SurfaceFlinger.h revision 468051e20be19130572231266db306396a56402b
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_SURFACE_FLINGER_H 18#define ANDROID_SURFACE_FLINGER_H 19 20#include <stdint.h> 21#include <sys/types.h> 22 23#include <EGL/egl.h> 24 25/* 26 * NOTE: Make sure this file doesn't include anything from <gl/ > or <gl2/ > 27 */ 28 29#include <cutils/compiler.h> 30 31#include <utils/Atomic.h> 32#include <utils/Errors.h> 33#include <utils/KeyedVector.h> 34#include <utils/RefBase.h> 35#include <utils/SortedVector.h> 36#include <utils/threads.h> 37 38#include <binder/IMemory.h> 39 40#include <ui/PixelFormat.h> 41#include <ui/mat4.h> 42 43#include <gui/ISurfaceComposer.h> 44#include <gui/ISurfaceComposerClient.h> 45#include <gui/OccupancyTracker.h> 46 47#include <hardware/hwcomposer_defs.h> 48 49#include <system/graphics.h> 50 51#include <private/gui/LayerState.h> 52 53#include "Barrier.h" 54#include "DisplayDevice.h" 55#include "DispSync.h" 56#include "FenceTracker.h" 57#include "FrameTracker.h" 58#include "MessageQueue.h" 59#include "SurfaceInterceptor.h" 60 61#include "DisplayHardware/HWComposer.h" 62#include "Effects/Daltonizer.h" 63 64#include <map> 65#include <string> 66 67namespace android { 68 69// --------------------------------------------------------------------------- 70 71class Client; 72class DisplayEventConnection; 73class EventThread; 74class IGraphicBufferAlloc; 75class Layer; 76class LayerDim; 77class Surface; 78class RenderEngine; 79class EventControlThread; 80 81// --------------------------------------------------------------------------- 82 83enum { 84 eTransactionNeeded = 0x01, 85 eTraversalNeeded = 0x02, 86 eDisplayTransactionNeeded = 0x04, 87 eTransactionMask = 0x07 88}; 89 90class SurfaceFlinger : public BnSurfaceComposer, 91 private IBinder::DeathRecipient, 92 private HWComposer::EventHandler 93{ 94public: 95 static char const* getServiceName() ANDROID_API { 96 return "SurfaceFlinger"; 97 } 98 99 SurfaceFlinger() ANDROID_API; 100 101 // must be called before clients can connect 102 void init() ANDROID_API; 103 104 // starts SurfaceFlinger main loop in the current thread 105 void run() ANDROID_API; 106 107 enum { 108 EVENT_VSYNC = HWC_EVENT_VSYNC 109 }; 110 111 // post an asynchronous message to the main thread 112 status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0); 113 114 // post a synchronous message to the main thread 115 status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0); 116 117 // force full composition on all displays 118 void repaintEverything(); 119 120 // returns the default Display 121 sp<const DisplayDevice> getDefaultDisplayDevice() const { 122 return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]); 123 } 124 125 // utility function to delete a texture on the main thread 126 void deleteTextureAsync(uint32_t texture); 127 128 // enable/disable h/w composer event 129 // TODO: this should be made accessible only to EventThread 130#ifdef USE_HWC2 131 void setVsyncEnabled(int disp, int enabled); 132#else 133 void eventControl(int disp, int event, int enabled); 134#endif 135 136 // called on the main thread by MessageQueue when an internal message 137 // is received 138 // TODO: this should be made accessible only to MessageQueue 139 void onMessageReceived(int32_t what); 140 141 // for debugging only 142 // TODO: this should be made accessible only to HWComposer 143 const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int id); 144 145 RenderEngine& getRenderEngine() const { 146 return *mRenderEngine; 147 } 148 149private: 150 friend class Client; 151 friend class DisplayEventConnection; 152 friend class EventThread; 153 friend class Layer; 154 friend class MonitoredProducer; 155 156 // This value is specified in number of frames. Log frame stats at most 157 // every half hour. 158 enum { LOG_FRAME_STATS_PERIOD = 30*60*60 }; 159 160 static const size_t MAX_LAYERS = 4096; 161 162 // We're reference counted, never destroy SurfaceFlinger directly 163 virtual ~SurfaceFlinger(); 164 165 /* ------------------------------------------------------------------------ 166 * Internal data structures 167 */ 168 169 class LayerVector : public SortedVector< sp<Layer> > { 170 public: 171 LayerVector(); 172 LayerVector(const LayerVector& rhs); 173 virtual int do_compare(const void* lhs, const void* rhs) const; 174 }; 175 176 struct DisplayDeviceState { 177 DisplayDeviceState(); 178 DisplayDeviceState(DisplayDevice::DisplayType type, bool isSecure); 179 bool isValid() const { return type >= 0; } 180 bool isMainDisplay() const { return type == DisplayDevice::DISPLAY_PRIMARY; } 181 bool isVirtualDisplay() const { return type >= DisplayDevice::DISPLAY_VIRTUAL; } 182 DisplayDevice::DisplayType type; 183 sp<IGraphicBufferProducer> surface; 184 uint32_t layerStack; 185 Rect viewport; 186 Rect frame; 187 uint8_t orientation; 188 uint32_t width, height; 189 String8 displayName; 190 bool isSecure; 191 }; 192 193 struct State { 194 LayerVector layersSortedByZ; 195 DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays; 196 }; 197 198 /* ------------------------------------------------------------------------ 199 * IBinder interface 200 */ 201 virtual status_t onTransact(uint32_t code, const Parcel& data, 202 Parcel* reply, uint32_t flags); 203 virtual status_t dump(int fd, const Vector<String16>& args); 204 205 /* ------------------------------------------------------------------------ 206 * ISurfaceComposer interface 207 */ 208 virtual sp<ISurfaceComposerClient> createConnection(); 209 virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc(); 210 virtual sp<IBinder> createDisplay(const String8& displayName, bool secure); 211 virtual void destroyDisplay(const sp<IBinder>& display); 212 virtual sp<IBinder> getBuiltInDisplay(int32_t id); 213 virtual void setTransactionState(const Vector<ComposerState>& state, 214 const Vector<DisplayState>& displays, uint32_t flags); 215 virtual void bootFinished(); 216 virtual bool authenticateSurfaceTexture( 217 const sp<IGraphicBufferProducer>& bufferProducer) const; 218 virtual sp<IDisplayEventConnection> createDisplayEventConnection(); 219 virtual status_t captureScreen(const sp<IBinder>& display, 220 const sp<IGraphicBufferProducer>& producer, 221 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 222 uint32_t minLayerZ, uint32_t maxLayerZ, 223 bool useIdentityTransform, ISurfaceComposer::Rotation rotation); 224 virtual status_t getDisplayStats(const sp<IBinder>& display, 225 DisplayStatInfo* stats); 226 virtual status_t getDisplayConfigs(const sp<IBinder>& display, 227 Vector<DisplayInfo>* configs); 228 virtual int getActiveConfig(const sp<IBinder>& display); 229 virtual status_t getDisplayColorModes(const sp<IBinder>& display, 230 Vector<android_color_mode_t>* configs); 231 virtual android_color_mode_t getActiveColorMode(const sp<IBinder>& display); 232 virtual status_t setActiveColorMode(const sp<IBinder>& display, android_color_mode_t colorMode); 233 virtual void setPowerMode(const sp<IBinder>& display, int mode); 234 virtual status_t setActiveConfig(const sp<IBinder>& display, int id); 235 virtual status_t clearAnimationFrameStats(); 236 virtual status_t getAnimationFrameStats(FrameStats* outStats) const; 237 virtual status_t getHdrCapabilities(const sp<IBinder>& display, 238 HdrCapabilities* outCapabilities) const; 239 240 /* ------------------------------------------------------------------------ 241 * DeathRecipient interface 242 */ 243 virtual void binderDied(const wp<IBinder>& who); 244 245 /* ------------------------------------------------------------------------ 246 * RefBase interface 247 */ 248 virtual void onFirstRef(); 249 250 /* ------------------------------------------------------------------------ 251 * HWComposer::EventHandler interface 252 */ 253 virtual void onVSyncReceived(int type, nsecs_t timestamp); 254 virtual void onHotplugReceived(int disp, bool connected); 255 256 /* ------------------------------------------------------------------------ 