Surface.h revision cf0b8c85fb0106751256dba7821f86b5ad03126c
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_GUI_SURFACE_H 18#define ANDROID_GUI_SURFACE_H 19 20#include <gui/IGraphicBufferProducer.h> 21#include <gui/GLConsumer.h> 22#include <gui/BufferQueue.h> 23 24#include <ui/ANativeObjectBase.h> 25#include <ui/Region.h> 26 27#include <utils/RefBase.h> 28#include <utils/threads.h> 29#include <utils/KeyedVector.h> 30 31struct ANativeWindow_Buffer; 32 33namespace android { 34 35/* 36 * An implementation of ANativeWindow that feeds graphics buffers into a 37 * BufferQueue. 38 * 39 * This is typically used by programs that want to render frames through 40 * some means (maybe OpenGL, a software renderer, or a hardware decoder) 41 * and have the frames they create forwarded to SurfaceFlinger for 42 * compositing. For example, a video decoder could render a frame and call 43 * eglSwapBuffers(), which invokes ANativeWindow callbacks defined by 44 * Surface. Surface then forwards the buffers through Binder IPC 45 * to the BufferQueue's producer interface, providing the new frame to a 46 * consumer such as GLConsumer. 47 */ 48class Surface 49 : public ANativeObjectBase<ANativeWindow, Surface, RefBase> 50{ 51public: 52 53 /* 54 * creates a Surface from the given IGraphicBufferProducer (which concrete 55 * implementation is a BufferQueue). 56 * 57 * Surface is mainly state-less while it's disconnected, it can be 58 * viewed as a glorified IGraphicBufferProducer holder. It's therefore 59 * safe to create other Surfaces from the same IGraphicBufferProducer. 60 * 61 * However, once a Surface is connected, it'll prevent other Surfaces 62 * referring to the same IGraphicBufferProducer to become connected and 63 * therefore prevent them to be used as actual producers of buffers. 64 */ 65 Surface(const sp<IGraphicBufferProducer>& bufferProducer); 66 67 /* getIGraphicBufferProducer() returns the IGraphicBufferProducer this 68 * Surface was created with. Usually it's an error to use the 69 * IGraphicBufferProducer while the Surface is connected. 70 */ 71 sp<IGraphicBufferProducer> getIGraphicBufferProducer() const; 72 73 /* convenience function to check that the given surface is non NULL as 74 * well as its IGraphicBufferProducer */ 75 static bool isValid(const sp<Surface>& surface) { 76 return surface != NULL && surface->getIGraphicBufferProducer() != NULL; 77 } 78 79 /* writes the given Surface into a Parcel */ 80 static status_t writeToParcel(const sp<Surface>& surface, Parcel* parcel); 81 82 /* constructs a Surface from a Parcel. see Surface::writeToParcel() 83 * and SurfaceControl::writeToParcel() */ 84 static sp<Surface> readFromParcel(const Parcel& data); 85 86 87protected: 88 Surface(); 89 virtual ~Surface(); 90 void setIGraphicBufferProducer(const sp<IGraphicBufferProducer>& bufferProducer); 91 92private: 93 // can't be copied 94 Surface& operator = (const Surface& rhs); 95 Surface(const Surface& rhs); 96 void init(); 97 98 // ANativeWindow hooks 99 static int hook_cancelBuffer(ANativeWindow* window, 100 ANativeWindowBuffer* buffer, int fenceFd); 101 static int hook_dequeueBuffer(ANativeWindow* window, 102 ANativeWindowBuffer** buffer, int* fenceFd); 103 static int hook_perform(ANativeWindow* window, int operation, ...); 104 static int hook_query(const ANativeWindow* window, int what, int* value); 105 static int hook_queueBuffer(ANativeWindow* window, 106 ANativeWindowBuffer* buffer, int fenceFd); 107 static int hook_setSwapInterval(ANativeWindow* window, int interval); 108 109 static int hook_cancelBuffer_DEPRECATED(ANativeWindow* window, 110 ANativeWindowBuffer* buffer); 111 static int hook_dequeueBuffer_DEPRECATED(ANativeWindow* window, 112 ANativeWindowBuffer** buffer); 113 static int hook_lockBuffer_DEPRECATED(ANativeWindow* window, 114 ANativeWindowBuffer* buffer); 115 static int hook_queueBuffer_DEPRECATED(ANativeWindow* window, 116 ANativeWindowBuffer* buffer); 117 118 int dispatchConnect(va_list args); 119 int dispatchDisconnect(va_list args); 120 int dispatchSetBufferCount(va_list args); 121 int dispatchSetBuffersGeometry(va_list args); 122 int dispatchSetBuffersDimensions(va_list args); 123 int dispatchSetBuffersUserDimensions(va_list args); 124 int dispatchSetBuffersFormat(va_list args); 125 int dispatchSetScalingMode(va_list args); 126 int dispatchSetBuffersTransform(va_list args); 127 int dispatchSetBuffersTimestamp(va_list args); 128 int dispatchSetCrop(va_list args); 129 int dispatchSetPostTransformCrop(va_list args); 130 int dispatchSetUsage(va_list args); 131 int dispatchLock(va_list args); 132 int dispatchUnlockAndPost(va_list args); 133 134protected: 135 virtual int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd); 136 virtual int cancelBuffer(ANativeWindowBuffer* buffer, int fenceFd); 137 virtual int queueBuffer(ANativeWindowBuffer* buffer, int fenceFd); 138 virtual int perform(int operation, va_list args); 139 