Layer.cpp revision a1aa18fc267a7d2db99b3cbc39907127bcdf6ac6
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <stdlib.h>
18#include <stdint.h>
19#include <sys/types.h>
20
21#include <cutils/properties.h>
22#include <cutils/native_handle.h>
23
24#include <utils/Errors.h>
25#include <utils/Log.h>
26#include <utils/StopWatch.h>
27
28#include <ui/GraphicBuffer.h>
29#include <ui/PixelFormat.h>
30
31#include <surfaceflinger/Surface.h>
32
33#include "clz.h"
34#include "GLExtensions.h"
35#include "Layer.h"
36#include "SurfaceFlinger.h"
37#include "DisplayHardware/DisplayHardware.h"
38#include "DisplayHardware/HWComposer.h"
39
40
41#define DEBUG_RESIZE    0
42
43
44namespace android {
45
46template <typename T> inline T min(T a, T b) {
47    return a<b ? a : b;
48}
49
50// ---------------------------------------------------------------------------
51
52Layer::Layer(SurfaceFlinger* flinger,
53        DisplayID display, const sp<Client>& client)
54    :   LayerBaseClient(flinger, display, client),
55        mGLExtensions(GLExtensions::getInstance()),
56        mNeedsBlending(true),
57        mNeedsDithering(false),
58        mSecure(false),
59        mTextureManager(),
60        mBufferManager(mTextureManager),
61        mWidth(0), mHeight(0), mNeedsScaling(false), mFixedSize(false)
62{
63}
64
65Layer::~Layer()
66{
67    // FIXME: must be called from the main UI thread
68    EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
69    mBufferManager.destroy(dpy);
70
71    // we can use getUserClientUnsafe here because we know we're
72    // single-threaded at that point.
73    sp<UserClient> ourClient(mUserClientRef.getUserClientUnsafe());
74    if (ourClient != 0) {
75        ourClient->detachLayer(this);
76    }
77}
78
79status_t Layer::setToken(const sp<UserClient>& userClient,
80        SharedClient* sharedClient, int32_t token)
81{
82    sp<SharedBufferServer> lcblk = new SharedBufferServer(
83            sharedClient, token, mBufferManager.getDefaultBufferCount(),
84            getIdentity());
85
86    status_t err = mUserClientRef.setToken(userClient, lcblk, token);
87
88    LOGE_IF(err != NO_ERROR,
89            "ClientRef::setToken(%p, %p, %u) failed",
90            userClient.get(), lcblk.get(), token);
91
92    if (err == NO_ERROR) {
93        // we need to free the buffers associated with this surface
94    }
95
96    return err;
97}
98
99int32_t Layer::getToken() const
100{
101    return mUserClientRef.getToken();
102}
103
104sp<UserClient> Layer::getClient() const
105{
106    return mUserClientRef.getClient();
107}
108
109// called with SurfaceFlinger::mStateLock as soon as the layer is entered
110// in the purgatory list
111void Layer::onRemoved()
112{
113    ClientRef::Access sharedClient(mUserClientRef);
114    SharedBufferServer* lcblk(sharedClient.get());
115    if (lcblk) {
116        // wake up the condition
117        lcblk->setStatus(NO_INIT);
118    }
119}
120
121sp<LayerBaseClient::Surface> Layer::createSurface() const
122{
123    return mSurface;
124}
125
126status_t Layer::ditch()
127{
128    // NOTE: Called from the main UI thread
129
130    // the layer is not on screen anymore. free as much resources as possible
131    mFreezeLock.clear();
132
133    EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
134    mBufferManager.destroy(dpy);
135    mSurface.clear();
136
137    Mutex::Autolock _l(mLock);
138    mWidth = mHeight = 0;
139    return NO_ERROR;
140}
141
142status_t Layer::setBuffers( uint32_t w, uint32_t h,
143                            PixelFormat format, uint32_t flags)
144{
145    // this surfaces pixel format
146    PixelFormatInfo info;
147    status_t err = getPixelFormatInfo(format, &info);
148    if (err) return err;
149
150    // the display's pixel format
151    const DisplayHardware& hw(graphicPlane(0).displayHardware());
152    uint32_t const maxSurfaceDims = min(
153            hw.getMaxTextureSize(), hw.getMaxViewportDims());
154
155    // never allow a surface larger than what our underlying GL implementation
156    // can handle.
