1#ifndef __gl_h_
2#define __gl_h_
3
4/* $Revision: 10601 $ on $Date:: 2010-03-04 22:15:27 -0800 #$ */
5
6#include <GLES/glplatform.h>
7
8#ifdef __cplusplus
9extern "C" {
10#endif
11
12/*
13 * This document is licensed under the SGI Free Software B License Version
14 * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
15 */
16
17typedef void             GLvoid;
18typedef char             GLchar;
19typedef unsigned int     GLenum;
20typedef unsigned char    GLboolean;
21typedef unsigned int     GLbitfield;
22typedef khronos_int8_t   GLbyte;
23typedef short            GLshort;
24typedef int              GLint;
25typedef int              GLsizei;
26typedef khronos_uint8_t  GLubyte;
27typedef unsigned short   GLushort;
28typedef unsigned int     GLuint;
29typedef khronos_float_t  GLfloat;
30typedef khronos_float_t  GLclampf;
31typedef khronos_int32_t  GLfixed;
32typedef khronos_int32_t  GLclampx;
33
34typedef khronos_intptr_t GLintptr;
35typedef khronos_ssize_t  GLsizeiptr;
36
37
38/*************************************************************/
39
40/* OpenGL ES core versions */
41#define GL_VERSION_ES_CM_1_0          1
42#define GL_VERSION_ES_CL_1_0          1
43#define GL_VERSION_ES_CM_1_1          1
44#define GL_VERSION_ES_CL_1_1          1
45
46/* ClearBufferMask */
47#define GL_DEPTH_BUFFER_BIT               0x00000100
48#define GL_STENCIL_BUFFER_BIT             0x00000400
49#define GL_COLOR_BUFFER_BIT               0x00004000
50
51/* Boolean */
52#define GL_FALSE                          0
53#define GL_TRUE                           1
54
55/* BeginMode */
56#define GL_POINTS                         0x0000
57#define GL_LINES                          0x0001
58#define GL_LINE_LOOP                      0x0002
59#define GL_LINE_STRIP                     0x0003
60#define GL_TRIANGLES                      0x0004
61#define GL_TRIANGLE_STRIP                 0x0005
62#define GL_TRIANGLE_FAN                   0x0006
63
64/* AlphaFunction */
65#define GL_NEVER                          0x0200
66#define GL_LESS                           0x0201
67#define GL_EQUAL                          0x0202
68#define GL_LEQUAL                         0x0203
69#define GL_GREATER                        0x0204
70#define GL_NOTEQUAL                       0x0205
71#define GL_GEQUAL                         0x0206
72#define GL_ALWAYS                         0x0207
73
74/* BlendingFactorDest */
75#define GL_ZERO                           0
76#define GL_ONE                            1
77#define GL_SRC_COLOR                      0x0300
78#define GL_ONE_MINUS_SRC_COLOR            0x0301
79#define GL_SRC_ALPHA                      0x0302
80#define GL_ONE_MINUS_SRC_ALPHA            0x0303
81#define GL_DST_ALPHA                      0x0304
82#define GL_ONE_MINUS_DST_ALPHA            0x0305
83
84/* BlendingFactorSrc */
85/*      GL_ZERO */
86/*      GL_ONE */
87#define GL_DST_COLOR                      0x0306
88#define GL_ONE_MINUS_DST_COLOR            0x0307
89#define GL_SRC_ALPHA_SATURATE             0x0308
90/*      GL_SRC_ALPHA */
91/*      GL_ONE_MINUS_SRC_ALPHA */
92/*      GL_DST_ALPHA */
93/*      GL_ONE_MINUS_DST_ALPHA */
94
95/* ClipPlaneName */
96#define GL_CLIP_PLANE0                    0x3000
97#define GL_CLIP_PLANE1                    0x3001
98#define GL_CLIP_PLANE2                    0x3002
99#define GL_CLIP_PLANE3                    0x3003
100#define GL_CLIP_PLANE4                    0x3004
101#define GL_CLIP_PLANE5                    0x3005
102
103/* ColorMaterialFace */
104/*      GL_FRONT_AND_BACK */
105
106/* ColorMaterialParameter */
107/*      GL_AMBIENT_AND_DIFFUSE */
108
109/* ColorPointerType */
110/*      GL_UNSIGNED_BYTE */
111/*      GL_FLOAT */
112/*      GL_FIXED */
113
114/* CullFaceMode */
115#define GL_FRONT                          0x0404
116#define GL_BACK                           0x0405
117#define GL_FRONT_AND_BACK                 0x0408
118
119/* DepthFunction */
120/*      GL_NEVER */
121/*      GL_LESS */
122/*      GL_EQUAL */
123/*      GL_LEQUAL */
124/*      GL_GREATER */
125/*      GL_NOTEQUAL */
126/*      GL_GEQUAL */
127/*      GL_ALWAYS */
128
129/* EnableCap */
130#define GL_FOG                            0x0B60
131#define GL_LIGHTING                       0x0B50
132#define GL_TEXTURE_2D                     0x0DE1
133#define GL_CULL_FACE                      0x0B44
134#define GL_ALPHA_TEST                     0x0BC0
135#define GL_BLEND                          0x0BE2
136#define GL_COLOR_LOGIC_OP                 0x0BF2
137#define GL_DITHER                         0x0BD0
138#define GL_STENCIL_TEST                   0x0B90
139#define GL_DEPTH_TEST                     0x0B71
140/*      GL_LIGHT0 */
141/*      GL_LIGHT1 */
142/*      GL_LIGHT2 */
