**
201     * Log GL calls to the system log at "verbose" level with tag "GLSurfaceView".
202     *
203     * @see #getDebugFlags
204     * @see #setDebugFlags
205     */
206    public final static int DEBUG_LOG_GL_CALLS = 2;
207
208    /**
209     * Standard View constructor. In order to render something, you
210     * must call {@link #setRenderer} to register a renderer.
211     */
212    public GLSurfaceView(Context context) {
213        super(context);
214        init();
215    }
216
217    /**
218     * Standard View constructor. In order to render something, you
219     * must call {@link #setRenderer} to register a renderer.
220     */
221    public GLSurfaceView(Context context, AttributeSet attrs) {
222        super(context, attrs);
223        init();
224    }
225
226    @Override
227    protected void finalize() throws Throwable {
228        try {
229            if (mGLThread != null) {
230                // GLThread may still be running if this view was never
231                // attached to a window.
232                mGLThread.requestExitAndWait();
233            }
234        } finally {
235            super.finalize();
236        }
237    }
238
239    private void init() {
240        // Install a SurfaceHolder.Callback so we get notified when the
241        // underlying surface is created and destroyed
242        SurfaceHolder holder = getHolder();
243        holder.addCallback(this);
244        // setFormat is done by SurfaceView in SDK 2.3 and newer. Uncomment
245        // this statement if back-porting to 2.2 or older:
246        // holder.setFormat(PixelFormat.RGB_565);
247        //
248        // setType is not needed for SDK 2.0 or newer. Uncomment this
249        // statement if back-porting this code to older SDKs.
250        // holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
251    }
252
253    /**
254     * Set the glWrapper. If the glWrapper is not null, its
255     * {@link GLWrapper#wrap(GL)} method is called
256     * whenever a surface is created. A GLWrapper can be used to wrap
257     * the GL object that's passed to the renderer. Wrapping a GL
258     * object enables examining and modifying the behavior of the
259     * GL calls made by the renderer.
260     * <p>
261     * Wrapping is typically used for debugging purposes.
262     * <p>
263     * The default value is null.
264     * @param glWrapper the new GLWrapper
265     */
266    public void setGLWrapper(GLWrapper glWrapper) {
267        mGLWrapper = glWrapper;
268    }
269
270    /**
271     * Set the debug flags to a new value. The value is
272     * constructed by OR-together zero or more
273     * of the DEBUG_CHECK_* constants. The debug flags take effect
274     * whenever a surface is created. The default value is zero.
275     * @param debugFlags the new debug flags
276     * @see #DEBUG_CHECK_GL_ERROR
277     * @see #DEBUG_LOG_GL_CALLS
278     */
279    public void setDebugFlags(int debugFlags) {
280        mDebugFlags = debugFlags;
281    }
282
283    /**
284     * Get the current value of the debug flags.
285     * @return the current value of the debug flags.
286     */
287    public int getDebugFlags() {
288        return mDebugFlags;
289    }
290
291    /**
292     * Control whether the EGL context is preserved when the GLSurfaceView is paused and
293     * resumed.
294     * <p>
295     * If set to true, then the EGL context may be preserved when the GLSurfaceView is paused.
296     * Whether the EGL context is actually preserved or not depends upon whether the
297     * Android device that the program is running on can support an arbitrary number of EGL
298     * contexts or not. Devices that can only support a limited number of EGL contexts must
299     * release the  EGL context in order to allow multiple applications to share the GPU.
300     * <p>
301     * If set to false, the EGL context will be released when the GLSurfaceView is paused,
302     * and recreated when the GLSurfaceView is resumed.
303     * <p>
304     *
305     * The default is false.
306     *
307     * @param preserveOnPause preserve the EGL context when paused
308     */
309    public void setPreserveEGLContextOnPause(boolean preserveOnPause) {
310        mPreserveEGLContextOnPause = preserveOnPause;
311    }
312
313    /**
314     * @return true if the EGL context will be preserved when paused
315     */
316    public boolean getPreserveEGLContextOnPause() {
317        return mPreserveEGLContextOnPause;
318    }
319
320    /**
321     * Set the renderer associated with this view. Also starts the thread that
322     * will call the renderer, which in turn causes the rendering to start.
323     * <p>This method should be called once and only once in the life-cycle of
324     * a GLSurfaceView.
325     * <p>The following GLSurfaceView methods can only be called <em>before</em>
326     * setRenderer is called:
327     * <ul>
328     * <li>{@link #setEGLConfigChooser(boolean)}
329     * <li>{@link #setEGLConfigChooser(EGLConfigChooser)}
330     * <li>{@link #setEGLConfigChooser(int, int, int, int, int, int)}
331     * </ul>
332     * <p>
333     * The following GLSurfaceView methods can only be called <em>after</em>
334     * setRenderer is called:
335     * <ul>
336     * <li>{@link #getRenderMode()}
337     * <li>{@link #onPause()}
338     * <li>{@link #onResume()}
339     * <li>{@link #queueEvent(Runnable)}
340     * <li>{@link #requestRender()}
341     * <li>{@link #setRenderMode(int)}
342     * </ul>
343     *
344     * @param renderer the renderer to use to perform OpenGL drawing.
345     */
346    public void setRenderer(Renderer renderer) {
347        checkRenderThreadState();
348        if (mEGLConfigChooser == null) {
349            mEGLConfigChooser = new SimpleEGLConfigChooser(true);
350        }
351        if (mEGLContextFactory == null) {
352            mEGLContextFactory = new DefaultContextFactory();
353        }
354        if (mEGLWindowSurfaceFactory == null) {
355            mEGLWindowSurfaceFactory = new DefaultWindowSurfaceFactory();
356        }
357        mRenderer = renderer;
358        mGLThread = new GLThread(mThisWeakRef);
359        mGLThread.start();
360    }
361
362    /**
363     * Install a custom EGLContextFactory.
364     * <p>If this method is
365     * called, it must be called before {@link #setRenderer(Renderer)}
366     * is called.
367     * <p>
368     * If this method is not called, then by default
369     * a context will be created with no shared context and
370     * with a null attribute list.
371     */
372    public void setEGLContextFactory(EGLContextFactory factory) {
373        checkRenderThreadState();
374        mEGLContextFactory = factory;
375    }
376
377    /**
378     * Install a custom EGLWindowSurfaceFactory.
379     * <p>If this method is
380     * called, it must be called before {@link #setRenderer(Renderer)}
381     * is called.
382     * <p>
383     * If this method is not called, then by default
384     * a window surface will be created with a null attribute list.
385     */
386    public void setEGLWindowSurfaceFactory(EGLWindowSurfaceFactory factory) {
387        checkRenderThreadState();
388        mEGLWindowSurfaceFactory = factory;
389    }
390
391    /**
392     * Install a custom EGLConfigChooser.
393     * <p>If this method is
394     * called, it must be called before {@link #setRenderer(Renderer)}
395     * is called.
396     * <p>
397     * If no setEGLConfigChooser method is called, then by default the
398     * view will choose an EGLConfig that is compatible with the current
399     * android.view.Surface, with a depth buffer depth of
400     * at least 16 bits.
401     * @param configChooser
402     */
403    public void setEGLConfigChooser(EGLConfigChooser configChooser) {
404        checkRenderThreadState();
405        mEGLConfigChooser = configChooser;
406    }
407
408    /**
409     * Install a config chooser which will choose a config
410     * as close to 16-bit RGB as possible, with or without an optional depth
411     * buffer as close to 16-bits as possible.
412     * <p>If this method is
413     * called, it must be called before {@link #setRenderer(Renderer)}
414     * is called.
415     * <p>
416     * If no setEGLConfigChooser method is called, then by default the
417     * view will choose an RGB_565 surface with a depth buffer depth of
418     * at least 16 bits.
