EventThread.cpp revision ab04685578b254c2eaf43bf5da85e5e922787825
1/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define ATRACE_TAG ATRACE_TAG_GRAPHICS
18
19#include <stdint.h>
20#include <sys/types.h>
21
22#include <cutils/compiler.h>
23
24#include <gui/BitTube.h>
25#include <gui/IDisplayEventConnection.h>
26#include <gui/DisplayEventReceiver.h>
27
28#include <utils/Errors.h>
29#include <utils/String8.h>
30#include <utils/Trace.h>
31
32#include "EventThread.h"
33#include "SurfaceFlinger.h"
34
35// ---------------------------------------------------------------------------
36namespace android {
37// ---------------------------------------------------------------------------
38// time to wait between VSYNC requests before sending a VSYNC OFF power hint: 40msec.
39const long vsyncHintOffDelay = 40000000;
40
41static void vsyncOffCallback(union sigval val) {
42    EventThread *ev = (EventThread *)val.sival_ptr;
43    ev->sendVsyncHintOff();
44    return;
45}
46
47EventThread::EventThread(const sp<VSyncSource>& src, SurfaceFlinger& flinger, bool interceptVSyncs)
48    : mVSyncSource(src),
49      mFlinger(flinger),
50      mUseSoftwareVSync(false),
51      mVsyncEnabled(false),
52      mDebugVsyncEnabled(false),
53      mVsyncHintSent(false),
54      mInterceptVSyncs(interceptVSyncs) {
55
56    for (int32_t i=0 ; i<DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES ; i++) {
57        mVSyncEvent[i].header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC;
58        mVSyncEvent[i].header.id = 0;
59        mVSyncEvent[i].header.timestamp = 0;
60        mVSyncEvent[i].vsync.count =  0;
61    }
62    struct sigevent se;
63    se.sigev_notify = SIGEV_THREAD;
64    se.sigev_value.sival_ptr = this;
65    se.sigev_notify_function = vsyncOffCallback;
66    se.sigev_notify_attributes = NULL;
67    timer_create(CLOCK_MONOTONIC, &se, &mTimerId);
68}
69
70void EventThread::sendVsyncHintOff() {
71    Mutex::Autolock _l(mLock);
72    mPowerHAL.vsyncHint(false);
73    mVsyncHintSent = false;
74}
75
76void EventThread::setPhaseOffset(nsecs_t phaseOffset) {
77    Mutex::Autolock _l(mLock);
78    mVSyncSource->setPhaseOffset(phaseOffset);
79}
80
81void EventThread::sendVsyncHintOnLocked() {
82    struct itimerspec ts;
83    if(!mVsyncHintSent) {
84        mPowerHAL.vsyncHint(true);
85        mVsyncHintSent = true;
86    }
87    ts.it_value.tv_sec = 0;
88    ts.it_value.tv_nsec = vsyncHintOffDelay;
89    ts.it_interval.tv_sec = 0;
90    ts.it_interval.tv_nsec = 0;
91    timer_settime(mTimerId, 0, &ts, NULL);
92}
93
94void EventThread::onFirstRef() {
95    run("EventThread", PRIORITY_URGENT_DISPLAY + PRIORITY_MORE_FAVORABLE);
96}
97
98sp<EventThread::Connection> EventThread::createEventConnection() const {
99    return new Connection(const_cast<EventThread*>(this));
100}
101
102status_t EventThread::registerDisplayEventConnection(
103        const sp<EventThread::Connection>& connection) {
104    Mutex::Autolock _l(mLock);
105    mDisplayEventConnections.add(connection);
106    mCondition.broadcast();
107    return NO_ERROR;
108}
109
110void EventThread::removeDisplayEventConnection(
111        const wp<EventThread::Connection>& connection) {
112    Mutex::Autolock _l(mLock);
113    mDisplayEventConnections.remove(connection);
114}
115
116void EventThread::setVsyncRate(uint32_t count,
117        const sp<EventThread::Connection>& connection) {
118    if (int32_t(count) >= 0) { // server must protect against bad params
119        Mutex::Autolock _l(mLock);
120        const int32_t new_count = (count == 0) ? -1 : count;
