BufferQueueProducer.cpp revision 107fbe5599016b0e35145a1a00c4f238b63d61e4
1/*
2 * Copyright 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <inttypes.h>
18
19#define LOG_TAG "BufferQueueProducer"
20#define ATRACE_TAG ATRACE_TAG_GRAPHICS
21//#define LOG_NDEBUG 0
22
23#define EGL_EGLEXT_PROTOTYPES
24
25#include <gui/BufferItem.h>
26#include <gui/BufferQueueCore.h>
27#include <gui/BufferQueueProducer.h>
28#include <gui/IConsumerListener.h>
29#include <gui/IGraphicBufferAlloc.h>
30#include <gui/IProducerListener.h>
31
32#include <utils/Log.h>
33#include <utils/Trace.h>
34
35namespace android {
36
37BufferQueueProducer::BufferQueueProducer(const sp<BufferQueueCore>& core) :
38    mCore(core),
39    mSlots(core->mSlots),
40    mConsumerName(),
41    mStickyTransform(0),
42    mLastQueueBufferFence(Fence::NO_FENCE),
43    mCallbackMutex(),
44    mNextCallbackTicket(0),
45    mCurrentCallbackTicket(0),
46    mCallbackCondition() {}
47
48BufferQueueProducer::~BufferQueueProducer() {}
49
50status_t BufferQueueProducer::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
51    ATRACE_CALL();
52    BQ_LOGV("requestBuffer: slot %d", slot);
53    Mutex::Autolock lock(mCore->mMutex);
54
55    if (mCore->mIsAbandoned) {
56        BQ_LOGE("requestBuffer: BufferQueue has been abandoned");
57        return NO_INIT;
58    }
59
60    if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS) {
61        BQ_LOGE("requestBuffer: slot index %d out of range [0, %d)",
62                slot, BufferQueueDefs::NUM_BUFFER_SLOTS);
63        return BAD_VALUE;
64    } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) {
65        BQ_LOGE("requestBuffer: slot %d is not owned by the producer "
66                "(state = %d)", slot, mSlots[slot].mBufferState);
67        return BAD_VALUE;
68    }
69
70    mSlots[slot].mRequestBufferCalled = true;
71    *buf = mSlots[slot].mGraphicBuffer;
72    return NO_ERROR;
73}
74
75status_t BufferQueueProducer::setBufferCount(int bufferCount) {
76    ATRACE_CALL();
77    BQ_LOGV("setBufferCount: count = %d", bufferCount);
78
79    sp<IConsumerListener> listener;
80    { // Autolock scope
81        Mutex::Autolock lock(mCore->mMutex);
82        mCore->waitWhileAllocatingLocked();
83
84        if (mCore->mIsAbandoned) {
85            BQ_LOGE("setBufferCount: BufferQueue has been abandoned");
86            return NO_INIT;
87        }
88
89        if (bufferCount > BufferQueueDefs::NUM_BUFFER_SLOTS) {
90            BQ_LOGE("setBufferCount: bufferCount %d too large (max %d)",
91                    bufferCount, BufferQueueDefs::NUM_BUFFER_SLOTS);
92            return BAD_VALUE;
93        }
94
95        // There must be no dequeued buffers when changing the buffer count.
96        for (int s = 0; s < BufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
97            if (mSlots[s].mBufferState == BufferSlot::DEQUEUED) {
98                BQ_LOGE("setBufferCount: buffer owned by producer");
99                return BAD_VALUE;
100            }
101        }
102
103        if (bufferCount == 0) {
104            mCore->mOverrideMaxBufferCount = 0;
105            mCore->mDequeueCondition.broadcast();
106            return NO_ERROR;
107        }
108
109        const int minBufferSlots = mCore->getMinMaxBufferCountLocked(false);
110        if (bufferCount < minBufferSlots) {
111            BQ_LOGE("setBufferCount: requested buffer count %d is less than "
112                    "minimum %d", bufferCount, minBufferSlots);
113            return BAD_VALUE;
114        }
115
116        // Here we are guaranteed that the producer doesn't have any dequeued
117        // buffers and will release all of its buffer references. We don't
118        // clear the queue, however, so that currently queued buffers still
119        // get displayed.
120        mCore->freeAllBuffersLocked();
121        mCore->mOverrideMaxBufferCount = bufferCount;
122        mCore->mDequeueCondition.broadcast();
123        listener = mCore->mConsumerListener;
124    } // Autolock scope
125
126    // Call back without lock held
127    if (listener != NULL) {
128        listener->onBuffersReleased();
129    }
130
131    return NO_ERROR;
132}
133
134status_t BufferQueueProducer::waitForFreeSlotThenRelock(const char* caller,
135        bool async, int* found, status_t* returnFlags) const {
136    bool tryAgain = true;
137    while (tryAgain) {
138        if (mCore->mIsAbandoned) {
139            BQ_LOGE("%s: BufferQueue has been abandoned", caller);
140            return NO_INIT;
141        }
142
143        const int maxBufferCount = mCore->getMaxBufferCountLocked(async);
144        if (async && mCore->mOverrideMaxBufferCount) {
145            // FIXME: Some drivers are manually setting the buffer count
146            // (which they shouldn't), so we do this extra test here to
147            // handle that case. This is TEMPORARY until we get this fixed.
