Layer.cpp revision ddc25bb92eb10ee40559424a75cac5e440b75575
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <stdlib.h>
18#include <stdint.h>
19#include <sys/types.h>
20
21#include <cutils/properties.h>
22#include <cutils/native_handle.h>
23
24#include <utils/Errors.h>
25#include <utils/Log.h>
26#include <utils/StopWatch.h>
27
28#include <ui/GraphicBuffer.h>
29#include <ui/PixelFormat.h>
30
31#include <surfaceflinger/Surface.h>
32
33#include "clz.h"
34#include "GLExtensions.h"
35#include "Layer.h"
36#include "SurfaceFlinger.h"
37#include "DisplayHardware/DisplayHardware.h"
38#include "DisplayHardware/HWComposer.h"
39
40
41#define DEBUG_RESIZE    0
42
43
44namespace android {
45
46template <typename T> inline T min(T a, T b) {
47    return a<b ? a : b;
48}
49
50// ---------------------------------------------------------------------------
51
52Layer::Layer(SurfaceFlinger* flinger,
53        DisplayID display, const sp<Client>& client)
54    :   LayerBaseClient(flinger, display, client),
55        mGLExtensions(GLExtensions::getInstance()),
56        mNeedsBlending(true),
57        mNeedsDithering(false),
58        mSecure(false),
59        mProtectedByApp(false),
60        mTextureManager(),
61        mBufferManager(mTextureManager),
62        mWidth(0), mHeight(0), mNeedsScaling(false), mFixedSize(false)
63{
64}
65
66Layer::~Layer()
67{
68    // FIXME: must be called from the main UI thread
69    EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
70    mBufferManager.destroy(dpy);
71
72    // we can use getUserClientUnsafe here because we know we're
73    // single-threaded at that point.
74    sp<UserClient> ourClient(mUserClientRef.getUserClientUnsafe());
75    if (ourClient != 0) {
76        ourClient->detachLayer(this);
77    }
78}
79
80status_t Layer::setToken(const sp<UserClient>& userClient,
81        SharedClient* sharedClient, int32_t token)
82{
83    sp<SharedBufferServer> lcblk = new SharedBufferServer(
84            sharedClient, token, mBufferManager.getDefaultBufferCount(),
85            getIdentity());
86
87
88    sp<UserClient> ourClient(mUserClientRef.getClient());
89
90    /*
91     *  Here it is guaranteed that userClient != ourClient
92     *  (see UserClient::getTokenForSurface()).
93     *
94     *  We release the token used by this surface in ourClient below.
95     *  This should be safe to do so now, since this layer won't be attached
96     *  to this client, it should be okay to reuse that id.
97     *
98     *  If this causes problems, an other solution would be to keep a list
99     *  of all the {UserClient, token} ever used and release them when the
100     *  Layer is destroyed.
101     *
102     */
103
104    if (ourClient != 0) {
105        ourClient->detachLayer(this);
106    }
107
108    status_t err = mUserClientRef.setToken(userClient, lcblk, token);
109    LOGE_IF(err != NO_ERROR,
110            "ClientRef::setToken(%p, %p, %u) failed",
111            userClient.get(), lcblk.get(), token);
112
113    if (err == NO_ERROR) {
114        // we need to free the buffers associated with this surface
115    }
116
117    return err;
118}
119
120int32_t Layer::getToken() const
121{
122    return mUserClientRef.getToken();
123}
124
125sp<UserClient> Layer::getClient() const
126{
127    return mUserClientRef.getClient();
128}
129
130// called with SurfaceFlinger::mStateLock as soon as the layer is entered
131// in the purgatory list
132void Layer::onRemoved()
133{
134    ClientRef::Access sharedClient(mUserClientRef);
135    SharedBufferServer* lcblk(sharedClient.get());
136    if (lcblk) {
137        // wake up the condition
138        lcblk->setStatus(NO_INIT);
139    }
140}
141
142sp<LayerBaseClient::Surface> Layer::createSurface() const
143{
144    sp<Surface> sur(new SurfaceLayer(mFlinger, const_cast<Layer *>(this)));
145    return sur;
146}
147
148status_t Layer::ditch()
149{
150    // NOTE: Called from the main UI thread
151
152    // the layer is not on screen anymore. free as much resources as possible
153    mFreezeLock.clear();
154
155    Mutex::Autolock _l(mLock);
156    mWidth = mHeight = 0;
157    return NO_ERROR;
158}
159
160status_t Layer::setBuffers( uint32_t w, uint32_t h,
161                            PixelFormat format, uint32_t flags)
162{
163    // this surfaces pixel format
164    PixelFormatInfo info;
165    status_t err = getPixelFormatInfo(format, &info);
166    if (err) return err;
167
168    // the display's pixel format
169    const DisplayHardware& hw(graphicPlane(0).displayHardware());
170    uint32_t const maxSurfaceDims = min(
171            hw.getMaxTextureSize(), hw.getMaxViewportDims());
172
173    // never allow a surface larger than what our underlying GL implementation
174    // can handle.
