1/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.graphics;
18
19import com.android.ide.common.rendering.api.LayoutLog;
20import com.android.layoutlib.bridge.Bridge;
21
22import android.graphics.Paint_Delegate.FontInfo;
23import android.icu.lang.UScript;
24import android.icu.lang.UScriptRun;
25import android.icu.text.Bidi;
26import android.icu.text.BidiRun;
27
28import java.awt.Font;
29import java.awt.Graphics2D;
30import java.awt.Toolkit;
31import java.awt.font.FontRenderContext;
32import java.awt.font.GlyphVector;
33import java.awt.geom.AffineTransform;
34import java.awt.geom.Rectangle2D;
35import java.util.ArrayList;
36import java.util.LinkedList;
37import java.util.List;
38
39/**
40 * Render the text by breaking it into various scripts and using the right font for each script.
41 * Can be used to measure the text without actually drawing it.
42 */
43@SuppressWarnings("deprecation")
44public class BidiRenderer {
45    private static String JAVA_VENDOR = System.getProperty("java.vendor");
46
47    private static class ScriptRun {
48        int start;
49        int limit;
50        boolean isRtl;
51        int scriptCode;
52        Font font;
53
54        public ScriptRun(int start, int limit, boolean isRtl) {
55            this.start = start;
56            this.limit = limit;
57            this.isRtl = isRtl;
58            this.scriptCode = UScript.INVALID_CODE;
59        }
60    }
61
62    private final Graphics2D mGraphics;
63    private final Paint_Delegate mPaint;
64    private char[] mText;
65    // This List can contain nulls. A null font implies that the we weren't able to load the font
66    // properly. So, if we encounter a situation where we try to use that font, log a warning.
67    private List<Font> mFonts;
68    // Bounds of the text drawn so far.
69    private RectF mBounds;
70    private float mBaseline;
71
72    /**
73     * @param graphics May be null.
74     * @param paint The Paint to use to get the fonts. Should not be null.
75     * @param text Unidirectional text. Should not be null.
76     */
77    public BidiRenderer(Graphics2D graphics, Paint_Delegate paint, char[] text) {
78        assert (paint != null);
79        mGraphics = graphics;
80        mPaint = paint;
81        mText = text;
82        mFonts = new ArrayList<Font>(paint.getFonts().size());
83        for (FontInfo fontInfo : paint.getFonts()) {
84            if (fontInfo == null) {
85                mFonts.add(null);
86                continue;
87            }
88            mFonts.add(fontInfo.mFont);
89        }
90        mBounds = new RectF();
91    }
92
93    /**
94     *
95     * @param x The x-coordinate of the left edge of where the text should be drawn on the given
96     *            graphics.
97     * @param y The y-coordinate at which to draw the text on the given mGraphics.
98     *
99     */
100    public BidiRenderer setRenderLocation(float x, float y) {
101        mBounds = new RectF(x, y, x, y);
102        mBaseline = y;
103        return this;
104    }
105
106    /**
107     * Perform Bidi Analysis on the text and then render it.
108     * <p/>
109     * To skip the analysis and render unidirectional text, see {@link
110     * #renderText(int, int, boolean, float[], int, boolean)}
111     */
112    public RectF renderText(int start, int limit, int bidiFlags, float[] advances,
113            int advancesIndex, boolean draw) {
114        Bidi bidi = new Bidi(mText, start, null, 0, limit - start, getIcuFlags(bidiFlags));
115        for (int i = 0; i < bidi.countRuns(); i++) {
116            BidiRun visualRun = bidi.getVisualRun(i);
117            boolean isRtl = visualRun.getDirection() == Bidi.RTL;
118            renderText(visualRun.getStart(), visualRun.getLimit(), isRtl, advances,
119                    advancesIndex, draw);
120        }
121        return mBounds;
122    }
123
124    /**
125     * Render unidirectional text.
126     * <p/>
127     * This method can also be used to measure the width of the text without actually drawing it.
128     * <p/>
129     * @param start index of the first character
130     * @param limit index of the first character that should not be rendered.
131     * @param isRtl is the text right-to-left
132     * @param advances If not null, then advances for each character to be rendered are returned
133     *            here.
