1#ifndef __gl3_h_
2#define __gl3_h_ 1
3
4#ifdef __cplusplus
5extern "C" {
6#endif
7
8/*
9** Copyright (c) 2013-2015 The Khronos Group Inc.
10**
11** Permission is hereby granted, free of charge, to any person obtaining a
12** copy of this software and/or associated documentation files (the
13** "Materials"), to deal in the Materials without restriction, including
14** without limitation the rights to use, copy, modify, merge, publish,
15** distribute, sublicense, and/or sell copies of the Materials, and to
16** permit persons to whom the Materials are furnished to do so, subject to
17** the following conditions:
18**
19** The above copyright notice and this permission notice shall be included
20** in all copies or substantial portions of the Materials.
21**
22** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
25** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
26** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
27** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
28** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
29*/
30/*
31** This header is generated from the Khronos OpenGL / OpenGL ES XML
32** API Registry. The current version of the Registry, generator scripts
33** used to make the header, and the header can be found at
34**   http://www.opengl.org/registry/
35**
36** Khronos $Revision: 32120 $ on $Date: 2015-10-15 04:27:13 -0700 (Thu, 15 Oct 2015) $
37*/
38
39#include <GLES3/gl3platform.h>
40
41#ifndef GL_APIENTRYP
42#define GL_APIENTRYP GL_APIENTRY*
43#endif
44
45#if !defined(GL_GLES_PROTOTYPES)
46#define GL_GLES_PROTOTYPES 1
47#endif
48
49/* Generated on date 20151015 */
50
51/* Generated C header for:
52 * API: gles2
53 * Profile: common
54 * Versions considered: 2\.[0-9]|3\.0
55 * Versions emitted: .*
56 * Default extensions included: None
57 * Additional extensions included: _nomatch_^
58 * Extensions removed: _nomatch_^
59 */
60
61#ifndef GL_ES_VERSION_2_0
62#define GL_ES_VERSION_2_0 1
63#include <KHR/khrplatform.h>
64typedef khronos_int8_t GLbyte;
65typedef khronos_float_t GLclampf;
66typedef khronos_int32_t GLfixed;
67typedef short GLshort;
68typedef unsigned short GLushort;
69typedef void GLvoid;
70typedef struct __GLsync *GLsync;
71typedef khronos_int64_t GLint64;
72typedef khronos_uint64_t GLuint64;
73typedef unsigned int GLenum;
74typedef unsigned int GLuint;
75typedef char GLchar;
76typedef khronos_float_t GLfloat;
77typedef khronos_ssize_t GLsizeiptr;
78typedef khronos_intptr_t GLintptr;
79typedef unsigned int GLbitfield;
80typedef int GLint;
81typedef unsigned char GLboolean;
82typedef int GLsizei;
83typedef khronos_uint8_t GLubyte;
84#define GL_DEPTH_BUFFER_BIT               0x00000100
85#define GL_STENCIL_BUFFER_BIT             0x00000400
86#define GL_COLOR_BUFFER_BIT               0x00004000
87#define GL_FALSE                          0
88#define GL_TRUE                           1
89#define GL_POINTS                         0x0000
90#define GL_LINES                          0x0001
91#define GL_LINE_LOOP                      0x0002
92#define GL_LINE_STRIP                     0x0003
93#define GL_TRIANGLES                      0x0004
94#define GL_TRIANGLE_STRIP                 0x0005
95#define GL_TRIANGLE_FAN                   0x0006
96#define GL_ZERO                           0
97#define GL_ONE                            1
98#define GL_SRC_COLOR                      0x0300
99#define GL_ONE_MINUS_SRC_COLOR            0x0301
100#define GL_SRC_ALPHA                      0x0302
101#define GL_ONE_MINUS_SRC_ALPHA            0x0303
102#define GL_DST_ALPHA                      0x0304
103#define GL_ONE_MINUS_DST_ALPHA            0x0305
104#define GL_DST_COLOR                      0x0306
105#define GL_ONE_MINUS_DST_COLOR            0x0307
106#define GL_SRC_ALPHA_SATURATE             0x0308
107#define GL_FUNC_ADD                       0x8006
108#define GL_BLEND_EQUATION                 0x8009
109#define GL_BLEND_EQUATION_RGB             0x8009
110#define GL_BLEND_EQUATION_ALPHA           0x883D
111#define GL_FUNC_SUBTRACT                  0x800A
112#define GL_FUNC_REVERSE_SUBTRACT          0x800B
113#define GL_BLEND_DST_RGB                  0x80C8
114#define GL_BLEND_SRC_RGB                  0x80C9
115#define GL_BLEND_DST_ALPHA                0x80CA
116#define GL_BLEND_SRC_ALPHA                0x80CB
117#define GL_CONSTANT_COLOR                 0x8001
118#define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
119#define GL_CONSTANT_ALPHA                 0x8003
120#define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
121#define GL_BLEND_COLOR                    0x8005
122#define GL_ARRAY_BUFFER                   0x8892
123#define GL_ELEMENT_ARRAY_BUFFER           0x8893
124#define GL_ARRAY_BUFFER_BINDING           0x8894
125#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
126#define GL_STREAM_DRAW                    0x88E0
127#define GL_STATIC_DRAW                    0x88E4
128#define GL_DYNAMIC_DRAW                   0x88E8
129#define GL_BUFFER_SIZE                    0x8764
130#define GL_BUFFER_USAGE                   0x8765
131#define GL_CURRENT_VERTEX_ATTRIB          0x8626
132#define GL_FRONT                          0x0404
133#define GL_BACK                           0x0405
134#define GL_FRONT_AND_BACK                 0x0408
135#define GL_TEXTURE_2D                     0x0DE1
136#define GL_CULL_FACE                      0x0B44
137#define GL_BLEND                          0x0BE2
138#define GL_DITHER                         0x0BD0
139#define GL_STENCIL_TEST                   0x0B90
140#define GL_DEPTH_TEST                     0x0B71
141#define GL_SCISSOR_TEST                   0x0C11
142#define GL_POLYGON_OFFSET_FILL            0x8037
143#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
144#define GL_SAMPLE_COVERAGE                0x80A0
145#define GL_NO_ERROR                       0
146#define GL_INVALID_ENUM                   0x0500
147#define GL_INVALID_VALUE                  0x0501
148#define GL_INVALID_OPERATION              0x0502
149#define GL_OUT_OF_MEMORY                  0x0505
150#define GL_CW                             0x0900
151#define GL_CCW                            0x0901
152#define GL_LINE_WIDTH                     0x0B21
153#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
154#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
155#define GL_CULL_FACE_MODE                 0x0B45
156#define GL_FRONT_FACE                     0x0B46
157#define GL_DEPTH_RANGE                    0x0B70
158#define GL_DEPTH_WRITEMASK                0x0B72
159#define GL_DEPTH_CLEAR_VALUE              0x0B73
160#define GL_DEPTH_FUNC                     0x0B74
161#define GL_STENCIL_CLEAR_VALUE            0x0B91
162#define GL_STENCIL_FUNC                   0x0B92
163#define GL_STENCIL_FAIL                   0x0B94
164#define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
165#define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
166#define GL_STENCIL_REF                    0x0B97
167#define GL_STENCIL_VALUE_MASK             0x0B93
168#define GL_STENCIL_WRITEMASK              0x0B98
169#define GL_STENCIL_BACK_FUNC              0x8800
170#define GL_STENCIL_BACK_FAIL              0x8801
171#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
172#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
173#define GL_STENCIL_BACK_REF               0x8CA3
174#define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
175#define GL_STENCIL_BACK_WRITEMASK         0x8CA5
176#define GL_VIEWPORT                       0x0BA2
177#define GL_SCISSOR_BOX                    0x0C10
178#define GL_COLOR_CLEAR_VALUE              0x0C22
179#define GL_COLOR_WRITEMASK                0x0C23
180#define GL_UNPACK_ALIGNMENT               0x0CF5
181#define GL_PACK_ALIGNMENT                 0x0D05
182#define GL_MAX_TEXTURE_SIZE               0x0D33
183#define GL_MAX_VIEWPORT_DIMS              0x0D3A
184#define GL_SUBPIXEL_BITS                  0x0D50
185#define GL_RED_BITS                       0x0D52
186#define GL_GREEN_BITS                     0x0D53
187#define GL_BLUE_BITS                      0x0D54
188#define GL_ALPHA_BITS                     0x0D55
189#define GL_DEPTH_BITS                     0x0D56
190#define GL_STENCIL_BITS                   0x0D57
