Layer.cpp revision 040481419473cb9913b632cd8973b1d7065f9c9c
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <stdlib.h>
18#include <stdint.h>
19#include <sys/types.h>
20
21#include <cutils/properties.h>
22#include <cutils/native_handle.h>
23
24#include <utils/Errors.h>
25#include <utils/Log.h>
26#include <utils/StopWatch.h>
27
28#include <ui/GraphicBuffer.h>
29#include <ui/PixelFormat.h>
30
31#include <surfaceflinger/Surface.h>
32
33#include "clz.h"
34#include "GLExtensions.h"
35#include "Layer.h"
36#include "SurfaceFlinger.h"
37#include "DisplayHardware/DisplayHardware.h"
38#include "DisplayHardware/HWComposer.h"
39
40
41#define DEBUG_RESIZE    0
42
43
44namespace android {
45
46template <typename T> inline T min(T a, T b) {
47    return a<b ? a : b;
48}
49
50// ---------------------------------------------------------------------------
51
52Layer::Layer(SurfaceFlinger* flinger,
53        DisplayID display, const sp<Client>& client)
54    :   LayerBaseClient(flinger, display, client),
55        mGLExtensions(GLExtensions::getInstance()),
56        mNeedsBlending(true),
57        mNeedsDithering(false),
58        mSecure(false),
59        mTextureManager(),
60        mBufferManager(mTextureManager),
61        mWidth(0), mHeight(0), mFixedSize(false)
62{
63}
64
65Layer::~Layer()
66{
67    // FIXME: must be called from the main UI thread
68    EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
69    mBufferManager.destroy(dpy);
70
71    // we can use getUserClientUnsafe here because we know we're
72    // single-threaded at that point.
73    sp<UserClient> ourClient(mUserClientRef.getUserClientUnsafe());
74    if (ourClient != 0) {
75        ourClient->detachLayer(this);
76    }
77}
78
79status_t Layer::setToken(const sp<UserClient>& userClient,
80        SharedClient* sharedClient, int32_t token)
81{
82    sp<SharedBufferServer> lcblk = new SharedBufferServer(
83            sharedClient, token, mBufferManager.getDefaultBufferCount(),
84            getIdentity());
85
86    status_t err = mUserClientRef.setToken(userClient, lcblk, token);
87
88    LOGE_IF(err != NO_ERROR,
89            "ClientRef::setToken(%p, %p, %u) failed",
90            userClient.get(), lcblk.get(), token);
91
92    if (err == NO_ERROR) {
93        // we need to free the buffers associated with this surface
94    }
95
96    return err;
97}
98
99int32_t Layer::getToken() const
100{
101    return mUserClientRef.getToken();
102}
103
104sp<UserClient> Layer::getClient() const
105{
106    return mUserClientRef.getClient();
107}
108
109// called with SurfaceFlinger::mStateLock as soon as the layer is entered
110// in the purgatory list
111void Layer::onRemoved()
112{
113    ClientRef::Access sharedClient(mUserClientRef);
114    SharedBufferServer* lcblk(sharedClient.get());
115    if (lcblk) {
116        // wake up the condition
117        lcblk->setStatus(NO_INIT);
118    }
119}
120
121sp<LayerBaseClient::Surface> Layer::createSurface() const
122{
123    return mSurface;
124}
125
126status_t Layer::ditch()
127{
128    // NOTE: Called from the main UI thread
129
130    // the layer is not on screen anymore. free as much resources as possible
131    mFreezeLock.clear();
132
133    EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
134    mBufferManager.destroy(dpy);
135    mSurface.clear();
136
137    Mutex::Autolock _l(mLock);
138    mWidth = mHeight = 0;
139    return NO_ERROR;
140}
141
142status_t Layer::setBuffers( uint32_t w, uint32_t h,
143                            PixelFormat format, uint32_t flags)
144{
145    // this surfaces pixel format
146    PixelFormatInfo info;
147    status_t err = getPixelFormatInfo(format, &info);
148    if (err) return err;
149
150    // the display's pixel format
151    const DisplayHardware& hw(graphicPlane(0).displayHardware());
152    uint32_t const maxSurfaceDims = min(
153            hw.getMaxTextureSize(), hw.getMaxViewportDims());
154
155    // never allow a surface larger than what our underlying GL implementation
156    // can handle.
