Layer.cpp revision b5a00fcb71426492f248ed49a0514a9b8d385065
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <stdlib.h>
18#include <stdint.h>
19#include <sys/types.h>
20
21#include <cutils/properties.h>
22#include <cutils/native_handle.h>
23
24#include <utils/Errors.h>
25#include <utils/Log.h>
26#include <utils/StopWatch.h>
27
28#include <ui/GraphicBuffer.h>
29#include <ui/PixelFormat.h>
30
31#include <surfaceflinger/Surface.h>
32
33#include "clz.h"
34#include "GLExtensions.h"
35#include "Layer.h"
36#include "SurfaceFlinger.h"
37#include "DisplayHardware/DisplayHardware.h"
38#include "DisplayHardware/HWComposer.h"
39
40
41#define DEBUG_RESIZE    0
42
43
44namespace android {
45
46template <typename T> inline T min(T a, T b) {
47    return a<b ? a : b;
48}
49
50// ---------------------------------------------------------------------------
51
52Layer::Layer(SurfaceFlinger* flinger,
53        DisplayID display, const sp<Client>& client)
54    :   LayerBaseClient(flinger, display, client),
55        mGLExtensions(GLExtensions::getInstance()),
56        mNeedsBlending(true),
57        mNeedsDithering(false),
58        mSecure(false),
59        mTextureManager(),
60        mBufferManager(mTextureManager),
61        mWidth(0), mHeight(0), mFixedSize(false)
62{
63}
64
65Layer::~Layer()
66{
67    // FIXME: must be called from the main UI thread
68    EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
69    mBufferManager.destroy(dpy);
70
71    // we can use getUserClientUnsafe here because we know we're
72    // single-threaded at that point.
73    sp<UserClient> ourClient(mUserClientRef.getUserClientUnsafe());
74    if (ourClient != 0) {
75        ourClient->detachLayer(this);
76    }
77}
78
79status_t Layer::setToken(const sp<UserClient>& userClient,
80        SharedClient* sharedClient, int32_t token)
81{
82    sp<SharedBufferServer> lcblk = new SharedBufferServer(
83            sharedClient, token, mBufferManager.getDefaultBufferCount(),
84            getIdentity());
85
86    status_t err = mUserClientRef.setToken(userClient, lcblk, token);
87
88    LOGE_IF(err != NO_ERROR,
89            "ClientRef::setToken(%p, %p, %u) failed",
90            userClient.get(), lcblk.get(), token);
91
92    if (err == NO_ERROR) {
93        // we need to free the buffers associated with this surface
94    }
95
96    return err;
97}
98
99int32_t Layer::getToken() const
100{
101    return mUserClientRef.getToken();
102}
103
104sp<UserClient> Layer::getClient() const
105{
106    return mUserClientRef.getClient();
107}
108
109// called with SurfaceFlinger::mStateLock as soon as the layer is entered
110// in the purgatory list
111void Layer::onRemoved()
112{
113    ClientRef::Access sharedClient(mUserClientRef);
114    SharedBufferServer* lcblk(sharedClient.get());
115    if (lcblk) {
116        // wake up the condition
117        lcblk->setStatus(NO_INIT);
118    }
119}
120
121sp<LayerBaseClient::Surface> Layer::createSurface() const
122{
123    return mSurface;
124}
125
126status_t Layer::ditch()
127{
128    // NOTE: Called from the main UI thread
129
130    // the layer is not on screen anymore. free as much resources as possible
131    mFreezeLock.clear();
132
133    EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
134    mBufferManager.destroy(dpy);
135    mSurface.clear();
136
137    Mutex::Autolock _l(mLock);
138    mWidth = mHeight = 0;
139    return NO_ERROR;
140}
141
142status_t Layer::setBuffers( uint32_t w, uint32_t h,
143                            PixelFormat format, uint32_t flags)
144{
145    // this surfaces pixel format
146    PixelFormatInfo info;
147    status_t err = getPixelFormatInfo(format, &info);
148    if (err) return err;
149
150    // the display's pixel format
151    const DisplayHardware& hw(graphicPlane(0).displayHardware());
152    uint32_t const maxSurfaceDims = min(
153            hw.getMaxTextureSize(), hw.getMaxViewportDims());
154
155    // never allow a surface larger than what our underlying GL implementation
156    // can handle.