157    if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) {
158        return BAD_VALUE;
159    }
160
161    PixelFormatInfo displayInfo;
162    getPixelFormatInfo(hw.getFormat(), &displayInfo);
163    const uint32_t hwFlags = hw.getFlags();
164
165    mFormat = format;
166    mWidth  = w;
167    mHeight = h;
168
169    mReqFormat = format;
170    mReqWidth = w;
171    mReqHeight = h;
172
173    mSecure = (flags & ISurfaceComposer::eSecure) ? true : false;
174    mNeedsBlending = (info.h_alpha - info.l_alpha) > 0 &&
175            (flags & ISurfaceComposer::eOpaque) == 0;
176
177    // we use the red index
178    int displayRedSize = displayInfo.getSize(PixelFormatInfo::INDEX_RED);
179    int layerRedsize = info.getSize(PixelFormatInfo::INDEX_RED);
180    mNeedsDithering = layerRedsize > displayRedSize;
181
182    mSurface = new SurfaceLayer(mFlinger, this);
183    return NO_ERROR;
184}
185
186void Layer::setGeometry(hwc_layer_t* hwcl)
187{
188    hwcl->compositionType = HWC_FRAMEBUFFER;
189    hwcl->hints = 0;
190    hwcl->flags = 0;
191    hwcl->transform = 0;
192    hwcl->blending = HWC_BLENDING_NONE;
193
194    // we can't do alpha-fade with the hwc HAL
195    const State& s(drawingState());
196    if (s.alpha < 0xFF) {
197        hwcl->flags = HWC_SKIP_LAYER;
198        return;
199    }
200
201    // we can only handle simple transformation
202    if (mOrientation & Transform::ROT_INVALID) {
203        hwcl->flags = HWC_SKIP_LAYER;
204        return;
205    }
206
207    hwcl->transform = mOrientation;
208
209    if (needsBlending()) {
210        hwcl->blending = mPremultipliedAlpha ?
211                HWC_BLENDING_PREMULT : HWC_BLENDING_COVERAGE;
212    }
213
214    hwcl->displayFrame.left   = mTransformedBounds.left;
215    hwcl->displayFrame.top    = mTransformedBounds.top;
216    hwcl->displayFrame.right  = mTransformedBounds.right;
217    hwcl->displayFrame.bottom = mTransformedBounds.bottom;
218
219    hwcl->visibleRegionScreen.rects =
220            reinterpret_cast<hwc_rect_t const *>(
221                    visibleRegionScreen.getArray(
222                            &hwcl->visibleRegionScreen.numRects));
223}
224
225void Layer::setPerFrameData(hwc_layer_t* hwcl) {
226    sp<GraphicBuffer> buffer(mBufferManager.getActiveBuffer());
227    if (buffer == NULL) {
228        // this situation can happen if we ran out of memory for instance.
229        // not much we can do. continue to use whatever texture was bound
230        // to this context.
231        hwcl->handle = NULL;
232        return;
233    }
234    hwcl->handle = buffer->handle;
235    // TODO: set the crop value properly
236    hwcl->sourceCrop.left   = 0;
237    hwcl->sourceCrop.top    = 0;
238    hwcl->sourceCrop.right  = buffer->width;
239    hwcl->sourceCrop.bottom = buffer->height;
240}
241
242void Layer::reloadTexture(const Region& dirty)
243{
244    sp<GraphicBuffer> buffer(mBufferManager.getActiveBuffer());
245    if (buffer == NULL) {
246        // this situation can happen if we ran out of memory for instance.
247        // not much we can do. continue to use whatever texture was bound
248        // to this context.
249        return;
250    }
251
252    if (mGLExtensions.haveDirectTexture()) {
253        EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
254        if (mBufferManager.initEglImage(dpy, buffer) != NO_ERROR) {
255            // not sure what we can do here...