157    if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) {
158        return BAD_VALUE;
159    }
160
161    PixelFormatInfo displayInfo;
162    getPixelFormatInfo(hw.getFormat(), &displayInfo);
163    const uint32_t hwFlags = hw.getFlags();
164
165    mFormat = format;
166    mWidth  = w;
167    mHeight = h;
168
169    mReqFormat = format;
170    mReqWidth = w;
171    mReqHeight = h;
172
173    mSecure = (flags & ISurfaceComposer::eSecure) ? true : false;
174    mNeedsBlending = (info.h_alpha - info.l_alpha) > 0 &&
175            (flags & ISurfaceComposer::eOpaque) == 0;
176
177    // we use the red index
178    int displayRedSize = displayInfo.getSize(PixelFormatInfo::INDEX_RED);
179    int layerRedsize = info.getSize(PixelFormatInfo::INDEX_RED);
180    mNeedsDithering = layerRedsize > displayRedSize;
181
182    mSurface = new SurfaceLayer(mFlinger, this);
183    return NO_ERROR;
184}
185
186void Layer::setGeometry(hwc_layer_t* hwcl)
187{
188    hwcl->compositionType = HWC_FRAMEBUFFER;
189    hwcl->hints = 0;
190    hwcl->flags = 0;
191    hwcl->transform = 0;
192    hwcl->blending = HWC_BLENDING_NONE;
193
194    // we can't do alpha-fade with the hwc HAL
195    const State& s(drawingState());
196    if (s.alpha < 0xFF) {
197        hwcl->flags = HWC_SKIP_LAYER;
198        return;
199    }
200
201    // we can only handle simple transformation
202    if (mOrientation & Transform::ROT_INVALID) {
203        hwcl->flags = HWC_SKIP_LAYER;
204        return;
205    }
206
207    hwcl->transform = mOrientation;
208
209    if (needsBlending()) {
210        hwcl->blending = mPremultipliedAlpha ?
211                HWC_BLENDING_PREMULT : HWC_BLENDING_COVERAGE;
212    }
213
214    hwcl->displayFrame.left   = mTransformedBounds.left;
215    hwcl->displayFrame.top    = mTransformedBounds.top;
216    hwcl->displayFrame.right  = mTransformedBounds.right;
217    hwcl->displayFrame.bottom = mTransformedBounds.bottom;
218
219    hwcl->visibleRegionScreen.rects =
220            reinterpret_cast<hwc_rect_t const *>(
221                    visibleRegionScreen.getArray(
222                            &hwcl->visibleRegionScreen.numRects));
223}
224
225void Layer::setPerFrameData(hwc_layer_t* hwcl) {
226    sp<GraphicBuffer> buffer(mBufferManager.getActiveBuffer());
227    if (buffer == NULL) {
228        // this situation can happen if we ran out of memory for instance.
229        // not much we can do. continue to use whatever texture was bound
230        // to this context.
231        hwcl->handle = NULL;
232        return;
233    }
234    hwcl->handle = buffer->handle;
235    // TODO: set the crop value properly
236    hwcl->sourceCrop.left   = 0;
237    hwcl->sourceCrop.top    = 0;
238    hwcl->sourceCrop.right  = buffer->width;
239    hwcl->sourceCrop.bottom = buffer->height;
240}
241
242void Layer::reloadTexture(const Region& dirty)
243{
244    sp<GraphicBuffer> buffer(mBufferManager.getActiveBuffer());
245    if (buffer == NULL) {
246        // this situation can happen if we ran out of memory for instance.
247        // not much we can do. continue to use whatever texture was bound
248        // to this context.
249        return;
250    }
251
252    if (mGLExtensions.haveDirectTexture()) {
253        EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
254        if (mBufferManager.initEglImage(dpy, buffer) != NO_ERROR) {
255            // not sure what we can do here...
