EventThread.cpp revision ab04685578b254c2eaf43bf5da85e5e922787825
1/* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define ATRACE_TAG ATRACE_TAG_GRAPHICS 18 19#include <stdint.h> 20#include <sys/types.h> 21 22#include <cutils/compiler.h> 23 24#include <gui/BitTube.h> 25#include <gui/IDisplayEventConnection.h> 26#include <gui/DisplayEventReceiver.h> 27 28#include <utils/Errors.h> 29#include <utils/String8.h> 30#include <utils/Trace.h> 31 32#include "EventThread.h" 33#include "SurfaceFlinger.h" 34 35// --------------------------------------------------------------------------- 36namespace android { 37// --------------------------------------------------------------------------- 38// time to wait between VSYNC requests before sending a VSYNC OFF power hint: 40msec. 39const long vsyncHintOffDelay = 40000000; 40 41static void vsyncOffCallback(union sigval val) { 42 EventThread *ev = (EventThread *)val.sival_ptr; 43 ev->sendVsyncHintOff(); 44 return; 45} 46 47EventThread::EventThread(const sp<VSyncSource>& src, SurfaceFlinger& flinger, bool interceptVSyncs) 48 : mVSyncSource(src), 49 mFlinger(flinger), 50 mUseSoftwareVSync(false), 51 mVsyncEnabled(false), 52 mDebugVsyncEnabled(false), 53 mVsyncHintSent(false), 54 mInterceptVSyncs(interceptVSyncs) { 55 56 for (int32_t i=0 ; i<DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES ; i++) { 57 mVSyncEvent[i].header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC; 58 mVSyncEvent[i].header.id = 0; 59 mVSyncEvent[i].header.timestamp = 0; 60 mVSyncEvent[i].vsync.count = 0; 61 } 62 struct sigevent se; 63 se.sigev_notify = SIGEV_THREAD; 64 se.sigev_value.sival_ptr = this; 65 se.sigev_notify_function = vsyncOffCallback; 66 se.sigev_notify_attributes = NULL; 67 timer_create(CLOCK_MONOTONIC, &se, &mTimerId); 68} 69 70void EventThread::sendVsyncHintOff() { 71 Mutex::Autolock _l(mLock); 72 mPowerHAL.vsyncHint(false); 73 mVsyncHintSent = false; 74} 75 76void EventThread::setPhaseOffset(nsecs_t phaseOffset) { 77 Mutex::Autolock _l(mLock); 78 mVSyncSource->setPhaseOffset(phaseOffset); 79} 80 81void EventThread::sendVsyncHintOnLocked() { 82 struct itimerspec ts; 83 if(!mVsyncHintSent) { 84 mPowerHAL.vsyncHint(true); 85 mVsyncHintSent = true; 86 } 87 ts.it_value.tv_sec = 0; 88 ts.it_value.tv_nsec = vsyncHintOffDelay; 89 ts.it_interval.tv_sec = 0; 90 ts.it_interval.tv_nsec = 0; 91 timer_settime(mTimerId, 0, &ts, NULL); 92} 93 94void EventThread::onFirstRef() { 95 run("EventThread", PRIORITY_URGENT_DISPLAY + PRIORITY_MORE_FAVORABLE); 96} 97 98sp<EventThread::Connection> EventThread::createEventConnection() const { 99 return new Connection(const_cast<EventThread*>(this)); 100} 101 102status_t EventThread::registerDisplayEventConnection( 103 const sp<EventThread::Connection>& connection) { 104 Mutex::Autolock _l(mLock); 105 mDisplayEventConnections.add(connection); 106 mCondition.broadcast(); 107 return NO_ERROR; 108} 109 110void EventThread::removeDisplayEventConnection( 111 const wp<EventThread::Connection>& connection) { 112 Mutex::Autolock _l(mLock); 113 mDisplayEventConnections.remove(connection); 114} 115 116void EventThread::setVsyncRate(uint32_t count, 117 const sp<EventThread::Connection>& connection) { 118 if (int32_t(count) >= 0) { // server must protect against bad params 119 Mutex::Autolock _l(mLock); 120 const int32_t new_count = (count == 0) ? -1 : count; 121 if (connection->count != new_count) { 122 connection->count = new_count; 123 