256            goto slowpath;
257        }
258    } else {
259slowpath:
260        GGLSurface t;
261        if (buffer->usage & GRALLOC_USAGE_SW_READ_MASK) {
262            status_t res = buffer->lock(&t, GRALLOC_USAGE_SW_READ_OFTEN);
263            LOGE_IF(res, "error %d (%s) locking buffer %p",
264                    res, strerror(res), buffer.get());
265            if (res == NO_ERROR) {
266                mBufferManager.loadTexture(dirty, t);
267                buffer->unlock();
268            }
269        } else {
270            // we can't do anything
271        }
272    }
273}
274
275void Layer::drawForSreenShot() const
276{
277    const bool currentFiltering = mNeedsFiltering;
278    const_cast<Layer*>(this)->mNeedsFiltering = true;
279    LayerBase::drawForSreenShot();
280    const_cast<Layer*>(this)->mNeedsFiltering = currentFiltering;
281}
282
283void Layer::onDraw(const Region& clip) const
284{
285    Texture tex(mBufferManager.getActiveTexture());
286    if (tex.name == -1LU) {
287        // the texture has not been created yet, this Layer has
288        // in fact never been drawn into. This happens frequently with
289        // SurfaceView because the WindowManager can't know when the client
290        // has drawn the first time.
291
292        // If there is nothing under us, we paint the screen in black, otherwise
293        // we just skip this update.
294
295        // figure out if there is something below us
296        Region under;
297        const SurfaceFlinger::LayerVector& drawingLayers(mFlinger->mDrawingState.layersSortedByZ);
298        const size_t count = drawingLayers.size();
299        for (size_t i=0 ; i<count ; ++i) {
300            const sp<LayerBase>& layer(drawingLayers[i]);
301            if (layer.get() == static_cast<LayerBase const*>(this))
302                break;
303            under.orSelf(layer->visibleRegionScreen);
304        }
305        // if not everything below us is covered, we plug the holes!
306        Region holes(clip.subtract(under));
307        if (!holes.isEmpty()) {
308            clearWithOpenGL(holes, 0, 0, 0, 1);
309        }
310        return;
311    }
312    drawWithOpenGL(clip, tex);
313}
314
315bool Layer::needsFiltering() const
316{
317    if (!(mFlags & DisplayHardware::SLOW_CONFIG)) {
318        // if our buffer is not the same size than ourselves,
319        // we need filtering.
320        Mutex::Autolock _l(mLock);
321        if (mNeedsScaling)
322            return true;
323    }
324    return LayerBase::needsFiltering();
325}
326
327
328status_t Layer::setBufferCount(int bufferCount)
329{
330    ClientRef::Access sharedClient(mUserClientRef);
331    SharedBufferServer* lcblk(sharedClient.get());
332    if (!lcblk) {
333        // oops, the client is already gone
334        return DEAD_OBJECT;
335    }
336
337    // NOTE: lcblk->resize() is protected by an internal lock
338    status_t err = lcblk->resize(bufferCount);
339    if (err == NO_ERROR) {
340        EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
341        mBufferManager.resize(bufferCount, mFlinger, dpy);
342    }
343
344    return err;
345}
346
347sp<GraphicBuffer> Layer::requestBuffer(int index,
348        uint32_t reqWidth, uint32_t reqHeight, uint32_t reqFormat,
349        uint32_t usage)
350{
351    sp<GraphicBuffer> buffer;
352
353    if (int32_t(reqWidth | reqHeight | reqFormat) < 0)
354        return buffer;
355
356    if ((!reqWidth && reqHeight) || (reqWidth && !reqHeight))
357        return buffer;
358
359    // this ensures our client doesn't go away while we're accessing
360    // the shared area.
361    ClientRef::Access sharedClient(mUserClientRef);
362    SharedBufferServer* lcblk(sharedClient.get());
363    if (!lcblk) {
364        // oops, the client is already gone
365        return buffer;
366    }
367
368    /*
369     * This is called from the client's Surface::dequeue(). This can happen
370     * at any time, especially while we're in the middle of using the
371     * buffer 'index' as our front buffer.
372     */
373
374    status_t err = NO_ERROR;
375    uint32_t w, h, f;
376    { // scope for the lock
377        Mutex::Autolock _l(mLock);
378
379        // zero means default
380        const bool fixedSize = reqWidth && reqHeight;
381        if (!reqFormat) reqFormat = mFormat;
382        if (!reqWidth)  reqWidth = mWidth;
383        if (!reqHeight) reqHeight = mHeight;
384
385        w = reqWidth;
386        h = reqHeight;
387        f = reqFormat;
388
389        if ((reqWidth != mReqWidth) || (reqHeight != mReqHeight) ||
390                (reqFormat != mReqFormat)) {
391            mReqWidth  = reqWidth;
392            mReqHeight = reqHeight;
393            mReqFormat = reqFormat;
394            mFixedSize = fixedSize;
395            mNeedsScaling = mWidth != mReqWidth || mHeight != mReqHeight;
396
397            lcblk->reallocateAllExcept(index);
398        }
399    }
400
401    // here we have to reallocate a new buffer because the buffer could be
402    // used as the front buffer, or by a client in our process
403    // (eg: status bar), and we can't release the handle under its feet.