157    if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) {
158        return BAD_VALUE;
159    }
160
161    PixelFormatInfo displayInfo;
162    getPixelFormatInfo(hw.getFormat(), &displayInfo);
163    const uint32_t hwFlags = hw.getFlags();
164
165    mFormat = format;
166    mWidth  = w;
167    mHeight = h;
168
169    mReqFormat = format;
170    mReqWidth = w;
171    mReqHeight = h;
172
173    mSecure = (flags & ISurfaceComposer::eSecure) ? true : false;
174    mNeedsBlending = (info.h_alpha - info.l_alpha) > 0 &&
175            (flags & ISurfaceComposer::eOpaque) == 0;
176
177    // we use the red index
178    int displayRedSize = displayInfo.getSize(PixelFormatInfo::INDEX_RED);
179    int layerRedsize = info.getSize(PixelFormatInfo::INDEX_RED);
180    mNeedsDithering = layerRedsize > displayRedSize;
181
182    mSurface = new SurfaceLayer(mFlinger, this);
183    return NO_ERROR;
184}
185
186void Layer::setGeometry(hwc_layer_t* hwcl)
187{
188    hwcl->compositionType = HWC_FRAMEBUFFER;
189    hwcl->hints = 0;
190    hwcl->flags = 0;
191    hwcl->transform = 0;
192    hwcl->blending = HWC_BLENDING_NONE;
193
194    // we can't do alpha-fade with the hwc HAL
195    const State& s(drawingState());
196    if (s.alpha < 0xFF) {
197        hwcl->flags = HWC_SKIP_LAYER;
198        return;
199    }
200
201    // we can only handle simple transformation
202    if (mOrientation & Transform::ROT_INVALID) {
203        hwcl->flags = HWC_SKIP_LAYER;
204        return;
205    }
206
207    hwcl->transform = mOrientation;
208
209    if (needsBlending()) {
210        hwcl->blending = mPremultipliedAlpha ?
211                HWC_BLENDING_PREMULT : HWC_BLENDING_COVERAGE;
212    }
213
214    hwcl->displayFrame.left   = mTransformedBounds.left;
215    hwcl->displayFrame.top    = mTransformedBounds.top;
216    hwcl->displayFrame.right  = mTransformedBounds.right;
217    hwcl->displayFrame.bottom = mTransformedBounds.bottom;
218
219    hwcl->visibleRegionScreen.rects =
220            reinterpret_cast<hwc_rect_t const *>(
221                    visibleRegionScreen.getArray(
222                            &hwcl->visibleRegionScreen.numRects));
223}
224
225void Layer::setPerFrameData(hwc_layer_t* hwcl) {
226    sp<GraphicBuffer> buffer(mBufferManager.getActiveBuffer());
227    if (buffer == NULL) {
228        // this situation can happen if we ran out of memory for instance.
229        // not much we can do. continue to use whatever texture was bound
230        // to this context.
231        hwcl->handle = NULL;
232        return;
233    }
234    hwcl->handle = buffer->handle;
235    // TODO: set the crop value properly
236    hwcl->sourceCrop.left   = 0;
237    hwcl->sourceCrop.top    = 0;
238    hwcl->sourceCrop.right  = buffer->width;
239    hwcl->sourceCrop.bottom = buffer->height;
240}
241
242void Layer::reloadTexture(const Region& dirty)
243{
244    sp<GraphicBuffer> buffer(mBufferManager.getActiveBuffer());
245    if (buffer == NULL) {
246        // this situation can happen if we ran out of memory for instance.
247        // not much we can do. continue to use whatever texture was bound
248        // to this context.
249        return;
250    }
251
252    if (mGLExtensions.haveDirectTexture()) {
253        EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
254        if (mBufferManager.initEglImage(dpy, buffer) != NO_ERROR) {
255            // not sure what we can do here...