175    if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) {
176        return BAD_VALUE;
177    }
178
179    PixelFormatInfo displayInfo;
180    getPixelFormatInfo(hw.getFormat(), &displayInfo);
181    const uint32_t hwFlags = hw.getFlags();
182
183    mFormat = format;
184    mWidth  = w;
185    mHeight = h;
186
187    mReqFormat = format;
188    mReqWidth = w;
189    mReqHeight = h;
190
191    mSecure = (flags & ISurfaceComposer::eSecure) ? true : false;
192    mProtectedByApp = (flags & ISurfaceComposer::eProtectedByApp) ? true : false;
193    mNeedsBlending = (info.h_alpha - info.l_alpha) > 0 &&
194            (flags & ISurfaceComposer::eOpaque) == 0;
195
196    // we use the red index
197    int displayRedSize = displayInfo.getSize(PixelFormatInfo::INDEX_RED);
198    int layerRedsize = info.getSize(PixelFormatInfo::INDEX_RED);
199    mNeedsDithering = layerRedsize > displayRedSize;
200
201    return NO_ERROR;
202}
203
204void Layer::setGeometry(hwc_layer_t* hwcl)
205{
206    hwcl->compositionType = HWC_FRAMEBUFFER;
207    hwcl->hints = 0;
208    hwcl->flags = 0;
209    hwcl->transform = 0;
210    hwcl->blending = HWC_BLENDING_NONE;
211
212    // we can't do alpha-fade with the hwc HAL
213    const State& s(drawingState());
214    if (s.alpha < 0xFF) {
215        hwcl->flags = HWC_SKIP_LAYER;
216        return;
217    }
218
219    // we can only handle simple transformation
220    if (mOrientation & Transform::ROT_INVALID) {
221        hwcl->flags = HWC_SKIP_LAYER;
222        return;
223    }
224
225    Transform tr(Transform(mOrientation) * Transform(mBufferTransform));
226    hwcl->transform = tr.getOrientation();
227
228    if (needsBlending()) {
229        hwcl->blending = mPremultipliedAlpha ?
230                HWC_BLENDING_PREMULT : HWC_BLENDING_COVERAGE;
231    }
232
233    hwcl->displayFrame.left   = mTransformedBounds.left;
234    hwcl->displayFrame.top    = mTransformedBounds.top;
235    hwcl->displayFrame.right  = mTransformedBounds.right;
236    hwcl->displayFrame.bottom = mTransformedBounds.bottom;
237
238    hwcl->visibleRegionScreen.rects =
239            reinterpret_cast<hwc_rect_t const *>(
240                    visibleRegionScreen.getArray(
241                            &hwcl->visibleRegionScreen.numRects));
242}
243
244void Layer::setPerFrameData(hwc_layer_t* hwcl) {
245    sp<GraphicBuffer> buffer(mBufferManager.getActiveBuffer());
246    if (buffer == NULL) {
247        // this can happen if the client never drew into this layer yet,
248        // or if we ran out of memory. In that case, don't let
249        // HWC handle it.
250        hwcl->flags |= HWC_SKIP_LAYER;
251        hwcl->handle = NULL;
252        return;
253    }
254    hwcl->handle = buffer->handle;
255
256    if (!mBufferCrop.isEmpty()) {
257        hwcl->sourceCrop.left   = mBufferCrop.left;
258        hwcl->sourceCrop.top    = mBufferCrop.top;
259        hwcl->sourceCrop.right  = mBufferCrop.right;
260        hwcl->sourceCrop.bottom = mBufferCrop.bottom;
261    } else {
262        hwcl->sourceCrop.left   = 0;
263        hwcl->sourceCrop.top    = 0;
264        hwcl->sourceCrop.right  = buffer->width;
265        hwcl->sourceCrop.bottom = buffer->height;
266    }
267}
268
269void Layer::reloadTexture(const Region& dirty)
270{
271    sp<GraphicBuffer> buffer(mBufferManager.getActiveBuffer());
272    if (buffer == NULL) {
273        // this situation can happen if we ran out of memory for instance.
274        // not much we can do. continue to use whatever texture was bound
275        // to this context.
276        return;
277    }
278
279    if (mGLExtensions.haveDirectTexture()) {
280        EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
281        if (mBufferManager.initEglImage(dpy, buffer) != NO_ERROR) {
282            // not sure what we can do here...
