Layer.cpp revision e44d21a247aac5192b8ef397d433a4aefb6ba53e
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <stdlib.h>
18#include <stdint.h>
19#include <sys/types.h>
20
21#include <cutils/properties.h>
22#include <cutils/native_handle.h>
23
24#include <utils/Errors.h>
25#include <utils/Log.h>
26#include <utils/StopWatch.h>
27
28#include <ui/GraphicBuffer.h>
29#include <ui/PixelFormat.h>
30
31#include <surfaceflinger/Surface.h>
32
33#include "clz.h"
34#include "GLExtensions.h"
35#include "Layer.h"
36#include "SurfaceFlinger.h"
37#include "DisplayHardware/DisplayHardware.h"
38#include "DisplayHardware/HWComposer.h"
39
40
41#define DEBUG_RESIZE    0
42
43
44namespace android {
45
46template <typename T> inline T min(T a, T b) {
47    return a<b ? a : b;
48}
49
50// ---------------------------------------------------------------------------
51
52Layer::Layer(SurfaceFlinger* flinger,
53        DisplayID display, const sp<Client>& client)
54    :   LayerBaseClient(flinger, display, client),
55        mGLExtensions(GLExtensions::getInstance()),
56        mNeedsBlending(true),
57        mNeedsDithering(false),
58        mSecure(false),
59        mTextureManager(),
60        mBufferManager(mTextureManager),
61        mWidth(0), mHeight(0), mFixedSize(false)
62{
63}
64
65Layer::~Layer()
66{
67    // FIXME: must be called from the main UI thread
68    EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
69    mBufferManager.destroy(dpy);
70
71    // we can use getUserClientUnsafe here because we know we're
72    // single-threaded at that point.
73    sp<UserClient> ourClient(mUserClientRef.getUserClientUnsafe());
74    if (ourClient != 0) {
75        ourClient->detachLayer(this);
76    }
77}
78
79status_t Layer::setToken(const sp<UserClient>& userClient,
80        SharedClient* sharedClient, int32_t token)
81{
82    sp<SharedBufferServer> lcblk = new SharedBufferServer(
83            sharedClient, token, mBufferManager.getDefaultBufferCount(),
84            getIdentity());
85
86    status_t err = mUserClientRef.setToken(userClient, lcblk, token);
87
88    LOGE_IF(err != NO_ERROR,
89            "ClientRef::setToken(%p, %p, %u) failed",
90            userClient.get(), lcblk.get(), token);
91
92    if (err == NO_ERROR) {
93        // we need to free the buffers associated with this surface
94    }
95
96    return err;
97}
98
99int32_t Layer::getToken() const
100{
101    return mUserClientRef.getToken();
102}
103
104sp<UserClient> Layer::getClient() const
105{
106    return mUserClientRef.getClient();
107}
108
109// called with SurfaceFlinger::mStateLock as soon as the layer is entered
110// in the purgatory list
111void Layer::onRemoved()
112{
113    ClientRef::Access sharedClient(mUserClientRef);
114    SharedBufferServer* lcblk(sharedClient.get());
115    if (lcblk) {
116        // wake up the condition
117        lcblk->setStatus(NO_INIT);
118    }
119}
120
121sp<LayerBaseClient::Surface> Layer::createSurface() const
122{
123    return mSurface;
124}
125
126status_t Layer::ditch()
127{
128    // NOTE: Called from the main UI thread
129
130    // the layer is not on screen anymore. free as much resources as possible
131    mFreezeLock.clear();
132
133    EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
134    mBufferManager.destroy(dpy);
135    mSurface.clear();
136
137    Mutex::Autolock _l(mLock);
138    mWidth = mHeight = 0;
139    return NO_ERROR;
140}
141
142status_t Layer::setBuffers( uint32_t w, uint32_t h,
143                            PixelFormat format, uint32_t flags)
144{
145    // this surfaces pixel format
146    PixelFormatInfo info;
147    status_t err = getPixelFormatInfo(format, &info);
148    if (err) return err;
149
150    // the display's pixel format
151    const DisplayHardware& hw(graphicPlane(0).displayHardware());
152    uint32_t const maxSurfaceDims = min(
153            hw.getMaxTextureSize(), hw.getMaxViewportDims());
154
155    // never allow a surface larger than what our underlying GL implementation
156    // can handle.
