Layer.cpp revision 99ce5cdeb383216dee95af4d90e47406b0948ea1
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <stdlib.h>
18#include <stdint.h>
19#include <sys/types.h>
20
21#include <cutils/compiler.h>
22#include <cutils/native_handle.h>
23#include <cutils/properties.h>
24
25#include <utils/Errors.h>
26#include <utils/Log.h>
27#include <utils/StopWatch.h>
28
29#include <ui/GraphicBuffer.h>
30#include <ui/PixelFormat.h>
31
32#include <surfaceflinger/Surface.h>
33
34#include "clz.h"
35#include "DisplayHardware/DisplayHardware.h"
36#include "DisplayHardware/HWComposer.h"
37#include "GLExtensions.h"
38#include "Layer.h"
39#include "SurfaceFlinger.h"
40#include "SurfaceTextureLayer.h"
41#include <math.h>
42
43#define DEBUG_RESIZE    0
44
45
46namespace android {
47
48// ---------------------------------------------------------------------------
49
50Layer::Layer(SurfaceFlinger* flinger,
51        DisplayID display, const sp<Client>& client)
52    :   LayerBaseClient(flinger, display, client),
53        mTextureName(-1U),
54        mQueuedFrames(0),
55        mCurrentTransform(0),
56        mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
57        mCurrentOpacity(true),
58        mRefreshPending(0),
59        mFrameLatencyNeeded(false),
60        mFrameLatencyOffset(0),
61        mFormat(PIXEL_FORMAT_NONE),
62        mGLExtensions(GLExtensions::getInstance()),
63        mOpaqueLayer(true),
64        mNeedsDithering(false),
65        mSecure(false),
66        mProtectedByApp(false)
67{
68    mCurrentCrop.makeInvalid();
69    glGenTextures(1, &mTextureName);
70}
71
72void Layer::onLayerDisplayed() {
73    if (mFrameLatencyNeeded) {
74        const DisplayHardware& hw(graphicPlane(0).displayHardware());
75        mFrameStats[mFrameLatencyOffset].timestamp = mSurfaceTexture->getTimestamp();
76        mFrameStats[mFrameLatencyOffset].set = systemTime();
77        mFrameStats[mFrameLatencyOffset].vsync = hw.getRefreshTimestamp();
78        mFrameLatencyOffset = (mFrameLatencyOffset + 1) % 128;
79        mFrameLatencyNeeded = false;
80    }
81}
82
83void Layer::onFirstRef()
84{
85    LayerBaseClient::onFirstRef();
86
87    struct FrameQueuedListener : public SurfaceTexture::FrameAvailableListener {
88        FrameQueuedListener(Layer* layer) : mLayer(layer) { }
89    private:
90        wp<Layer> mLayer;
91        virtual void onFrameAvailable() {
92            sp<Layer> that(mLayer.promote());
93            if (that != 0) {
94                that->onFrameQueued();
95            }
96        }
97    };
98    mSurfaceTexture = new SurfaceTextureLayer(mTextureName, this);
99    mSurfaceTexture->setFrameAvailableListener(new FrameQueuedListener(this));
100    mSurfaceTexture->setSynchronousMode(true);
101    mSurfaceTexture->setBufferCountServer(2);
102}
103
104Layer::~Layer()
105{
106    mFlinger->postMessageAsync(
107            new SurfaceFlinger::MessageDestroyGLTexture(mTextureName) );
108}
109
110void Layer::onFrameQueued() {
111    android_atomic_inc(&mQueuedFrames);
112    mFlinger->signalLayerUpdate();
113}
114
115// called with SurfaceFlinger::mStateLock as soon as the layer is entered
116// in the purgatory list
117void Layer::onRemoved()
118{
119    mSurfaceTexture->abandon();
120}
121
122void Layer::setName(const String8& name) {
123    LayerBase::setName(name);
124    mSurfaceTexture->setName(name);
125}
126
127sp<ISurface> Layer::createSurface()
128{
129    class BSurface : public BnSurface, public LayerCleaner {
130        wp<const Layer> mOwner;
131        virtual sp<ISurfaceTexture> getSurfaceTexture() const {
132            sp<ISurfaceTexture> res;
133            sp<const Layer> that( mOwner.promote() );
134            if (that != NULL) {
135                res = that->mSurfaceTexture;
136            }
137            return res;
138        }
139    public:
140        BSurface(const sp<SurfaceFlinger>& flinger,
141                const sp<Layer>& layer)
142            : LayerCleaner(flinger, layer), mOwner(layer) { }
