RenderEngine.cpp revision 3f84483382be2d528918cc1a6fbc6a7d68e0b181
1/*
2 * Copyright 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <cutils/log.h>
18#include <ui/Rect.h>
19#include <ui/Region.h>
20
21#include "RenderEngine.h"
22#include "GLES10RenderEngine.h"
23#include "GLES11RenderEngine.h"
24#include "GLES20RenderEngine.h"
25#include "GLExtensions.h"
26#include "Mesh.h"
27
28// ---------------------------------------------------------------------------
29namespace android {
30// ---------------------------------------------------------------------------
31
32RenderEngine* RenderEngine::create(EGLDisplay display, EGLConfig config) {
33    // Also create our EGLContext
34    EGLint contextAttributes[] = {
35            EGL_CONTEXT_CLIENT_VERSION, 2,      // MUST be first
36#ifdef EGL_IMG_context_priority
37#ifdef HAS_CONTEXT_PRIORITY
38#warning "using EGL_IMG_context_priority"
39            EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG,
40#endif
41#endif
42            EGL_NONE, EGL_NONE
43    };
44
45    EGLContext ctxt = eglCreateContext(display, config, NULL, contextAttributes);
46    if (ctxt == EGL_NO_CONTEXT) {
47        // maybe ES 2.x is not supported
48        ALOGW("can't create an ES 2.x context, trying 1.x");
49        ctxt = eglCreateContext(display, config, NULL, contextAttributes + 2);
50    }
51
52    // if can't create a GL context, we can only abort.
53    LOG_ALWAYS_FATAL_IF(ctxt==EGL_NO_CONTEXT, "EGLContext creation failed");
54
55
56    // now figure out what version of GL did we actually get
57    // NOTE: a dummy surface is not needed if KHR_create_context is supported
58
59    EGLint attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE };
60    EGLSurface dummy = eglCreatePbufferSurface(display, config, attribs);
61    LOG_ALWAYS_FATAL_IF(dummy==EGL_NO_SURFACE, "can't create dummy pbuffer");
62    EGLBoolean success = eglMakeCurrent(display, dummy, dummy, ctxt);
63    LOG_ALWAYS_FATAL_IF(!success, "can't make dummy pbuffer current");
64
65    GLExtensions& extensions(GLExtensions::getInstance());
66    extensions.initWithGLStrings(
67            glGetString(GL_VENDOR),
68            glGetString(GL_RENDERER),
69            glGetString(GL_VERSION),
70            glGetString(GL_EXTENSIONS));
71
72    GlesVersion version = parseGlesVersion( extensions.getVersion() );
73
74    // initialize the renderer while GL is current
75
76    RenderEngine* engine = NULL;
77    switch (version) {
78    case GLES_VERSION_1_0:
79        engine = new GLES10RenderEngine();
80        break;
81    case GLES_VERSION_1_1:
82        engine = new GLES11RenderEngine();
83        break;
84    case GLES_VERSION_2_0:
85    case GLES_VERSION_3_0:
86        engine = new GLES20RenderEngine();
87        break;
88    }
89    engine->setEGLContext(ctxt);
90
91    ALOGI("OpenGL ES informations:");
92    ALOGI("vendor    : %s", extensions.getVendor());
93    ALOGI("renderer  : %s", extensions.getRenderer());
94    ALOGI("version   : %s", extensions.getVersion());
95    ALOGI("extensions: %s", extensions.getExtension());
96    ALOGI("GL_MAX_TEXTURE_SIZE = %d", engine->getMaxTextureSize());
97    ALOGI("GL_MAX_VIEWPORT_DIMS = %d", engine->getMaxViewportDims());
98
99    eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
100    eglDestroySurface(display, dummy);
101
102    return engine;
103}
104
105RenderEngine::RenderEngine() : mEGLContext(EGL_NO_CONTEXT) {
106}
107
108RenderEngine::~RenderEngine() {
109}
110
111void RenderEngine::setEGLContext(EGLContext ctxt) {
112    mEGLContext = ctxt;
113}
114
115EGLContext RenderEngine::getEGLContext() const {
116    return mEGLContext;
117}
118
119void RenderEngine::checkErrors() const {
120    do {
121        // there could be more than one error flag
122        GLenum error = glGetError();
123        if (error == GL_NO_ERROR)
124            break;
125        ALOGE("GL error 0x%04x", int(error));
126    } while (true);
