SurfaceFlinger.h revision bc7552874052ee33f1b35b4474e20c003d216391
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_SURFACE_FLINGER_H 18#define ANDROID_SURFACE_FLINGER_H 19 20#include <memory> 21#include <stdint.h> 22#include <sys/types.h> 23 24#include <EGL/egl.h> 25 26/* 27 * NOTE: Make sure this file doesn't include anything from <gl/ > or <gl2/ > 28 */ 29 30#include <cutils/compiler.h> 31 32#include <utils/Atomic.h> 33#include <utils/Errors.h> 34#include <utils/KeyedVector.h> 35#include <utils/RefBase.h> 36#include <utils/SortedVector.h> 37#include <utils/threads.h> 38 39#include <ui/FenceTime.h> 40#include <ui/PixelFormat.h> 41#include <math/mat4.h> 42 43#include <gui/FrameTimestamps.h> 44#include <gui/ISurfaceComposer.h> 45#include <gui/ISurfaceComposerClient.h> 46#include <gui/OccupancyTracker.h> 47 48#include <hardware/hwcomposer_defs.h> 49 50#include <system/graphics.h> 51 52#include <private/gui/LayerState.h> 53 54#include "Barrier.h" 55#include "DisplayDevice.h" 56#include "DispSync.h" 57#include "FrameTracker.h" 58#include "LayerVector.h" 59#include "MessageQueue.h" 60#include "SurfaceInterceptor.h" 61#include "StartBootAnimThread.h" 62 63#include "DisplayHardware/HWComposer.h" 64#include "Effects/Daltonizer.h" 65 66#include <map> 67#include <mutex> 68#include <queue> 69#include <string> 70#include <utility> 71 72namespace android { 73 74// --------------------------------------------------------------------------- 75 76class Client; 77class DisplayEventConnection; 78class EventThread; 79class IGraphicBufferAlloc; 80class Layer; 81class LayerDim; 82class Surface; 83class RenderEngine; 84class EventControlThread; 85class VSyncSource; 86class InjectVSyncSource; 87 88namespace dvr { 89class VrFlinger; 90} // namespace dvr 91 92// --------------------------------------------------------------------------- 93 94enum { 95 eTransactionNeeded = 0x01, 96 eTraversalNeeded = 0x02, 97 eDisplayTransactionNeeded = 0x04, 98 eTransactionMask = 0x07 99}; 100 101class SurfaceFlinger : public BnSurfaceComposer, 102 private IBinder::DeathRecipient, 103 private HWComposer::EventHandler 104{ 105public: 106 107 // This is the phase offset in nanoseconds of the software vsync event 108 // relative to the vsync event reported by HWComposer. The software vsync 109 // event is when SurfaceFlinger and Choreographer-based applications run each 110 // frame. 111 // 112 // This phase offset allows adjustment of the minimum latency from application 113 // wake-up time (by Choreographer) to the time at which the resulting window 114 // image is displayed. This value may be either positive (after the HW vsync) 115 // or negative (before the HW vsync). Setting it to 0 will result in a lower 116 // latency bound of two vsync periods because the app and SurfaceFlinger 117 // will run just after the HW vsync. Setting it to a positive number will 118 // result in the minimum latency being: 119 // 120 // (2 * VSYNC_PERIOD - (vsyncPhaseOffsetNs % VSYNC_PERIOD)) 121 // 122 // Note that reducing this latency makes it more likely for the applications 123 // to not have their window content image ready in time. When this happens 124 // the latency will end up being an additional vsync period, and animations 125 // will hiccup. Therefore, this latency should be tuned somewhat 126 // conservatively (or at least with awareness of the trade-off being made). 127 static int64_t vsyncPhaseOffsetNs; 128 static int64_t sfVsyncPhaseOffsetNs; 129 130 // If fences from sync Framework are supported. 131 static bool hasSyncFramework; 132 133 // Instruct the Render Engine to use EGL_IMG_context_priority is available. 134 static bool useContextPriority; 135 136 // The offset in nanoseconds to use when DispSync timestamps present fence 137 // signaling time. 138 static int64_t dispSyncPresentTimeOffset; 139 140 // Some hardware can do RGB->YUV conversion more efficiently in hardware 141 // controlled by HWC than in hardware controlled by the video encoder. 142 // This instruct VirtualDisplaySurface to use HWC for such conversion on 143 // GL composition. 