419     *
420     * @param needDepth
421     */
422    public void setEGLConfigChooser(boolean needDepth) {
423        setEGLConfigChooser(new SimpleEGLConfigChooser(needDepth));
424    }
425
426    /**
427     * Install a config chooser which will choose a config
428     * with at least the specified depthSize and stencilSize,
429     * and exactly the specified redSize, greenSize, blueSize and alphaSize.
430     * <p>If this method is
431     * called, it must be called before {@link #setRenderer(Renderer)}
432     * is called.
433     * <p>
434     * If no setEGLConfigChooser method is called, then by default the
435     * view will choose an RGB_565 surface with a depth buffer depth of
436     * at least 16 bits.
437     *
438     */
439    public void setEGLConfigChooser(int redSize, int greenSize, int blueSize,
440            int alphaSize, int depthSize, int stencilSize) {
441        setEGLConfigChooser(new ComponentSizeChooser(redSize, greenSize,
442                blueSize, alphaSize, depthSize, stencilSize));
443    }
444
445    /**
446     * Inform the default EGLContextFactory and default EGLConfigChooser
447     * which EGLContext client version to pick.
448     * <p>Use this method to create an OpenGL ES 2.0-compatible context.
449     * Example:
450     * <pre class="prettyprint">
451     *     public MyView(Context context) {
452     *         super(context);
453     *         setEGLContextClientVersion(2); // Pick an OpenGL ES 2.0 context.
454     *         setRenderer(new MyRenderer());
455     *     }
456     * </pre>
457     * <p>Note: Activities which require OpenGL ES 2.0 should indicate this by
458     * setting @lt;uses-feature android:glEsVersion="0x00020000" /> in the activity's
459     * AndroidManifest.xml file.
460     * <p>If this method is called, it must be called before {@link #setRenderer(Renderer)}
461     * is called.
462     * <p>This method only affects the behavior of the default EGLContexFactory and the
463     * default EGLConfigChooser. If
464     * {@link #setEGLContextFactory(EGLContextFactory)} has been called, then the supplied
465     * EGLContextFactory is responsible for creating an OpenGL ES 2.0-compatible context.
466     * If
467     * {@link #setEGLConfigChooser(EGLConfigChooser)} has been called, then the supplied
468     * EGLConfigChooser is responsible for choosing an OpenGL ES 2.0-compatible config.
469     * @param version The EGLContext client version to choose. Use 2 for OpenGL ES 2.0
470     */
471    public void setEGLContextClientVersion(int version) {
472        checkRenderThreadState();
473        mEGLContextClientVersion = version;
474    }
475
476    /**
477     * Set the rendering mode. When renderMode is
478     * RENDERMODE_CONTINUOUSLY, the renderer is called
479     * repeatedly to re-render the scene. When renderMode
480     * is RENDERMODE_WHEN_DIRTY, the renderer only rendered when the surface
481     * is created, or when {@link #requestRender} is called. Defaults to RENDERMODE_CONTINUOUSLY.
482     * <p>
483     * Using RENDERMODE_WHEN_DIRTY can improve battery life and overall system performance
484     * by allowing the GPU and CPU to idle when the view does not need to be updated.
485     * <p>
486     * This method can only be called after {@link #setRenderer(Renderer)}
487     *
488     * @param renderMode one of the RENDERMODE_X constants
489     * @see #RENDERMODE_CONTINUOUSLY
490     * @see #RENDERMODE_WHEN_DIRTY
491     */
492    public void setRenderMode(int renderMode) {
493        mGLThread.setRenderMode(renderMode);
494    }
495
496    /**
497     * Get the current rendering mode. May be called
498     * from any thread. Must not be called before a renderer has been set.
499     * @return the current rendering mode.
500     * @see #RENDERMODE_CONTINUOUSLY
501     * @see #RENDERMODE_WHEN_DIRTY
502     */
503    public int getRenderMode() {
504        return mGLThread.getRenderMode();
505    }
506
507    /**
508     * Request that the renderer render a frame.
509     * This method is typically used when the render mode has been set to
510     * {@link #RENDERMODE_WHEN_DIRTY}, so that frames are only rendered on demand.
511     * May be called
512     * from any thread. Must not be called before a renderer has been set.
513     */
514    public void requestRender() {
515        mGLThread.requestRender();
516    }
517
518    /**
519     * This method is part of the SurfaceHolder.Callback interface, and is
520     * not normally called or subclassed by clients of GLSurfaceView.
521     */
522    public void surfaceCreated(SurfaceHolder holder) {
523        mGLThread.surfaceCreated();
524    }
525
526    /**
527     * This method is part of the SurfaceHolder.Callback interface, and is
528     * not normally called or subclassed by clients of GLSurfaceView.
529     */
530    public void surfaceDestroyed(SurfaceHolder holder) {
531        // Surface will be destroyed when we return
532        mGLThread.surfaceDestroyed();
533    }
534
535    /**
536     * This method is part of the SurfaceHolder.Callback interface, and is
537     * not normally called or subclassed by clients of GLSurfaceView.
538     */
539    public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
540        mGLThread.onWindowResize(w, h);
541    }
542
543    /**
544     * Inform the view that the activity is paused. The owner of this view must
545     * call this method when the activity is paused. Calling this method will
546     * pause the rendering thread.
547     * Must not be called before a renderer has been set.
548     */
549    public void onPause() {
550        mGLThread.onPause();
551    }
552
553    /**
554     * Inform the view that the activity is resumed. The owner of this view must
555     * call this method when the activity is resumed. Calling this method will
556     * recreate the OpenGL display and resume the rendering
557     * thread.
558     * Must not be called before a renderer has been set.
559     */
560    public void onResume() {
561        mGLThread.onResume();
562    }
563
564    /**
565     * Queue a runnable to be run on the GL rendering thread. This can be used
566     * to communicate with the Renderer on the rendering thread.
567     * Must not be called before a renderer has been set.
568     * @param r the runnable to be run on the GL rendering thread.
569     */
570    public void queueEvent(Runnable r) {
571        mGLThread.queueEvent(r);
572    }
573
574    /**
575     * This method is used as part of the View class and is not normally
576     * called or subclassed by clients of GLSurfaceView.
577     */
578    @Override
579    protected void onAttachedToWindow() {
580        super.onAttachedToWindow();
581        if (LOG_ATTACH_DETACH) {
582            Log.d(TAG, "onAttachedToWindow reattach =" + mDetached);
583        }
584        if (mDetached && (mRenderer != null)) {
585            int renderMode = RENDERMODE_CONTINUOUSLY;
586            if (mGLThread != null) {
587                renderMode = mGLThread.getRenderMode();
588            }
589            mGLThread = new GLThread(mThisWeakRef);
590            if (renderMode != RENDERMODE_CONTINUOUSLY) {
591                mGLThread.setRenderMode(renderMode);
592            }
593            mGLThread.start();
594        }
595        mDetached = false;
596    }
597
598    /**
599     * This method is used as part of the View class and is not normally
600     * called or subclassed by clients of GLSurfaceView.
601     * Must not be called before a renderer has been set.
602     */
603    @Override
604    protected void onDetachedFromWindow() {
605        if (LOG_ATTACH_DETACH) {
606            Log.d(TAG, "onDetachedFromWindow");
607        }
608        if (mGLThread != null) {
609            mGLThread.requestExitAndWait();
610        }
611        mDetached = true;
612        super.onDetachedFromWindow();
613    }
614
615    // ----------------------------------------------------------------------
616
617    /**
618     * An interface used to wrap a GL interface.
619     * <p>Typically
620     * used for implementing debugging and tracing on top of the default
621     * GL interface. You would typically use this by creating your own class
622     * that implemented all the GL methods by delegating to another GL instance.
