Surface.h revision 50101d02a8eae555887282a5f761fdec57bdaf30
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_SURFACE_H
18#define ANDROID_GUI_SURFACE_H
19
20#include <gui/IGraphicBufferProducer.h>
21#include <gui/BufferQueue.h>
22
23#include <ui/ANativeObjectBase.h>
24#include <ui/Region.h>
25
26#include <binder/Parcelable.h>
27
28#include <utils/RefBase.h>
29#include <utils/threads.h>
30#include <utils/KeyedVector.h>
31
32struct ANativeWindow_Buffer;
33
34namespace android {
35
36/*
37 * An implementation of ANativeWindow that feeds graphics buffers into a
38 * BufferQueue.
39 *
40 * This is typically used by programs that want to render frames through
41 * some means (maybe OpenGL, a software renderer, or a hardware decoder)
42 * and have the frames they create forwarded to SurfaceFlinger for
43 * compositing.  For example, a video decoder could render a frame and call
44 * eglSwapBuffers(), which invokes ANativeWindow callbacks defined by
45 * Surface.  Surface then forwards the buffers through Binder IPC
46 * to the BufferQueue's producer interface, providing the new frame to a
47 * consumer such as GLConsumer.
48 */
49class Surface
50    : public ANativeObjectBase<ANativeWindow, Surface, RefBase>
51{
52public:
53
54    /*
55     * creates a Surface from the given IGraphicBufferProducer (which concrete
56     * implementation is a BufferQueue).
57     *
58     * Surface is mainly state-less while it's disconnected, it can be
59     * viewed as a glorified IGraphicBufferProducer holder. It's therefore
60     * safe to create other Surfaces from the same IGraphicBufferProducer.
61     *
62     * However, once a Surface is connected, it'll prevent other Surfaces
63     * referring to the same IGraphicBufferProducer to become connected and
64     * therefore prevent them to be used as actual producers of buffers.
65     *
66     * the controlledByApp flag indicates that this Surface (producer) is
67     * controlled by the application. This flag is used at connect time.
68     */
69    Surface(const sp<IGraphicBufferProducer>& bufferProducer, bool controlledByApp = false);
70
71    /* getIGraphicBufferProducer() returns the IGraphicBufferProducer this
72     * Surface was created with. Usually it's an error to use the
73     * IGraphicBufferProducer while the Surface is connected.
74     */
75    sp<IGraphicBufferProducer> getIGraphicBufferProducer() const;
76
77    /* convenience function to check that the given surface is non NULL as
78     * well as its IGraphicBufferProducer */
79    static bool isValid(const sp<Surface>& surface) {
80        return surface != NULL && surface->getIGraphicBufferProducer() != NULL;
81    }
82
83    /* Attaches a sideband buffer stream to the Surface's IGraphicBufferProducer.
84     *
85     * A sideband stream is a device-specific mechanism for passing buffers
86     * from the producer to the consumer without using dequeueBuffer/
87     * queueBuffer. If a sideband stream is present, the consumer can choose
88     * whether to acquire buffers from the sideband stream or from the queued
89     * buffers.
90     *
91     * Passing NULL or a different stream handle will detach the previous
92     * handle if any.
93     */
94    void setSidebandStream(const sp<NativeHandle>& stream);
95
96    /* Allocates buffers based on the current dimensions/format.
97     *
98     * This function will allocate up to the maximum number of buffers
99     * permitted by the current BufferQueue configuration. It will use the
100     * default format and dimensions. This is most useful to avoid an allocation
101     * delay during dequeueBuffer. If there are already the maximum number of
102     * buffers allocated, this function has no effect.
103     */
104    void allocateBuffers();
105
106    /* Sets the generation number on the IGraphicBufferProducer and updates the
107     * generation number on any buffers attached to the Surface after this call.
108     * See IGBP::setGenerationNumber for more information. */
109    status_t setGenerationNumber(uint32_t generationNumber);
110
111    // See IGraphicBufferProducer::getConsumerName
112    String8 getConsumerName() const;
113
114    // See IGraphicBufferProducer::getNextFrameNumber
115    uint64_t getNextFrameNumber() const;
116
117    /* Set the scaling mode to be used with a Surface.
