Surface.h revision 05debe1d787b7471c2bc9c8f7569a338ca5c7ad4
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_SURFACE_H
18#define ANDROID_GUI_SURFACE_H
19
20#include <gui/IGraphicBufferProducer.h>
21#include <gui/BufferQueueDefs.h>
22
23#include <ui/ANativeObjectBase.h>
24#include <ui/Region.h>
25
26#include <utils/Condition.h>
27#include <utils/Mutex.h>
28#include <utils/RefBase.h>
29
30struct ANativeWindow_Buffer;
31
32namespace android {
33
34class ISurfaceComposer;
35
36/*
37 * An implementation of ANativeWindow that feeds graphics buffers into a
38 * BufferQueue.
39 *
40 * This is typically used by programs that want to render frames through
41 * some means (maybe OpenGL, a software renderer, or a hardware decoder)
42 * and have the frames they create forwarded to SurfaceFlinger for
43 * compositing.  For example, a video decoder could render a frame and call
44 * eglSwapBuffers(), which invokes ANativeWindow callbacks defined by
45 * Surface.  Surface then forwards the buffers through Binder IPC
46 * to the BufferQueue's producer interface, providing the new frame to a
47 * consumer such as GLConsumer.
48 */
49class Surface
50    : public ANativeObjectBase<ANativeWindow, Surface, RefBase>
51{
52public:
53
54    /*
55     * creates a Surface from the given IGraphicBufferProducer (which concrete
56     * implementation is a BufferQueue).
57     *
58     * Surface is mainly state-less while it's disconnected, it can be
59     * viewed as a glorified IGraphicBufferProducer holder. It's therefore
60     * safe to create other Surfaces from the same IGraphicBufferProducer.
61     *
62     * However, once a Surface is connected, it'll prevent other Surfaces
63     * referring to the same IGraphicBufferProducer to become connected and
64     * therefore prevent them to be used as actual producers of buffers.
65     *
66     * the controlledByApp flag indicates that this Surface (producer) is
67     * controlled by the application. This flag is used at connect time.
68     */
69    explicit Surface(const sp<IGraphicBufferProducer>& bufferProducer,
70            bool controlledByApp = false);
71
72    /* getIGraphicBufferProducer() returns the IGraphicBufferProducer this
73     * Surface was created with. Usually it's an error to use the
74     * IGraphicBufferProducer while the Surface is connected.
75     */
76    sp<IGraphicBufferProducer> getIGraphicBufferProducer() const;
77
78    /* convenience function to check that the given surface is non NULL as
79     * well as its IGraphicBufferProducer */
80    static bool isValid(const sp<Surface>& surface) {
81        return surface != NULL && surface->getIGraphicBufferProducer() != NULL;
82    }
83
84    /* Attaches a sideband buffer stream to the Surface's IGraphicBufferProducer.
85     *
86     * A sideband stream is a device-specific mechanism for passing buffers
87     * from the producer to the consumer without using dequeueBuffer/
88     * queueBuffer. If a sideband stream is present, the consumer can choose
89     * whether to acquire buffers from the sideband stream or from the queued
90     * buffers.
91     *
92     * Passing NULL or a different stream handle will detach the previous
93     * handle if any.
94     */
95    void setSidebandStream(const sp<NativeHandle>& stream);
96
97    /* Allocates buffers based on the current dimensions/format.
98     *
99     * This function will allocate up to the maximum number of buffers
100     * permitted by the current BufferQueue configuration. It will use the
101     * default format and dimensions. This is most useful to avoid an allocation
102     * delay during dequeueBuffer. If there are already the maximum number of
103     * buffers allocated, this function has no effect.
104     */
105    void allocateBuffers();
106
107    /* Sets the generation number on the IGraphicBufferProducer and updates the
108     * generation number on any buffers attached to the Surface after this call.
109     * See IGBP::setGenerationNumber for more information. */
110    status_t setGenerationNumber(uint32_t generationNumber);
111
112    // See IGraphicBufferProducer::getConsumerName
113    String8 getConsumerName() const;
114
115    // See IGraphicBufferProducer::getNextFrameNumber
116    uint64_t getNextFrameNumber() const;
117
118    /* Set the scaling mode to be used with a Surface.
119     * See NATIVE_WINDOW_SET_SCALING_MODE and its parameters
120     * in <system/window.h>. */
121    int setScalingMode(int mode);
122
123    // See IGraphicBufferProducer::setDequeueTimeout
124    status_t setDequeueTimeout(nsecs_t timeout);
125
126    /*
127     * Wait for frame number to increase past lastFrame for at most
128     * timeoutNs. Useful for one thread to wait for another unknown
129     * thread to queue a buffer.