148            if (mCore->mOverrideMaxBufferCount < maxBufferCount) {
149                BQ_LOGE("%s: async mode is invalid with buffer count override",
150                        caller);
151                return BAD_VALUE;
152            }
153        }
154
155        // Free up any buffers that are in slots beyond the max buffer count
156        for (int s = maxBufferCount; s < BufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
157            assert(mSlots[s].mBufferState == BufferSlot::FREE);
158            if (mSlots[s].mGraphicBuffer != NULL) {
159                mCore->freeBufferLocked(s);
160                *returnFlags |= RELEASE_ALL_BUFFERS;
161            }
162        }
163
164        int dequeuedCount = 0;
165        int acquiredCount = 0;
166        for (int s = 0; s < maxBufferCount; ++s) {
167            switch (mSlots[s].mBufferState) {
168                case BufferSlot::DEQUEUED:
169                    ++dequeuedCount;
170                    break;
171                case BufferSlot::ACQUIRED:
172                    ++acquiredCount;
173                    break;
174                default:
175                    break;
176            }
177        }
178
179        // Producers are not allowed to dequeue more than one buffer if they
180        // did not set a buffer count
181        if (!mCore->mOverrideMaxBufferCount && dequeuedCount) {
182            BQ_LOGE("%s: can't dequeue multiple buffers without setting the "
183                    "buffer count", caller);
184            return INVALID_OPERATION;
185        }
186
187        // See whether a buffer has been queued since the last
188        // setBufferCount so we know whether to perform the min undequeued
189        // buffers check below
190        if (mCore->mBufferHasBeenQueued) {
191            // Make sure the producer is not trying to dequeue more buffers
192            // than allowed
193            const int newUndequeuedCount =
194                maxBufferCount - (dequeuedCount + 1);
195            const int minUndequeuedCount =
196                mCore->getMinUndequeuedBufferCountLocked(async);
197            if (newUndequeuedCount < minUndequeuedCount) {
198                BQ_LOGE("%s: min undequeued buffer count (%d) exceeded "
199                        "(dequeued=%d undequeued=%d)",
200                        caller, minUndequeuedCount,
201                        dequeuedCount, newUndequeuedCount);
202                return INVALID_OPERATION;
203            }
204        }
205
206        *found = BufferQueueCore::INVALID_BUFFER_SLOT;
207
208        // If we disconnect and reconnect quickly, we can be in a state where
209        // our slots are empty but we have many buffers in the queue. This can
210        // cause us to run out of memory if we outrun the consumer. Wait here if
211        // it looks like we have too many buffers queued up.
212        bool tooManyBuffers = mCore->mQueue.size()
213                            > static_cast<size_t>(maxBufferCount);
214        if (tooManyBuffers) {
215            BQ_LOGV("%s: queue size is %zu, waiting", caller,
216                    mCore->mQueue.size());
217        } else {
218            if (!mCore->mFreeBuffers.empty()) {
219                auto slot = mCore->mFreeBuffers.begin();
220                *found = *slot;
221                mCore->mFreeBuffers.erase(slot);
222            } else if (mCore->mAllowAllocation && !mCore->mFreeSlots.empty()) {
223                auto slot = mCore->mFreeSlots.begin();
224                // Only return free slots up to the max buffer count
225                if (*slot < maxBufferCount) {
226                    *found = *slot;
227                    mCore->mFreeSlots.erase(slot);
228                }
229            }
230        }
231
232        // If no buffer is found, or if the queue has too many buffers
233        // outstanding, wait for a buffer to be acquired or released, or for the
234        // max buffer count to change.
235        tryAgain = (*found == BufferQueueCore::INVALID_BUFFER_SLOT) ||
236                   tooManyBuffers;
237        if (tryAgain) {
238            // Return an error if we're in non-blocking mode (producer and
239            // consumer are controlled by the application).
240            // However, the consumer is allowed to briefly acquire an extra
241            // buffer (which could cause us to have to wait here), which is
242            // okay, since it is only used to implement an atomic acquire +
243            // release (e.g., in GLConsumer::updateTexImage())
244            if (mCore->mDequeueBufferCannotBlock &&
245                    (acquiredCount <= mCore->mMaxAcquiredBufferCount)) {
246                return WOULD_BLOCK;
247            }
248            mCore->mDequeueCondition.wait(mCore->mMutex);
249        }
250    } // while (tryAgain)
251
252    return NO_ERROR;
253}
254
255status_t BufferQueueProducer::dequeueBuffer(int *outSlot,
256        sp<android::Fence> *outFence, bool async,
257        uint32_t width, uint32_t height, PixelFormat format, uint32_t usage) {
258    ATRACE_CALL();
259    { // Autolock scope
260        Mutex::Autolock lock(mCore->mMutex);
261        mConsumerName = mCore->mConsumerName;
262    } // Autolock scope
263
264    BQ_LOGV("dequeueBuffer: async=%s w=%u h=%u format=%#x, usage=%#x",
265            async ? "true" : "false", width, height, format, usage);
266
267    if ((width && !height) || (!width && height)) {
268        BQ_LOGE("dequeueBuffer: invalid size: w=%u h=%u", width, height);
269        return BAD_VALUE;
270    }
271
272    status_t returnFlags = NO_ERROR;
273    EGLDisplay eglDisplay = EGL_NO_DISPLAY;
274    EGLSyncKHR eglFence = EGL_NO_SYNC_KHR;
275    bool attachedByConsumer = false;
276
277    { // Autolock scope
278        Mutex::Autolock lock(mCore->mMutex);
279        mCore->waitWhileAllocatingLocked();
280
281        if (format == 0) {
282            format = mCore->mDefaultBufferFormat;
283        }
284
285        // Enable the usage bits the consumer requested
286        usage |= mCore->mConsumerUsageBits;
287
288        const bool useDefaultSize = !width && !height;
289        if (useDefaultSize) {
290            width = mCore->mDefaultWidth;
291            height = mCore->mDefaultHeight;
292        }
293
294        int found = BufferItem::INVALID_BUFFER_SLOT;
295        while (found == BufferItem::INVALID_BUFFER_SLOT) {
296            status_t status = waitForFreeSlotThenRelock("dequeueBuffer", async,
297                    &found, &returnFlags);
298            if (status != NO_ERROR) {
299                return status;
300            }
301
302            // This should not happen
303            if (found == BufferQueueCore::INVALID_BUFFER_SLOT) {
304                BQ_LOGE("dequeueBuffer: no available buffer slots");
305                return -EBUSY;
306            }
307
308            const sp<GraphicBuffer>& buffer(mSlots[found].mGraphicBuffer);
309
310            // If we are not allowed to allocate new buffers,
311            // waitForFreeSlotThenRelock must have returned a slot containing a
312            // buffer. If this buffer would require reallocation to meet the
313            // requested attributes, we free it and attempt to get another one.