623     * Then you could add your own behavior before or after calling the
624     * delegate. All the GLWrapper would do was instantiate and return the
625     * wrapper GL instance:
626     * <pre class="prettyprint">
627     * class MyGLWrapper implements GLWrapper {
628     *     GL wrap(GL gl) {
629     *         return new MyGLImplementation(gl);
630     *     }
631     *     static class MyGLImplementation implements GL,GL10,GL11,... {
632     *         ...
633     *     }
634     * }
635     * </pre>
636     * @see #setGLWrapper(GLWrapper)
637     */
638    public interface GLWrapper {
639        /**
640         * Wraps a gl interface in another gl interface.
641         * @param gl a GL interface that is to be wrapped.
642         * @return either the input argument or another GL object that wraps the input argument.
643         */
644        GL wrap(GL gl);
645    }
646
647    /**
648     * A generic renderer interface.
649     * <p>
650     * The renderer is responsible for making OpenGL calls to render a frame.
651     * <p>
652     * GLSurfaceView clients typically create their own classes that implement
653     * this interface, and then call {@link GLSurfaceView#setRenderer} to
654     * register the renderer with the GLSurfaceView.
655     * <p>
656     *
657     * <div class="special reference">
658     * <h3>Developer Guides</h3>
659     * <p>For more information about how to use OpenGL, read the
660     * <a href="{@docRoot}guide/topics/graphics/opengl.html">OpenGL</a> developer guide.</p>
661     * </div>
662     *
663     * <h3>Threading</h3>
664     * The renderer will be called on a separate thread, so that rendering
665     * performance is decoupled from the UI thread. Clients typically need to
666     * communicate with the renderer from the UI thread, because that's where
667     * input events are received. Clients can communicate using any of the
668     * standard Java techniques for cross-thread communication, or they can
669     * use the {@link GLSurfaceView#queueEvent(Runnable)} convenience method.
670     * <p>
671     * <h3>EGL Context Lost</h3>
672     * There are situations where the EGL rendering context will be lost. This
673     * typically happens when device wakes up after going to sleep. When
674     * the EGL context is lost, all OpenGL resources (such as textures) that are
675     * associated with that context will be automatically deleted. In order to
676     * keep rendering correctly, a renderer must recreate any lost resources
677     * that it still needs. The {@link #onSurfaceCreated(GL10, EGLConfig)} method
678     * is a convenient place to do this.
679     *
680     *
681     * @see #setRenderer(Renderer)
682     */
683    public interface Renderer {
684        /**
685         * Called when the surface is created or recreated.
686         * <p>
687         * Called when the rendering thread
688         * starts and whenever the EGL context is lost. The EGL context will typically
689         * be lost when the Android device awakes after going to sleep.
690         * <p>
691         * Since this method is called at the beginning of rendering, as well as
692         * every time the EGL context is lost, this method is a convenient place to put
693         * code to create resources that need to be created when the rendering
694         * starts, and that need to be recreated when the EGL context is lost.
695         * Textures are an example of a resource that you might want to create
696         * here.
697         * <p>
698         * Note that when the EGL context is lost, all OpenGL resources associated
699         * with that context will be automatically deleted. You do not need to call
700         * the corresponding "glDelete" methods such as glDeleteTextures to
701         * manually delete these lost resources.
702         * <p>
703         * @param gl the GL interface. Use <code>instanceof</code> to
704         * test if the interface supports GL11 or higher interfaces.
705         * @param config the EGLConfig of the created surface. Can be used
706         * to create matching pbuffers.
707         */
708        void onSurfaceCreated(GL10 gl, EGLConfig config);
709
710        /**
711         * Called when the surface changed size.
712         * <p>
713         * Called after the surface is created and whenever
714         * the OpenGL ES surface size changes.
715         * <p>
716         * Typically you will set your viewport here. If your camera
717         * is fixed then you could also set your projection matrix here:
718         * <pre class="prettyprint">
719         * void onSurfaceChanged(GL10 gl, int width, int height) {
720         *     gl.glViewport(0, 0, width, height);
721         *     // for a fixed camera, set the projection too
722         *     float ratio = (float) width / height;
723         *     gl.glMatrixMode(GL10.GL_PROJECTION);
724         *     gl.glLoadIdentity();
725         *     gl.glFrustumf(-ratio, ratio, -1, 1, 1, 10);
726         * }
727         * </pre>
728         * @param gl the GL interface. Use <code>instanceof</code> to
729         * test if the interface supports GL11 or higher interfaces.
730         * @param width
731         * @param height
732         */
733        void onSurfaceChanged(GL10 gl, int width, int height);
734
735        /**
736         * Called to draw the current frame.
737         * <p>
738         * This method is responsible for drawing the current frame.
739         * <p>
740         * The implementation of this method typically looks like this:
741         * <pre class="prettyprint">
742         * void onDrawFrame(GL10 gl) {
743         *     gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
744         *     //... other gl calls to render the scene ...
745         * }
746         * </pre>
747         * @param gl the GL interface. Use <code>instanceof</code> to
748         * test if the interface supports GL11 or higher interfaces.
749         */
750        void onDrawFrame(GL10 gl);
751    }
752
753    /**
754     * An interface for customizing the eglCreateContext and eglDestroyContext calls.
755     * <p>
756     * This interface must be implemented by clients wishing to call
757     * {@link GLSurfaceView#setEGLContextFactory(EGLContextFactory)}
758     */
759    public interface EGLContextFactory {
760        EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig);
761        void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context);
762    }
763
764    private class DefaultContextFactory implements EGLContextFactory {
765        private int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
766
767        public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig config) {
768            int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, mEGLContextClientVersion,
769                    EGL10.EGL_NONE };
770
771            return egl.eglCreateContext(display, config, EGL10.EGL_NO_CONTEXT,
772                    mEGLContextClientVersion != 0 ? attrib_list : null);
773        }
774
775        public void destroyContext(EGL10 egl, EGLDisplay display,
776                EGLContext context) {
777            if (!egl.eglDestroyContext(display, context)) {
778                Log.e("DefaultContextFactory", "display:" + display + " context: " + context);
779                if (LOG_THREADS) {
780                    Log.i("DefaultContextFactory", "tid=" + Thread.currentThread().getId());
781                }
782                throw new RuntimeException("eglDestroyContext failed: "
783                        + EGLLogWrapper.getErrorString(egl.eglGetError()));
784            }
785        }
786    }
787
788    /**
789     * An interface for customizing the eglCreateWindowSurface and eglDestroySurface calls.
790     * <p>
791     * This interface must be implemented by clients wishing to call
792     * {@link GLSurfaceView#setEGLWindowSurfaceFactory(EGLWindowSurfaceFactory)}
793     */
794    public interface EGLWindowSurfaceFactory {
795        /**
796         *  @return null if the surface cannot be constructed.
797         */
798        EGLSurface createWindowSurface(EGL10 egl, EGLDisplay display, EGLConfig config,
799                Object nativeWindow);
800        void destroySurface(EGL10 egl, EGLDisplay display, EGLSurface surface);
801    }
802
803    private static class DefaultWindowSurfaceFactory implements EGLWindowSurfaceFactory {
804
805        public EGLSurface createWindowSurface(EGL10 egl, EGLDisplay display,
806                EGLConfig config, Object nativeWindow) {
807            EGLSurface result = null;
808            try {
809                result = egl.eglCreateWindowSurface(display, config, nativeWindow, null);
810            } catch (IllegalArgumentException e) {
811                // This exception indicates that the surface flinger surface
812                // is not valid. This can happen if the surface flinger surface has
813                // been torn down, but the application has not yet been
814                // notified via SurfaceHolder.Callback.surfaceDestroyed.