118     * See NATIVE_WINDOW_SET_SCALING_MODE and its parameters
119     * in <system/window.h>. */
120    int setScalingMode(int mode);
121
122    // See IGraphicBufferProducer::setDequeueTimeout
123    status_t setDequeueTimeout(nsecs_t timeout);
124
125    /*
126     * Wait for frame number to increase past lastFrame for at most
127     * timeoutNs. Useful for one thread to wait for another unknown
128     * thread to queue a buffer.
129     */
130    bool waitForNextFrame(uint64_t lastFrame, nsecs_t timeout);
131
132    // See IGraphicBufferProducer::getLastQueuedBuffer
133    status_t getLastQueuedBuffer(sp<GraphicBuffer>* outBuffer,
134            sp<Fence>* outFence);
135
136protected:
137    virtual ~Surface();
138
139private:
140    // can't be copied
141    Surface& operator = (const Surface& rhs);
142    Surface(const Surface& rhs);
143
144    // ANativeWindow hooks
145    static int hook_cancelBuffer(ANativeWindow* window,
146            ANativeWindowBuffer* buffer, int fenceFd);
147    static int hook_dequeueBuffer(ANativeWindow* window,
148            ANativeWindowBuffer** buffer, int* fenceFd);
149    static int hook_perform(ANativeWindow* window, int operation, ...);
150    static int hook_query(const ANativeWindow* window, int what, int* value);
151    static int hook_queueBuffer(ANativeWindow* window,
152            ANativeWindowBuffer* buffer, int fenceFd);
153    static int hook_setSwapInterval(ANativeWindow* window, int interval);
154
155    static int hook_cancelBuffer_DEPRECATED(ANativeWindow* window,
156            ANativeWindowBuffer* buffer);
157    static int hook_dequeueBuffer_DEPRECATED(ANativeWindow* window,
158            ANativeWindowBuffer** buffer);
159    static int hook_lockBuffer_DEPRECATED(ANativeWindow* window,
160            ANativeWindowBuffer* buffer);
161    static int hook_queueBuffer_DEPRECATED(ANativeWindow* window,
162            ANativeWindowBuffer* buffer);
163
164    int dispatchConnect(va_list args);
165    int dispatchDisconnect(va_list args);
166    int dispatchSetBufferCount(va_list args);
167    int dispatchSetBuffersGeometry(va_list args);
168    int dispatchSetBuffersDimensions(va_list args);
169    int dispatchSetBuffersUserDimensions(va_list args);
170    int dispatchSetBuffersFormat(va_list args);
171    int dispatchSetScalingMode(va_list args);
172    int dispatchSetBuffersTransform(va_list args);
173    int dispatchSetBuffersStickyTransform(va_list args);
174    int dispatchSetBuffersTimestamp(va_list args);
175    int dispatchSetCrop(va_list args);
176    int dispatchSetPostTransformCrop(va_list args);
177    int dispatchSetUsage(va_list args);
178    int dispatchLock(va_list args);
179    int dispatchUnlockAndPost(va_list args);
180    int dispatchSetSidebandStream(va_list args);
181    int dispatchSetBuffersDataSpace(va_list args);
182    int dispatchSetSurfaceDamage(va_list args);
183    int dispatchSetSharedBufferMode(va_list args);
184    int dispatchSetAutoRefresh(va_list args);
185
186protected:
187    virtual int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd);
188    virtual int cancelBuffer(ANativeWindowBuffer* buffer, int fenceFd);
189    virtual int queueBuffer(ANativeWindowBuffer* buffer, int fenceFd);
190    virtual int perform(int operation, va_list args);
191    virtual int query(int what, int* value) const;
192    virtual int setSwapInterval(int interval);
193
194    virtual int lockBuffer_DEPRECATED(ANativeWindowBuffer* buffer);
195
196    virtual int connect(int api);
197    virtual int disconnect(int api);
198    virtual int setBufferCount(int bufferCount);
199    virtual int setBuffersDimensions(uint32_t width, uint32_t height);
200    virtual int setBuffersUserDimensions(uint32_t width, uint32_t height);
201    virtual int setBuffersFormat(PixelFormat format);
202    virtual int setBuffersTransform(uint32_t transform);
203    virtual int setBuffersStickyTransform(uint32_t transform);
204    virtual int setBuffersTimestamp(int64_t timestamp);