mCondition.broadcast(); 124 } 125 } 126} 127 128void EventThread::requestNextVsync( 129 const sp<EventThread::Connection>& connection) { 130 Mutex::Autolock _l(mLock); 131 132 mFlinger.resyncWithRateLimit(); 133 134 if (connection->count < 0) { 135 connection->count = 0; 136 mCondition.broadcast(); 137 } 138} 139 140void EventThread::onScreenReleased() { 141 Mutex::Autolock _l(mLock); 142 if (!mUseSoftwareVSync) { 143 // disable reliance on h/w vsync 144 mUseSoftwareVSync = true; 145 mCondition.broadcast(); 146 } 147} 148 149void EventThread::onScreenAcquired() { 150 Mutex::Autolock _l(mLock); 151 if (mUseSoftwareVSync) { 152 // resume use of h/w vsync 153 mUseSoftwareVSync = false; 154 mCondition.broadcast(); 155 } 156} 157 158void EventThread::onVSyncEvent(nsecs_t timestamp) { 159 Mutex::Autolock _l(mLock); 160 mVSyncEvent[0].header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC; 161 mVSyncEvent[0].header.id = 0; 162 mVSyncEvent[0].header.timestamp = timestamp; 163 mVSyncEvent[0].vsync.count++; 164 mCondition.broadcast(); 165} 166 167void EventThread::onHotplugReceived(int type, bool connected) { 168 ALOGE_IF(type >= DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES, 169 "received hotplug event for an invalid display (id=%d)", type); 170 171 Mutex::Autolock _l(mLock); 172 if (type < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) { 173 DisplayEventReceiver::Event event; 174 event.header.type = DisplayEventReceiver::DISPLAY_EVENT_HOTPLUG; 175 event.header.id = type; 176 event.header.timestamp = systemTime(); 177 event.hotplug.connected = connected; 178 mPendingEvents.add(event); 179 mCondition.broadcast(); 180 } 181} 182 183bool EventThread::threadLoop() { 184 DisplayEventReceiver::Event event; 185 Vector< sp<EventThread::Connection> > signalConnections; 186 signalConnections = waitForEvent(&event); 187 188 // dispatch events to listeners... 189 const size_t count = signalConnections.size(); 190 for (size_t i=0 ; i<count ; i++) { 191 const sp<Connection>& conn(signalConnections[i]); 192 // now see if we still need to report this event 193 status_t err = conn->postEvent(event); 194 if (err == -EAGAIN || err == -EWOULDBLOCK) { 195 // The destination doesn't accept events anymore, it's probably 196 // full. For now, we just drop the events on the floor. 197 // FIXME: Note that some events cannot be dropped and would have 198 // to be re-sent later. 199 // Right-now we don't have the ability to do this. 200 ALOGW("EventThread: dropping event (%08x) for connection %p", 201 event.header.type, conn.get()); 202 } else if (err < 0) { 203 // handle any other error on the pipe as fatal. the only 204 // reasonable thing to do is to clean-up this connection. 205 // The most common error we'll get here is -EPIPE. 206 removeDisplayEventConnection(signalConnections[i]); 207 } 208 } 209 return true; 210} 211 212// This will return when (1) a vsync event has been received, and (2) there was 213// at least one connection interested in receiving it when we started waiting. 