127}
128
129RenderEngine::GlesVersion RenderEngine::parseGlesVersion(const char* str) {
130    int major, minor;
131    if (sscanf(str, "OpenGL ES-CM %d.%d", &major, &minor) != 2) {
132        if (sscanf(str, "OpenGL ES %d.%d", &major, &minor) != 2) {
133            ALOGW("Unable to parse GL_VERSION string: \"%s\"", str);
134            return GLES_VERSION_1_0;
135        }
136    }
137
138    if (major == 1 && minor == 0) return GLES_VERSION_1_0;
139    if (major == 1 && minor >= 1) return GLES_VERSION_1_1;
140    if (major == 2 && minor >= 0) return GLES_VERSION_2_0;
141    if (major == 3 && minor >= 0) return GLES_VERSION_3_0;
142
143    ALOGW("Unrecognized OpenGL ES version: %d.%d", major, minor);
144    return GLES_VERSION_1_0;
145}
146
147void RenderEngine::fillRegionWithColor(const Region& region, uint32_t height,
148        float red, float green, float blue, float alpha) {
149    size_t c;
150    Rect const* r = region.getArray(&c);
151    Mesh mesh(Mesh::TRIANGLES, c*6, 2);
152    for (size_t i=0 ; i<c ; i++, r++) {
153        mesh[i*6 + 0][0] = r->left;
154        mesh[i*6 + 0][1] = height - r->top;
155        mesh[i*6 + 1][0] = r->left;
156        mesh[i*6 + 1][1] = height - r->bottom;
157        mesh[i*6 + 2][0] = r->right;
158        mesh[i*6 + 2][1] = height - r->bottom;
159        mesh[i*6 + 3][0] = r->left;
160        mesh[i*6 + 3][1] = height - r->top;
161        mesh[i*6 + 4][0] = r->right;
162        mesh[i*6 + 4][1] = height - r->bottom;
163        mesh[i*6 + 5][0] = r->right;
164        mesh[i*6 + 5][1] = height - r->top;
165    }
166    fillWithColor(mesh, red, green, blue, alpha);
167}
168
169void RenderEngine::clearWithColor(float red, float green, float blue, float alpha) {
170    glClearColor(red, green, blue, alpha);
171    glClear(GL_COLOR_BUFFER_BIT);
172}
173
174void RenderEngine::setScissor(
175        uint32_t left, uint32_t bottom, uint32_t right, uint32_t top) {
176    glScissor(left, bottom, right, top);
177    glEnable(GL_SCISSOR_TEST);
178}
179
180void RenderEngine::disableScissor() {
181    glDisable(GL_SCISSOR_TEST);
182}
183
184void RenderEngine::genTextures(size_t count, uint32_t* names) {
185    glGenTextures(count, names);
186}
187
188void RenderEngine::deleteTextures(size_t count, uint32_t const* names) {
189    glDeleteTextures(count, names);
190}
191
192// ---------------------------------------------------------------------------
193
194RenderEngine::BindImageAsFramebuffer::BindImageAsFramebuffer(
195        RenderEngine& engine, EGLImageKHR image) : mEngine(engine)
196{
197    GLuint tname, name;
198    // turn our EGLImage into a texture
199    glGenTextures(1, &tname);
200    glBindTexture(GL_TEXTURE_2D, tname);
201    glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image);
202    // create a Framebuffer Object to render into
203    glGenFramebuffersOES(1, &name);
204    glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
205    glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES,
206            GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0);
207    mStatus = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES);
208    ALOGE_IF(mStatus != GL_FRAMEBUFFER_COMPLETE_OES,
209            "glCheckFramebufferStatusOES error %d", mStatus);
210    mTexName = tname;
211    mFbName = name;
212}
213
214RenderEngine::BindImageAsFramebuffer::~BindImageAsFramebuffer() {
215    // back to main framebuffer
216    glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
217    glDeleteFramebuffersOES(1, &mFbName);
218    glDeleteTextures(1, &mTexName);
219
220}
221
222status_t RenderEngine::BindImageAsFramebuffer::getStatus() const {
223    return mStatus == GL_FRAMEBUFFER_COMPLETE_OES ? NO_ERROR : BAD_VALUE;
224}
225
226// ---------------------------------------------------------------------------
227}; // namespace android
228// ---------------------------------------------------------------------------
229