144 static bool useHwcForRgbToYuv; 145 146 // Maximum dimension supported by HWC for virtual display. 147 // Equal to min(max_height, max_width). 148 static uint64_t maxVirtualDisplaySize; 149 150 // Controls the number of buffers SurfaceFlinger will allocate for use in 151 // FramebufferSurface 152 static int64_t maxFrameBufferAcquiredBuffers; 153 154 static char const* getServiceName() ANDROID_API { 155 return "SurfaceFlinger"; 156 } 157 158 SurfaceFlinger() ANDROID_API; 159 160 // must be called before clients can connect 161 void init() ANDROID_API; 162 163 // starts SurfaceFlinger main loop in the current thread 164 void run() ANDROID_API; 165 166 enum { 167 EVENT_VSYNC = HWC_EVENT_VSYNC 168 }; 169 170 // post an asynchronous message to the main thread 171 status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0); 172 173 // post a synchronous message to the main thread 174 status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0); 175 176 // force full composition on all displays 177 void repaintEverything(); 178 179 // returns the default Display 180 sp<const DisplayDevice> getDefaultDisplayDevice() const { 181 return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]); 182 } 183 184 // utility function to delete a texture on the main thread 185 void deleteTextureAsync(uint32_t texture); 186 187 // enable/disable h/w composer event 188 // TODO: this should be made accessible only to EventThread 189#ifdef USE_HWC2 190 void setVsyncEnabled(int disp, int enabled); 191#else 192 void eventControl(int disp, int event, int enabled); 193#endif 194 195 // called on the main thread by MessageQueue when an internal message 196 // is received 197 // TODO: this should be made accessible only to MessageQueue 198 void onMessageReceived(int32_t what); 199 200 // for debugging only 201 // TODO: this should be made accessible only to HWComposer 202 const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int id); 203 204 RenderEngine& getRenderEngine() const { 205 return *mRenderEngine; 206 } 207 208 bool authenticateSurfaceTextureLocked( 209 const sp<IGraphicBufferProducer>& bufferProducer) const; 210 211private: 212 friend class Client; 213 friend class DisplayEventConnection; 214 friend class EventThread; 215 friend class Layer; 216 friend class MonitoredProducer; 217 218 // This value is specified in number of frames. Log frame stats at most 219 // every half hour. 220 enum { LOG_FRAME_STATS_PERIOD = 30*60*60 }; 221 222 static const size_t MAX_LAYERS = 4096; 223 224 // We're reference counted, never destroy SurfaceFlinger directly 225 virtual ~SurfaceFlinger(); 226 227 /* ------------------------------------------------------------------------ 228 * Internal data structures 229 */ 230 231 class State { 232 public: 233 LayerVector layersSortedByZ; 234 DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays; 235 236 void traverseInZOrder(const std::function<void(Layer*)>& consume) const; 237 void traverseInReverseZOrder(const std::function<void(Layer*)>& consume) const; 238 }; 239 240 /* ------------------------------------------------------------------------ 241 * IBinder interface 242 */ 243 virtual status_t onTransact(uint32_t code, const Parcel& data, 244 Parcel* reply, uint32_t flags); 245 virtual status_t dump(int fd, const Vector<String16>& args); 246 247 /* ------------------------------------------------------------------------ 248 * ISurfaceComposer interface 249 */ 250 virtual sp<ISurfaceComposerClient> createConnection(); 251 virtual sp<ISurfaceComposerClient> createScopedConnection(const sp<IGraphicBufferProducer>& gbp); 252 virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc(); 253 virtual sp<IBinder> createDisplay(const String8& displayName, bool secure); 254 virtual void destroyDisplay(const sp<IBinder>& display); 255 virtual sp<IBinder> getBuiltInDisplay(int32_t id); 256 virtual void setTransactionState(const Vector<ComposerState>& state, 257 const Vector<DisplayState>& displays, uint32_t flags); 258 virtual void bootFinished(); 259 virtual bool authenticateSurfaceTexture( 260 const