191#define GL_POLYGON_OFFSET_UNITS           0x2A00
192#define GL_POLYGON_OFFSET_FACTOR          0x8038
193#define GL_TEXTURE_BINDING_2D             0x8069
194#define GL_SAMPLE_BUFFERS                 0x80A8
195#define GL_SAMPLES                        0x80A9
196#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
197#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
198#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
199#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
200#define GL_DONT_CARE                      0x1100
201#define GL_FASTEST                        0x1101
202#define GL_NICEST                         0x1102
203#define GL_GENERATE_MIPMAP_HINT           0x8192
204#define GL_BYTE                           0x1400
205#define GL_UNSIGNED_BYTE                  0x1401
206#define GL_SHORT                          0x1402
207#define GL_UNSIGNED_SHORT                 0x1403
208#define GL_INT                            0x1404
209#define GL_UNSIGNED_INT                   0x1405
210#define GL_FLOAT                          0x1406
211#define GL_FIXED                          0x140C
212#define GL_DEPTH_COMPONENT                0x1902
213#define GL_ALPHA                          0x1906
214#define GL_RGB                            0x1907
215#define GL_RGBA                           0x1908
216#define GL_LUMINANCE                      0x1909
217#define GL_LUMINANCE_ALPHA                0x190A
218#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
219#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
220#define GL_UNSIGNED_SHORT_5_6_5           0x8363
221#define GL_FRAGMENT_SHADER                0x8B30
222#define GL_VERTEX_SHADER                  0x8B31
223#define GL_MAX_VERTEX_ATTRIBS             0x8869
224#define GL_MAX_VERTEX_UNIFORM_VECTORS     0x8DFB
225#define GL_MAX_VARYING_VECTORS            0x8DFC
226#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
227#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
228#define GL_MAX_TEXTURE_IMAGE_UNITS        0x8872
229#define GL_MAX_FRAGMENT_UNIFORM_VECTORS   0x8DFD
230#define GL_SHADER_TYPE                    0x8B4F
231#define GL_DELETE_STATUS                  0x8B80
232#define GL_LINK_STATUS                    0x8B82
233#define GL_VALIDATE_STATUS                0x8B83
234#define GL_ATTACHED_SHADERS               0x8B85
235#define GL_ACTIVE_UNIFORMS                0x8B86
236#define GL_ACTIVE_UNIFORM_MAX_LENGTH      0x8B87
237#define GL_ACTIVE_ATTRIBUTES              0x8B89
238#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH    0x8B8A
239#define GL_SHADING_LANGUAGE_VERSION       0x8B8C
240#define GL_CURRENT_PROGRAM                0x8B8D
241#define GL_NEVER                          0x0200
242#define GL_LESS                           0x0201
243#define GL_EQUAL                          0x0202
244#define GL_LEQUAL                         0x0203
245#define GL_GREATER                        0x0204
246#define GL_NOTEQUAL                       0x0205
247#define GL_GEQUAL                         0x0206
248#define GL_ALWAYS                         0x0207
249#define GL_KEEP                           0x1E00
250#define GL_REPLACE                        0x1E01
251#define GL_INCR                           0x1E02
252#define GL_DECR                           0x1E03
253#define GL_INVERT                         0x150A
254#define GL_INCR_WRAP                      0x8507
255#define GL_DECR_WRAP                      0x8508
256#define GL_VENDOR                         0x1F00
257#define GL_RENDERER                       0x1F01
258#define GL_VERSION                        0x1F02
259#define GL_EXTENSIONS                     0x1F03
260#define GL_NEAREST                        0x2600
261#define GL_LINEAR                         0x2601
262#define GL_NEAREST_MIPMAP_NEAREST         0x2700
263#define GL_LINEAR_MIPMAP_NEAREST          0x2701
264#define GL_NEAREST_MIPMAP_LINEAR          0x2702
265#define GL_LINEAR_MIPMAP_LINEAR           0x2703
266#define GL_TEXTURE_MAG_FILTER             0x2800
267#define GL_TEXTURE_MIN_FILTER             0x2801
268#define GL_TEXTURE_WRAP_S                 0x2802
269#define GL_TEXTURE_WRAP_T                 0x2803
270#define GL_TEXTURE                        0x1702
271#define GL_TEXTURE_CUBE_MAP               0x8513
272#define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
273#define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
274#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
275#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
276#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
277#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
278#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
279#define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
280#define GL_TEXTURE0                       0x84C0
281#define GL_TEXTURE1                       0x84C1
282#define GL_TEXTURE2                       0x84C2
283#define GL_TEXTURE3                       0x84C3
284#define GL_TEXTURE4                       0x84C4
285#define GL_TEXTURE5                       0x84C5
286#define GL_TEXTURE6                       0x84C6
287#define GL_TEXTURE7                       0x84C7
288#define GL_TEXTURE8                       0x84C8
289#define GL_TEXTURE9                       0x84C9
290#define GL_TEXTURE10                      0x84CA
291#define GL_TEXTURE11                      0x84CB
292#define GL_TEXTURE12                      0x84CC
293#define GL_TEXTURE13                      0x84CD
294#define GL_TEXTURE14                      0x84CE
295#define GL_TEXTURE15                      0x84CF
296#define GL_TEXTURE16                      0x84D0
297#define GL_TEXTURE17                      0x84D1
298#define GL_TEXTURE18                      0x84D2
299#define GL_TEXTURE19                      0x84D3
300#define GL_TEXTURE20                      0x84D4
301#define GL_TEXTURE21                      0x84D5
302#define GL_TEXTURE22                      0x84D6
303#define GL_TEXTURE23                      0x84D7
304#define GL_TEXTURE24                      0x84D8
305#define GL_TEXTURE25                      0x84D9
306#define GL_TEXTURE26                      0x84DA
307#define GL_TEXTURE27                      0x84DB
308#define GL_TEXTURE28                      0x84DC
309#define GL_TEXTURE29                      0x84DD
310#define GL_TEXTURE30                      0x84DE
311#define GL_TEXTURE31                      0x84DF
312#define GL_ACTIVE_TEXTURE                 0x84E0
313#define GL_REPEAT                         0x2901
314#define GL_CLAMP_TO_EDGE                  0x812F
315#define GL_MIRRORED_REPEAT                0x8370
316#define GL_FLOAT_VEC2                     0x8B50
317#define GL_FLOAT_VEC3                     0x8B51
318#define GL_FLOAT_VEC4                     0x8B52
319#define GL_INT_VEC2                       0x8B53
320#define GL_INT_VEC3                       0x8B54
321#define GL_INT_VEC4                       0x8B55
322#define GL_BOOL                           0x8B56
323#define GL_BOOL_VEC2                      0x8B57
324#define GL_BOOL_VEC3                      0x8B58
325#define GL_BOOL_VEC4                      0x8B59
326#define GL_FLOAT_MAT2                     0x8B5A
327#define GL_FLOAT_MAT3                     0x8B5B
328#define GL_FLOAT_MAT4                     0x8B5C
329#define GL_SAMPLER_2D                     0x8B5E
330#define GL_SAMPLER_CUBE                   0x8B60
331#define GL_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622
332#define GL_VERTEX_ATTRIB_ARRAY_SIZE       0x8623
333#define GL_VERTEX_ATTRIB_ARRAY_STRIDE     0x8624
334#define GL_VERTEX_ATTRIB_ARRAY_TYPE       0x8625
335#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
336#define GL_VERTEX_ATTRIB_ARRAY_POINTER    0x8645
337#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
338#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
339#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
340#define GL_COMPILE_STATUS                 0x8B81
341#define GL_INFO_LOG_LENGTH                0x8B84
342#define GL_SHADER_SOURCE_LENGTH           0x8B88
343#define GL_SHADER_COMPILER                0x8DFA
344#define GL_SHADER_BINARY_FORMATS          0x8DF8
345#define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
346#define GL_LOW_FLOAT                      0x8DF0
