Android.mk revision ff75a8000c5b70b9dd895f9f7a8fb7412c2aa423
1LOCAL_PATH:= $(call my-dir) 2 3# 4# Build the software OpenGL ES library 5# 6 7include $(CLEAR_VARS) 8 9LOCAL_SRC_FILES:= \ 10 egl.cpp \ 11 state.cpp \ 12 texture.cpp \ 13 Tokenizer.cpp \ 14 TokenManager.cpp \ 15 TextureObjectManager.cpp \ 16 BufferObjectManager.cpp \ 17 array.cpp.arm \ 18 fp.cpp.arm \ 19 light.cpp.arm \ 20 matrix.cpp.arm \ 21 mipmap.cpp.arm \ 22 primitives.cpp.arm \ 23 vertex.cpp.arm 24 25LOCAL_CFLAGS += -DLOG_TAG=\"libagl\" 26LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES 27LOCAL_CFLAGS += -fvisibility=hidden 28 29LOCAL_SHARED_LIBRARIES := libcutils libhardware libutils liblog libpixelflinger libETC1 libui 30LOCAL_LDLIBS := -lpthread -ldl 31 32LOCAL_SRC_FILES_arm += fixed_asm.S iterators.S 33LOCAL_CFLAGS_arm += -fstrict-aliasing 34 35LOCAL_SRC_FILES_mips += arch-mips/fixed_asm.S 36LOCAL_CFLAGS_mips += -fstrict-aliasing 37# The graphics code can generate division by zero 38LOCAL_CFLAGS_mips += -mno-check-zero-division 39 40# we need to access the private Bionic header <bionic_tls.h> 41LOCAL_C_INCLUDES += bionic/libc/private 42 43LOCAL_MODULE_RELATIVE_PATH := egl 44LOCAL_MODULE:= libGLES_android 45 46include $(BUILD_SHARED_LIBRARY) 47