256            goto slowpath;
257        }
258    } else {
259slowpath:
260        GGLSurface t;
261        if (buffer->usage & GRALLOC_USAGE_SW_READ_MASK) {
262            status_t res = buffer->lock(&t, GRALLOC_USAGE_SW_READ_OFTEN);
263            LOGE_IF(res, "error %d (%s) locking buffer %p",
264                    res, strerror(res), buffer.get());
265            if (res == NO_ERROR) {
266                mBufferManager.loadTexture(dirty, t);
267                buffer->unlock();
268            }
269        } else {
270            // we can't do anything
271        }
272    }
273}
274
275void Layer::drawForSreenShot() const
276{
277    bool currentFixedSize = mFixedSize;
278    bool currentBlending = mNeedsBlending;
279    const_cast<Layer*>(this)->mFixedSize = false;
280    const_cast<Layer*>(this)->mFixedSize = true;
281    LayerBase::drawForSreenShot();
282    const_cast<Layer*>(this)->mFixedSize = currentFixedSize;
283    const_cast<Layer*>(this)->mNeedsBlending = currentBlending;
284}
285
286void Layer::onDraw(const Region& clip) const
287{
288    Texture tex(mBufferManager.getActiveTexture());
289    if (tex.name == -1LU) {
290        // the texture has not been created yet, this Layer has
291        // in fact never been drawn into. This happens frequently with
292        // SurfaceView because the WindowManager can't know when the client
293        // has drawn the first time.
294
295        // If there is nothing under us, we paint the screen in black, otherwise
296        // we just skip this update.
297
298        // figure out if there is something below us
299        Region under;
300        const SurfaceFlinger::LayerVector& drawingLayers(mFlinger->mDrawingState.layersSortedByZ);
301        const size_t count = drawingLayers.size();
302        for (size_t i=0 ; i<count ; ++i) {
303            const sp<LayerBase>& layer(drawingLayers[i]);
304            if (layer.get() == static_cast<LayerBase const*>(this))
305                break;
306            under.orSelf(layer->visibleRegionScreen);
307        }
308        // if not everything below us is covered, we plug the holes!
309        Region holes(clip.subtract(under));
310        if (!holes.isEmpty()) {
311            clearWithOpenGL(holes, 0, 0, 0, 1);
312        }
313        return;
314    }
315    drawWithOpenGL(clip, tex);
316}
317
318bool Layer::needsFiltering() const
319{
320    if (!(mFlags & DisplayHardware::SLOW_CONFIG)) {
321        // NOTE: there is a race here, because mFixedSize is updated in a
322        // binder transaction. however, it doesn't really matter since it is
323        // evaluated each time we draw. To be perfectly correct, this flag
324        // would have to be associated with a buffer.
325        if (mFixedSize)
326            return true;
327    }
328    return LayerBase::needsFiltering();
329}
330
331
332status_t Layer::setBufferCount(int bufferCount)
333{
334    ClientRef::Access sharedClient(mUserClientRef);
335    SharedBufferServer* lcblk(sharedClient.get());
336    if (!lcblk) {
337        // oops, the client is already gone
338        return DEAD_OBJECT;
339    }
340
341    // NOTE: lcblk->resize() is protected by an internal lock
342    status_t err = lcblk->resize(bufferCount);
343    if (err == NO_ERROR) {
344        EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
345        mBufferManager.resize(bufferCount, mFlinger, dpy);
346    }
347
348    return err;
349}
350
351sp<GraphicBuffer> Layer::requestBuffer(int index,
352        uint32_t reqWidth, uint32_t reqHeight, uint32_t reqFormat,
353        uint32_t usage)
354{
355    sp<GraphicBuffer> buffer;
356
357    if (int32_t(reqWidth | reqHeight | reqFormat) < 0)
358        return buffer;
359
360    if ((!reqWidth && reqHeight) || (reqWidth && !reqHeight))
361        return buffer;
362
363    // this ensures our client doesn't go away while we're accessing
364    // the shared area.
365    ClientRef::Access sharedClient(mUserClientRef);
366    SharedBufferServer* lcblk(sharedClient.get());
367    if (!lcblk) {
368        // oops, the client is already gone
369        return buffer;
370    }
371
372    /*
373     * This is called from the client's Surface::dequeue(). This can happen
374     * at any time, especially while we're in the middle of using the
375     * buffer 'index' as our front buffer.