283            goto slowpath;
284        }
285    } else {
286slowpath:
287        GGLSurface t;
288        if (buffer->usage & GRALLOC_USAGE_SW_READ_MASK) {
289            status_t res = buffer->lock(&t, GRALLOC_USAGE_SW_READ_OFTEN);
290            LOGE_IF(res, "error %d (%s) locking buffer %p",
291                    res, strerror(res), buffer.get());
292            if (res == NO_ERROR) {
293                mBufferManager.loadTexture(dirty, t);
294                buffer->unlock();
295            }
296        } else {
297            // we can't do anything
298        }
299    }
300}
301
302void Layer::drawForSreenShot() const
303{
304    const bool currentFiltering = mNeedsFiltering;
305    const_cast<Layer*>(this)->mNeedsFiltering = true;
306    LayerBase::drawForSreenShot();
307    const_cast<Layer*>(this)->mNeedsFiltering = currentFiltering;
308}
309
310void Layer::onDraw(const Region& clip) const
311{
312    Texture tex(mBufferManager.getActiveTexture());
313    if (tex.name == -1LU) {
314        // the texture has not been created yet, this Layer has
315        // in fact never been drawn into. This happens frequently with
316        // SurfaceView because the WindowManager can't know when the client
317        // has drawn the first time.
318
319        // If there is nothing under us, we paint the screen in black, otherwise
320        // we just skip this update.
321
322        // figure out if there is something below us
323        Region under;
324        const SurfaceFlinger::LayerVector& drawingLayers(mFlinger->mDrawingState.layersSortedByZ);
325        const size_t count = drawingLayers.size();
326        for (size_t i=0 ; i<count ; ++i) {
327            const sp<LayerBase>& layer(drawingLayers[i]);
328            if (layer.get() == static_cast<LayerBase const*>(this))
329                break;
330            under.orSelf(layer->visibleRegionScreen);
331        }
332        // if not everything below us is covered, we plug the holes!
333        Region holes(clip.subtract(under));
334        if (!holes.isEmpty()) {
335            clearWithOpenGL(holes, 0, 0, 0, 1);
336        }
337        return;
338    }
339    drawWithOpenGL(clip, tex);
340}
341
342// As documented in libhardware header, formats in the range
343// 0x100 - 0x1FF are specific to the HAL implementation, and
344// are known to have no alpha channel
345// TODO: move definition for device-specific range into
346// hardware.h, instead of using hard-coded values here.
347#define HARDWARE_IS_DEVICE_FORMAT(f) ((f) >= 0x100 && (f) <= 0x1FF)
348
349bool Layer::needsBlending(const sp<GraphicBuffer>& buffer) const
350{
351    // If buffers where set with eOpaque flag, all buffers are known to
352    // be opaque without having to check their actual format
353    if (mNeedsBlending && buffer != NULL) {
354        PixelFormat format = buffer->getPixelFormat();
355
356        if (HARDWARE_IS_DEVICE_FORMAT(format)) {
357            return false;
358        }
359
360        PixelFormatInfo info;
361        status_t err = getPixelFormatInfo(format, &info);
362        if (!err && info.h_alpha <= info.l_alpha) {
363            return false;
364        }
365    }
366
367    // Return opacity as determined from flags and format options
368    // passed to setBuffers()
369    return mNeedsBlending;
370}
371
372bool Layer::needsBlending() const
373{
374    if (mBufferManager.hasActiveBuffer()) {
375        return needsBlending(mBufferManager.getActiveBuffer());
376    }
377
378    return mNeedsBlending;
379}
380
381bool Layer::needsFiltering() const
382{
383    if (!(mFlags & DisplayHardware::SLOW_CONFIG)) {
384        // if our buffer is not the same size than ourselves,
385        // we need filtering.
386        Mutex::Autolock _l(mLock);
387        if (mNeedsScaling)
388            return true;
389    }
390    return LayerBase::needsFiltering();
391}
392
393bool Layer::isProtected() const
394{
395    sp<GraphicBuffer> activeBuffer(mBufferManager.getActiveBuffer());
396    return (activeBuffer != 0) &&
397            (activeBuffer->getUsage() & GRALLOC_USAGE_PROTECTED);
398}
399
400status_t Layer::setBufferCount(int bufferCount)
401{
402    ClientRef::Access sharedClient(mUserClientRef);
403    SharedBufferServer* lcblk(sharedClient.get());
404    if (!lcblk) {
405        // oops, the client is already gone
406        return DEAD_OBJECT;
407    }
408
409    // NOTE: lcblk->resize() is protected by an internal lock
410    status_t err = lcblk->resize(bufferCount);
411    if (err == NO_ERROR) {
412        EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
413        mBufferManager.resize(bufferCount, mFlinger, dpy);
414    }
415
416    return err;
417}
418
419sp<GraphicBuffer> Layer::requestBuffer(int index,
420        uint32_t reqWidth, uint32_t reqHeight, uint32_t reqFormat,
421        uint32_t usage)
422{
423    sp<GraphicBuffer> buffer;
424
425    if (int32_t(reqWidth | reqHeight | reqFormat) < 0)
426        return buffer;
427
428    if ((!reqWidth && reqHeight) || (reqWidth && !reqHeight))
429        return buffer;
430
431    // this ensures our client doesn't go away while we're accessing
432    // the shared area.