143/*      GL_LIGHT3 */
144/*      GL_LIGHT4 */
145/*      GL_LIGHT5 */
146/*      GL_LIGHT6 */
147/*      GL_LIGHT7 */
148#define GL_POINT_SMOOTH                   0x0B10
149#define GL_LINE_SMOOTH                    0x0B20
150#define GL_SCISSOR_TEST                   0x0C11
151#define GL_COLOR_MATERIAL                 0x0B57
152#define GL_NORMALIZE                      0x0BA1
153#define GL_RESCALE_NORMAL                 0x803A
154#define GL_POLYGON_OFFSET_FILL            0x8037
155#define GL_VERTEX_ARRAY                   0x8074
156#define GL_NORMAL_ARRAY                   0x8075
157#define GL_COLOR_ARRAY                    0x8076
158#define GL_TEXTURE_COORD_ARRAY            0x8078
159#define GL_MULTISAMPLE                    0x809D
160#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
161#define GL_SAMPLE_ALPHA_TO_ONE            0x809F
162#define GL_SAMPLE_COVERAGE                0x80A0
163
164/* ErrorCode */
165#define GL_NO_ERROR                       0
166#define GL_INVALID_ENUM                   0x0500
167#define GL_INVALID_VALUE                  0x0501
168#define GL_INVALID_OPERATION              0x0502
169#define GL_STACK_OVERFLOW                 0x0503
170#define GL_STACK_UNDERFLOW                0x0504
171#define GL_OUT_OF_MEMORY                  0x0505
172
173/* FogMode */
174/*      GL_LINEAR */
175#define GL_EXP                            0x0800
176#define GL_EXP2                           0x0801
177
178/* FogParameter */
179#define GL_FOG_DENSITY                    0x0B62
180#define GL_FOG_START                      0x0B63
181#define GL_FOG_END                        0x0B64
182#define GL_FOG_MODE                       0x0B65
183#define GL_FOG_COLOR                      0x0B66
184
185/* FrontFaceDirection */
186#define GL_CW                             0x0900
187#define GL_CCW                            0x0901
188
189/* GetPName */
190#define GL_CURRENT_COLOR                  0x0B00
191#define GL_CURRENT_NORMAL                 0x0B02
192#define GL_CURRENT_TEXTURE_COORDS         0x0B03
193#define GL_POINT_SIZE                     0x0B11
194#define GL_POINT_SIZE_MIN                 0x8126
195#define GL_POINT_SIZE_MAX                 0x8127
196#define GL_POINT_FADE_THRESHOLD_SIZE      0x8128
197#define GL_POINT_DISTANCE_ATTENUATION     0x8129
198#define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
199#define GL_LINE_WIDTH                     0x0B21
200#define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
201#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
202#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
203#define GL_CULL_FACE_MODE                 0x0B45
204#define GL_FRONT_FACE                     0x0B46
205#define GL_SHADE_MODEL                    0x0B54
206#define GL_DEPTH_RANGE                    0x0B70
207#define GL_DEPTH_WRITEMASK                0x0B72
208#define GL_DEPTH_CLEAR_VALUE              0x0B73
209#define GL_DEPTH_FUNC                     0x0B74
210#define GL_STENCIL_CLEAR_VALUE            0x0B91
211#define GL_STENCIL_FUNC                   0x0B92
212#define GL_STENCIL_VALUE_MASK             0x0B93
213#define GL_STENCIL_FAIL                   0x0B94
214#define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
215#define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
216#define GL_STENCIL_REF                    0x0B97
217#define GL_STENCIL_WRITEMASK              0x0B98
218#define GL_MATRIX_MODE                    0x0BA0
219#define GL_VIEWPORT                       0x0BA2
220#define GL_MODELVIEW_STACK_DEPTH          0x0BA3
221#define GL_PROJECTION_STACK_DEPTH         0x0BA4
222#define GL_TEXTURE_STACK_DEPTH            0x0BA5
223#define GL_MODELVIEW_MATRIX               0x0BA6
224#define GL_PROJECTION_MATRIX              0x0BA7
225#define GL_TEXTURE_MATRIX                 0x0BA8
226#define GL_ALPHA_TEST_FUNC                0x0BC1
227#define GL_ALPHA_TEST_REF                 0x0BC2
228#define GL_BLEND_DST                      0x0BE0
229#define GL_BLEND_SRC                      0x0BE1
230#define GL_LOGIC_OP_MODE                  0x0BF0
231#define GL_SCISSOR_BOX                    0x0C10
232#define GL_SCISSOR_TEST                   0x0C11
233#define GL_COLOR_CLEAR_VALUE              0x0C22
234#define GL_COLOR_WRITEMASK                0x0C23
235#define GL_UNPACK_ALIGNMENT               0x0CF5
236#define GL_PACK_ALIGNMENT                 0x0D05
237#define GL_MAX_LIGHTS                     0x0D31
238#define GL_MAX_CLIP_PLANES                0x0D32
239#define GL_MAX_TEXTURE_SIZE               0x0D33
240#define GL_MAX_MODELVIEW_STACK_DEPTH      0x0D36
241#define GL_MAX_PROJECTION_STACK_DEPTH     0x0D38
242#define GL_MAX_TEXTURE_STACK_DEPTH        0x0D39
243#define GL_MAX_VIEWPORT_DIMS              0x0D3A