376     */
377
378    status_t err = NO_ERROR;
379    uint32_t w, h, f;
380    { // scope for the lock
381        Mutex::Autolock _l(mLock);
382
383        // zero means default
384        const bool fixedSize = reqWidth && reqHeight;
385        if (!reqFormat) reqFormat = mFormat;
386        if (!reqWidth)  reqWidth = mWidth;
387        if (!reqHeight) reqHeight = mHeight;
388
389        w = reqWidth;
390        h = reqHeight;
391        f = reqFormat;
392
393        if ((reqWidth != mReqWidth) || (reqHeight != mReqHeight) ||
394                (reqFormat != mReqFormat)) {
395            mReqWidth  = reqWidth;
396            mReqHeight = reqHeight;
397            mReqFormat = reqFormat;
398            mFixedSize = fixedSize;
399
400            lcblk->reallocateAllExcept(index);
401        }
402    }
403
404    // here we have to reallocate a new buffer because the buffer could be
405    // used as the front buffer, or by a client in our process
406    // (eg: status bar), and we can't release the handle under its feet.
407    const uint32_t effectiveUsage = getEffectiveUsage(usage);
408    buffer = new GraphicBuffer(w, h, f, effectiveUsage);
409    err = buffer->initCheck();
410
411    if (err || buffer->handle == 0) {
412        LOGE_IF(err || buffer->handle == 0,
413                "Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d failed (%s)",
414                this, index, w, h, strerror(-err));
415    } else {
416        LOGD_IF(DEBUG_RESIZE,
417                "Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d, handle=%p",
418                this, index, w, h, buffer->handle);
419    }
420
421    if (err == NO_ERROR && buffer->handle != 0) {
422        Mutex::Autolock _l(mLock);
423        mBufferManager.attachBuffer(index, buffer);
424    }
425    return buffer;
426}
427
428uint32_t Layer::getEffectiveUsage(uint32_t usage) const
429{
430    /*
431     *  buffers used for software rendering, but h/w composition
432     *  are allocated with SW_READ_OFTEN | SW_WRITE_OFTEN | HW_TEXTURE
433     *
434     *  buffers used for h/w rendering and h/w composition
435     *  are allocated with  HW_RENDER | HW_TEXTURE
436     *
437     *  buffers used with h/w rendering and either NPOT or no egl_image_ext
438     *  are allocated with SW_READ_RARELY | HW_RENDER
439     *
440     */
441
442    if (mSecure) {
443        // secure buffer, don't store it into the GPU
444        usage = GraphicBuffer::USAGE_SW_READ_OFTEN |
445                GraphicBuffer::USAGE_SW_WRITE_OFTEN;
446    } else {
447        // it's allowed to modify the usage flags here, but generally
448        // the requested flags should be honored.
449        // request EGLImage for all buffers
450        usage |= GraphicBuffer::USAGE_HW_TEXTURE;
451    }
452    return usage;
453}
454
455uint32_t Layer::doTransaction(uint32_t flags)
456{
457    const Layer::State& front(drawingState());
458    const Layer::State& temp(currentState());
459
460    const bool sizeChanged = (front.requested_w != temp.requested_w) ||
461            (front.requested_h != temp.requested_h);
462
463    if (sizeChanged) {
464        // the size changed, we need to ask our client to request a new buffer
465        LOGD_IF(DEBUG_RESIZE,
466                "resize (layer=%p), requested (%dx%d), drawing (%d,%d)",
467                this,
468                int(temp.requested_w), int(temp.requested_h),
469                int(front.requested_w), int(front.requested_h));
470
471        if (!isFixedSize()) {
472            // we're being resized and there is a freeze display request,
473            // acquire a freeze lock, so that the screen stays put
474            // until we've redrawn at the new size; this is to avoid
475            // glitches upon orientation changes.
476            if (mFlinger->hasFreezeRequest()) {
477                // if the surface is hidden, don't try to acquire the
478                // freeze lock, since hidden surfaces may never redraw
479                if (!(front.flags & ISurfaceComposer::eLayerHidden)) {
480                    mFreezeLock = mFlinger->getFreezeLock();
481                }
482            }
483
484            // this will make sure LayerBase::doTransaction doesn't update
485            // the drawing state's size
486            Layer::State& editDraw(mDrawingState);
487            editDraw.requested_w = temp.requested_w;
488            editDraw.requested_h = temp.requested_h;
489
490            // record the new size, form this point on, when the client request
491            // a buffer, it'll get the new size.