314            if (!mCore->mAllowAllocation) {
315                if (buffer->needsReallocation(width, height, format, usage)) {
316                    mCore->freeBufferLocked(found);
317                    found = BufferItem::INVALID_BUFFER_SLOT;
318                    continue;
319                }
320            }
321        }
322
323        *outSlot = found;
324        ATRACE_BUFFER_INDEX(found);
325
326        attachedByConsumer = mSlots[found].mAttachedByConsumer;
327
328        mSlots[found].mBufferState = BufferSlot::DEQUEUED;
329
330        const sp<GraphicBuffer>& buffer(mSlots[found].mGraphicBuffer);
331        if ((buffer == NULL) ||
332                buffer->needsReallocation(width, height, format, usage))
333        {
334            mSlots[found].mAcquireCalled = false;
335            mSlots[found].mGraphicBuffer = NULL;
336            mSlots[found].mRequestBufferCalled = false;
337            mSlots[found].mEglDisplay = EGL_NO_DISPLAY;
338            mSlots[found].mEglFence = EGL_NO_SYNC_KHR;
339            mSlots[found].mFence = Fence::NO_FENCE;
340            mCore->mBufferAge = 0;
341
342            returnFlags |= BUFFER_NEEDS_REALLOCATION;
343        } else {
344            // We add 1 because that will be the frame number when this buffer
345            // is queued
346            mCore->mBufferAge =
347                    mCore->mFrameCounter + 1 - mSlots[found].mFrameNumber;
348        }
349
350        BQ_LOGV("dequeueBuffer: setting buffer age to %" PRIu64,
351                mCore->mBufferAge);
352
353        if (CC_UNLIKELY(mSlots[found].mFence == NULL)) {
354            BQ_LOGE("dequeueBuffer: about to return a NULL fence - "
355                    "slot=%d w=%d h=%d format=%u",
356                    found, buffer->width, buffer->height, buffer->format);
357        }
358
359        eglDisplay = mSlots[found].mEglDisplay;
360        eglFence = mSlots[found].mEglFence;
361        *outFence = mSlots[found].mFence;
362        mSlots[found].mEglFence = EGL_NO_SYNC_KHR;
363        mSlots[found].mFence = Fence::NO_FENCE;
364
365        mCore->validateConsistencyLocked();
366    } // Autolock scope
367
368    if (returnFlags & BUFFER_NEEDS_REALLOCATION) {
369        status_t error;
370        BQ_LOGV("dequeueBuffer: allocating a new buffer for slot %d", *outSlot);
371        sp<GraphicBuffer> graphicBuffer(mCore->mAllocator->createGraphicBuffer(
372                width, height, format, usage, &error));
373        if (graphicBuffer == NULL) {
374            BQ_LOGE("dequeueBuffer: createGraphicBuffer failed");
375            return error;
376        }
377
378        { // Autolock scope
379            Mutex::Autolock lock(mCore->mMutex);
380
381            if (mCore->mIsAbandoned) {
382                BQ_LOGE("dequeueBuffer: BufferQueue has been abandoned");
383                return NO_INIT;
384            }
385
386            graphicBuffer->setGenerationNumber(mCore->mGenerationNumber);
387            mSlots[*outSlot].mGraphicBuffer = graphicBuffer;
388        } // Autolock scope
389    }
390
391    if (attachedByConsumer) {
392        returnFlags |= BUFFER_NEEDS_REALLOCATION;
393    }
394
395    if (eglFence != EGL_NO_SYNC_KHR) {
396        EGLint result = eglClientWaitSyncKHR(eglDisplay, eglFence, 0,
397                1000000000);
398        // If something goes wrong, log the error, but return the buffer without
399        // synchronizing access to it. It's too late at this point to abort the
400        // dequeue operation.
