RenderEngine.cpp revision 2185f8b420ee1b150f761893a9c47cffff645cde
1/*
2 * Copyright 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <cutils/log.h>
18#include <ui/Rect.h>
19#include <ui/Region.h>
20
21#include "RenderEngine.h"
22#include "GLES10RenderEngine.h"
23#include "GLES11RenderEngine.h"
24#include "GLES20RenderEngine.h"
25#include "GLExtensions.h"
26#include "Mesh.h"
27
28// ---------------------------------------------------------------------------
29namespace android {
30// ---------------------------------------------------------------------------
31
32RenderEngine* RenderEngine::create(EGLDisplay display, EGLConfig config) {
33    EGLint renderableType = 0;
34    EGLint contextClientVersion = 0;
35
36    // query the renderable type, setting the EGL_CONTEXT_CLIENT_VERSION accordingly
37    if (!eglGetConfigAttrib(display, config, EGL_RENDERABLE_TYPE, &renderableType)) {
38        LOG_ALWAYS_FATAL("can't query EGLConfig RENDERABLE_TYPE");
39    }
40
41    if (renderableType & EGL_OPENGL_ES2_BIT) {
42        contextClientVersion = 2;
43    } else if (renderableType & EGL_OPENGL_ES_BIT) {
44        contextClientVersion = 1;
45    } else {
46        LOG_ALWAYS_FATAL("no supported EGL_RENDERABLE_TYPEs");
47    }
48
49    // Also create our EGLContext
50    EGLint contextAttributes[] = {
51            EGL_CONTEXT_CLIENT_VERSION, contextClientVersion,      // MUST be first
52#ifdef EGL_IMG_context_priority
53#ifdef HAS_CONTEXT_PRIORITY
54#warning "using EGL_IMG_context_priority"
55            EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG,
56#endif
57#endif
58            EGL_NONE, EGL_NONE
59    };
60    EGLContext ctxt = eglCreateContext(display, config, NULL, contextAttributes);
61
62    // if can't create a GL context, we can only abort.
63    LOG_ALWAYS_FATAL_IF(ctxt==EGL_NO_CONTEXT, "EGLContext creation failed");
64
65
66    // now figure out what version of GL did we actually get
67    // NOTE: a dummy surface is not needed if KHR_create_context is supported
68
69    EGLint attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE };
70    EGLSurface dummy = eglCreatePbufferSurface(display, config, attribs);
71    LOG_ALWAYS_FATAL_IF(dummy==EGL_NO_SURFACE, "can't create dummy pbuffer");
72    EGLBoolean success = eglMakeCurrent(display, dummy, dummy, ctxt);
73    LOG_ALWAYS_FATAL_IF(!success, "can't make dummy pbuffer current");
74
75    GLExtensions& extensions(GLExtensions::getInstance());
76    extensions.initWithGLStrings(
77            glGetString(GL_VENDOR),
78            glGetString(GL_RENDERER),
79            glGetString(GL_VERSION),
80            glGetString(GL_EXTENSIONS));
81
82    GlesVersion version = parseGlesVersion( extensions.getVersion() );
83
84    // initialize the renderer while GL is current
85
86    RenderEngine* engine = NULL;
87    switch (version) {
88    case GLES_VERSION_1_0:
89        engine = new GLES10RenderEngine();
90        break;
91    case GLES_VERSION_1_1:
92        engine = new GLES11RenderEngine();
93        break;
94    case GLES_VERSION_2_0:
95    case GLES_VERSION_3_0:
96        engine = new GLES20RenderEngine();
97        break;
98    }
99    engine->setEGLContext(ctxt);
100
101    ALOGI("OpenGL ES informations:");
102    ALOGI("vendor    : %s", extensions.getVendor());
103    ALOGI("renderer  : %s", extensions.getRenderer());
104    ALOGI("version   : %s", extensions.getVersion());
105    ALOGI("extensions: %s", extensions.getExtension());
106    ALOGI("GL_MAX_TEXTURE_SIZE = %d", engine->getMaxTextureSize());
107    ALOGI("GL_MAX_VIEWPORT_DIMS = %d", engine->getMaxViewportDims());
108
109    eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
110    eglDestroySurface(display, dummy);
111
112    return engine;
113}
114
115RenderEngine::RenderEngine() : mEGLContext(EGL_NO_CONTEXT) {
116}
117
118RenderEngine::~RenderEngine() {
119}
120
121void RenderEngine::setEGLContext(EGLContext ctxt) {
122    mEGLContext = ctxt;
123}
124
125EGLContext RenderEngine::getEGLContext() const {
126    return mEGLContext;
127}
