EventThread.cpp revision 6b698e4fe4ff50dcef818452283637f9870ae770
1/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define ATRACE_TAG ATRACE_TAG_GRAPHICS
18
19#include <stdint.h>
20#include <sys/types.h>
21
22#include <cutils/compiler.h>
23
24#include <gui/IDisplayEventConnection.h>
25#include <gui/DisplayEventReceiver.h>
26
27#include <utils/Errors.h>
28#include <utils/String8.h>
29#include <utils/Trace.h>
30
31#include "EventThread.h"
32#include "SurfaceFlinger.h"
33
34// ---------------------------------------------------------------------------
35namespace android {
36// ---------------------------------------------------------------------------
37// time to wait between VSYNC requests before sending a VSYNC OFF power hint: 40msec.
38const long vsyncHintOffDelay = 40000000;
39
40static void vsyncOffCallback(union sigval val) {
41    EventThread *ev = (EventThread *)val.sival_ptr;
42    ev->sendVsyncHintOff();
43    return;
44}
45
46EventThread::EventThread(const sp<VSyncSource>& src, SurfaceFlinger& flinger, bool interceptVSyncs)
47    : mVSyncSource(src),
48      mFlinger(flinger),
49      mUseSoftwareVSync(false),
50      mVsyncEnabled(false),
51      mDebugVsyncEnabled(false),
52      mVsyncHintSent(false),
53      mInterceptVSyncs(interceptVSyncs) {
54
55    for (int32_t i=0 ; i<DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES ; i++) {
56        mVSyncEvent[i].header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC;
57        mVSyncEvent[i].header.id = 0;
58        mVSyncEvent[i].header.timestamp = 0;
59        mVSyncEvent[i].vsync.count =  0;
60    }
61    struct sigevent se;
62    se.sigev_notify = SIGEV_THREAD;
63    se.sigev_value.sival_ptr = this;
64    se.sigev_notify_function = vsyncOffCallback;
65    se.sigev_notify_attributes = NULL;
66    timer_create(CLOCK_MONOTONIC, &se, &mTimerId);
67}
68
69void EventThread::sendVsyncHintOff() {
70    Mutex::Autolock _l(mLock);
71    mPowerHAL.vsyncHint(false);
72    mVsyncHintSent = false;
73}
74
75void EventThread::setPhaseOffset(nsecs_t phaseOffset) {
76    Mutex::Autolock _l(mLock);
77    mVSyncSource->setPhaseOffset(phaseOffset);
78}
79
80void EventThread::sendVsyncHintOnLocked() {
81    struct itimerspec ts;
82    if(!mVsyncHintSent) {
83        mPowerHAL.vsyncHint(true);
84        mVsyncHintSent = true;
85    }
86    ts.it_value.tv_sec = 0;
87    ts.it_value.tv_nsec = vsyncHintOffDelay;
88    ts.it_interval.tv_sec = 0;
89    ts.it_interval.tv_nsec = 0;
90    timer_settime(mTimerId, 0, &ts, NULL);
91}
92
93void EventThread::onFirstRef() {
94    run("EventThread", PRIORITY_URGENT_DISPLAY + PRIORITY_MORE_FAVORABLE);
95}
96
97sp<EventThread::Connection> EventThread::createEventConnection() const {
98    return new Connection(const_cast<EventThread*>(this));
99}
100
101status_t EventThread::registerDisplayEventConnection(
102        const sp<EventThread::Connection>& connection) {
103    Mutex::Autolock _l(mLock);
104    mDisplayEventConnections.add(connection);
105    mCondition.broadcast();
106    return NO_ERROR;
107}
108
109void EventThread::removeDisplayEventConnection(
110        const wp<EventThread::Connection>& connection) {
111    Mutex::Autolock _l(mLock);
112    mDisplayEventConnections.remove(connection);
113}
114
115void EventThread::setVsyncRate(uint32_t count,
116        const sp<EventThread::Connection>& connection) {
117    if (int32_t(count) >= 0) { // server must protect against bad params
118        Mutex::Autolock _l(mLock);
119        const int32_t new_count = (count == 0) ? -1 : count;