244#define GL_MAX_TEXTURE_UNITS              0x84E2
245#define GL_SUBPIXEL_BITS                  0x0D50
246#define GL_RED_BITS                       0x0D52
247#define GL_GREEN_BITS                     0x0D53
248#define GL_BLUE_BITS                      0x0D54
249#define GL_ALPHA_BITS                     0x0D55
250#define GL_DEPTH_BITS                     0x0D56
251#define GL_STENCIL_BITS                   0x0D57
252#define GL_POLYGON_OFFSET_UNITS           0x2A00
253#define GL_POLYGON_OFFSET_FILL            0x8037
254#define GL_POLYGON_OFFSET_FACTOR          0x8038
255#define GL_TEXTURE_BINDING_2D             0x8069
256#define GL_VERTEX_ARRAY_SIZE              0x807A
257#define GL_VERTEX_ARRAY_TYPE              0x807B
258#define GL_VERTEX_ARRAY_STRIDE            0x807C
259#define GL_NORMAL_ARRAY_TYPE              0x807E
260#define GL_NORMAL_ARRAY_STRIDE            0x807F
261#define GL_COLOR_ARRAY_SIZE               0x8081
262#define GL_COLOR_ARRAY_TYPE               0x8082
263#define GL_COLOR_ARRAY_STRIDE             0x8083
264#define GL_TEXTURE_COORD_ARRAY_SIZE       0x8088
265#define GL_TEXTURE_COORD_ARRAY_TYPE       0x8089
266#define GL_TEXTURE_COORD_ARRAY_STRIDE     0x808A
267#define GL_VERTEX_ARRAY_POINTER           0x808E
268#define GL_NORMAL_ARRAY_POINTER           0x808F
269#define GL_COLOR_ARRAY_POINTER            0x8090
270#define GL_TEXTURE_COORD_ARRAY_POINTER    0x8092
271#define GL_SAMPLE_BUFFERS                 0x80A8
272#define GL_SAMPLES                        0x80A9
273#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
274#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
275
276/* GetTextureParameter */
277/*      GL_TEXTURE_MAG_FILTER */
278/*      GL_TEXTURE_MIN_FILTER */
279/*      GL_TEXTURE_WRAP_S */
280/*      GL_TEXTURE_WRAP_T */
281
282#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
283#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
284
285/* HintMode */
286#define GL_DONT_CARE                      0x1100
287#define GL_FASTEST                        0x1101
288#define GL_NICEST                         0x1102
289
290/* HintTarget */
291#define GL_PERSPECTIVE_CORRECTION_HINT    0x0C50
292#define GL_POINT_SMOOTH_HINT              0x0C51
293#define GL_LINE_SMOOTH_HINT               0x0C52
294#define GL_FOG_HINT                       0x0C54
295#define GL_GENERATE_MIPMAP_HINT           0x8192
296
297/* LightModelParameter */
298#define GL_LIGHT_MODEL_AMBIENT            0x0B53
299#define GL_LIGHT_MODEL_TWO_SIDE           0x0B52
300
301/* LightParameter */
302#define GL_AMBIENT                        0x1200
303#define GL_DIFFUSE                        0x1201
304#define GL_SPECULAR                       0x1202
305#define GL_POSITION                       0x1203
306#define GL_SPOT_DIRECTION                 0x1204
307#define GL_SPOT_EXPONENT                  0x1205
308#define GL_SPOT_CUTOFF                    0x1206
309#define GL_CONSTANT_ATTENUATION           0x1207
310#define GL_LINEAR_ATTENUATION             0x1208
311#define GL_QUADRATIC_ATTENUATION          0x1209
312
313/* DataType */
314#define GL_BYTE                           0x1400
315#define GL_UNSIGNED_BYTE                  0x1401
316#define GL_SHORT                          0x1402
317#define GL_UNSIGNED_SHORT                 0x1403
318#define GL_FLOAT                          0x1406
319#define GL_FIXED                          0x140C
320
321/* LogicOp */
322#define GL_CLEAR                          0x1500
323#define GL_AND                            0x1501
324#define GL_AND_REVERSE                    0x1502
325#define GL_COPY                           0x1503
326#define GL_AND_INVERTED                   0x1504
327#define GL_NOOP                           0x1505
328#define GL_XOR                            0x1506
329#define GL_OR                             0x1507
330#define GL_NOR                            0x1508
331#define GL_EQUIV                          0x1509
332#define GL_INVERT                         0x150A
333#define GL_OR_REVERSE                     0x150B
334#define GL_COPY_INVERTED                  0x150C
335#define GL_OR_INVERTED                    0x150D
336#define GL_NAND                           0x150E
337#define GL_SET                            0x150F
338
339/* MaterialFace */
340/*      GL_FRONT_AND_BACK */
341
342/* MaterialParameter */
343#define GL_EMISSION                       0x1600
344#define GL_SHININESS                      0x1601
345#define GL_AMBIENT_AND_DIFFUSE            0x1602
346/*      GL_AMBIENT */
347/*      GL_DIFFUSE */
348/*      GL_SPECULAR */
349
350/* MatrixMode */
351#define GL_MODELVIEW                      0x1700
352#define GL_PROJECTION                     0x1701
353#define GL_TEXTURE                        0x1702
