SymbolTable.h revision cacb28f2d60858106e2819cc7d95a65e8bda890b
1/* 2 * Copyright (C) 2015 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef AAPT_PROCESS_SYMBOLTABLE_H 18#define AAPT_PROCESS_SYMBOLTABLE_H 19 20#include "Resource.h" 21#include "ResourceTable.h" 22#include "ResourceValues.h" 23#include "util/Util.h" 24 25#include <utils/JenkinsHash.h> 26#include <utils/LruCache.h> 27 28#include <android-base/macros.h> 29#include <androidfw/AssetManager.h> 30#include <algorithm> 31#include <memory> 32#include <vector> 33 34namespace aapt { 35 36inline android::hash_t hash_type(const ResourceName& name) { 37 std::hash<std::string> strHash; 38 android::hash_t hash = 0; 39 hash = android::JenkinsHashMix(hash, (uint32_t)strHash(name.package)); 40 hash = android::JenkinsHashMix(hash, (uint32_t)name.type); 41 hash = android::JenkinsHashMix(hash, (uint32_t)strHash(name.entry)); 42 return hash; 43} 44 45inline android::hash_t hash_type(const ResourceId& id) { 46 return android::hash_type(id.id); 47} 48 49class ISymbolSource; 50 51class SymbolTable { 52 public: 53 struct Symbol { 54 Symbol() : Symbol(Maybe<ResourceId>{}) {} 55 56 explicit Symbol(const Maybe<ResourceId>& i) : Symbol(i, nullptr) {} 57 58 Symbol(const Maybe<ResourceId>& i, const std::shared_ptr<Attribute>& attr) 59 : Symbol(i, attr, false) {} 60 61 Symbol(const Maybe<ResourceId>& i, const std::shared_ptr<Attribute>& attr, 62 bool pub) 63 : id(i), attribute(attr), isPublic(pub) {} 64 65 Symbol(const Symbol&) = default; 66 Symbol(Symbol&&) = default; 67 Symbol& operator=(const Symbol&) = default; 68 Symbol& operator=(Symbol&&) = default; 69 70 Maybe<ResourceId> id; 71 std::shared_ptr<Attribute> attribute; 72 bool isPublic = false; 73 }; 74 75 SymbolTable() : mCache(200), mIdCache(200) {} 76 77 void appendSource(std::unique_ptr<ISymbolSource> source); 78 void prependSource(std::unique_ptr<ISymbolSource> source); 79 80 /** 81 * Never hold on to the result between calls to findByName or findById. The 82 * results 83 * are typically stored in a cache which may evict entries. 84 */ 85 const Symbol* findByName(const ResourceName& name); 86 const Symbol* findById(const ResourceId& id); 87 88 /** 89 * Let's the ISymbolSource decide whether looking up by name or ID is faster, 90 * if both 91 * are available. 92 */ 93 const Symbol* findByReference(const Reference& ref); 94 95 private: 96 std::vector<std::unique_ptr<ISymbolSource>> mSources; 97 98 // We use shared_ptr because unique_ptr is not supported and 99 // we need automatic deletion. 100 android::LruCache<ResourceName, std::shared_ptr<Symbol>> mCache; 101 android::LruCache<ResourceId, std::shared_ptr<Symbol>> mIdCache; 102 103 DISALLOW_COPY_AND_ASSIGN(SymbolTable); 104}; 105 106/** 107 * An interface that a symbol source implements in order to surface symbol 108 * information 109 * to the symbol table. 110 */ 111class ISymbolSource { 112 public: 113 virtual ~ISymbolSource() = default; 114 115 virtual std::unique_ptr<SymbolTable::Symbol> findByName( 116 const ResourceName& name) = 0; 117 virtual std::unique_ptr<SymbolTable::Symbol> findById(ResourceId id) = 0; 118 119 /** 120 * Default implementation tries the name if it exists, else the ID. 121 */ 122 virtual std::unique_ptr<SymbolTable::Symbol> findByReference( 123 const Reference& ref) { 124 if (ref.name) { 125 return findByName(ref.name.value()); 126 } else if (ref.id) { 127 return findById(ref.id.value()); 128 } 129 return {}; 130 } 131}; 132 133/** 134 * Exposes the resources in a ResourceTable as symbols for SymbolTable. 135 * Instances of this class must outlive the encompassed ResourceTable. 136 * Lookups by ID are ignored. 137 */ 138class ResourceTableSymbolSource : public ISymbolSource { 139 public: 140 explicit ResourceTableSymbolSource(ResourceTable* table) : mTable(table) {} 141 142 std::unique_ptr<SymbolTable::Symbol> findByName( 143 const ResourceName& name) override; 144 145 std::unique_ptr<SymbolTable::Symbol> findById(ResourceId id) override { 146 return {}; 147 } 148 149 private: 150 ResourceTable* mTable; 151 152 DISALLOW_COPY_AND_ASSIGN(ResourceTableSymbolSource); 153}; 154 155class AssetManagerSymbolSource : public ISymbolSource { 156 public: 157 AssetManagerSymbolSource() = default; 158 159 bool addAssetPath(const StringPiece& path); 160 161 std::unique_ptr<SymbolTable::Symbol> findByName( 162 const ResourceName& name) override; 163 std::unique_ptr<SymbolTable::Symbol> findById(ResourceId id) override; 164 std::unique_ptr<SymbolTable::Symbol> findByReference( 165 const Reference& ref) override; 166 167 private: 168 android::AssetManager mAssets; 169 170 DISALLOW_COPY_AND_ASSIGN(AssetManagerSymbolSource); 171}; 172 173} // namespace aapt 174 175#endif /* AAPT_PROCESS_SYMBOLTABLE_H */ 176