815                // In theory the application should be notified first,
816                // but in practice sometimes it is not. See b/4588890
817                Log.e(TAG, "eglCreateWindowSurface", e);
818            }
819            return result;
820        }
821
822        public void destroySurface(EGL10 egl, EGLDisplay display,
823                EGLSurface surface) {
824            egl.eglDestroySurface(display, surface);
825        }
826    }
827
828    /**
829     * An interface for choosing an EGLConfig configuration from a list of
830     * potential configurations.
831     * <p>
832     * This interface must be implemented by clients wishing to call
833     * {@link GLSurfaceView#setEGLConfigChooser(EGLConfigChooser)}
834     */
835    public interface EGLConfigChooser {
836        /**
837         * Choose a configuration from the list. Implementors typically
838         * implement this method by calling
839         * {@link EGL10#eglChooseConfig} and iterating through the results. Please consult the
840         * EGL specification available from The Khronos Group to learn how to call eglChooseConfig.
841         * @param egl the EGL10 for the current display.
842         * @param display the current display.
843         * @return the chosen configuration.
844         */
845        EGLConfig chooseConfig(EGL10 egl, EGLDisplay display);
846    }
847
848    private abstract class BaseConfigChooser
849            implements EGLConfigChooser {
850        public BaseConfigChooser(int[] configSpec) {
851            mConfigSpec = filterConfigSpec(configSpec);
852        }
853
854        public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
855            int[] num_config = new int[1];
856            if (!egl.eglChooseConfig(display, mConfigSpec, null, 0,
857                    num_config)) {
858                throw new IllegalArgumentException("eglChooseConfig failed");
859            }
860
861            int numConfigs = num_config[0];
862
863            if (numConfigs <= 0) {
864                throw new IllegalArgumentException(
865                        "No configs match configSpec");
866            }
867
868            EGLConfig[] configs = new EGLConfig[numConfigs];
869            if (!egl.eglChooseConfig(display, mConfigSpec, configs, numConfigs,
870                    num_config)) {
871                throw new IllegalArgumentException("eglChooseConfig#2 failed");
872            }
873            EGLConfig config = chooseConfig(egl, display, configs);
874            if (config == null) {
875                throw new IllegalArgumentException("No config chosen");
876            }
877            return config;
878        }
879
880        abstract EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
881                EGLConfig[] configs);
882
883        protected int[] mConfigSpec;
884
885        private int[] filterConfigSpec(int[] configSpec) {
886            if (mEGLContextClientVersion != 2) {
887                return configSpec;
888            }
889            /* We know none of the subclasses define EGL_RENDERABLE_TYPE.
890             * And we know the configSpec is well formed.
891             */
892            int len = configSpec.length;
893            int[] newConfigSpec = new int[len + 2];
894            System.arraycopy(configSpec, 0, newConfigSpec, 0, len-1);
895            newConfigSpec[len-1] = EGL10.EGL_RENDERABLE_TYPE;
896            newConfigSpec[len] = 4; /* EGL_OPENGL_ES2_BIT */
897            newConfigSpec[len+1] = EGL10.EGL_NONE;
898            return newConfigSpec;
899        }
900    }
901
902    /**
903     * Choose a configuration with exactly the specified r,g,b,a sizes,
904     * and at least the specified depth and stencil sizes.
905     */
906    private class ComponentSizeChooser extends BaseConfigChooser {
907        public ComponentSizeChooser(int redSize, int greenSize, int blueSize,
908                int alphaSize, int depthSize, int stencilSize) {
909            super(new int[] {
910                    EGL10.EGL_RED_SIZE, redSize,
911                    EGL10.EGL_GREEN_SIZE, greenSize,
912                    EGL10.EGL_BLUE_SIZE, blueSize,
913                    EGL10.EGL_ALPHA_SIZE, alphaSize,
914                    EGL10.EGL_DEPTH_SIZE, depthSize,
915                    EGL10.EGL_STENCIL_SIZE, stencilSize,
916                    EGL10.EGL_NONE});
917            mValue = new int[1];
918            mRedSize = redSize;
919            mGreenSize = greenSize;
920            mBlueSize = blueSize;
921            mAlphaSize = alphaSize;
922            mDepthSize = depthSize;
923            mStencilSize = stencilSize;
924       }
925
926        @Override
927        public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
928                EGLConfig[] configs) {
929            for (EGLConfig config : configs) {
930                int d = findConfigAttrib(egl, display, config,
931                        EGL10.EGL_DEPTH_SIZE, 0);
932                int s = findConfigAttrib(egl, display, config,
933                        EGL10.EGL_STENCIL_SIZE, 0);
934                if ((d >= mDepthSize) && (s >= mStencilSize)) {
935                    int r = findConfigAttrib(egl, display, config,
936                            EGL10.EGL_RED_SIZE, 0);
937                    int g = findConfigAttrib(egl, display, config,
938                             EGL10.EGL_GREEN_SIZE, 0);
939                    int b = findConfigAttrib(egl, display, config,
940                              EGL10.EGL_BLUE_SIZE, 0);
941                    int a = findConfigAttrib(egl, display, config,
942                            EGL10.EGL_ALPHA_SIZE, 0);
943                    if ((r == mRedSize) && (g == mGreenSize)
944                            && (b == mBlueSize) && (a == mAlphaSize)) {
945                        return config;
946                    }
947                }
948            }
949            return null;
950        }
951
952        private int findConfigAttrib(EGL10 egl, EGLDisplay display,
953                EGLConfig config, int attribute, int defaultValue) {
954
955            if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) {
956                return mValue[0];
957            }
958            return defaultValue;
959        }
960
961        private int[] mValue;
962        // Subclasses can adjust these values:
963        protected int mRedSize;
964        protected int mGreenSize;
965        protected int mBlueSize;
966        protected int mAlphaSize;
967        protected int mDepthSize;
968        protected int mStencilSize;
969        }
970
971    /**
972     * This class will choose a RGB_565 surface with
973     * or without a depth buffer.
974     *
975     */
976    private class SimpleEGLConfigChooser extends ComponentSizeChooser {
977        public SimpleEGLConfigChooser(boolean withDepthBuffer) {
978            super(5, 6, 5, 0, withDepthBuffer ? 16 : 0, 0);
979        }
980    }
981
982    /**
983     * An EGL helper class.
984     */
985
986    private static class EglHelper {
987        public EglHelper(WeakReference<GLSurfaceView> glSurfaceViewWeakRef) {
988            mGLSurfaceViewWeakRef = glSurfaceViewWeakRef;
989        }
990
991        /**
992         * Initialize EGL for a given configuration spec.
993         * @param configSpec
994         */
995        public void start() {
996            if (LOG_EGL) {
997                Log.w("EglHelper", "start() tid=" + Thread.currentThread().getId());
998            }
999            /*
1000             * Get an EGL instance
1001             */
1002            mEgl = (EGL10) EGLContext.getEGL();
1003
1004            /*
1005             * Get to the default display.
1006             */
1007            mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
1008
1009            if (mEglDisplay == EGL10.EGL_NO_DISPLAY) {
1010                throw new RuntimeException("eglGetDisplay failed");
1011            }
1012
1013            /*
1014             * We can now initialize EGL for that display
1015             */
1016            int[] version = new int[2];
1017            if(!mEgl.eglInitialize(mEglDisplay, version)) {
1018                throw new RuntimeException("eglInitialize failed");
1019            }
1020            GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1021            if (view == null) {
1022                mEglConfig = null;
1023                mEglContext = null;
1024            } else {
1025                mEglConfig = view.mEGLConfigChooser.chooseConfig(mEgl, mEglDisplay);
1026
1027                /*
1028                * Create an EGL context. We want to do this as rarely as we can, because an
1029                * EGL context is a somewhat heavy object.
