Layer.cpp revision 161534a3c5ee77bc91e7a73ffb6274f35324f8b5
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define ATRACE_TAG ATRACE_TAG_GRAPHICS
18
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22#include <math.h>
23
24#include <cutils/compiler.h>
25#include <cutils/native_handle.h>
26#include <cutils/properties.h>
27
28#include <utils/Errors.h>
29#include <utils/Log.h>
30#include <utils/StopWatch.h>
31#include <utils/Trace.h>
32
33#include <ui/GraphicBuffer.h>
34#include <ui/PixelFormat.h>
35
36#include <gui/Surface.h>
37
38#include "clz.h"
39#include "DisplayHardware/DisplayHardware.h"
40#include "DisplayHardware/HWComposer.h"
41#include "GLExtensions.h"
42#include "Layer.h"
43#include "SurfaceFlinger.h"
44#include "SurfaceTextureLayer.h"
45
46#define DEBUG_RESIZE    0
47
48namespace android {
49
50// ---------------------------------------------------------------------------
51
52Layer::Layer(SurfaceFlinger* flinger,
53        DisplayID display, const sp<Client>& client)
54    :   LayerBaseClient(flinger, display, client),
55        mTextureName(-1U),
56        mQueuedFrames(0),
57        mCurrentTransform(0),
58        mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
59        mCurrentOpacity(true),
60        mRefreshPending(false),
61        mFrameLatencyNeeded(false),
62        mFrameLatencyOffset(0),
63        mFormat(PIXEL_FORMAT_NONE),
64        mGLExtensions(GLExtensions::getInstance()),
65        mOpaqueLayer(true),
66        mNeedsDithering(false),
67        mSecure(false),
68        mProtectedByApp(false)
69{
70    mCurrentCrop.makeInvalid();
71    glGenTextures(1, &mTextureName);
72}
73
74void Layer::onLayerDisplayed() {
75    if (mFrameLatencyNeeded) {
76        const DisplayHardware& hw(graphicPlane(0).displayHardware());
77        mFrameStats[mFrameLatencyOffset].timestamp = mSurfaceTexture->getTimestamp();
78        mFrameStats[mFrameLatencyOffset].set = systemTime();
79        mFrameStats[mFrameLatencyOffset].vsync = hw.getRefreshTimestamp();
80        mFrameLatencyOffset = (mFrameLatencyOffset + 1) % 128;
81        mFrameLatencyNeeded = false;
82    }
83}
84
85void Layer::onFirstRef()
86{
87    LayerBaseClient::onFirstRef();
88
89    struct FrameQueuedListener : public SurfaceTexture::FrameAvailableListener {
90        FrameQueuedListener(Layer* layer) : mLayer(layer) { }
91    private:
92        wp<Layer> mLayer;
93        virtual void onFrameAvailable() {
94            sp<Layer> that(mLayer.promote());
95            if (that != 0) {
96                that->onFrameQueued();
97            }
98        }
99    };
100
101    // Creates a custom BufferQueue for SurfaceTexture to use
102    sp<BufferQueue> bq = new SurfaceTextureLayer();
103    mSurfaceTexture = new SurfaceTexture(mTextureName, true,
104            GL_TEXTURE_EXTERNAL_OES, false, bq);
105
106    mSurfaceTexture->setConsumerUsageBits(getEffectiveUsage(0));
107    mSurfaceTexture->setFrameAvailableListener(new FrameQueuedListener(this));
108    mSurfaceTexture->setSynchronousMode(true);
109
110#ifdef TARGET_DISABLE_TRIPLE_BUFFERING
111#warning "disabling triple buffering"
112    mSurfaceTexture->setBufferCountServer(2);
113#else
114    mSurfaceTexture->setBufferCountServer(3);
115#endif
116}
117
118Layer::~Layer()
119{
120    mFlinger->postMessageAsync(
121            new SurfaceFlinger::MessageDestroyGLTexture(mTextureName) );
122}
123
124void Layer::onFrameQueued() {
125    android_atomic_inc(&mQueuedFrames);
126    mFlinger->signalLayerUpdate();
127}
128
129// called with SurfaceFlinger::mStateLock as soon as the layer is entered
130// in the purgatory list
131void Layer::onRemoved()
132{
133    mSurfaceTexture->abandon();
134}
135
136void Layer::setName(const String8& name) {
137    LayerBase::setName(name);
138    mSurfaceTexture->setName(name);
139}
140
141void Layer::validateVisibility(const Transform& globalTransform) {
142    LayerBase::validateVisibility(globalTransform);
143
144    if (mCurrentScalingMode == NATIVE_WINDOW_SCALING_MODE_FREEZE &&
145            !mCurrentCrop.isEmpty()) {
146        // We need to shrink the window size to match the buffer crop
147        // rectangle.