120        if (connection->count != new_count) {
121            connection->count = new_count;
122            mCondition.broadcast();
123        }
124    }
125}
126
127void EventThread::requestNextVsync(
128        const sp<EventThread::Connection>& connection) {
129    Mutex::Autolock _l(mLock);
130
131    mFlinger.resyncWithRateLimit();
132
133    if (connection->count < 0) {
134        connection->count = 0;
135        mCondition.broadcast();
136    }
137}
138
139void EventThread::onScreenReleased() {
140    Mutex::Autolock _l(mLock);
141    if (!mUseSoftwareVSync) {
142        // disable reliance on h/w vsync
143        mUseSoftwareVSync = true;
144        mCondition.broadcast();
145    }
146}
147
148void EventThread::onScreenAcquired() {
149    Mutex::Autolock _l(mLock);
150    if (mUseSoftwareVSync) {
151        // resume use of h/w vsync
152        mUseSoftwareVSync = false;
153        mCondition.broadcast();
154    }
155}
156
157void EventThread::onVSyncEvent(nsecs_t timestamp) {
158    Mutex::Autolock _l(mLock);
159    mVSyncEvent[0].header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC;
160    mVSyncEvent[0].header.id = 0;
161    mVSyncEvent[0].header.timestamp = timestamp;
162    mVSyncEvent[0].vsync.count++;
163    mCondition.broadcast();
164}
165
166void EventThread::onHotplugReceived(int type, bool connected) {
167    ALOGE_IF(type >= DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES,
168            "received hotplug event for an invalid display (id=%d)", type);
169
170    Mutex::Autolock _l(mLock);
171    if (type < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) {
172        DisplayEventReceiver::Event event;
173        event.header.type = DisplayEventReceiver::DISPLAY_EVENT_HOTPLUG;
174        event.header.id = type;
175        event.header.timestamp = systemTime();
176        event.hotplug.connected = connected;
177        mPendingEvents.add(event);
178        mCondition.broadcast();
179    }
180}
181
182bool EventThread::threadLoop() {
183    DisplayEventReceiver::Event event;
184    Vector< sp<EventThread::Connection> > signalConnections;
185    signalConnections = waitForEvent(&event);
186
187    // dispatch events to listeners...
188    const size_t count = signalConnections.size();
189    for (size_t i=0 ; i<count ; i++) {
190        const sp<Connection>& conn(signalConnections[i]);
191        // now see if we still need to report this event
192        status_t err = conn->postEvent(event);
193        if (err == -EAGAIN || err == -EWOULDBLOCK) {
194            // The destination doesn't accept events anymore, it's probably
195            // full. For now, we just drop the events on the floor.
196            // FIXME: Note that some events cannot be dropped and would have
197            // to be re-sent later.
198            // Right-now we don't have the ability to do this.
199            ALOGW("EventThread: dropping event (%08x) for connection %p",
200                    event.header.type, conn.get());
201        } else if (err < 0) {
202            // handle any other error on the pipe as fatal. the only
203            // reasonable thing to do is to clean-up this connection.
204            // The most common error we'll get here is -EPIPE.
205            removeDisplayEventConnection(signalConnections[i]);
206        }
207    }
208    return true;
209}
210
211// This will return when (1) a vsync event has been received, and (2) there was
212// at least one connection interested in receiving it when we started waiting.