1030                */
1031                mEglContext = view.mEGLContextFactory.createContext(mEgl, mEglDisplay, mEglConfig);
1032            }
1033            if (mEglContext == null || mEglContext == EGL10.EGL_NO_CONTEXT) {
1034                mEglContext = null;
1035                throwEglException("createContext");
1036            }
1037            if (LOG_EGL) {
1038                Log.w("EglHelper", "createContext " + mEglContext + " tid=" + Thread.currentThread().getId());
1039            }
1040
1041            mEglSurface = null;
1042        }
1043
1044        /**
1045         * Create an egl surface for the current SurfaceHolder surface. If a surface
1046         * already exists, destroy it before creating the new surface.
1047         *
1048         * @return true if the surface was created successfully.
1049         */
1050        public boolean createSurface() {
1051            if (LOG_EGL) {
1052                Log.w("EglHelper", "createSurface()  tid=" + Thread.currentThread().getId());
1053            }
1054            /*
1055             * Check preconditions.
1056             */
1057            if (mEgl == null) {
1058                throw new RuntimeException("egl not initialized");
1059            }
1060            if (mEglDisplay == null) {
1061                throw new RuntimeException("eglDisplay not initialized");
1062            }
1063            if (mEglConfig == null) {
1064                throw new RuntimeException("mEglConfig not initialized");
1065            }
1066
1067            /*
1068             *  The window size has changed, so we need to create a new
1069             *  surface.
1070             */
1071            destroySurfaceImp();
1072
1073            /*
1074             * Create an EGL surface we can render into.
1075             */
1076            GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1077            if (view != null) {
1078                mEglSurface = view.mEGLWindowSurfaceFactory.createWindowSurface(mEgl,
1079                        mEglDisplay, mEglConfig, view.getHolder());
1080            } else {
1081                mEglSurface = null;
1082            }
1083
1084            if (mEglSurface == null || mEglSurface == EGL10.EGL_NO_SURFACE) {
1085                int error = mEgl.eglGetError();
1086                if (error == EGL10.EGL_BAD_NATIVE_WINDOW) {
1087                    Log.e("EglHelper", "createWindowSurface returned EGL_BAD_NATIVE_WINDOW.");
1088                }
1089                return false;
1090            }
1091
1092            /*
1093             * Before we can issue GL commands, we need to make sure
1094             * the context is current and bound to a surface.
1095             */
1096            if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) {
1097                throwEglException("eglMakeCurrent");
1098            }
1099
1100            return true;
1101        }
1102
1103        /**
1104         * Create a GL object for the current EGL context.
1105         * @return
1106         */
1107        GL createGL() {
1108
1109            GL gl = mEglContext.getGL();
1110            GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1111            if (view != null) {
1112                if (view.mGLWrapper != null) {
1113                    gl = view.mGLWrapper.wrap(gl);
1114                }
1115
1116                if ((view.mDebugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS)) != 0) {
1117                    int configFlags = 0;
1118                    Writer log = null;
1119                    if ((view.mDebugFlags & DEBUG_CHECK_GL_ERROR) != 0) {
1120                        configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR;
1121                    }
1122                    if ((view.mDebugFlags & DEBUG_LOG_GL_CALLS) != 0) {
1123                        log = new LogWriter();
1124                    }
1125                    gl = GLDebugHelper.wrap(gl, configFlags, log);
1126                }
1127            }
1128            return gl;
1129        }
1130
1131        /**
1132         * Display the current render surface.
1133         * @return the EGL error code from eglSwapBuffers.
1134         */
1135        public int swap() {
1136            if (! mEgl.eglSwapBuffers(mEglDisplay, mEglSurface)) {
1137                return  mEgl.eglGetError();
1138            }
1139            return EGL10.EGL_SUCCESS;
1140        }
1141
1142        public void destroySurface() {
1143            if (LOG_EGL) {
1144                Log.w("EglHelper", "destroySurface()  tid=" + Thread.currentThread().getId());
1145            }
1146            destroySurfaceImp();
1147        }
1148
1149        private void destroySurfaceImp() {
1150            if (mEglSurface != null && mEglSurface != EGL10.EGL_NO_SURFACE) {
1151                mEgl.eglMakeCurrent(mEglDisplay, EGL10.EGL_NO_SURFACE,
1152                        EGL10.EGL_NO_SURFACE,
1153                        EGL10.EGL_NO_CONTEXT);
1154                GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1155                if (view != null) {
1156                    view.mEGLWindowSurfaceFactory.destroySurface(mEgl, mEglDisplay, mEglSurface);
1157                }
1158                mEglSurface = null;
1159            }
1160        }
1161
1162        public void finish() {
1163            if (LOG_EGL) {
1164                Log.w("EglHelper", "finish() tid=" + Thread.currentThread().getId());
1165            }
1166            if (mEglContext != null) {
1167                GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1168                if (view != null) {
1169                    view.mEGLContextFactory.destroyContext(mEgl, mEglDisplay, mEglContext);
1170                }
1171                mEglContext = null;
1172            }
1173            if (mEglDisplay != null) {
1174                mEgl.eglTerminate(mEglDisplay);
1175                mEglDisplay = null;
1176            }
1177        }
1178
1179        private void throwEglException(String function) {
1180            throwEglException(function, mEgl.eglGetError());
1181        }
1182
1183        private void throwEglException(String function, int error) {
1184            String message = function + " failed: " + EGLLogWrapper.getErrorString(error);
1185            if (LOG_THREADS) {
1186                Log.e("EglHelper", "throwEglException tid=" + Thread.currentThread().getId() + " " + message);
1187            }
1188            throw new RuntimeException(message);
1189        }
1190
1191        private WeakReference<GLSurfaceView> mGLSurfaceViewWeakRef;
1192        EGL10 mEgl;
1193        EGLDisplay mEglDisplay;
1194        EGLSurface mEglSurface;
1195        EGLConfig mEglConfig;
1196        EGLContext mEglContext;
1197
1198    }
1199
1200    /**
1201     * A generic GL Thread. Takes care of initializing EGL and GL. Delegates
1202     * to a Renderer instance to do the actual drawing. Can be configured to
1203     * render continuously or on request.
1204     *
1205     * All potentially blocking synchronization is done through the
1206     * sGLThreadManager object. This avoids multiple-lock ordering issues.
1207     *
1208     */
1209    static class GLThread extends Thread {
1210        GLThread(WeakReference<GLSurfaceView> glSurfaceViewWeakRef) {
1211            super();
1212            mWidth = 0;
1213            mHeight = 0;
1214            mRequestRender = true;
1215            mRenderMode = RENDERMODE_CONTINUOUSLY;
1216            mGLSurfaceViewWeakRef = glSurfaceViewWeakRef;
1217        }
1218
1219        @Override
1220        public void run() {
1221            setName("GLThread " + getId());
1222            if (LOG_THREADS) {
1223                Log.i("GLThread", "starting tid=" + getId());
1224            }
1225
1226            try {
1227                guardedRun();
1228            } catch (InterruptedException e) {
1229                // fall thru and exit normally
1230            } finally {
1231                sGLThreadManager.threadExiting(this);
1232            }
1233        }
1234
1235        /*
1236         * This private method should only be called inside a
1237         * synchronized(sGLThreadManager) block.
1238         */
1239        private void stopEglSurfaceLocked() {
1240            if (mHaveEglSurface) {
1241                mHaveEglSurface = false;
1242                mEglHelper.destroySurface();
1243            }
1244        }
1245
1246        /*
1247         * This private method should only be called inside a
1248         * synchronized(sGLThreadManager) block.