148        const Layer::State& s(drawingState());
149        const Transform tr(globalTransform * s.transform);
150        float windowWidth = s.w;
151        float windowHeight = s.h;
152        float bufferWidth = mActiveBuffer->getWidth();
153        float bufferHeight = mActiveBuffer->getHeight();
154        if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
155            float tmp = bufferWidth;
156            bufferWidth = bufferHeight;
157            bufferHeight = tmp;
158        }
159        float xScale = float(windowWidth) / float(bufferWidth);
160        float yScale = float(windowHeight) / float(bufferHeight);
161
162        // Compute the crop in post-transform coordinates.
163        Rect crop(mCurrentCrop.transform(mCurrentTransform,
164                    mActiveBuffer->getWidth(), mActiveBuffer->getHeight()));
165
166        float left = ceil(xScale * float(crop.left));
167        float right = floor(xScale * float(crop.right));
168        float top = ceil(yScale * float(crop.top));
169        float bottom = floor(yScale * float(crop.bottom));
170
171        tr.transform(mVertices[0], left, top);
172        tr.transform(mVertices[1], left, bottom);
173        tr.transform(mVertices[2], right, bottom);
174        tr.transform(mVertices[3], right, top);
175
176        const DisplayHardware& hw(graphicPlane(0).displayHardware());
177        const uint32_t hw_h = hw.getHeight();
178        for (size_t i=0 ; i<4 ; i++)
179            mVertices[i][1] = hw_h - mVertices[i][1];
180
181        mTransformedBounds = tr.transform(
182                Rect(int(left), int(top), int(right), int(bottom)));
183    }
184
185    // This optimization allows the SurfaceTexture to bake in
186    // the rotation so hardware overlays can be used
187    mSurfaceTexture->setTransformHint(getTransformHint());
188}
189
190sp<ISurface> Layer::createSurface()
191{
192    class BSurface : public BnSurface, public LayerCleaner {
193        wp<const Layer> mOwner;
194        virtual sp<ISurfaceTexture> getSurfaceTexture() const {
195            sp<ISurfaceTexture> res;
196            sp<const Layer> that( mOwner.promote() );
197            if (that != NULL) {
198                res = that->mSurfaceTexture->getBufferQueue();
199            }
200            return res;
201        }
202    public:
203        BSurface(const sp<SurfaceFlinger>& flinger,
204                const sp<Layer>& layer)
205            : LayerCleaner(flinger, layer), mOwner(layer) { }
206    };
207    sp<ISurface> sur(new BSurface(mFlinger, this));
208    return sur;
209}
210
211wp<IBinder> Layer::getSurfaceTextureBinder() const
212{
213    return mSurfaceTexture->getBufferQueue()->asBinder();
214}
215
216status_t Layer::setBuffers( uint32_t w, uint32_t h,
217                            PixelFormat format, uint32_t flags)
218{
219    // this surfaces pixel format
220    PixelFormatInfo info;
221    status_t err = getPixelFormatInfo(format, &info);
222    if (err) {
223        ALOGE("unsupported pixelformat %d", format);
224        return err;
225    }
226
227    // the display's pixel format
228    const DisplayHardware& hw(graphicPlane(0).displayHardware());
229    uint32_t const maxSurfaceDims = min(
230            hw.getMaxTextureSize(), hw.getMaxViewportDims());
231
232    // never allow a surface larger than what our underlying GL implementation
233    // can handle.