256            goto slowpath;
257        }
258    } else {
259slowpath:
260        GGLSurface t;
261        if (buffer->usage & GRALLOC_USAGE_SW_READ_MASK) {
262            status_t res = buffer->lock(&t, GRALLOC_USAGE_SW_READ_OFTEN);
263            LOGE_IF(res, "error %d (%s) locking buffer %p",
264                    res, strerror(res), buffer.get());
265            if (res == NO_ERROR) {
266                mBufferManager.loadTexture(dirty, t);
267                buffer->unlock();
268            }
269        } else {
270            // we can't do anything
271        }
272    }
273}
274
275void Layer::drawForSreenShot() const
276{
277    bool currentFixedSize = mFixedSize;
278    bool currentBlending = mNeedsBlending;
279    const_cast<Layer*>(this)->mFixedSize = false;
280    const_cast<Layer*>(this)->mFixedSize = true;
281    LayerBase::drawForSreenShot();
282    const_cast<Layer*>(this)->mFixedSize = currentFixedSize;
283    const_cast<Layer*>(this)->mNeedsBlending = currentBlending;
284}
285
286void Layer::onDraw(const Region& clip) const
287{
288    Texture tex(mBufferManager.getActiveTexture());
289    if (tex.name == -1LU) {
290        // the texture has not been created yet, this Layer has
291        // in fact never been drawn into. This happens frequently with
292        // SurfaceView because the WindowManager can't know when the client
293        // has drawn the first time.
294
295        // If there is nothing under us, we paint the screen in black, otherwise
296        // we just skip this update.
297
298        // figure out if there is something below us
299        Region under;
300        const SurfaceFlinger::LayerVector& drawingLayers(mFlinger->mDrawingState.layersSortedByZ);
301        const size_t count = drawingLayers.size();
302        for (size_t i=0 ; i<count ; ++i) {
303            const sp<LayerBase>& layer(drawingLayers[i]);
304            if (layer.get() == static_cast<LayerBase const*>(this))
305                break;
306            under.orSelf(layer->visibleRegionScreen);
307        }
308        // if not everything below us is covered, we plug the holes!
309        Region holes(clip.subtract(under));
310        if (!holes.isEmpty()) {
311            clearWithOpenGL(holes, 0, 0, 0, 1);
312        }
313        return;
314    }
315    drawWithOpenGL(clip, tex);
316}
317
318bool Layer::needsFiltering() const
319{
320    if (!(mFlags & DisplayHardware::SLOW_CONFIG)) {
321        // NOTE: there is a race here, because mFixedSize is updated in a
322        // binder transaction. however, it doesn't really matter since it is
323        // evaluated each time we draw. To be perfectly correct, this flag
324        // would have to be associated with a buffer.
325        if (mFixedSize)
326            return true;
327    }
328    return LayerBase::needsFiltering();
329}
330
331
332status_t Layer::setBufferCount(int bufferCount)
333{
334    ClientRef::Access sharedClient(mUserClientRef);
335    SharedBufferServer* lcblk(sharedClient.get());
336    if (!lcblk) {
337        // oops, the client is already gone
338        return DEAD_OBJECT;
339    }
340
341    // NOTE: lcblk->resize() is protected by an internal lock
342    status_t err = lcblk->resize(bufferCount);
343    if (err == NO_ERROR) {
344        EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
345        mBufferManager.resize(bufferCount, mFlinger, dpy);
346    }
347
348    return err;
349}
350
351sp<GraphicBuffer> Layer::requestBuffer(int index,
352        uint32_t reqWidth, uint32_t reqHeight, uint32_t reqFormat,
353        uint32_t usage)
354{
355    sp<GraphicBuffer> buffer;
356
357    if (int32_t(reqWidth | reqHeight | reqFormat) < 0)
358        return buffer;
359
360    if ((!reqWidth && reqHeight) || (reqWidth && !reqHeight))
361        return buffer;
362
363    // this ensures our client doesn't go away while we're accessing
364    // the shared area.
365    ClientRef::Access sharedClient(mUserClientRef);
366    SharedBufferServer* lcblk(sharedClient.get());
367    if (!lcblk) {
368        // oops, the client is already gone
369        return buffer;
370    }
371
372    /*
373     * This is called from the client's Surface::dequeue(). This can happen
374     * at any time, especially while we're in the middle of using the
375     * buffer 'index' as our front buffer.
376     */
377
378    status_t err = NO_ERROR;
379    uint32_t w, h, f;
380    { // scope for the lock
381        Mutex::Autolock _l(mLock);
382
383        // zero means default
384        const bool fixedSize = reqWidth && reqHeight;
385        if (!reqFormat) reqFormat = mFormat;
386        if (!reqWidth)  reqWidth = mWidth;
387        if (!reqHeight) reqHeight = mHeight;
388
389        w = reqWidth;
390        h = reqHeight;
391        f = reqFormat;
392
393        if ((reqWidth != mReqWidth) || (reqHeight != mReqHeight) ||
394                (reqFormat != mReqFormat)) {
395            mReqWidth  = reqWidth;
396            mReqHeight = reqHeight;
397            mReqFormat = reqFormat;
398            mFixedSize = fixedSize;
399
400            lcblk->reallocateAllExcept(index);
401        }
402    }
403
404    // here we have to reallocate a new buffer because the buffer could be
405    // used as the front buffer, or by a client in our process
406    // (eg: status bar), and we can't release the handle under its feet.
