Layer.cpp revision a0db308c3d62301ae41b2e2bcf295c4ee4c7b08e
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define ATRACE_TAG ATRACE_TAG_GRAPHICS
18
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22#include <math.h>
23
24#include <cutils/compiler.h>
25#include <cutils/native_handle.h>
26#include <cutils/properties.h>
27
28#include <utils/Errors.h>
29#include <utils/Log.h>
30#include <utils/StopWatch.h>
31#include <utils/Trace.h>
32
33#include <ui/GraphicBuffer.h>
34#include <ui/PixelFormat.h>
35
36#include <gui/Surface.h>
37
38#include "clz.h"
39#include "DisplayHardware/DisplayHardware.h"
40#include "DisplayHardware/HWComposer.h"
41#include "GLExtensions.h"
42#include "Layer.h"
43#include "SurfaceFlinger.h"
44#include "SurfaceTextureLayer.h"
45
46#define DEBUG_RESIZE    0
47
48namespace android {
49
50// ---------------------------------------------------------------------------
51
52Layer::Layer(SurfaceFlinger* flinger,
53        DisplayID display, const sp<Client>& client)
54    :   LayerBaseClient(flinger, display, client),
55        mTextureName(-1U),
56        mQueuedFrames(0),
57        mCurrentTransform(0),
58        mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
59        mCurrentOpacity(true),
60        mRefreshPending(false),
61        mFrameLatencyNeeded(false),
62        mFrameLatencyOffset(0),
63        mFormat(PIXEL_FORMAT_NONE),
64        mGLExtensions(GLExtensions::getInstance()),
65        mOpaqueLayer(true),
66        mNeedsDithering(false),
67        mSecure(false),
68        mProtectedByApp(false)
69{
70    mCurrentCrop.makeInvalid();
71    glGenTextures(1, &mTextureName);
72}
73
74void Layer::onLayerDisplayed() {
75    if (mFrameLatencyNeeded) {
76        const DisplayHardware& hw(graphicPlane(0).displayHardware());
77        mFrameStats[mFrameLatencyOffset].timestamp = mSurfaceTexture->getTimestamp();
78        mFrameStats[mFrameLatencyOffset].set = systemTime();
79        mFrameStats[mFrameLatencyOffset].vsync = hw.getRefreshTimestamp();
80        mFrameLatencyOffset = (mFrameLatencyOffset + 1) % 128;
81        mFrameLatencyNeeded = false;
82    }
83}
84
85void Layer::onFirstRef()
86{
87    LayerBaseClient::onFirstRef();
88
89    struct FrameQueuedListener : public SurfaceTexture::FrameAvailableListener {
90        FrameQueuedListener(Layer* layer) : mLayer(layer) { }
91    private:
92        wp<Layer> mLayer;
93        virtual void onFrameAvailable() {
94            sp<Layer> that(mLayer.promote());
95            if (that != 0) {
96                that->onFrameQueued();
97            }
98        }
99    };
100
101    // Creates a custom BufferQueue for SurfaceTexture to use
102    sp<BufferQueue> bq = new SurfaceTextureLayer();
103    mSurfaceTexture = new SurfaceTexture(mTextureName, true,
104            GL_TEXTURE_EXTERNAL_OES, false, bq);
105
106    mSurfaceTexture->setConsumerUsageBits(getEffectiveUsage(0));
107    mSurfaceTexture->setFrameAvailableListener(new FrameQueuedListener(this));
108    mSurfaceTexture->setSynchronousMode(true);
109
110#ifdef TARGET_DISABLE_TRIPLE_BUFFERING
111#warning "disabling triple buffering"
112    mSurfaceTexture->setBufferCountServer(2);
113#else
114    mSurfaceTexture->setBufferCountServer(3);
115#endif
116}
117
118Layer::~Layer()
119{
120    mFlinger->postMessageAsync(
121            new SurfaceFlinger::MessageDestroyGLTexture(mTextureName) );
122}
123
124void Layer::onFrameQueued() {
125    android_atomic_inc(&mQueuedFrames);
126    mFlinger->signalLayerUpdate();
127}
128
129// called with SurfaceFlinger::mStateLock as soon as the layer is entered
130// in the purgatory list
131void Layer::onRemoved()
132{
133    mSurfaceTexture->abandon();
134}
135
136void Layer::setName(const String8& name) {
137    LayerBase::setName(name);
138    mSurfaceTexture->setName(name);
139}
140
141void Layer::validateVisibility(const Transform& globalTransform) {
142    LayerBase::validateVisibility(globalTransform);