134     * @param advancesIndex index into advances from where the advances need to be filled.
135     * @param draw If true and {@code graphics} is not null, draw the rendered text on the graphics
136     *            at the given co-ordinates
137     * @return A rectangle specifying the bounds of the text drawn.
138     */
139    public RectF renderText(int start, int limit, boolean isRtl, float[] advances,
140            int advancesIndex, boolean draw) {
141        // We break the text into scripts and then select font based on it and then render each of
142        // the script runs.
143        for (ScriptRun run : getScriptRuns(mText, start, limit, isRtl, mFonts)) {
144            int flag = Font.LAYOUT_NO_LIMIT_CONTEXT | Font.LAYOUT_NO_START_CONTEXT;
145            flag |= isRtl ? Font.LAYOUT_RIGHT_TO_LEFT : Font.LAYOUT_LEFT_TO_RIGHT;
146            renderScript(run.start, run.limit, run.font, flag, advances, advancesIndex, draw);
147            advancesIndex += run.limit - run.start;
148        }
149        return mBounds;
150    }
151
152    /**
153     * Render a script run to the right of the bounds passed. Use the preferred font to render as
154     * much as possible. This also implements a fallback mechanism to render characters that cannot
155     * be drawn using the preferred font.
156     */
157    private void renderScript(int start, int limit, Font preferredFont, int flag,
158            float[] advances, int advancesIndex, boolean draw) {
159        if (mFonts.size() == 0 || preferredFont == null) {
160            return;
161        }
162
163        while (start < limit) {
164            boolean foundFont = false;
165            int canDisplayUpTo = preferredFont.canDisplayUpTo(mText, start, limit);
166            if (canDisplayUpTo == -1) {
167                // We can draw all characters in the text.
168                render(start, limit, preferredFont, flag, advances, advancesIndex, draw);
169                return;
170            }
171            if (canDisplayUpTo > start) {
172                // We can draw something.
173                render(start, canDisplayUpTo, preferredFont, flag, advances, advancesIndex, draw);
174                advancesIndex += canDisplayUpTo - start;
175                start = canDisplayUpTo;
176            }
177
178            // The current character cannot be drawn with the preferred font. Cycle through all the
179            // fonts to check which one can draw it.
180            int charCount = Character.isHighSurrogate(mText[start]) ? 2 : 1;
181            for (Font font : mFonts) {
182                if (font == null) {
183                    logFontWarning();
184                    continue;
185                }
186                canDisplayUpTo = font.canDisplayUpTo(mText, start, start + charCount);
187                if (canDisplayUpTo == -1) {
188                    render(start, start+charCount, font, flag, advances, advancesIndex, draw);
189                    start += charCount;
190                    advancesIndex += charCount;
191                    foundFont = true;
192                    break;
193                }
194            }
195            if (!foundFont) {
196                // No font can display this char. Use the preferred font. The char will most
197                // probably appear as a box or a blank space. We could, probably, use some
198                // heuristics and break the character into the base character and diacritics and
199                // then draw it, but it's probably not worth the effort.
200                render(start, start + charCount, preferredFont, flag, advances, advancesIndex,
201                        draw);
202                start += charCount;
203                advancesIndex += charCount;
204            }
205        }
206    }
207
208    private static void logFontWarning() {
209        Bridge.getLog().fidelityWarning(LayoutLog.TAG_BROKEN,
210                "Some fonts could not be loaded. The rendering may not be perfect. " +
211                        "Try running the IDE with JRE 7.", null, null);
212    }
213
214    /**
215     * Renders the text to the right of the bounds with the given font.
216     * @param font The font to render the text with.
217     */
218    private void render(int start, int limit, Font font, int flag, float[] advances,
219            int advancesIndex, boolean draw) {
220
221        FontRenderContext frc;
222        if (mGraphics != null) {
223            frc = mGraphics.getFontRenderContext();
224        } else {
225            frc = Toolkit.getDefaultToolkit().getFontMetrics(font).getFontRenderContext();
226
227            // Metrics obtained this way don't have anti-aliasing set. So,
228            // we create a new FontRenderContext with anti-aliasing set.