130     */
131    bool waitForNextFrame(uint64_t lastFrame, nsecs_t timeout);
132
133    // See IGraphicBufferProducer::getLastQueuedBuffer
134    // See GLConsumer::getTransformMatrix for outTransformMatrix format
135    status_t getLastQueuedBuffer(sp<GraphicBuffer>* outBuffer,
136            sp<Fence>* outFence, float outTransformMatrix[16]);
137
138    /* Enables or disables frame timestamp tracking. It is disabled by default
139     * to avoid overhead during queue and dequeue for applications that don't
140     * need the feature. If disabled, calls to getFrameTimestamps will fail.
141     */
142    void enableFrameTimestamps(bool enable);
143
144    // See IGraphicBufferProducer::getFrameTimestamps
145    status_t getFrameTimestamps(uint64_t frameNumber,
146            nsecs_t* outRequestedPresentTime, nsecs_t* outAcquireTime,
147            nsecs_t* outLatchTime, nsecs_t* outFirstRefreshStartTime,
148            nsecs_t* outLastRefreshStartTime, nsecs_t* outGlCompositionDoneTime,
149            nsecs_t* outDisplayPresentTime, nsecs_t* outDisplayRetireTime,
150            nsecs_t* outDequeueReadyTime, nsecs_t* outReleaseTime);
151    status_t getDisplayRefreshCycleDuration(nsecs_t* outRefreshDuration);
152
153    status_t getUniqueId(uint64_t* outId) const;
154
155protected:
156    virtual ~Surface();
157
158    // Virtual for testing.
159    virtual sp<ISurfaceComposer> composerService() const;
160
161private:
162    // can't be copied
163    Surface& operator = (const Surface& rhs);
164    Surface(const Surface& rhs);
165
166    // ANativeWindow hooks
167    static int hook_cancelBuffer(ANativeWindow* window,
168            ANativeWindowBuffer* buffer, int fenceFd);
169    static int hook_dequeueBuffer(ANativeWindow* window,
170            ANativeWindowBuffer** buffer, int* fenceFd);
171    static int hook_perform(ANativeWindow* window, int operation, ...);
172    static int hook_query(const ANativeWindow* window, int what, int* value);
173    static int hook_queueBuffer(ANativeWindow* window,
174            ANativeWindowBuffer* buffer, int fenceFd);
175    static int hook_setSwapInterval(ANativeWindow* window, int interval);
176
177    static int hook_cancelBuffer_DEPRECATED(ANativeWindow* window,
178            ANativeWindowBuffer* buffer);
179    static int hook_dequeueBuffer_DEPRECATED(ANativeWindow* window,
180            ANativeWindowBuffer** buffer);
181    static int hook_lockBuffer_DEPRECATED(ANativeWindow* window,
182            ANativeWindowBuffer* buffer);
183    static int hook_queueBuffer_DEPRECATED(ANativeWindow* window,
184            ANativeWindowBuffer* buffer);
185
186    int dispatchConnect(va_list args);
187    int dispatchDisconnect(va_list args);
188    int dispatchSetBufferCount(va_list args);
189    int dispatchSetBuffersGeometry(va_list args);
190    int dispatchSetBuffersDimensions(va_list args);
191    int dispatchSetBuffersUserDimensions(va_list args);
192    int dispatchSetBuffersFormat(va_list args);
193    int dispatchSetScalingMode(va_list args);
194    int dispatchSetBuffersTransform(va_list args);
195    int dispatchSetBuffersStickyTransform(va_list args);
196    int dispatchSetBuffersTimestamp(va_list args);
197    int dispatchSetCrop(va_list args);
198    int dispatchSetPostTransformCrop(va_list args);
199    int dispatchSetUsage(va_list args);
200    int dispatchLock(va_list args);
201    int dispatchUnlockAndPost(va_list args);
202    int dispatchSetSidebandStream(va_list args);
203    int dispatchSetBuffersDataSpace(va_list args);
204    int dispatchSetSurfaceDamage(va_list args);
205    int dispatchSetSharedBufferMode(va_list args);
206    int dispatchSetAutoRefresh(va_list args);
207    int dispatchEnableFrameTimestamps(va_list args);
208    int dispatchGetFrameTimestamps(va_list args);
209    int dispatchGetDisplayRefreshCycleDuration(va_list args);
210
211protected:
212    virtual int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd);
213    virtual int cancelBuffer(ANativeWindowBuffer* buffer, int fenceFd);
214    virtual int queueBuffer(ANativeWindowBuffer* buffer, int fenceFd);
215    virtual int perform(int operation, va_list args);
