Surface.h revision e3c697fb929c856b59fa56a8e05a2a7eba187c3d
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_GUI_SURFACE_H 18#define ANDROID_GUI_SURFACE_H 19 20#include <gui/IGraphicBufferProducer.h> 21#include <gui/GLConsumer.h> 22#include <gui/BufferQueue.h> 23 24#include <ui/ANativeObjectBase.h> 25#include <ui/Region.h> 26 27#include <utils/RefBase.h> 28#include <utils/threads.h> 29#include <utils/KeyedVector.h> 30 31struct ANativeWindow_Buffer; 32 33namespace android { 34 35/* 36 * An implementation of ANativeWindow that feeds graphics buffers into a 37 * BufferQueue. 38 * 39 * This is typically used by programs that want to render frames through 40 * some means (maybe OpenGL, a software renderer, or a hardware decoder) 41 * and have the frames they create forwarded to SurfaceFlinger for 42 * compositing. For example, a video decoder could render a frame and call 43 * eglSwapBuffers(), which invokes ANativeWindow callbacks defined by 44 * Surface. Surface then forwards the buffers through Binder IPC 45 * to the BufferQueue's producer interface, providing the new frame to a 46 * consumer such as GLConsumer. 47 */ 48class Surface 49 : public ANativeObjectBase<ANativeWindow, Surface, RefBase> 50{ 51public: 52 53 Surface(const sp<IGraphicBufferProducer>& bufferProducer); 54 55 sp<IGraphicBufferProducer> getIGraphicBufferProducer() const; 56 57 static status_t writeToParcel(const sp<Surface>& surface, Parcel* parcel); 58 static sp<Surface> readFromParcel(const Parcel& data); 59 60 // FIXME: temporary for source compatibility... 61 sp<IGraphicBufferProducer> getISurfaceTexture() const { 62 return getIGraphicBufferProducer(); 63 } 64 65protected: 66 Surface(); 67 virtual ~Surface(); 68 void setIGraphicBufferProducer(const sp<IGraphicBufferProducer>& bufferProducer); 69 70private: 71 // can't be copied 72 Surface& operator = (const Surface& rhs); 73 Surface(const Surface& rhs); 74 void init(); 75 76 // ANativeWindow hooks 77 static int hook_cancelBuffer(ANativeWindow* window, 78 ANativeWindowBuffer* buffer, int fenceFd); 79 static int hook_dequeueBuffer(ANativeWindow* window, 80 ANativeWindowBuffer** buffer, int* fenceFd); 81 static int hook_perform(ANativeWindow* window, int operation, ...); 82 static int hook_query(const ANativeWindow* window, int what, int* value); 83 static int hook_queueBuffer(ANativeWindow* window, 84 ANativeWindowBuffer* buffer, int fenceFd); 85 static int hook_setSwapInterval(ANativeWindow* window, int interval); 86 87 static int hook_cancelBuffer_DEPRECATED(ANativeWindow* window, 88 ANativeWindowBuffer* buffer); 89 static int hook_dequeueBuffer_DEPRECATED(ANativeWindow* window, 90 ANativeWindowBuffer** buffer); 91 static int hook_lockBuffer_DEPRECATED(ANativeWindow* window, 92 ANativeWindowBuffer* buffer); 93 static int hook_queueBuffer_DEPRECATED(ANativeWindow* window, 94 ANativeWindowBuffer* buffer); 95 96 int dispatchConnect(va_list args); 97 int dispatchDisconnect(va_list args); 98 int dispatchSetBufferCount(va_list args); 99 int dispatchSetBuffersGeometry(va_list args); 100 int dispatchSetBuffersDimensions(va_list args); 101 int dispatchSetBuffersUserDimensions(va_list args); 102 int dispatchSetBuffersFormat(va_list args); 103 int dispatchSetScalingMode(va_list args); 104 int dispatchSetBuffersTransform(va_list args); 105 int dispatchSetBuffersTimestamp(va_list args); 106 int dispatchSetCrop(va_list args); 107 int dispatchSetPostTransformCrop(va_list args); 108 int dispatchSetUsage(va_list args); 109 int dispatchLock(va_list args); 110 int dispatchUnlockAndPost(va_list args); 111 112protected: 113 virtual int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd); 114 virtual int cancelBuffer(ANativeWindowBuffer* buffer, int fenceFd); 115 virtual int queueBuffer(ANativeWindowBuffer* buffer, int fenceFd); 116 virtual int perform(int operation, va_list args); 117 virtual int query(int what, int* value) const; 118 virtual int setSwapInterval(int interval); 119 120 virtual int lockBuffer_DEPRECATED(ANativeWindowBuffer* buffer); 121 122 virtual int connect(int api); 123 virtual int disconnect(int api); 124 virtual int setBufferCount(int bufferCount); 125 virtual int setBuffersDimensions(int w, int h); 126 virtual int setBuffersUserDimensions(int w, int h); 127 virtual int setBuffersFormat(int format); 128 virtual int setScalingMode(int mode); 129 virtual int setBuffersTransform(int