354
355/* NormalPointerType */
356/*      GL_BYTE */
357/*      GL_SHORT */
358/*      GL_FLOAT */
359/*      GL_FIXED */
360
361/* PixelFormat */
362#define GL_ALPHA                          0x1906
363#define GL_RGB                            0x1907
364#define GL_RGBA                           0x1908
365#define GL_LUMINANCE                      0x1909
366#define GL_LUMINANCE_ALPHA                0x190A
367
368/* PixelStoreParameter */
369#define GL_UNPACK_ALIGNMENT               0x0CF5
370#define GL_PACK_ALIGNMENT                 0x0D05
371
372/* PixelType */
373/*      GL_UNSIGNED_BYTE */
374#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
375#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
376#define GL_UNSIGNED_SHORT_5_6_5           0x8363
377
378/* ShadingModel */
379#define GL_FLAT                           0x1D00
380#define GL_SMOOTH                         0x1D01
381
382/* StencilFunction */
383/*      GL_NEVER */
384/*      GL_LESS */
385/*      GL_EQUAL */
386/*      GL_LEQUAL */
387/*      GL_GREATER */
388/*      GL_NOTEQUAL */
389/*      GL_GEQUAL */
390/*      GL_ALWAYS */
391
392/* StencilOp */
393/*      GL_ZERO */
394#define GL_KEEP                           0x1E00
395#define GL_REPLACE                        0x1E01
396#define GL_INCR                           0x1E02
397#define GL_DECR                           0x1E03
398/*      GL_INVERT */
399
400/* StringName */
401#define GL_VENDOR                         0x1F00
402#define GL_RENDERER                       0x1F01
403#define GL_VERSION                        0x1F02
404#define GL_EXTENSIONS                     0x1F03
405
406/* TexCoordPointerType */
407/*      GL_SHORT */
408/*      GL_FLOAT */
409/*      GL_FIXED */
410/*      GL_BYTE */
411
412/* TextureEnvMode */
413#define GL_MODULATE                       0x2100
414#define GL_DECAL                          0x2101
415/*      GL_BLEND */
416#define GL_ADD                            0x0104
417/*      GL_REPLACE */
418
419/* TextureEnvParameter */
420#define GL_TEXTURE_ENV_MODE               0x2200
421#define GL_TEXTURE_ENV_COLOR              0x2201
422
423/* TextureEnvTarget */
424#define GL_TEXTURE_ENV                    0x2300
425
426/* TextureMagFilter */
427#define GL_NEAREST                        0x2600
428#define GL_LINEAR                         0x2601
429
430/* TextureMinFilter */
431/*      GL_NEAREST */
432/*      GL_LINEAR */
433#define GL_NEAREST_MIPMAP_NEAREST         0x2700
434#define GL_LINEAR_MIPMAP_NEAREST          0x2701
435#define GL_NEAREST_MIPMAP_LINEAR          0x2702
436#define GL_LINEAR_MIPMAP_LINEAR           0x2703
437
438/* TextureParameterName */
439#define GL_TEXTURE_MAG_FILTER             0x2800
440#define GL_TEXTURE_MIN_FILTER             0x2801
441#define GL_TEXTURE_WRAP_S                 0x2802
442#define GL_TEXTURE_WRAP_T                 0x2803
443#define GL_GENERATE_MIPMAP                0x8191
444
445/* TextureTarget */
446/*      GL_TEXTURE_2D */
447
448/* TextureUnit */
449#define GL_TEXTURE0                       0x84C0
450#define GL_TEXTURE1                       0x84C1
451#define GL_TEXTURE2                       0x84C2
452#define GL_TEXTURE3                       0x84C3
453#define GL_TEXTURE4                       0x84C4
454#define GL_TEXTURE5                       0x84C5
455#define GL_TEXTURE6                       0x84C6
456#define GL_TEXTURE7                       0x84C7
457#define GL_TEXTURE8                       0x84C8
458#define GL_TEXTURE9                       0x84C9
459#define GL_TEXTURE10                      0x84CA
460#define GL_TEXTURE11                      0x84CB
461#define GL_TEXTURE12                      0x84CC
462#define GL_TEXTURE13                      0x84CD
463#define GL_TEXTURE14                      0x84CE
464#define GL_TEXTURE15                      0x84CF
465#define GL_TEXTURE16                      0x84D0
466#define GL_TEXTURE17                      0x84D1
467#define GL_TEXTURE18                      0x84D2
468#define GL_TEXTURE19                      0x84D3
469#define GL_TEXTURE20                      0x84D4
470#define GL_TEXTURE21                      0x84D5
471#define GL_TEXTURE22                      0x84D6
472#define GL_TEXTURE23                      0x84D7
473#define GL_TEXTURE24                      0x84D8
474#define GL_TEXTURE25                      0x84D9
475#define GL_TEXTURE26                      0x84DA
476#define GL_TEXTURE27                      0x84DB
477#define GL_TEXTURE28                      0x84DC
478#define GL_TEXTURE29                      0x84DD
479#define GL_TEXTURE30                      0x84DE
480#define GL_TEXTURE31                      0x84DF
481#define GL_ACTIVE_TEXTURE                 0x84E0