492            setBufferSize(temp.requested_w, temp.requested_h);
493
494            ClientRef::Access sharedClient(mUserClientRef);
495            SharedBufferServer* lcblk(sharedClient.get());
496            if (lcblk) {
497                // all buffers need reallocation
498                lcblk->reallocateAll();
499            }
500        } else {
501            // record the new size
502            setBufferSize(temp.requested_w, temp.requested_h);
503        }
504    }
505
506    if (temp.sequence != front.sequence) {
507        if (temp.flags & ISurfaceComposer::eLayerHidden || temp.alpha == 0) {
508            // this surface is now hidden, so it shouldn't hold a freeze lock
509            // (it may never redraw, which is fine if it is hidden)
510            mFreezeLock.clear();
511        }
512    }
513
514    return LayerBase::doTransaction(flags);
515}
516
517void Layer::setBufferSize(uint32_t w, uint32_t h) {
518    Mutex::Autolock _l(mLock);
519    mWidth = w;
520    mHeight = h;
521}
522
523bool Layer::isFixedSize() const {
524    Mutex::Autolock _l(mLock);
525    return mFixedSize;
526}
527
528// ----------------------------------------------------------------------------
529// pageflip handling...
530// ----------------------------------------------------------------------------
531
532void Layer::lockPageFlip(bool& recomputeVisibleRegions)
533{
534    ClientRef::Access sharedClient(mUserClientRef);
535    SharedBufferServer* lcblk(sharedClient.get());
536    if (!lcblk) {
537        // client died
538        recomputeVisibleRegions = true;
539        return;
540    }
541
542    ssize_t buf = lcblk->retireAndLock();
543    if (buf == NOT_ENOUGH_DATA) {
544        // NOTE: This is not an error, it simply means there is nothing to
545        // retire. The buffer is locked because we will use it
546        // for composition later in the loop
547        return;
548    }
549
550    if (buf < NO_ERROR) {
551        LOGE("retireAndLock() buffer index (%d) out of range", int(buf));
552        mPostedDirtyRegion.clear();
553        return;
554    }
555
556    // we retired a buffer, which becomes the new front buffer
557    if (mBufferManager.setActiveBufferIndex(buf) < NO_ERROR) {
558        LOGE("retireAndLock() buffer index (%d) out of range", int(buf));
559        mPostedDirtyRegion.clear();
560        return;
561    }
562
563    sp<GraphicBuffer> newFrontBuffer(getBuffer(buf));
564    if (newFrontBuffer != NULL) {
565        // get the dirty region
566        // compute the posted region
567        const Region dirty(lcblk->getDirtyRegion(buf));
568        mPostedDirtyRegion = dirty.intersect( newFrontBuffer->getBounds() );
569
570        // update the layer size and release freeze-lock
571        const Layer::State& front(drawingState());
572        if (newFrontBuffer->getWidth()  == front.requested_w &&
573            newFrontBuffer->getHeight() == front.requested_h)
574        {
575            if ((front.w != front.requested_w) ||
576                (front.h != front.requested_h))
577            {
578                // Here we pretend the transaction happened by updating the
579                // current and drawing states. Drawing state is only accessed
580                // in this thread, no need to have it locked
581                Layer::State& editDraw(mDrawingState);
582                editDraw.w = editDraw.requested_w;
583                editDraw.h = editDraw.requested_h;
584
585                // We also need to update the current state so that we don't
586                // end-up doing too much work during the next transaction.
587                // NOTE: We actually don't need hold the transaction lock here
588                // because State::w and State::h are only accessed from
589                // this thread
590                Layer::State& editTemp(currentState());
591                editTemp.w = editDraw.w;
592                editTemp.h = editDraw.h;
593
594                // recompute visible region
595                recomputeVisibleRegions = true;
596            }
597
598            // we now have the correct size, unfreeze the screen
599            mFreezeLock.clear();
600        }
601
602        // get the crop region
603        setBufferCrop( lcblk->getCrop(buf) );
604
605        // get the transformation
606        setBufferTransform( lcblk->getTransform(buf) );
607
608    } else {
609        // this should not happen unless we ran out of memory while
610        // allocating the buffer. we're hoping that things will get back
611        // to normal the next time the app tries to draw into this buffer.
612        // meanwhile, pretend the screen didn't update.
613        mPostedDirtyRegion.clear();
614    }
615
616    if (lcblk->getQueuedCount()) {
617        // signal an event if we have more buffers waiting
618        mFlinger->signalEvent();
619    }
620
621    /* a buffer was posted, so we need to call reloadTexture(), which
622     * will update our internal data structures (eg: EGLImageKHR or
623     * texture names). we need to do this even if mPostedDirtyRegion is
624     * empty -- it's orthogonal to the fact that a new buffer was posted,
625     * for instance, a degenerate case could be that the user did an empty
626     * update but repainted the buffer with appropriate content (after a
627     * resize for instance).