157    if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) {
158        return BAD_VALUE;
159    }
160
161    PixelFormatInfo displayInfo;
162    getPixelFormatInfo(hw.getFormat(), &displayInfo);
163    const uint32_t hwFlags = hw.getFlags();
164
165    mFormat = format;
166    mWidth  = w;
167    mHeight = h;
168
169    mReqFormat = format;
170    mReqWidth = w;
171    mReqHeight = h;
172
173    mSecure = (flags & ISurfaceComposer::eSecure) ? true : false;
174    mNeedsBlending = (info.h_alpha - info.l_alpha) > 0;
175
176    // we use the red index
177    int displayRedSize = displayInfo.getSize(PixelFormatInfo::INDEX_RED);
178    int layerRedsize = info.getSize(PixelFormatInfo::INDEX_RED);
179    mNeedsDithering = layerRedsize > displayRedSize;
180
181    mSurface = new SurfaceLayer(mFlinger, this);
182    return NO_ERROR;
183}
184
185void Layer::setGeometry(hwc_layer_t* hwcl)
186{
187    hwcl->compositionType = HWC_FRAMEBUFFER;
188    hwcl->hints = 0;
189    hwcl->flags = 0;
190    hwcl->transform = 0;
191    hwcl->blending = HWC_BLENDING_NONE;
192
193    // we can't do alpha-fade with the hwc HAL
194    const State& s(drawingState());
195    if (s.alpha < 0xFF) {
196        hwcl->flags = HWC_SKIP_LAYER;
197        return;
198    }
199
200    // we can only handle simple transformation
201    if (mOrientation & Transform::ROT_INVALID) {
202        hwcl->flags = HWC_SKIP_LAYER;
203        return;
204    }
205
206    hwcl->transform = mOrientation;
207
208    if (needsBlending()) {
209        hwcl->blending = mPremultipliedAlpha ?
210                HWC_BLENDING_PREMULT : HWC_BLENDING_COVERAGE;
211    }
212
213    hwcl->displayFrame.left   = mTransformedBounds.left;
214    hwcl->displayFrame.top    = mTransformedBounds.top;
215    hwcl->displayFrame.right  = mTransformedBounds.right;
216    hwcl->displayFrame.bottom = mTransformedBounds.bottom;
217
218    hwcl->visibleRegionScreen.rects =
219            reinterpret_cast<hwc_rect_t const *>(
220                    visibleRegionScreen.getArray(
221                            &hwcl->visibleRegionScreen.numRects));
222}
223
224void Layer::setPerFrameData(hwc_layer_t* hwcl) {
225    sp<GraphicBuffer> buffer(mBufferManager.getActiveBuffer());
226    if (buffer == NULL) {
227        // this situation can happen if we ran out of memory for instance.
228        // not much we can do. continue to use whatever texture was bound
229        // to this context.
230        hwcl->handle = NULL;
231        return;
232    }
233    hwcl->handle = const_cast<native_handle_t*>(buffer->handle);
234    // TODO: set the crop value properly
235    hwcl->sourceCrop.left   = 0;
236    hwcl->sourceCrop.top    = 0;
237    hwcl->sourceCrop.right  = buffer->width;
238    hwcl->sourceCrop.bottom = buffer->height;
239}
240
241void Layer::reloadTexture(const Region& dirty)
242{
243    sp<GraphicBuffer> buffer(mBufferManager.getActiveBuffer());
244    if (buffer == NULL) {
245        // this situation can happen if we ran out of memory for instance.
246        // not much we can do. continue to use whatever texture was bound
247        // to this context.
248        return;
249    }
250
251    if (mGLExtensions.haveDirectTexture()) {
252        EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
253        if (mBufferManager.initEglImage(dpy, buffer) != NO_ERROR) {
254            // not sure what we can do here...