433    ClientRef::Access sharedClient(mUserClientRef);
434    SharedBufferServer* lcblk(sharedClient.get());
435    if (!lcblk) {
436        // oops, the client is already gone
437        return buffer;
438    }
439
440    /*
441     * This is called from the client's Surface::dequeue(). This can happen
442     * at any time, especially while we're in the middle of using the
443     * buffer 'index' as our front buffer.
444     */
445
446    status_t err = NO_ERROR;
447    uint32_t w, h, f;
448    { // scope for the lock
449        Mutex::Autolock _l(mLock);
450
451        // zero means default
452        const bool fixedSize = reqWidth && reqHeight;
453        if (!reqFormat) reqFormat = mFormat;
454        if (!reqWidth)  reqWidth = mWidth;
455        if (!reqHeight) reqHeight = mHeight;
456
457        w = reqWidth;
458        h = reqHeight;
459        f = reqFormat;
460
461        if ((reqWidth != mReqWidth) || (reqHeight != mReqHeight) ||
462                (reqFormat != mReqFormat)) {
463            mReqWidth  = reqWidth;
464            mReqHeight = reqHeight;
465            mReqFormat = reqFormat;
466            mFixedSize = fixedSize;
467            mNeedsScaling = mWidth != mReqWidth || mHeight != mReqHeight;
468
469            lcblk->reallocateAllExcept(index);
470        }
471    }
472
473    // here we have to reallocate a new buffer because the buffer could be
474    // used as the front buffer, or by a client in our process
475    // (eg: status bar), and we can't release the handle under its feet.
476    const uint32_t effectiveUsage = getEffectiveUsage(usage);
477    buffer = new GraphicBuffer(w, h, f, effectiveUsage);
478    err = buffer->initCheck();
479
480    if (err || buffer->handle == 0) {
481        GraphicBuffer::dumpAllocationsToSystemLog();
482        LOGE_IF(err || buffer->handle == 0,
483                "Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d failed (%s)",
484                this, index, w, h, strerror(-err));
485    } else {
486        LOGD_IF(DEBUG_RESIZE,
487                "Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d, handle=%p",
488                this, index, w, h, buffer->handle);
489    }
490
491    if (err == NO_ERROR && buffer->handle != 0) {
492        Mutex::Autolock _l(mLock);
493        mBufferManager.attachBuffer(index, buffer);
494    }
495    return buffer;
496}
497
498uint32_t Layer::getEffectiveUsage(uint32_t usage) const
499{
500    /*
501     *  buffers used for software rendering, but h/w composition
502     *  are allocated with SW_READ_OFTEN | SW_WRITE_OFTEN | HW_TEXTURE
503     *
504     *  buffers used for h/w rendering and h/w composition
505     *  are allocated with  HW_RENDER | HW_TEXTURE
506     *
507     *  buffers used with h/w rendering and either NPOT or no egl_image_ext
508     *  are allocated with SW_READ_RARELY | HW_RENDER
509     *
510     */
511
512    if (mSecure) {
513        // secure buffer, don't store it into the GPU
514        usage = GraphicBuffer::USAGE_SW_READ_OFTEN |
515                GraphicBuffer::USAGE_SW_WRITE_OFTEN;
516    } else {
517        // it's allowed to modify the usage flags here, but generally
518        // the requested flags should be honored.
519        // request EGLImage for all buffers
520        usage |= GraphicBuffer::USAGE_HW_TEXTURE;
521    }
522    if (mProtectedByApp) {
523        // need a hardware-protected path to external video sink
524        usage |= GraphicBuffer::USAGE_PROTECTED;
525    }
526    return usage;
527}
528
529uint32_t Layer::doTransaction(uint32_t flags)
530{
531    const Layer::State& front(drawingState());
532    const Layer::State& temp(currentState());
533
534    const bool sizeChanged = (front.requested_w != temp.requested_w) ||
535            (front.requested_h != temp.requested_h);
536
537    if (sizeChanged) {
538        // the size changed, we need to ask our client to request a new buffer
539        LOGD_IF(DEBUG_RESIZE,
540                "resize (layer=%p), requested (%dx%d), drawing (%d,%d)",
541                this,
542                int(temp.requested_w), int(temp.requested_h),
543                int(front.requested_w), int(front.requested_h));
544
545        if (!isFixedSize()) {
546            // we're being resized and there is a freeze display request,
547            // acquire a freeze lock, so that the screen stays put
548            // until we've redrawn at the new size; this is to avoid
549            // glitches upon orientation changes.
