RenderEngine.cpp revision 2b2c710d3abf18883fff9d972f8884a898899292
1/*
2 * Copyright 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <log/log.h>
18#include <ui/Rect.h>
19#include <ui/Region.h>
20
21#include "RenderEngine.h"
22#include "GLES20RenderEngine.h"
23#include "GLExtensions.h"
24#include "Mesh.h"
25
26#include <vector>
27#include <SurfaceFlinger.h>
28
29EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy, EGLint name);
30
31// ---------------------------------------------------------------------------
32namespace android {
33// ---------------------------------------------------------------------------
34
35static bool findExtension(const char* exts, const char* name) {
36    if (!exts)
37        return false;
38    size_t len = strlen(name);
39
40    const char* pos = exts;
41    while ((pos = strstr(pos, name)) != NULL) {
42        if (pos[len] == '\0' || pos[len] == ' ')
43            return true;
44        pos += len;
45    }
46
47    return false;
48}
49
50RenderEngine* RenderEngine::create(EGLDisplay display, int hwcFormat) {
51    // EGL_ANDROIDX_no_config_context is an experimental extension with no
52    // written specification. It will be replaced by something more formal.
53    // SurfaceFlinger is using it to allow a single EGLContext to render to
54    // both a 16-bit primary display framebuffer and a 32-bit virtual display
55    // framebuffer.
56    //
57    // The code assumes that ES2 or later is available if this extension is
58    // supported.
59    EGLConfig config = EGL_NO_CONFIG;
60    if (!findExtension(
61            eglQueryStringImplementationANDROID(display, EGL_EXTENSIONS),
62            "EGL_ANDROIDX_no_config_context")) {
63        config = chooseEglConfig(display, hwcFormat);
64    }
65
66    EGLint renderableType = 0;
67    if (config == EGL_NO_CONFIG) {
68        renderableType = EGL_OPENGL_ES2_BIT;
69    } else if (!eglGetConfigAttrib(display, config,
70            EGL_RENDERABLE_TYPE, &renderableType)) {
71        LOG_ALWAYS_FATAL("can't query EGLConfig RENDERABLE_TYPE");
72    }
73    EGLint contextClientVersion = 0;
74    if (renderableType & EGL_OPENGL_ES2_BIT) {
75        contextClientVersion = 2;
76    } else if (renderableType & EGL_OPENGL_ES_BIT) {
77        contextClientVersion = 1;
78    } else {
79        LOG_ALWAYS_FATAL("no supported EGL_RENDERABLE_TYPEs");
80    }
81
82    std::vector<EGLint> contextAttributes;
83    contextAttributes.reserve(6);
84    contextAttributes.push_back(EGL_CONTEXT_CLIENT_VERSION);
85    contextAttributes.push_back(contextClientVersion);
86#ifdef EGL_IMG_context_priority
87    if (SurfaceFlinger::useContextPriority) {
88        contextAttributes.push_back(EGL_CONTEXT_PRIORITY_LEVEL_IMG);
89        contextAttributes.push_back(EGL_CONTEXT_PRIORITY_HIGH_IMG);
90    }
91#endif
92    contextAttributes.push_back(EGL_NONE);
93    contextAttributes.push_back(EGL_NONE);
94
95    EGLContext ctxt = eglCreateContext(display, config, NULL,
96                                       contextAttributes.data());
97
98    // if can't create a GL context, we can only abort.