347#define GL_MEDIUM_FLOAT                   0x8DF1
348#define GL_HIGH_FLOAT                     0x8DF2
349#define GL_LOW_INT                        0x8DF3
350#define GL_MEDIUM_INT                     0x8DF4
351#define GL_HIGH_INT                       0x8DF5
352#define GL_FRAMEBUFFER                    0x8D40
353#define GL_RENDERBUFFER                   0x8D41
354#define GL_RGBA4                          0x8056
355#define GL_RGB5_A1                        0x8057
356#define GL_RGB565                         0x8D62
357#define GL_DEPTH_COMPONENT16              0x81A5
358#define GL_STENCIL_INDEX8                 0x8D48
359#define GL_RENDERBUFFER_WIDTH             0x8D42
360#define GL_RENDERBUFFER_HEIGHT            0x8D43
361#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
362#define GL_RENDERBUFFER_RED_SIZE          0x8D50
363#define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
364#define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
365#define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
366#define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
367#define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
368#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
369#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
370#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
371#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
372#define GL_COLOR_ATTACHMENT0              0x8CE0
373#define GL_DEPTH_ATTACHMENT               0x8D00
374#define GL_STENCIL_ATTACHMENT             0x8D20
375#define GL_NONE                           0
376#define GL_FRAMEBUFFER_COMPLETE           0x8CD5
377#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
378#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
379#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
380#define GL_FRAMEBUFFER_UNSUPPORTED        0x8CDD
381#define GL_FRAMEBUFFER_BINDING            0x8CA6
382#define GL_RENDERBUFFER_BINDING           0x8CA7
383#define GL_MAX_RENDERBUFFER_SIZE          0x84E8
384#define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
385typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
386typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
387typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
388typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
389typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
390typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
391typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
392typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
393typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
394typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
395typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
396typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
397typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
398typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
399typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
400typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
401typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
402typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
403typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
404typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
405typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
406typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
407typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
408typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
409typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
410typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
411typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
412typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
413typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
414typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
415typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
416typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
417typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
418typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
419typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
420typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
421typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
422typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
423typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
424typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
425typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
426typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
427typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
428typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
429typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
430typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
431typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
432typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
433typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
434typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
435typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
436typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
437typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
438typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
439typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
440typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
441typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
442typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
443typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
444typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
445typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
446typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
447typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
448typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
449typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
450typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
451typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
452typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
453typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
454typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
455typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
456typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
457typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
458typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
459typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
460typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
461typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
462typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
463typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
464typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
465typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
466typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
467typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
468typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
469typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
470typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
471typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
472typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
473typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
474typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
475typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
476typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
477typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
478typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
479typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
480typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
481typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
482typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
483typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
484typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
485typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
486typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
487typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
488typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
489typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
490typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
491typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
492typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
493typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
494typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
495typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
496typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
497typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
498typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
499typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
500typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
501typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
502typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
503typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
504typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
505typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
506typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
507typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
508typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
509typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
510typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
511typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
512typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
513typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
514typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
515typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
516typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
517typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
518typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
519typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
520typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
521typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
522typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
523typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
524typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
525typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
526typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
527#if GL_GLES_PROTOTYPES
528GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
529GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
530GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
531GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
532GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
533GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
534GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
535GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
536GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
537GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
538GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
539GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
540GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
541GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
542GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
543GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
544GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
545GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
546GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
547GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
548GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
549GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
550GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
551GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
552GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
553GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
554GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
555GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
556GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
557GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
558GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
559GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
560GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
561GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
562GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
563GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
564GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
565GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
566GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
567GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
568GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
569GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
570GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
571GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
572GL_APICALL void GL_APIENTRY glFinish (void);
573GL_APICALL void GL_APIENTRY glFlush (void);
574GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
575GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
576GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
577GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
578GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
579GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
580GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
581GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
582GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
583GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
584GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
585GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
586GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
587GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
588GL_APICALL GLenum GL_APIENTRY glGetError (void);
589GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
590GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
591GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
592GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
593GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
594GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
595GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
596GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
597GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
598GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
599GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
600GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
601GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
602GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
603GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
604GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
605GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
606GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
607GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
608GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
609GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
610GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
611GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
612GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
613GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
614GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
615GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
616GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
617GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
618GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
619GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
620GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
621GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
622GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
623GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
624GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
625GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
626GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
627GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
628GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
629GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
630GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
631GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
632GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
633GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
634GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
635GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
636GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
637GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
638GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
639GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
640GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
641GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
642GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
643GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
644GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
645GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
646GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
647GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
648GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
649GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
650GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
651GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
652GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
653GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
654GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
655GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
656GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
657GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
658GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
659GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
660GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
661GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
662GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
663GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
664GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
665GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
666GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
667GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
668GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
669GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
670#endif
671#endif /* GL_ES_VERSION_2_0 */
672
673#ifndef GL_ES_VERSION_3_0
674#define GL_ES_VERSION_3_0 1
675typedef unsigned short GLhalf;
676#define GL_READ_BUFFER                    0x0C02
677#define GL_UNPACK_ROW_LENGTH              0x0CF2
678#define GL_UNPACK_SKIP_ROWS               0x0CF3
679#define GL_UNPACK_SKIP_PIXELS             0x0CF4
680#define GL_PACK_ROW_LENGTH                0x0D02
681#define GL_PACK_SKIP_ROWS                 0x0D03
682#define GL_PACK_SKIP_PIXELS               0x0D04
683#define GL_COLOR                          0x1800
684#define GL_DEPTH                          0x1801
685#define GL_STENCIL                        0x1802
686#define GL_RED                            0x1903
687#define GL_RGB8                           0x8051
688#define GL_RGBA8                          0x8058
689#define GL_RGB10_A2                       0x8059
690#define GL_TEXTURE_BINDING_3D             0x806A
691#define GL_UNPACK_SKIP_IMAGES             0x806D
692#define GL_UNPACK_IMAGE_HEIGHT            0x806E
693#define GL_TEXTURE_3D                     0x806F
694#define GL_TEXTURE_WRAP_R                 0x8072
695#define GL_MAX_3D_TEXTURE_SIZE            0x8073
696#define GL_UNSIGNED_INT_2_10_10_10_REV    0x8368
697#define GL_MAX_ELEMENTS_VERTICES          0x80E8
698#define GL_MAX_ELEMENTS_INDICES           0x80E9
699#define GL_TEXTURE_MIN_LOD                0x813A
700#define GL_TEXTURE_MAX_LOD                0x813B
701#define GL_TEXTURE_BASE_LEVEL             0x813C
702#define GL_TEXTURE_MAX_LEVEL              0x813D
703#define GL_MIN                            0x8007
704#define GL_MAX                            0x8008
705#define GL_DEPTH_COMPONENT24              0x81A6
706#define GL_MAX_TEXTURE_LOD_BIAS           0x84FD
707#define GL_TEXTURE_COMPARE_MODE           0x884C
708#define GL_TEXTURE_COMPARE_FUNC           0x884D
709#define GL_CURRENT_QUERY                  0x8865
710#define GL_QUERY_RESULT                   0x8866
711#define GL_QUERY_RESULT_AVAILABLE         0x8867
712#define GL_BUFFER_MAPPED                  0x88BC
713#define GL_BUFFER_MAP_POINTER             0x88BD
714#define GL_STREAM_READ                    0x88E1
715#define GL_STREAM_COPY                    0x88E2
716#define GL_STATIC_READ                    0x88E5
717#define GL_STATIC_COPY                    0x88E6
718#define GL_DYNAMIC_READ                   0x88E9
719#define GL_DYNAMIC_COPY                   0x88EA
720#define GL_MAX_DRAW_BUFFERS               0x8824
721#define GL_DRAW_BUFFER0                   0x8825
722#define GL_DRAW_BUFFER1                   0x8826
723#define GL_DRAW_BUFFER2                   0x8827
724#define GL_DRAW_BUFFER3                   0x8828
725#define GL_DRAW_BUFFER4                   0x8829
726#define GL_DRAW_BUFFER5                   0x882A
727#define GL_DRAW_BUFFER6                   0x882B
728#define GL_DRAW_BUFFER7                   0x882C
729#define GL_DRAW_BUFFER8                   0x882D
730#define GL_DRAW_BUFFER9                   0x882E
731#define GL_DRAW_BUFFER10                  0x882F
732#define GL_DRAW_BUFFER11                  0x8830
733#define GL_DRAW_BUFFER12                  0x8831
734#define GL_DRAW_BUFFER13                  0x8832
735#define GL_DRAW_BUFFER14                  0x8833
736#define GL_DRAW_BUFFER15                  0x8834
737#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
738#define GL_MAX_VERTEX_UNIFORM_COMPONENTS  0x8B4A
739#define GL_SAMPLER_3D                     0x8B5F
740#define GL_SAMPLER_2D_SHADOW              0x8B62
741#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
742#define GL_PIXEL_PACK_BUFFER              0x88EB
743#define GL_PIXEL_UNPACK_BUFFER            0x88EC
744#define GL_PIXEL_PACK_BUFFER_BINDING      0x88ED
745#define GL_PIXEL_UNPACK_BUFFER_BINDING    0x88EF
746#define GL_FLOAT_MAT2x3                   0x8B65
747#define GL_FLOAT_MAT2x4                   0x8B66
748#define GL_FLOAT_MAT3x2                   0x8B67
749#define GL_FLOAT_MAT3x4                   0x8B68
750#define GL_FLOAT_MAT4x2                   0x8B69
751#define GL_FLOAT_MAT4x3                   0x8B6A
752#define GL_SRGB                           0x8C40
753#define GL_SRGB8                          0x8C41
754#define GL_SRGB8_ALPHA8                   0x8C43
755#define GL_COMPARE_REF_TO_TEXTURE         0x884E
756#define GL_MAJOR_VERSION                  0x821B
757#define GL_MINOR_VERSION                  0x821C
758#define GL_NUM_EXTENSIONS                 0x821D
759#define GL_RGBA32F                        0x8814
760#define GL_RGB32F                         0x8815
761#define GL_RGBA16F                        0x881A
762#define GL_RGB16F                         0x881B
763#define GL_VERTEX_ATTRIB_ARRAY_INTEGER    0x88FD
764#define GL_MAX_ARRAY_TEXTURE_LAYERS       0x88FF
765#define GL_MIN_PROGRAM_TEXEL_OFFSET       0x8904
766#define GL_MAX_PROGRAM_TEXEL_OFFSET       0x8905
767#define GL_MAX_VARYING_COMPONENTS         0x8B4B
768#define GL_TEXTURE_2D_ARRAY               0x8C1A
769#define GL_TEXTURE_BINDING_2D_ARRAY       0x8C1D
770#define GL_R11F_G11F_B10F                 0x8C3A
771#define GL_UNSIGNED_INT_10F_11F_11F_REV   0x8C3B
772#define GL_RGB9_E5                        0x8C3D
773#define GL_UNSIGNED_INT_5_9_9_9_REV       0x8C3E
774#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
775#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
776#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
777#define GL_TRANSFORM_FEEDBACK_VARYINGS    0x8C83
778#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
779#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
780#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
781#define GL_RASTERIZER_DISCARD             0x8C89
782#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
783#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
784#define GL_INTERLEAVED_ATTRIBS            0x8C8C
785#define GL_SEPARATE_ATTRIBS               0x8C8D
786#define GL_TRANSFORM_FEEDBACK_BUFFER      0x8C8E