407    const uint32_t effectiveUsage = getEffectiveUsage(usage);
408    buffer = new GraphicBuffer(w, h, f, effectiveUsage);
409    err = buffer->initCheck();
410
411    if (err || buffer->handle == 0) {
412        GraphicBuffer::dumpAllocationsToSystemLog();
413        LOGE_IF(err || buffer->handle == 0,
414                "Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d failed (%s)",
415                this, index, w, h, strerror(-err));
416    } else {
417        LOGD_IF(DEBUG_RESIZE,
418                "Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d, handle=%p",
419                this, index, w, h, buffer->handle);
420    }
421
422    if (err == NO_ERROR && buffer->handle != 0) {
423        Mutex::Autolock _l(mLock);
424        mBufferManager.attachBuffer(index, buffer);
425    }
426    return buffer;
427}
428
429uint32_t Layer::getEffectiveUsage(uint32_t usage) const
430{
431    /*
432     *  buffers used for software rendering, but h/w composition
433     *  are allocated with SW_READ_OFTEN | SW_WRITE_OFTEN | HW_TEXTURE
434     *
435     *  buffers used for h/w rendering and h/w composition
436     *  are allocated with  HW_RENDER | HW_TEXTURE
437     *
438     *  buffers used with h/w rendering and either NPOT or no egl_image_ext
439     *  are allocated with SW_READ_RARELY | HW_RENDER
440     *
441     */
442
443    if (mSecure) {
444        // secure buffer, don't store it into the GPU
445        usage = GraphicBuffer::USAGE_SW_READ_OFTEN |
446                GraphicBuffer::USAGE_SW_WRITE_OFTEN;
447    } else {
448        // it's allowed to modify the usage flags here, but generally
449        // the requested flags should be honored.
450        // request EGLImage for all buffers
451        usage |= GraphicBuffer::USAGE_HW_TEXTURE;
452    }
453    return usage;
454}
455
456uint32_t Layer::doTransaction(uint32_t flags)
457{
458    const Layer::State& front(drawingState());
459    const Layer::State& temp(currentState());
460
461    const bool sizeChanged = (front.requested_w != temp.requested_w) ||
462            (front.requested_h != temp.requested_h);
463
464    if (sizeChanged) {
465        // the size changed, we need to ask our client to request a new buffer
466        LOGD_IF(DEBUG_RESIZE,
467                "resize (layer=%p), requested (%dx%d), drawing (%d,%d)",
468                this,
469                int(temp.requested_w), int(temp.requested_h),
470                int(front.requested_w), int(front.requested_h));
471
472        if (!isFixedSize()) {
473            // we're being resized and there is a freeze display request,
474            // acquire a freeze lock, so that the screen stays put
475            // until we've redrawn at the new size; this is to avoid
476            // glitches upon orientation changes.
477            if (mFlinger->hasFreezeRequest()) {
478                // if the surface is hidden, don't try to acquire the
479                // freeze lock, since hidden surfaces may never redraw
480                if (!(front.flags & ISurfaceComposer::eLayerHidden)) {
481                    mFreezeLock = mFlinger->getFreezeLock();
482                }
483            }
484
485            // this will make sure LayerBase::doTransaction doesn't update
486            // the drawing state's size
487            Layer::State& editDraw(mDrawingState);
488            editDraw.requested_w = temp.requested_w;
489            editDraw.requested_h = temp.requested_h;
490
491            // record the new size, form this point on, when the client request
492            // a buffer, it'll get the new size.