255            goto slowpath;
256        }
257    } else {
258slowpath:
259        GGLSurface t;
260        if (buffer->usage & GRALLOC_USAGE_SW_READ_MASK) {
261            status_t res = buffer->lock(&t, GRALLOC_USAGE_SW_READ_OFTEN);
262            LOGE_IF(res, "error %d (%s) locking buffer %p",
263                    res, strerror(res), buffer.get());
264            if (res == NO_ERROR) {
265                mBufferManager.loadTexture(dirty, t);
266                buffer->unlock();
267            }
268        } else {
269            // we can't do anything
270        }
271    }
272}
273
274void Layer::onDraw(const Region& clip) const
275{
276    Texture tex(mBufferManager.getActiveTexture());
277    if (tex.name == -1LU) {
278        // the texture has not been created yet, this Layer has
279        // in fact never been drawn into. This happens frequently with
280        // SurfaceView because the WindowManager can't know when the client
281        // has drawn the first time.
282
283        // If there is nothing under us, we paint the screen in black, otherwise
284        // we just skip this update.
285
286        // figure out if there is something below us
287        Region under;
288        const SurfaceFlinger::LayerVector& drawingLayers(mFlinger->mDrawingState.layersSortedByZ);
289        const size_t count = drawingLayers.size();
290        for (size_t i=0 ; i<count ; ++i) {
291            const sp<LayerBase>& layer(drawingLayers[i]);
292            if (layer.get() == static_cast<LayerBase const*>(this))
293                break;
294            under.orSelf(layer->visibleRegionScreen);
295        }
296        // if not everything below us is covered, we plug the holes!
297        Region holes(clip.subtract(under));
298        if (!holes.isEmpty()) {
299            clearWithOpenGL(holes, 0, 0, 0, 1);
300        }
301        return;
302    }
303    drawWithOpenGL(clip, tex);
304}
305
306bool Layer::needsFiltering() const
307{
308    if (!(mFlags & DisplayHardware::SLOW_CONFIG)) {
309        // NOTE: there is a race here, because mFixedSize is updated in a
310        // binder transaction. however, it doesn't really matter since it is
311        // evaluated each time we draw. To be perfectly correct, this flag
312        // would have to be associated with a buffer.
313        if (mFixedSize)
314            return true;
315    }
316    return LayerBase::needsFiltering();
317}
318
319
320status_t Layer::setBufferCount(int bufferCount)
321{
322    ClientRef::Access sharedClient(mUserClientRef);
323    SharedBufferServer* lcblk(sharedClient.get());
324    if (!lcblk) {
325        // oops, the client is already gone
326        return DEAD_OBJECT;
327    }
328
329    // NOTE: lcblk->resize() is protected by an internal lock
330    status_t err = lcblk->resize(bufferCount);
331    if (err == NO_ERROR)
332        mBufferManager.resize(bufferCount);
333
334    return err;
335}
336
337sp<GraphicBuffer> Layer::requestBuffer(int index,
338        uint32_t reqWidth, uint32_t reqHeight, uint32_t reqFormat,
339        uint32_t usage)
340{
341    sp<GraphicBuffer> buffer;
342
343    if (int32_t(reqWidth | reqHeight | reqFormat) < 0)
344        return buffer;
345
346    if ((!reqWidth && reqHeight) || (reqWidth && !reqHeight))
347        return buffer;
348
349    // this ensures our client doesn't go away while we're accessing
350    // the shared area.
351    ClientRef::Access sharedClient(mUserClientRef);
352    SharedBufferServer* lcblk(sharedClient.get());
353    if (!lcblk) {
354        // oops, the client is already gone
355        return buffer;
356    }
357
358    /*
359     * This is called from the client's Surface::dequeue(). This can happen
360     * at any time, especially while we're in the middle of using the
361     * buffer 'index' as our front buffer.