550            if (mFlinger->hasFreezeRequest()) {
551                // if the surface is hidden, don't try to acquire the
552                // freeze lock, since hidden surfaces may never redraw
553                if (!(front.flags & ISurfaceComposer::eLayerHidden)) {
554                    mFreezeLock = mFlinger->getFreezeLock();
555                }
556            }
557
558            // this will make sure LayerBase::doTransaction doesn't update
559            // the drawing state's size
560            Layer::State& editDraw(mDrawingState);
561            editDraw.requested_w = temp.requested_w;
562            editDraw.requested_h = temp.requested_h;
563
564            // record the new size, form this point on, when the client request
565            // a buffer, it'll get the new size.
566            setBufferSize(temp.requested_w, temp.requested_h);
567
568            ClientRef::Access sharedClient(mUserClientRef);
569            SharedBufferServer* lcblk(sharedClient.get());
570            if (lcblk) {
571                // all buffers need reallocation
572                lcblk->reallocateAll();
573            }
574        } else {
575            // record the new size
576            setBufferSize(temp.requested_w, temp.requested_h);
577        }
578    }
579
580    if (temp.sequence != front.sequence) {
581        if (temp.flags & ISurfaceComposer::eLayerHidden || temp.alpha == 0) {
582            // this surface is now hidden, so it shouldn't hold a freeze lock
583            // (it may never redraw, which is fine if it is hidden)
584            mFreezeLock.clear();
585        }
586    }
587
588    return LayerBase::doTransaction(flags);
589}
590
591void Layer::setBufferSize(uint32_t w, uint32_t h) {
592    Mutex::Autolock _l(mLock);
593    mWidth = w;
594    mHeight = h;
595    mNeedsScaling = mWidth != mReqWidth || mHeight != mReqHeight;
596}
597
598bool Layer::isFixedSize() const {
599    Mutex::Autolock _l(mLock);
600    return mFixedSize;
601}
602
603// ----------------------------------------------------------------------------
604// pageflip handling...
605// ----------------------------------------------------------------------------
606
607void Layer::lockPageFlip(bool& recomputeVisibleRegions)
608{
609    ClientRef::Access sharedClient(mUserClientRef);
610    SharedBufferServer* lcblk(sharedClient.get());
611    if (!lcblk) {
612        // client died
613        recomputeVisibleRegions = true;
614        return;
615    }
616
617    ssize_t buf = lcblk->retireAndLock();
618    if (buf == NOT_ENOUGH_DATA) {
619        // NOTE: This is not an error, it simply means there is nothing to
620        // retire. The buffer is locked because we will use it
621        // for composition later in the loop
622        return;
623    }
624
625    if (buf < NO_ERROR) {
626        LOGE("retireAndLock() buffer index (%d) out of range", int(buf));
627        mPostedDirtyRegion.clear();
628        return;
629    }
630
631    // we retired a buffer, which becomes the new front buffer
632
633    const bool noActiveBuffer = !mBufferManager.hasActiveBuffer();
634    const bool activeBlending =
635            noActiveBuffer ? true : needsBlending(mBufferManager.getActiveBuffer());
636
637    if (mBufferManager.setActiveBufferIndex(buf) < NO_ERROR) {
638        LOGE("retireAndLock() buffer index (%d) out of range", int(buf));
639        mPostedDirtyRegion.clear();
640        return;
641    }
642
643    if (noActiveBuffer) {
644        // we didn't have an active buffer, we need to recompute
645        // our visible region
646        recomputeVisibleRegions = true;
647    }
648
649    sp<GraphicBuffer> newFrontBuffer(getBuffer(buf));
650    if (newFrontBuffer != NULL) {
651        if (!noActiveBuffer && activeBlending != needsBlending(newFrontBuffer)) {
652            // new buffer has different opacity than previous active buffer, need
653            // to recompute visible regions accordingly
654            recomputeVisibleRegions = true;
655        }
656
657        // get the dirty region
658        // compute the posted region
659        const Region dirty(lcblk->getDirtyRegion(buf));
660        mPostedDirtyRegion = dirty.intersect( newFrontBuffer->getBounds() );
661
662        // update the layer size and release freeze-lock
663        const Layer::State& front(drawingState());
664        if (newFrontBuffer->getWidth()  == front.requested_w &&
665            newFrontBuffer->getHeight() == front.requested_h)
666        {
667            if ((front.w != front.requested_w) ||
668                (front.h != front.requested_h))
669            {
670                // Here we pretend the transaction happened by updating the
671                // current and drawing states. Drawing state is only accessed
672                // in this thread, no need to have it locked
673                Layer::State& editDraw(mDrawingState);
674                editDraw.w = editDraw.requested_w;
675                editDraw.h = editDraw.requested_h;
676
677                // We also need to update the current state so that we don't
678                // end-up doing too much work during the next transaction.