234    if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) {
235        ALOGE("dimensions too large %u x %u", uint32_t(w), uint32_t(h));
236        return BAD_VALUE;
237    }
238
239    PixelFormatInfo displayInfo;
240    getPixelFormatInfo(hw.getFormat(), &displayInfo);
241    const uint32_t hwFlags = hw.getFlags();
242
243    mFormat = format;
244
245    mSecure = (flags & ISurfaceComposer::eSecure) ? true : false;
246    mProtectedByApp = (flags & ISurfaceComposer::eProtectedByApp) ? true : false;
247    mOpaqueLayer = (flags & ISurfaceComposer::eOpaque);
248    mCurrentOpacity = getOpacityForFormat(format);
249
250    mSurfaceTexture->setDefaultBufferSize(w, h);
251    mSurfaceTexture->setDefaultBufferFormat(format);
252    mSurfaceTexture->setConsumerUsageBits(getEffectiveUsage(0));
253
254    // we use the red index
255    int displayRedSize = displayInfo.getSize(PixelFormatInfo::INDEX_RED);
256    int layerRedsize = info.getSize(PixelFormatInfo::INDEX_RED);
257    mNeedsDithering = layerRedsize > displayRedSize;
258
259    return NO_ERROR;
260}
261
262void Layer::setGeometry(hwc_layer_t* hwcl)
263{
264    LayerBaseClient::setGeometry(hwcl);
265
266    hwcl->flags &= ~HWC_SKIP_LAYER;
267
268    // we can't do alpha-fade with the hwc HAL
269    const State& s(drawingState());
270    if (s.alpha < 0xFF) {
271        hwcl->flags = HWC_SKIP_LAYER;
272    }
273
274    /*
275     * Transformations are applied in this order:
276     * 1) buffer orientation/flip/mirror
277     * 2) state transformation (window manager)
278     * 3) layer orientation (screen orientation)
279     * mTransform is already the composition of (2) and (3)
280     * (NOTE: the matrices are multiplied in reverse order)
281     */
282
283    const Transform bufferOrientation(mCurrentTransform);
284    const Transform tr(mTransform * bufferOrientation);
285
286    // this gives us only the "orientation" component of the transform
287    const uint32_t finalTransform = tr.getOrientation();
288
289    // we can only handle simple transformation
290    if (finalTransform & Transform::ROT_INVALID) {
291        hwcl->flags = HWC_SKIP_LAYER;
292    } else {
293        hwcl->transform = finalTransform;
294    }
295
296    if (isCropped()) {
297        hwcl->sourceCrop.left   = mCurrentCrop.left;
298        hwcl->sourceCrop.top    = mCurrentCrop.top;
299        hwcl->sourceCrop.right  = mCurrentCrop.right;
300        hwcl->sourceCrop.bottom = mCurrentCrop.bottom;
301    } else {
302        const sp<GraphicBuffer>& buffer(mActiveBuffer);
303        hwcl->sourceCrop.left   = 0;
304        hwcl->sourceCrop.top    = 0;
305        if (buffer != NULL) {
306            hwcl->sourceCrop.right  = buffer->width;
307            hwcl->sourceCrop.bottom = buffer->height;
308        } else {
309            hwcl->sourceCrop.right  = mTransformedBounds.width();
310            hwcl->sourceCrop.bottom = mTransformedBounds.height();
311        }
312    }
313}
314
315void Layer::setPerFrameData(hwc_layer_t* hwcl) {
316    const sp<GraphicBuffer>& buffer(mActiveBuffer);
317    if (buffer == NULL) {
318        // this can happen if the client never drew into this layer yet,
319        // or if we ran out of memory. In that case, don't let
320        // HWC handle it.
321        hwcl->flags |= HWC_SKIP_LAYER;
322        hwcl->handle = NULL;
323    } else {
324        hwcl->handle = buffer->handle;
325    }
326}
327
328void Layer::onDraw(const Region& clip) const
329{
330    ATRACE_CALL();
331
332    if (CC_UNLIKELY(mActiveBuffer == 0)) {
333        // the texture has not been created yet, this Layer has
334        // in fact never been drawn into. This happens frequently with
335        // SurfaceView because the WindowManager can't know when the client
336        // has drawn the first time.
337
338        // If there is nothing under us, we paint the screen in black, otherwise
339        // we just skip this update.
340
341        // figure out if there is something below us
342        Region under;
343        const SurfaceFlinger::LayerVector& drawingLayers(
344                mFlinger->mDrawingState.layersSortedByZ);
345        const size_t count = drawingLayers.size();
346        for (size_t i=0 ; i<count ; ++i) {
347            const sp<LayerBase>& layer(drawingLayers[i]);
348            if (layer.get() == static_cast<LayerBase const*>(this))
349                break;
350            under.orSelf(layer->visibleRegionScreen);
351        }
352        // if not everything below us is covered, we plug the holes!