362     */
363
364    status_t err = NO_ERROR;
365    uint32_t w, h, f;
366    { // scope for the lock
367        Mutex::Autolock _l(mLock);
368
369        // zero means default
370        const bool fixedSize = reqWidth && reqHeight;
371        if (!reqFormat) reqFormat = mFormat;
372        if (!reqWidth)  reqWidth = mWidth;
373        if (!reqHeight) reqHeight = mHeight;
374
375        w = reqWidth;
376        h = reqHeight;
377        f = reqFormat;
378
379        if ((reqWidth != mReqWidth) || (reqHeight != mReqHeight) ||
380                (reqFormat != mReqFormat)) {
381            mReqWidth  = reqWidth;
382            mReqHeight = reqHeight;
383            mReqFormat = reqFormat;
384            mFixedSize = fixedSize;
385
386            lcblk->reallocateAllExcept(index);
387        }
388    }
389
390    // here we have to reallocate a new buffer because the buffer could be
391    // used as the front buffer, or by a client in our process
392    // (eg: status bar), and we can't release the handle under its feet.
393    const uint32_t effectiveUsage = getEffectiveUsage(usage);
394    buffer = new GraphicBuffer(w, h, f, effectiveUsage);
395    err = buffer->initCheck();
396
397    if (err || buffer->handle == 0) {
398        LOGE_IF(err || buffer->handle == 0,
399                "Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d failed (%s)",
400                this, index, w, h, strerror(-err));
401    } else {
402        LOGD_IF(DEBUG_RESIZE,
403                "Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d, handle=%p",
404                this, index, w, h, buffer->handle);
405    }
406
407    if (err == NO_ERROR && buffer->handle != 0) {
408        Mutex::Autolock _l(mLock);
409        mBufferManager.attachBuffer(index, buffer);
410    }
411    return buffer;
412}
413
414uint32_t Layer::getEffectiveUsage(uint32_t usage) const
415{
416    /*
417     *  buffers used for software rendering, but h/w composition
418     *  are allocated with SW_READ_OFTEN | SW_WRITE_OFTEN | HW_TEXTURE
419     *
420     *  buffers used for h/w rendering and h/w composition
421     *  are allocated with  HW_RENDER | HW_TEXTURE
422     *
423     *  buffers used with h/w rendering and either NPOT or no egl_image_ext
424     *  are allocated with SW_READ_RARELY | HW_RENDER
425     *
426     */
427
428    if (mSecure) {
429        // secure buffer, don't store it into the GPU
430        usage = GraphicBuffer::USAGE_SW_READ_OFTEN |
431                GraphicBuffer::USAGE_SW_WRITE_OFTEN;
432    } else {
433        // it's allowed to modify the usage flags here, but generally
434        // the requested flags should be honored.
435        // request EGLImage for all buffers
436        usage |= GraphicBuffer::USAGE_HW_TEXTURE;
437    }
438    return usage;
439}
440
441uint32_t Layer::doTransaction(uint32_t flags)
442{
443    const Layer::State& front(drawingState());
444    const Layer::State& temp(currentState());
445
446    const bool sizeChanged = (front.requested_w != temp.requested_w) ||
447            (front.requested_h != temp.requested_h);
448
449    if (sizeChanged) {
450        // the size changed, we need to ask our client to request a new buffer
451        LOGD_IF(DEBUG_RESIZE,
452                "resize (layer=%p), requested (%dx%d), drawing (%d,%d)",
453                this,
454                int(temp.requested_w), int(temp.requested_h),
455                int(front.requested_w), int(front.requested_h));
456
457        if (!isFixedSize()) {
458            // we're being resized and there is a freeze display request,
459            // acquire a freeze lock, so that the screen stays put
460            // until we've redrawn at the new size; this is to avoid
461            // glitches upon orientation changes.
462            if (mFlinger->hasFreezeRequest()) {
463                // if the surface is hidden, don't try to acquire the
464                // freeze lock, since hidden surfaces may never redraw
465                if (!(front.flags & ISurfaceComposer::eLayerHidden)) {
466                    mFreezeLock = mFlinger->getFreezeLock();
467                }
468            }
469
470            // this will make sure LayerBase::doTransaction doesn't update
471            // the drawing state's size
472            Layer::State& editDraw(mDrawingState);
473            editDraw.requested_w = temp.requested_w;
474            editDraw.requested_h = temp.requested_h;
475
476            // record the new size, form this point on, when the client request
477            // a buffer, it'll get the new size.
