EventThread.cpp revision ae2cfb5746e87f1bf17c446e20274c41ce0a57ce
1/* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define ATRACE_TAG ATRACE_TAG_GRAPHICS 18 19#include <stdint.h> 20#include <sys/types.h> 21 22#include <cutils/compiler.h> 23 24#include <gui/BitTube.h> 25#include <gui/IDisplayEventConnection.h> 26#include <gui/DisplayEventReceiver.h> 27 28#include <utils/Errors.h> 29#include <utils/String8.h> 30#include <utils/Trace.h> 31 32#include "EventThread.h" 33#include "SurfaceFlinger.h" 34 35// --------------------------------------------------------------------------- 36namespace android { 37// --------------------------------------------------------------------------- 38 39EventThread::EventThread(const sp<SurfaceFlinger>& flinger) 40 : mFlinger(flinger), 41 mVSyncTimestamp(0), 42 mUseSoftwareVSync(false), 43 mVSyncCount(0), 44 mDebugVsyncEnabled(false) { 45} 46 47void EventThread::onFirstRef() { 48 run("EventThread", PRIORITY_URGENT_DISPLAY + PRIORITY_MORE_FAVORABLE); 49} 50 51sp<EventThread::Connection> EventThread::createEventConnection() const { 52 return new Connection(const_cast<EventThread*>(this)); 53} 54 55status_t EventThread::registerDisplayEventConnection( 56 const sp<EventThread::Connection>& connection) { 57 Mutex::Autolock _l(mLock); 58 mDisplayEventConnections.add(connection); 59 mCondition.broadcast(); 60 return NO_ERROR; 61} 62 63void EventThread::removeDisplayEventConnection( 64 const wp<EventThread::Connection>& connection) { 65 Mutex::Autolock _l(mLock); 66 mDisplayEventConnections.remove(connection); 67} 68 69void EventThread::setVsyncRate(uint32_t count, 70 const sp<EventThread::Connection>& connection) { 71 if (int32_t(count) >= 0) { // server must protect against bad params 72 Mutex::Autolock _l(mLock); 73 const int32_t new_count = (count == 0) ? -1 : count; 74 if (connection->count != new_count) { 75 connection->count = new_count; 76 mCondition.broadcast(); 77 } 78 } 79} 80 81void EventThread::requestNextVsync( 82 const sp<EventThread::Connection>& connection) { 83 Mutex::Autolock _l(mLock); 84 if (connection->count < 0) { 85 connection->count = 0; 86 mCondition.broadcast(); 87 } 88} 89 90void EventThread::onScreenReleased() { 91 Mutex::Autolock _l(mLock); 92 if (!mUseSoftwareVSync) { 93 // disable reliance on h/w vsync 94 mUseSoftwareVSync = true; 95 mCondition.broadcast(); 96 } 97} 98 99void EventThread::onScreenAcquired() { 100 Mutex::Autolock _l(mLock); 101 if (mUseSoftwareVSync) { 102 // resume use of h/w vsync 103 mUseSoftwareVSync = false; 104 mCondition.broadcast(); 105 } 106} 107 108 109void EventThread::onVSyncReceived(const wp<IBinder>&, nsecs_t timestamp) { 110 Mutex::Autolock _l(mLock); 111 mVSyncTimestamp = timestamp; 112 mVSyncCount++; 113 mCondition.broadcast(); 114} 115 116bool EventThread::threadLoop() { 117 DisplayEventReceiver::Event vsync; 118 Vector< sp<EventThread::Connection> > signalConnections; 119 signalConnections = waitForEvent(&vsync); 120 121 // dispatch vsync events to listeners... 122 const size_t count = signalConnections.size(); 123 for (size_t i=0 ; i<count ; i++) { 124 const sp<Connection>& conn(signalConnections[i]); 125 // now see if we still need to report this VSYNC event 126 status_t err = conn->postEvent(vsync); 127 if (err == -EAGAIN || err == -EWOULDBLOCK) { 128 // The destination doesn't accept events anymore, it's probably 129 // full. For now, we just drop the events on the floor. 130 // Note that some events cannot be dropped and would have to be 131 // re-sent later. Right-now we don't have the ability to do 132 // this, but it doesn't matter for VSYNC. 133 } else if (err < 0) { 134 // handle any other error on the pipe as fatal. the only 135 // reasonable thing to do is to clean-up this connection. 136 // The most common error we'll get here is -EPIPE. 137 removeDisplayEventConnection(signalConnections[i]); 138 } 139 } 140 return true; 141} 142 143// This will return when (1) a vsync event has been received, and (2) there was 144// at least one connection interested in receiving it when we started waiting. 145Vector< sp<EventThread::Connection> > EventThread::waitForEvent( 146 DisplayEventReceiver::Event* event) 147{ 148 Mutex::Autolock _l(mLock); 149 150 size_t vsyncCount; 151 nsecs_t timestamp; 152 Vector< sp<EventThread::Connection> > signalConnections; 153 154 do { 155 // latch VSYNC event if any 156 bool waitForVSync = false; 157 vsyncCount = mVSyncCount; 158 timestamp = mVSyncTimestamp; 159 mVSyncTimestamp = 0; 160 161 // find out connections waiting for events 162 size_t count = mDisplayEventConnections.size(); 163 for (size_t i=0 ; i<count ; i++) { 164 sp<Connection> connection(mDisplayEventConnections[i].promote()); 165 if (connection != NULL) { 166 if (connection->count >= 0) { 167 // we need vsync events because at least 168 // one connection is waiting for it 169 waitForVSync = true; 170 if (timestamp) { 171 // we consume the event only if it's time 172 // (ie: we received a vsync event) 173 if (connection->count == 0) { 174 // fired this time around 175 connection->count = -1; 176 signalConnections.add(connection); 177 } else if (connection->count == 1 || 178 (vsyncCount % connection->count) == 0) { 179 // continuous event, and time to report it 180 signalConnections.add(connection); 181 } 182 } 183 } 184 } else { 185 // we couldn't promote this reference, the connection has 186 // died, so clean-up! 187 mDisplayEventConnections.removeAt(i); 188 --i; --count; 189 } 190 } 191 192 // Here we figure out if we need to enable or disable vsyncs 193 if (timestamp && !waitForVSync) { 194 // we received a VSYNC but we have no clients 195 // don't report it, and disable VSYNC events 196 disableVSyncLocked(); 197 } else if (!timestamp && waitForVSync) { 198 // we have at least one client, so we want vsync enabled 199 // (TODO: this function is called right after we finish 200 // notifying clients of a vsync, so this call will be made 201 // at the vsync rate, e.g. 60fps. If we can accurately 202 // track the current state we could avoid making this call 203 // so often.) 204 enableVSyncLocked(); 205 } 206 207 // note: !timestamp implies signalConnections.isEmpty(), because we 208 // don't populate signalConnections if there's no vsync pending 209 if (!timestamp) { 210 // wait for something to happen 211 if (waitForVSync) { 212 // This is where we spend most of our time, waiting 213 // for vsync events and new client registrations. 214 // 215 // If the screen is off, we can't use h/w vsync, so we 216 // use a 16ms timeout instead. It doesn't need to be 217 // precise, we just need to keep feeding our clients. 218 // 219 // We don't want to stall if there's a driver bug, so we 220 // use a (long) timeout when waiting for h/w vsync, and 221 // generate fake events when necessary. 222 bool softwareSync = mUseSoftwareVSync; 223 nsecs_t timeout = softwareSync ? ms2ns(16) : ms2ns(1000); 224 if (mCondition.waitRelative(mLock, timeout) == TIMED_OUT) { 225 if (!softwareSync) { 226 ALOGW("Timed out waiting for hw vsync; faking it"); 227 } 228 mVSyncTimestamp = systemTime(SYSTEM_TIME_MONOTONIC); 229 mVSyncCount++; 230 } 231 } else { 232 // Nobody is interested in vsync, so we just want to sleep. 233 // h/w vsync should be disabled, so this will wait until we 234 // get a new connection, or an existing connection becomes 235 // interested in receiving vsync again. 236 mCondition.wait(mLock); 237 } 238 } 239 } while (signalConnections.isEmpty()); 240 241 // here we're guaranteed to have a timestamp and some connections to signal 242 // (The connections might have dropped out of mDisplayEventConnections 243 // while we were asleep, but we'll still have strong references to them.) 244 245 // fill in vsync event info 246 event->header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC; 247 event->header.timestamp = timestamp; 248 event->vsync.count = vsyncCount; 249 250 return signalConnections; 251} 252 253void EventThread::enableVSyncLocked() { 254 if (!mUseSoftwareVSync) { 255 // never enable h/w VSYNC when screen is off 256 mFlinger->eventControl(SurfaceFlinger::EVENT_VSYNC, true); 257 mPowerHAL.vsyncHint(true); 258 } 259 mDebugVsyncEnabled = true; 260} 261 262void EventThread::disableVSyncLocked() { 263 mFlinger->eventControl(SurfaceFlinger::EVENT_VSYNC, false); 264 mPowerHAL.vsyncHint(false); 265 mDebugVsyncEnabled = false; 266} 267 268void EventThread::dump(String8& result, char* buffer, size_t SIZE) const { 269 Mutex::Autolock _l(mLock); 270 result.appendFormat("VSYNC state: %s\n", 271 mDebugVsyncEnabled?"enabled":"disabled"); 272 result.appendFormat(" soft-vsync: %s\n", 273 mUseSoftwareVSync?"enabled":"disabled"); 274 result.appendFormat(" numListeners=%u,\n events-delivered: %u\n", 275 mDisplayEventConnections.size(), mVSyncCount); 276 for (size_t i=0 ; i<mDisplayEventConnections.size() ; i++) { 277 sp<Connection> connection = 278 mDisplayEventConnections.itemAt(i).promote(); 279 result.appendFormat(" %p: count=%d\n", 280 connection.get(), connection!=NULL ? connection->count : 0); 281 } 282} 283 284// --------------------------------------------------------------------------- 285 286EventThread::Connection::Connection( 287 const sp<EventThread>& eventThread) 288 : count(-1), mEventThread(eventThread), mChannel(new BitTube()) 289{ 290} 291 292EventThread::Connection::~Connection() { 293 // do nothing here -- clean-up will happen automatically 294 // when the main thread wakes up 295} 296 297void EventThread::Connection::onFirstRef() { 298 // NOTE: mEventThread doesn't hold a strong reference on us 299 mEventThread->registerDisplayEventConnection(this); 300} 301 302sp<BitTube> EventThread::Connection::getDataChannel() const { 303 return mChannel; 304} 305 306void EventThread::Connection::setVsyncRate(uint32_t count) { 307 mEventThread->setVsyncRate(count, this); 308} 309 310void EventThread::Connection::requestNextVsync() { 311 mEventThread->requestNextVsync(this); 312} 313 314status_t EventThread::Connection::postEvent( 315 const DisplayEventReceiver::Event& event) { 316 ssize_t size = DisplayEventReceiver::sendEvents(mChannel, &event, 1); 317 return size < 0 ? status_t(size) : status_t(NO_ERROR); 318} 319 320// --------------------------------------------------------------------------- 321 322}; // namespace android 323