353        Region holes(clip.subtract(under));
354        if (!holes.isEmpty()) {
355            clearWithOpenGL(holes, 0, 0, 0, 1);
356        }
357        return;
358    }
359
360    if (!isProtected()) {
361        // TODO: we could be more subtle with isFixedSize()
362        const bool useFiltering = getFiltering() || needsFiltering() || isFixedSize();
363
364        // Query the texture matrix given our current filtering mode.
365        float textureMatrix[16];
366        mSurfaceTexture->setFilteringEnabled(useFiltering);
367        mSurfaceTexture->getTransformMatrix(textureMatrix);
368
369        // Set things up for texturing.
370        glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureName);
371        GLenum filter = GL_NEAREST;
372        if (useFiltering) {
373            filter = GL_LINEAR;
374        }
375        glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, filter);
376        glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, filter);
377        glMatrixMode(GL_TEXTURE);
378        glLoadMatrixf(textureMatrix);
379        glMatrixMode(GL_MODELVIEW);
380        glDisable(GL_TEXTURE_2D);
381        glEnable(GL_TEXTURE_EXTERNAL_OES);
382    } else {
383        glBindTexture(GL_TEXTURE_2D, mFlinger->getProtectedTexName());
384        glMatrixMode(GL_TEXTURE);
385        glLoadIdentity();
386        glMatrixMode(GL_MODELVIEW);
387        glDisable(GL_TEXTURE_EXTERNAL_OES);
388        glEnable(GL_TEXTURE_2D);
389    }
390
391    drawWithOpenGL(clip);
392
393    glDisable(GL_TEXTURE_EXTERNAL_OES);
394    glDisable(GL_TEXTURE_2D);
395}
396
397// As documented in libhardware header, formats in the range
398// 0x100 - 0x1FF are specific to the HAL implementation, and
399// are known to have no alpha channel
400// TODO: move definition for device-specific range into
401// hardware.h, instead of using hard-coded values here.
402#define HARDWARE_IS_DEVICE_FORMAT(f) ((f) >= 0x100 && (f) <= 0x1FF)
403
404bool Layer::getOpacityForFormat(uint32_t format)
405{
406    if (HARDWARE_IS_DEVICE_FORMAT(format)) {
407        return true;
408    }
409    PixelFormatInfo info;
410    status_t err = getPixelFormatInfo(PixelFormat(format), &info);
411    // in case of error (unknown format), we assume no blending
412    return (err || info.h_alpha <= info.l_alpha);
413}
414
415
416bool Layer::isOpaque() const
417{
418    // if we don't have a buffer yet, we're translucent regardless of the
419    // layer's opaque flag.
420    if (mActiveBuffer == 0) {
421        return false;
422    }
423
424    // if the layer has the opaque flag, then we're always opaque,
425    // otherwise we use the current buffer's format.
426    return mOpaqueLayer || mCurrentOpacity;
427}
428
429bool Layer::isProtected() const
430{
431    const sp<GraphicBuffer>& activeBuffer(mActiveBuffer);
432    return (activeBuffer != 0) &&
433            (activeBuffer->getUsage() & GRALLOC_USAGE_PROTECTED);
434}
435
436uint32_t Layer::doTransaction(uint32_t flags)
437{
438    ATRACE_CALL();
439
440    const Layer::State& front(drawingState());
441    const Layer::State& temp(currentState());
442
443    const bool sizeChanged = (front.requested_w != temp.requested_w) ||
444            (front.requested_h != temp.requested_h);
445
446    if (sizeChanged) {
447        // the size changed, we need to ask our client to request a new buffer
448        ALOGD_IF(DEBUG_RESIZE,
449                "doTransaction: "
450                "resize (layer=%p), requested (%dx%d), drawing (%d,%d), "
451                "scalingMode=%d",
452                this,
453                int(temp.requested_w), int(temp.requested_h),
454                int(front.requested_w), int(front.requested_h),
455                mCurrentScalingMode);
456
457        if (!isFixedSize()) {
458            // this will make sure LayerBase::doTransaction doesn't update
459            // the drawing state's size
460            Layer::State& editDraw(mDrawingState);
461            editDraw.requested_w = temp.requested_w;
462            editDraw.requested_h = temp.requested_h;
463        }
464
465        // record the new size, form this point on, when the client request
466        // a buffer, it'll get the new size.