virtual int query(int what, int* value) const; 140 virtual int setSwapInterval(int interval); 141 142 virtual int lockBuffer_DEPRECATED(ANativeWindowBuffer* buffer); 143 144 virtual int connect(int api); 145 virtual int disconnect(int api); 146 virtual int setBufferCount(int bufferCount); 147 virtual int setBuffersDimensions(int w, int h); 148 virtual int setBuffersUserDimensions(int w, int h); 149 virtual int setBuffersFormat(int format); 150 virtual int setScalingMode(int mode); 151 virtual int setBuffersTransform(int transform); 152 virtual int setBuffersTimestamp(int64_t timestamp); 153 virtual int setCrop(Rect const* rect); 154 virtual int setUsage(uint32_t reqUsage); 155 156public: 157 virtual int lock(ANativeWindow_Buffer* outBuffer, ARect* inOutDirtyBounds); 158 virtual int unlockAndPost(); 159 160protected: 161 enum { NUM_BUFFER_SLOTS = BufferQueue::NUM_BUFFER_SLOTS }; 162 enum { DEFAULT_FORMAT = PIXEL_FORMAT_RGBA_8888 }; 163 164private: 165 void freeAllBuffers(); 166 int getSlotFromBufferLocked(android_native_buffer_t* buffer) const; 167 168 struct BufferSlot { 169 sp<GraphicBuffer> buffer; 170 Region dirtyRegion; 171 }; 172 173 // mSurfaceTexture is the interface to the surface texture server. All 174 // operations on the surface texture client ultimately translate into 175 // interactions with the server using this interface. 176 // TODO: rename to mBufferProducer 177 sp<IGraphicBufferProducer> mGraphicBufferProducer; 178 179 // mSlots stores the buffers that have been allocated for each buffer slot. 180 // It is initialized to null pointers, and gets filled in with the result of 181 // IGraphicBufferProducer::requestBuffer when the client dequeues a buffer from a 182 // slot that has not yet been used. The buffer allocated to a slot will also 183 // be replaced if the requested buffer usage or geometry differs from that 184 // of the buffer allocated to a slot. 185 BufferSlot mSlots[NUM_BUFFER_SLOTS]; 186 187 // mReqWidth is the buffer width that will be requested at the next dequeue 188 // operation. It is initialized to 1. 189 uint32_t mReqWidth; 190 191 // mReqHeight is the buffer height that will be requested at the next 192 // dequeue operation. It is initialized to 1. 193 uint32_t mReqHeight; 194 195 // mReqFormat is the buffer pixel format that will be requested at the next 196 // deuque operation. It is initialized to PIXEL_FORMAT_RGBA_8888. 197 uint32_t mReqFormat; 198 199 // mReqUsage is the set of buffer usage flags that will be requested 200 // at the next deuque operation. It is initialized to 0. 201 uint32_t mReqUsage; 202 203 // mTimestamp is the timestamp that will be used for the next buffer queue 204 // operation. It defaults to NATIVE_WINDOW_TIMESTAMP_AUTO, which means that 205 // a timestamp is auto-generated when queueBuffer is called. 206 int64_t mTimestamp; 207 208 // mCrop is the crop rectangle that will be used for the next buffer 209 // that gets queued. It is set by calling setCrop. 210 Rect mCrop; 211 212 // mScalingMode is the scaling mode that will be used for the next 213 // buffers that get queued. It is set by calling setScalingMode. 214 int mScalingMode; 215 216 // mTransform is the transform identifier that will be used for the next 217 // buffer that gets queued. It is set by calling setTransform. 218 uint32_t mTransform; 219 220 // mDefaultWidth is default width of the buffers, regardless of the 221 // native_window_set_buffers_dimensions call. 222 uint32_t mDefaultWidth; 223 224 // mDefaultHeight is default height of the buffers, regardless of the 225 // native_window_set_buffers_dimensions call. 226 uint32_t mDefaultHeight; 227 228 // mUserWidth, if non-zero, is an application-specified override 229 // of mDefaultWidth. This is lower priority than the width set by 230 // native_window_set_buffers_dimensions. 231 uint32_t mUserWidth; 232 233 // mUserHeight, if non-zero, is an application-specified override 234 // of mDefaultHeight. This is lower priority than the height set 235 // by native_window_set_buffers_dimensions. 236 uint32_t mUserHeight; 237 238 // mTransformHint is the transform probably applied to buffers of this 239 // window. this is only a hint, actual transform may differ. 240 uint32_t mTransformHint; 241 242 // mConsumerRunningBehind whether the consumer is running more than 243 // one buffer behind the producer. 244 mutable bool mConsumerRunningBehind; 245 246 // mMutex is the mutex used to prevent concurrent access to the member 247 // variables of Surface objects. It must be locked whenever the 248 // member variables are accessed. 249 mutable Mutex mMutex; 250 251 // must be used from the lock/unlock thread 252 sp<GraphicBuffer> mLockedBuffer; 253 sp<GraphicBuffer> mPostedBuffer; 254 bool mConnectedToCpu; 255 256 // must be accessed from lock/unlock thread only 257 Region mDirtyRegion; 258}; 259 260}; // namespace android 261 262#endif // ANDROID_GUI_SURFACE_H 263