493            setBufferSize(temp.requested_w, temp.requested_h);
494
495            ClientRef::Access sharedClient(mUserClientRef);
496            SharedBufferServer* lcblk(sharedClient.get());
497            if (lcblk) {
498                // all buffers need reallocation
499                lcblk->reallocateAll();
500            }
501        } else {
502            // record the new size
503            setBufferSize(temp.requested_w, temp.requested_h);
504        }
505    }
506
507    if (temp.sequence != front.sequence) {
508        if (temp.flags & ISurfaceComposer::eLayerHidden || temp.alpha == 0) {
509            // this surface is now hidden, so it shouldn't hold a freeze lock
510            // (it may never redraw, which is fine if it is hidden)
511            mFreezeLock.clear();
512        }
513    }
514
515    return LayerBase::doTransaction(flags);
516}
517
518void Layer::setBufferSize(uint32_t w, uint32_t h) {
519    Mutex::Autolock _l(mLock);
520    mWidth = w;
521    mHeight = h;
522}
523
524bool Layer::isFixedSize() const {
525    Mutex::Autolock _l(mLock);
526    return mFixedSize;
527}
528
529// ----------------------------------------------------------------------------
530// pageflip handling...
531// ----------------------------------------------------------------------------
532
533void Layer::lockPageFlip(bool& recomputeVisibleRegions)
534{
535    ClientRef::Access sharedClient(mUserClientRef);
536    SharedBufferServer* lcblk(sharedClient.get());
537    if (!lcblk) {
538        // client died
539        recomputeVisibleRegions = true;
540        return;
541    }
542
543    ssize_t buf = lcblk->retireAndLock();
544    if (buf == NOT_ENOUGH_DATA) {
545        // NOTE: This is not an error, it simply means there is nothing to
546        // retire. The buffer is locked because we will use it
547        // for composition later in the loop
548        return;
549    }
550
551    if (buf < NO_ERROR) {
552        LOGE("retireAndLock() buffer index (%d) out of range", int(buf));
553        mPostedDirtyRegion.clear();
554        return;
555    }
556
557    // we retired a buffer, which becomes the new front buffer
558    if (mBufferManager.setActiveBufferIndex(buf) < NO_ERROR) {
559        LOGE("retireAndLock() buffer index (%d) out of range", int(buf));
560        mPostedDirtyRegion.clear();
561        return;
562    }
563
564    sp<GraphicBuffer> newFrontBuffer(getBuffer(buf));
565    if (newFrontBuffer != NULL) {
566        // get the dirty region
567        // compute the posted region
568        const Region dirty(lcblk->getDirtyRegion(buf));
569        mPostedDirtyRegion = dirty.intersect( newFrontBuffer->getBounds() );
570
571        // update the layer size and release freeze-lock
572        const Layer::State& front(drawingState());
573        if (newFrontBuffer->getWidth()  == front.requested_w &&
574            newFrontBuffer->getHeight() == front.requested_h)
575        {
576            if ((front.w != front.requested_w) ||
577                (front.h != front.requested_h))
578            {
579                // Here we pretend the transaction happened by updating the
580                // current and drawing states. Drawing state is only accessed
581                // in this thread, no need to have it locked
582                Layer::State& editDraw(mDrawingState);
583                editDraw.w = editDraw.requested_w;
584                editDraw.h = editDraw.requested_h;
585
586                // We also need to update the current state so that we don't
587                // end-up doing too much work during the next transaction.
588                // NOTE: We actually don't need hold the transaction lock here
589                // because State::w and State::h are only accessed from
590                // this thread
591                Layer::State& editTemp(currentState());
592                editTemp.w = editDraw.w;
593                editTemp.h = editDraw.h;
594
595                // recompute visible region
596                recomputeVisibleRegions = true;
597            }
598
599            // we now have the correct size, unfreeze the screen
600            mFreezeLock.clear();
601        }
602
603        // get the crop region
604        setBufferCrop( lcblk->getCrop(buf) );
605
606        // get the transformation
607        setBufferTransform( lcblk->getTransform(buf) );
608
609    } else {
610        // this should not happen unless we ran out of memory while
611        // allocating the buffer. we're hoping that things will get back
612        // to normal the next time the app tries to draw into this buffer.
613        // meanwhile, pretend the screen didn't update.
614        mPostedDirtyRegion.clear();
615    }
616
617    if (lcblk->getQueuedCount()) {
618        // signal an event if we have more buffers waiting
619        mFlinger->signalEvent();
620    }
621
622    /* a buffer was posted, so we need to call reloadTexture(), which
623     * will update our internal data structures (eg: EGLImageKHR or
624     * texture names). we need to do this even if mPostedDirtyRegion is
625     * empty -- it's orthogonal to the fact that a new buffer was posted,
626     * for instance, a degenerate case could be that the user did an empty
627     * update but repainted the buffer with appropriate content (after a
628     * resize for instance).