467        mSurfaceTexture->setDefaultBufferSize(temp.requested_w,
468                temp.requested_h);
469    }
470
471    return LayerBase::doTransaction(flags);
472}
473
474bool Layer::isFixedSize() const {
475    return mCurrentScalingMode != NATIVE_WINDOW_SCALING_MODE_FREEZE;
476}
477
478bool Layer::isCropped() const {
479    return !mCurrentCrop.isEmpty();
480}
481
482// ----------------------------------------------------------------------------
483// pageflip handling...
484// ----------------------------------------------------------------------------
485
486bool Layer::onPreComposition() {
487    mRefreshPending = false;
488    return mQueuedFrames > 0;
489}
490
491void Layer::lockPageFlip(bool& recomputeVisibleRegions)
492{
493    ATRACE_CALL();
494
495    if (mQueuedFrames > 0) {
496
497        // if we've already called updateTexImage() without going through
498        // a composition step, we have to skip this layer at this point
499        // because we cannot call updateTeximage() without a corresponding
500        // compositionComplete() call.
501        // we'll trigger an update in onPreComposition().
502        if (mRefreshPending) {
503            mPostedDirtyRegion.clear();
504            return;
505        }
506        mRefreshPending = true;
507
508        // Capture the old state of the layer for comparisons later
509        const bool oldOpacity = isOpaque();
510        sp<GraphicBuffer> oldActiveBuffer = mActiveBuffer;
511
512        // signal another event if we have more frames pending
513        if (android_atomic_dec(&mQueuedFrames) > 1) {
514            mFlinger->signalLayerUpdate();
515        }
516
517        if (mSurfaceTexture->updateTexImage() < NO_ERROR) {
518            // something happened!
519            recomputeVisibleRegions = true;
520            return;
521        }
522
523        // update the active buffer
524        mActiveBuffer = mSurfaceTexture->getCurrentBuffer();
525        mFrameLatencyNeeded = true;
526
527        if (oldActiveBuffer == NULL && mActiveBuffer != NULL) {
528            // the first time we receive a buffer, we need to trigger a
529            // geometry invalidation.
530            mFlinger->invalidateHwcGeometry();
531        }
532
533        Rect crop(mSurfaceTexture->getCurrentCrop());
534        const uint32_t transform(mSurfaceTexture->getCurrentTransform());
535        const uint32_t scalingMode(mSurfaceTexture->getCurrentScalingMode());
536        if ((crop != mCurrentCrop) ||
537            (transform != mCurrentTransform) ||
538            (scalingMode != mCurrentScalingMode))
539        {
540            mCurrentCrop = crop;
541            mCurrentTransform = transform;
542            mCurrentScalingMode = scalingMode;
543            mFlinger->invalidateHwcGeometry();
544        }
545
546        uint32_t bufWidth  = mActiveBuffer->getWidth();
547        uint32_t bufHeight = mActiveBuffer->getHeight();
548        if (oldActiveBuffer != NULL) {
549            if (bufWidth != uint32_t(oldActiveBuffer->width) ||
550                bufHeight != uint32_t(oldActiveBuffer->height)) {
551                mFlinger->invalidateHwcGeometry();
552            }
553        }
554
555        mCurrentOpacity = getOpacityForFormat(mActiveBuffer->format);
556        if (oldOpacity != isOpaque()) {
557            recomputeVisibleRegions = true;
558        }
559
560        glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
561        glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
562
563        // update the layer size if needed
564        const Layer::State& front(drawingState());
565
566        // FIXME: mPostedDirtyRegion = dirty & bounds
567        mPostedDirtyRegion.set(front.w, front.h);
568
569        if ((front.w != front.requested_w) ||
570            (front.h != front.requested_h))
571        {
572            // check that we received a buffer of the right size
573            // (Take the buffer's orientation into account)
574            if (mCurrentTransform & Transform::ROT_90) {
575                swap(bufWidth, bufHeight);
576            }
577
578            if (isFixedSize() ||
579                    (bufWidth == front.requested_w &&
580                    bufHeight == front.requested_h))
581            {
582                // Here we pretend the transaction happened by updating the
583                // current and drawing states. Drawing state is only accessed
584                // in this thread, no need to have it locked
585                Layer::State& editDraw(mDrawingState);
586                editDraw.w = editDraw.requested_w;
587                editDraw.h = editDraw.requested_h;
588
589                // We also need to update the current state so that we don't
590                // end-up doing too much work during the next transaction.