404    const uint32_t effectiveUsage = getEffectiveUsage(usage);
405    buffer = new GraphicBuffer(w, h, f, effectiveUsage);
406    err = buffer->initCheck();
407
408    if (err || buffer->handle == 0) {
409        GraphicBuffer::dumpAllocationsToSystemLog();
410        LOGE_IF(err || buffer->handle == 0,
411                "Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d failed (%s)",
412                this, index, w, h, strerror(-err));
413    } else {
414        LOGD_IF(DEBUG_RESIZE,
415                "Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d, handle=%p",
416                this, index, w, h, buffer->handle);
417    }
418
419    if (err == NO_ERROR && buffer->handle != 0) {
420        Mutex::Autolock _l(mLock);
421        mBufferManager.attachBuffer(index, buffer);
422    }
423    return buffer;
424}
425
426uint32_t Layer::getEffectiveUsage(uint32_t usage) const
427{
428    /*
429     *  buffers used for software rendering, but h/w composition
430     *  are allocated with SW_READ_OFTEN | SW_WRITE_OFTEN | HW_TEXTURE
431     *
432     *  buffers used for h/w rendering and h/w composition
433     *  are allocated with  HW_RENDER | HW_TEXTURE
434     *
435     *  buffers used with h/w rendering and either NPOT or no egl_image_ext
436     *  are allocated with SW_READ_RARELY | HW_RENDER
437     *
438     */
439
440    if (mSecure) {
441        // secure buffer, don't store it into the GPU
442        usage = GraphicBuffer::USAGE_SW_READ_OFTEN |
443                GraphicBuffer::USAGE_SW_WRITE_OFTEN;
444    } else {
445        // it's allowed to modify the usage flags here, but generally
446        // the requested flags should be honored.
447        // request EGLImage for all buffers
448        usage |= GraphicBuffer::USAGE_HW_TEXTURE;
449    }
450    return usage;
451}
452
453uint32_t Layer::doTransaction(uint32_t flags)
454{
455    const Layer::State& front(drawingState());
456    const Layer::State& temp(currentState());
457
458    const bool sizeChanged = (front.requested_w != temp.requested_w) ||
459            (front.requested_h != temp.requested_h);
460
461    if (sizeChanged) {
462        // the size changed, we need to ask our client to request a new buffer
463        LOGD_IF(DEBUG_RESIZE,
464                "resize (layer=%p), requested (%dx%d), drawing (%d,%d)",
465                this,
466                int(temp.requested_w), int(temp.requested_h),
467                int(front.requested_w), int(front.requested_h));
468
469        if (!isFixedSize()) {
470            // we're being resized and there is a freeze display request,
471            // acquire a freeze lock, so that the screen stays put
472            // until we've redrawn at the new size; this is to avoid
473            // glitches upon orientation changes.
474            if (mFlinger->hasFreezeRequest()) {
475                // if the surface is hidden, don't try to acquire the
476                // freeze lock, since hidden surfaces may never redraw
477                if (!(front.flags & ISurfaceComposer::eLayerHidden)) {
478                    mFreezeLock = mFlinger->getFreezeLock();
479                }
480            }
481
482            // this will make sure LayerBase::doTransaction doesn't update
483            // the drawing state's size
484            Layer::State& editDraw(mDrawingState);
485            editDraw.requested_w = temp.requested_w;
486            editDraw.requested_h = temp.requested_h;
487
488            // record the new size, form this point on, when the client request
489            // a buffer, it'll get the new size.