214Vector< sp<EventThread::Connection> > EventThread::waitForEvent( 215 DisplayEventReceiver::Event* event) 216{ 217 Mutex::Autolock _l(mLock); 218 Vector< sp<EventThread::Connection> > signalConnections; 219 220 do { 221 bool eventPending = false; 222 bool waitForVSync = false; 223 224 size_t vsyncCount = 0; 225 nsecs_t timestamp = 0; 226 for (int32_t i=0 ; i<DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES ; i++) { 227 timestamp = mVSyncEvent[i].header.timestamp; 228 if (timestamp) { 229 // we have a vsync event to dispatch 230 if (mInterceptVSyncs) { 231 mFlinger.mInterceptor.saveVSyncEvent(timestamp); 232 } 233 *event = mVSyncEvent[i]; 234 mVSyncEvent[i].header.timestamp = 0; 235 vsyncCount = mVSyncEvent[i].vsync.count; 236 break; 237 } 238 } 239 240 if (!timestamp) { 241 // no vsync event, see if there are some other event 242 eventPending = !mPendingEvents.isEmpty(); 243 if (eventPending) { 244 // we have some other event to dispatch 245 *event = mPendingEvents[0]; 246 mPendingEvents.removeAt(0); 247 } 248 } 249 250 // find out connections waiting for events 251 size_t count = mDisplayEventConnections.size(); 252 for (size_t i=0 ; i<count ; i++) { 253 sp<Connection> connection(mDisplayEventConnections[i].promote()); 254 if (connection != NULL) { 255 bool added = false; 256 if (connection->count >= 0) { 257 // we need vsync events because at least 258 // one connection is waiting for it 259 waitForVSync = true; 260 if (timestamp) { 261 // we consume the event only if it's time 262 // (ie: we received a vsync event) 263 if (connection->count == 0) { 264 // fired this time around 265 connection->count = -1; 266 signalConnections.add(connection); 267 added = true; 268 } else if (connection->count == 1 || 269 (vsyncCount % connection->count) == 0) { 270 // continuous event, and time to report it 271 signalConnections.add(connection); 272 added = true; 273 } 274 } 275 } 276 277 if (eventPending && !timestamp && !added) { 278 // we don't have a vsync event to process 279 // (timestamp==0), but we have some pending 280 // messages. 281 signalConnections.add(connection); 282 } 283 } else { 284 // we couldn't promote this reference, the connection has 285 // died, so clean-up! 286 mDisplayEventConnections.removeAt(i); 287 --i; --count; 288 } 289 } 290 291 // Here we figure out if we need to enable or disable vsyncs 292 if (timestamp && !waitForVSync) { 293 // we received a VSYNC but we have no clients 294 // don't report it, and disable VSYNC events 295 disableVSyncLocked(); 296 } else if (!timestamp && waitForVSync) { 297 // we have at least one client, so we want vsync enabled 298 // (TODO: this function is called right after we finish 299 // notifying clients of a vsync, so this call will be made 300 // at the vsync rate, e.g. 60fps. If we can accurately 301 // track the current state we could avoid making this call 302 // so often.) 303 enableVSyncLocked(); 304 } 305 306 // note: !timestamp implies signalConnections.isEmpty(), because we 307 // don't populate signalConnections if there's no vsync pending 308 if (!timestamp && !eventPending) { 309 // wait for something to happen 310 if (waitForVSync) { 311 // This is where we spend most of our time, waiting 312 // for vsync events and new client registrations. 313 // 314 // If the screen is off, we can't use h/w vsync, so we 315 // use a 16ms timeout instead. It doesn't need to be 316 // precise, we just need to keep feeding our clients. 317 // 318 // We don't want to stall if there's a driver bug, so we 319 // use a (long) timeout when waiting for h/w vsync, and 320 // generate fake events when necessary. 321 bool softwareSync = mUseSoftwareVSync; 322 nsecs_t timeout = softwareSync ? ms2ns(16) : ms2ns(1000); 323 if (mCondition.waitRelative(mLock, timeout) == TIMED_OUT) { 324 if (!softwareSync) { 325 ALOGW("Timed out waiting for hw vsync; faking it"); 326 } 327 // FIXME: how do we decide which display id the fake 328 // vsync came from ? 