Surface.h revision 35ffa6a868f1aa650c90956a4129bb70f780fc99
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_SURFACE_H
18#define ANDROID_GUI_SURFACE_H
19
20#include <gui/IGraphicBufferProducer.h>
21#include <gui/GLConsumer.h>
22#include <gui/BufferQueue.h>
23
24#include <ui/ANativeObjectBase.h>
25#include <ui/Region.h>
26
27#include <utils/RefBase.h>
28#include <utils/threads.h>
29#include <utils/KeyedVector.h>
30
31struct ANativeWindow_Buffer;
32
33namespace android {
34
35/*
36 * An implementation of ANativeWindow that feeds graphics buffers into a
37 * BufferQueue.
38 *
39 * This is typically used by programs that want to render frames through
40 * some means (maybe OpenGL, a software renderer, or a hardware decoder)
41 * and have the frames they create forwarded to SurfaceFlinger for
42 * compositing.  For example, a video decoder could render a frame and call
43 * eglSwapBuffers(), which invokes ANativeWindow callbacks defined by
44 * Surface.  Surface then forwards the buffers through Binder IPC
45 * to the BufferQueue's producer interface, providing the new frame to a
46 * consumer such as GLConsumer.
47 */
48class Surface
49    : public ANativeObjectBase<ANativeWindow, Surface, RefBase>
50{
51public:
52
53    /*
54     * creates a Surface from the given IGraphicBufferProducer (which concrete
55     * implementation is a BufferQueue).
56     *
57     * Surface is mainly state-less while it's disconnected, it can be
58     * viewed as a glorified IGraphicBufferProducer holder. It's therefore
59     * safe to create other Surfaces from the same IGraphicBufferProducer.
60     *
61     * However, once a Surface is connected, it'll prevent other Surfaces
62     * referring to the same IGraphicBufferProducer to become connected and
63     * therefore prevent them to be used as actual producers of buffers.
64     */
65    Surface(const sp<IGraphicBufferProducer>& bufferProducer);
66
67    /* getIGraphicBufferProducer() returns the IGraphicBufferProducer this
68     * Surface was created with. Usually it's an error to use the
69     * IGraphicBufferProducer while the Surface is connected.
70     */
71    sp<IGraphicBufferProducer> getIGraphicBufferProducer() const;
72
73    /* convenience function to check that the given surface is non NULL as
74     * well as its IGraphicBufferProducer */
75    static bool isValid(const sp<Surface>& surface) {
76        return surface != NULL && surface->getIGraphicBufferProducer() != NULL;
77    }
78
79protected:
80    virtual ~Surface();
81
82private:
83    // can't be copied
84    Surface& operator = (const Surface& rhs);
85    Surface(const Surface& rhs);
86
87    // ANativeWindow hooks
88    static int hook_cancelBuffer(ANativeWindow* window,
89            ANativeWindowBuffer* buffer, int fenceFd);
90    static int hook_dequeueBuffer(ANativeWindow* window,
91            ANativeWindowBuffer** buffer, int* fenceFd);
92    static int hook_perform(ANativeWindow* window, int operation, ...);
93    static int hook_query(const ANativeWindow* window, int what, int* value);
94    static int hook_queueBuffer(ANativeWindow* window,
95            ANativeWindowBuffer* buffer, int fenceFd);
96    static int hook_setSwapInterval(ANativeWindow* window, int interval);
97
98    static int hook_cancelBuffer_DEPRECATED(ANativeWindow* window,
99            ANativeWindowBuffer* buffer);
100    static int hook_dequeueBuffer_DEPRECATED(ANativeWindow* window,
101            ANativeWindowBuffer** buffer);
102    static int hook_lockBuffer_DEPRECATED(ANativeWindow* window,
103            ANativeWindowBuffer* buffer);
104    static int hook_queueBuffer_DEPRECATED(ANativeWindow* window,
105            ANativeWindowBuffer* buffer);
106
107    int dispatchConnect(va_list args);
108    int dispatchDisconnect(va_list args);
109    int dispatchSetBufferCount(va_list args);
110    int dispatchSetBuffersGeometry(va_list args);
111    int dispatchSetBuffersDimensions(va_list args);
112    int dispatchSetBuffersUserDimensions(va_list args);
113    int dispatchSetBuffersFormat(va_list args);
114    int dispatchSetScalingMode(va_list args);
115    int dispatchSetBuffersTransform(va_list args);
116    int dispatchSetBuffersTimestamp(va_list args);
117    int dispatchSetCrop(va_list args);
118    int dispatchSetPostTransformCrop(va_list args);
119    int dispatchSetUsage(va_list args);
120    int dispatchLock(va_list args);
121    int dispatchUnlockAndPost(va_list args);
122
123protected:
124    virtual int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd);
125    virtual int cancelBuffer(ANativeWindowBuffer* buffer, int fenceFd);
126    virtual int queueBuffer(ANativeWindowBuffer* buffer, int fenceFd);
127    virtual int perform(int operation, va_list args);
128    virtual int query(int what, int* value) const;
129    virtual int setSwapInterval(int interval);
130
131    virtual int lockBuffer_DEPRECATED(ANativeWindowBuffer* buffer);
132
133    virtual int connect(int api);
134    virtual int disconnect(int api);
135    virtual int setBufferCount(int bufferCount);
136    virtual int setBuffersDimensions(int w, int h);
137    virtual int setBuffersUserDimensions(int w, int h);
138    virtual int setBuffersFormat(int format);
139    virtual int setScalingMode(int mode);
140    virtual int setBuffersTransform(int transform);
141    virtual int setBuffersTimestamp(int64_t timestamp);
142    virtual int setCrop(Rect const* rect);
143    virtual int setUsage(uint32_t reqUsage);
144
145public:
146    virtual int lock(ANativeWindow_Buffer* outBuffer, ARect* inOutDirtyBounds);
147    virtual int unlockAndPost();
148
149protected:
150    enum { NUM_BUFFER_SLOTS = BufferQueue::NUM_BUFFER_SLOTS };
151    enum { DEFAULT_FORMAT = PIXEL_FORMAT_RGBA_8888 };
152
153private:
154    void freeAllBuffers();
155    int getSlotFromBufferLocked(android_native_buffer_t* buffer) const;
156
157    struct BufferSlot {
158        sp<GraphicBuffer> buffer;
159        Region dirtyRegion;
160    };
161
162    // mSurfaceTexture is the interface to the surface texture server. All
163    // operations on the surface texture client ultimately translate into
164    // interactions with the server using this interface.