478            setBufferSize(temp.requested_w, temp.requested_h);
479
480            ClientRef::Access sharedClient(mUserClientRef);
481            SharedBufferServer* lcblk(sharedClient.get());
482            if (lcblk) {
483                // all buffers need reallocation
484                lcblk->reallocateAll();
485            }
486        } else {
487            // record the new size
488            setBufferSize(temp.requested_w, temp.requested_h);
489        }
490    }
491
492    if (temp.sequence != front.sequence) {
493        if (temp.flags & ISurfaceComposer::eLayerHidden || temp.alpha == 0) {
494            // this surface is now hidden, so it shouldn't hold a freeze lock
495            // (it may never redraw, which is fine if it is hidden)
496            mFreezeLock.clear();
497        }
498    }
499
500    return LayerBase::doTransaction(flags);
501}
502
503void Layer::setBufferSize(uint32_t w, uint32_t h) {
504    Mutex::Autolock _l(mLock);
505    mWidth = w;
506    mHeight = h;
507}
508
509bool Layer::isFixedSize() const {
510    Mutex::Autolock _l(mLock);
511    return mFixedSize;
512}
513
514// ----------------------------------------------------------------------------
515// pageflip handling...
516// ----------------------------------------------------------------------------
517
518void Layer::lockPageFlip(bool& recomputeVisibleRegions)
519{
520    ClientRef::Access sharedClient(mUserClientRef);
521    SharedBufferServer* lcblk(sharedClient.get());
522    if (!lcblk) {
523        // client died
524        recomputeVisibleRegions = true;
525        return;
526    }
527
528    ssize_t buf = lcblk->retireAndLock();
529    if (buf == NOT_ENOUGH_DATA) {
530        // NOTE: This is not an error, it simply means there is nothing to
531        // retire. The buffer is locked because we will use it
532        // for composition later in the loop
533        return;
534    }
535
536    if (buf < NO_ERROR) {
537        LOGE("retireAndLock() buffer index (%d) out of range", int(buf));
538        mPostedDirtyRegion.clear();
539        return;
540    }
541
542    // we retired a buffer, which becomes the new front buffer
543    if (mBufferManager.setActiveBufferIndex(buf) < NO_ERROR) {
544        LOGE("retireAndLock() buffer index (%d) out of range", int(buf));
545        mPostedDirtyRegion.clear();
546        return;
547    }
548
549    sp<GraphicBuffer> newFrontBuffer(getBuffer(buf));
550    if (newFrontBuffer != NULL) {
551        // get the dirty region
552        // compute the posted region
553        const Region dirty(lcblk->getDirtyRegion(buf));
554        mPostedDirtyRegion = dirty.intersect( newFrontBuffer->getBounds() );
555
556        // update the layer size and release freeze-lock
557        const Layer::State& front(drawingState());
558        if (newFrontBuffer->getWidth()  == front.requested_w &&
559            newFrontBuffer->getHeight() == front.requested_h)
560        {
561            if ((front.w != front.requested_w) ||
562                (front.h != front.requested_h))
563            {
564                // Here we pretend the transaction happened by updating the
565                // current and drawing states. Drawing state is only accessed
566                // in this thread, no need to have it locked
567                Layer::State& editDraw(mDrawingState);
568                editDraw.w = editDraw.requested_w;
569                editDraw.h = editDraw.requested_h;
570
571                // We also need to update the current state so that we don't
572                // end-up doing too much work during the next transaction.
573                // NOTE: We actually don't need hold the transaction lock here
574                // because State::w and State::h are only accessed from
575                // this thread
576                Layer::State& editTemp(currentState());
577                editTemp.w = editDraw.w;
578                editTemp.h = editDraw.h;
579
580                // recompute visible region
581                recomputeVisibleRegions = true;
582            }
583
584            // we now have the correct size, unfreeze the screen
585            mFreezeLock.clear();
586        }
587
588        // get the crop region
589        setBufferCrop( lcblk->getCrop(buf) );
590
591        // get the transformation
592        setBufferTransform( lcblk->getTransform(buf) );
593
594    } else {
595        // this should not happen unless we ran out of memory while
596        // allocating the buffer. we're hoping that things will get back
597        // to normal the next time the app tries to draw into this buffer.
