SurfaceFlinger.h revision edbf3b6af777b721cd2a1ef461947e51e88241e1
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_SURFACE_FLINGER_H
18#define ANDROID_SURFACE_FLINGER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <utils/SortedVector.h>
24#include <utils/KeyedVector.h>
25#include <utils/threads.h>
26#include <utils/Atomic.h>
27#include <utils/Errors.h>
28#include <utils/MemoryDealer.h>
29
30#include <ui/PixelFormat.h>
31#include <ui/ISurfaceComposer.h>
32#include <ui/ISurfaceFlingerClient.h>
33
34#include <private/ui/SharedState.h>
35#include <private/ui/LayerState.h>
36#include <private/ui/SurfaceFlingerSynchro.h>
37
38#include "Barrier.h"
39#include "BootAnimation.h"
40#include "CPUGauge.h"
41#include "Layer.h"
42#include "Tokenizer.h"
43
44struct copybit_device_t;
45struct overlay_device_t;
46
47namespace android {
48
49// ---------------------------------------------------------------------------
50
51class Client;
52class BClient;
53class DisplayHardware;
54class FreezeLock;
55class GPUHardwareInterface;
56class IGPUCallback;
57class Layer;
58class LayerBuffer;
59class LayerOrientationAnim;
60class OrientationAnimation;
61class SurfaceHeapManager;
62
63typedef int32_t ClientID;
64
65#define LIKELY( exp )       (__builtin_expect( (exp) != 0, true  ))
66#define UNLIKELY( exp )     (__builtin_expect( (exp) != 0, false ))
67
68// ---------------------------------------------------------------------------
69
70class Client
71{
72public:
73            Client(ClientID cid, const sp<SurfaceFlinger>& flinger);
74            ~Client();
75
76            int32_t                 generateId(int pid);
77            void                    free(int32_t id);
78            status_t                bindLayer(LayerBaseClient* layer, int32_t id);
79            sp<MemoryDealer>        createAllocator(uint32_t memory_type);
80
81    inline  bool                    isValid(int32_t i) const;
82    inline  const uint8_t*          inUseArray() const;
83    inline  size_t                  numActiveLayers() const;
84    LayerBaseClient*                getLayerUser(int32_t i) const;
85    const Vector<LayerBaseClient*>& getLayers() const { return mLayers; }
86    const sp<IMemory>&              controlBlockMemory() const { return mCblkMemory; }
87    void                            dump(const char* what);
88    const sp<SurfaceHeapManager>&   getSurfaceHeapManager() const;
89
90    // pointer to this client's control block
91    per_client_cblk_t*      ctrlblk;
92    ClientID                cid;
93
94
95private:
96    int                     getClientPid() const { return mPid; }
97
98    int                         mPid;
99    uint32_t                    mBitmap;
100    SortedVector<uint8_t>       mInUse;
101    Vector<LayerBaseClient*>    mLayers;
102    sp<MemoryDealer>            mCblkHeap;
103    sp<SurfaceFlinger>          mFlinger;
104    sp<MemoryDealer>            mSharedHeapAllocator;
105    sp<MemoryDealer>            mPMemAllocator;
106    sp<IMemory>                 mCblkMemory;
107};
108
109// ---------------------------------------------------------------------------
110
111class GraphicPlane
112{
113public:
114    static status_t orientationToTransfrom(int orientation, int w, int h,
115            Transform* tr);
116
117                                GraphicPlane();
118                                ~GraphicPlane();
119
120        bool                    initialized() const;
121
122        void                    setDisplayHardware(DisplayHardware *);
123        void                    setTransform(const Transform& tr);
124        status_t                setOrientation(int orientation);
125
126        const DisplayHardware&  displayHardware() const;
127        const Transform&        transform() const;
128private:
129                                GraphicPlane(const GraphicPlane&);
130        GraphicPlane            operator = (const GraphicPlane&);
131
132        DisplayHardware*        mHw;
133        Transform               mTransform;
134        Transform               mOrientationTransform;
135        Transform               mGlobalTransform;
136};
137
138// ---------------------------------------------------------------------------
139
140enum {
141    eTransactionNeeded      = 0x01,
142    eTraversalNeeded        = 0x02
143};
144
145class SurfaceFlinger : public BnSurfaceComposer, protected Thread
146{
147public:
148    static void instantiate();
149    static void shutdown();
150
151                    SurfaceFlinger();
152    virtual         ~SurfaceFlinger();
153            void    init();
154
155    virtual status_t onTransact(
156        uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
157
158    virtual status_t dump(int fd, const Vector<String16>& args);
159
160    // ISurfaceComposer interface
161    virtual sp<ISurfaceFlingerClient>   createConnection();
162    virtual sp<IMemory>                 getCblk() const;
163    virtual void                        bootFinished();
164    virtual void                        openGlobalTransaction();
165    virtual void                        closeGlobalTransaction();
166    virtual status_t                    freezeDisplay(DisplayID dpy, uint32_t flags);
167    virtual status_t                    unfreezeDisplay(DisplayID dpy, uint32_t flags);
168    virtual int                         setOrientation(DisplayID dpy, int orientation);
169    virtual void                        signal() const;
170    virtual status_t requestGPU(const sp<IGPUCallback>& callback,
171            gpu_info_t* gpu);
172    virtual status_t revokeGPU();
173