121        if (connection->count != new_count) {
122            connection->count = new_count;
123            mCondition.broadcast();
124        }
125    }
126}
127
128void EventThread::requestNextVsync(
129        const sp<EventThread::Connection>& connection) {
130    Mutex::Autolock _l(mLock);
131
132    mFlinger.resyncWithRateLimit();
133
134    if (connection->count < 0) {
135        connection->count = 0;
136        mCondition.broadcast();
137    }
138}
139
140void EventThread::onScreenReleased() {
141    Mutex::Autolock _l(mLock);
142    if (!mUseSoftwareVSync) {
143        // disable reliance on h/w vsync
144        mUseSoftwareVSync = true;
145        mCondition.broadcast();
146    }
147}
148
149void EventThread::onScreenAcquired() {
150    Mutex::Autolock _l(mLock);
151    if (mUseSoftwareVSync) {
152        // resume use of h/w vsync
153        mUseSoftwareVSync = false;
154        mCondition.broadcast();
155    }
156}
157
158void EventThread::onVSyncEvent(nsecs_t timestamp) {
159    Mutex::Autolock _l(mLock);
160    mVSyncEvent[0].header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC;
161    mVSyncEvent[0].header.id = 0;
162    mVSyncEvent[0].header.timestamp = timestamp;
163    mVSyncEvent[0].vsync.count++;
164    mCondition.broadcast();
165}
166
167void EventThread::onHotplugReceived(int type, bool connected) {
168    ALOGE_IF(type >= DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES,
169            "received hotplug event for an invalid display (id=%d)", type);
170
171    Mutex::Autolock _l(mLock);
172    if (type < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) {
173        DisplayEventReceiver::Event event;
174        event.header.type = DisplayEventReceiver::DISPLAY_EVENT_HOTPLUG;
175        event.header.id = type;
176        event.header.timestamp = systemTime();
177        event.hotplug.connected = connected;
178        mPendingEvents.add(event);
179        mCondition.broadcast();
180    }
181}
182
183bool EventThread::threadLoop() {
184    DisplayEventReceiver::Event event;
185    Vector< sp<EventThread::Connection> > signalConnections;
186    signalConnections = waitForEvent(&event);
187
188    // dispatch events to listeners...
189    const size_t count = signalConnections.size();
190    for (size_t i=0 ; i<count ; i++) {
191        const sp<Connection>& conn(signalConnections[i]);
192        // now see if we still need to report this event
193        status_t err = conn->postEvent(event);
194        if (err == -EAGAIN || err == -EWOULDBLOCK) {
195            // The destination doesn't accept events anymore, it's probably
196            // full. For now, we just drop the events on the floor.
197            // FIXME: Note that some events cannot be dropped and would have
198            // to be re-sent later.
199            // Right-now we don't have the ability to do this.
200            ALOGW("EventThread: dropping event (%08x) for connection %p",
201                    event.header.type, conn.get());
202        } else if (err < 0) {
203            // handle any other error on the pipe as fatal. the only
204            // reasonable thing to do is to clean-up this connection.
205            // The most common error we'll get here is -EPIPE.
206            removeDisplayEventConnection(signalConnections[i]);
207        }
208    }
209    return true;
210}
211
212// This will return when (1) a vsync event has been received, and (2) there was
213// at least one connection interested in receiving it when we started waiting.