598        // meanwhile, pretend the screen didn't update.
599        mPostedDirtyRegion.clear();
600    }
601
602    if (lcblk->getQueuedCount()) {
603        // signal an event if we have more buffers waiting
604        mFlinger->signalEvent();
605    }
606
607    /* a buffer was posted, so we need to call reloadTexture(), which
608     * will update our internal data structures (eg: EGLImageKHR or
609     * texture names). we need to do this even if mPostedDirtyRegion is
610     * empty -- it's orthogonal to the fact that a new buffer was posted,
611     * for instance, a degenerate case could be that the user did an empty
612     * update but repainted the buffer with appropriate content (after a
613     * resize for instance).
614     */
615    reloadTexture( mPostedDirtyRegion );
616}
617
618void Layer::unlockPageFlip(
619        const Transform& planeTransform, Region& outDirtyRegion)
620{
621    Region dirtyRegion(mPostedDirtyRegion);
622    if (!dirtyRegion.isEmpty()) {
623        mPostedDirtyRegion.clear();
624        // The dirty region is given in the layer's coordinate space
625        // transform the dirty region by the surface's transformation
626        // and the global transformation.
627        const Layer::State& s(drawingState());
628        const Transform tr(planeTransform * s.transform);
629        dirtyRegion = tr.transform(dirtyRegion);
630
631        // At this point, the dirty region is in screen space.
632        // Make sure it's constrained by the visible region (which
633        // is in screen space as well).
634        dirtyRegion.andSelf(visibleRegionScreen);
635        outDirtyRegion.orSelf(dirtyRegion);
636    }
637    if (visibleRegionScreen.isEmpty()) {
638        // an invisible layer should not hold a freeze-lock
639        // (because it may never be updated and therefore never release it)
640        mFreezeLock.clear();
641    }
642}
643
644void Layer::finishPageFlip()
645{
646    ClientRef::Access sharedClient(mUserClientRef);
647    SharedBufferServer* lcblk(sharedClient.get());
648    if (lcblk) {
649        int buf = mBufferManager.getActiveBufferIndex();
650        if (buf >= 0) {
651            status_t err = lcblk->unlock( buf );
652            LOGE_IF(err!=NO_ERROR,
653                    "layer %p, buffer=%d wasn't locked!",
654                    this, buf);
655        }
656    }
657}
658
659
660void Layer::dump(String8& result, char* buffer, size_t SIZE) const
661{
662    LayerBaseClient::dump(result, buffer, SIZE);
663
664    ClientRef::Access sharedClient(mUserClientRef);
665    SharedBufferServer* lcblk(sharedClient.get());
666    uint32_t totalTime = 0;
667    if (lcblk) {
668        SharedBufferStack::Statistics stats = lcblk->getStats();
669        totalTime= stats.totalTime;
670        result.append( lcblk->dump("      ") );
671    }
672
673    sp<const GraphicBuffer> buf0(getBuffer(0));
674    sp<const GraphicBuffer> buf1(getBuffer(1));
675    uint32_t w0=0, h0=0, s0=0;
676    uint32_t w1=0, h1=0, s1=0;
677    if (buf0 != 0) {
678        w0 = buf0->getWidth();
679        h0 = buf0->getHeight();
680        s0 = buf0->getStride();
681    }
682    if (buf1 != 0) {
683        w1 = buf1->getWidth();
684        h1 = buf1->getHeight();
685        s1 = buf1->getStride();
686    }
687    snprintf(buffer, SIZE,
688            "      "
689            "format=%2d, [%3ux%3u:%3u] [%3ux%3u:%3u],"
690            " freezeLock=%p, dq-q-time=%u us\n",
691            mFormat, w0, h0, s0, w1, h1, s1,
692            getFreezeLock().get(), totalTime);
693
694    result.append(buffer);
695}
696
697// ---------------------------------------------------------------------------