628     */
629    reloadTexture( mPostedDirtyRegion );
630}
631
632void Layer::unlockPageFlip(
633        const Transform& planeTransform, Region& outDirtyRegion)
634{
635    Region dirtyRegion(mPostedDirtyRegion);
636    if (!dirtyRegion.isEmpty()) {
637        mPostedDirtyRegion.clear();
638        // The dirty region is given in the layer's coordinate space
639        // transform the dirty region by the surface's transformation
640        // and the global transformation.
641        const Layer::State& s(drawingState());
642        const Transform tr(planeTransform * s.transform);
643        dirtyRegion = tr.transform(dirtyRegion);
644
645        // At this point, the dirty region is in screen space.
646        // Make sure it's constrained by the visible region (which
647        // is in screen space as well).
648        dirtyRegion.andSelf(visibleRegionScreen);
649        outDirtyRegion.orSelf(dirtyRegion);
650    }
651    if (visibleRegionScreen.isEmpty()) {
652        // an invisible layer should not hold a freeze-lock
653        // (because it may never be updated and therefore never release it)
654        mFreezeLock.clear();
655    }
656}
657
658void Layer::finishPageFlip()
659{
660    ClientRef::Access sharedClient(mUserClientRef);
661    SharedBufferServer* lcblk(sharedClient.get());
662    if (lcblk) {
663        int buf = mBufferManager.getActiveBufferIndex();
664        if (buf >= 0) {
665            status_t err = lcblk->unlock( buf );
666            LOGE_IF(err!=NO_ERROR,
667                    "layer %p, buffer=%d wasn't locked!",
668                    this, buf);
669        }
670    }
671}
672
673
674void Layer::dump(String8& result, char* buffer, size_t SIZE) const
675{
676    LayerBaseClient::dump(result, buffer, SIZE);
677
678    ClientRef::Access sharedClient(mUserClientRef);
679    SharedBufferServer* lcblk(sharedClient.get());
680    uint32_t totalTime = 0;
681    if (lcblk) {
682        SharedBufferStack::Statistics stats = lcblk->getStats();
683        totalTime= stats.totalTime;
684        result.append( lcblk->dump("      ") );
685    }
686
687    sp<const GraphicBuffer> buf0(getBuffer(0));
688    sp<const GraphicBuffer> buf1(getBuffer(1));
689    uint32_t w0=0, h0=0, s0=0;
690    uint32_t w1=0, h1=0, s1=0;
691    if (buf0 != 0) {
692        w0 = buf0->getWidth();
693        h0 = buf0->getHeight();
694        s0 = buf0->getStride();
695    }
696    if (buf1 != 0) {
697        w1 = buf1->getWidth();
698        h1 = buf1->getHeight();
699        s1 = buf1->getStride();
700    }
701    snprintf(buffer, SIZE,
702            "      "
703            "format=%2d, [%3ux%3u:%3u] [%3ux%3u:%3u],"
704            " freezeLock=%p, dq-q-time=%u us\n",
705            mFormat, w0, h0, s0, w1, h1, s1,
706            getFreezeLock().get(), totalTime);
707
708    result.append(buffer);
709}
710
711// ---------------------------------------------------------------------------
712
713Layer::ClientRef::ClientRef()
714    : mControlBlock(0), mToken(-1) {
715}
716
717Layer::ClientRef::~ClientRef() {
718}
719
720int32_t Layer::ClientRef::getToken() const {
721    Mutex::Autolock _l(mLock);
722    return mToken;
723}
724
725sp<UserClient> Layer::ClientRef::getClient() const {
726    Mutex::Autolock _l(mLock);
727    return mUserClient.promote();
728}
729
730status_t Layer::ClientRef::setToken(const sp<UserClient>& uc,
731        const sp<SharedBufferServer>& sharedClient, int32_t token) {
732    Mutex::Autolock _l(mLock);
733
734    { // scope for strong mUserClient reference
735        sp<UserClient> userClient(mUserClient.promote());
736        if (mUserClient != 0 && mControlBlock != 0) {
737            mControlBlock->setStatus(NO_INIT);
738        }
739    }
740
741    mUserClient = uc;
742    mToken = token;
743    mControlBlock = sharedClient;
744    return NO_ERROR;
745}
746
747sp<UserClient> Layer::ClientRef::getUserClientUnsafe() const {
748    return mUserClient.promote();
749}
750
751// this class gives us access to SharedBufferServer safely
752// it makes sure the UserClient (and its associated shared memory)
753// won't go away while we're accessing it.