214Vector< sp<EventThread::Connection> > EventThread::waitForEvent(
215        DisplayEventReceiver::Event* event)
216{
217    Mutex::Autolock _l(mLock);
218    Vector< sp<EventThread::Connection> > signalConnections;
219
220    do {
221        bool eventPending = false;
222        bool waitForVSync = false;
223
224        size_t vsyncCount = 0;
225        nsecs_t timestamp = 0;
226        for (int32_t i=0 ; i<DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES ; i++) {
227            timestamp = mVSyncEvent[i].header.timestamp;
228            if (timestamp) {
229                // we have a vsync event to dispatch
230                if (mInterceptVSyncs) {
231                    mFlinger.mInterceptor.saveVSyncEvent(timestamp);
232                }
233                *event = mVSyncEvent[i];
234                mVSyncEvent[i].header.timestamp = 0;
235                vsyncCount = mVSyncEvent[i].vsync.count;
236                break;
237            }
238        }
239
240        if (!timestamp) {
241            // no vsync event, see if there are some other event
242            eventPending = !mPendingEvents.isEmpty();
243            if (eventPending) {
244                // we have some other event to dispatch
245                *event = mPendingEvents[0];
246                mPendingEvents.removeAt(0);
247            }
248        }
249
250        // find out connections waiting for events
251        size_t count = mDisplayEventConnections.size();
252        for (size_t i=0 ; i<count ; i++) {
253            sp<Connection> connection(mDisplayEventConnections[i].promote());
254            if (connection != NULL) {
255                bool added = false;
256                if (connection->count >= 0) {
257                    // we need vsync events because at least
258                    // one connection is waiting for it
259                    waitForVSync = true;
260                    if (timestamp) {
261                        // we consume the event only if it's time
262                        // (ie: we received a vsync event)
263                        if (connection->count == 0) {
264                            // fired this time around
265                            connection->count = -1;
266                            signalConnections.add(connection);
267                            added = true;
268                        } else if (connection->count == 1 ||
269                                (vsyncCount % connection->count) == 0) {
270                            // continuous event, and time to report it
271                            signalConnections.add(connection);
272                            added = true;
273                        }
274                    }
275                }
276
277                if (eventPending && !timestamp && !added) {
278                    // we don't have a vsync event to process
279                    // (timestamp==0), but we have some pending
280                    // messages.
281                    signalConnections.add(connection);
282                }
283            } else {
284                // we couldn't promote this reference, the connection has
285                // died, so clean-up!
286                mDisplayEventConnections.removeAt(i);
287                --i; --count;
288            }
289        }
290
291        // Here we figure out if we need to enable or disable vsyncs
292        if (timestamp && !waitForVSync) {
293            // we received a VSYNC but we have no clients
294            // don't report it, and disable VSYNC events
295            disableVSyncLocked();
296        } else if (!timestamp && waitForVSync) {
297            // we have at least one client, so we want vsync enabled
298            // (TODO: this function is called right after we finish
299            // notifying clients of a vsync, so this call will be made
300            // at the vsync rate, e.g. 60fps.  If we can accurately
301            // track the current state we could avoid making this call
302            // so often.)
303            enableVSyncLocked();
304        }
305
306        // note: !timestamp implies signalConnections.isEmpty(), because we
307        // don't populate signalConnections if there's no vsync pending
308        if (!timestamp && !eventPending) {
309            // wait for something to happen
310            if (waitForVSync) {
311                // This is where we spend most of our time, waiting
312                // for vsync events and new client registrations.
313                //
314                // If the screen is off, we can't use h/w vsync, so we
315                // use a 16ms timeout instead.  It doesn't need to be
316                // precise, we just need to keep feeding our clients.
317                //
318                // We don't want to stall if there's a driver bug, so we
319                // use a (long) timeout when waiting for h/w vsync, and
320                // generate fake events when necessary.
321                bool softwareSync = mUseSoftwareVSync;
322                nsecs_t timeout = softwareSync ? ms2ns(16) : ms2ns(1000);
323                if (mCondition.waitRelative(mLock, timeout) == TIMED_OUT) {
324                    if (!softwareSync) {
325                        ALOGW("Timed out waiting for hw vsync; faking it");
326                    }
327                    // FIXME: how do we decide which display id the fake
328                    // vsync came from ?