257 * Message handling 258 */ 259 void waitForEvent(); 260 void signalTransaction(); 261 void signalLayerUpdate(); 262 void signalRefresh(); 263 264 // called on the main thread in response to initializeDisplays() 265 void onInitializeDisplays(); 266 // called on the main thread in response to setActiveConfig() 267 void setActiveConfigInternal(const sp<DisplayDevice>& hw, int mode); 268 // called on the main thread in response to setPowerMode() 269 void setPowerModeInternal(const sp<DisplayDevice>& hw, int mode); 270 271 // Called on the main thread in response to setActiveColorMode() 272 void setActiveColorModeInternal(const sp<DisplayDevice>& hw, android_color_mode_t colorMode); 273 274 // Returns whether the transaction actually modified any state 275 bool handleMessageTransaction(); 276 277 // Returns whether a new buffer has been latched (see handlePageFlip()) 278 bool handleMessageInvalidate(); 279 280 void handleMessageRefresh(); 281 282 void handleTransaction(uint32_t transactionFlags); 283 void handleTransactionLocked(uint32_t transactionFlags); 284 285 void updateCursorAsync(); 286 287 /* handlePageFlip - latch a new buffer if available and compute the dirty 288 * region. Returns whether a new buffer has been latched, i.e., whether it 289 * is necessary to perform a refresh during this vsync. 290 */ 291 bool handlePageFlip(); 292 293 /* ------------------------------------------------------------------------ 294 * Transactions 295 */ 296 uint32_t getTransactionFlags(uint32_t flags); 297 uint32_t peekTransactionFlags(uint32_t flags); 298 uint32_t setTransactionFlags(uint32_t flags); 299 void commitTransaction(); 300 uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s); 301 uint32_t setDisplayStateLocked(const DisplayState& s); 302 303 /* ------------------------------------------------------------------------ 304 * Layer management 305 */ 306 status_t createLayer(const String8& name, const sp<Client>& client, 307 uint32_t w, uint32_t h, PixelFormat format, uint32_t flags, 308 sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp); 309 310 status_t createNormalLayer(const sp<Client>& client, const String8& name, 311 uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format, 312 sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp, 313 sp<Layer>* outLayer); 314 315 status_t createDimLayer(const sp<Client>& client, const String8& name, 316 uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle, 317 sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer); 318 319 // called in response to the window-manager calling 320 // ISurfaceComposerClient::destroySurface() 321 status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle); 322 323 // called when all clients have released all their references to 324 // this layer meaning it is entirely safe to destroy all 325 // resources associated to this layer. 326 status_t onLayerDestroyed(const wp<Layer>& layer); 327 328 // remove a layer from SurfaceFlinger immediately 329 status_t removeLayer(const sp<Layer>& layer); 330 331 // add a layer to SurfaceFlinger 332 status_t addClientLayer(const sp<Client>& client, 333 const sp<IBinder>& handle, 334 const sp<IGraphicBufferProducer>& gbc, 335 const sp<Layer>& lbc); 336 337 /* ------------------------------------------------------------------------ 338 * Boot animation, on/off animations and screen capture 339 */ 340 341 void startBootAnim(); 342 343 void renderScreenImplLocked( 344 const sp<const DisplayDevice>& hw, 345 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 346 uint32_t minLayerZ, uint32_t maxLayerZ, 347 bool yswap, bool useIdentityTransform, Transform::orientation_flags rotation); 348 349 status_t captureScreenImplLocked( 350 const sp<const DisplayDevice>& hw, 351 const sp<IGraphicBufferProducer>& producer, 352 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 353 uint32_t minLayerZ, uint32_t maxLayerZ, 354 bool useIdentityTransform, Transform::orientation_flags rotation, 355 bool