NetworkAgentInfo.java revision 585e24889455d1d70d14a9c89a8acef922994898
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package com.android.server.connectivity;
18
19import static android.net.NetworkCapabilities.NET_CAPABILITY_VALIDATED;
20
21import android.content.Context;
22import android.net.LinkProperties;
23import android.net.Network;
24import android.net.NetworkCapabilities;
25import android.net.NetworkInfo;
26import android.net.NetworkMisc;
27import android.net.NetworkRequest;
28import android.net.NetworkState;
29import android.os.Handler;
30import android.os.Messenger;
31import android.util.SparseArray;
32
33import com.android.internal.util.AsyncChannel;
34import com.android.server.ConnectivityService;
35import com.android.server.connectivity.NetworkMonitor;
36
37import java.util.ArrayList;
38import java.util.Comparator;
39
40/**
41 * A bag class used by ConnectivityService for holding a collection of most recent
42 * information published by a particular NetworkAgent as well as the
43 * AsyncChannel/messenger for reaching that NetworkAgent and lists of NetworkRequests
44 * interested in using it.  Default sort order is descending by score.
45 */
46// States of a network:
47// --------------------
48// 1. registered, uncreated, disconnected, unvalidated
49//    This state is entered when a NetworkFactory registers a NetworkAgent in any state except
50//    the CONNECTED state.
51// 2. registered, uncreated, connecting, unvalidated
52//    This state is entered when a registered NetworkAgent for a VPN network transitions to the
53//    CONNECTING state (TODO: go through this state for every network, not just VPNs).
54//    ConnectivityService will tell netd to create the network early in order to add extra UID
55//    routing rules referencing the netID. These rules need to be in place before the network is
56//    connected to avoid racing against client apps trying to connect to a half-setup network.
57// 3. registered, uncreated, connected, unvalidated
58//    This state is entered when a registered NetworkAgent transitions to the CONNECTED state.
59//    ConnectivityService will tell netd to create the network if it was not already created, and
60//    immediately transition to state #4.
61// 4. registered, created, connected, unvalidated
62//    If this network can satisfy the default NetworkRequest, then NetworkMonitor will
63//    probe for Internet connectivity.
64//    If this network cannot satisfy the default NetworkRequest, it will immediately be
65//    transitioned to state #5.
66//    A network may remain in this state if NetworkMonitor fails to find Internet connectivity,
67//    for example:
68//    a. a captive portal is present, or
69//    b. a WiFi router whose Internet backhaul is down, or
70//    c. a wireless connection stops transfering packets temporarily (e.g. device is in elevator
71//       or tunnel) but does not disconnect from the AP/cell tower, or
72//    d. a stand-alone device offering a WiFi AP without an uplink for configuration purposes.
73// 5. registered, created, connected, validated
74//
75// The device's default network connection:
76// ----------------------------------------
77// Networks in states #4 and #5 may be used as a device's default network connection if they
78// satisfy the default NetworkRequest.
79// A network, that satisfies the default NetworkRequest, in state #5 should always be chosen
80// in favor of a network, that satisfies the default NetworkRequest, in state #4.
81// When deciding between two networks, that both satisfy the default NetworkRequest, to select
82// for the default network connection, the one with the higher score should be chosen.
83//
84// When a network disconnects:
85// ---------------------------
86// If a network's transport disappears, for example:
87// a. WiFi turned off, or
88// b. cellular data turned off, or
89// c. airplane mode is turned on, or
90// d. a wireless connection disconnects from AP/cell tower entirely (e.g. device is out of range
91//    of AP for an extended period of time, or switches to another AP without roaming)
92// then that network can transition from any state (#1-#5) to unregistered.  This happens by
93// the transport disconnecting their NetworkAgent's AsyncChannel with ConnectivityManager.
94// ConnectivityService also tells netd to destroy the network.
95//
96// When ConnectivityService disconnects a network:
97// -----------------------------------------------
98// If a network has no chance of satisfying any requests (even if it were to become validated
99// and enter state #5), ConnectivityService will disconnect the NetworkAgent's AsyncChannel.
100// If the network ever for any period of time had satisfied a NetworkRequest (i.e. had been
101// the highest scoring that satisfied the NetworkRequest's constraints), but is no longer the
102// highest scoring network for any NetworkRequest, then there will be a 30s pause before
103// ConnectivityService disconnects the NetworkAgent's AsyncChannel.  During this pause the
104// network is considered "lingering".  This pause exists to allow network communication to be
105// wrapped up rather than abruptly terminated.  During this pause if the network begins satisfying
106// a NetworkRequest, ConnectivityService will cancel the future disconnection of the NetworkAgent's
107// AsyncChannel, and the network is no longer considered "lingering".