401        if (result == EGL_FALSE) {
402            BQ_LOGE("dequeueBuffer: error %#x waiting for fence",
403                    eglGetError());
404        } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
405            BQ_LOGE("dequeueBuffer: timeout waiting for fence");
406        }
407        eglDestroySyncKHR(eglDisplay, eglFence);
408    }
409
410    BQ_LOGV("dequeueBuffer: returning slot=%d/%" PRIu64 " buf=%p flags=%#x",
411            *outSlot,
412            mSlots[*outSlot].mFrameNumber,
413            mSlots[*outSlot].mGraphicBuffer->handle, returnFlags);
414
415    return returnFlags;
416}
417
418status_t BufferQueueProducer::detachBuffer(int slot) {
419    ATRACE_CALL();
420    ATRACE_BUFFER_INDEX(slot);
421    BQ_LOGV("detachBuffer(P): slot %d", slot);
422    Mutex::Autolock lock(mCore->mMutex);
423
424    if (mCore->mIsAbandoned) {
425        BQ_LOGE("detachBuffer(P): BufferQueue has been abandoned");
426        return NO_INIT;
427    }
428
429    if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS) {
430        BQ_LOGE("detachBuffer(P): slot index %d out of range [0, %d)",
431                slot, BufferQueueDefs::NUM_BUFFER_SLOTS);
432        return BAD_VALUE;
433    } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) {
434        BQ_LOGE("detachBuffer(P): slot %d is not owned by the producer "
435                "(state = %d)", slot, mSlots[slot].mBufferState);
436        return BAD_VALUE;
437    } else if (!mSlots[slot].mRequestBufferCalled) {
438        BQ_LOGE("detachBuffer(P): buffer in slot %d has not been requested",
439                slot);
440        return BAD_VALUE;
441    }
442
443    mCore->freeBufferLocked(slot);
444    mCore->mDequeueCondition.broadcast();
445    mCore->validateConsistencyLocked();
446
447    return NO_ERROR;
448}
449
450status_t BufferQueueProducer::detachNextBuffer(sp<GraphicBuffer>* outBuffer,
451        sp<Fence>* outFence) {
452    ATRACE_CALL();
453
454    if (outBuffer == NULL) {
455        BQ_LOGE("detachNextBuffer: outBuffer must not be NULL");
456        return BAD_VALUE;
457    } else if (outFence == NULL) {
458        BQ_LOGE("detachNextBuffer: outFence must not be NULL");
459        return BAD_VALUE;
460    }
461
462    Mutex::Autolock lock(mCore->mMutex);
463    mCore->waitWhileAllocatingLocked();
464
465    if (mCore->mIsAbandoned) {
466        BQ_LOGE("detachNextBuffer: BufferQueue has been abandoned");
467        return NO_INIT;
468    }
469
470    if (mCore->mFreeBuffers.empty()) {
471        return NO_MEMORY;
472    }
473
474    int found = mCore->mFreeBuffers.front();
475    mCore->mFreeBuffers.remove(found);
476
477    BQ_LOGV("detachNextBuffer detached slot %d", found);
478
479    *outBuffer = mSlots[found].mGraphicBuffer;
480    *outFence = mSlots[found].mFence;
481    mCore->freeBufferLocked(found);
482    mCore->validateConsistencyLocked();
483
484    return NO_ERROR;
485}
486
487status_t BufferQueueProducer::attachBuffer(int* outSlot,
488        const sp<android::GraphicBuffer>& buffer) {
489    ATRACE_CALL();
490
491    if (outSlot == NULL) {
492        BQ_LOGE("attachBuffer(P): outSlot must not be NULL");
493        return BAD_VALUE;
494    } else if (buffer == NULL) {
495        BQ_LOGE("attachBuffer(P): cannot attach NULL buffer");
496        return BAD_VALUE;
497    }
498
499    Mutex::Autolock lock(mCore->mMutex);
500    mCore->waitWhileAllocatingLocked();
501
502    if (buffer->getGenerationNumber() != mCore->mGenerationNumber) {
503        BQ_LOGE("attachBuffer: generation number mismatch [buffer %u] "
504                "[queue %u]", buffer->getGenerationNumber(),
505                mCore->mGenerationNumber);
506        return BAD_VALUE;
507    }
508
509    status_t returnFlags = NO_ERROR;
510    int found;
511    // TODO: Should we provide an async flag to attachBuffer? It seems
512    // unlikely that buffers which we are attaching to a BufferQueue will
513    // be asynchronous (droppable), but it may not be impossible.
514    status_t status = waitForFreeSlotThenRelock("attachBuffer(P)", false,
515            &found, &returnFlags);
516    if (status != NO_ERROR) {
517        return status;
518    }
519
520    // This should not happen
521    if (found == BufferQueueCore::INVALID_BUFFER_SLOT) {
522        BQ_LOGE("attachBuffer(P): no available buffer slots");
523        return -EBUSY;
524    }
525
526    *outSlot = found;
527    ATRACE_BUFFER_INDEX(*outSlot);
528    BQ_LOGV("attachBuffer(P): returning slot %d flags=%#x",
529            *outSlot, returnFlags);
530
531    mSlots[*outSlot].mGraphicBuffer = buffer;
532    mSlots[*outSlot].mBufferState = BufferSlot::DEQUEUED;
533    mSlots[*outSlot].mEglFence = EGL_NO_SYNC_KHR;
534    mSlots[*outSlot].mFence = Fence::NO_FENCE;
535    mSlots[*outSlot].mRequestBufferCalled = true;
536
537    mCore->validateConsistencyLocked();
538
539    return returnFlags;
540}
541
542status_t BufferQueueProducer::queueBuffer(int slot,
543        const QueueBufferInput &input, QueueBufferOutput *output) {
544    ATRACE_CALL();
545    ATRACE_BUFFER_INDEX(slot);
546
547    int64_t timestamp;
548    bool isAutoTimestamp;
549    android_dataspace dataSpace;
550    Rect crop;
551    int scalingMode;
552    uint32_t transform;
553    uint32_t stickyTransform;
554    bool async;
555    sp<Fence> fence;
556    input.deflate(&timestamp, &isAutoTimestamp, &dataSpace, &crop, &scalingMode,
557            &transform, &async, &fence, &stickyTransform);
558    Region surfaceDamage = input.getSurfaceDamage();
559
560    if (fence == NULL) {
561        BQ_LOGE("queueBuffer: fence is NULL");
562        return BAD_VALUE;
563    }
564
565    switch (scalingMode) {
566        case NATIVE_WINDOW_SCALING_MODE_FREEZE:
567        case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW:
568        case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP:
569        case NATIVE_WINDOW_SCALING_MODE_NO_SCALE_CROP:
570            break;
571        default:
572            BQ_LOGE("queueBuffer: unknown scaling mode %d", scalingMode);
573            return BAD_VALUE;
574    }
575
576    sp<IConsumerListener> frameAvailableListener;
577    sp<IConsumerListener> frameReplacedListener;
578    int callbackTicket = 0;
579    BufferItem item;
580    { // Autolock scope
581        Mutex::Autolock lock(mCore->mMutex);
582
583        if (mCore->mIsAbandoned) {
584            BQ_LOGE("queueBuffer: BufferQueue has been abandoned");
585            return NO_INIT;
586        }
587
588        const int maxBufferCount = mCore->getMaxBufferCountLocked(async);
589        if (async && mCore->mOverrideMaxBufferCount) {
590            // FIXME: Some drivers are manually setting the buffer count
591            // (which they shouldn't), so we do this extra test here to
592            // handle that case. This is TEMPORARY until we get this fixed.