transform); 130 virtual int setBuffersTimestamp(int64_t timestamp); 131 virtual int setCrop(Rect const* rect); 132 virtual int setUsage(uint32_t reqUsage); 133 134public: 135 virtual int lock(ANativeWindow_Buffer* outBuffer, ARect* inOutDirtyBounds); 136 virtual int unlockAndPost(); 137 138protected: 139 enum { NUM_BUFFER_SLOTS = BufferQueue::NUM_BUFFER_SLOTS }; 140 enum { DEFAULT_FORMAT = PIXEL_FORMAT_RGBA_8888 }; 141 142private: 143 void freeAllBuffers(); 144 int getSlotFromBufferLocked(android_native_buffer_t* buffer) const; 145 146 struct BufferSlot { 147 sp<GraphicBuffer> buffer; 148 Region dirtyRegion; 149 }; 150 151 // mSurfaceTexture is the interface to the surface texture server. All 152 // operations on the surface texture client ultimately translate into 153 // interactions with the server using this interface. 154 // TODO: rename to mBufferProducer 155 sp<IGraphicBufferProducer> mGraphicBufferProducer; 156 157 // mSlots stores the buffers that have been allocated for each buffer slot. 158 // It is initialized to null pointers, and gets filled in with the result of 159 // IGraphicBufferProducer::requestBuffer when the client dequeues a buffer from a 160 // slot that has not yet been used. The buffer allocated to a slot will also 161 // be replaced if the requested buffer usage or geometry differs from that 162 // of the buffer allocated to a slot. 163 BufferSlot mSlots[NUM_BUFFER_SLOTS]; 164 165 // mReqWidth is the buffer width that will be requested at the next dequeue 166 // operation. It is initialized to 1. 167 uint32_t mReqWidth; 168 169 // mReqHeight is the buffer height that will be requested at the next 170 // dequeue operation. It is initialized to 1. 171 uint32_t mReqHeight; 172 173 // mReqFormat is the buffer pixel format that will be requested at the next 174 // deuque operation. It is initialized to PIXEL_FORMAT_RGBA_8888. 175 uint32_t mReqFormat; 176 177 // mReqUsage is the set of buffer usage flags that will be requested 178 // at the next deuque operation. It is initialized to 0. 179 uint32_t mReqUsage; 180 181 // mTimestamp is the timestamp that will be used for the next buffer queue 182 // operation. It defaults to NATIVE_WINDOW_TIMESTAMP_AUTO, which means that 183 // a timestamp is auto-generated when queueBuffer is called. 184 int64_t mTimestamp; 185 186 // mCrop is the crop rectangle that will be used for the next buffer 187 // that gets queued. It is set by calling setCrop. 188 Rect mCrop; 189 190 // mScalingMode is the scaling mode that will be used for the next 191 // buffers that get queued. It is set by calling setScalingMode. 192 int mScalingMode; 193 194 // mTransform is the transform identifier that will be used for the next 195 // buffer that gets queued. It is set by calling setTransform. 196 uint32_t mTransform; 197 198 // mDefaultWidth is default width of the buffers, regardless of the 199 // native_window_set_buffers_dimensions call. 200 uint32_t mDefaultWidth; 201 202 // mDefaultHeight is default height of the buffers, regardless of the 203 // native_window_set_buffers_dimensions call. 204 uint32_t mDefaultHeight; 205 206 // mUserWidth, if non-zero, is an application-specified override 207 // of mDefaultWidth. This is lower priority than the width set by 208 // native_window_set_buffers_dimensions. 209 uint32_t mUserWidth; 210 211 // mUserHeight, if non-zero, is an application-specified override 212 // of mDefaultHeight. This is lower priority than the height set 213 // by native_window_set_buffers_dimensions. 214 uint32_t mUserHeight; 215 216 // mTransformHint is the transform probably applied to buffers of this 217 // window. this is only a hint, actual transform may differ. 218 uint32_t mTransformHint; 219 220 // mConsumerRunningBehind whether the consumer is running more than 221 // one buffer behind the producer. 222 mutable bool mConsumerRunningBehind; 223 224 // mMutex is the mutex used to prevent concurrent access to the member 225 // variables of Surface objects. It must be locked whenever the 226 // member variables are accessed. 227 mutable Mutex mMutex; 228 229 // must be used from the lock/unlock thread 230 sp<GraphicBuffer> mLockedBuffer; 231 sp<GraphicBuffer> mPostedBuffer; 232 bool mConnectedToCpu; 233 234 // must be accessed from lock/unlock thread only 235 Region mDirtyRegion; 236}; 237 238}; // namespace android 239 240#endif // ANDROID_GUI_SURFACE_H 241