679                // NOTE: We actually don't need hold the transaction lock here
680                // because State::w and State::h are only accessed from
681                // this thread
682                Layer::State& editTemp(currentState());
683                editTemp.w = editDraw.w;
684                editTemp.h = editDraw.h;
685
686                // recompute visible region
687                recomputeVisibleRegions = true;
688            }
689
690            // we now have the correct size, unfreeze the screen
691            mFreezeLock.clear();
692        }
693
694        // get the crop region
695        setBufferCrop( lcblk->getCrop(buf) );
696
697        // get the transformation
698        setBufferTransform( lcblk->getTransform(buf) );
699
700    } else {
701        // this should not happen unless we ran out of memory while
702        // allocating the buffer. we're hoping that things will get back
703        // to normal the next time the app tries to draw into this buffer.
704        // meanwhile, pretend the screen didn't update.
705        mPostedDirtyRegion.clear();
706    }
707
708    if (lcblk->getQueuedCount()) {
709        // signal an event if we have more buffers waiting
710        mFlinger->signalEvent();
711    }
712
713    /* a buffer was posted, so we need to call reloadTexture(), which
714     * will update our internal data structures (eg: EGLImageKHR or
715     * texture names). we need to do this even if mPostedDirtyRegion is
716     * empty -- it's orthogonal to the fact that a new buffer was posted,
717     * for instance, a degenerate case could be that the user did an empty
718     * update but repainted the buffer with appropriate content (after a
719     * resize for instance).
720     */
721    reloadTexture( mPostedDirtyRegion );
722}
723
724void Layer::unlockPageFlip(
725        const Transform& planeTransform, Region& outDirtyRegion)
726{
727    Region dirtyRegion(mPostedDirtyRegion);
728    if (!dirtyRegion.isEmpty()) {
729        mPostedDirtyRegion.clear();
730        // The dirty region is given in the layer's coordinate space
731        // transform the dirty region by the surface's transformation
732        // and the global transformation.
733        const Layer::State& s(drawingState());
734        const Transform tr(planeTransform * s.transform);
735        dirtyRegion = tr.transform(dirtyRegion);
736
737        // At this point, the dirty region is in screen space.
738        // Make sure it's constrained by the visible region (which
739        // is in screen space as well).
740        dirtyRegion.andSelf(visibleRegionScreen);
741        outDirtyRegion.orSelf(dirtyRegion);
742    }
743    if (visibleRegionScreen.isEmpty()) {
744        // an invisible layer should not hold a freeze-lock
745        // (because it may never be updated and therefore never release it)
746        mFreezeLock.clear();
747    }
748}
749
750void Layer::dump(String8& result, char* buffer, size_t SIZE) const
751{
752    LayerBaseClient::dump(result, buffer, SIZE);
753
754    ClientRef::Access sharedClient(mUserClientRef);
755    SharedBufferServer* lcblk(sharedClient.get());
756    uint32_t totalTime = 0;
757    if (lcblk) {
758        SharedBufferStack::Statistics stats = lcblk->getStats();
759        totalTime= stats.totalTime;
760        result.append( lcblk->dump("      ") );
761    }
762
763    sp<const GraphicBuffer> buf0(getBuffer(0));
764    sp<const GraphicBuffer> buf1(getBuffer(1));
765    uint32_t w0=0, h0=0, s0=0;
766    uint32_t w1=0, h1=0, s1=0;
767    if (buf0 != 0) {
768        w0 = buf0->getWidth();
769        h0 = buf0->getHeight();
770        s0 = buf0->getStride();
771    }
772    if (buf1 != 0) {
773        w1 = buf1->getWidth();
774        h1 = buf1->getHeight();
775        s1 = buf1->getStride();
776    }
777    snprintf(buffer, SIZE,
778            "      "
779            "format=%2d, [%3ux%3u:%3u] [%3ux%3u:%3u],"
780            " freezeLock=%p, dq-q-time=%u us\n",
781            mFormat, w0, h0, s0, w1, h1, s1,
782            getFreezeLock().get(), totalTime);
783
784    result.append(buffer);
785}
786
787// ---------------------------------------------------------------------------
788
789Layer::ClientRef::ClientRef()
790    : mControlBlock(0), mToken(-1) {
791}
792
793Layer::ClientRef::~ClientRef() {
794}
795
796int32_t Layer::ClientRef::getToken() const {
797    Mutex::Autolock _l(mLock);
798    return mToken;
799}
800
801sp<UserClient> Layer::ClientRef::getClient() const {
802    Mutex::Autolock _l(mLock);
803    return mUserClient.promote();
804}
805
806status_t Layer::ClientRef::setToken(const sp<UserClient>& uc,
807        const sp<SharedBufferServer>& sharedClient, int32_t token) {
808    Mutex::Autolock _l(mLock);
809
810    { // scope for strong mUserClient reference
811        sp<UserClient> userClient(mUserClient.promote());
812        if (userClient != 0 && mControlBlock != 0) {
813            mControlBlock->setStatus(NO_INIT);
814        }
815    }
816
817    mUserClient = uc;
818    mToken = token;
819    mControlBlock = sharedClient;
820    return NO_ERROR;
821}
822
823sp<UserClient> Layer::ClientRef::getUserClientUnsafe() const {
824    return mUserClient.promote();
825}
826
827// this class gives us access to SharedBufferServer safely
828// it makes sure the UserClient (and its associated shared memory)
829// won't go away while we're accessing it.