143    };
144    sp<ISurface> sur(new BSurface(mFlinger, this));
145    return sur;
146}
147
148wp<IBinder> Layer::getSurfaceTextureBinder() const
149{
150    return mSurfaceTexture->asBinder();
151}
152
153status_t Layer::setBuffers( uint32_t w, uint32_t h,
154                            PixelFormat format, uint32_t flags)
155{
156    // this surfaces pixel format
157    PixelFormatInfo info;
158    status_t err = getPixelFormatInfo(format, &info);
159    if (err) return err;
160
161    // the display's pixel format
162    const DisplayHardware& hw(graphicPlane(0).displayHardware());
163    uint32_t const maxSurfaceDims = min(
164            hw.getMaxTextureSize(), hw.getMaxViewportDims());
165
166    // never allow a surface larger than what our underlying GL implementation
167    // can handle.
168    if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) {
169        return BAD_VALUE;
170    }
171
172    PixelFormatInfo displayInfo;
173    getPixelFormatInfo(hw.getFormat(), &displayInfo);
174    const uint32_t hwFlags = hw.getFlags();
175
176    mFormat = format;
177
178    mSecure = (flags & ISurfaceComposer::eSecure) ? true : false;
179    mProtectedByApp = (flags & ISurfaceComposer::eProtectedByApp) ? true : false;
180    mOpaqueLayer = (flags & ISurfaceComposer::eOpaque);
181    mCurrentOpacity = getOpacityForFormat(format);
182
183    mSurfaceTexture->setDefaultBufferSize(w, h);
184    mSurfaceTexture->setDefaultBufferFormat(format);
185
186    // we use the red index
187    int displayRedSize = displayInfo.getSize(PixelFormatInfo::INDEX_RED);
188    int layerRedsize = info.getSize(PixelFormatInfo::INDEX_RED);
189    mNeedsDithering = layerRedsize > displayRedSize;
190
191    return NO_ERROR;
192}
193
194void Layer::setGeometry(hwc_layer_t* hwcl)
195{
196    LayerBaseClient::setGeometry(hwcl);
197
198    hwcl->flags &= ~HWC_SKIP_LAYER;
199
200    // we can't do alpha-fade with the hwc HAL
201    const State& s(drawingState());
202    if (s.alpha < 0xFF) {
203        hwcl->flags = HWC_SKIP_LAYER;
204    }
205
206    /*
207     * Transformations are applied in this order:
208     * 1) buffer orientation/flip/mirror
209     * 2) state transformation (window manager)
210     * 3) layer orientation (screen orientation)
211     * mTransform is already the composition of (2) and (3)
212     * (NOTE: the matrices are multiplied in reverse order)
213     */
214
215    const Transform bufferOrientation(mCurrentTransform);
216    const Transform tr(mTransform * bufferOrientation);
217
218    // this gives us only the "orientation" component of the transform
219    const uint32_t finalTransform = tr.getOrientation();
220
221    // we can only handle simple transformation
222    if (finalTransform & Transform::ROT_INVALID) {
223        hwcl->flags = HWC_SKIP_LAYER;
224    } else {
225        hwcl->transform = finalTransform;
226    }
227
228    if (isCropped()) {
229        hwcl->sourceCrop.left   = mCurrentCrop.left;
230        hwcl->sourceCrop.top    = mCurrentCrop.top;
231        hwcl->sourceCrop.right  = mCurrentCrop.right;
232        hwcl->sourceCrop.bottom = mCurrentCrop.bottom;
233    } else {
234        const sp<GraphicBuffer>& buffer(mActiveBuffer);
235        hwcl->sourceCrop.left   = 0;
236        hwcl->sourceCrop.top    = 0;
237        if (buffer != NULL) {
238            hwcl->sourceCrop.right  = buffer->width;
239            hwcl->sourceCrop.bottom = buffer->height;
240        } else {
241            hwcl->sourceCrop.right  = mTransformedBounds.width();
242            hwcl->sourceCrop.bottom = mTransformedBounds.height();
243        }
244    }
245}
246
247void Layer::setPerFrameData(hwc_layer_t* hwcl) {
248    const sp<GraphicBuffer>& buffer(mActiveBuffer);
249    if (buffer == NULL) {
250        // this can happen if the client never drew into this layer yet,
251        // or if we ran out of memory. In that case, don't let
252        // HWC handle it.