99    LOG_ALWAYS_FATAL_IF(ctxt==EGL_NO_CONTEXT, "EGLContext creation failed");
100
101
102    // now figure out what version of GL did we actually get
103    // NOTE: a dummy surface is not needed if KHR_create_context is supported
104
105    EGLConfig dummyConfig = config;
106    if (dummyConfig == EGL_NO_CONFIG) {
107        dummyConfig = chooseEglConfig(display, hwcFormat);
108    }
109    EGLint attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE };
110    EGLSurface dummy = eglCreatePbufferSurface(display, dummyConfig, attribs);
111    LOG_ALWAYS_FATAL_IF(dummy==EGL_NO_SURFACE, "can't create dummy pbuffer");
112    EGLBoolean success = eglMakeCurrent(display, dummy, dummy, ctxt);
113    LOG_ALWAYS_FATAL_IF(!success, "can't make dummy pbuffer current");
114
115    GLExtensions& extensions(GLExtensions::getInstance());
116    extensions.initWithGLStrings(
117            glGetString(GL_VENDOR),
118            glGetString(GL_RENDERER),
119            glGetString(GL_VERSION),
120            glGetString(GL_EXTENSIONS));
121
122    GlesVersion version = parseGlesVersion( extensions.getVersion() );
123
124    // initialize the renderer while GL is current
125
126    RenderEngine* engine = NULL;
127    switch (version) {
128    case GLES_VERSION_1_0:
129    case GLES_VERSION_1_1:
130        LOG_ALWAYS_FATAL("SurfaceFlinger requires OpenGL ES 2.0 minimum to run.");
131        break;
132    case GLES_VERSION_2_0:
133    case GLES_VERSION_3_0:
134        engine = new GLES20RenderEngine();
135        break;
136    }
137    engine->setEGLHandles(config, ctxt);
138
139    ALOGI("OpenGL ES informations:");
140    ALOGI("vendor    : %s", extensions.getVendor());
141    ALOGI("renderer  : %s", extensions.getRenderer());
142    ALOGI("version   : %s", extensions.getVersion());
143    ALOGI("extensions: %s", extensions.getExtension());
144    ALOGI("GL_MAX_TEXTURE_SIZE = %zu", engine->getMaxTextureSize());
145    ALOGI("GL_MAX_VIEWPORT_DIMS = %zu", engine->getMaxViewportDims());
146
147    eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
148    eglDestroySurface(display, dummy);
149
150    return engine;
151}
152
153RenderEngine::RenderEngine() : mEGLConfig(NULL), mEGLContext(EGL_NO_CONTEXT) {
154}
155
156RenderEngine::~RenderEngine() {
157}
158
159void RenderEngine::setEGLHandles(EGLConfig config, EGLContext ctxt) {
160    mEGLConfig = config;
161    mEGLContext = ctxt;
162}
163
164EGLContext RenderEngine::getEGLConfig() const {
165    return mEGLConfig;
166}
167
168EGLContext RenderEngine::getEGLContext() const {
169    return mEGLContext;
170}
171
172void RenderEngine::checkErrors() const {
173    do {
174        // there could be more than one error flag
175        GLenum error = glGetError();
176        if (error == GL_NO_ERROR)
177            break;
178        ALOGE("GL error 0x%04x", int(error));
179    } while (true);
180}
181
182RenderEngine::GlesVersion RenderEngine::parseGlesVersion(const char* str) {
183    int major, minor;
184    if (sscanf(str, "OpenGL ES-CM %d.%d", &major, &minor) != 2) {
185        if (sscanf(str, "OpenGL ES %d.%d", &major, &minor) != 2) {
186            ALOGW("Unable to parse GL_VERSION string: \"%s\"", str);
187            return GLES_VERSION_1_0;
188        }
189    }
190
191    if (major == 1 && minor == 0) return GLES_VERSION_1_0;
192    if (major == 1 && minor >= 1) return GLES_VERSION_1_1;
193    if (major == 2 && minor >= 0) return GLES_VERSION_2_0;
194    if (major == 3 && minor >= 0) return GLES_VERSION_3_0;
195
196    ALOGW("Unrecognized OpenGL ES version: %d.%d", major, minor);
197    return GLES_VERSION_1_0;
198}
199
200void RenderEngine::fillRegionWithColor(const Region& region, uint32_t height,
201        float red, float green, float blue, float alpha) {
202    size_t c;
203    Rect const* r = region.getArray(&c);
204    Mesh mesh(Mesh::TRIANGLES, c*6, 2);
205    Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
206    for (size_t i=0 ; i<c ; i++, r++) {
207        position[i*6 + 0].x = r->left;
208        position[i*6 + 0].y = height - r->top;
209        position[i*6 + 1].x = r->left;
210        position[i*6 + 1].y = height - r->bottom;
211        position[i*6 + 2].x = r->right;
212        position[i*6 + 2].y = height - r->bottom;
213        position[i*6 + 3].x = r->left;
214        position[i*6 + 3].y = height - r->top;
215        position[i*6 + 4].x = r->right;