629     */
630    reloadTexture( mPostedDirtyRegion );
631}
632
633void Layer::unlockPageFlip(
634        const Transform& planeTransform, Region& outDirtyRegion)
635{
636    Region dirtyRegion(mPostedDirtyRegion);
637    if (!dirtyRegion.isEmpty()) {
638        mPostedDirtyRegion.clear();
639        // The dirty region is given in the layer's coordinate space
640        // transform the dirty region by the surface's transformation
641        // and the global transformation.
642        const Layer::State& s(drawingState());
643        const Transform tr(planeTransform * s.transform);
644        dirtyRegion = tr.transform(dirtyRegion);
645
646        // At this point, the dirty region is in screen space.
647        // Make sure it's constrained by the visible region (which
648        // is in screen space as well).
649        dirtyRegion.andSelf(visibleRegionScreen);
650        outDirtyRegion.orSelf(dirtyRegion);
651    }
652    if (visibleRegionScreen.isEmpty()) {
653        // an invisible layer should not hold a freeze-lock
654        // (because it may never be updated and therefore never release it)
655        mFreezeLock.clear();
656    }
657}
658
659void Layer::finishPageFlip()
660{
661    ClientRef::Access sharedClient(mUserClientRef);
662    SharedBufferServer* lcblk(sharedClient.get());
663    if (lcblk) {
664        int buf = mBufferManager.getActiveBufferIndex();
665        if (buf >= 0) {
666            status_t err = lcblk->unlock( buf );
667            LOGE_IF(err!=NO_ERROR,
668                    "layer %p, buffer=%d wasn't locked!",
669                    this, buf);
670        }
671    }
672}
673
674
675void Layer::dump(String8& result, char* buffer, size_t SIZE) const
676{
677    LayerBaseClient::dump(result, buffer, SIZE);
678
679    ClientRef::Access sharedClient(mUserClientRef);
680    SharedBufferServer* lcblk(sharedClient.get());
681    uint32_t totalTime = 0;
682    if (lcblk) {
683        SharedBufferStack::Statistics stats = lcblk->getStats();
684        totalTime= stats.totalTime;
685        result.append( lcblk->dump("      ") );
686    }
687
688    sp<const GraphicBuffer> buf0(getBuffer(0));
689    sp<const GraphicBuffer> buf1(getBuffer(1));
690    uint32_t w0=0, h0=0, s0=0;
691    uint32_t w1=0, h1=0, s1=0;
692    if (buf0 != 0) {
693        w0 = buf0->getWidth();
694        h0 = buf0->getHeight();
695        s0 = buf0->getStride();
696    }
697    if (buf1 != 0) {
698        w1 = buf1->getWidth();
699        h1 = buf1->getHeight();
700        s1 = buf1->getStride();
701    }
702    snprintf(buffer, SIZE,
703            "      "
704            "format=%2d, [%3ux%3u:%3u] [%3ux%3u:%3u],"
705            " freezeLock=%p, dq-q-time=%u us\n",
706            mFormat, w0, h0, s0, w1, h1, s1,
707            getFreezeLock().get(), totalTime);
708
709    result.append(buffer);
710}
711
712// ---------------------------------------------------------------------------
713
714Layer::ClientRef::ClientRef()
715    : mControlBlock(0), mToken(-1) {
716}
717
718Layer::ClientRef::~ClientRef() {
719}
720
721int32_t Layer::ClientRef::getToken() const {
722    Mutex::Autolock _l(mLock);
723    return mToken;
724}
725
726sp<UserClient> Layer::ClientRef::getClient() const {
727    Mutex::Autolock _l(mLock);
728    return mUserClient.promote();
729}
730
731status_t Layer::ClientRef::setToken(const sp<UserClient>& uc,
732        const sp<SharedBufferServer>& sharedClient, int32_t token) {
733    Mutex::Autolock _l(mLock);
734
735    { // scope for strong mUserClient reference
736        sp<UserClient> userClient(mUserClient.promote());
737        if (mUserClient != 0 && mControlBlock != 0) {
738            mControlBlock->setStatus(NO_INIT);
739        }
740    }
741
742    mUserClient = uc;
743    mToken = token;
744    mControlBlock = sharedClient;
745    return NO_ERROR;
746}
747
748sp<UserClient> Layer::ClientRef::getUserClientUnsafe() const {
749    return mUserClient.promote();
750}
751
752// this class gives us access to SharedBufferServer safely
753// it makes sure the UserClient (and its associated shared memory)
754// won't go away while we're accessing it.