253        hwcl->flags |= HWC_SKIP_LAYER;
254        hwcl->handle = NULL;
255    } else {
256        hwcl->handle = buffer->handle;
257    }
258}
259
260void Layer::onDraw(const Region& clip) const
261{
262    if (CC_UNLIKELY(mActiveBuffer == 0)) {
263        // the texture has not been created yet, this Layer has
264        // in fact never been drawn into. This happens frequently with
265        // SurfaceView because the WindowManager can't know when the client
266        // has drawn the first time.
267
268        // If there is nothing under us, we paint the screen in black, otherwise
269        // we just skip this update.
270
271        // figure out if there is something below us
272        Region under;
273        const SurfaceFlinger::LayerVector& drawingLayers(
274                mFlinger->mDrawingState.layersSortedByZ);
275        const size_t count = drawingLayers.size();
276        for (size_t i=0 ; i<count ; ++i) {
277            const sp<LayerBase>& layer(drawingLayers[i]);
278            if (layer.get() == static_cast<LayerBase const*>(this))
279                break;
280            under.orSelf(layer->visibleRegionScreen);
281        }
282        // if not everything below us is covered, we plug the holes!
283        Region holes(clip.subtract(under));
284        if (!holes.isEmpty()) {
285            clearWithOpenGL(holes, 0, 0, 0, 1);
286        }
287        return;
288    }
289
290    if (!isProtected()) {
291        glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureName);
292        GLenum filter = GL_NEAREST;
293        if (getFiltering() || needsFiltering() || isFixedSize() || isCropped()) {
294            // TODO: we could be more subtle with isFixedSize()
295            filter = GL_LINEAR;
296        }
297        glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, filter);
298        glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, filter);
299        glMatrixMode(GL_TEXTURE);
300        glLoadMatrixf(mTextureMatrix);
301        glMatrixMode(GL_MODELVIEW);
302        glDisable(GL_TEXTURE_2D);
303        glEnable(GL_TEXTURE_EXTERNAL_OES);
304    } else {
305        glBindTexture(GL_TEXTURE_2D, mFlinger->getProtectedTexName());
306        glMatrixMode(GL_TEXTURE);
307        glLoadIdentity();
308        glMatrixMode(GL_MODELVIEW);
309        glDisable(GL_TEXTURE_EXTERNAL_OES);
310        glEnable(GL_TEXTURE_2D);
311    }
312
313    drawWithOpenGL(clip);
314
315    glDisable(GL_TEXTURE_EXTERNAL_OES);
316    glDisable(GL_TEXTURE_2D);
317}
318
319// As documented in libhardware header, formats in the range
320// 0x100 - 0x1FF are specific to the HAL implementation, and
321// are known to have no alpha channel
322// TODO: move definition for device-specific range into
323// hardware.h, instead of using hard-coded values here.