143
144    // This optimization allows the SurfaceTexture to bake in
145    // the rotation so hardware overlays can be used
146    mSurfaceTexture->setTransformHint(getTransformHint());
147}
148
149sp<ISurface> Layer::createSurface()
150{
151    class BSurface : public BnSurface, public LayerCleaner {
152        wp<const Layer> mOwner;
153        virtual sp<ISurfaceTexture> getSurfaceTexture() const {
154            sp<ISurfaceTexture> res;
155            sp<const Layer> that( mOwner.promote() );
156            if (that != NULL) {
157                res = that->mSurfaceTexture->getBufferQueue();
158            }
159            return res;
160        }
161    public:
162        BSurface(const sp<SurfaceFlinger>& flinger,
163                const sp<Layer>& layer)
164            : LayerCleaner(flinger, layer), mOwner(layer) { }
165    };
166    sp<ISurface> sur(new BSurface(mFlinger, this));
167    return sur;
168}
169
170wp<IBinder> Layer::getSurfaceTextureBinder() const
171{
172    return mSurfaceTexture->getBufferQueue()->asBinder();
173}
174
175status_t Layer::setBuffers( uint32_t w, uint32_t h,
176                            PixelFormat format, uint32_t flags)
177{
178    // this surfaces pixel format
179    PixelFormatInfo info;
180    status_t err = getPixelFormatInfo(format, &info);
181    if (err) {
182        ALOGE("unsupported pixelformat %d", format);
183        return err;
184    }
185
186    // the display's pixel format
187    const DisplayHardware& hw(graphicPlane(0).displayHardware());
188    uint32_t const maxSurfaceDims = min(
189            hw.getMaxTextureSize(), hw.getMaxViewportDims());
190
191    // never allow a surface larger than what our underlying GL implementation
192    // can handle.
193    if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) {
194        ALOGE("dimensions too large %u x %u", uint32_t(w), uint32_t(h));
195        return BAD_VALUE;
196    }
197
198    PixelFormatInfo displayInfo;
199    getPixelFormatInfo(hw.getFormat(), &displayInfo);
200    const uint32_t hwFlags = hw.getFlags();
201
202    mFormat = format;
203
204    mSecure = (flags & ISurfaceComposer::eSecure) ? true : false;
205    mProtectedByApp = (flags & ISurfaceComposer::eProtectedByApp) ? true : false;
206    mOpaqueLayer = (flags & ISurfaceComposer::eOpaque);
207    mCurrentOpacity = getOpacityForFormat(format);
208
209    mSurfaceTexture->setDefaultBufferSize(w, h);
210    mSurfaceTexture->setDefaultBufferFormat(format);
211    mSurfaceTexture->setConsumerUsageBits(getEffectiveUsage(0));
212
213    // we use the red index
214    int displayRedSize = displayInfo.getSize(PixelFormatInfo::INDEX_RED);
215    int layerRedsize = info.getSize(PixelFormatInfo::INDEX_RED);
216    mNeedsDithering = layerRedsize > displayRedSize;
217
218    return NO_ERROR;
219}
220
221void Layer::setGeometry(hwc_layer_t* hwcl)
222{
223    LayerBaseClient::setGeometry(hwcl);
224
225    hwcl->flags &= ~HWC_SKIP_LAYER;
226
227    // we can't do alpha-fade with the hwc HAL
228    const State& s(drawingState());
229    if (s.alpha < 0xFF) {
230        hwcl->flags = HWC_SKIP_LAYER;
231    }
232
233    /*
234     * Transformations are applied in this order:
235     * 1) buffer orientation/flip/mirror
236     * 2) state transformation (window manager)
237     * 3) layer orientation (screen orientation)
238     * mTransform is already the composition of (2) and (3)
239     * (NOTE: the matrices are multiplied in reverse order)
240     */
241
242    const Transform bufferOrientation(mCurrentTransform);
243    const Transform tr(mTransform * bufferOrientation);
244
245    // this gives us only the "orientation" component of the transform
246    const uint32_t finalTransform = tr.getOrientation();
247
248    // we can only handle simple transformation
249    if (finalTransform & Transform::ROT_INVALID) {
250        hwcl->flags = HWC_SKIP_LAYER;
251    } else {