216    virtual int setSwapInterval(int interval);
217
218    virtual int lockBuffer_DEPRECATED(ANativeWindowBuffer* buffer);
219
220    virtual int connect(int api);
221    virtual int setBufferCount(int bufferCount);
222    virtual int setBuffersUserDimensions(uint32_t width, uint32_t height);
223    virtual int setBuffersFormat(PixelFormat format);
224    virtual int setBuffersTransform(uint32_t transform);
225    virtual int setBuffersStickyTransform(uint32_t transform);
226    virtual int setBuffersTimestamp(int64_t timestamp);
227    virtual int setBuffersDataSpace(android_dataspace dataSpace);
228    virtual int setCrop(Rect const* rect);
229    virtual int setUsage(uint32_t reqUsage);
230    virtual void setSurfaceDamage(android_native_rect_t* rects, size_t numRects);
231
232public:
233    virtual int disconnect(int api,
234            IGraphicBufferProducer::DisconnectMode mode =
235                    IGraphicBufferProducer::DisconnectMode::Api);
236
237    virtual int setMaxDequeuedBufferCount(int maxDequeuedBuffers);
238    virtual int setAsyncMode(bool async);
239    virtual int setSharedBufferMode(bool sharedBufferMode);
240    virtual int setAutoRefresh(bool autoRefresh);
241    virtual int setBuffersDimensions(uint32_t width, uint32_t height);
242    virtual int lock(ANativeWindow_Buffer* outBuffer, ARect* inOutDirtyBounds);
243    virtual int unlockAndPost();
244    virtual int query(int what, int* value) const;
245
246    virtual int connect(int api, const sp<IProducerListener>& listener);
247    virtual int detachNextBuffer(sp<GraphicBuffer>* outBuffer,
248            sp<Fence>* outFence);
249    virtual int attachBuffer(ANativeWindowBuffer*);
250
251protected:
252    enum { NUM_BUFFER_SLOTS = BufferQueueDefs::NUM_BUFFER_SLOTS };
253    enum { DEFAULT_FORMAT = PIXEL_FORMAT_RGBA_8888 };
254
255    void querySupportedTimestampsLocked() const;
256
257    void freeAllBuffers();
258    int getSlotFromBufferLocked(android_native_buffer_t* buffer) const;
259
260    struct BufferSlot {
261        sp<GraphicBuffer> buffer;
262        Region dirtyRegion;
263    };
264
265    // mSurfaceTexture is the interface to the surface texture server. All
266    // operations on the surface texture client ultimately translate into
267    // interactions with the server using this interface.
268    // TODO: rename to mBufferProducer
269    sp<IGraphicBufferProducer> mGraphicBufferProducer;
270
271    // mSlots stores the buffers that have been allocated for each buffer slot.
272    // It is initialized to null pointers, and gets filled in with the result of
273    // IGraphicBufferProducer::requestBuffer when the client dequeues a buffer from a
274    // slot that has not yet been used. The buffer allocated to a slot will also
275    // be replaced if the requested buffer usage or geometry differs from that
276    // of the buffer allocated to a slot.
277    BufferSlot mSlots[NUM_BUFFER_SLOTS];
278
279    // mReqWidth is the buffer width that will be requested at the next dequeue
280    // operation. It is initialized to 1.
281    uint32_t mReqWidth;
282
283    // mReqHeight is the buffer height that will be requested at the next
284    // dequeue operation. It is initialized to 1.
285    uint32_t mReqHeight;
286
287    // mReqFormat is the buffer pixel format that will be requested at the next
288    // deuque operation. It is initialized to PIXEL_FORMAT_RGBA_8888.
289    PixelFormat mReqFormat;
290
291    // mReqUsage is the set of buffer usage flags that will be requested
292    // at the next deuque operation. It is initialized to 0.
293    uint32_t mReqUsage;
294
295    // mTimestamp is the timestamp that will be used for the next buffer queue
296    // operation. It defaults to NATIVE_WINDOW_TIMESTAMP_AUTO, which means that
297    // a timestamp is auto-generated when queueBuffer is called.
298    int64_t mTimestamp;
299
300    // mDataSpace is the buffer dataSpace that will be used for the next buffer
301    // queue operation. It defaults to HAL_DATASPACE_UNKNOWN, which
302    // means that the buffer contains some type of color data.
