1/* 2 * Copyright 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_SF_VIRTUAL_DISPLAY_SURFACE_H 18#define ANDROID_SF_VIRTUAL_DISPLAY_SURFACE_H 19 20#include "DisplaySurface.h" 21#include "HWComposerBufferCache.h" 22 23#include <gui/ConsumerBase.h> 24#include <gui/IGraphicBufferProducer.h> 25 26// --------------------------------------------------------------------------- 27namespace android { 28// --------------------------------------------------------------------------- 29 30class HWComposer; 31class IProducerListener; 32 33/* This DisplaySurface implementation supports virtual displays, where GLES 34 * and/or HWC compose into a buffer that is then passed to an arbitrary 35 * consumer (the sink) running in another process. 36 * 37 * The simplest case is when the virtual display will never use the h/w 38 * composer -- either the h/w composer doesn't support writing to buffers, or 39 * there are more virtual displays than it supports simultaneously. In this 40 * case, the GLES driver works directly with the output buffer queue, and 41 * calls to the VirtualDisplay from SurfaceFlinger and DisplayHardware do 42 * nothing. 43 * 44 * If h/w composer might be used, then each frame will fall into one of three 45 * configurations: GLES-only, HWC-only, and MIXED composition. In all of these, 46 * we must provide a FB target buffer and output buffer for the HWC set() call. 47 * 48 * In GLES-only composition, the GLES driver is given a buffer from the sink to 49 * render into. When the GLES driver queues the buffer to the 50 * VirtualDisplaySurface, the VirtualDisplaySurface holds onto it instead of 51 * immediately queueing it to the sink. The buffer is used as both the FB 52 * target and output buffer for HWC, though on these frames the HWC doesn't 53 * do any work for this display and doesn't write to the output buffer. After 54 * composition is complete, the buffer is queued to the sink. 55 * 56 * In HWC-only composition, the VirtualDisplaySurface dequeues a buffer from 57 * the sink and passes it to HWC as both the FB target buffer and output 58 * buffer. The HWC doesn't need to read from the FB target buffer, but does 59 * write to the output buffer. After composition is complete, the buffer is 60 * queued to the sink. 61 * 62 * On MIXED frames, things become more complicated, since some h/w composer 63 * implementations can't read from and write to the same buffer. This class has 64 * an internal BufferQueue that it uses as a scratch buffer pool. The GLES 65 * driver is given a scratch buffer to render into. When it finishes rendering, 66 * the buffer is queued and then immediately acquired by the 67 * VirtualDisplaySurface. The scratch buffer is then used as the FB target 68 * buffer for HWC, and a separate buffer is dequeued from the sink and used as 69 * the HWC output buffer. When HWC composition is complete, the scratch buffer 70 * is released and the output buffer is queued to the sink. 71 */ 72class VirtualDisplaySurface : public DisplaySurface, 73 public BnGraphicBufferProducer, 74 private ConsumerBase { 75public: 76 VirtualDisplaySurface(HWComposer& hwc, int32_t dispId, 77 const sp<IGraphicBufferProducer>& sink, 78 const sp<IGraphicBufferProducer>& bqProducer, 79 const sp<IGraphicBufferConsumer>& bqConsumer, 80 const String8& name); 81 82 // 83 // DisplaySurface interface 84 // 85 virtual status_t beginFrame(bool mustRecompose); 86 virtual status_t prepareFrame(CompositionType compositionType); 87#ifndef USE_HWC2 88 virtual status_t compositionComplete(); 89#endif 90 virtual status_t advanceFrame(); 91 virtual void onFrameCommitted(); 92 virtual void dumpAsString(String8& result) const; 93 virtual void resizeBuffers(const uint32_t w, const uint32_t h); 94 virtual const sp<Fence>& getClientTargetAcquireFence() const override; 95 96private: 97 enum Source {SOURCE_SINK = 0, SOURCE_SCRATCH = 1}; 98 99 virtual ~VirtualDisplaySurface(); 100 101 // 102 // IGraphicBufferProducer interface, used by the GLES driver. 