108public class NetworkAgentInfo implements Comparable<NetworkAgentInfo> {
109    public NetworkInfo networkInfo;
110    // This Network object should always be used if possible, so as to encourage reuse of the
111    // enclosed socket factory and connection pool.  Avoid creating other Network objects.
112    // This Network object is always valid.
113    public final Network network;
114    public LinkProperties linkProperties;
115    // This should only be modified via ConnectivityService.updateCapabilities().
116    public NetworkCapabilities networkCapabilities;
117    public final NetworkMonitor networkMonitor;
118    public final NetworkMisc networkMisc;
119    // Indicates if netd has been told to create this Network. From this point on the appropriate
120    // routing rules are setup and routes are added so packets can begin flowing over the Network.
121    // This is a sticky bit; once set it is never cleared.
122    public boolean created;
123    // Set to true after the first time this network is marked as CONNECTED. Once set, the network
124    // shows up in API calls, is able to satisfy NetworkRequests and can become the default network.
125    // This is a sticky bit; once set it is never cleared.
126    public boolean everConnected;
127    // Set to true if this Network successfully passed validation or if it did not satisfy the
128    // default NetworkRequest in which case validation will not be attempted.
129    // This is a sticky bit; once set it is never cleared even if future validation attempts fail.
130    public boolean everValidated;
131
132    // The result of the last validation attempt on this network (true if validated, false if not).
133    // This bit exists only because we never unvalidate a network once it's been validated, and that
134    // is because the network scoring and revalidation code does not (may not?) deal properly with
135    // networks becoming unvalidated.
136    // TODO: Fix the network scoring code, remove this, and rename everValidated to validated.
137    public boolean lastValidated;
138
139    // Whether a captive portal was ever detected on this network.
140    // This is a sticky bit; once set it is never cleared.
141    public boolean everCaptivePortalDetected;
142
143    // Whether a captive portal was found during the last network validation attempt.
144    public boolean lastCaptivePortalDetected;
145
146    // Indicates whether the network is lingering.  Networks are lingered when they become unneeded
147    // as a result of their NetworkRequests being satisfied by a different network, so as to allow
148    // communication to wrap up before the network is taken down.  This usually only happens to the
149    // default network.  Lingering ends with either the linger timeout expiring and the network
150    // being taken down, or the network satisfying a request again.
151    public boolean lingering;
152
153    // This represents the last score received from the NetworkAgent.
154    private int currentScore;
155    // Penalty applied to scores of Networks that have not been validated.
156    private static final int UNVALIDATED_SCORE_PENALTY = 40;
157
158    // Score for explicitly connected network.
159    //
160    // This ensures that a) the explicitly selected network is never trumped by anything else, and
161    // b) the explicitly selected network is never torn down.
162    private static final int MAXIMUM_NETWORK_SCORE = 100;
163
164    // The list of NetworkRequests being satisfied by this Network.
165    public final SparseArray<NetworkRequest> networkRequests = new SparseArray<NetworkRequest>();
166    // The list of NetworkRequests that this Network previously satisfied with the highest
167    // score.  A non-empty list indicates that if this Network was validated it is lingered.
168    // NOTE: This list is only used for debugging.
169    public final ArrayList<NetworkRequest> networkLingered = new ArrayList<NetworkRequest>();
170
171    public final Messenger messenger;
172    public final AsyncChannel asyncChannel;
173
174    // Used by ConnectivityService to keep track of 464xlat.
175    public Nat464Xlat clatd;
176
177    public NetworkAgentInfo(Messenger messenger, AsyncChannel ac, Network net, NetworkInfo info,
178            LinkProperties lp, NetworkCapabilities nc, int score, Context context, Handler handler,
179            NetworkMisc misc, NetworkRequest defaultRequest, ConnectivityService connService) {
180        this.messenger = messenger;
181        asyncChannel = ac;
182        network = net;
183        networkInfo = info;
184        linkProperties = lp;
185        networkCapabilities = nc;
186        currentScore = score;
187        networkMonitor = connService.createNetworkMonitor(context, handler, this, defaultRequest);
188        networkMisc = misc;
189    }
190
191    /**
192     * Add {@code networkRequest} to this network as it's satisfied by this network.
193     * NOTE: This function must only be called on ConnectivityService's main thread.
194     * @return true if {@code networkRequest} was added or false if {@code networkRequest} was
195     *         already present.