324#define HARDWARE_IS_DEVICE_FORMAT(f) ((f) >= 0x100 && (f) <= 0x1FF)
325
326bool Layer::getOpacityForFormat(uint32_t format)
327{
328    if (HARDWARE_IS_DEVICE_FORMAT(format)) {
329        return true;
330    }
331    PixelFormatInfo info;
332    status_t err = getPixelFormatInfo(PixelFormat(format), &info);
333    // in case of error (unknown format), we assume no blending
334    return (err || info.h_alpha <= info.l_alpha);
335}
336
337
338bool Layer::isOpaque() const
339{
340    // if we don't have a buffer yet, we're translucent regardless of the
341    // layer's opaque flag.
342    if (mActiveBuffer == 0) {
343        return false;
344    }
345
346    // if the layer has the opaque flag, then we're always opaque,
347    // otherwise we use the current buffer's format.
348    return mOpaqueLayer || mCurrentOpacity;
349}
350
351bool Layer::isProtected() const
352{
353    const sp<GraphicBuffer>& activeBuffer(mActiveBuffer);
354    return (activeBuffer != 0) &&
355            (activeBuffer->getUsage() & GRALLOC_USAGE_PROTECTED);
356}
357
358uint32_t Layer::doTransaction(uint32_t flags)
359{
360    const Layer::State& front(drawingState());
361    const Layer::State& temp(currentState());
362
363    const bool sizeChanged = (front.requested_w != temp.requested_w) ||
364            (front.requested_h != temp.requested_h);
365
366    if (sizeChanged) {
367        // the size changed, we need to ask our client to request a new buffer
368        ALOGD_IF(DEBUG_RESIZE,
369                "doTransaction: "
370                "resize (layer=%p), requested (%dx%d), drawing (%d,%d), "
371                "scalingMode=%d",
372                this,
373                int(temp.requested_w), int(temp.requested_h),
374                int(front.requested_w), int(front.requested_h),
375                mCurrentScalingMode);
376
377        if (!isFixedSize()) {
378            // this will make sure LayerBase::doTransaction doesn't update
379            // the drawing state's size
380            Layer::State& editDraw(mDrawingState);
381            editDraw.requested_w = temp.requested_w;
382            editDraw.requested_h = temp.requested_h;
383        }
384
385        // record the new size, form this point on, when the client request
386        // a buffer, it'll get the new size.
387        mSurfaceTexture->setDefaultBufferSize(temp.requested_w,
388                temp.requested_h);
389    }
390
391    return LayerBase::doTransaction(flags);
392}
393
394bool Layer::isFixedSize() const {
395    return mCurrentScalingMode != NATIVE_WINDOW_SCALING_MODE_FREEZE;
396}
397
398bool Layer::isCropped() const {
399    return !mCurrentCrop.isEmpty();
400}
401
402// ----------------------------------------------------------------------------
403// pageflip handling...
404// ----------------------------------------------------------------------------
405
406bool Layer::onPreComposition()
407{
408    // if there was more than one pending update, request a refresh
409    if (mRefreshPending >= 2) {
410        mRefreshPending = 0;
411        return true;
412    }
413    mRefreshPending = 0;
414    return false;
415}
416
417void Layer::lockPageFlip(bool& recomputeVisibleRegions)
418{
419    if (mQueuedFrames > 0) {
420
421        // if we've already called updateTexImage() without going through
422        // a composition step, we have to skip this layer at this point
423        // because we cannot call updateTeximage() without a corresponding
424        // compositionComplete() call.
425        // we'll trigger an update in onPreComposition().