216        position[i*6 + 4].y = height - r->bottom;
217        position[i*6 + 5].x = r->right;
218        position[i*6 + 5].y = height - r->top;
219    }
220    setupFillWithColor(red, green, blue, alpha);
221    drawMesh(mesh);
222}
223
224void RenderEngine::flush() {
225    glFlush();
226}
227
228void RenderEngine::clearWithColor(float red, float green, float blue, float alpha) {
229    glClearColor(red, green, blue, alpha);
230    glClear(GL_COLOR_BUFFER_BIT);
231}
232
233void RenderEngine::setScissor(
234        uint32_t left, uint32_t bottom, uint32_t right, uint32_t top) {
235    glScissor(left, bottom, right, top);
236    glEnable(GL_SCISSOR_TEST);
237}
238
239void RenderEngine::disableScissor() {
240    glDisable(GL_SCISSOR_TEST);
241}
242
243void RenderEngine::genTextures(size_t count, uint32_t* names) {
244    glGenTextures(count, names);
245}
246
247void RenderEngine::deleteTextures(size_t count, uint32_t const* names) {
248    glDeleteTextures(count, names);
249}
250
251void RenderEngine::readPixels(size_t l, size_t b, size_t w, size_t h, uint32_t* pixels) {
252    glReadPixels(l, b, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
253}
254
255void RenderEngine::dump(String8& result) {
256    const GLExtensions& extensions(GLExtensions::getInstance());
257    result.appendFormat("GLES: %s, %s, %s\n",
258            extensions.getVendor(),
259            extensions.getRenderer(),
260            extensions.getVersion());
261    result.appendFormat("%s\n", extensions.getExtension());
262}
263
264// ---------------------------------------------------------------------------
265
266RenderEngine::BindImageAsFramebuffer::BindImageAsFramebuffer(
267        RenderEngine& engine, EGLImageKHR image) : mEngine(engine)
268{
269    mEngine.bindImageAsFramebuffer(image, &mTexName, &mFbName, &mStatus);
270
271    ALOGE_IF(mStatus != GL_FRAMEBUFFER_COMPLETE_OES,
272            "glCheckFramebufferStatusOES error %d", mStatus);
273}
274
275RenderEngine::BindImageAsFramebuffer::~BindImageAsFramebuffer() {
276    // back to main framebuffer
277    mEngine.unbindFramebuffer(mTexName, mFbName);
278}
279
280status_t RenderEngine::BindImageAsFramebuffer::getStatus() const {
281    return mStatus == GL_FRAMEBUFFER_COMPLETE_OES ? NO_ERROR : BAD_VALUE;
282}
283
284// ---------------------------------------------------------------------------
285
286static status_t selectConfigForAttribute(EGLDisplay dpy, EGLint const* attrs,
287        EGLint attribute, EGLint wanted, EGLConfig* outConfig) {
288    EGLint numConfigs = -1, n = 0;
289    eglGetConfigs(dpy, NULL, 0, &numConfigs);
290    EGLConfig* const configs = new EGLConfig[numConfigs];
291    eglChooseConfig(dpy, attrs, configs, numConfigs, &n);
292
293    if (n) {
294        if (attribute != EGL_NONE) {
295            for (int i=0 ; i<n ; i++) {
296                EGLint value = 0;
297                eglGetConfigAttrib(dpy, configs[i], attribute, &value);
298                if (wanted == value) {
299                    *outConfig = configs[i];
300                    delete [] configs;
301                    return NO_ERROR;
302                }
303            }
304        } else {
305            // just pick the first one
306            *outConfig = configs[0];
307            delete [] configs;
308            return NO_ERROR;
309        }
310    }
311    delete [] configs;
312    return NAME_NOT_FOUND;
313}
314
315class EGLAttributeVector {
316    struct Attribute;
317    class Adder;
318    friend class Adder;
319    KeyedVector<Attribute, EGLint> mList;
320    struct Attribute {
321        Attribute() : v(0) {};
322        explicit Attribute(EGLint v) : v(v) { }
323        EGLint v;
324        bool operator < (const Attribute& other) const {
325            // this places EGL_NONE at the end
326            EGLint lhs(v);
327            EGLint rhs(other.v);
328            if (lhs == EGL_NONE) lhs = 0x7FFFFFFF;
329            if (rhs == EGL_NONE) rhs = 0x7FFFFFFF;
330            return lhs < rhs;
331        }
332    };
333    class Adder {
334        friend class EGLAttributeVector;
335        EGLAttributeVector& v;
336        EGLint attribute;
337        Adder(EGLAttributeVector& v, EGLint attribute)
338            : v(v), attribute(attribute) {
339        }
340    public:
341        void operator = (EGLint value) {
342            if (attribute != EGL_NONE) {
343                v.mList.add(Attribute(attribute), value);