787#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
788#define GL_RGBA32UI                       0x8D70
789#define GL_RGB32UI                        0x8D71
790#define GL_RGBA16UI                       0x8D76
791#define GL_RGB16UI                        0x8D77
792#define GL_RGBA8UI                        0x8D7C
793#define GL_RGB8UI                         0x8D7D
794#define GL_RGBA32I                        0x8D82
795#define GL_RGB32I                         0x8D83
796#define GL_RGBA16I                        0x8D88
797#define GL_RGB16I                         0x8D89
798#define GL_RGBA8I                         0x8D8E
799#define GL_RGB8I                          0x8D8F
800#define GL_RED_INTEGER                    0x8D94
801#define GL_RGB_INTEGER                    0x8D98
802#define GL_RGBA_INTEGER                   0x8D99
803#define GL_SAMPLER_2D_ARRAY               0x8DC1
804#define GL_SAMPLER_2D_ARRAY_SHADOW        0x8DC4
805#define GL_SAMPLER_CUBE_SHADOW            0x8DC5
806#define GL_UNSIGNED_INT_VEC2              0x8DC6
807#define GL_UNSIGNED_INT_VEC3              0x8DC7
808#define GL_UNSIGNED_INT_VEC4              0x8DC8
809#define GL_INT_SAMPLER_2D                 0x8DCA
810#define GL_INT_SAMPLER_3D                 0x8DCB
811#define GL_INT_SAMPLER_CUBE               0x8DCC
812#define GL_INT_SAMPLER_2D_ARRAY           0x8DCF
813#define GL_UNSIGNED_INT_SAMPLER_2D        0x8DD2
814#define GL_UNSIGNED_INT_SAMPLER_3D        0x8DD3
815#define GL_UNSIGNED_INT_SAMPLER_CUBE      0x8DD4
816#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY  0x8DD7
817#define GL_BUFFER_ACCESS_FLAGS            0x911F
818#define GL_BUFFER_MAP_LENGTH              0x9120
819#define GL_BUFFER_MAP_OFFSET              0x9121
820#define GL_DEPTH_COMPONENT32F             0x8CAC
821#define GL_DEPTH32F_STENCIL8              0x8CAD
822#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
823#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
824#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
825#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
826#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
827#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
828#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
829#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
830#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
831#define GL_FRAMEBUFFER_DEFAULT            0x8218
832#define GL_FRAMEBUFFER_UNDEFINED          0x8219
833#define GL_DEPTH_STENCIL_ATTACHMENT       0x821A
834#define GL_DEPTH_STENCIL                  0x84F9
835#define GL_UNSIGNED_INT_24_8              0x84FA
836#define GL_DEPTH24_STENCIL8               0x88F0
837#define GL_UNSIGNED_NORMALIZED            0x8C17
838#define GL_DRAW_FRAMEBUFFER_BINDING       0x8CA6
839#define GL_READ_FRAMEBUFFER               0x8CA8
840#define GL_DRAW_FRAMEBUFFER               0x8CA9
841#define GL_READ_FRAMEBUFFER_BINDING       0x8CAA
842#define GL_RENDERBUFFER_SAMPLES           0x8CAB
843#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
844#define GL_MAX_COLOR_ATTACHMENTS          0x8CDF
845#define GL_COLOR_ATTACHMENT1              0x8CE1
846#define GL_COLOR_ATTACHMENT2              0x8CE2
847#define GL_COLOR_ATTACHMENT3              0x8CE3
848#define GL_COLOR_ATTACHMENT4              0x8CE4
849#define GL_COLOR_ATTACHMENT5              0x8CE5
850#define GL_COLOR_ATTACHMENT6              0x8CE6
851#define GL_COLOR_ATTACHMENT7              0x8CE7
852#define GL_COLOR_ATTACHMENT8              0x8CE8
853#define GL_COLOR_ATTACHMENT9              0x8CE9
854#define GL_COLOR_ATTACHMENT10             0x8CEA
855#define GL_COLOR_ATTACHMENT11             0x8CEB
856#define GL_COLOR_ATTACHMENT12             0x8CEC
857#define GL_COLOR_ATTACHMENT13             0x8CED
858#define GL_COLOR_ATTACHMENT14             0x8CEE
859#define GL_COLOR_ATTACHMENT15             0x8CEF
860#define GL_COLOR_ATTACHMENT16             0x8CF0
861#define GL_COLOR_ATTACHMENT17             0x8CF1
862#define GL_COLOR_ATTACHMENT18             0x8CF2
863#define GL_COLOR_ATTACHMENT19             0x8CF3
864#define GL_COLOR_ATTACHMENT20             0x8CF4
865#define GL_COLOR_ATTACHMENT21             0x8CF5
866#define GL_COLOR_ATTACHMENT22             0x8CF6
867#define GL_COLOR_ATTACHMENT23             0x8CF7
868#define GL_COLOR_ATTACHMENT24             0x8CF8
869#define GL_COLOR_ATTACHMENT25             0x8CF9
870#define GL_COLOR_ATTACHMENT26             0x8CFA
871#define GL_COLOR_ATTACHMENT27             0x8CFB
872#define GL_COLOR_ATTACHMENT28             0x8CFC
873#define GL_COLOR_ATTACHMENT29             0x8CFD
874#define GL_COLOR_ATTACHMENT30             0x8CFE
875#define GL_COLOR_ATTACHMENT31             0x8CFF
876#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
877#define GL_MAX_SAMPLES                    0x8D57
878#define GL_HALF_FLOAT                     0x140B
879#define GL_MAP_READ_BIT                   0x0001
880#define GL_MAP_WRITE_BIT                  0x0002
881#define GL_MAP_INVALIDATE_RANGE_BIT       0x0004
882#define GL_MAP_INVALIDATE_BUFFER_BIT      0x0008
883#define GL_MAP_FLUSH_EXPLICIT_BIT         0x0010
884#define GL_MAP_UNSYNCHRONIZED_BIT         0x0020
885#define GL_RG                             0x8227
886#define GL_RG_INTEGER                     0x8228
887#define GL_R8                             0x8229
888#define GL_RG8                            0x822B
889#define GL_R16F                           0x822D
890#define GL_R32F                           0x822E
891#define GL_RG16F                          0x822F
892#define GL_RG32F                          0x8230
893#define GL_R8I                            0x8231
894#define GL_R8UI                           0x8232
895#define GL_R16I                           0x8233
896#define GL_R16UI                          0x8234
897#define GL_R32I                           0x8235
898#define GL_R32UI                          0x8236
899#define GL_RG8I                           0x8237
900#define GL_RG8UI                          0x8238
901#define GL_RG16I                          0x8239
902#define GL_RG16UI                         0x823A
903#define GL_RG32I                          0x823B
904#define GL_RG32UI                         0x823C
905#define GL_VERTEX_ARRAY_BINDING           0x85B5
906#define GL_R8_SNORM                       0x8F94
907#define GL_RG8_SNORM                      0x8F95
908#define GL_RGB8_SNORM                     0x8F96
909#define GL_RGBA8_SNORM                    0x8F97
910#define GL_SIGNED_NORMALIZED              0x8F9C
911#define GL_PRIMITIVE_RESTART_FIXED_INDEX  0x8D69
912#define GL_COPY_READ_BUFFER               0x8F36
913#define GL_COPY_WRITE_BUFFER              0x8F37
914#define GL_COPY_READ_BUFFER_BINDING       0x8F36
915#define GL_COPY_WRITE_BUFFER_BINDING      0x8F37
916#define GL_UNIFORM_BUFFER                 0x8A11
917#define GL_UNIFORM_BUFFER_BINDING         0x8A28
918#define GL_UNIFORM_BUFFER_START           0x8A29
919#define GL_UNIFORM_BUFFER_SIZE            0x8A2A
920#define GL_MAX_VERTEX_UNIFORM_BLOCKS      0x8A2B
921#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS    0x8A2D
922#define GL_MAX_COMBINED_UNIFORM_BLOCKS    0x8A2E
923#define GL_MAX_UNIFORM_BUFFER_BINDINGS    0x8A2F
924#define GL_MAX_UNIFORM_BLOCK_SIZE         0x8A30
925#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
926#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
927#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
928#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
929#define GL_ACTIVE_UNIFORM_BLOCKS          0x8A36
930#define GL_UNIFORM_TYPE                   0x8A37
931#define GL_UNIFORM_SIZE                   0x8A38
932#define GL_UNIFORM_NAME_LENGTH            0x8A39
933#define GL_UNIFORM_BLOCK_INDEX            0x8A3A
934#define GL_UNIFORM_OFFSET                 0x8A3B
935#define GL_UNIFORM_ARRAY_STRIDE           0x8A3C
936#define GL_UNIFORM_MATRIX_STRIDE          0x8A3D
937#define GL_UNIFORM_IS_ROW_MAJOR           0x8A3E
938#define GL_UNIFORM_BLOCK_BINDING          0x8A3F
939#define GL_UNIFORM_BLOCK_DATA_SIZE        0x8A40
940#define GL_UNIFORM_BLOCK_NAME_LENGTH      0x8A41
941#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS  0x8A42
942#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