490            setBufferSize(temp.requested_w, temp.requested_h);
491
492            ClientRef::Access sharedClient(mUserClientRef);
493            SharedBufferServer* lcblk(sharedClient.get());
494            if (lcblk) {
495                // all buffers need reallocation
496                lcblk->reallocateAll();
497            }
498        } else {
499            // record the new size
500            setBufferSize(temp.requested_w, temp.requested_h);
501        }
502    }
503
504    if (temp.sequence != front.sequence) {
505        if (temp.flags & ISurfaceComposer::eLayerHidden || temp.alpha == 0) {
506            // this surface is now hidden, so it shouldn't hold a freeze lock
507            // (it may never redraw, which is fine if it is hidden)
508            mFreezeLock.clear();
509        }
510    }
511
512    return LayerBase::doTransaction(flags);
513}
514
515void Layer::setBufferSize(uint32_t w, uint32_t h) {
516    Mutex::Autolock _l(mLock);
517    mWidth = w;
518    mHeight = h;
519    mNeedsScaling = mWidth != mReqWidth || mHeight != mReqHeight;
520}
521
522bool Layer::isFixedSize() const {
523    Mutex::Autolock _l(mLock);
524    return mFixedSize;
525}
526
527// ----------------------------------------------------------------------------
528// pageflip handling...
529// ----------------------------------------------------------------------------
530
531void Layer::lockPageFlip(bool& recomputeVisibleRegions)
532{
533    ClientRef::Access sharedClient(mUserClientRef);
534    SharedBufferServer* lcblk(sharedClient.get());
535    if (!lcblk) {
536        // client died
537        recomputeVisibleRegions = true;
538        return;
539    }
540
541    ssize_t buf = lcblk->retireAndLock();
542    if (buf == NOT_ENOUGH_DATA) {
543        // NOTE: This is not an error, it simply means there is nothing to
544        // retire. The buffer is locked because we will use it
545        // for composition later in the loop
546        return;
547    }
548
549    if (buf < NO_ERROR) {
550        LOGE("retireAndLock() buffer index (%d) out of range", int(buf));
551        mPostedDirtyRegion.clear();
552        return;
553    }
554
555    // we retired a buffer, which becomes the new front buffer
556    if (mBufferManager.setActiveBufferIndex(buf) < NO_ERROR) {
557        LOGE("retireAndLock() buffer index (%d) out of range", int(buf));
558        mPostedDirtyRegion.clear();
559        return;
560    }
561
562    sp<GraphicBuffer> newFrontBuffer(getBuffer(buf));
563    if (newFrontBuffer != NULL) {
564        // get the dirty region
565        // compute the posted region
566        const Region dirty(lcblk->getDirtyRegion(buf));
567        mPostedDirtyRegion = dirty.intersect( newFrontBuffer->getBounds() );
568
569        // update the layer size and release freeze-lock
570        const Layer::State& front(drawingState());
571        if (newFrontBuffer->getWidth()  == front.requested_w &&
572            newFrontBuffer->getHeight() == front.requested_h)
573        {
574            if ((front.w != front.requested_w) ||
575                (front.h != front.requested_h))
576            {
577                // Here we pretend the transaction happened by updating the
578                // current and drawing states. Drawing state is only accessed
579                // in this thread, no need to have it locked
580                Layer::State& editDraw(mDrawingState);
581                editDraw.w = editDraw.requested_w;
582                editDraw.h = editDraw.requested_h;
583
584                // We also need to update the current state so that we don't
585                // end-up doing too much work during the next transaction.
586                // NOTE: We actually don't need hold the transaction lock here
587                // because State::w and State::h are only accessed from
588                // this thread
589                Layer::State& editTemp(currentState());
590                editTemp.w = editDraw.w;
591                editTemp.h = editDraw.h;
592
593                // recompute visible region
594                recomputeVisibleRegions = true;
595            }
596
597            // we now have the correct size, unfreeze the screen
598            mFreezeLock.clear();
599        }
600
601        // get the crop region
602        setBufferCrop( lcblk->getCrop(buf) );
603
604        // get the transformation
605        setBufferTransform( lcblk->getTransform(buf) );
606
607    } else {
608        // this should not happen unless we ran out of memory while
609        // allocating the buffer. we're hoping that things will get back
610        // to normal the next time the app tries to draw into this buffer.
611        // meanwhile, pretend the screen didn't update.
612        mPostedDirtyRegion.clear();
613    }
614
615    if (lcblk->getQueuedCount()) {
616        // signal an event if we have more buffers waiting
617        mFlinger->signalEvent();
618    }
619
620    /* a buffer was posted, so we need to call reloadTexture(), which
621     * will update our internal data structures (eg: EGLImageKHR or
622     * texture names). we need to do this even if mPostedDirtyRegion is
623     * empty -- it's orthogonal to the fact that a new buffer was posted,
624     * for instance, a degenerate case could be that the user did an empty
625     * update but repainted the buffer with appropriate content (after a
626     * resize for instance).