sp<IGraphicBufferProducer>& bufferProducer) const; 261 virtual sp<IDisplayEventConnection> createDisplayEventConnection(); 262 virtual status_t captureScreen(const sp<IBinder>& display, 263 const sp<IGraphicBufferProducer>& producer, 264 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 265 int32_t minLayerZ, int32_t maxLayerZ, 266 bool useIdentityTransform, ISurfaceComposer::Rotation rotation); 267 virtual status_t getDisplayStats(const sp<IBinder>& display, 268 DisplayStatInfo* stats); 269 virtual status_t getDisplayConfigs(const sp<IBinder>& display, 270 Vector<DisplayInfo>* configs); 271 virtual int getActiveConfig(const sp<IBinder>& display); 272 virtual status_t getDisplayColorModes(const sp<IBinder>& display, 273 Vector<android_color_mode_t>* configs); 274 virtual android_color_mode_t getActiveColorMode(const sp<IBinder>& display); 275 virtual status_t setActiveColorMode(const sp<IBinder>& display, android_color_mode_t colorMode); 276 virtual void setPowerMode(const sp<IBinder>& display, int mode); 277 virtual status_t setActiveConfig(const sp<IBinder>& display, int id); 278 virtual status_t clearAnimationFrameStats(); 279 virtual status_t getAnimationFrameStats(FrameStats* outStats) const; 280 virtual status_t getHdrCapabilities(const sp<IBinder>& display, 281 HdrCapabilities* outCapabilities) const; 282 virtual status_t enableVSyncInjections(bool enable); 283 virtual status_t injectVSync(nsecs_t when); 284 285 286 /* ------------------------------------------------------------------------ 287 * DeathRecipient interface 288 */ 289 virtual void binderDied(const wp<IBinder>& who); 290 291 /* ------------------------------------------------------------------------ 292 * RefBase interface 293 */ 294 virtual void onFirstRef(); 295 296 /* ------------------------------------------------------------------------ 297 * HWComposer::EventHandler interface 298 */ 299 virtual void onVSyncReceived(HWComposer* composer, int type, nsecs_t timestamp); 300 virtual void onHotplugReceived(int disp, bool connected); 301 virtual void onInvalidateReceived(HWComposer* composer); 302 303 /* ------------------------------------------------------------------------ 304 * Message handling 305 */ 306 void waitForEvent(); 307 void signalTransaction(); 308 void signalLayerUpdate(); 309 void signalRefresh(); 310 311 // called on the main thread in response to initializeDisplays() 312 void onInitializeDisplays(); 313 // called on the main thread in response to setActiveConfig() 314 void setActiveConfigInternal(const sp<DisplayDevice>& hw, int mode); 315 // called on the main thread in response to setPowerMode() 316 void setPowerModeInternal(const sp<DisplayDevice>& hw, int mode); 317 318 // Called on the main thread in response to setActiveColorMode() 319 void setActiveColorModeInternal(const sp<DisplayDevice>& hw, android_color_mode_t colorMode); 320 321 // Returns whether the transaction actually modified any state 322 bool handleMessageTransaction(); 323 324 // Returns whether a new buffer has been latched (see handlePageFlip()) 325 bool handleMessageInvalidate(); 326 327 void handleMessageRefresh(); 328 329 void handleTransaction(uint32_t transactionFlags); 330 void handleTransactionLocked(uint32_t transactionFlags); 331 332 void updateCursorAsync(); 333 334 /* handlePageFlip - latch a new buffer if available and compute the dirty 335 * region. Returns whether a new buffer has been latched, i.e., whether it 336 * is necessary to perform a refresh during this vsync. 