174            void                        screenReleased(DisplayID dpy);
175            void                        screenAcquired(DisplayID dpy);
176
177            const sp<SurfaceHeapManager>& getSurfaceHeapManager() const {
178                return mSurfaceHeapManager;
179            }
180
181            const sp<GPUHardwareInterface>& getGPU() const {
182                return mGPU;
183            }
184
185            copybit_device_t* getBlitEngine() const;
186            overlay_control_device_t* getOverlayEngine() const;
187
188
189    status_t removeLayer(LayerBase* layer);
190    status_t addLayer(LayerBase* layer);
191    status_t invalidateLayerVisibility(LayerBase* layer);
192
193private:
194    friend class BClient;
195    friend class LayerBase;
196    friend class LayerBuffer;
197    friend class LayerBaseClient;
198    friend class Layer;
199    friend class LayerBlur;
200
201    sp<ISurface> createSurface(ClientID client, int pid,
202            ISurfaceFlingerClient::surface_data_t* params,
203            DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
204            uint32_t flags);
205
206    LayerBaseClient* createNormalSurfaceLocked(Client* client, DisplayID display,
207            int32_t id, uint32_t w, uint32_t h, PixelFormat format, uint32_t flags);
208
209    LayerBaseClient* createBlurSurfaceLocked(Client* client, DisplayID display,
210            int32_t id, uint32_t w, uint32_t h, uint32_t flags);
211
212    LayerBaseClient* createDimSurfaceLocked(Client* client, DisplayID display,
213            int32_t id, uint32_t w, uint32_t h, uint32_t flags);
214
215    LayerBaseClient* createPushBuffersSurfaceLocked(Client* client, DisplayID display,
216            int32_t id, uint32_t w, uint32_t h, uint32_t flags);
217
218    status_t    destroySurface(SurfaceID surface_id);
219    status_t    setClientState(ClientID cid, int32_t count, const layer_state_t* states);
220
221
222    class LayerVector {
223    public:
224        inline              LayerVector() { }
225                            LayerVector(const LayerVector&);
226        inline size_t       size() const { return layers.size(); }
227        inline LayerBase*const* array() const { return layers.array(); }
228        ssize_t             add(LayerBase*, Vector<LayerBase*>::compar_t);
229        ssize_t             remove(LayerBase*);
230        ssize_t             reorder(LayerBase*, Vector<LayerBase*>::compar_t);
231        ssize_t             indexOf(LayerBase* key, size_t guess=0) const;
232        inline LayerBase*   operator [] (size_t i) const { return layers[i]; }
233    private:
234        KeyedVector<LayerBase*, size_t> lookup;
235        Vector<LayerBase*>              layers;
236    };
237
238    struct State {
239        State() {
240            orientation = ISurfaceComposer::eOrientationDefault;
241            freezeDisplay = 0;
242        }
243        LayerVector     layersSortedByZ;
244        uint8_t         orientation;
245        uint8_t         freezeDisplay;
246    };
247
248    class DelayedTransaction : public Thread
249    {
250        friend class SurfaceFlinger;
251        sp<SurfaceFlinger>  mFlinger;
252        nsecs_t             mDelay;
253    public:
254        DelayedTransaction(const sp<SurfaceFlinger>& flinger, nsecs_t delay)
255            : Thread(false), mFlinger(flinger), mDelay(delay) {
256        }
257        virtual bool threadLoop() {
258            usleep(mDelay / 1000);
259            if (android_atomic_and(~1,
260                    &mFlinger->mDeplayedTransactionPending) == 1) {
261                mFlinger->signalEvent();
262            }
263            return false;
264        }
265    };
266
267    virtual bool        threadLoop();
268    virtual status_t    readyToRun();
269    virtual void        onFirstRef();
270
271    const GraphicPlane&     graphicPlane(int dpy) const;
272          GraphicPlane&     graphicPlane(int dpy);
273
274            void        waitForEvent();
275            void        signalEvent();
276            void        signalDelayedEvent(nsecs_t delay);
277
278            void        handleConsoleEvents();
279            void        handleTransaction(uint32_t transactionFlags);
280
281            void        computeVisibleRegions(
282                            LayerVector& currentLayers,
283                            Region& dirtyRegion,
284                            Region& wormholeRegion);
285
286            void        handlePageFlip();
287            bool        lockPageFlip(const LayerVector& currentLayers);
288            void        unlockPageFlip(const LayerVector& currentLayers);
289            void        handleRepaint();
290            void        handleDebugCpu();
291            void        scheduleBroadcast(Client* client);
292            void        executeScheduledBroadcasts();
293            void        postFramebuffer();
294            void        composeSurfaces(const Region& dirty);
295            void        unlockClients();
296
297
298            void        destroyConnection(ClientID cid);
299            LayerBaseClient* getLayerUser_l(SurfaceID index) const;
300            status_t    addLayer_l(LayerBase* layer);
301            status_t    removeLayer_l(LayerBase* layer);
302            void        destroy_all_removed_layers_l();
303            void        free_resources_l();
304
305            uint32_t    getTransactionFlags(uint32_t flags);
306            uint32_t    setTransactionFlags(uint32_t flags, nsecs_t delay = 0);
307            void        commitTransaction();
308
309
310            friend class FreezeLock;