482#define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
483
484/* TextureWrapMode */
485#define GL_REPEAT                         0x2901
486#define GL_CLAMP_TO_EDGE                  0x812F
487
488/* VertexPointerType */
489/*      GL_SHORT */
490/*      GL_FLOAT */
491/*      GL_FIXED */
492/*      GL_BYTE */
493
494/* LightName */
495#define GL_LIGHT0                         0x4000
496#define GL_LIGHT1                         0x4001
497#define GL_LIGHT2                         0x4002
498#define GL_LIGHT3                         0x4003
499#define GL_LIGHT4                         0x4004
500#define GL_LIGHT5                         0x4005
501#define GL_LIGHT6                         0x4006
502#define GL_LIGHT7                         0x4007
503
504/* Buffer Objects */
505#define GL_ARRAY_BUFFER                   0x8892
506#define GL_ELEMENT_ARRAY_BUFFER           0x8893
507
508#define GL_ARRAY_BUFFER_BINDING               0x8894
509#define GL_ELEMENT_ARRAY_BUFFER_BINDING       0x8895
510#define GL_VERTEX_ARRAY_BUFFER_BINDING        0x8896
511#define GL_NORMAL_ARRAY_BUFFER_BINDING        0x8897
512#define GL_COLOR_ARRAY_BUFFER_BINDING         0x8898
513#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
514
515#define GL_STATIC_DRAW                    0x88E4
516#define GL_DYNAMIC_DRAW                   0x88E8
517
518#define GL_BUFFER_SIZE                    0x8764
519#define GL_BUFFER_USAGE                   0x8765
520
521/* Texture combine + dot3 */
522#define GL_SUBTRACT                       0x84E7
523#define GL_COMBINE                        0x8570
524#define GL_COMBINE_RGB                    0x8571
525#define GL_COMBINE_ALPHA                  0x8572
526#define GL_RGB_SCALE                      0x8573
527#define GL_ADD_SIGNED                     0x8574
528#define GL_INTERPOLATE                    0x8575
529#define GL_CONSTANT                       0x8576
530#define GL_PRIMARY_COLOR                  0x8577
531#define GL_PREVIOUS                       0x8578
532#define GL_OPERAND0_RGB                   0x8590
533#define GL_OPERAND1_RGB                   0x8591
534#define GL_OPERAND2_RGB                   0x8592
535#define GL_OPERAND0_ALPHA                 0x8598
536#define GL_OPERAND1_ALPHA                 0x8599
537#define GL_OPERAND2_ALPHA                 0x859A
538
539#define GL_ALPHA_SCALE                    0x0D1C
540
541#define GL_SRC0_RGB                       0x8580
542#define GL_SRC1_RGB                       0x8581
543#define GL_SRC2_RGB                       0x8582
544#define GL_SRC0_ALPHA                     0x8588
545#define GL_SRC1_ALPHA                     0x8589
546#define GL_SRC2_ALPHA                     0x858A
547
548#define GL_DOT3_RGB                       0x86AE
549#define GL_DOT3_RGBA                      0x86AF
550
551/*------------------------------------------------------------------------*
552 * required OES extension tokens
553 *------------------------------------------------------------------------*/
554
555/* OES_read_format */
556#ifndef GL_OES_read_format
557#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES                   0x8B9A
558#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES                 0x8B9B
559#endif
560
561/* GL_OES_compressed_paletted_texture */
562#ifndef GL_OES_compressed_paletted_texture
563#define GL_PALETTE4_RGB8_OES                                    0x8B90
564#define GL_PALETTE4_RGBA8_OES                                   0x8B91
565#define GL_PALETTE4_R5_G6_B5_OES                                0x8B92
566#define GL_PALETTE4_RGBA4_OES                                   0x8B93
567#define GL_PALETTE4_RGB5_A1_OES                                 0x8B94
568#define GL_PALETTE8_RGB8_OES                                    0x8B95
569#define GL_PALETTE8_RGBA8_OES                                   0x8B96
570#define GL_PALETTE8_R5_G6_B5_OES                                0x8B97
571#define GL_PALETTE8_RGBA4_OES                                   0x8B98
572#define GL_PALETTE8_RGB5_A1_OES                                 0x8B99
573#endif
574
575/* OES_point_size_array */
576#ifndef GL_OES_point_size_array
577#define GL_POINT_SIZE_ARRAY_OES                                 0x8B9C
578#define GL_POINT_SIZE_ARRAY_TYPE_OES                            0x898A
579#define GL_POINT_SIZE_ARRAY_STRIDE_OES                          0x898B
580#define GL_POINT_SIZE_ARRAY_POINTER_OES                         0x898C
581#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES                  0x8B9F
582#endif
583
584/* GL_OES_point_sprite */
585#ifndef GL_OES_point_sprite
586#define GL_POINT_SPRITE_OES                                     0x8861
587#define GL_COORD_REPLACE_OES                                    0x8862
588#endif
589