337 */ 338 bool handlePageFlip(); 339 340 /* ------------------------------------------------------------------------ 341 * Transactions 342 */ 343 uint32_t getTransactionFlags(uint32_t flags); 344 uint32_t peekTransactionFlags(); 345 uint32_t setTransactionFlags(uint32_t flags); 346 void commitTransaction(); 347 uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s); 348 uint32_t setDisplayStateLocked(const DisplayState& s); 349 350 /* ------------------------------------------------------------------------ 351 * Layer management 352 */ 353 status_t createLayer(const String8& name, const sp<Client>& client, 354 uint32_t w, uint32_t h, PixelFormat format, uint32_t flags, 355 uint32_t windowType, uint32_t ownerUid, sp<IBinder>* handle, 356 sp<IGraphicBufferProducer>* gbp, sp<Layer>* parent); 357 358 status_t createNormalLayer(const sp<Client>& client, const String8& name, 359 uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format, 360 sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp, 361 sp<Layer>* outLayer); 362 363 status_t createDimLayer(const sp<Client>& client, const String8& name, 364 uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle, 365 sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer); 366 367 String8 getUniqueLayerName(const String8& name); 368 369 // called in response to the window-manager calling 370 // ISurfaceComposerClient::destroySurface() 371 status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle); 372 373 // called when all clients have released all their references to 374 // this layer meaning it is entirely safe to destroy all 375 // resources associated to this layer. 376 status_t onLayerDestroyed(const wp<Layer>& layer); 377 378 // remove a layer from SurfaceFlinger immediately 379 status_t removeLayer(const sp<Layer>& layer); 380 381 // add a layer to SurfaceFlinger 382 status_t addClientLayer(const sp<Client>& client, 383 const sp<IBinder>& handle, 384 const sp<IGraphicBufferProducer>& gbc, 385 const sp<Layer>& lbc, 386 const sp<Layer>& parent); 387 388 /* ------------------------------------------------------------------------ 389 * Boot animation, on/off animations and screen capture 390 */ 391 392 void startBootAnim(); 393 394 void renderScreenImplLocked( 395 const sp<const DisplayDevice>& hw, 396 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 397 int32_t minLayerZ, int32_t maxLayerZ, 398 bool yswap, bool useIdentityTransform, Transform::orientation_flags rotation); 399 400 status_t captureScreenImplLocked( 401 const sp<const DisplayDevice>& hw, 402 const sp<IGraphicBufferProducer>& producer, 403 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 404 int32_t minLayerZ, int32_t maxLayerZ, 405 bool useIdentityTransform, Transform::orientation_flags rotation, 406 bool isLocalScreenshot); 407 408 sp<StartBootAnimThread> mStartBootAnimThread = nullptr; 409 410 /* ------------------------------------------------------------------------ 411 * EGL 412 */ 413 size_t getMaxTextureSize() const; 414 size_t getMaxViewportDims() const; 415 416 /* ------------------------------------------------------------------------ 417 * Display and layer stack management 418 */ 419 // called when starting, or restarting after system_server death 420 void initializeDisplays(); 421 422 // Create an IBinder for a builtin display and add it to current state 423 void createBuiltinDisplayLocked(DisplayDevice::DisplayType type); 424 425 // NOTE: can only be called from the main thread or with mStateLock held 426 sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const { 427 return mDisplays.valueFor(dpy); 428 } 429 430 // NOTE: can only be called from the main thread or with mStateLock held 431 sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) { 432 return mDisplays.valueFor(dpy); 433 } 434 435 int32_t getDisplayType(const sp<IBinder>& display) { 436 if (!display.get()) return NAME_NOT_FOUND; 437 for (int i = 0; i < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES; ++i) { 438 if (display == mBuiltinDisplays[i]) { 439 return i; 440 } 441 } 442 return NAME_NOT_FOUND; 443 } 444 445 // mark a region of a layer stack dirty. this updates the dirty 446 // region of all screens presenting this layer stack. 