698
699Layer::ClientRef::ClientRef()
700    : mControlBlock(0), mToken(-1) {
701}
702
703Layer::ClientRef::~ClientRef() {
704}
705
706int32_t Layer::ClientRef::getToken() const {
707    Mutex::Autolock _l(mLock);
708    return mToken;
709}
710
711sp<UserClient> Layer::ClientRef::getClient() const {
712    Mutex::Autolock _l(mLock);
713    return mUserClient.promote();
714}
715
716status_t Layer::ClientRef::setToken(const sp<UserClient>& uc,
717        const sp<SharedBufferServer>& sharedClient, int32_t token) {
718    Mutex::Autolock _l(mLock);
719
720    { // scope for strong mUserClient reference
721        sp<UserClient> userClient(mUserClient.promote());
722        if (mUserClient != 0 && mControlBlock != 0) {
723            mControlBlock->setStatus(NO_INIT);
724        }
725    }
726
727    mUserClient = uc;
728    mToken = token;
729    mControlBlock = sharedClient;
730    return NO_ERROR;
731}
732
733sp<UserClient> Layer::ClientRef::getUserClientUnsafe() const {
734    return mUserClient.promote();
735}
736
737// this class gives us access to SharedBufferServer safely
738// it makes sure the UserClient (and its associated shared memory)
739// won't go away while we're accessing it.
740Layer::ClientRef::Access::Access(const ClientRef& ref)
741    : mControlBlock(0)
742{
743    Mutex::Autolock _l(ref.mLock);
744    mUserClientStrongRef = ref.mUserClient.promote();
745    if (mUserClientStrongRef != 0)
746        mControlBlock = ref.mControlBlock;
747}
748
749Layer::ClientRef::Access::~Access()
750{
751}
752
753// ---------------------------------------------------------------------------
754
755Layer::BufferManager::BufferManager(TextureManager& tm)
756    : mNumBuffers(NUM_BUFFERS), mTextureManager(tm),
757      mActiveBuffer(-1), mFailover(false)
758{
759}
760
761Layer::BufferManager::~BufferManager()
762{
763}
764
765status_t Layer::BufferManager::resize(size_t size)
766{
767    Mutex::Autolock _l(mLock);
768    mNumBuffers = size;
769    return NO_ERROR;
770}
771
772// only for debugging
773sp<GraphicBuffer> Layer::BufferManager::getBuffer(size_t index) const {
774    return mBufferData[index].buffer;
775}
776
777status_t Layer::BufferManager::setActiveBufferIndex(size_t index) {
778    mActiveBuffer = index;
779    return NO_ERROR;
780}
781
782size_t Layer::BufferManager::getActiveBufferIndex() const {
783    return mActiveBuffer;
784}
785
786Texture Layer::BufferManager::getActiveTexture() const {
787    Texture res;
788    if (mFailover || mActiveBuffer<0) {
789        res = mFailoverTexture;
790    } else {
791        static_cast<Image&>(res) = mBufferData[mActiveBuffer].texture;
792    }
793    return res;
794}
795
796sp<GraphicBuffer> Layer::BufferManager::getActiveBuffer() const {
797    sp<GraphicBuffer> result;
798    const ssize_t activeBuffer = mActiveBuffer;
799    if (activeBuffer >= 0) {
800        BufferData const * const buffers = mBufferData;
801        Mutex::Autolock _l(mLock);
802        result = buffers[activeBuffer].buffer;
803    }
804    return result;
805}
806
807sp<GraphicBuffer> Layer::BufferManager::detachBuffer(size_t index)
808{
809    BufferData* const buffers = mBufferData;
810    sp<GraphicBuffer> buffer;
811    Mutex::Autolock _l(mLock);
812    buffer = buffers[index].buffer;
813    buffers[index].buffer = 0;
814    return buffer;
815}
816
817status_t Layer::BufferManager::attachBuffer(size_t index,
818        const sp<GraphicBuffer>& buffer)
819{
820    BufferData* const buffers = mBufferData;
821    Mutex::Autolock _l(mLock);
822    buffers[index].buffer = buffer;
823    buffers[index].texture.dirty = true;