627     */
628    reloadTexture( mPostedDirtyRegion );
629}
630
631void Layer::unlockPageFlip(
632        const Transform& planeTransform, Region& outDirtyRegion)
633{
634    Region dirtyRegion(mPostedDirtyRegion);
635    if (!dirtyRegion.isEmpty()) {
636        mPostedDirtyRegion.clear();
637        // The dirty region is given in the layer's coordinate space
638        // transform the dirty region by the surface's transformation
639        // and the global transformation.
640        const Layer::State& s(drawingState());
641        const Transform tr(planeTransform * s.transform);
642        dirtyRegion = tr.transform(dirtyRegion);
643
644        // At this point, the dirty region is in screen space.
645        // Make sure it's constrained by the visible region (which
646        // is in screen space as well).
647        dirtyRegion.andSelf(visibleRegionScreen);
648        outDirtyRegion.orSelf(dirtyRegion);
649    }
650    if (visibleRegionScreen.isEmpty()) {
651        // an invisible layer should not hold a freeze-lock
652        // (because it may never be updated and therefore never release it)
653        mFreezeLock.clear();
654    }
655}
656
657void Layer::finishPageFlip()
658{
659    ClientRef::Access sharedClient(mUserClientRef);
660    SharedBufferServer* lcblk(sharedClient.get());
661    if (lcblk) {
662        int buf = mBufferManager.getActiveBufferIndex();
663        if (buf >= 0) {
664            status_t err = lcblk->unlock( buf );
665            LOGE_IF(err!=NO_ERROR,
666                    "layer %p, buffer=%d wasn't locked!",
667                    this, buf);
668        }
669    }
670}
671
672
673void Layer::dump(String8& result, char* buffer, size_t SIZE) const
674{
675    LayerBaseClient::dump(result, buffer, SIZE);
676
677    ClientRef::Access sharedClient(mUserClientRef);
678    SharedBufferServer* lcblk(sharedClient.get());
679    uint32_t totalTime = 0;
680    if (lcblk) {
681        SharedBufferStack::Statistics stats = lcblk->getStats();
682        totalTime= stats.totalTime;
683        result.append( lcblk->dump("      ") );
684    }
685
686    sp<const GraphicBuffer> buf0(getBuffer(0));
687    sp<const GraphicBuffer> buf1(getBuffer(1));
688    uint32_t w0=0, h0=0, s0=0;
689    uint32_t w1=0, h1=0, s1=0;
690    if (buf0 != 0) {
691        w0 = buf0->getWidth();
692        h0 = buf0->getHeight();
693        s0 = buf0->getStride();
694    }
695    if (buf1 != 0) {
696        w1 = buf1->getWidth();
697        h1 = buf1->getHeight();
698        s1 = buf1->getStride();
699    }
700    snprintf(buffer, SIZE,
701            "      "
702            "format=%2d, [%3ux%3u:%3u] [%3ux%3u:%3u],"
703            " freezeLock=%p, dq-q-time=%u us\n",
704            mFormat, w0, h0, s0, w1, h1, s1,
705            getFreezeLock().get(), totalTime);
706
707    result.append(buffer);
708}
709
710// ---------------------------------------------------------------------------
711
712Layer::ClientRef::ClientRef()
713    : mControlBlock(0), mToken(-1) {
714}
715
716Layer::ClientRef::~ClientRef() {
717}
718
719int32_t Layer::ClientRef::getToken() const {
720    Mutex::Autolock _l(mLock);
721    return mToken;
722}
723
724sp<UserClient> Layer::ClientRef::getClient() const {
725    Mutex::Autolock _l(mLock);
726    return mUserClient.promote();
727}
728
729status_t Layer::ClientRef::setToken(const sp<UserClient>& uc,
730        const sp<SharedBufferServer>& sharedClient, int32_t token) {
731    Mutex::Autolock _l(mLock);
732
733    { // scope for strong mUserClient reference
734        sp<UserClient> userClient(mUserClient.promote());
735        if (mUserClient != 0 && mControlBlock != 0) {
736            mControlBlock->setStatus(NO_INIT);
737        }
738    }
739
740    mUserClient = uc;
741    mToken = token;
742    mControlBlock = sharedClient;
743    return NO_ERROR;
744}
745
746sp<UserClient> Layer::ClientRef::getUserClientUnsafe() const {
747    return mUserClient.promote();
748}
749
750// this class gives us access to SharedBufferServer safely
751// it makes sure the UserClient (and its associated shared memory)
752// won't go away while we're accessing it.