213Vector< sp<EventThread::Connection> > EventThread::waitForEvent(
214        DisplayEventReceiver::Event* event)
215{
216    Mutex::Autolock _l(mLock);
217    Vector< sp<EventThread::Connection> > signalConnections;
218
219    do {
220        bool eventPending = false;
221        bool waitForVSync = false;
222
223        size_t vsyncCount = 0;
224        nsecs_t timestamp = 0;
225        for (int32_t i=0 ; i<DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES ; i++) {
226            timestamp = mVSyncEvent[i].header.timestamp;
227            if (timestamp) {
228                // we have a vsync event to dispatch
229                if (mInterceptVSyncs) {
230                    mFlinger.mInterceptor.saveVSyncEvent(timestamp);
231                }
232                *event = mVSyncEvent[i];
233                mVSyncEvent[i].header.timestamp = 0;
234                vsyncCount = mVSyncEvent[i].vsync.count;
235                break;
236            }
237        }
238
239        if (!timestamp) {
240            // no vsync event, see if there are some other event
241            eventPending = !mPendingEvents.isEmpty();
242            if (eventPending) {
243                // we have some other event to dispatch
244                *event = mPendingEvents[0];
245                mPendingEvents.removeAt(0);
246            }
247        }
248
249        // find out connections waiting for events
250        size_t count = mDisplayEventConnections.size();
251        for (size_t i=0 ; i<count ; i++) {
252            sp<Connection> connection(mDisplayEventConnections[i].promote());
253            if (connection != NULL) {
254                bool added = false;
255                if (connection->count >= 0) {
256                    // we need vsync events because at least
257                    // one connection is waiting for it
258                    waitForVSync = true;
259                    if (timestamp) {
260                        // we consume the event only if it's time
261                        // (ie: we received a vsync event)
262                        if (connection->count == 0) {
263                            // fired this time around
264                            connection->count = -1;
265                            signalConnections.add(connection);
266                            added = true;
267                        } else if (connection->count == 1 ||
268                                (vsyncCount % connection->count) == 0) {
269                            // continuous event, and time to report it
270                            signalConnections.add(connection);
271                            added = true;
272                        }
273                    }
274                }
275
276                if (eventPending && !timestamp && !added) {
277                    // we don't have a vsync event to process
278                    // (timestamp==0), but we have some pending
279                    // messages.
280                    signalConnections.add(connection);
281                }
282            } else {
283                // we couldn't promote this reference, the connection has
284                // died, so clean-up!
285                mDisplayEventConnections.removeAt(i);
286                --i; --count;
287            }
288        }
289
290        // Here we figure out if we need to enable or disable vsyncs
291        if (timestamp && !waitForVSync) {
292            // we received a VSYNC but we have no clients
293            // don't report it, and disable VSYNC events
294            disableVSyncLocked();
295        } else if (!timestamp && waitForVSync) {
296            // we have at least one client, so we want vsync enabled
297            // (TODO: this function is called right after we finish
298            // notifying clients of a vsync, so this call will be made
299            // at the vsync rate, e.g. 60fps.  If we can accurately
300            // track the current state we could avoid making this call
301            // so often.)
302            enableVSyncLocked();
303        }
304
305        // note: !timestamp implies signalConnections.isEmpty(), because we
306        // don't populate signalConnections if there's no vsync pending
307        if (!timestamp && !eventPending) {
308            // wait for something to happen
309            if (waitForVSync) {
310                // This is where we spend most of our time, waiting
311                // for vsync events and new client registrations.
312                //
313                // If the screen is off, we can't use h/w vsync, so we
314                // use a 16ms timeout instead.  It doesn't need to be
315                // precise, we just need to keep feeding our clients.
316                //
317                // We don't want to stall if there's a driver bug, so we
318                // use a (long) timeout when waiting for h/w vsync, and
319                // generate fake events when necessary.
320                bool softwareSync = mUseSoftwareVSync;
321                nsecs_t timeout = softwareSync ? ms2ns(16) : ms2ns(1000);
322                if (mCondition.waitRelative(mLock, timeout) == TIMED_OUT) {
323                    if (!softwareSync) {
324                        ALOGW("Timed out waiting for hw vsync; faking it");
325                    }
326                    // FIXME: how do we decide which display id the fake
327                    // vsync came from ?