590/*************************************************************/
591
592/* Available only in Common profile */
593GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
594GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
595GL_API void GL_APIENTRY glClearDepthf (GLclampf depth);
596GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation);
597GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
598GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
599GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param);
600GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);
601GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
602GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]);
603GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
604GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
605GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
606GL_API void GL_APIENTRY glGetTexEnvfv (GLenum env, GLenum pname, GLfloat *params);
607GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
608GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param);
609GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
610GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
611GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
612GL_API void GL_APIENTRY glLineWidth (GLfloat width);
613GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m);
614GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
615GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
616GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m);
617GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
618GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
619GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
620GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param);
621GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
622GL_API void GL_APIENTRY glPointSize (GLfloat size);
623GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
624GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
625GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
626GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
627GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
628GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
629GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
630GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
631
632/* Available in both Common and Common-Lite profiles */
633GL_API void GL_APIENTRY glActiveTexture (GLenum texture);
634GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);
635GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
636GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
637GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
638GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
639GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
640GL_API void GL_APIENTRY glClear (GLbitfield mask);
641GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
642GL_API void GL_APIENTRY glClearDepthx (GLclampx depth);
643GL_API void GL_APIENTRY glClearStencil (GLint s);
644GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture);
645GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation);
646GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
647GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
648GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
649GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
650GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
651GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
652GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
653GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
654GL_API void GL_APIENTRY glCullFace (GLenum mode);
655GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
656GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
657GL_API void GL_APIENTRY glDepthFunc (GLenum func);
658GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
659GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
660GL_API void GL_APIENTRY glDisable (GLenum cap);
661GL_API void GL_APIENTRY glDisableClientState (GLenum array);
662GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
663GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
664GL_API void GL_APIENTRY glEnable (GLenum cap);
665GL_API void GL_APIENTRY glEnableClientState (GLenum array);
666GL_API void GL_APIENTRY glFinish (void);
667GL_API void GL_APIENTRY glFlush (void);
668GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param);
669GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params);
670GL_API void GL_APIENTRY glFrontFace (GLenum mode);
671GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
672GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
673GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
674GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed eqn[4]);
675GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
676GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
677GL_API GLenum GL_APIENTRY glGetError (void);
678GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params);
679GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params);
680GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);
681GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params);
682GL_API void GL_APIENTRY glGetPointerv (GLenum pname, GLvoid **params);
683GL_API const GLubyte * GL_APIENTRY glGetString (GLenum name);
684GL_API void GL_APIENTRY glGetTexEnviv (GLenum env, GLenum pname, GLint *params);
685GL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params);
686GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
687GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params);
688GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode);
689GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
690GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
691GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);
692GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param);
693GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params);
694GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
695GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
696GL_API void GL_APIENTRY glLineWidthx (GLfixed width);
697GL_API void GL_APIENTRY glLoadIdentity (void);
698GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m);
699GL_API void GL_APIENTRY glLogicOp (GLenum opcode);
700GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
701GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params);
702GL_API void GL_APIENTRY glMatrixMode (GLenum mode);
703GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m);
704GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
705GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
706GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
707GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
708GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
709GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param);
710GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params);
711GL_API void GL_APIENTRY glPointSizex (GLfixed size);
712GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
713GL_API void GL_APIENTRY glPopMatrix (void);
714GL_API void GL_APIENTRY glPushMatrix (void);
715GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
716GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
717GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
718GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
719GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
720GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
721GL_API void GL_APIENTRY glShadeModel (GLenum mode);
722GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
723GL_API void GL_APIENTRY glStencilMask (GLuint mask);
724GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
725GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
726GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
727GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
728GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
729GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
730GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
731GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
732GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
733GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
734GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params);
735GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
736GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
737GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
738GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
739
740/*------------------------------------------------------------------------*
741 * Required OES extension functions
742 *------------------------------------------------------------------------*/
743
744/* GL_OES_read_format */
745#ifndef GL_OES_read_format
746#define GL_OES_read_format 1
747#endif
748
749/* GL_OES_compressed_paletted_texture */
750#ifndef GL_OES_compressed_paletted_texture
751#define GL_OES_compressed_paletted_texture 1
752#endif
753
754/* GL_OES_point_size_array */
755#ifndef GL_OES_point_size_array
756#define GL_OES_point_size_array 1
757GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer);
758#endif
759
760/* GL_OES_point_sprite */
761#ifndef GL_OES_point_sprite
762#define GL_OES_point_sprite 1
763#endif
764
765#ifdef __cplusplus
766}
767#endif
768
769#endif /* __gl_h_ */
770
771