1249         */
1250        private void stopEglContextLocked() {
1251            if (mHaveEglContext) {
1252                mEglHelper.finish();
1253                mHaveEglContext = false;
1254                sGLThreadManager.releaseEglContextLocked(this);
1255            }
1256        }
1257        private void guardedRun() throws InterruptedException {
1258            mEglHelper = new EglHelper(mGLSurfaceViewWeakRef);
1259            mHaveEglContext = false;
1260            mHaveEglSurface = false;
1261            try {
1262                GL10 gl = null;
1263                boolean createEglContext = false;
1264                boolean createEglSurface = false;
1265                boolean createGlInterface = false;
1266                boolean lostEglContext = false;
1267                boolean sizeChanged = false;
1268                boolean wantRenderNotification = false;
1269                boolean doRenderNotification = false;
1270                boolean askedToReleaseEglContext = false;
1271                int w = 0;
1272                int h = 0;
1273                Runnable event = null;
1274
1275                while (true) {
1276                    synchronized (sGLThreadManager) {
1277                        while (true) {
1278                            if (mShouldExit) {
1279                                return;
1280                            }
1281
1282                            if (! mEventQueue.isEmpty()) {
1283                                event = mEventQueue.remove(0);
1284                                break;
1285                            }
1286
1287                            // Update the pause state.
1288                            if (mPaused != mRequestPaused) {
1289                                mPaused = mRequestPaused;
1290                                sGLThreadManager.notifyAll();
1291                                if (LOG_PAUSE_RESUME) {
1292                                    Log.i("GLThread", "mPaused is now " + mPaused + " tid=" + getId());
1293                                }
1294                            }
1295
1296                            // Do we need to give up the EGL context?
1297                            if (mShouldReleaseEglContext) {
1298                                if (LOG_SURFACE) {
1299                                    Log.i("GLThread", "releasing EGL context because asked to tid=" + getId());
1300                                }
1301                                stopEglSurfaceLocked();
1302                                stopEglContextLocked();
1303                                mShouldReleaseEglContext = false;
1304                                askedToReleaseEglContext = true;
1305                            }
1306
1307                            // Have we lost the EGL context?
1308                            if (lostEglContext) {
1309                                stopEglSurfaceLocked();
1310                                stopEglContextLocked();
1311                                lostEglContext = false;
1312                            }
1313
1314                            // Do we need to release the EGL surface?
1315                            if (mHaveEglSurface && mPaused) {
1316                                if (LOG_SURFACE) {
1317                                    Log.i("GLThread", "releasing EGL surface because paused tid=" + getId());
1318                                }
1319                                stopEglSurfaceLocked();
1320                                GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1321                                boolean preserveEglContextOnPause = view == null ?
1322                                        false : view.mPreserveEGLContextOnPause;
1323                                if (!preserveEglContextOnPause || sGLThreadManager.shouldReleaseEGLContextWhenPausing()) {
1324                                    stopEglContextLocked();
1325                                    if (LOG_SURFACE) {
1326                                        Log.i("GLThread", "releasing EGL context because paused tid=" + getId());
1327                                    }
1328                                }
1329                                if (sGLThreadManager.shouldTerminateEGLWhenPausing()) {
1330                                    mEglHelper.finish();
1331                                    if (LOG_SURFACE) {
1332                                        Log.i("GLThread", "terminating EGL because paused tid=" + getId());
1333                                    }
1334                                }
1335                            }
1336
1337                            // Have we lost the surface view surface?
1338                            if ((! mHasSurface) && (! mWaitingForSurface)) {
1339                                if (LOG_SURFACE) {
1340                                    Log.i("GLThread", "noticed surfaceView surface lost tid=" + getId());
1341                                }
1342                                if (mHaveEglSurface) {
1343                                    stopEglSurfaceLocked();
1344                                }
1345                                mWaitingForSurface = true;
1346                                mSurfaceIsBad = false;
1347                                sGLThreadManager.notifyAll();
1348                            }
1349
1350                            // Have we acquired the surface view surface?
1351                            if (mHasSurface && mWaitingForSurface) {
1352                                if (LOG_SURFACE) {
1353                                    Log.i("GLThread", "noticed surfaceView surface acquired tid=" + getId());
1354                                }
1355                                mWaitingForSurface = false;
1356                                sGLThreadManager.notifyAll();
1357                            }
1358
1359                            if (doRenderNotification) {
1360                                if (LOG_SURFACE) {
1361                                    Log.i("GLThread", "sending render notification tid=" + getId());
1362                                }
1363                                wantRenderNotification = false;
1364                                doRenderNotification = false;
1365                                mRenderComplete = true;
1366                                sGLThreadManager.notifyAll();
1367                            }
1368
1369                            // Ready to draw?
1370                            if (readyToDraw()) {
1371
1372                                // If we don't have an EGL context, try to acquire one.
1373                                if (! mHaveEglContext) {
1374                                    if (askedToReleaseEglContext) {
1375                                        askedToReleaseEglContext = false;
1376                                    } else if (sGLThreadManager.tryAcquireEglContextLocked(this)) {
1377                                        try {
1378                                            mEglHelper.start();
1379                                        } catch (RuntimeException t) {
1380                                            sGLThreadManager.releaseEglContextLocked(this);
1381                                            throw t;
1382                                        }
1383                                        mHaveEglContext = true;
1384                                        createEglContext = true;
1385
1386                                        sGLThreadManager.notifyAll();
1387                                    }
1388                                }
1389
1390                                if (mHaveEglContext && !mHaveEglSurface) {
1391                                    mHaveEglSurface = true;
1392                                    createEglSurface = true;
1393                                    createGlInterface = true;
1394                                    sizeChanged = true;
1395                                }
1396
1397                                if (mHaveEglSurface) {
1398                                    if (mSizeChanged) {
1399                                        sizeChanged = true;
1400                                        w = mWidth;
1401                                        h = mHeight;
1402                                        wantRenderNotification = true;
1403                                        if (LOG_SURFACE) {
1404                                            Log.i("GLThread",
1405                                                    "noticing that we want render notification tid="
1406                                                    + getId());
1407                                        }
1408
1409                                        // Destroy and recreate the EGL surface.
1410                                        createEglSurface = true;
1411
1412                                        mSizeChanged = false;
1413                                    }
1414                                    mRequestRender = false;
1415                                    sGLThreadManager.notifyAll();
1416                                    break;
1417                                }
1418                            }
1419
1420                            // By design, this is the only place in a GLThread thread where we wait().
1421                            if (LOG_THREADS) {
1422                                Log.i("GLThread", "waiting tid=" + getId()
1423                                    + " mHaveEglContext: " + mHaveEglContext
1424                                    + " mHaveEglSurface: " + mHaveEglSurface
1425                                    + " mPaused: " + mPaused
1426                                    + " mHasSurface: " + mHasSurface
1427                                    + " mSurfaceIsBad: " + mSurfaceIsBad
1428                                    + " mWaitingForSurface: " + mWaitingForSurface
1429                                    + " mWidth: " + mWidth
1430                                    + " mHeight: " + mHeight
1431                                    + " mRequestRender: " + mRequestRender
1432                                    + " mRenderMode: " + mRenderMode);
1433                            }
1434                            sGLThreadManager.wait();
1435                        }
1436                    } // end of synchronized(sGLThreadManager)
1437
1438                    if (event != null) {
1439                        event.run();
1440                        event = null;
1441                        continue;
1442                    }
1443
1444                    if (createEglSurface) {
1445                        if (LOG_SURFACE) {
1446                            Log.w("GLThread", "egl createSurface");
1447                        }
1448                        if (!mEglHelper.createSurface()) {
1449                            // Couldn't create a surface. Quit quietly.
