1# Copyright (C) 2013 The Android Open Source Project
3# Licensed under the Apache License, Version 2.0 (the "License");
4# you may not use this file except in compliance with the License.
5# You may obtain a copy of the License at
7#      http://www.apache.org/licenses/LICENSE-2.0
9# Unless required by applicable law or agreed to in writing, software
10# distributed under the License is distributed on an "AS IS" BASIS,
11# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12# See the License for the specific language governing permissions and
13# limitations under the License.
17# ifcheck defaults to 1 so we don't explicitly list pnames requiring
18# a single value. unknown pnames will be validated against one value, which
19# is not perfect but better than nothing.
22glBufferData nullAllowed data check data size
23glBufferSubData check data size
24# glCompressedTexImage2D
25# glCompressedTexSubImage2D
26glClipPlanef check eqn 4
27glClipPlanex check eqn 4
28glDebugMessageControl check ids count
29glDebugMessageInsert check message length
30glDeleteBuffers check buffers n
31glDeleteFramebuffers check framebuffers n
32glDeleteFramebuffersOES check framebuffers n
33glDeleteRenderbuffers check renderbuffers n
34glDeleteRenderbuffersOES check renderbuffers n
35glDeleteTextures check textures n
36glDrawElements check_AIOOBE indices count
37glDrawElementsBaseVertex check_AIOOBE indices count-basevertex
38glDrawRangeElementsBaseVertex check_AIOOBE indices count-basevertex
39glDrawTexfvOES check coords 5
40glDrawTexivOES check coords 5
41glDrawTexsvOES check coords 5
42glDrawTexxvOES check coords 5
43glFog ifcheck params 4 pname GL_FOG_COLOR
44glGenBuffers check buffers n
45glGenFramebuffersOES check framebuffers n
46glGenFramebuffers check framebuffers n
47glGenRenderbuffersOES check renderbuffers n
48glGenRenderbuffers check renderbuffers n
49glGenTextures check textures n
50// glGetActiveAttrib
51// glGetActiveUniform
52glGetAttachedShaders nullAllowed count check count 1 check shaders maxcount
53// glGetBooleanv
54glGetBufferParameter check params 1
55glGetClipPlanef check eqn 4
56glGetClipPlanex check eqn 4
57glGetClipPlanefOES check eqn 4
58glGetClipPlanexOES check eqn 4
59// glGetFloatv
60glGetFramebufferAttachmentParameterivOES check params 1
61// glGetIntegerv
62glGetLight ifcheck params 3 pname GL_SPOT_DIRECTION ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION
64glGetProgramBinary nullAllowed length
65// glGetProgramInfoLog
66glGetProgramiv check params 1
67glGetProgramResourceiv nullAllowed length
68glGetRenderbufferParameteriv check params 1
69glGetRenderbufferParameterivOES check params 1
70// glGetShaderInfoLog
71glGetShaderiv check params 1
72glGetShaderPrecisionFormat check range 1 check precision 1
73// glGetShaderSource
74// glGetString
75glGetSynciv nullAllowed length
76glGetTexEnv ifcheck params 4 pname GL_TEXTURE_ENV_COLOR
77glGetTexGen ifcheck params 4 pname GL_OBJECT_PLANE,GL_EYE_PLANE
78glGetTexParameter check params 1
79glGetnUniformfv check params bufSize
80glGetnUniformiv check params bufSize
81glGetnUniformuiv check params bufSize
82glGetUniform check params 1
83glGetVertexAttrib ifcheck params 4 pname GL_CURRENT_VERTEX_ATTRIB
84glLight ifcheck params 3 pname GL_SPOT_DIRECTION ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION
85glLightModel ifcheck params 4 pname GL_LIGHT_MODEL_AMBIENT
86glLoadMatrix check m 16
88glMultMatrix check m 16
89glObjectLabelKHR nullAllowed label
90glObjectLabel nullAllowed label check label length
91glPointParameter check params 1
92glPushDebugGroup check message length
93glQueryMatrixxOES check mantissa 16 check exponent 16 return -1
94# glReadPixels
95glReadnPixels check data bufSize
96glShaderBinary check binary length
97// glShaderSource
98glTexEnv ifcheck params 4 pname GL_TEXTURE_ENV_COLOR
99glTexImage2D nullAllowed pixels
100glTexImage3D nullAllowed pixels
101glTexParameter check params 1
102glTexSubImage2D nullAllowed pixels
103glUniform1 check v count
104glUniform2 check v count*2
105glUniform3 check v count*3
106glUniform4 check v count*4
107glUniformMatrix2 check value count*4
108glUniformMatrix3 check value count*9
109glUniformMatrix4 check value count*16
110glVertexAttrib1 check values 1
111glVertexAttrib2 check values 2
112glVertexAttrib3 check values 3
113glVertexAttrib4 check values 4
114# glVertexAttribPointer