754Layer::ClientRef::Access::Access(const ClientRef& ref)
755    : mControlBlock(0)
756{
757    Mutex::Autolock _l(ref.mLock);
758    mUserClientStrongRef = ref.mUserClient.promote();
759    if (mUserClientStrongRef != 0)
760        mControlBlock = ref.mControlBlock;
761}
762
763Layer::ClientRef::Access::~Access()
764{
765}
766
767// ---------------------------------------------------------------------------
768
769Layer::BufferManager::BufferManager(TextureManager& tm)
770    : mNumBuffers(NUM_BUFFERS), mTextureManager(tm),
771      mActiveBuffer(-1), mFailover(false)
772{
773}
774
775Layer::BufferManager::~BufferManager()
776{
777}
778
779status_t Layer::BufferManager::resize(size_t size,
780        const sp<SurfaceFlinger>& flinger, EGLDisplay dpy)
781{
782    Mutex::Autolock _l(mLock);
783
784    if (size < mNumBuffers) {
785        // Move the active texture into slot 0
786        BufferData activeBufferData = mBufferData[mActiveBuffer];
787        mBufferData[mActiveBuffer] = mBufferData[0];
788        mBufferData[0] = activeBufferData;
789        mActiveBuffer = 0;
790
791        // Free the buffers that are no longer needed.
792        for (size_t i = size; i < mNumBuffers; i++) {
793            mBufferData[i].buffer = 0;
794
795            // Create a message to destroy the textures on SurfaceFlinger's GL
796            // thread.
797            class MessageDestroyTexture : public MessageBase {
798                Image mTexture;
799                EGLDisplay mDpy;
800             public:
801                MessageDestroyTexture(const Image& texture, EGLDisplay dpy)
802                    : mTexture(texture), mDpy(dpy) { }
803                virtual bool handler() {
804                    status_t err = Layer::BufferManager::destroyTexture(
805                            &mTexture, mDpy);
806                    LOGE_IF(err<0, "error destroying texture: %d (%s)",
807                            mTexture.name, strerror(-err));
808                    return true; // XXX: err == 0;  ????
809                }
810            };
811
812            MessageDestroyTexture *msg = new MessageDestroyTexture(
813                    mBufferData[i].texture, dpy);
814
815            // Don't allow this texture to be cleaned up by
816            // BufferManager::destroy.
817            mBufferData[i].texture.name = -1U;
818            mBufferData[i].texture.image = EGL_NO_IMAGE_KHR;
819
820            // Post the message to the SurfaceFlinger object.
821            flinger->postMessageAsync(msg);
822        }
823    }
824
825    mNumBuffers = size;
826    return NO_ERROR;
827}
828
829// only for debugging
830sp<GraphicBuffer> Layer::BufferManager::getBuffer(size_t index) const {
831    return mBufferData[index].buffer;
832}
833
834status_t Layer::BufferManager::setActiveBufferIndex(size_t index) {
835    mActiveBuffer = index;
836    return NO_ERROR;
837}
838
839size_t Layer::BufferManager::getActiveBufferIndex() const {
840    return mActiveBuffer;
841}
842
843Texture Layer::BufferManager::getActiveTexture() const {
844    Texture res;
845    if (mFailover || mActiveBuffer<0) {
846        res = mFailoverTexture;
847    } else {
848        static_cast<Image&>(res) = mBufferData[mActiveBuffer].texture;
849    }
850    return res;
851}
852
853sp<GraphicBuffer> Layer::BufferManager::getActiveBuffer() const {
854    sp<GraphicBuffer> result;
855    const ssize_t activeBuffer = mActiveBuffer;
856    if (activeBuffer >= 0) {
857        BufferData const * const buffers = mBufferData;
858        Mutex::Autolock _l(mLock);
859        result = buffers[activeBuffer].buffer;
860    }
861    return result;
862}
863
864sp<GraphicBuffer> Layer::BufferManager::detachBuffer(size_t index)
865{
866    BufferData* const buffers = mBufferData;
867    sp<GraphicBuffer> buffer;
868    Mutex::Autolock _l(mLock);
869    buffer = buffers[index].buffer;
870    buffers[index].buffer = 0;
871    return buffer;