103 // 104 virtual status_t requestBuffer(int pslot, sp<GraphicBuffer>* outBuf); 105 virtual status_t setMaxDequeuedBufferCount(int maxDequeuedBuffers); 106 virtual status_t setAsyncMode(bool async); 107 virtual status_t dequeueBuffer(int* pslot, sp<Fence>* fence, uint32_t w, 108 uint32_t h, PixelFormat format, uint32_t usage, 109 FrameEventHistoryDelta *outTimestamps); 110 virtual status_t detachBuffer(int slot); 111 virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer, 112 sp<Fence>* outFence); 113 virtual status_t attachBuffer(int* slot, const sp<GraphicBuffer>& buffer); 114 virtual status_t queueBuffer(int pslot, 115 const QueueBufferInput& input, QueueBufferOutput* output); 116 virtual status_t cancelBuffer(int pslot, const sp<Fence>& fence); 117 virtual int query(int what, int* value); 118 virtual status_t connect(const sp<IProducerListener>& listener, 119 int api, bool producerControlledByApp, QueueBufferOutput* output); 120 virtual status_t disconnect(int api, DisconnectMode mode); 121 virtual status_t setSidebandStream(const sp<NativeHandle>& stream); 122 virtual void allocateBuffers(uint32_t width, uint32_t height, 123 PixelFormat format, uint32_t usage); 124 virtual status_t allowAllocation(bool allow); 125 virtual status_t setGenerationNumber(uint32_t generationNumber); 126 virtual String8 getConsumerName() const override; 127 virtual status_t setSharedBufferMode(bool sharedBufferMode) override; 128 virtual status_t setAutoRefresh(bool autoRefresh) override; 129 virtual status_t setDequeueTimeout(nsecs_t timeout) override; 130 virtual status_t getLastQueuedBuffer(sp<GraphicBuffer>* outBuffer, 131 sp<Fence>* outFence, float outTransformMatrix[16]) override; 132 virtual status_t getUniqueId(uint64_t* outId) const override; 133 134 // 135 // Utility methods 136 // 137 static Source fbSourceForCompositionType(CompositionType type); 138 status_t dequeueBuffer(Source source, PixelFormat format, uint32_t usage, 139 int* sslot, sp<Fence>* fence); 140 void updateQueueBufferOutput(QueueBufferOutput&& qbo); 141 void resetPerFrameState(); 142 status_t refreshOutputBuffer(); 143 144 // Both the sink and scratch buffer pools have their own set of slots 145 // ("source slots", or "sslot"). We have to merge these into the single 146 // set of slots used by the GLES producer ("producer slots" or "pslot") and 147 // internally in the VirtualDisplaySurface. To minimize the number of times 148 // a producer slot switches which source it comes from, we map source slot 149 // numbers to producer slot numbers differently for each source. 150 static int mapSource2ProducerSlot(Source source, int sslot); 151 static int mapProducer2SourceSlot(Source source, int pslot); 152 153 // 154 // Immutable after construction 155 // 156 HWComposer& mHwc; 157 const int32_t mDisplayId; 158 const String8 mDisplayName; 159 sp<IGraphicBufferProducer> mSource[2]; // indexed by SOURCE_* 160 uint32_t mDefaultOutputFormat; 161 162 // 163 // Inter-frame state 164 // 165 166 // To avoid buffer reallocations, we track the buffer usage and format 167 // we used on the previous frame and use it again on the new frame. If 168 // the composition type changes or the GLES driver starts requesting 169 // different usage/format, we'll get a new buffer. 