755Layer::ClientRef::Access::Access(const ClientRef& ref)
756    : mControlBlock(0)
757{
758    Mutex::Autolock _l(ref.mLock);
759    mUserClientStrongRef = ref.mUserClient.promote();
760    if (mUserClientStrongRef != 0)
761        mControlBlock = ref.mControlBlock;
762}
763
764Layer::ClientRef::Access::~Access()
765{
766}
767
768// ---------------------------------------------------------------------------
769
770Layer::BufferManager::BufferManager(TextureManager& tm)
771    : mNumBuffers(NUM_BUFFERS), mTextureManager(tm),
772      mActiveBuffer(-1), mFailover(false)
773{
774}
775
776Layer::BufferManager::~BufferManager()
777{
778}
779
780status_t Layer::BufferManager::resize(size_t size,
781        const sp<SurfaceFlinger>& flinger, EGLDisplay dpy)
782{
783    Mutex::Autolock _l(mLock);
784
785    if (size < mNumBuffers) {
786        // Move the active texture into slot 0
787        BufferData activeBufferData = mBufferData[mActiveBuffer];
788        mBufferData[mActiveBuffer] = mBufferData[0];
789        mBufferData[0] = activeBufferData;
790        mActiveBuffer = 0;
791
792        // Free the buffers that are no longer needed.
793        for (size_t i = size; i < mNumBuffers; i++) {
794            mBufferData[i].buffer = 0;
795
796            // Create a message to destroy the textures on SurfaceFlinger's GL
797            // thread.
798            class MessageDestroyTexture : public MessageBase {
799                Image mTexture;
800                EGLDisplay mDpy;
801             public:
802                MessageDestroyTexture(const Image& texture, EGLDisplay dpy)
803                    : mTexture(texture), mDpy(dpy) { }
804                virtual bool handler() {
805                    status_t err = Layer::BufferManager::destroyTexture(
806                            &mTexture, mDpy);
807                    LOGE_IF(err<0, "error destroying texture: %d (%s)",
808                            mTexture.name, strerror(-err));
809                    return true; // XXX: err == 0;  ????
810                }
811            };
812
813            MessageDestroyTexture *msg = new MessageDestroyTexture(
814                    mBufferData[i].texture, dpy);
815
816            // Don't allow this texture to be cleaned up by
817            // BufferManager::destroy.
818            mBufferData[i].texture.name = -1U;
819            mBufferData[i].texture.image = EGL_NO_IMAGE_KHR;
820
821            // Post the message to the SurfaceFlinger object.
822            flinger->postMessageAsync(msg);
823        }
824    }
825
826    mNumBuffers = size;
827    return NO_ERROR;
828}
829
830// only for debugging
831sp<GraphicBuffer> Layer::BufferManager::getBuffer(size_t index) const {
832    return mBufferData[index].buffer;
833}
834
835status_t Layer::BufferManager::setActiveBufferIndex(size_t index) {
836    mActiveBuffer = index;
837    return NO_ERROR;
838}
839
840size_t Layer::BufferManager::getActiveBufferIndex() const {
841    return mActiveBuffer;
842}
843
844Texture Layer::BufferManager::getActiveTexture() const {
845    Texture res;
846    if (mFailover || mActiveBuffer<0) {
847        res = mFailoverTexture;
848    } else {
849        static_cast<Image&>(res) = mBufferData[mActiveBuffer].texture;
850    }
851    return res;
852}
853
854sp<GraphicBuffer> Layer::BufferManager::getActiveBuffer() const {
855    sp<GraphicBuffer> result;
856    const ssize_t activeBuffer = mActiveBuffer;
857    if (activeBuffer >= 0) {
858        BufferData const * const buffers = mBufferData;
859        Mutex::Autolock _l(mLock);
860        result = buffers[activeBuffer].buffer;
861    }
862    return result;
863}
864
865sp<GraphicBuffer> Layer::BufferManager::detachBuffer(size_t index)
866{
867    BufferData* const buffers = mBufferData;
868    sp<GraphicBuffer> buffer;
869    Mutex::Autolock _l(mLock);
870    buffer = buffers[index].buffer;
871    buffers[index].buffer = 0;
872    return buffer;