205    virtual int setBuffersDataSpace(android_dataspace dataSpace);
206    virtual int setCrop(Rect const* rect);
207    virtual int setUsage(uint32_t reqUsage);
208    virtual void setSurfaceDamage(android_native_rect_t* rects, size_t numRects);
209
210public:
211    virtual int setMaxDequeuedBufferCount(int maxDequeuedBuffers);
212    virtual int setAsyncMode(bool async);
213    virtual int setSharedBufferMode(bool sharedBufferMode);
214    virtual int setAutoRefresh(bool autoRefresh);
215    virtual int lock(ANativeWindow_Buffer* outBuffer, ARect* inOutDirtyBounds);
216    virtual int unlockAndPost();
217
218    virtual int connect(int api, const sp<IProducerListener>& listener);
219    virtual int detachNextBuffer(sp<GraphicBuffer>* outBuffer,
220            sp<Fence>* outFence);
221    virtual int attachBuffer(ANativeWindowBuffer*);
222
223protected:
224    enum { NUM_BUFFER_SLOTS = BufferQueue::NUM_BUFFER_SLOTS };
225    enum { DEFAULT_FORMAT = PIXEL_FORMAT_RGBA_8888 };
226
227private:
228    void freeAllBuffers();
229    int getSlotFromBufferLocked(android_native_buffer_t* buffer) const;
230
231    struct BufferSlot {
232        sp<GraphicBuffer> buffer;
233        Region dirtyRegion;
234    };
235
236    // mSurfaceTexture is the interface to the surface texture server. All
237    // operations on the surface texture client ultimately translate into
238    // interactions with the server using this interface.
239    // TODO: rename to mBufferProducer
240    sp<IGraphicBufferProducer> mGraphicBufferProducer;
241
242    // mSlots stores the buffers that have been allocated for each buffer slot.
243    // It is initialized to null pointers, and gets filled in with the result of
244    // IGraphicBufferProducer::requestBuffer when the client dequeues a buffer from a
245    // slot that has not yet been used. The buffer allocated to a slot will also
246    // be replaced if the requested buffer usage or geometry differs from that
247    // of the buffer allocated to a slot.
248    BufferSlot mSlots[NUM_BUFFER_SLOTS];
249
250    // mReqWidth is the buffer width that will be requested at the next dequeue
251    // operation. It is initialized to 1.
252    uint32_t mReqWidth;
253
254    // mReqHeight is the buffer height that will be requested at the next
255    // dequeue operation. It is initialized to 1.
256    uint32_t mReqHeight;
257
258    // mReqFormat is the buffer pixel format that will be requested at the next
259    // deuque operation. It is initialized to PIXEL_FORMAT_RGBA_8888.
260    PixelFormat mReqFormat;
261
262    // mReqUsage is the set of buffer usage flags that will be requested
263    // at the next deuque operation. It is initialized to 0.
264    uint32_t mReqUsage;
265
266    // mTimestamp is the timestamp that will be used for the next buffer queue
267    // operation. It defaults to NATIVE_WINDOW_TIMESTAMP_AUTO, which means that
268    // a timestamp is auto-generated when queueBuffer is called.
269    int64_t mTimestamp;
270
271    // mDataSpace is the buffer dataSpace that will be used for the next buffer
272    // queue operation. It defaults to HAL_DATASPACE_UNKNOWN, which
273    // means that the buffer contains some type of color data.
274    android_dataspace mDataSpace;
275
276    // mCrop is the crop rectangle that will be used for the next buffer
277    // that gets queued. It is set by calling setCrop.
278    Rect mCrop;
279
280    // mScalingMode is the scaling mode that will be used for the next
281    // buffers that get queued. It is set by calling setScalingMode.
282    int mScalingMode;
283
284    // mTransform is the transform identifier that will be used for the next
285    // buffer that gets queued. It is set by calling setTransform.
286    uint32_t mTransform;
287
288    // mStickyTransform is a transform that is applied on top of mTransform
289    // in each buffer that is queued.  This is typically used to force the
290    // compositor to apply a transform, and will prevent the transform hint
291    // from being set by the compositor.