329 mVSyncEvent[0].header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC; 330 mVSyncEvent[0].header.id = DisplayDevice::DISPLAY_PRIMARY; 331 mVSyncEvent[0].header.timestamp = systemTime(SYSTEM_TIME_MONOTONIC); 332 mVSyncEvent[0].vsync.count++; 333 } 334 } else { 335 // Nobody is interested in vsync, so we just want to sleep. 336 // h/w vsync should be disabled, so this will wait until we 337 // get a new connection, or an existing connection becomes 338 // interested in receiving vsync again. 339 mCondition.wait(mLock); 340 } 341 } 342 } while (signalConnections.isEmpty()); 343 344 // here we're guaranteed to have a timestamp and some connections to signal 345 // (The connections might have dropped out of mDisplayEventConnections 346 // while we were asleep, but we'll still have strong references to them.) 347 return signalConnections; 348} 349 350void EventThread::enableVSyncLocked() { 351 if (!mUseSoftwareVSync) { 352 // never enable h/w VSYNC when screen is off 353 if (!mVsyncEnabled) { 354 mVsyncEnabled = true; 355 mVSyncSource->setCallback(static_cast<VSyncSource::Callback*>(this)); 356 mVSyncSource->setVSyncEnabled(true); 357 } 358 } 359 mDebugVsyncEnabled = true; 360 sendVsyncHintOnLocked(); 361} 362 363void EventThread::disableVSyncLocked() { 364 if (mVsyncEnabled) { 365 mVsyncEnabled = false; 366 mVSyncSource->setVSyncEnabled(false); 367 mDebugVsyncEnabled = false; 368 } 369} 370 371void EventThread::dump(String8& result) const { 372 Mutex::Autolock _l(mLock); 373 result.appendFormat("VSYNC state: %s\n", 374 mDebugVsyncEnabled?"enabled":"disabled"); 375 result.appendFormat(" soft-vsync: %s\n", 376 mUseSoftwareVSync?"enabled":"disabled"); 377 result.appendFormat(" numListeners=%zu,\n events-delivered: %u\n", 378 mDisplayEventConnections.size(), 379 mVSyncEvent[DisplayDevice::DISPLAY_PRIMARY].vsync.count); 380 for (size_t i=0 ; i<mDisplayEventConnections.size() ; i++) { 381 sp<Connection> connection = 382 mDisplayEventConnections.itemAt(i).promote(); 383 result.appendFormat(" %p: count=%d\n", 384 connection.get(), connection!=NULL ? connection->count : 0); 385 } 386} 387 388// --------------------------------------------------------------------------- 389 390EventThread::Connection::Connection( 391 const sp<EventThread>& eventThread) 392 : count(-1), mEventThread(eventThread), mChannel(new BitTube()) 393{ 394} 395 396EventThread::Connection::~Connection() { 397 // do nothing here -- clean-up will happen automatically 398 // when the main thread wakes up 399} 400 401void EventThread::Connection::onFirstRef() { 402 // NOTE: mEventThread doesn't hold a strong reference on us 403 mEventThread->registerDisplayEventConnection(this); 404} 405 406sp<BitTube> EventThread::Connection::getDataChannel() const { 407 return mChannel; 408} 409 410void EventThread::Connection::setVsyncRate(uint32_t count) { 411 mEventThread->setVsyncRate(count, this); 412} 413 414void EventThread::Connection::requestNextVsync() { 415 mEventThread->requestNextVsync(this); 416} 417 418status_t EventThread::Connection::postEvent( 419 const DisplayEventReceiver::Event& event) { 420 ssize_t size = DisplayEventReceiver::sendEvents(mChannel, &event, 1); 421 return size < 0 ? status_t(size) : status_t(NO_ERROR); 422} 423 424// --------------------------------------------------------------------------- 425 426}; // namespace android 427