830Layer::ClientRef::Access::Access(const ClientRef& ref)
831    : mControlBlock(0)
832{
833    Mutex::Autolock _l(ref.mLock);
834    mUserClientStrongRef = ref.mUserClient.promote();
835    if (mUserClientStrongRef != 0)
836        mControlBlock = ref.mControlBlock;
837}
838
839Layer::ClientRef::Access::~Access()
840{
841}
842
843// ---------------------------------------------------------------------------
844
845Layer::BufferManager::BufferManager(TextureManager& tm)
846    : mNumBuffers(NUM_BUFFERS), mTextureManager(tm),
847      mActiveBufferIndex(-1), mFailover(false)
848{
849}
850
851Layer::BufferManager::~BufferManager()
852{
853}
854
855status_t Layer::BufferManager::resize(size_t size,
856        const sp<SurfaceFlinger>& flinger, EGLDisplay dpy)
857{
858    Mutex::Autolock _l(mLock);
859
860    if (size < mNumBuffers) {
861        // If there is an active texture, move it into slot 0 if needed
862        if (mActiveBufferIndex > 0) {
863            BufferData activeBufferData = mBufferData[mActiveBufferIndex];
864            mBufferData[mActiveBufferIndex] = mBufferData[0];
865            mBufferData[0] = activeBufferData;
866            mActiveBufferIndex = 0;
867        }
868
869        // Free the buffers that are no longer needed.
870        for (size_t i = size; i < mNumBuffers; i++) {
871            mBufferData[i].buffer = 0;
872
873            // Create a message to destroy the textures on SurfaceFlinger's GL
874            // thread.
875            class MessageDestroyTexture : public MessageBase {
876                Image mTexture;
877                EGLDisplay mDpy;
878             public:
879                MessageDestroyTexture(const Image& texture, EGLDisplay dpy)
880                    : mTexture(texture), mDpy(dpy) { }
881                virtual bool handler() {
882                    status_t err = Layer::BufferManager::destroyTexture(
883                            &mTexture, mDpy);
884                    LOGE_IF(err<0, "error destroying texture: %d (%s)",
885                            mTexture.name, strerror(-err));
886                    return true; // XXX: err == 0;  ????
887                }
888            };
889
890            MessageDestroyTexture *msg = new MessageDestroyTexture(
891                    mBufferData[i].texture, dpy);
892
893            // Don't allow this texture to be cleaned up by
894            // BufferManager::destroy.
895            mBufferData[i].texture.name = -1U;
896            mBufferData[i].texture.image = EGL_NO_IMAGE_KHR;
897
898            // Post the message to the SurfaceFlinger object.
899            flinger->postMessageAsync(msg);
900        }
901    }
902
903    mNumBuffers = size;
904    return NO_ERROR;
905}
906
907// only for debugging
908sp<GraphicBuffer> Layer::BufferManager::getBuffer(size_t index) const {
909    return mBufferData[index].buffer;
910}
911
912status_t Layer::BufferManager::setActiveBufferIndex(size_t index) {
913    BufferData const * const buffers = mBufferData;
914    Mutex::Autolock _l(mLock);
915    mActiveBuffer = buffers[index].buffer;
916    mActiveBufferIndex = index;
917    return NO_ERROR;
918}
919
920size_t Layer::BufferManager::getActiveBufferIndex() const {
921    return mActiveBufferIndex;
922}
923
924Texture Layer::BufferManager::getActiveTexture() const {
925    Texture res;
926    if (mFailover || mActiveBufferIndex<0) {
927        res = mFailoverTexture;
928    } else {
929        static_cast<Image&>(res) = mBufferData[mActiveBufferIndex].texture;
930    }
931    return res;
932}
933
934sp<GraphicBuffer> Layer::BufferManager::getActiveBuffer() const {
935    return mActiveBuffer;
936}
937
938bool Layer::BufferManager::hasActiveBuffer() const {
939    return mActiveBufferIndex >= 0;
940}
941
942sp<GraphicBuffer> Layer::BufferManager::detachBuffer(size_t index)
943{
944    BufferData* const buffers = mBufferData;
945    sp<GraphicBuffer> buffer;
946    Mutex::Autolock _l(mLock);
947    buffer = buffers[index].buffer;
948    buffers[index].buffer = 0;
949    return buffer;
950}
951
952status_t Layer::BufferManager::attachBuffer(size_t index,
953        const sp<GraphicBuffer>& buffer)
954{
955    BufferData* const buffers = mBufferData;
956    Mutex::Autolock _l(mLock);