593            if (mCore->mOverrideMaxBufferCount < maxBufferCount) {
594                BQ_LOGE("queueBuffer: async mode is invalid with "
595                        "buffer count override");
596                return BAD_VALUE;
597            }
598        }
599
600        if (slot < 0 || slot >= maxBufferCount) {
601            BQ_LOGE("queueBuffer: slot index %d out of range [0, %d)",
602                    slot, maxBufferCount);
603            return BAD_VALUE;
604        } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) {
605            BQ_LOGE("queueBuffer: slot %d is not owned by the producer "
606                    "(state = %d)", slot, mSlots[slot].mBufferState);
607            return BAD_VALUE;
608        } else if (!mSlots[slot].mRequestBufferCalled) {
609            BQ_LOGE("queueBuffer: slot %d was queued without requesting "
610                    "a buffer", slot);
611            return BAD_VALUE;
612        }
613
614        BQ_LOGV("queueBuffer: slot=%d/%" PRIu64 " time=%" PRIu64 " dataSpace=%d"
615                " crop=[%d,%d,%d,%d] transform=%#x scale=%s",
616                slot, mCore->mFrameCounter + 1, timestamp, dataSpace,
617                crop.left, crop.top, crop.right, crop.bottom, transform,
618                BufferItem::scalingModeName(static_cast<uint32_t>(scalingMode)));
619
620        const sp<GraphicBuffer>& graphicBuffer(mSlots[slot].mGraphicBuffer);
621        Rect bufferRect(graphicBuffer->getWidth(), graphicBuffer->getHeight());
622        Rect croppedRect;
623        crop.intersect(bufferRect, &croppedRect);
624        if (croppedRect != crop) {
625            BQ_LOGE("queueBuffer: crop rect is not contained within the "
626                    "buffer in slot %d", slot);
627            return BAD_VALUE;
628        }
629
630        // Override UNKNOWN dataspace with consumer default
631        if (dataSpace == HAL_DATASPACE_UNKNOWN) {
632            dataSpace = mCore->mDefaultBufferDataSpace;
633        }
634
635        mSlots[slot].mFence = fence;
636        mSlots[slot].mBufferState = BufferSlot::QUEUED;
637        ++mCore->mFrameCounter;
638        mSlots[slot].mFrameNumber = mCore->mFrameCounter;
639
640        item.mAcquireCalled = mSlots[slot].mAcquireCalled;
641        item.mGraphicBuffer = mSlots[slot].mGraphicBuffer;
642        item.mCrop = crop;
643        item.mTransform = transform &
644                ~static_cast<uint32_t>(NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY);
645        item.mTransformToDisplayInverse =
646                (transform & NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY) != 0;
647        item.mScalingMode = static_cast<uint32_t>(scalingMode);
648        item.mTimestamp = timestamp;
649        item.mIsAutoTimestamp = isAutoTimestamp;
650        item.mDataSpace = dataSpace;
651        item.mFrameNumber = mCore->mFrameCounter;
652        item.mSlot = slot;
653        item.mFence = fence;
654        item.mIsDroppable = mCore->mDequeueBufferCannotBlock || async;
655        item.mSurfaceDamage = surfaceDamage;
656
657        mStickyTransform = stickyTransform;
658
659        if (mCore->mQueue.empty()) {
660            // When the queue is empty, we can ignore mDequeueBufferCannotBlock
661            // and simply queue this buffer
662            mCore->mQueue.push_back(item);
663            frameAvailableListener = mCore->mConsumerListener;
664        } else {
665            // When the queue is not empty, we need to look at the front buffer
666            // state to see if we need to replace it
667            BufferQueueCore::Fifo::iterator front(mCore->mQueue.begin());
668            if (front->mIsDroppable) {
669                // If the front queued buffer is still being tracked, we first
670                // mark it as freed
671                if (mCore->stillTracking(front)) {
672                    mSlots[front->mSlot].mBufferState = BufferSlot::FREE;
673                    mCore->mFreeBuffers.push_front(front->mSlot);
674                }
675                // Overwrite the droppable buffer with the incoming one
676                *front = item;
677                frameReplacedListener = mCore->mConsumerListener;
678            } else {
679                mCore->mQueue.push_back(item);
680                frameAvailableListener = mCore->mConsumerListener;
681            }
682        }
683
684        mCore->mBufferHasBeenQueued = true;
685        mCore->mDequeueCondition.broadcast();
686
687        output->inflate(mCore->mDefaultWidth, mCore->mDefaultHeight,
688                mCore->mTransformHint,
689                static_cast<uint32_t>(mCore->mQueue.size()));
690
691        ATRACE_INT(mCore->mConsumerName.string(), mCore->mQueue.size());
692
693        // Take a ticket for the callback functions
694        callbackTicket = mNextCallbackTicket++;
695
696        mCore->validateConsistencyLocked();
697    } // Autolock scope
698
699    // Wait without lock held
700    if (mCore->mConnectedApi == NATIVE_WINDOW_API_EGL) {
701        // Waiting here allows for two full buffers to be queued but not a
702        // third. In the event that frames take varying time, this makes a
703        // small trade-off in favor of latency rather than throughput.