753Layer::ClientRef::Access::Access(const ClientRef& ref)
754    : mControlBlock(0)
755{
756    Mutex::Autolock _l(ref.mLock);
757    mUserClientStrongRef = ref.mUserClient.promote();
758    if (mUserClientStrongRef != 0)
759        mControlBlock = ref.mControlBlock;
760}
761
762Layer::ClientRef::Access::~Access()
763{
764}
765
766// ---------------------------------------------------------------------------
767
768Layer::BufferManager::BufferManager(TextureManager& tm)
769    : mNumBuffers(NUM_BUFFERS), mTextureManager(tm),
770      mActiveBuffer(-1), mFailover(false)
771{
772}
773
774Layer::BufferManager::~BufferManager()
775{
776}
777
778status_t Layer::BufferManager::resize(size_t size,
779        const sp<SurfaceFlinger>& flinger, EGLDisplay dpy)
780{
781    Mutex::Autolock _l(mLock);
782
783    if (size < mNumBuffers) {
784        // Move the active texture into slot 0
785        BufferData activeBufferData = mBufferData[mActiveBuffer];
786        mBufferData[mActiveBuffer] = mBufferData[0];
787        mBufferData[0] = activeBufferData;
788        mActiveBuffer = 0;
789
790        // Free the buffers that are no longer needed.
791        for (size_t i = size; i < mNumBuffers; i++) {
792            mBufferData[i].buffer = 0;
793
794            // Create a message to destroy the textures on SurfaceFlinger's GL
795            // thread.
796            class MessageDestroyTexture : public MessageBase {
797                Image mTexture;
798                EGLDisplay mDpy;
799             public:
800                MessageDestroyTexture(const Image& texture, EGLDisplay dpy)
801                    : mTexture(texture), mDpy(dpy) { }
802                virtual bool handler() {
803                    status_t err = Layer::BufferManager::destroyTexture(
804                            &mTexture, mDpy);
805                    LOGE_IF(err<0, "error destroying texture: %d (%s)",
806                            mTexture.name, strerror(-err));
807                    return true; // XXX: err == 0;  ????
808                }
809            };
810
811            MessageDestroyTexture *msg = new MessageDestroyTexture(
812                    mBufferData[i].texture, dpy);
813
814            // Don't allow this texture to be cleaned up by
815            // BufferManager::destroy.
816            mBufferData[i].texture.name = -1U;
817            mBufferData[i].texture.image = EGL_NO_IMAGE_KHR;
818
819            // Post the message to the SurfaceFlinger object.
820            flinger->postMessageAsync(msg);
821        }
822    }
823
824    mNumBuffers = size;
825    return NO_ERROR;
826}
827
828// only for debugging
829sp<GraphicBuffer> Layer::BufferManager::getBuffer(size_t index) const {
830    return mBufferData[index].buffer;
831}
832
833status_t Layer::BufferManager::setActiveBufferIndex(size_t index) {
834    mActiveBuffer = index;
835    return NO_ERROR;
836}
837
838size_t Layer::BufferManager::getActiveBufferIndex() const {
839    return mActiveBuffer;
840}
841
842Texture Layer::BufferManager::getActiveTexture() const {
843    Texture res;
844    if (mFailover || mActiveBuffer<0) {
845        res = mFailoverTexture;
846    } else {
847        static_cast<Image&>(res) = mBufferData[mActiveBuffer].texture;
848    }
849    return res;
850}
851
852sp<GraphicBuffer> Layer::BufferManager::getActiveBuffer() const {
853    sp<GraphicBuffer> result;
854    const ssize_t activeBuffer = mActiveBuffer;
855    if (activeBuffer >= 0) {
856        BufferData const * const buffers = mBufferData;
857        Mutex::Autolock _l(mLock);
858        result = buffers[activeBuffer].buffer;
859    }
860    return result;
861}
862
863sp<GraphicBuffer> Layer::BufferManager::detachBuffer(size_t index)
864{
865    BufferData* const buffers = mBufferData;
866    sp<GraphicBuffer> buffer;
867    Mutex::Autolock _l(mLock);
868    buffer = buffers[index].buffer;
869    buffers[index].buffer = 0;
870    return buffer;