isLocalScreenshot); 356 357 /* ------------------------------------------------------------------------ 358 * EGL 359 */ 360 size_t getMaxTextureSize() const; 361 size_t getMaxViewportDims() const; 362 363 /* ------------------------------------------------------------------------ 364 * Display and layer stack management 365 */ 366 // called when starting, or restarting after system_server death 367 void initializeDisplays(); 368 369 // Create an IBinder for a builtin display and add it to current state 370 void createBuiltinDisplayLocked(DisplayDevice::DisplayType type); 371 372 // NOTE: can only be called from the main thread or with mStateLock held 373 sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const { 374 return mDisplays.valueFor(dpy); 375 } 376 377 // NOTE: can only be called from the main thread or with mStateLock held 378 sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) { 379 return mDisplays.valueFor(dpy); 380 } 381 382 int32_t getDisplayType(const sp<IBinder>& display) { 383 if (!display.get()) return NAME_NOT_FOUND; 384 for (int i = 0; i < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES; ++i) { 385 if (display == mBuiltinDisplays[i]) { 386 return i; 387 } 388 } 389 return NAME_NOT_FOUND; 390 } 391 392 // mark a region of a layer stack dirty. this updates the dirty 393 // region of all screens presenting this layer stack. 394 void invalidateLayerStack(uint32_t layerStack, const Region& dirty); 395 396#ifndef USE_HWC2 397 int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type); 398#endif 399 400 /* ------------------------------------------------------------------------ 401 * H/W composer 402 */ 403 404 HWComposer& getHwComposer() const { return *mHwc; } 405 406 /* ------------------------------------------------------------------------ 407 * Compositing 408 */ 409 void invalidateHwcGeometry(); 410 static void computeVisibleRegions( 411 const LayerVector& currentLayers, uint32_t layerStack, 412 Region& dirtyRegion, Region& opaqueRegion); 413 414 void preComposition(); 415 void postComposition(nsecs_t refreshStartTime); 416 void rebuildLayerStacks(); 417 void setUpHWComposer(); 418 void doComposition(); 419 void doDebugFlashRegions(); 420 void doDisplayComposition(const sp<const DisplayDevice>& hw, const Region& dirtyRegion); 421 422 // compose surfaces for display hw. this fails if using GL and the surface 423 // has been destroyed and is no longer valid. 424 bool doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty); 425 426 void postFramebuffer(); 427 void drawWormhole(const sp<const DisplayDevice>& hw, const Region& region) const; 428 429 /* ------------------------------------------------------------------------ 430 * Display management 431 */ 432 433 /* ------------------------------------------------------------------------ 434 * VSync 435 */ 436 void enableHardwareVsync(); 437 void resyncToHardwareVsync(bool makeAvailable); 438 void disableHardwareVsync(bool makeUnavailable); 439public: 440 void resyncWithRateLimit(); 441private: 442 443 /* ------------------------------------------------------------------------ 444 * Debugging & dumpsys 445 */ 446 void listLayersLocked(const Vector<String16>& args, size_t& index, String8& result) const; 447 void dumpStatsLocked(const Vector<String16>& args, size_t& index, String8& result) const; 448 void clearStatsLocked(const Vector<String16>& args, size_t& index, String8& result); 449 void dumpAllLocked(const Vector<String16>& args, size_t& index, String8& result) const; 450 bool startDdmConnection(); 451 static void appendSfConfigString(String8& result); 452 void checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr, 453 const sp<const DisplayDevice>& hw, 454 uint32_t minLayerZ, uint32_t maxLayerZ); 455 456 void logFrameStats(); 457 458 void dumpStaticScreenStats(String8& result) const; 459 460 void recordBufferingStats(const char* layerName, 461 std::vector<OccupancyTracker::Segment>&& history); 462 void dumpBufferingStats(String8& result) const; 