252        hwcl->transform = finalTransform;
253    }
254
255    if (isCropped()) {
256        hwcl->sourceCrop.left   = mCurrentCrop.left;
257        hwcl->sourceCrop.top    = mCurrentCrop.top;
258        hwcl->sourceCrop.right  = mCurrentCrop.right;
259        hwcl->sourceCrop.bottom = mCurrentCrop.bottom;
260    } else {
261        const sp<GraphicBuffer>& buffer(mActiveBuffer);
262        hwcl->sourceCrop.left   = 0;
263        hwcl->sourceCrop.top    = 0;
264        if (buffer != NULL) {
265            hwcl->sourceCrop.right  = buffer->width;
266            hwcl->sourceCrop.bottom = buffer->height;
267        } else {
268            hwcl->sourceCrop.right  = mTransformedBounds.width();
269            hwcl->sourceCrop.bottom = mTransformedBounds.height();
270        }
271    }
272}
273
274void Layer::setPerFrameData(hwc_layer_t* hwcl) {
275    const sp<GraphicBuffer>& buffer(mActiveBuffer);
276    if (buffer == NULL) {
277        // this can happen if the client never drew into this layer yet,
278        // or if we ran out of memory. In that case, don't let
279        // HWC handle it.
280        hwcl->flags |= HWC_SKIP_LAYER;
281        hwcl->handle = NULL;
282    } else {
283        hwcl->handle = buffer->handle;
284    }
285}
286
287void Layer::onDraw(const Region& clip) const
288{
289    ATRACE_CALL();
290
291    if (CC_UNLIKELY(mActiveBuffer == 0)) {
292        // the texture has not been created yet, this Layer has
293        // in fact never been drawn into. This happens frequently with
294        // SurfaceView because the WindowManager can't know when the client
295        // has drawn the first time.
296
297        // If there is nothing under us, we paint the screen in black, otherwise
298        // we just skip this update.
299
300        // figure out if there is something below us
301        Region under;
302        const SurfaceFlinger::LayerVector& drawingLayers(
303                mFlinger->mDrawingState.layersSortedByZ);
304        const size_t count = drawingLayers.size();
305        for (size_t i=0 ; i<count ; ++i) {
306            const sp<LayerBase>& layer(drawingLayers[i]);
307            if (layer.get() == static_cast<LayerBase const*>(this))
308                break;
309            under.orSelf(layer->visibleRegionScreen);
310        }
311        // if not everything below us is covered, we plug the holes!
312        Region holes(clip.subtract(under));
313        if (!holes.isEmpty()) {
314            clearWithOpenGL(holes, 0, 0, 0, 1);
315        }
316        return;
317    }
318
319    if (!isProtected()) {
320        glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureName);
321        GLenum filter = GL_NEAREST;
322        if (getFiltering() || needsFiltering() || isFixedSize() || isCropped()) {
323            // TODO: we could be more subtle with isFixedSize()
324            filter = GL_LINEAR;
325        }
326        glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, filter);
327        glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, filter);
328        glMatrixMode(GL_TEXTURE);
329        glLoadMatrixf(mTextureMatrix);
330        glMatrixMode(GL_MODELVIEW);
331        glDisable(GL_TEXTURE_2D);
332        glEnable(GL_TEXTURE_EXTERNAL_OES);
333    } else {
334        glBindTexture(GL_TEXTURE_2D, mFlinger->getProtectedTexName());
335        glMatrixMode(GL_TEXTURE);
336        glLoadIdentity();
337        glMatrixMode(GL_MODELVIEW);
338        glDisable(GL_TEXTURE_EXTERNAL_OES);
339        glEnable(GL_TEXTURE_2D);
340    }
341
342    drawWithOpenGL(clip);
343
344    glDisable(GL_TEXTURE_EXTERNAL_OES);
345    glDisable(GL_TEXTURE_2D);
346}
347
348// As documented in libhardware header, formats in the range
349// 0x100 - 0x1FF are specific to the HAL implementation, and
350// are known to have no alpha channel
351// TODO: move definition for device-specific range into
352// hardware.h, instead of using hard-coded values here.