824    return NO_ERROR;
825}
826
827status_t Layer::BufferManager::destroy(EGLDisplay dpy)
828{
829    BufferData* const buffers = mBufferData;
830    size_t num;
831    { // scope for the lock
832        Mutex::Autolock _l(mLock);
833        num = mNumBuffers;
834        for (size_t i=0 ; i<num ; i++) {
835            buffers[i].buffer = 0;
836        }
837    }
838    for (size_t i=0 ; i<num ; i++) {
839        destroyTexture(&buffers[i].texture, dpy);
840    }
841    destroyTexture(&mFailoverTexture, dpy);
842    return NO_ERROR;
843}
844
845status_t Layer::BufferManager::initEglImage(EGLDisplay dpy,
846        const sp<GraphicBuffer>& buffer)
847{
848    status_t err = NO_INIT;
849    ssize_t index = mActiveBuffer;
850    if (index >= 0) {
851        if (!mFailover) {
852            Image& texture(mBufferData[index].texture);
853            err = mTextureManager.initEglImage(&texture, dpy, buffer);
854            // if EGLImage fails, we switch to regular texture mode, and we
855            // free all resources associated with using EGLImages.
856            if (err == NO_ERROR) {
857                mFailover = false;
858                destroyTexture(&mFailoverTexture, dpy);
859            } else {
860                mFailover = true;
861                const size_t num = mNumBuffers;
862                for (size_t i=0 ; i<num ; i++) {
863                    destroyTexture(&mBufferData[i].texture, dpy);
864                }
865            }
866        } else {
867            // we failed once, don't try again
868            err = BAD_VALUE;
869        }
870    }
871    return err;
872}
873
874status_t Layer::BufferManager::loadTexture(
875        const Region& dirty, const GGLSurface& t)
876{
877    return mTextureManager.loadTexture(&mFailoverTexture, dirty, t);
878}
879
880status_t Layer::BufferManager::destroyTexture(Image* tex, EGLDisplay dpy)
881{
882    if (tex->name != -1U) {
883        glDeleteTextures(1, &tex->name);
884        tex->name = -1U;
885    }
886    if (tex->image != EGL_NO_IMAGE_KHR) {
887        eglDestroyImageKHR(dpy, tex->image);
888        tex->image = EGL_NO_IMAGE_KHR;
889    }
890    return NO_ERROR;
891}
892
893// ---------------------------------------------------------------------------
894
895Layer::SurfaceLayer::SurfaceLayer(const sp<SurfaceFlinger>& flinger,
896        const sp<Layer>& owner)
897    : Surface(flinger, owner->getIdentity(), owner)
898{
899}
900
901Layer::SurfaceLayer::~SurfaceLayer()
902{
903}
904
905sp<GraphicBuffer> Layer::SurfaceLayer::requestBuffer(int index,
906        uint32_t w, uint32_t h, uint32_t format, uint32_t usage)
907{
908    sp<GraphicBuffer> buffer;
909    sp<Layer> owner(getOwner());
910    if (owner != 0) {
911        /*
912         * requestBuffer() cannot be called from the main thread
913         * as it could cause a dead-lock, since it may have to wait
914         * on conditions updated my the main thread.
915         */
916        buffer = owner->requestBuffer(index, w, h, format, usage);
917    }
918    return buffer;
919}
920
921status_t Layer::SurfaceLayer::setBufferCount(int bufferCount)
922{
923    status_t err = DEAD_OBJECT;
924    sp<Layer> owner(getOwner());
925    if (owner != 0) {
926        /*
927         * setBufferCount() cannot be called from the main thread
928         * as it could cause a dead-lock, since it may have to wait
929         * on conditions updated my the main thread.
930         */
931        err = owner->setBufferCount(bufferCount);
932    }
933    return err;
934}
935
936// ---------------------------------------------------------------------------
937
938
939}; // namespace android
940