871}
872
873status_t Layer::BufferManager::attachBuffer(size_t index,
874        const sp<GraphicBuffer>& buffer)
875{
876    BufferData* const buffers = mBufferData;
877    Mutex::Autolock _l(mLock);
878    buffers[index].buffer = buffer;
879    buffers[index].texture.dirty = true;
880    return NO_ERROR;
881}
882
883status_t Layer::BufferManager::destroy(EGLDisplay dpy)
884{
885    BufferData* const buffers = mBufferData;
886    size_t num;
887    { // scope for the lock
888        Mutex::Autolock _l(mLock);
889        num = mNumBuffers;
890        for (size_t i=0 ; i<num ; i++) {
891            buffers[i].buffer = 0;
892        }
893    }
894    for (size_t i=0 ; i<num ; i++) {
895        destroyTexture(&buffers[i].texture, dpy);
896    }
897    destroyTexture(&mFailoverTexture, dpy);
898    return NO_ERROR;
899}
900
901status_t Layer::BufferManager::initEglImage(EGLDisplay dpy,
902        const sp<GraphicBuffer>& buffer)
903{
904    status_t err = NO_INIT;
905    ssize_t index = mActiveBuffer;
906    if (index >= 0) {
907        if (!mFailover) {
908            Image& texture(mBufferData[index].texture);
909            err = mTextureManager.initEglImage(&texture, dpy, buffer);
910            // if EGLImage fails, we switch to regular texture mode, and we
911            // free all resources associated with using EGLImages.
912            if (err == NO_ERROR) {
913                mFailover = false;
914                destroyTexture(&mFailoverTexture, dpy);
915            } else {
916                mFailover = true;
917                const size_t num = mNumBuffers;
918                for (size_t i=0 ; i<num ; i++) {
919                    destroyTexture(&mBufferData[i].texture, dpy);
920                }
921            }
922        } else {
923            // we failed once, don't try again
924            err = BAD_VALUE;
925        }
926    }
927    return err;
928}
929
930status_t Layer::BufferManager::loadTexture(
931        const Region& dirty, const GGLSurface& t)
932{
933    return mTextureManager.loadTexture(&mFailoverTexture, dirty, t);
934}
935
936status_t Layer::BufferManager::destroyTexture(Image* tex, EGLDisplay dpy)
937{
938    if (tex->name != -1U) {
939        glDeleteTextures(1, &tex->name);
940        tex->name = -1U;
941    }
942    if (tex->image != EGL_NO_IMAGE_KHR) {
943        eglDestroyImageKHR(dpy, tex->image);
944        tex->image = EGL_NO_IMAGE_KHR;
945    }
946    return NO_ERROR;
947}
948
949// ---------------------------------------------------------------------------
950
951Layer::SurfaceLayer::SurfaceLayer(const sp<SurfaceFlinger>& flinger,
952        const sp<Layer>& owner)
953    : Surface(flinger, owner->getIdentity(), owner)
954{
955}
956
957Layer::SurfaceLayer::~SurfaceLayer()
958{
959}
960
961sp<GraphicBuffer> Layer::SurfaceLayer::requestBuffer(int index,
962        uint32_t w, uint32_t h, uint32_t format, uint32_t usage)
963{
964    sp<GraphicBuffer> buffer;
965    sp<Layer> owner(getOwner());
966    if (owner != 0) {
967        /*
968         * requestBuffer() cannot be called from the main thread
969         * as it could cause a dead-lock, since it may have to wait
970         * on conditions updated my the main thread.
971         */
972        buffer = owner->requestBuffer(index, w, h, format, usage);
973    }
974    return buffer;
975}
976
977status_t Layer::SurfaceLayer::setBufferCount(int bufferCount)
978{
979    status_t err = DEAD_OBJECT;
980    sp<Layer> owner(getOwner());
981    if (owner != 0) {
982        /*
983         * setBufferCount() cannot be called from the main thread
984         * as it could cause a dead-lock, since it may have to wait
985         * on conditions updated my the main thread.
986         */
987        err = owner->setBufferCount(bufferCount);
988    }
989    return err;
990}
991
992// ---------------------------------------------------------------------------
993
994
995}; // namespace android
996