704        mLastQueueBufferFence->waitForever("Throttling EGL Production");
705        mLastQueueBufferFence = fence;
706    }
707
708    // Don't send the GraphicBuffer through the callback, and don't send
709    // the slot number, since the consumer shouldn't need it
710    item.mGraphicBuffer.clear();
711    item.mSlot = BufferItem::INVALID_BUFFER_SLOT;
712
713    // Call back without the main BufferQueue lock held, but with the callback
714    // lock held so we can ensure that callbacks occur in order
715    {
716        Mutex::Autolock lock(mCallbackMutex);
717        while (callbackTicket != mCurrentCallbackTicket) {
718            mCallbackCondition.wait(mCallbackMutex);
719        }
720
721        if (frameAvailableListener != NULL) {
722            frameAvailableListener->onFrameAvailable(item);
723        } else if (frameReplacedListener != NULL) {
724            frameReplacedListener->onFrameReplaced(item);
725        }
726
727        ++mCurrentCallbackTicket;
728        mCallbackCondition.broadcast();
729    }
730
731    return NO_ERROR;
732}
733
734void BufferQueueProducer::cancelBuffer(int slot, const sp<Fence>& fence) {
735    ATRACE_CALL();
736    BQ_LOGV("cancelBuffer: slot %d", slot);
737    Mutex::Autolock lock(mCore->mMutex);
738
739    if (mCore->mIsAbandoned) {
740        BQ_LOGE("cancelBuffer: BufferQueue has been abandoned");
741        return;
742    }
743
744    if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS) {
745        BQ_LOGE("cancelBuffer: slot index %d out of range [0, %d)",
746                slot, BufferQueueDefs::NUM_BUFFER_SLOTS);
747        return;
748    } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) {
749        BQ_LOGE("cancelBuffer: slot %d is not owned by the producer "
750                "(state = %d)", slot, mSlots[slot].mBufferState);
751        return;
752    } else if (fence == NULL) {
753        BQ_LOGE("cancelBuffer: fence is NULL");
754        return;
755    }
756
757    mCore->mFreeBuffers.push_front(slot);
758    mSlots[slot].mBufferState = BufferSlot::FREE;
759    mSlots[slot].mFence = fence;
760    mCore->mDequeueCondition.broadcast();
761    mCore->validateConsistencyLocked();
762}
763
764int BufferQueueProducer::query(int what, int *outValue) {
765    ATRACE_CALL();
766    Mutex::Autolock lock(mCore->mMutex);
767
768    if (outValue == NULL) {
769        BQ_LOGE("query: outValue was NULL");
770        return BAD_VALUE;
771    }
772
773    if (mCore->mIsAbandoned) {
774        BQ_LOGE("query: BufferQueue has been abandoned");
775        return NO_INIT;
776    }
777
778    int value;
779    switch (what) {
780        case NATIVE_WINDOW_WIDTH:
781            value = static_cast<int32_t>(mCore->mDefaultWidth);
782            break;
783        case NATIVE_WINDOW_HEIGHT:
784            value = static_cast<int32_t>(mCore->mDefaultHeight);
785            break;
786        case NATIVE_WINDOW_FORMAT:
787            value = static_cast<int32_t>(mCore->mDefaultBufferFormat);
788            break;
789        case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
790            value = mCore->getMinUndequeuedBufferCountLocked(false);
791            break;
792        case NATIVE_WINDOW_STICKY_TRANSFORM:
793            value = static_cast<int32_t>(mStickyTransform);
794            break;
795        case NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND:
796            value = (mCore->mQueue.size() > 1);
797            break;
798        case NATIVE_WINDOW_CONSUMER_USAGE_BITS:
799            value = static_cast<int32_t>(mCore->mConsumerUsageBits);
800            break;
801        case NATIVE_WINDOW_DEFAULT_DATASPACE:
802            value = static_cast<int32_t>(mCore->mDefaultBufferDataSpace);
803            break;
804        case NATIVE_WINDOW_BUFFER_AGE:
805            if (mCore->mBufferAge > INT32_MAX) {
806                value = 0;
807            } else {
808                value = static_cast<int32_t>(mCore->mBufferAge);
809            }
810            break;
811        default:
812            return BAD_VALUE;
813    }
814
815    BQ_LOGV("query: %d? %d", what, value);
816    *outValue = value;
817    return NO_ERROR;
818}
819
820status_t BufferQueueProducer::connect(const sp<IProducerListener>& listener,
821        int api, bool producerControlledByApp, QueueBufferOutput *output) {
822    ATRACE_CALL();
823    Mutex::Autolock lock(mCore->mMutex);
824    mConsumerName = mCore->mConsumerName;
825    BQ_LOGV("connect(P): api=%d producerControlledByApp=%s", api,
826            producerControlledByApp ? "true" : "false");
827
828    if (mCore->mIsAbandoned) {
829        BQ_LOGE("connect(P): BufferQueue has been abandoned");
830        return NO_INIT;
831    }
832
833    if (mCore->mConsumerListener == NULL) {
834        BQ_LOGE("connect(P): BufferQueue has no consumer");
835        return NO_INIT;
836    }
837
838    if (output == NULL) {
839        BQ_LOGE("connect(P): output was NULL");
840        return BAD_VALUE;
841    }
842
843    if (mCore->mConnectedApi != BufferQueueCore::NO_CONNECTED_API) {
844        BQ_LOGE("connect(P): already connected (cur=%d req=%d)",
845                mCore->mConnectedApi, api);
846        return BAD_VALUE;
847    }
848
849    int status = NO_ERROR;
850    switch (api) {
851        case NATIVE_WINDOW_API_EGL:
852        case NATIVE_WINDOW_API_CPU:
853        case NATIVE_WINDOW_API_MEDIA:
854        case NATIVE_WINDOW_API_CAMERA:
855            mCore->mConnectedApi = api;
856            output->inflate(mCore->mDefaultWidth, mCore->mDefaultHeight,
857                    mCore->mTransformHint,
858                    static_cast<uint32_t>(mCore->mQueue.size()));
859
860            // Set up a death notification so that we can disconnect
861            // automatically if the remote producer dies
862            if (listener != NULL &&
863                    IInterface::asBinder(listener)->remoteBinder() != NULL) {
864                status = IInterface::asBinder(listener)->linkToDeath(
865                        static_cast<IBinder::DeathRecipient*>(this));
866                if (status != NO_ERROR) {
867                    BQ_LOGE("connect(P): linkToDeath failed: %s (%d)",
868                            strerror(-status), status);
869                }
870            }
871            mCore->mConnectedProducerListener = listener;
872            break;
873        default:
874            BQ_LOGE("connect(P): unknown API %d", api);
875            status = BAD_VALUE;
876            break;
877    }
878
879    mCore->mBufferHasBeenQueued = false;
880    mCore->mDequeueBufferCannotBlock =
881            mCore->mConsumerControlledByApp && producerControlledByApp;
882    mCore->mAllowAllocation = true;
883
884    return status;
885}
886
887status_t BufferQueueProducer::disconnect(int api) {
888    ATRACE_CALL();
889    BQ_LOGV("disconnect(P): api %d", api);
890
891    int status = NO_ERROR;
892    sp<IConsumerListener> listener;
893    { // Autolock scope
894        Mutex::Autolock lock(mCore->mMutex);
895        mCore->waitWhileAllocatingLocked();
896
897        if (mCore->mIsAbandoned) {
898            // It's not really an error to disconnect after the surface has
899            // been abandoned; it should just be a no-op.
900            return NO_ERROR;
901        }
902
903        switch (api) {
904            case NATIVE_WINDOW_API_EGL:
905            case NATIVE_WINDOW_API_CPU:
906            case NATIVE_WINDOW_API_MEDIA:
907            case NATIVE_WINDOW_API_CAMERA:
908                if (mCore->mConnectedApi == api) {
909                    mCore->freeAllBuffersLocked();
910
911                    // Remove our death notification callback if we have one
912                    if (mCore->mConnectedProducerListener != NULL) {
913                        sp<IBinder> token =
914                                IInterface::asBinder(mCore->mConnectedProducerListener);
915                        // This can fail if we're here because of the death
916                        // notification, but we just ignore it
917                        token->unlinkToDeath(
918                                static_cast<IBinder::DeathRecipient*>(this));
919                    }
920                    mCore->mConnectedProducerListener = NULL;
921                    mCore->mConnectedApi = BufferQueueCore::NO_CONNECTED_API;
922                    mCore->mSidebandStream.clear();
923                    mCore->mDequeueCondition.broadcast();
924                    listener = mCore->mConsumerListener;
925                } else {
926                    BQ_LOGE("disconnect(P): connected to another API "
927                            "(cur=%d req=%d)", mCore->mConnectedApi, api);
928                    status = BAD_VALUE;
929                }
930                break;
931            default:
932                BQ_LOGE("disconnect(P): unknown API %d", api);
933                status = BAD_VALUE;
934                break;
935        }
936    } // Autolock scope
937
938    // Call back without lock held
939    if (listener != NULL) {
940        listener->onBuffersReleased();
941    }
942
943    return status;
944}
945
946status_t BufferQueueProducer::setSidebandStream(const sp<NativeHandle>& stream) {
947    sp<IConsumerListener> listener;
948    { // Autolock scope
949        Mutex::Autolock _l(mCore->mMutex);
950        mCore->mSidebandStream = stream;
951        listener = mCore->mConsumerListener;
952    } // Autolock scope
953
954    if (listener != NULL) {
955        listener->onSidebandStreamChanged();
956    }
957    return NO_ERROR;
958}
959
960void BufferQueueProducer::allocateBuffers(bool async, uint32_t width,
961        uint32_t height, PixelFormat format, uint32_t usage) {
962    ATRACE_CALL();
963    while (true) {
964        Vector<int> freeSlots;
965        size_t newBufferCount = 0;
966        uint32_t allocWidth = 0;
967        uint32_t allocHeight = 0;
968        PixelFormat allocFormat = PIXEL_FORMAT_UNKNOWN;
969        uint32_t allocUsage = 0;
970        { // Autolock scope
971            Mutex::Autolock lock(mCore->mMutex);
972            mCore->waitWhileAllocatingLocked();
973
974            if (!mCore->mAllowAllocation) {
975                BQ_LOGE("allocateBuffers: allocation is not allowed for this "
976                        "BufferQueue");
977                return;
978            }
979
980            int currentBufferCount = 0;
981            for (int slot = 0; slot < BufferQueueDefs::NUM_BUFFER_SLOTS; ++slot) {
982                if (mSlots[slot].mGraphicBuffer != NULL) {
983                    ++currentBufferCount;
984                } else {
985                    if (mSlots[slot].mBufferState != BufferSlot::FREE) {
986                        BQ_LOGE("allocateBuffers: slot %d without buffer is not FREE",
987                                slot);
988                        continue;