353#define HARDWARE_IS_DEVICE_FORMAT(f) ((f) >= 0x100 && (f) <= 0x1FF)
354
355bool Layer::getOpacityForFormat(uint32_t format)
356{
357    if (HARDWARE_IS_DEVICE_FORMAT(format)) {
358        return true;
359    }
360    PixelFormatInfo info;
361    status_t err = getPixelFormatInfo(PixelFormat(format), &info);
362    // in case of error (unknown format), we assume no blending
363    return (err || info.h_alpha <= info.l_alpha);
364}
365
366
367bool Layer::isOpaque() const
368{
369    // if we don't have a buffer yet, we're translucent regardless of the
370    // layer's opaque flag.
371    if (mActiveBuffer == 0) {
372        return false;
373    }
374
375    // if the layer has the opaque flag, then we're always opaque,
376    // otherwise we use the current buffer's format.
377    return mOpaqueLayer || mCurrentOpacity;
378}
379
380bool Layer::isProtected() const
381{
382    const sp<GraphicBuffer>& activeBuffer(mActiveBuffer);
383    return (activeBuffer != 0) &&
384            (activeBuffer->getUsage() & GRALLOC_USAGE_PROTECTED);
385}
386
387uint32_t Layer::doTransaction(uint32_t flags)
388{
389    ATRACE_CALL();
390
391    const Layer::State& front(drawingState());
392    const Layer::State& temp(currentState());
393
394    const bool sizeChanged = (front.requested_w != temp.requested_w) ||
395            (front.requested_h != temp.requested_h);
396
397    if (sizeChanged) {
398        // the size changed, we need to ask our client to request a new buffer
399        ALOGD_IF(DEBUG_RESIZE,
400                "doTransaction: "
401                "resize (layer=%p), requested (%dx%d), drawing (%d,%d), "
402                "scalingMode=%d",
403                this,
404                int(temp.requested_w), int(temp.requested_h),
405                int(front.requested_w), int(front.requested_h),
406                mCurrentScalingMode);
407
408        if (!isFixedSize()) {
409            // this will make sure LayerBase::doTransaction doesn't update
410            // the drawing state's size
411            Layer::State& editDraw(mDrawingState);
412            editDraw.requested_w = temp.requested_w;
413            editDraw.requested_h = temp.requested_h;
414        }
415
416        // record the new size, form this point on, when the client request
417        // a buffer, it'll get the new size.
418        mSurfaceTexture->setDefaultBufferSize(temp.requested_w,
419                temp.requested_h);
420    }
421
422    return LayerBase::doTransaction(flags);
423}
424
425bool Layer::isFixedSize() const {
426    return mCurrentScalingMode != NATIVE_WINDOW_SCALING_MODE_FREEZE;
427}
428
429bool Layer::isCropped() const {
430    return !mCurrentCrop.isEmpty();
431}
432
433// ----------------------------------------------------------------------------
434// pageflip handling...
435// ----------------------------------------------------------------------------
436
437bool Layer::onPreComposition() {
438    mRefreshPending = false;
439    return mQueuedFrames > 0;
440}
441
442void Layer::lockPageFlip(bool& recomputeVisibleRegions)
443{
444    ATRACE_CALL();
445
446    if (mQueuedFrames > 0) {
447
448        // if we've already called updateTexImage() without going through
449        // a composition step, we have to skip this layer at this point
450        // because we cannot call updateTeximage() without a corresponding
451        // compositionComplete() call.
452        // we'll trigger an update in onPreComposition().