303    android_dataspace mDataSpace;
304
305    // mCrop is the crop rectangle that will be used for the next buffer
306    // that gets queued. It is set by calling setCrop.
307    Rect mCrop;
308
309    // mScalingMode is the scaling mode that will be used for the next
310    // buffers that get queued. It is set by calling setScalingMode.
311    int mScalingMode;
312
313    // mTransform is the transform identifier that will be used for the next
314    // buffer that gets queued. It is set by calling setTransform.
315    uint32_t mTransform;
316
317    // mStickyTransform is a transform that is applied on top of mTransform
318    // in each buffer that is queued.  This is typically used to force the
319    // compositor to apply a transform, and will prevent the transform hint
320    // from being set by the compositor.
321    uint32_t mStickyTransform;
322
323    // mDefaultWidth is default width of the buffers, regardless of the
324    // native_window_set_buffers_dimensions call.
325    uint32_t mDefaultWidth;
326
327    // mDefaultHeight is default height of the buffers, regardless of the
328    // native_window_set_buffers_dimensions call.
329    uint32_t mDefaultHeight;
330
331    // mUserWidth, if non-zero, is an application-specified override
332    // of mDefaultWidth.  This is lower priority than the width set by
333    // native_window_set_buffers_dimensions.
334    uint32_t mUserWidth;
335
336    // mUserHeight, if non-zero, is an application-specified override
337    // of mDefaultHeight.  This is lower priority than the height set
338    // by native_window_set_buffers_dimensions.
339    uint32_t mUserHeight;
340
341    // mTransformHint is the transform probably applied to buffers of this
342    // window. this is only a hint, actual transform may differ.
343    uint32_t mTransformHint;
344
345    // mProducerControlledByApp whether this buffer producer is controlled
346    // by the application
347    bool mProducerControlledByApp;
348
349    // mSwapIntervalZero set if we should drop buffers at queue() time to
350    // achieve an asynchronous swap interval
351    bool mSwapIntervalZero;
352
353    // mConsumerRunningBehind whether the consumer is running more than
354    // one buffer behind the producer.
355    mutable bool mConsumerRunningBehind;
356
357    // mMutex is the mutex used to prevent concurrent access to the member
358    // variables of Surface objects. It must be locked whenever the
359    // member variables are accessed.
360    mutable Mutex mMutex;
361
362    // must be used from the lock/unlock thread
363    sp<GraphicBuffer>           mLockedBuffer;
364    sp<GraphicBuffer>           mPostedBuffer;
365    bool                        mConnectedToCpu;
366
367    // When a CPU producer is attached, this reflects the region that the
368    // producer wished to update as well as whether the Surface was able to copy
369    // the previous buffer back to allow a partial update.
370    //
371    // When a non-CPU producer is attached, this reflects the surface damage
372    // (the change since the previous frame) passed in by the producer.
373    Region mDirtyRegion;
374
375    // Stores the current generation number. See setGenerationNumber and
376    // IGraphicBufferProducer::setGenerationNumber for more information.
377    uint32_t mGenerationNumber;
378
379    // Caches the values that have been passed to the producer.
380    bool mSharedBufferMode;
381    bool mAutoRefresh;
382
383    // If in shared buffer mode and auto refresh is enabled, store the shared
384    // buffer slot and return it for all calls to queue/dequeue without going
385    // over Binder.
386    int mSharedBufferSlot;
387
388    // This is true if the shared buffer has already been queued/canceled. It's
389    // used to prevent a mismatch between the number of queue/dequeue calls.
390    bool mSharedBufferHasBeenQueued;
391
392    // These are used to satisfy the NATIVE_WINDOW_LAST_*_DURATION queries
393    nsecs_t mLastDequeueDuration = 0;
394    nsecs_t mLastQueueDuration = 0;
395
396    Condition mQueueBufferCondition;
397
398    uint64_t mNextFrameNumber = 1;
399    uint64_t mLastFrameNumber = 0;
400
401    // Mutable because ANativeWindow::query needs this class const.
402    mutable bool mQueriedSupportedTimestamps;
403    mutable bool mFrameTimestampsSupportsPresent;
404    mutable bool mFrameTimestampsSupportsRetire;
405
406    // A cached copy of the FrameEventHistory maintained by the consumer.
407    bool mEnableFrameTimestamps = false;
408    std::unique_ptr<ProducerFrameEventHistory> mFrameEventHistory;
409};
410
411} // namespace android
412
413#endif  // ANDROID_GUI_SURFACE_H
414