229            AffineTransform transform = font.getTransform();
230            if (mPaint.isAntiAliased() &&
231                    // Workaround for http://b.android.com/211659
232                    (transform.getScaleX() <= 9.9 ||
233                    !"JetBrains s.r.o".equals(JAVA_VENDOR))) {
234                frc = new FontRenderContext(transform, true, frc.usesFractionalMetrics());
235            }
236        }
237        GlyphVector gv = font.layoutGlyphVector(frc, mText, start, limit, flag);
238        int ng = gv.getNumGlyphs();
239        int[] ci = gv.getGlyphCharIndices(0, ng, null);
240        if (advances != null) {
241            for (int i = 0; i < ng; i++) {
242                int adv_idx = advancesIndex + ci[i];
243                advances[adv_idx] += gv.getGlyphMetrics(i).getAdvanceX();
244            }
245        }
246        if (draw && mGraphics != null) {
247            mGraphics.drawGlyphVector(gv, mBounds.right, mBaseline);
248        }
249
250        // Update the bounds.
251        Rectangle2D awtBounds = gv.getLogicalBounds();
252        RectF bounds = awtRectToAndroidRect(awtBounds, mBounds.right, mBaseline);
253        // If the width of the bounds is zero, no text had been drawn earlier. Hence, use the
254        // coordinates from the bounds as an offset.
255        if (Math.abs(mBounds.right - mBounds.left) == 0) {
256            mBounds = bounds;
257        } else {
258            mBounds.union(bounds);
259        }
260    }
261
262    // --- Static helper methods ---
263
264    private static RectF awtRectToAndroidRect(Rectangle2D awtRec, float offsetX, float offsetY) {
265        float left = (float) awtRec.getX();
266        float top = (float) awtRec.getY();
267        float right = (float) (left + awtRec.getWidth());
268        float bottom = (float) (top + awtRec.getHeight());
269        RectF androidRect = new RectF(left, top, right, bottom);
270        androidRect.offset(offsetX, offsetY);
271        return androidRect;
272    }
273
274    /* package */  static List<ScriptRun> getScriptRuns(char[] text, int start, int limit,
275            boolean isRtl, List<Font> fonts) {
276        LinkedList<ScriptRun> scriptRuns = new LinkedList<ScriptRun>();
277
278        int count = limit - start;
279        UScriptRun uScriptRun = new UScriptRun(text, start, count);
280        while (uScriptRun.next()) {
281            int scriptStart = uScriptRun.getScriptStart();
282            int scriptLimit = uScriptRun.getScriptLimit();
283            ScriptRun run = new ScriptRun(scriptStart, scriptLimit, isRtl);
284            run.scriptCode = uScriptRun.getScriptCode();
285            setScriptFont(text, run, fonts);
286            scriptRuns.add(run);
287        }
288
289        return scriptRuns;
290    }
291
292    // TODO: Replace this method with one which returns the font based on the scriptCode.
293    private static void setScriptFont(char[] text, ScriptRun run,
294            List<Font> fonts) {
295        for (Font font : fonts) {
296            if (font == null) {
297                logFontWarning();
298                continue;
299            }
300            if (font.canDisplayUpTo(text, run.start, run.limit) == -1) {
301                run.font = font;
302                return;
303            }
304        }
305        run.font = fonts.get(0);
306    }
307
308    private static int getIcuFlags(int bidiFlag) {
309        switch (bidiFlag) {
310            case Paint.BIDI_LTR:
311            case Paint.BIDI_FORCE_LTR:
312                return Bidi.DIRECTION_LEFT_TO_RIGHT;
313            case Paint.BIDI_RTL:
314            case Paint.BIDI_FORCE_RTL:
315                return Bidi.DIRECTION_RIGHT_TO_LEFT;
316            case Paint.BIDI_DEFAULT_LTR:
317                return Bidi.DIRECTION_DEFAULT_LEFT_TO_RIGHT;
318            case Paint.BIDI_DEFAULT_RTL:
319                return Bidi.DIRECTION_DEFAULT_RIGHT_TO_LEFT;
320            default:
321                assert false;
322                return Bidi.DIRECTION_DEFAULT_LEFT_TO_RIGHT;
323        }
324    }
325}
326