989                    }
990
991                    freeSlots.push_back(slot);
992                }
993            }
994
995            int maxBufferCount = mCore->getMaxBufferCountLocked(async);
996            BQ_LOGV("allocateBuffers: allocating from %d buffers up to %d buffers",
997                    currentBufferCount, maxBufferCount);
998            if (maxBufferCount <= currentBufferCount)
999                return;
1000            newBufferCount =
1001                    static_cast<size_t>(maxBufferCount - currentBufferCount);
1002            if (freeSlots.size() < newBufferCount) {
1003                BQ_LOGE("allocateBuffers: ran out of free slots");
1004                return;
1005            }
1006            allocWidth = width > 0 ? width : mCore->mDefaultWidth;
1007            allocHeight = height > 0 ? height : mCore->mDefaultHeight;
1008            allocFormat = format != 0 ? format : mCore->mDefaultBufferFormat;
1009            allocUsage = usage | mCore->mConsumerUsageBits;
1010
1011            mCore->mIsAllocating = true;
1012        } // Autolock scope
1013
1014        Vector<sp<GraphicBuffer>> buffers;
1015        for (size_t i = 0; i <  newBufferCount; ++i) {
1016            status_t result = NO_ERROR;
1017            sp<GraphicBuffer> graphicBuffer(mCore->mAllocator->createGraphicBuffer(
1018                    allocWidth, allocHeight, allocFormat, allocUsage, &result));
1019            if (result != NO_ERROR) {
1020                BQ_LOGE("allocateBuffers: failed to allocate buffer (%u x %u, format"
1021                        " %u, usage %u)", width, height, format, usage);
1022                Mutex::Autolock lock(mCore->mMutex);
1023                mCore->mIsAllocating = false;
1024                mCore->mIsAllocatingCondition.broadcast();
1025                return;
1026            }
1027            buffers.push_back(graphicBuffer);
1028        }
1029
1030        { // Autolock scope
1031            Mutex::Autolock lock(mCore->mMutex);
1032            uint32_t checkWidth = width > 0 ? width : mCore->mDefaultWidth;
1033            uint32_t checkHeight = height > 0 ? height : mCore->mDefaultHeight;
1034            PixelFormat checkFormat = format != 0 ?
1035                    format : mCore->mDefaultBufferFormat;
1036            uint32_t checkUsage = usage | mCore->mConsumerUsageBits;
1037            if (checkWidth != allocWidth || checkHeight != allocHeight ||
1038                checkFormat != allocFormat || checkUsage != allocUsage) {
1039                // Something changed while we released the lock. Retry.
1040                BQ_LOGV("allocateBuffers: size/format/usage changed while allocating. Retrying.");
1041                mCore->mIsAllocating = false;
1042                mCore->mIsAllocatingCondition.broadcast();
1043                continue;
1044            }
1045
1046            for (size_t i = 0; i < newBufferCount; ++i) {
1047                int slot = freeSlots[i];
1048                if (mSlots[slot].mBufferState != BufferSlot::FREE) {
1049                    // A consumer allocated the FREE slot with attachBuffer. Discard the buffer we
1050                    // allocated.
1051                    BQ_LOGV("allocateBuffers: slot %d was acquired while allocating. "
1052                            "Dropping allocated buffer.", slot);
1053                    continue;
1054                }
1055                mCore->freeBufferLocked(slot); // Clean up the slot first
1056                mSlots[slot].mGraphicBuffer = buffers[i];
1057                mSlots[slot].mFence = Fence::NO_FENCE;
1058
1059                // freeBufferLocked puts this slot on the free slots list. Since
1060                // we then attached a buffer, move the slot to free buffer list.
1061                mCore->mFreeSlots.erase(slot);
1062                mCore->mFreeBuffers.push_front(slot);
1063
1064                BQ_LOGV("allocateBuffers: allocated a new buffer in slot %d", slot);
1065            }
1066
1067            mCore->mIsAllocating = false;
1068            mCore->mIsAllocatingCondition.broadcast();
1069            mCore->validateConsistencyLocked();
1070        } // Autolock scope
1071    }
1072}
1073
1074status_t BufferQueueProducer::allowAllocation(bool allow) {
1075    ATRACE_CALL();
1076    BQ_LOGV("allowAllocation: %s", allow ? "true" : "false");
1077
1078    Mutex::Autolock lock(mCore->mMutex);
1079    mCore->mAllowAllocation = allow;
1080    return NO_ERROR;
1081}
1082
1083status_t BufferQueueProducer::setGenerationNumber(uint32_t generationNumber) {
1084    ATRACE_CALL();
1085    BQ_LOGV("setGenerationNumber: %u", generationNumber);
1086
1087    Mutex::Autolock lock(mCore->mMutex);
1088    mCore->mGenerationNumber = generationNumber;
1089    return NO_ERROR;
1090}
1091
1092String8 BufferQueueProducer::getConsumerName() const {
1093    ATRACE_CALL();
1094    BQ_LOGV("getConsumerName: %s", mConsumerName.string());
1095    return mConsumerName;
1096}
1097
1098void BufferQueueProducer::binderDied(const wp<android::IBinder>& /* who */) {
1099    // If we're here, it means that a producer we were connected to died.
1100    // We're guaranteed that we are still connected to it because we remove
1101    // this callback upon disconnect. It's therefore safe to read mConnectedApi
1102    // without synchronization here.
1103    int api = mCore->mConnectedApi;
1104    disconnect(api);
1105}
1106
1107} // namespace android
1108