873}
874
875status_t Layer::BufferManager::attachBuffer(size_t index,
876        const sp<GraphicBuffer>& buffer)
877{
878    BufferData* const buffers = mBufferData;
879    Mutex::Autolock _l(mLock);
880    buffers[index].buffer = buffer;
881    buffers[index].texture.dirty = true;
882    return NO_ERROR;
883}
884
885status_t Layer::BufferManager::destroy(EGLDisplay dpy)
886{
887    BufferData* const buffers = mBufferData;
888    size_t num;
889    { // scope for the lock
890        Mutex::Autolock _l(mLock);
891        num = mNumBuffers;
892        for (size_t i=0 ; i<num ; i++) {
893            buffers[i].buffer = 0;
894        }
895    }
896    for (size_t i=0 ; i<num ; i++) {
897        destroyTexture(&buffers[i].texture, dpy);
898    }
899    destroyTexture(&mFailoverTexture, dpy);
900    return NO_ERROR;
901}
902
903status_t Layer::BufferManager::initEglImage(EGLDisplay dpy,
904        const sp<GraphicBuffer>& buffer)
905{
906    status_t err = NO_INIT;
907    ssize_t index = mActiveBuffer;
908    if (index >= 0) {
909        if (!mFailover) {
910            Image& texture(mBufferData[index].texture);
911            err = mTextureManager.initEglImage(&texture, dpy, buffer);
912            // if EGLImage fails, we switch to regular texture mode, and we
913            // free all resources associated with using EGLImages.
914            if (err == NO_ERROR) {
915                mFailover = false;
916                destroyTexture(&mFailoverTexture, dpy);
917            } else {
918                mFailover = true;
919                const size_t num = mNumBuffers;
920                for (size_t i=0 ; i<num ; i++) {
921                    destroyTexture(&mBufferData[i].texture, dpy);
922                }
923            }
924        } else {
925            // we failed once, don't try again
926            err = BAD_VALUE;
927        }
928    }
929    return err;
930}
931
932status_t Layer::BufferManager::loadTexture(
933        const Region& dirty, const GGLSurface& t)
934{
935    return mTextureManager.loadTexture(&mFailoverTexture, dirty, t);
936}
937
938status_t Layer::BufferManager::destroyTexture(Image* tex, EGLDisplay dpy)
939{
940    if (tex->name != -1U) {
941        glDeleteTextures(1, &tex->name);
942        tex->name = -1U;
943    }
944    if (tex->image != EGL_NO_IMAGE_KHR) {
945        eglDestroyImageKHR(dpy, tex->image);
946        tex->image = EGL_NO_IMAGE_KHR;
947    }
948    return NO_ERROR;
949}
950
951// ---------------------------------------------------------------------------
952
953Layer::SurfaceLayer::SurfaceLayer(const sp<SurfaceFlinger>& flinger,
954        const sp<Layer>& owner)
955    : Surface(flinger, owner->getIdentity(), owner)
956{
957}
958
959Layer::SurfaceLayer::~SurfaceLayer()
960{
961}
962
963sp<GraphicBuffer> Layer::SurfaceLayer::requestBuffer(int index,
964        uint32_t w, uint32_t h, uint32_t format, uint32_t usage)
965{
966    sp<GraphicBuffer> buffer;
967    sp<Layer> owner(getOwner());
968    if (owner != 0) {
969        /*
970         * requestBuffer() cannot be called from the main thread
971         * as it could cause a dead-lock, since it may have to wait
972         * on conditions updated my the main thread.
973         */
974        buffer = owner->requestBuffer(index, w, h, format, usage);
975    }
976    return buffer;
977}
978
979status_t Layer::SurfaceLayer::setBufferCount(int bufferCount)
980{
981    status_t err = DEAD_OBJECT;
982    sp<Layer> owner(getOwner());
983    if (owner != 0) {
984        /*
985         * setBufferCount() cannot be called from the main thread
986         * as it could cause a dead-lock, since it may have to wait
987         * on conditions updated my the main thread.
988         */
989        err = owner->setBufferCount(bufferCount);
990    }
991    return err;
992}
993
994// ---------------------------------------------------------------------------
995
996
997}; // namespace android
998