328                    mVSyncEvent[0].header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC;
329                    mVSyncEvent[0].header.id = DisplayDevice::DISPLAY_PRIMARY;
330                    mVSyncEvent[0].header.timestamp = systemTime(SYSTEM_TIME_MONOTONIC);
331                    mVSyncEvent[0].vsync.count++;
332                }
333            } else {
334                // Nobody is interested in vsync, so we just want to sleep.
335                // h/w vsync should be disabled, so this will wait until we
336                // get a new connection, or an existing connection becomes
337                // interested in receiving vsync again.
338                mCondition.wait(mLock);
339            }
340        }
341    } while (signalConnections.isEmpty());
342
343    // here we're guaranteed to have a timestamp and some connections to signal
344    // (The connections might have dropped out of mDisplayEventConnections
345    // while we were asleep, but we'll still have strong references to them.)
346    return signalConnections;
347}
348
349void EventThread::enableVSyncLocked() {
350    if (!mUseSoftwareVSync) {
351        // never enable h/w VSYNC when screen is off
352        if (!mVsyncEnabled) {
353            mVsyncEnabled = true;
354            mVSyncSource->setCallback(static_cast<VSyncSource::Callback*>(this));
355            mVSyncSource->setVSyncEnabled(true);
356        }
357    }
358    mDebugVsyncEnabled = true;
359    sendVsyncHintOnLocked();
360}
361
362void EventThread::disableVSyncLocked() {
363    if (mVsyncEnabled) {
364        mVsyncEnabled = false;
365        mVSyncSource->setVSyncEnabled(false);
366        mDebugVsyncEnabled = false;
367    }
368}
369
370void EventThread::dump(String8& result) const {
371    Mutex::Autolock _l(mLock);
372    result.appendFormat("VSYNC state: %s\n",
373            mDebugVsyncEnabled?"enabled":"disabled");
374    result.appendFormat("  soft-vsync: %s\n",
375            mUseSoftwareVSync?"enabled":"disabled");
376    result.appendFormat("  numListeners=%zu,\n  events-delivered: %u\n",
377            mDisplayEventConnections.size(),
378            mVSyncEvent[DisplayDevice::DISPLAY_PRIMARY].vsync.count);
379    for (size_t i=0 ; i<mDisplayEventConnections.size() ; i++) {
380        sp<Connection> connection =
381                mDisplayEventConnections.itemAt(i).promote();
382        result.appendFormat("    %p: count=%d\n",
383                connection.get(), connection!=NULL ? connection->count : 0);
384    }
385}
386
387// ---------------------------------------------------------------------------
388
389EventThread::Connection::Connection(
390        const sp<EventThread>& eventThread)
391    : count(-1), mEventThread(eventThread), mChannel(gui::BitTube::DefaultSize)
392{
393}
394
395EventThread::Connection::~Connection() {
396    // do nothing here -- clean-up will happen automatically
397    // when the main thread wakes up
398}
399
400void EventThread::Connection::onFirstRef() {
401    // NOTE: mEventThread doesn't hold a strong reference on us
402    mEventThread->registerDisplayEventConnection(this);
403}
404
405status_t EventThread::Connection::stealReceiveChannel(gui::BitTube* outChannel) {
406    outChannel->setReceiveFd(mChannel.moveReceiveFd());
407    return NO_ERROR;
408}
409
410status_t EventThread::Connection::setVsyncRate(uint32_t count) {
411    mEventThread->setVsyncRate(count, this);
412    return NO_ERROR;
413}
414
415void EventThread::Connection::requestNextVsync() {
416    mEventThread->requestNextVsync(this);
417}
418
419status_t EventThread::Connection::postEvent(
420        const DisplayEventReceiver::Event& event) {
421    ssize_t size = DisplayEventReceiver::sendEvents(&mChannel, &event, 1);
422    return size < 0 ? status_t(size) : status_t(NO_ERROR);
423}
424
425// ---------------------------------------------------------------------------
426
427}; // namespace android
428