128
129void RenderEngine::checkErrors() const {
130    do {
131        // there could be more than one error flag
132        GLenum error = glGetError();
133        if (error == GL_NO_ERROR)
134            break;
135        ALOGE("GL error 0x%04x", int(error));
136    } while (true);
137}
138
139RenderEngine::GlesVersion RenderEngine::parseGlesVersion(const char* str) {
140    int major, minor;
141    if (sscanf(str, "OpenGL ES-CM %d.%d", &major, &minor) != 2) {
142        if (sscanf(str, "OpenGL ES %d.%d", &major, &minor) != 2) {
143            ALOGW("Unable to parse GL_VERSION string: \"%s\"", str);
144            return GLES_VERSION_1_0;
145        }
146    }
147
148    if (major == 1 && minor == 0) return GLES_VERSION_1_0;
149    if (major == 1 && minor >= 1) return GLES_VERSION_1_1;
150    if (major == 2 && minor >= 0) return GLES_VERSION_2_0;
151    if (major == 3 && minor >= 0) return GLES_VERSION_3_0;
152
153    ALOGW("Unrecognized OpenGL ES version: %d.%d", major, minor);
154    return GLES_VERSION_1_0;
155}
156
157void RenderEngine::fillRegionWithColor(const Region& region, uint32_t height,
158        float red, float green, float blue, float alpha) {
159    size_t c;
160    Rect const* r = region.getArray(&c);
161    Mesh mesh(Mesh::TRIANGLES, c*6, 2);
162    Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
163    for (size_t i=0 ; i<c ; i++, r++) {
164        position[i*6 + 0].x = r->left;
165        position[i*6 + 0].y = height - r->top;
166        position[i*6 + 1].x = r->left;
167        position[i*6 + 1].y = height - r->bottom;
168        position[i*6 + 2].x = r->right;
169        position[i*6 + 2].y = height - r->bottom;
170        position[i*6 + 3].x = r->left;
171        position[i*6 + 3].y = height - r->top;
172        position[i*6 + 4].x = r->right;
173        position[i*6 + 4].y = height - r->bottom;
174        position[i*6 + 5].x = r->right;
175        position[i*6 + 5].y = height - r->top;
176    }
177    setupFillWithColor(red, green, blue, alpha);
178    drawMesh(mesh);
179}
180
181void RenderEngine::clearWithColor(float red, float green, float blue, float alpha) {
182    glClearColor(red, green, blue, alpha);
183    glClear(GL_COLOR_BUFFER_BIT);
184}
185
186void RenderEngine::setScissor(
187        uint32_t left, uint32_t bottom, uint32_t right, uint32_t top) {
188    glScissor(left, bottom, right, top);
189    glEnable(GL_SCISSOR_TEST);
190}
191
192void RenderEngine::disableScissor() {
193    glDisable(GL_SCISSOR_TEST);
194}
195
196void RenderEngine::genTextures(size_t count, uint32_t* names) {
197    glGenTextures(count, names);
198}
199
200void RenderEngine::deleteTextures(size_t count, uint32_t const* names) {
201    glDeleteTextures(count, names);
202}
203
204void RenderEngine::dump(String8& result) {
205    const GLExtensions& extensions(GLExtensions::getInstance());
206    result.appendFormat("GLES: %s, %s, %s\n",
207            extensions.getVendor(),
208            extensions.getRenderer(),
209            extensions.getVersion());
210    result.appendFormat("%s\n", extensions.getExtension());
211}
212
213// ---------------------------------------------------------------------------
214
215RenderEngine::BindImageAsFramebuffer::BindImageAsFramebuffer(
216        RenderEngine& engine, EGLImageKHR image) : mEngine(engine)
217{
218    mEngine.bindImageAsFramebuffer(image, &mTexName, &mFbName, &mStatus);
219
220    ALOGE_IF(mStatus != GL_FRAMEBUFFER_COMPLETE_OES,
221            "glCheckFramebufferStatusOES error %d", mStatus);
222}
223
224RenderEngine::BindImageAsFramebuffer::~BindImageAsFramebuffer() {
225    // back to main framebuffer
226    mEngine.unbindFramebuffer(mTexName, mFbName);
227}
228
229status_t RenderEngine::BindImageAsFramebuffer::getStatus() const {
230    return mStatus == GL_FRAMEBUFFER_COMPLETE_OES ? NO_ERROR : BAD_VALUE;
231}
232
233// ---------------------------------------------------------------------------
234}; // namespace android
235// ---------------------------------------------------------------------------
236