329                    mVSyncEvent[0].header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC;
330                    mVSyncEvent[0].header.id = DisplayDevice::DISPLAY_PRIMARY;
331                    mVSyncEvent[0].header.timestamp = systemTime(SYSTEM_TIME_MONOTONIC);
332                    mVSyncEvent[0].vsync.count++;
333                }
334            } else {
335                // Nobody is interested in vsync, so we just want to sleep.
336                // h/w vsync should be disabled, so this will wait until we
337                // get a new connection, or an existing connection becomes
338                // interested in receiving vsync again.
339                mCondition.wait(mLock);
340            }
341        }
342    } while (signalConnections.isEmpty());
343
344    // here we're guaranteed to have a timestamp and some connections to signal
345    // (The connections might have dropped out of mDisplayEventConnections
346    // while we were asleep, but we'll still have strong references to them.)
347    return signalConnections;
348}
349
350void EventThread::enableVSyncLocked() {
351    if (!mUseSoftwareVSync) {
352        // never enable h/w VSYNC when screen is off
353        if (!mVsyncEnabled) {
354            mVsyncEnabled = true;
355            mVSyncSource->setCallback(static_cast<VSyncSource::Callback*>(this));
356            mVSyncSource->setVSyncEnabled(true);
357        }
358    }
359    mDebugVsyncEnabled = true;
360    sendVsyncHintOnLocked();
361}
362
363void EventThread::disableVSyncLocked() {
364    if (mVsyncEnabled) {
365        mVsyncEnabled = false;
366        mVSyncSource->setVSyncEnabled(false);
367        mDebugVsyncEnabled = false;
368    }
369}
370
371void EventThread::dump(String8& result) const {
372    Mutex::Autolock _l(mLock);
373    result.appendFormat("VSYNC state: %s\n",
374            mDebugVsyncEnabled?"enabled":"disabled");
375    result.appendFormat("  soft-vsync: %s\n",
376            mUseSoftwareVSync?"enabled":"disabled");
377    result.appendFormat("  numListeners=%zu,\n  events-delivered: %u\n",
378            mDisplayEventConnections.size(),
379            mVSyncEvent[DisplayDevice::DISPLAY_PRIMARY].vsync.count);
380    for (size_t i=0 ; i<mDisplayEventConnections.size() ; i++) {
381        sp<Connection> connection =
382                mDisplayEventConnections.itemAt(i).promote();
383        result.appendFormat("    %p: count=%d\n",
384                connection.get(), connection!=NULL ? connection->count : 0);
385    }
386}
387
388// ---------------------------------------------------------------------------
389
390EventThread::Connection::Connection(
391        const sp<EventThread>& eventThread)
392    : count(-1), mEventThread(eventThread), mChannel(new BitTube())
393{
394}
395
396EventThread::Connection::~Connection() {
397    // do nothing here -- clean-up will happen automatically
398    // when the main thread wakes up
399}
400
401void EventThread::Connection::onFirstRef() {
402    // NOTE: mEventThread doesn't hold a strong reference on us
403    mEventThread->registerDisplayEventConnection(this);
404}
405
406sp<BitTube> EventThread::Connection::getDataChannel() const {
407    return mChannel;
408}
409
410void EventThread::Connection::setVsyncRate(uint32_t count) {
411    mEventThread->setVsyncRate(count, this);
412}
413
414void EventThread::Connection::requestNextVsync() {
415    mEventThread->requestNextVsync(this);
416}
417
418status_t EventThread::Connection::postEvent(
419        const DisplayEventReceiver::Event& event) {
420    ssize_t size = DisplayEventReceiver::sendEvents(mChannel, &event, 1);
421    return size < 0 ? status_t(size) : status_t(NO_ERROR);
422}
423
424// ---------------------------------------------------------------------------
425
426}; // namespace android
427