943#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
944#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
945#define GL_INVALID_INDEX                  0xFFFFFFFFu
946#define GL_MAX_VERTEX_OUTPUT_COMPONENTS   0x9122
947#define GL_MAX_FRAGMENT_INPUT_COMPONENTS  0x9125
948#define GL_MAX_SERVER_WAIT_TIMEOUT        0x9111
949#define GL_OBJECT_TYPE                    0x9112
950#define GL_SYNC_CONDITION                 0x9113
951#define GL_SYNC_STATUS                    0x9114
952#define GL_SYNC_FLAGS                     0x9115
953#define GL_SYNC_FENCE                     0x9116
954#define GL_SYNC_GPU_COMMANDS_COMPLETE     0x9117
955#define GL_UNSIGNALED                     0x9118
956#define GL_SIGNALED                       0x9119
957#define GL_ALREADY_SIGNALED               0x911A
958#define GL_TIMEOUT_EXPIRED                0x911B
959#define GL_CONDITION_SATISFIED            0x911C
960#define GL_WAIT_FAILED                    0x911D
961#define GL_SYNC_FLUSH_COMMANDS_BIT        0x00000001
962#define GL_TIMEOUT_IGNORED                0xFFFFFFFFFFFFFFFFull
963#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR    0x88FE
964#define GL_ANY_SAMPLES_PASSED             0x8C2F
965#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
966#define GL_SAMPLER_BINDING                0x8919
967#define GL_RGB10_A2UI                     0x906F
968#define GL_TEXTURE_SWIZZLE_R              0x8E42
969#define GL_TEXTURE_SWIZZLE_G              0x8E43
970#define GL_TEXTURE_SWIZZLE_B              0x8E44
971#define GL_TEXTURE_SWIZZLE_A              0x8E45
972#define GL_GREEN                          0x1904
973#define GL_BLUE                           0x1905
974#define GL_INT_2_10_10_10_REV             0x8D9F
975#define GL_TRANSFORM_FEEDBACK             0x8E22
976#define GL_TRANSFORM_FEEDBACK_PAUSED      0x8E23
977#define GL_TRANSFORM_FEEDBACK_ACTIVE      0x8E24
978#define GL_TRANSFORM_FEEDBACK_BINDING     0x8E25
979#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
980#define GL_PROGRAM_BINARY_LENGTH          0x8741
981#define GL_NUM_PROGRAM_BINARY_FORMATS     0x87FE
982#define GL_PROGRAM_BINARY_FORMATS         0x87FF
983#define GL_COMPRESSED_R11_EAC             0x9270
984#define GL_COMPRESSED_SIGNED_R11_EAC      0x9271
985#define GL_COMPRESSED_RG11_EAC            0x9272
986#define GL_COMPRESSED_SIGNED_RG11_EAC     0x9273
987#define GL_COMPRESSED_RGB8_ETC2           0x9274
988#define GL_COMPRESSED_SRGB8_ETC2          0x9275
989#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
990#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
991#define GL_COMPRESSED_RGBA8_ETC2_EAC      0x9278
992#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
993#define GL_TEXTURE_IMMUTABLE_FORMAT       0x912F
994#define GL_MAX_ELEMENT_INDEX              0x8D6B
995#define GL_NUM_SAMPLE_COUNTS              0x9380
996#define GL_TEXTURE_IMMUTABLE_LEVELS       0x82DF
997typedef void (GL_APIENTRYP PFNGLREADBUFFERPROC) (GLenum src);
998typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
999typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
1000typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
1001typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
1002typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
1003typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
1004typedef void (GL_APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
1005typedef void (GL_APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids);
1006typedef GLboolean (GL_APIENTRYP PFNGLISQUERYPROC) (GLuint id);
1007typedef void (GL_APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
1008typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
1009typedef void (GL_APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params);
1010typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params);
1011typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
1012typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params);
1013typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
1014typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1015typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1016typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1017typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1018typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1019typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1020typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
1021typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
1022typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
1023typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
1024typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
1025typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
1026typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);
1027typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
1028typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array);
1029typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
1030typedef void (GL_APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
1031typedef void (GL_APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void);
1032typedef void (GL_APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
1033typedef void (GL_APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
1034typedef void (GL_APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
1035typedef void (GL_APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
1036typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
1037typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params);
1038typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params);
1039typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
1040typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
1041typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v);
1042typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v);
1043typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params);
1044typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name);
1045typedef void (GL_APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
1046typedef void (GL_APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
1047typedef void (GL_APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
1048typedef void (GL_APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
1049typedef void (GL_APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value);
1050typedef void (GL_APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value);
1051typedef void (GL_APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value);
1052typedef void (GL_APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value);
1053typedef void (GL_APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value);
1054typedef void (GL_APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value);
1055typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value);
1056typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
1057typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
1058typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
1059typedef void (GL_APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
1060typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
1061typedef GLuint (GL_APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName);
1062typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
1063typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
1064typedef void (GL_APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
1065typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
1066typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
1067typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags);
1068typedef GLboolean (GL_APIENTRYP PFNGLISSYNCPROC) (GLsync sync);
1069typedef void (GL_APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync);
1070typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
1071typedef void (GL_APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
1072typedef void (GL_APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data);
1073typedef void (GL_APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
1074typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