426        if (mRefreshPending++) {
427            return;
428        }
429
430        // Capture the old state of the layer for comparisons later
431        const bool oldOpacity = isOpaque();
432        sp<GraphicBuffer> oldActiveBuffer = mActiveBuffer;
433
434        // signal another event if we have more frames pending
435        if (android_atomic_dec(&mQueuedFrames) > 1) {
436            mFlinger->signalLayerUpdate();
437        }
438
439        if (mSurfaceTexture->updateTexImage() < NO_ERROR) {
440            // something happened!
441            recomputeVisibleRegions = true;
442            return;
443        }
444
445        // update the active buffer
446        mActiveBuffer = mSurfaceTexture->getCurrentBuffer();
447        mFrameLatencyNeeded = true;
448
449        const Rect crop(mSurfaceTexture->getCurrentCrop());
450        const uint32_t transform(mSurfaceTexture->getCurrentTransform());
451        const uint32_t scalingMode(mSurfaceTexture->getCurrentScalingMode());
452        if ((crop != mCurrentCrop) ||
453            (transform != mCurrentTransform) ||
454            (scalingMode != mCurrentScalingMode))
455        {
456            mCurrentCrop = crop;
457            mCurrentTransform = transform;
458            mCurrentScalingMode = scalingMode;
459            mFlinger->invalidateHwcGeometry();
460        }
461
462        GLfloat textureMatrix[16];
463        mSurfaceTexture->getTransformMatrix(textureMatrix);
464        if (memcmp(textureMatrix, mTextureMatrix, sizeof(textureMatrix))) {
465            memcpy(mTextureMatrix, textureMatrix, sizeof(textureMatrix));
466            mFlinger->invalidateHwcGeometry();
467        }
468
469        uint32_t bufWidth  = mActiveBuffer->getWidth();
470        uint32_t bufHeight = mActiveBuffer->getHeight();
471        if (oldActiveBuffer != NULL) {
472            if (bufWidth != uint32_t(oldActiveBuffer->width) ||
473                bufHeight != uint32_t(oldActiveBuffer->height)) {
474                mFlinger->invalidateHwcGeometry();
475            }
476        }
477
478        mCurrentOpacity = getOpacityForFormat(mActiveBuffer->format);
479        if (oldOpacity != isOpaque()) {
480            recomputeVisibleRegions = true;
481        }
482
483        glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
484        glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
485
486        // update the layer size if needed
487        const Layer::State& front(drawingState());
488
489        // FIXME: mPostedDirtyRegion = dirty & bounds
490        mPostedDirtyRegion.set(front.w, front.h);
491
492        if ((front.w != front.requested_w) ||
493            (front.h != front.requested_h))
494        {
495            // check that we received a buffer of the right size
496            // (Take the buffer's orientation into account)
497            if (mCurrentTransform & Transform::ROT_90) {
498                swap(bufWidth, bufHeight);
499            }
500
501            if (isFixedSize() ||
502                    (bufWidth == front.requested_w &&
503                    bufHeight == front.requested_h))
504            {
505                // Here we pretend the transaction happened by updating the
506                // current and drawing states. Drawing state is only accessed
507                // in this thread, no need to have it locked
508                Layer::State& editDraw(mDrawingState);
509                editDraw.w = editDraw.requested_w;
510                editDraw.h = editDraw.requested_h;
511
512                // We also need to update the current state so that we don't
513                // end-up doing too much work during the next transaction.
514                // NOTE: We actually don't need hold the transaction lock here
515                // because State::w and State::h are only accessed from
516                // this thread
517                Layer::State& editTemp(currentState());
518                editTemp.w = editDraw.w;
519                editTemp.h = editDraw.h;
520
521                // recompute visible region
522                recomputeVisibleRegions = true;
523            }
524
525            ALOGD_IF(DEBUG_RESIZE,
526                    "lockPageFlip : "
527                    "       (layer=%p), buffer (%ux%u, tr=%02x), "
528                    "requested (%dx%d)",
529                    this,
530                    bufWidth, bufHeight, mCurrentTransform,
531                    front.requested_w, front.requested_h);
532        }
533    }
534}
535
536void Layer::unlockPageFlip(
537        const Transform& planeTransform, Region& outDirtyRegion)
538{
539    if (mRefreshPending >= 2) {
540        return;
541    }
542
543    Region dirtyRegion(mPostedDirtyRegion);
544    if (!dirtyRegion.isEmpty()) {
545        mPostedDirtyRegion.clear();
546        // The dirty region is given in the layer's coordinate space
547        // transform the dirty region by the surface's transformation
548        // and the global transformation.