196     */
197    public boolean addRequest(NetworkRequest networkRequest) {
198        if (networkRequests.get(networkRequest.requestId) == networkRequest) return false;
199        networkRequests.put(networkRequest.requestId, networkRequest);
200        return true;
201    }
202
203    // Does this network satisfy request?
204    public boolean satisfies(NetworkRequest request) {
205        return created &&
206                request.networkCapabilities.satisfiedByNetworkCapabilities(networkCapabilities);
207    }
208
209    public boolean satisfiesImmutableCapabilitiesOf(NetworkRequest request) {
210        return created &&
211                request.networkCapabilities.satisfiedByImmutableNetworkCapabilities(
212                        networkCapabilities);
213    }
214
215    public boolean isVPN() {
216        return networkCapabilities.hasTransport(NetworkCapabilities.TRANSPORT_VPN);
217    }
218
219    private int getCurrentScore(boolean pretendValidated) {
220        // TODO: We may want to refactor this into a NetworkScore class that takes a base score from
221        // the NetworkAgent and signals from the NetworkAgent and uses those signals to modify the
222        // score.  The NetworkScore class would provide a nice place to centralize score constants
223        // so they are not scattered about the transports.
224
225        // If this network is explicitly selected and the user has decided to use it even if it's
226        // unvalidated, give it the maximum score. Also give it the maximum score if it's explicitly
227        // selected and we're trying to see what its score could be. This ensures that we don't tear
228        // down an explicitly selected network before the user gets a chance to prefer it when
229        // a higher-scoring network (e.g., Ethernet) is available.
230        if (networkMisc.explicitlySelected && (networkMisc.acceptUnvalidated || pretendValidated)) {
231            return MAXIMUM_NETWORK_SCORE;
232        }
233
234        int score = currentScore;
235        // Use NET_CAPABILITY_VALIDATED here instead of lastValidated, this allows
236        // ConnectivityService.updateCapabilities() to compute the old score prior to updating
237        // networkCapabilities (with a potentially different validated state).
238        if (!networkCapabilities.hasCapability(NET_CAPABILITY_VALIDATED) && !pretendValidated) {
239            score -= UNVALIDATED_SCORE_PENALTY;
240        }
241        if (score < 0) score = 0;
242        return score;
243    }
244
245    // Get the current score for this Network.  This may be modified from what the
246    // NetworkAgent sent, as it has modifiers applied to it.
247    public int getCurrentScore() {
248        return getCurrentScore(false);
249    }
250
251    // Get the current score for this Network as if it was validated.  This may be modified from
252    // what the NetworkAgent sent, as it has modifiers applied to it.
253    public int getCurrentScoreAsValidated() {
254        return getCurrentScore(true);
255    }
256
257    public void setCurrentScore(int newScore) {
258        currentScore = newScore;
259    }
260
261    public NetworkState getNetworkState() {
262        synchronized (this) {
263            // Network objects are outwardly immutable so there is no point to duplicating.
264            // Duplicating also precludes sharing socket factories and connection pools.
265            final String subscriberId = (networkMisc != null) ? networkMisc.subscriberId : null;
266            return new NetworkState(new NetworkInfo(networkInfo),
267                    new LinkProperties(linkProperties),
268                    new NetworkCapabilities(networkCapabilities), network, subscriberId, null);
269        }
270    }
271
272    public String toString() {
273        return "NetworkAgentInfo{ ni{" + networkInfo + "}  " +
274                "network{" + network + "}  nethandle{" + network.getNetworkHandle() + "}  " +
275                "lp{" + linkProperties + "}  " +
276                "nc{" + networkCapabilities + "}  Score{" + getCurrentScore() + "}  " +
277                "everValidated{" + everValidated + "}  lastValidated{" + lastValidated + "}  " +
278                "created{" + created + "} lingering{" + lingering + "} " +
279                "explicitlySelected{" + networkMisc.explicitlySelected + "} " +
280                "acceptUnvalidated{" + networkMisc.acceptUnvalidated + "} " +
281                "everCaptivePortalDetected{" + everCaptivePortalDetected + "} " +
282                "lastCaptivePortalDetected{" + lastCaptivePortalDetected + "} " +
283                "}";
284    }
285
286    public String name() {
287        return "NetworkAgentInfo [" + networkInfo.getTypeName() + " (" +
288                networkInfo.getSubtypeName() + ") - " +
289                (network == null ? "null" : network.toString()) + "]";
290    }
291
292    // Enables sorting in descending order of score.
293    @Override
294    public int compareTo(NetworkAgentInfo other) {
295        return other.getCurrentScore() - getCurrentScore();
296    }
297}
298