1075typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params);
1076typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers);
1077typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers);
1078typedef GLboolean (GL_APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler);
1079typedef void (GL_APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
1080typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
1081typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param);
1082typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);
1083typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param);
1084typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params);
1085typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params);
1086typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
1087typedef void (GL_APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id);
1088typedef void (GL_APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids);
1089typedef void (GL_APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids);
1090typedef GLboolean (GL_APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id);
1091typedef void (GL_APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void);
1092typedef void (GL_APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void);
1093typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
1094typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
1095typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
1096typedef void (GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
1097typedef void (GL_APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
1098typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
1099typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1100typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
1101#if GL_GLES_PROTOTYPES
1102GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src);
1103GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
1104GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
1105GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
1106GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
1107GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
1108GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
1109GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids);
1110GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);
1111GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id);
1112GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id);
1113GL_APICALL void GL_APIENTRY glEndQuery (GLenum target);
1114GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params);
1115GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);
1116GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
1117GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params);
1118GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
1119GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1120GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1121GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1122GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1123GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1124GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1125GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
1126GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
1127GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
1128GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
1129GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
1130GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array);
1131GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
1132GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
1133GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array);
1134GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);
1135GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
1136GL_APICALL void GL_APIENTRY glEndTransformFeedback (void);
1137GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
1138GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
1139GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
1140GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
1141GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
1142GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);
1143GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);
1144GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
1145GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
1146GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);
1147GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);
1148GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);
1149GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
1150GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
1151GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
1152GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
1153GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
1154GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value);
1155GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value);
1156GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value);
1157GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value);
1158GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);
1159GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);
1160GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);
1161GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
1162GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index);
1163GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
1164GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
1165GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
1166GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName);
1167GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
1168GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
1169GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
1170GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
1171GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
1172GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
1173GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync);
1174GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync);
1175GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
1176GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
1177GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data);
1178GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
1179GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
1180GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
1181GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
1182GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
1183GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler);
1184GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);
1185GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
1186GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param);
1187GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
1188GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param);
1189GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params);
1190GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params);
1191GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
1192GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
1193GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids);
1194GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids);
1195GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id);
1196GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void);
1197GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void);
1198GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
1199GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
1200GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
1201GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments);
1202GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
1203GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
1204GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1205GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
1206#endif
1207#endif /* GL_ES_VERSION_3_0 */
1208
1209#ifdef __cplusplus
1210}
1211#endif
1212
1213#endif
1214