447 void invalidateLayerStack(uint32_t layerStack, const Region& dirty); 448 449#ifndef USE_HWC2 450 int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type); 451#endif 452 453 /* ------------------------------------------------------------------------ 454 * H/W composer 455 */ 456 457 HWComposer& getHwComposer() const { return *mHwc; } 458 459 /* ------------------------------------------------------------------------ 460 * Compositing 461 */ 462 void invalidateHwcGeometry(); 463 void computeVisibleRegions(uint32_t layerStack, 464 Region& dirtyRegion, Region& opaqueRegion); 465 466 void preComposition(nsecs_t refreshStartTime); 467 void postComposition(nsecs_t refreshStartTime); 468 void updateCompositorTiming( 469 nsecs_t vsyncPhase, nsecs_t vsyncInterval, nsecs_t compositeTime, 470 std::shared_ptr<FenceTime>& presentFenceTime); 471 void setCompositorTimingSnapped( 472 nsecs_t vsyncPhase, nsecs_t vsyncInterval, 473 nsecs_t compositeToPresentLatency); 474 void rebuildLayerStacks(); 475 void setUpHWComposer(); 476 void doComposition(); 477 void doDebugFlashRegions(); 478 void doDisplayComposition(const sp<const DisplayDevice>& displayDevice, const Region& dirtyRegion); 479 480 // compose surfaces for display hw. this fails if using GL and the surface 481 // has been destroyed and is no longer valid. 482 bool doComposeSurfaces(const sp<const DisplayDevice>& displayDevice, const Region& dirty); 483 484 void postFramebuffer(); 485 void drawWormhole(const sp<const DisplayDevice>& displayDevice, const Region& region) const; 486 487 /* ------------------------------------------------------------------------ 488 * Display management 489 */ 490 491 /* ------------------------------------------------------------------------ 492 * VSync 493 */ 494 void enableHardwareVsync(); 495 void resyncToHardwareVsync(bool makeAvailable); 496 void disableHardwareVsync(bool makeUnavailable); 497 498public: 499 void resyncWithRateLimit(); 500 void getCompositorTiming(CompositorTiming* compositorTiming); 501private: 502 503 /* ------------------------------------------------------------------------ 504 * Debugging & dumpsys 505 */ 506 void listLayersLocked(const Vector<String16>& args, size_t& index, String8& result) const; 507 void dumpStatsLocked(const Vector<String16>& args, size_t& index, String8& result) const; 508 void clearStatsLocked(const Vector<String16>& args, size_t& index, String8& result); 509 void dumpAllLocked(const Vector<String16>& args, size_t& index, String8& result) const; 510 bool startDdmConnection(); 511 void appendSfConfigString(String8& result) const; 512 void checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr, 513 const sp<const DisplayDevice>& hw, 514 int32_t minLayerZ, int32_t maxLayerZ); 515 516 void logFrameStats(); 517 518 void dumpStaticScreenStats(String8& result) const; 519 // Not const because each Layer needs to query Fences and cache timestamps. 520 void dumpFrameEventsLocked(String8& result); 521 522 void recordBufferingStats(const char* layerName, 523 std::vector<OccupancyTracker::Segment>&& history); 524 void dumpBufferingStats(String8& result) const; 525 526 bool isLayerTripleBufferingDisabled() const { 527 return this->mLayerTripleBufferingDisabled; 528 } 529 530#ifdef USE_HWC2 531 /* ------------------------------------------------------------------------ 532 * VrFlinger 533 */ 534 void clearHwcLayers(const LayerVector& layers); 535 void resetHwc(); 536 537 // Check to see if we should handoff to vr flinger. 538 void updateVrFlinger(); 539#endif 540 541 /* ------------------------------------------------------------------------ 542 * Attributes 543 */ 544 545 // access must be protected by mStateLock 546 mutable Mutex mStateLock; 547 State mCurrentState; 548 volatile int32_t mTransactionFlags; 549 Condition mTransactionCV; 550 bool mTransactionPending; 551 bool mAnimTransactionPending; 552 SortedVector< sp<Layer> > mLayersPendingRemoval; 553 SortedVector< wp<IBinder> > mGraphicBufferProducerList; 554 555 // protected by mStateLock (but we could use another lock) 556 bool mLayersRemoved; 557 bool mLayersAdded; 558 559 // access must be protected by mInvalidateLock 560 volatile int32_t mRepaintEverything; 561 562 // current, real and vr hardware composers. 