165    // TODO: rename to mBufferProducer
166    sp<IGraphicBufferProducer> mGraphicBufferProducer;
167
168    // mSlots stores the buffers that have been allocated for each buffer slot.
169    // It is initialized to null pointers, and gets filled in with the result of
170    // IGraphicBufferProducer::requestBuffer when the client dequeues a buffer from a
171    // slot that has not yet been used. The buffer allocated to a slot will also
172    // be replaced if the requested buffer usage or geometry differs from that
173    // of the buffer allocated to a slot.
174    BufferSlot mSlots[NUM_BUFFER_SLOTS];
175
176    // mReqWidth is the buffer width that will be requested at the next dequeue
177    // operation. It is initialized to 1.
178    uint32_t mReqWidth;
179
180    // mReqHeight is the buffer height that will be requested at the next
181    // dequeue operation. It is initialized to 1.
182    uint32_t mReqHeight;
183
184    // mReqFormat is the buffer pixel format that will be requested at the next
185    // deuque operation. It is initialized to PIXEL_FORMAT_RGBA_8888.
186    uint32_t mReqFormat;
187
188    // mReqUsage is the set of buffer usage flags that will be requested
189    // at the next deuque operation. It is initialized to 0.
190    uint32_t mReqUsage;
191
192    // mTimestamp is the timestamp that will be used for the next buffer queue
193    // operation. It defaults to NATIVE_WINDOW_TIMESTAMP_AUTO, which means that
194    // a timestamp is auto-generated when queueBuffer is called.
195    int64_t mTimestamp;
196
197    // mCrop is the crop rectangle that will be used for the next buffer
198    // that gets queued. It is set by calling setCrop.
199    Rect mCrop;
200
201    // mScalingMode is the scaling mode that will be used for the next
202    // buffers that get queued. It is set by calling setScalingMode.
203    int mScalingMode;
204
205    // mTransform is the transform identifier that will be used for the next
206    // buffer that gets queued. It is set by calling setTransform.
207    uint32_t mTransform;
208
209     // mDefaultWidth is default width of the buffers, regardless of the
210     // native_window_set_buffers_dimensions call.
211     uint32_t mDefaultWidth;
212
213     // mDefaultHeight is default height of the buffers, regardless of the
214     // native_window_set_buffers_dimensions call.
215     uint32_t mDefaultHeight;
216
217     // mUserWidth, if non-zero, is an application-specified override
218     // of mDefaultWidth.  This is lower priority than the width set by
219     // native_window_set_buffers_dimensions.
220     uint32_t mUserWidth;
221
222     // mUserHeight, if non-zero, is an application-specified override
223     // of mDefaultHeight.  This is lower priority than the height set
224     // by native_window_set_buffers_dimensions.
225     uint32_t mUserHeight;
226
227    // mTransformHint is the transform probably applied to buffers of this
228    // window. this is only a hint, actual transform may differ.
229    uint32_t mTransformHint;
230
231    // mConsumerRunningBehind whether the consumer is running more than
232    // one buffer behind the producer.
233    mutable bool mConsumerRunningBehind;
234
235    // mMutex is the mutex used to prevent concurrent access to the member
236    // variables of Surface objects. It must be locked whenever the
237    // member variables are accessed.
238    mutable Mutex mMutex;
239
240    // must be used from the lock/unlock thread
241    sp<GraphicBuffer>           mLockedBuffer;
242    sp<GraphicBuffer>           mPostedBuffer;
243    bool                        mConnectedToCpu;
244
245    // must be accessed from lock/unlock thread only
246    Region mDirtyRegion;
247};
248
249}; // namespace android
250
251#endif  // ANDROID_GUI_SURFACE_H
252