463 464 bool getFrameTimestamps(const Layer& layer, uint64_t frameNumber, 465 FrameTimestamps* outTimestamps); 466 467 /* ------------------------------------------------------------------------ 468 * Attributes 469 */ 470 471 // access must be protected by mStateLock 472 mutable Mutex mStateLock; 473 State mCurrentState; 474 volatile int32_t mTransactionFlags; 475 Condition mTransactionCV; 476 bool mTransactionPending; 477 bool mAnimTransactionPending; 478 Vector< sp<Layer> > mLayersPendingRemoval; 479 SortedVector< wp<IBinder> > mGraphicBufferProducerList; 480 481 // protected by mStateLock (but we could use another lock) 482 bool mLayersRemoved; 483 484 // access must be protected by mInvalidateLock 485 volatile int32_t mRepaintEverything; 486 487 // constant members (no synchronization needed for access) 488 HWComposer* mHwc; 489 RenderEngine* mRenderEngine; 490 nsecs_t mBootTime; 491 bool mGpuToCpuSupported; 492 sp<EventThread> mEventThread; 493 sp<EventThread> mSFEventThread; 494 sp<EventControlThread> mEventControlThread; 495 EGLContext mEGLContext; 496 EGLDisplay mEGLDisplay; 497 sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES]; 498 499 // Can only accessed from the main thread, these members 500 // don't need synchronization 501 State mDrawingState; 502 bool mVisibleRegionsDirty; 503#ifndef USE_HWC2 504 bool mHwWorkListDirty; 505#else 506 bool mGeometryInvalid; 507#endif 508 bool mAnimCompositionPending; 509#ifdef USE_HWC2 510 std::vector<sp<Layer>> mLayersWithQueuedFrames; 511 sp<Fence> mPreviousPresentFence = Fence::NO_FENCE; 512 bool mHadClientComposition = false; 513#endif 514 515 // this may only be written from the main thread with mStateLock held 516 // it may be read from other threads with mStateLock held 517 DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays; 518 519 // don't use a lock for these, we don't care 520 int mDebugRegion; 521 int mDebugDDMS; 522 int mDebugDisableHWC; 523 int mDebugDisableTransformHint; 524 volatile nsecs_t mDebugInSwapBuffers; 525 nsecs_t mLastSwapBufferTime; 526 volatile nsecs_t mDebugInTransaction; 527 nsecs_t mLastTransactionTime; 528 bool mBootFinished; 529 bool mForceFullDamage; 530 FenceTracker mFenceTracker; 531#ifdef USE_HWC2 532 bool mPropagateBackpressure = true; 533#endif 534 SurfaceInterceptor mInterceptor; 535 536 // these are thread safe 537 mutable MessageQueue mEventQueue; 538 FrameTracker mAnimFrameTracker; 539 DispSync mPrimaryDispSync; 540 541 // protected by mDestroyedLayerLock; 542 mutable Mutex mDestroyedLayerLock; 543 Vector<Layer const *> mDestroyedLayers; 544 545 // protected by mHWVsyncLock 546 Mutex mHWVsyncLock; 547 bool mPrimaryHWVsyncEnabled; 548 bool mHWVsyncAvailable; 549 550 /* ------------------------------------------------------------------------ 551 * Feature prototyping 552 */ 553 554 Daltonizer mDaltonizer; 555#ifndef USE_HWC2 556 bool mDaltonize; 557#endif 558 559 mat4 mPreviousColorMatrix; 560 mat4 mColorMatrix; 561 bool mHasColorMatrix; 562 563 // Static screen stats 564 bool mHasPoweredOff; 565 static const size_t NUM_BUCKETS = 8; // < 1-7, 7+ 566 nsecs_t mFrameBuckets[NUM_BUCKETS]; 567 nsecs_t mTotalTime; 568 std::atomic<nsecs_t> mLastSwapTime; 569 570 // Double- vs. triple-buffering stats 571 struct BufferingStats { 572 BufferingStats() 573 : numSegments(0), 574 totalTime(0), 575 twoBufferTime(0), 576 doubleBufferedTime(0), 577 tripleBufferedTime(0) {} 578 579 size_t numSegments; 580 nsecs_t totalTime; 581 582 // "Two buffer" means that a third buffer was never used, whereas 583 // "double-buffered" means that on average the segment only used two 584 // buffers (though it may have used a third for some part of the 585 // segment) 586 nsecs_t twoBufferTime; 587 nsecs_t doubleBufferedTime; 588 nsecs_t tripleBufferedTime; 589 }; 590 mutable Mutex mBufferingStatsMutex; 591 std::unordered_map<std::string, BufferingStats> mBufferingStats; 592}; 593 594}; // namespace android 595 596#endif // ANDROID_SURFACE_FLINGER_H 597