292    uint32_t mStickyTransform;
293
294    // mDefaultWidth is default width of the buffers, regardless of the
295    // native_window_set_buffers_dimensions call.
296    uint32_t mDefaultWidth;
297
298    // mDefaultHeight is default height of the buffers, regardless of the
299    // native_window_set_buffers_dimensions call.
300    uint32_t mDefaultHeight;
301
302    // mUserWidth, if non-zero, is an application-specified override
303    // of mDefaultWidth.  This is lower priority than the width set by
304    // native_window_set_buffers_dimensions.
305    uint32_t mUserWidth;
306
307    // mUserHeight, if non-zero, is an application-specified override
308    // of mDefaultHeight.  This is lower priority than the height set
309    // by native_window_set_buffers_dimensions.
310    uint32_t mUserHeight;
311
312    // mTransformHint is the transform probably applied to buffers of this
313    // window. this is only a hint, actual transform may differ.
314    uint32_t mTransformHint;
315
316    // mProducerControlledByApp whether this buffer producer is controlled
317    // by the application
318    bool mProducerControlledByApp;
319
320    // mSwapIntervalZero set if we should drop buffers at queue() time to
321    // achieve an asynchronous swap interval
322    bool mSwapIntervalZero;
323
324    // mConsumerRunningBehind whether the consumer is running more than
325    // one buffer behind the producer.
326    mutable bool mConsumerRunningBehind;
327
328    // mMutex is the mutex used to prevent concurrent access to the member
329    // variables of Surface objects. It must be locked whenever the
330    // member variables are accessed.
331    mutable Mutex mMutex;
332
333    // must be used from the lock/unlock thread
334    sp<GraphicBuffer>           mLockedBuffer;
335    sp<GraphicBuffer>           mPostedBuffer;
336    bool                        mConnectedToCpu;
337
338    // When a CPU producer is attached, this reflects the region that the
339    // producer wished to update as well as whether the Surface was able to copy
340    // the previous buffer back to allow a partial update.
341    //
342    // When a non-CPU producer is attached, this reflects the surface damage
343    // (the change since the previous frame) passed in by the producer.
344    Region mDirtyRegion;
345
346    // Stores the current generation number. See setGenerationNumber and
347    // IGraphicBufferProducer::setGenerationNumber for more information.
348    uint32_t mGenerationNumber;
349
350    // Caches the values that have been passed to the producer.
351    bool mSharedBufferMode;
352    bool mAutoRefresh;
353
354    // If in shared buffer mode and auto refresh is enabled, store the shared
355    // buffer slot and return it for all calls to queue/dequeue without going
356    // over Binder.
357    int mSharedBufferSlot;
358
359    // This is true if the shared buffer has already been queued/canceled. It's
360    // used to prevent a mismatch between the number of queue/dequeue calls.
361    bool mSharedBufferHasBeenQueued;
362
363    Condition mQueueBufferCondition;
364};
365
366namespace view {
367
368/**
369 * A simple holder for an IGraphicBufferProducer, to match the managed-side
370 * android.view.Surface parcelable behavior.
371 *
372 * This implements android/view/Surface.aidl
373 *
374 * TODO: Convert IGraphicBufferProducer into AIDL so that it can be directly
375 * used in managed Binder calls.
376 */
377class Surface : public Parcelable {
378  public:
379
380    String16 name;
381    sp<IGraphicBufferProducer> graphicBufferProducer;
382
383    virtual status_t writeToParcel(Parcel* parcel) const override;
384    virtual status_t readFromParcel(const Parcel* parcel) override;
385
386    // nameAlreadyWritten set to true by Surface.java, because it splits
387    // Parceling itself between managed and native code, so it only wants a part
388    // of the full parceling to happen on its native side.
389    status_t writeToParcel(Parcel* parcel, bool nameAlreadyWritten) const;
390
391    // nameAlreadyRead set to true by Surface.java, because it splits
392    // Parceling itself between managed and native code, so it only wants a part
393    // of the full parceling to happen on its native side.
394    status_t readFromParcel(const Parcel* parcel, bool nameAlreadyRead);
395
396  private:
397
398    static String16 readMaybeEmptyString16(const Parcel* parcel);
399};
400
401} // namespace view
402
403}; // namespace android
404
405#endif  // ANDROID_GUI_SURFACE_H
406