549        const Layer::State& s(drawingState());
550        const Transform tr(planeTransform * s.transform);
551        dirtyRegion = tr.transform(dirtyRegion);
552
553        // At this point, the dirty region is in screen space.
554        // Make sure it's constrained by the visible region (which
555        // is in screen space as well).
556        dirtyRegion.andSelf(visibleRegionScreen);
557        outDirtyRegion.orSelf(dirtyRegion);
558    }
559}
560
561void Layer::dump(String8& result, char* buffer, size_t SIZE) const
562{
563    LayerBaseClient::dump(result, buffer, SIZE);
564
565    sp<const GraphicBuffer> buf0(mActiveBuffer);
566    uint32_t w0=0, h0=0, s0=0, f0=0;
567    if (buf0 != 0) {
568        w0 = buf0->getWidth();
569        h0 = buf0->getHeight();
570        s0 = buf0->getStride();
571        f0 = buf0->format;
572    }
573    snprintf(buffer, SIZE,
574            "      "
575            "format=%2d, activeBuffer=[%4ux%4u:%4u,%3X],"
576            " transform-hint=0x%02x, queued-frames=%d, mRefreshPending=%d\n",
577            mFormat, w0, h0, s0,f0,
578            getTransformHint(), mQueuedFrames, mRefreshPending);
579
580    result.append(buffer);
581
582    if (mSurfaceTexture != 0) {
583        mSurfaceTexture->dump(result, "            ", buffer, SIZE);
584    }
585}
586
587void Layer::dumpStats(String8& result, char* buffer, size_t SIZE) const
588{
589    LayerBaseClient::dumpStats(result, buffer, SIZE);
590    const size_t o = mFrameLatencyOffset;
591    const DisplayHardware& hw(graphicPlane(0).displayHardware());
592    const nsecs_t period = hw.getRefreshPeriod();
593    result.appendFormat("%lld\n", period);
594    for (size_t i=0 ; i<128 ; i++) {
595        const size_t index = (o+i) % 128;
596        const nsecs_t time_app   = mFrameStats[index].timestamp;
597        const nsecs_t time_set   = mFrameStats[index].set;
598        const nsecs_t time_vsync = mFrameStats[index].vsync;
599        result.appendFormat("%lld\t%lld\t%lld\n",
600                time_app,
601                time_vsync,
602                time_set);
603    }
604    result.append("\n");
605}
606
607void Layer::clearStats()
608{
609    LayerBaseClient::clearStats();
610    memset(mFrameStats, 0, sizeof(mFrameStats));
611}
612
613uint32_t Layer::getEffectiveUsage(uint32_t usage) const
614{
615    // TODO: should we do something special if mSecure is set?
616    if (mProtectedByApp) {
617        // need a hardware-protected path to external video sink
618        usage |= GraphicBuffer::USAGE_PROTECTED;
619    }
620    usage |= GraphicBuffer::USAGE_HW_COMPOSER;
621    return usage;
622}
623
624uint32_t Layer::getTransformHint() const {
625    uint32_t orientation = 0;
626    if (!mFlinger->mDebugDisableTransformHint) {
627        orientation = getPlaneOrientation();
628        if (orientation & Transform::ROT_INVALID) {
629            orientation = 0;
630        }
631    }
632    return orientation;
633}
634
635// ---------------------------------------------------------------------------
636
637
638}; // namespace android
639