872}
873
874status_t Layer::BufferManager::attachBuffer(size_t index,
875        const sp<GraphicBuffer>& buffer)
876{
877    BufferData* const buffers = mBufferData;
878    Mutex::Autolock _l(mLock);
879    buffers[index].buffer = buffer;
880    buffers[index].texture.dirty = true;
881    return NO_ERROR;
882}
883
884status_t Layer::BufferManager::destroy(EGLDisplay dpy)
885{
886    BufferData* const buffers = mBufferData;
887    size_t num;
888    { // scope for the lock
889        Mutex::Autolock _l(mLock);
890        num = mNumBuffers;
891        for (size_t i=0 ; i<num ; i++) {
892            buffers[i].buffer = 0;
893        }
894    }
895    for (size_t i=0 ; i<num ; i++) {
896        destroyTexture(&buffers[i].texture, dpy);
897    }
898    destroyTexture(&mFailoverTexture, dpy);
899    return NO_ERROR;
900}
901
902status_t Layer::BufferManager::initEglImage(EGLDisplay dpy,
903        const sp<GraphicBuffer>& buffer)
904{
905    status_t err = NO_INIT;
906    ssize_t index = mActiveBuffer;
907    if (index >= 0) {
908        if (!mFailover) {
909            Image& texture(mBufferData[index].texture);
910            err = mTextureManager.initEglImage(&texture, dpy, buffer);
911            // if EGLImage fails, we switch to regular texture mode, and we
912            // free all resources associated with using EGLImages.
913            if (err == NO_ERROR) {
914                mFailover = false;
915                destroyTexture(&mFailoverTexture, dpy);
916            } else {
917                mFailover = true;
918                const size_t num = mNumBuffers;
919                for (size_t i=0 ; i<num ; i++) {
920                    destroyTexture(&mBufferData[i].texture, dpy);
921                }
922            }
923        } else {
924            // we failed once, don't try again
925            err = BAD_VALUE;
926        }
927    }
928    return err;
929}
930
931status_t Layer::BufferManager::loadTexture(
932        const Region& dirty, const GGLSurface& t)
933{
934    return mTextureManager.loadTexture(&mFailoverTexture, dirty, t);
935}
936
937status_t Layer::BufferManager::destroyTexture(Image* tex, EGLDisplay dpy)
938{
939    if (tex->name != -1U) {
940        glDeleteTextures(1, &tex->name);
941        tex->name = -1U;
942    }
943    if (tex->image != EGL_NO_IMAGE_KHR) {
944        eglDestroyImageKHR(dpy, tex->image);
945        tex->image = EGL_NO_IMAGE_KHR;
946    }
947    return NO_ERROR;
948}
949
950// ---------------------------------------------------------------------------
951
952Layer::SurfaceLayer::SurfaceLayer(const sp<SurfaceFlinger>& flinger,
953        const sp<Layer>& owner)
954    : Surface(flinger, owner->getIdentity(), owner)
955{
956}
957
958Layer::SurfaceLayer::~SurfaceLayer()
959{
960}
961
962sp<GraphicBuffer> Layer::SurfaceLayer::requestBuffer(int index,
963        uint32_t w, uint32_t h, uint32_t format, uint32_t usage)
964{
965    sp<GraphicBuffer> buffer;
966    sp<Layer> owner(getOwner());
967    if (owner != 0) {
968        /*
969         * requestBuffer() cannot be called from the main thread
970         * as it could cause a dead-lock, since it may have to wait
971         * on conditions updated my the main thread.
972         */
973        buffer = owner->requestBuffer(index, w, h, format, usage);
974    }
975    return buffer;
976}
977
978status_t Layer::SurfaceLayer::setBufferCount(int bufferCount)
979{
980    status_t err = DEAD_OBJECT;
981    sp<Layer> owner(getOwner());
982    if (owner != 0) {
983        /*
984         * setBufferCount() cannot be called from the main thread
985         * as it could cause a dead-lock, since it may have to wait
986         * on conditions updated my the main thread.
987         */
988        err = owner->setBufferCount(bufferCount);
989    }
990    return err;
991}
992
993// ---------------------------------------------------------------------------
994
995
996}; // namespace android
997