1450                            break;
1451                        }
1452                        createEglSurface = false;
1453                    }
1454
1455                    if (createGlInterface) {
1456                        gl = (GL10) mEglHelper.createGL();
1457
1458                        sGLThreadManager.checkGLDriver(gl);
1459                        createGlInterface = false;
1460                    }
1461
1462                    if (createEglContext) {
1463                        if (LOG_RENDERER) {
1464                            Log.w("GLThread", "onSurfaceCreated");
1465                        }
1466                        GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1467                        if (view != null) {
1468                            view.mRenderer.onSurfaceCreated(gl, mEglHelper.mEglConfig);
1469                        }
1470                        createEglContext = false;
1471                    }
1472
1473                    if (sizeChanged) {
1474                        if (LOG_RENDERER) {
1475                            Log.w("GLThread", "onSurfaceChanged(" + w + ", " + h + ")");
1476                        }
1477                        GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1478                        if (view != null) {
1479                            view.mRenderer.onSurfaceChanged(gl, w, h);
1480                        }
1481                        sizeChanged = false;
1482                    }
1483
1484                    if (LOG_RENDERER_DRAW_FRAME) {
1485                        Log.w("GLThread", "onDrawFrame tid=" + getId());
1486                    }
1487                    {
1488                        GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1489                        if (view != null) {
1490                            view.mRenderer.onDrawFrame(gl);
1491                        }
1492                    }
1493                    int swapError = mEglHelper.swap();
1494                    switch (swapError) {
1495                        case EGL10.EGL_SUCCESS:
1496                            break;
1497                        case EGL11.EGL_CONTEXT_LOST:
1498                            if (LOG_SURFACE) {
1499                                Log.i("GLThread", "egl context lost tid=" + getId());
1500                            }
1501                            lostEglContext = true;
1502                            break;
1503                        default:
1504                            // Other errors typically mean that the current surface is bad,
1505                            // probably because the surfaceview surface has been destroyed,
1506                            // but we haven't been notified yet.
1507                            // Log the error to help developers understand why rendering stopped.
1508                            Log.w("GLThread", "eglSwapBuffers error: " + swapError +
1509                                    ". Assume surfaceview surface is being destroyed. tid="
1510                                    + getId());
1511                            mSurfaceIsBad = true;
1512                            break;
1513                    }
1514
1515                    if (wantRenderNotification) {
1516                        doRenderNotification = true;
1517                    }
1518                }
1519
1520            } finally {
1521                /*
1522                 * clean-up everything...
1523                 */
1524                synchronized (sGLThreadManager) {
1525                    stopEglSurfaceLocked();
1526                    stopEglContextLocked();
1527                }
1528            }
1529        }
1530
1531        public boolean ableToDraw() {
1532            return mHaveEglContext && mHaveEglSurface && readyToDraw();
1533        }
1534
1535        private boolean readyToDraw() {
1536            return (!mPaused) && mHasSurface && (!mSurfaceIsBad)
1537                && (mWidth > 0) && (mHeight > 0)
1538                && (mRequestRender || (mRenderMode == RENDERMODE_CONTINUOUSLY));
1539        }
1540
1541        public void setRenderMode(int renderMode) {
1542            if ( !((RENDERMODE_WHEN_DIRTY <= renderMode) && (renderMode <= RENDERMODE_CONTINUOUSLY)) ) {
1543                throw new IllegalArgumentException("renderMode");
1544            }
1545            synchronized(sGLThreadManager) {
1546                mRenderMode = renderMode;
1547                sGLThreadManager.notifyAll();
1548            }
1549        }
1550
1551        public int getRenderMode() {
1552            synchronized(sGLThreadManager) {
1553                return mRenderMode;
1554            }
1555        }
1556
1557        public void requestRender() {
1558            synchronized(sGLThreadManager) {
1559                mRequestRender = true;
1560                sGLThreadManager.notifyAll();
1561            }
1562        }
1563
1564        public void surfaceCreated() {
1565            synchronized(sGLThreadManager) {
1566                if (LOG_THREADS) {
1567                    Log.i("GLThread", "surfaceCreated tid=" + getId());
1568                }
1569                mHasSurface = true;
1570                sGLThreadManager.notifyAll();
1571                while((mWaitingForSurface) && (!mExited)) {
1572                    try {
1573                        sGLThreadManager.wait();
1574                    } catch (InterruptedException e) {
1575                        Thread.currentThread().interrupt();
1576                    }
1577                }
1578            }
1579        }
1580
1581        public void surfaceDestroyed() {
1582            synchronized(sGLThreadManager) {
1583                if (LOG_THREADS) {
1584                    Log.i("GLThread", "surfaceDestroyed tid=" + getId());
1585                }
1586                mHasSurface = false;
1587                sGLThreadManager.notifyAll();
1588                while((!mWaitingForSurface) && (!mExited)) {
1589                    try {
1590                        sGLThreadManager.wait();
1591                    } catch (InterruptedException e) {
1592                        Thread.currentThread().interrupt();
1593                    }
1594                }
1595            }
1596        }
1597
1598        public void onPause() {
1599            synchronized (sGLThreadManager) {
1600                if (LOG_PAUSE_RESUME) {
1601                    Log.i("GLThread", "onPause tid=" + getId());
1602                }
1603                mRequestPaused = true;
1604                sGLThreadManager.notifyAll();
1605                while ((! mExited) && (! mPaused)) {
1606                    if (LOG_PAUSE_RESUME) {
1607                        Log.i("Main thread", "onPause waiting for mPaused.");
1608                    }
1609                    try {
1610                        sGLThreadManager.wait();
1611                    } catch (InterruptedException ex) {
1612                        Thread.currentThread().interrupt();
1613                    }
1614                }
1615            }
1616        }
1617
1618        public void onResume() {
1619            synchronized (sGLThreadManager) {
1620                if (LOG_PAUSE_RESUME) {
1621                    Log.i("GLThread", "onResume tid=" + getId());
1622                }
1623                mRequestPaused = false;
1624                mRequestRender = true;
1625                mRenderComplete = false;
1626                sGLThreadManager.notifyAll();
1627                while ((! mExited) && mPaused && (!mRenderComplete)) {
1628                    if (LOG_PAUSE_RESUME) {
1629                        Log.i("Main thread", "onResume waiting for !mPaused.");
1630                    }
1631                    try {
1632                        sGLThreadManager.wait();
1633                    } catch (InterruptedException ex) {
1634                        Thread.currentThread().interrupt();
1635                    }
1636                }
1637            }
1638        }
1639
1640        public void onWindowResize(int w, int h) {
1641            synchronized (sGLThreadManager) {
1642                mWidth = w;
1643                mHeight = h;
1644                mSizeChanged = true;
1645                mRequestRender = true;
1646                mRenderComplete = false;
1647                sGLThreadManager.notifyAll();
1648
1649                // Wait for thread to react to resize and render a frame
1650                while (! mExited && !mPaused && !mRenderComplete
1651                        && ableToDraw()) {
1652                    if (LOG_SURFACE) {
1653                        Log.i("Main thread", "onWindowResize waiting for render complete from tid=" + getId());
1654                    }
1655                    try {
1656                        sGLThreadManager.wait();
1657                    } catch (InterruptedException ex) {
1658                        Thread.currentThread().interrupt();
1659                    }
1660                }
1661            }
1662        }
1663
1664        public void requestExitAndWait() {
1665            // don't call this from GLThread thread or it is a guaranteed
1666            // deadlock!
1667            synchronized(sGLThreadManager) {
1668                mShouldExit = true;
1669                sGLThreadManager.notifyAll();
1670                while (! mExited) {
1671                    try {
1672                        sGLThreadManager.wait();
1673                    } catch (InterruptedException ex) {
1674                        Thread.currentThread().interrupt();
1675                    }
1676                }
1677            }
1678        }
1679
1680        public void requestReleaseEglContextLocked() {
1681            mShouldReleaseEglContext = true;
1682            sGLThreadManager.notifyAll();
1683        }
1684
1685        /**
1686         * Queue an "event" to be run on the GL rendering thread.
1687         * @param r the runnable to be run on the GL rendering thread.