453        if (mRefreshPending) {
454            mPostedDirtyRegion.clear();
455            return;
456        }
457        mRefreshPending = true;
458
459        // Capture the old state of the layer for comparisons later
460        const bool oldOpacity = isOpaque();
461        sp<GraphicBuffer> oldActiveBuffer = mActiveBuffer;
462
463        // signal another event if we have more frames pending
464        if (android_atomic_dec(&mQueuedFrames) > 1) {
465            mFlinger->signalLayerUpdate();
466        }
467
468        if (mSurfaceTexture->updateTexImage() < NO_ERROR) {
469            // something happened!
470            recomputeVisibleRegions = true;
471            return;
472        }
473
474        // update the active buffer
475        mActiveBuffer = mSurfaceTexture->getCurrentBuffer();
476        mFrameLatencyNeeded = true;
477
478        if (oldActiveBuffer == NULL && mActiveBuffer != NULL) {
479            // the first time we receive a buffer, we need to trigger a
480            // geometry invalidation.
481            mFlinger->invalidateHwcGeometry();
482        }
483
484        const Rect crop(mSurfaceTexture->getCurrentCrop());
485        const uint32_t transform(mSurfaceTexture->getCurrentTransform());
486        const uint32_t scalingMode(mSurfaceTexture->getCurrentScalingMode());
487        if ((crop != mCurrentCrop) ||
488            (transform != mCurrentTransform) ||
489            (scalingMode != mCurrentScalingMode))
490        {
491            mCurrentCrop = crop;
492            mCurrentTransform = transform;
493            mCurrentScalingMode = scalingMode;
494            mFlinger->invalidateHwcGeometry();
495        }
496
497        GLfloat textureMatrix[16];
498        mSurfaceTexture->getTransformMatrix(textureMatrix);
499        if (memcmp(textureMatrix, mTextureMatrix, sizeof(textureMatrix))) {
500            memcpy(mTextureMatrix, textureMatrix, sizeof(textureMatrix));
501            mFlinger->invalidateHwcGeometry();
502        }
503
504        uint32_t bufWidth  = mActiveBuffer->getWidth();
505        uint32_t bufHeight = mActiveBuffer->getHeight();
506        if (oldActiveBuffer != NULL) {
507            if (bufWidth != uint32_t(oldActiveBuffer->width) ||
508                bufHeight != uint32_t(oldActiveBuffer->height)) {
509                mFlinger->invalidateHwcGeometry();
510            }
511        }
512
513        mCurrentOpacity = getOpacityForFormat(mActiveBuffer->format);
514        if (oldOpacity != isOpaque()) {
515            recomputeVisibleRegions = true;
516        }
517
518        glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
519        glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
520
521        // update the layer size if needed
522        const Layer::State& front(drawingState());
523
524        // FIXME: mPostedDirtyRegion = dirty & bounds
525        mPostedDirtyRegion.set(front.w, front.h);
526
527        if ((front.w != front.requested_w) ||
528            (front.h != front.requested_h))
529        {
530            // check that we received a buffer of the right size
531            // (Take the buffer's orientation into account)
532            if (mCurrentTransform & Transform::ROT_90) {
533                swap(bufWidth, bufHeight);
534            }
535
536            if (isFixedSize() ||
537                    (bufWidth == front.requested_w &&
538                    bufHeight == front.requested_h))
539            {
540                // Here we pretend the transaction happened by updating the
541                // current and drawing states. Drawing state is only accessed
542                // in this thread, no need to have it locked
543                Layer::State& editDraw(mDrawingState);
544                editDraw.w = editDraw.requested_w;
545                editDraw.h = editDraw.requested_h;
546
547                // We also need to update the current state so that we don't
548                // end-up doing too much work during the next transaction.