563 HWComposer* mHwc; 564#ifdef USE_HWC2 565 HWComposer* mRealHwc; 566 HWComposer* mVrHwc; 567#endif 568 // constant members (no synchronization needed for access) 569 RenderEngine* mRenderEngine; 570 nsecs_t mBootTime; 571 bool mGpuToCpuSupported; 572 sp<EventThread> mEventThread; 573 sp<EventThread> mSFEventThread; 574 sp<EventThread> mInjectorEventThread; 575 sp<InjectVSyncSource> mVSyncInjector; 576 sp<EventControlThread> mEventControlThread; 577 EGLContext mEGLContext; 578 EGLDisplay mEGLDisplay; 579 sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES]; 580 581#ifdef USE_HWC2 582 std::unique_ptr<dvr::VrFlinger> mVrFlinger; 583#endif 584 585 // Can only accessed from the main thread, these members 586 // don't need synchronization 587 State mDrawingState; 588 bool mVisibleRegionsDirty; 589#ifndef USE_HWC2 590 bool mHwWorkListDirty; 591#else 592 bool mGeometryInvalid; 593#endif 594 bool mAnimCompositionPending; 595#ifdef USE_HWC2 596 std::vector<sp<Layer>> mLayersWithQueuedFrames; 597 sp<Fence> mPreviousPresentFence = Fence::NO_FENCE; 598 bool mHadClientComposition = false; 599#endif 600 FenceTimeline mGlCompositionDoneTimeline; 601 FenceTimeline mDisplayTimeline; 602 603 // this may only be written from the main thread with mStateLock held 604 // it may be read from other threads with mStateLock held 605 DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays; 606 607 // don't use a lock for these, we don't care 608 int mDebugRegion; 609 int mDebugDDMS; 610 int mDebugDisableHWC; 611 int mDebugDisableTransformHint; 612 volatile nsecs_t mDebugInSwapBuffers; 613 nsecs_t mLastSwapBufferTime; 614 volatile nsecs_t mDebugInTransaction; 615 nsecs_t mLastTransactionTime; 616 bool mBootFinished; 617 bool mForceFullDamage; 618#ifdef USE_HWC2 619 bool mPropagateBackpressure = true; 620#endif 621 SurfaceInterceptor mInterceptor; 622 bool mUseHwcVirtualDisplays = false; 623 624 // Restrict layers to use two buffers in their bufferqueues. 625 bool mLayerTripleBufferingDisabled = false; 626 627 // these are thread safe 628 mutable MessageQueue mEventQueue; 629 FrameTracker mAnimFrameTracker; 630 DispSync mPrimaryDispSync; 631 632 // protected by mDestroyedLayerLock; 633 mutable Mutex mDestroyedLayerLock; 634 Vector<Layer const *> mDestroyedLayers; 635 636 // protected by mHWVsyncLock 637 Mutex mHWVsyncLock; 638 bool mPrimaryHWVsyncEnabled; 639 bool mHWVsyncAvailable; 640 641 // protected by mCompositorTimingLock; 642 mutable std::mutex mCompositorTimingLock; 643 CompositorTiming mCompositorTiming; 644 645 // Only accessed from the main thread. 646 struct CompositePresentTime { 647 nsecs_t composite { -1 }; 648 std::shared_ptr<FenceTime> display { FenceTime::NO_FENCE }; 649 }; 650 std::queue<CompositePresentTime> mCompositePresentTimes; 651 652 /* ------------------------------------------------------------------------ 653 * Feature prototyping 654 */ 655 656 bool mInjectVSyncs; 657 658 Daltonizer mDaltonizer; 659#ifndef USE_HWC2 660 bool mDaltonize; 661#endif 662 663 mat4 mPreviousColorMatrix; 664 mat4 mColorMatrix; 665 bool mHasColorMatrix; 666 667 // Static screen stats 668 bool mHasPoweredOff; 669 static const size_t NUM_BUCKETS = 8; // < 1-7, 7+ 670 nsecs_t mFrameBuckets[NUM_BUCKETS]; 671 nsecs_t mTotalTime; 672 std::atomic<nsecs_t> mLastSwapTime; 673 674 size_t mNumLayers; 675 676 // Double- vs. triple-buffering stats 677 struct BufferingStats { 678 BufferingStats() 679 : numSegments(0), 680 totalTime(0), 681 twoBufferTime(0), 682 doubleBufferedTime(0), 683 tripleBufferedTime(0) {} 684 685 size_t numSegments; 686 nsecs_t totalTime; 687 688 // "Two buffer" means that a third buffer was never used, whereas 689 // "double-buffered" means that on average the segment only used two 690 // buffers (though it may have used a third for some part of the 691 // segment) 692 nsecs_t twoBufferTime; 693 nsecs_t doubleBufferedTime; 694 nsecs_t tripleBufferedTime; 695 }; 696 mutable Mutex mBufferingStatsMutex; 697 std::unordered_map<std::string, BufferingStats> mBufferingStats; 698 699 // Verify that transaction is being called by an approved process: 700 // either AID_GRAPHICS or AID_SYSTEM. 701 status_t CheckTransactCodeCredentials(uint32_t code); 702 703#ifdef USE_HWC2 704 std::atomic<bool> mVrFlingerRequestsDisplay; 705 static bool useVrFlinger; 706#endif 707 }; 708}; // namespace android 709 710#endif // ANDROID_SURFACE_FLINGER_H 711