1688         */
1689        public void queueEvent(Runnable r) {
1690            if (r == null) {
1691                throw new IllegalArgumentException("r must not be null");
1692            }
1693            synchronized(sGLThreadManager) {
1694                mEventQueue.add(r);
1695                sGLThreadManager.notifyAll();
1696            }
1697        }
1698
1699        // Once the thread is started, all accesses to the following member
1700        // variables are protected by the sGLThreadManager monitor
1701        private boolean mShouldExit;
1702        private boolean mExited;
1703        private boolean mRequestPaused;
1704        private boolean mPaused;
1705        private boolean mHasSurface;
1706        private boolean mSurfaceIsBad;
1707        private boolean mWaitingForSurface;
1708        private boolean mHaveEglContext;
1709        private boolean mHaveEglSurface;
1710        private boolean mShouldReleaseEglContext;
1711        private int mWidth;
1712        private int mHeight;
1713        private int mRenderMode;
1714        private boolean mRequestRender;
1715        private boolean mRenderComplete;
1716        private ArrayList<Runnable> mEventQueue = new ArrayList<Runnable>();
1717        private boolean mSizeChanged = true;
1718
1719        // End of member variables protected by the sGLThreadManager monitor.
1720
1721        private EglHelper mEglHelper;
1722
1723        /**
1724         * Set once at thread construction time, nulled out when the parent view is garbage
1725         * called. This weak reference allows the GLSurfaceView to be garbage collected while
1726         * the GLThread is still alive.
1727         */
1728        private WeakReference<GLSurfaceView> mGLSurfaceViewWeakRef;
1729
1730    }
1731
1732    static class LogWriter extends Writer {
1733
1734        @Override public void close() {
1735            flushBuilder();
1736        }
1737
1738        @Override public void flush() {
1739            flushBuilder();
1740        }
1741
1742        @Override public void write(char[] buf, int offset, int count) {
1743            for(int i = 0; i < count; i++) {
1744                char c = buf[offset + i];
1745                if ( c == '\n') {
1746                    flushBuilder();
1747                }
1748                else {
1749                    mBuilder.append(c);
1750                }
1751            }
1752        }
1753
1754        private void flushBuilder() {
1755            if (mBuilder.length() > 0) {
1756                Log.v("GLSurfaceView", mBuilder.toString());
1757                mBuilder.delete(0, mBuilder.length());
1758            }
1759        }
1760
1761        private StringBuilder mBuilder = new StringBuilder();
1762    }
1763
1764
1765    private void checkRenderThreadState() {
1766        if (mGLThread != null) {
1767            throw new IllegalStateException(
1768                    "setRenderer has already been called for this instance.");
1769        }
1770    }
1771
1772    private static class GLThreadManager {
1773        private static String TAG = "GLThreadManager";
1774
1775        public synchronized void threadExiting(GLThread thread) {
1776            if (LOG_THREADS) {
1777                Log.i("GLThread", "exiting tid=" +  thread.getId());
1778            }
1779            thread.mExited = true;
1780            if (mEglOwner == thread) {
1781                mEglOwner = null;
1782            }
1783            notifyAll();
1784        }
1785
1786        /*
1787         * Tries once to acquire the right to use an EGL
1788         * context. Does not block. Requires that we are already
1789         * in the sGLThreadManager monitor when this is called.
1790         *
1791         * @return true if the right to use an EGL context was acquired.
1792         */
1793        public boolean tryAcquireEglContextLocked(GLThread thread) {
1794            if (mEglOwner == thread || mEglOwner == null) {
1795                mEglOwner = thread;
1796                notifyAll();
1797                return true;
1798            }
1799            checkGLESVersion();
1800            if (mMultipleGLESContextsAllowed) {
1801                return true;
1802            }
1803            // Notify the owning thread that it should release the context.
1804            // TODO: implement a fairness policy. Currently
1805            // if the owning thread is drawing continuously it will just
1806            // reacquire the EGL context.
1807            if (mEglOwner != null) {
1808                mEglOwner.requestReleaseEglContextLocked();
1809            }
1810            return false;
1811        }
1812
1813        /*
1814         * Releases the EGL context. Requires that we are already in the
1815         * sGLThreadManager monitor when this is called.
1816         */
1817        public void releaseEglContextLocked(GLThread thread) {
1818            if (mEglOwner == thread) {
1819                mEglOwner = null;
1820            }
1821            notifyAll();
1822        }
1823
1824        public synchronized boolean shouldReleaseEGLContextWhenPausing() {
1825            // Release the EGL context when pausing even if
1826            // the hardware supports multiple EGL contexts.
1827            // Otherwise the device could run out of EGL contexts.
1828            return mLimitedGLESContexts;
1829        }
1830
1831        public synchronized boolean shouldTerminateEGLWhenPausing() {
1832            checkGLESVersion();
1833            return !mMultipleGLESContextsAllowed;
1834        }
1835
1836        public synchronized void checkGLDriver(GL10 gl) {
1837            if (! mGLESDriverCheckComplete) {
1838                checkGLESVersion();
1839                String renderer = gl.glGetString(GL10.GL_RENDERER);
1840                if (mGLESVersion < kGLES_20) {
1841                    mMultipleGLESContextsAllowed =
1842                        ! renderer.startsWith(kMSM7K_RENDERER_PREFIX);
1843                    notifyAll();
1844                }
1845                mLimitedGLESContexts = !mMultipleGLESContextsAllowed;
1846                if (LOG_SURFACE) {
1847                    Log.w(TAG, "checkGLDriver renderer = \"" + renderer + "\" multipleContextsAllowed = "
1848                        + mMultipleGLESContextsAllowed
1849                        + " mLimitedGLESContexts = " + mLimitedGLESContexts);
1850                }
1851                mGLESDriverCheckComplete = true;
1852            }
1853        }
1854
1855        private void checkGLESVersion() {
1856            if (! mGLESVersionCheckComplete) {
1857                mGLESVersion = SystemProperties.getInt(
1858                        "ro.opengles.version",
1859                        ConfigurationInfo.GL_ES_VERSION_UNDEFINED);
1860                if (mGLESVersion >= kGLES_20) {
1861                    mMultipleGLESContextsAllowed = true;
1862                }
1863                if (LOG_SURFACE) {
1864                    Log.w(TAG, "checkGLESVersion mGLESVersion =" +
1865                            " " + mGLESVersion + " mMultipleGLESContextsAllowed = " + mMultipleGLESContextsAllowed);
1866                }
1867                mGLESVersionCheckComplete = true;
1868            }
1869        }
1870
1871        /**
1872         * This check was required for some pre-Android-3.0 hardware. Android 3.0 provides
1873         * support for hardware-accelerated views, therefore multiple EGL contexts are
1874         * supported on all Android 3.0+ EGL drivers.
1875         */
1876        private boolean mGLESVersionCheckComplete;
1877        private int mGLESVersion;
1878        private boolean mGLESDriverCheckComplete;
1879        private boolean mMultipleGLESContextsAllowed;
1880        private boolean mLimitedGLESContexts;
1881        private static final int kGLES_20 = 0x20000;
1882        private static final String kMSM7K_RENDERER_PREFIX =
1883            "Q3Dimension MSM7500 ";
1884        private GLThread mEglOwner;
1885    }
1886
1887    private static final GLThreadManager sGLThreadManager = new GLThreadManager();
1888
1889    private final WeakReference<GLSurfaceView> mThisWeakRef =
1890            new WeakReference<GLSurfaceView>(this);
1891    private GLThread mGLThread;
1892    private Renderer mRenderer;
1893    private boolean mDetached;
1894    private EGLConfigChooser mEGLConfigChooser;
1895    private EGLContextFactory mEGLContextFactory;
1896    private EGLWindowSurfaceFactory mEGLWindowSurfaceFactory;
1897    private GLWrapper mGLWrapper;
1898    private int mDebugFlags;
1899    private int mEGLContextClientVersion;
1900    private boolean mPreserveEGLContextOnPause;
1901}
1902