549                // NOTE: We actually don't need hold the transaction lock here
550                // because State::w and State::h are only accessed from
551                // this thread
552                Layer::State& editTemp(currentState());
553                editTemp.w = editDraw.w;
554                editTemp.h = editDraw.h;
555
556                // recompute visible region
557                recomputeVisibleRegions = true;
558            }
559
560            ALOGD_IF(DEBUG_RESIZE,
561                    "lockPageFlip : "
562                    "       (layer=%p), buffer (%ux%u, tr=%02x), "
563                    "requested (%dx%d)",
564                    this,
565                    bufWidth, bufHeight, mCurrentTransform,
566                    front.requested_w, front.requested_h);
567        }
568    }
569}
570
571void Layer::unlockPageFlip(
572        const Transform& planeTransform, Region& outDirtyRegion)
573{
574    ATRACE_CALL();
575
576    Region postedRegion(mPostedDirtyRegion);
577    if (!postedRegion.isEmpty()) {
578        mPostedDirtyRegion.clear();
579        if (!visibleRegionScreen.isEmpty()) {
580            // The dirty region is given in the layer's coordinate space
581            // transform the dirty region by the surface's transformation
582            // and the global transformation.
583            const Layer::State& s(drawingState());
584            const Transform tr(planeTransform * s.transform);
585            postedRegion = tr.transform(postedRegion);
586
587            // At this point, the dirty region is in screen space.
588            // Make sure it's constrained by the visible region (which
589            // is in screen space as well).
590            postedRegion.andSelf(visibleRegionScreen);
591            outDirtyRegion.orSelf(postedRegion);
592        }
593    }
594}
595
596void Layer::dump(String8& result, char* buffer, size_t SIZE) const
597{
598    LayerBaseClient::dump(result, buffer, SIZE);
599
600    sp<const GraphicBuffer> buf0(mActiveBuffer);
601    uint32_t w0=0, h0=0, s0=0, f0=0;
602    if (buf0 != 0) {
603        w0 = buf0->getWidth();
604        h0 = buf0->getHeight();
605        s0 = buf0->getStride();
606        f0 = buf0->format;
607    }
608    snprintf(buffer, SIZE,
609            "      "
610            "format=%2d, activeBuffer=[%4ux%4u:%4u,%3X],"
611            " transform-hint=0x%02x, queued-frames=%d, mRefreshPending=%d\n",
612            mFormat, w0, h0, s0,f0,
613            getTransformHint(), mQueuedFrames, mRefreshPending);
614
615    result.append(buffer);
616
617    if (mSurfaceTexture != 0) {
618        mSurfaceTexture->dump(result, "            ", buffer, SIZE);
619    }
620}
621
622void Layer::dumpStats(String8& result, char* buffer, size_t SIZE) const
623{
624    LayerBaseClient::dumpStats(result, buffer, SIZE);
625    const size_t o = mFrameLatencyOffset;
626    const DisplayHardware& hw(graphicPlane(0).displayHardware());
627    const nsecs_t period = hw.getRefreshPeriod();
628    result.appendFormat("%lld\n", period);
629    for (size_t i=0 ; i<128 ; i++) {
630        const size_t index = (o+i) % 128;
631        const nsecs_t time_app   = mFrameStats[index].timestamp;
632        const nsecs_t time_set   = mFrameStats[index].set;
633        const nsecs_t time_vsync = mFrameStats[index].vsync;
634        result.appendFormat("%lld\t%lld\t%lld\n",
635                time_app,
636                time_vsync,
637                time_set);
638    }
639    result.append("\n");
640}
641
642void Layer::clearStats()
643{
644    LayerBaseClient::clearStats();
645    memset(mFrameStats, 0, sizeof(mFrameStats));
646}
647
648uint32_t Layer::getEffectiveUsage(uint32_t usage) const
649{
650    // TODO: should we do something special if mSecure is set?
651    if (mProtectedByApp) {
652        // need a hardware-protected path to external video sink
653        usage |= GraphicBuffer::USAGE_PROTECTED;
654    }
655    usage |= GraphicBuffer::USAGE_HW_COMPOSER;
656    return usage;
657}
658
659uint32_t Layer::getTransformHint() const {
660    uint32_t orientation = 0;
661    if (!mFlinger->mDebugDisableTransformHint) {
662        orientation = getPlaneOrientation();
663        if (orientation & Transform::ROT_INVALID) {
664            orientation = 0;
665        }
666    }
667    return orientation;
668}
669
670// ---------------------------------------------------------------------------
671
672
673}; // namespace android
674