957    buffers[index].buffer = buffer;
958    buffers[index].texture.dirty = true;
959    return NO_ERROR;
960}
961
962status_t Layer::BufferManager::destroy(EGLDisplay dpy)
963{
964    BufferData* const buffers = mBufferData;
965    size_t num;
966    { // scope for the lock
967        Mutex::Autolock _l(mLock);
968        num = mNumBuffers;
969        for (size_t i=0 ; i<num ; i++) {
970            buffers[i].buffer = 0;
971        }
972    }
973    for (size_t i=0 ; i<num ; i++) {
974        destroyTexture(&buffers[i].texture, dpy);
975    }
976    destroyTexture(&mFailoverTexture, dpy);
977    return NO_ERROR;
978}
979
980status_t Layer::BufferManager::initEglImage(EGLDisplay dpy,
981        const sp<GraphicBuffer>& buffer)
982{
983    status_t err = NO_INIT;
984    ssize_t index = mActiveBufferIndex;
985    if (index >= 0) {
986        if (!mFailover) {
987            {
988               // Without that lock, there is a chance of race condition
989               // where while composing a specific index, requestBuf
990               // with the same index can be executed and touch the same data
991               // that is being used in initEglImage.
992               // (e.g. dirty flag in texture)
993               Mutex::Autolock _l(mLock);
994               Image& texture(mBufferData[index].texture);
995               err = mTextureManager.initEglImage(&texture, dpy, buffer);
996            }
997            // if EGLImage fails, we switch to regular texture mode, and we
998            // free all resources associated with using EGLImages.
999            if (err == NO_ERROR) {
1000                mFailover = false;
1001                destroyTexture(&mFailoverTexture, dpy);
1002            } else {
1003                mFailover = true;
1004                const size_t num = mNumBuffers;
1005                for (size_t i=0 ; i<num ; i++) {
1006                    destroyTexture(&mBufferData[i].texture, dpy);
1007                }
1008            }
1009        } else {
1010            // we failed once, don't try again
1011            err = BAD_VALUE;
1012        }
1013    }
1014    return err;
1015}
1016
1017status_t Layer::BufferManager::loadTexture(
1018        const Region& dirty, const GGLSurface& t)
1019{
1020    return mTextureManager.loadTexture(&mFailoverTexture, dirty, t);
1021}
1022
1023status_t Layer::BufferManager::destroyTexture(Image* tex, EGLDisplay dpy)
1024{
1025    if (tex->name != -1U) {
1026        glDeleteTextures(1, &tex->name);
1027        tex->name = -1U;
1028    }
1029    if (tex->image != EGL_NO_IMAGE_KHR) {
1030        eglDestroyImageKHR(dpy, tex->image);
1031        tex->image = EGL_NO_IMAGE_KHR;
1032    }
1033    return NO_ERROR;
1034}
1035
1036// ---------------------------------------------------------------------------
1037
1038Layer::SurfaceLayer::SurfaceLayer(const sp<SurfaceFlinger>& flinger,
1039        const sp<Layer>& owner)
1040    : Surface(flinger, owner->getIdentity(), owner)
1041{
1042}
1043
1044Layer::SurfaceLayer::~SurfaceLayer()
1045{
1046}
1047
1048sp<GraphicBuffer> Layer::SurfaceLayer::requestBuffer(int index,
1049        uint32_t w, uint32_t h, uint32_t format, uint32_t usage)
1050{
1051    sp<GraphicBuffer> buffer;
1052    sp<Layer> owner(getOwner());
1053    if (owner != 0) {
1054        /*
1055         * requestBuffer() cannot be called from the main thread
1056         * as it could cause a dead-lock, since it may have to wait
1057         * on conditions updated my the main thread.
1058         */
1059        buffer = owner->requestBuffer(index, w, h, format, usage);
1060    }
1061    return buffer;
1062}
1063
1064status_t Layer::SurfaceLayer::setBufferCount(int bufferCount)
1065{
1066    status_t err = DEAD_OBJECT;
1067    sp<Layer> owner(getOwner());
1068    if (owner != 0) {
1069        /*
1070         * setBufferCount() cannot be called from the main thread
1071         * as it could cause a dead-lock, since it may have to wait
1072         * on conditions updated my the main thread.
1073         */
1074        err = owner->setBufferCount(bufferCount);
1075    }
1076    return err;
1077}
1078
1079// ---------------------------------------------------------------------------
1080
1081
1082}; // namespace android
1083