170 uint32_t mOutputFormat; 171 uint32_t mOutputUsage; 172 173 // Since we present a single producer interface to the GLES driver, but 174 // are internally muxing between the sink and scratch producers, we have 175 // to keep track of which source last returned each producer slot from 176 // dequeueBuffer. Each bit in mProducerSlotSource corresponds to a producer 177 // slot. Both mProducerSlotSource and mProducerBuffers are indexed by a 178 // "producer slot"; see the mapSlot*() functions. 179 uint64_t mProducerSlotSource; 180 sp<GraphicBuffer> mProducerBuffers[BufferQueueDefs::NUM_BUFFER_SLOTS]; 181 182 // The QueueBufferOutput with the latest info from the sink, and with the 183 // transform hint cleared. Since we defer queueBuffer from the GLES driver 184 // to the sink, we have to return the previous version. 185 // Moves instead of copies are performed to avoid duplicate 186 // FrameEventHistoryDeltas. 187 QueueBufferOutput mQueueBufferOutput; 188 189 // Details of the current sink buffer. These become valid when a buffer is 190 // dequeued from the sink, and are used when queueing the buffer. 191 uint32_t mSinkBufferWidth, mSinkBufferHeight; 192 193 // 194 // Intra-frame state 195 // 196 197 // Composition type and GLES buffer source for the current frame. 198 // Valid after prepareFrame(), cleared in onFrameCommitted. 199 CompositionType mCompositionType; 200 201 // mFbFence is the fence HWC should wait for before reading the framebuffer 202 // target buffer. 203 sp<Fence> mFbFence; 204 205 // mOutputFence is the fence HWC should wait for before writing to the 206 // output buffer. 207 sp<Fence> mOutputFence; 208 209 // Producer slot numbers for the buffers to use for HWC framebuffer target 210 // and output. 211 int mFbProducerSlot; 212 int mOutputProducerSlot; 213 214 // Debug only -- track the sequence of events in each frame so we can make 215 // sure they happen in the order we expect. This class implicitly models 216 // a state machine; this enum/variable makes it explicit. 217 // 218 // +-----------+-------------------+-------------+ 219 // | State | Event || Next State | 220 // +-----------+-------------------+-------------+ 221 // | IDLE | beginFrame || BEGUN | 222 // | BEGUN | prepareFrame || PREPARED | 223 // | PREPARED | dequeueBuffer [1] || GLES | 224 // | PREPARED | advanceFrame [2] || HWC | 225 // | GLES | queueBuffer || GLES_DONE | 226 // | GLES_DONE | advanceFrame || HWC | 227 // | HWC | onFrameCommitted || IDLE | 228 // +-----------+-------------------++------------+ 229 // [1] COMPOSITION_GLES and COMPOSITION_MIXED frames. 230 // [2] COMPOSITION_HWC frames. 231 // 232 enum DbgState { 233 // no buffer dequeued, don't know anything about the next frame 234 DBG_STATE_IDLE, 235 // output buffer dequeued, framebuffer source not yet known 236 DBG_STATE_BEGUN, 237 // output buffer dequeued, framebuffer source known but not provided 238 // to GLES yet. 239 DBG_STATE_PREPARED, 240 // GLES driver has a buffer dequeued 241 DBG_STATE_GLES, 242 // GLES driver has queued the buffer, we haven't sent it to HWC yet 243 DBG_STATE_GLES_DONE, 244 // HWC has the buffer for this frame 245 DBG_STATE_HWC, 246 }; 247 DbgState mDbgState; 248 CompositionType mDbgLastCompositionType; 249 250 const char* dbgStateStr() const; 251 static const char* dbgSourceStr(Source s); 252 253 bool mMustRecompose; 254 255#ifdef USE_HWC2 256 HWComposerBufferCache mHwcBufferCache; 257#endif 258 259 260 bool mForceHwcCopy; 261}; 262 263// --------------------------------------------------------------------------- 264} // namespace android 265// --------------------------------------------------------------------------- 266 267#endif // ANDROID_SF_VIRTUAL_DISPLAY_SURFACE_H 268