591                // NOTE: We actually don't need hold the transaction lock here
592                // because State::w and State::h are only accessed from
593                // this thread
594                Layer::State& editTemp(currentState());
595                editTemp.w = editDraw.w;
596                editTemp.h = editDraw.h;
597
598                // recompute visible region
599                recomputeVisibleRegions = true;
600            }
601
602            ALOGD_IF(DEBUG_RESIZE,
603                    "lockPageFlip : "
604                    "       (layer=%p), buffer (%ux%u, tr=%02x), "
605                    "requested (%dx%d)",
606                    this,
607                    bufWidth, bufHeight, mCurrentTransform,
608                    front.requested_w, front.requested_h);
609        }
610    }
611}
612
613void Layer::unlockPageFlip(
614        const Transform& planeTransform, Region& outDirtyRegion)
615{
616    ATRACE_CALL();
617
618    Region postedRegion(mPostedDirtyRegion);
619    if (!postedRegion.isEmpty()) {
620        mPostedDirtyRegion.clear();
621        if (!visibleRegionScreen.isEmpty()) {
622            // The dirty region is given in the layer's coordinate space
623            // transform the dirty region by the surface's transformation
624            // and the global transformation.
625            const Layer::State& s(drawingState());
626            const Transform tr(planeTransform * s.transform);
627            postedRegion = tr.transform(postedRegion);
628
629            // At this point, the dirty region is in screen space.
630            // Make sure it's constrained by the visible region (which
631            // is in screen space as well).
632            postedRegion.andSelf(visibleRegionScreen);
633            outDirtyRegion.orSelf(postedRegion);
634        }
635    }
636}
637
638void Layer::dump(String8& result, char* buffer, size_t SIZE) const
639{
640    LayerBaseClient::dump(result, buffer, SIZE);
641
642    sp<const GraphicBuffer> buf0(mActiveBuffer);
643    uint32_t w0=0, h0=0, s0=0, f0=0;
644    if (buf0 != 0) {
645        w0 = buf0->getWidth();
646        h0 = buf0->getHeight();
647        s0 = buf0->getStride();
648        f0 = buf0->format;
649    }
650    snprintf(buffer, SIZE,
651            "      "
652            "format=%2d, activeBuffer=[%4ux%4u:%4u,%3X],"
653            " transform-hint=0x%02x, queued-frames=%d, mRefreshPending=%d\n",
654            mFormat, w0, h0, s0,f0,
655            getTransformHint(), mQueuedFrames, mRefreshPending);
656
657    result.append(buffer);
658
659    if (mSurfaceTexture != 0) {
660        mSurfaceTexture->dump(result, "            ", buffer, SIZE);
661    }
662}
663
664void Layer::dumpStats(String8& result, char* buffer, size_t SIZE) const
665{
666    LayerBaseClient::dumpStats(result, buffer, SIZE);
667    const size_t o = mFrameLatencyOffset;
668    const DisplayHardware& hw(graphicPlane(0).displayHardware());
669    const nsecs_t period = hw.getRefreshPeriod();
670    result.appendFormat("%lld\n", period);
671    for (size_t i=0 ; i<128 ; i++) {
672        const size_t index = (o+i) % 128;
673        const nsecs_t time_app   = mFrameStats[index].timestamp;
674        const nsecs_t time_set   = mFrameStats[index].set;
675        const nsecs_t time_vsync = mFrameStats[index].vsync;
676        result.appendFormat("%lld\t%lld\t%lld\n",
677                time_app,
678                time_vsync,
679                time_set);
680    }
681    result.append("\n");
682}
683
684void Layer::clearStats()
685{
686    LayerBaseClient::clearStats();
687    memset(mFrameStats, 0, sizeof(mFrameStats));
688}
689
690uint32_t Layer::getEffectiveUsage(uint32_t usage) const
691{
692    // TODO: should we do something special if mSecure is set?
693    if (mProtectedByApp) {
694        // need a hardware-protected path to external video sink
695        usage |= GraphicBuffer::USAGE_PROTECTED;
696    }
697    usage |= GraphicBuffer::USAGE_HW_COMPOSER;
698    return usage;
699}
700
701uint32_t Layer::getTransformHint() const {
702    uint32_t orientation = 0;
703    if (!mFlinger->mDebugDisableTransformHint) {
704        orientation = getPlaneOrientation();
705        if (orientation & Transform::ROT_INVALID) {
706            orientation = 0;
707        }
708    }
709    return orientation;
710}
711
712// ---------------------------------------------------------------------------
713
714
715}; // namespace android
716