311            sp<FreezeLock> getFreezeLock() const;
312            inline void incFreezeCount() { mFreezeCount++; }
313            inline void decFreezeCount() { if (mFreezeCount > 0) mFreezeCount--; }
314            inline bool hasFreezeRequest() const { return mFreezeDisplay; }
315            inline bool isFrozen() const {
316                return mFreezeDisplay || mFreezeCount>0;
317            }
318
319
320            void        debugFlashRegions();
321            void        debugShowFPS() const;
322            void        drawWormhole() const;
323
324                // access must be protected by mStateLock
325    mutable     Mutex                   mStateLock;
326                State                   mCurrentState;
327                State                   mDrawingState;
328    volatile    int32_t                 mTransactionFlags;
329    volatile    int32_t                 mTransactionCount;
330                Condition               mTransactionCV;
331
332                // protected by mStateLock (but we could use another lock)
333                Tokenizer                               mTokens;
334                DefaultKeyedVector<ClientID, Client*>   mClientsMap;
335                DefaultKeyedVector<SurfaceID, LayerBaseClient*>   mLayerMap;
336                GraphicPlane                            mGraphicPlanes[1];
337                SortedVector<LayerBase*>                mRemovedLayers;
338                Vector<Client*>                         mDisconnectedClients;
339
340                // constant members (no synchronization needed for access)
341                sp<MemoryDealer>            mServerHeap;
342                sp<IMemory>                 mServerCblkMemory;
343                surface_flinger_cblk_t*     mServerCblk;
344                sp<SurfaceHeapManager>      mSurfaceHeapManager;
345                sp<GPUHardwareInterface>    mGPU;
346                GLuint                      mWormholeTexName;
347                sp<BootAnimation>           mBootAnimation;
348                nsecs_t                     mBootTime;
349
350                // Can only accessed from the main thread, these members
351                // don't need synchronization
352                Region                      mDirtyRegion;
353                Region                      mInvalidRegion;
354                Region                      mWormholeRegion;
355                Client*                     mLastScheduledBroadcast;
356                SortedVector<Client*>       mScheduledBroadcasts;
357                bool                        mVisibleRegionsDirty;
358                bool                        mDeferReleaseConsole;
359                bool                        mFreezeDisplay;
360                int32_t                     mFreezeCount;
361                nsecs_t                     mFreezeDisplayTime;
362                friend class OrientationAnimation;
363                OrientationAnimation*       mOrientationAnimation;
364
365                // access protected by mDebugLock
366    mutable     Mutex                       mDebugLock;
367                sp<CPUGauge>                mCpuGauge;
368
369                // don't use a lock for these, we don't care
370                int                         mDebugRegion;
371                int                         mDebugCpu;
372                int                         mDebugFps;
373                int                         mDebugBackground;
374                int                         mDebugNoBootAnimation;
375
376                // these are thread safe
377    mutable     Barrier                     mReadyToRunBarrier;
378    mutable     SurfaceFlingerSynchro       mSyncObject;
379    volatile    int32_t                     mDeplayedTransactionPending;
380
381                // atomic variables
382                enum {
383                    eConsoleReleased = 1,
384                    eConsoleAcquired = 2
385                };
386   volatile     int32_t                     mConsoleSignals;
387
388   // only written in the main thread, only read in other threads
389   volatile     int32_t                     mSecureFrameBuffer;
390};
391
392// ---------------------------------------------------------------------------
393
394class FreezeLock : public LightRefBase<FreezeLock> {
395    SurfaceFlinger* mFlinger;
396public:
397    FreezeLock(SurfaceFlinger* flinger)
398        : mFlinger(flinger) {
399        mFlinger->incFreezeCount();
400    }
401    ~FreezeLock() {
402        mFlinger->decFreezeCount();
403    }
404};
405
406// ---------------------------------------------------------------------------
407
408class BClient : public BnSurfaceFlingerClient
409{
410public:
411    BClient(SurfaceFlinger *flinger, ClientID cid,
412            const sp<IMemory>& cblk);
413    ~BClient();
414
415    // ISurfaceFlingerClient interface
416    virtual void getControlBlocks(sp<IMemory>* ctrl) const;
417
418    virtual sp<ISurface> createSurface(
419            surface_data_t* params, int pid,
420            DisplayID display, uint32_t w, uint32_t h,PixelFormat format,
421            uint32_t flags);
422
423    virtual status_t destroySurface(SurfaceID surfaceId);
424    virtual status_t setState(int32_t count, const layer_state_t* states);
425
426private:
427    ClientID            mId;
428    SurfaceFlinger*     mFlinger;
429    sp<IMemory>         mCblk;
430};
431
432// ---------------------------------------------------------------------------
433}; // namespace android
434
435#endif // ANDROID_SURFACE_FLINGER_H
436