344            }
345        }
346        operator EGLint () const { return v.mList[attribute]; }
347    };
348public:
349    EGLAttributeVector() {
350        mList.add(Attribute(EGL_NONE), EGL_NONE);
351    }
352    void remove(EGLint attribute) {
353        if (attribute != EGL_NONE) {
354            mList.removeItem(Attribute(attribute));
355        }
356    }
357    Adder operator [] (EGLint attribute) {
358        return Adder(*this, attribute);
359    }
360    EGLint operator [] (EGLint attribute) const {
361       return mList[attribute];
362    }
363    // cast-operator to (EGLint const*)
364    operator EGLint const* () const { return &mList.keyAt(0).v; }
365};
366
367
368static status_t selectEGLConfig(EGLDisplay display, EGLint format,
369    EGLint renderableType, EGLConfig* config) {
370    // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if
371    // it is to be used with WIFI displays
372    status_t err;
373    EGLint wantedAttribute;
374    EGLint wantedAttributeValue;
375
376    EGLAttributeVector attribs;
377    if (renderableType) {
378        attribs[EGL_RENDERABLE_TYPE]            = renderableType;
379        attribs[EGL_RECORDABLE_ANDROID]         = EGL_TRUE;
380        attribs[EGL_SURFACE_TYPE]               = EGL_WINDOW_BIT|EGL_PBUFFER_BIT;
381        attribs[EGL_FRAMEBUFFER_TARGET_ANDROID] = EGL_TRUE;
382        attribs[EGL_RED_SIZE]                   = 8;
383        attribs[EGL_GREEN_SIZE]                 = 8;
384        attribs[EGL_BLUE_SIZE]                  = 8;
385        attribs[EGL_ALPHA_SIZE]                 = 8;
386        wantedAttribute                         = EGL_NONE;
387        wantedAttributeValue                    = EGL_NONE;
388    } else {
389        // if no renderable type specified, fallback to a simplified query
390        wantedAttribute                         = EGL_NATIVE_VISUAL_ID;
391        wantedAttributeValue                    = format;
392    }
393
394    err = selectConfigForAttribute(display, attribs,
395            wantedAttribute, wantedAttributeValue, config);
396    if (err == NO_ERROR) {
397        EGLint caveat;
398        if (eglGetConfigAttrib(display, *config, EGL_CONFIG_CAVEAT, &caveat))
399            ALOGW_IF(caveat == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!");
400    }
401
402    return err;
403}
404
405EGLConfig RenderEngine::chooseEglConfig(EGLDisplay display, int format) {
406    status_t err;
407    EGLConfig config;
408
409    // First try to get an ES2 config
410    err = selectEGLConfig(display, format, EGL_OPENGL_ES2_BIT, &config);
411    if (err != NO_ERROR) {
412        // If ES2 fails, try ES1
413        err = selectEGLConfig(display, format, EGL_OPENGL_ES_BIT, &config);
414        if (err != NO_ERROR) {
415            // still didn't work, probably because we're on the emulator...
416            // try a simplified query
417            ALOGW("no suitable EGLConfig found, trying a simpler query");
418            err = selectEGLConfig(display, format, 0, &config);
419            if (err != NO_ERROR) {
420                // this EGL is too lame for android
421                LOG_ALWAYS_FATAL("no suitable EGLConfig found, giving up");
422            }
423        }
424    }
425
426    // print some debugging info
427    EGLint r,g,b,a;
428    eglGetConfigAttrib(display, config, EGL_RED_SIZE,   &r);
429    eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &g);
430    eglGetConfigAttrib(display, config, EGL_BLUE_SIZE,  &b);
431    eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &a);
432    ALOGI("EGL information:");
433    ALOGI("vendor    : %s", eglQueryString(display, EGL_VENDOR));
434    ALOGI("version   : %s", eglQueryString(display, EGL_VERSION));
435    ALOGI("extensions: %s", eglQueryString(display, EGL_EXTENSIONS));
436    ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported");
437    ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, config);
438
439    return config;
440}
441
442
443void RenderEngine::primeCache() const {
444    // Getting the ProgramCache instance causes it to prime its shader cache,
445    // which is performed in its constructor
446    ProgramCache::getInstance();
447}
448
449// ---------------------------------------------------------------------------
450}; // namespace android
451// ---------------------------------------------------------------------------
452