SurfaceFlinger.h revision 050b2c83304bd16ec3a838da08b6ba6acf6a3af4
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_SURFACE_FLINGER_H 18#define ANDROID_SURFACE_FLINGER_H 19 20#include <memory> 21#include <stdint.h> 22#include <sys/types.h> 23 24#include <EGL/egl.h> 25 26/* 27 * NOTE: Make sure this file doesn't include anything from <gl/ > or <gl2/ > 28 */ 29 30#include <cutils/compiler.h> 31 32#include <utils/Atomic.h> 33#include <utils/Errors.h> 34#include <utils/KeyedVector.h> 35#include <utils/RefBase.h> 36#include <utils/SortedVector.h> 37#include <utils/threads.h> 38 39#include <ui/FenceTime.h> 40#include <ui/PixelFormat.h> 41#include <math/mat4.h> 42 43#include <gui/FrameTimestamps.h> 44#include <gui/ISurfaceComposer.h> 45#include <gui/ISurfaceComposerClient.h> 46#include <gui/OccupancyTracker.h> 47 48#include <hardware/hwcomposer_defs.h> 49 50#include <system/graphics.h> 51 52#include <private/gui/LayerState.h> 53 54#include "Barrier.h" 55#include "DisplayDevice.h" 56#include "DispSync.h" 57#include "FrameTracker.h" 58#include "LayerVector.h" 59#include "MessageQueue.h" 60#include "SurfaceInterceptor.h" 61#include "StartBootAnimThread.h" 62 63#include "DisplayHardware/HWComposer.h" 64#include "Effects/Daltonizer.h" 65 66#include <map> 67#include <mutex> 68#include <queue> 69#include <string> 70#include <utility> 71 72namespace android { 73 74// --------------------------------------------------------------------------- 75 76class Client; 77class DisplayEventConnection; 78class EventThread; 79class IGraphicBufferAlloc; 80class Layer; 81class LayerDim; 82class Surface; 83class RenderEngine; 84class EventControlThread; 85class VSyncSource; 86class InjectVSyncSource; 87 88namespace dvr { 89class VrFlinger; 90} // namespace dvr 91 92// --------------------------------------------------------------------------- 93 94enum { 95 eTransactionNeeded = 0x01, 96 eTraversalNeeded = 0x02, 97 eDisplayTransactionNeeded = 0x04, 98 eTransactionMask = 0x07 99}; 100 101class SurfaceFlinger : public BnSurfaceComposer, 102 private IBinder::DeathRecipient, 103 private HWComposer::EventHandler 104{ 105public: 106 107 // This is the phase offset in nanoseconds of the software vsync event 108 // relative to the vsync event reported by HWComposer. The software vsync 109 // event is when SurfaceFlinger and Choreographer-based applications run each 110 // frame. 111 // 112 // This phase offset allows adjustment of the minimum latency from application 113 // wake-up time (by Choreographer) to the time at which the resulting window 114 // image is displayed. This value may be either positive (after the HW vsync) 115 // or negative (before the HW vsync). Setting it to 0 will result in a lower 116 // latency bound of two vsync periods because the app and SurfaceFlinger 117 // will run just after the HW vsync. Setting it to a positive number will 118 // result in the minimum latency being: 119 // 120 // (2 * VSYNC_PERIOD - (vsyncPhaseOffsetNs % VSYNC_PERIOD)) 121 // 122 // Note that reducing this latency makes it more likely for the applications 123 // to not have their window content image ready in time. When this happens 124 // the latency will end up being an additional vsync period, and animations 125 // will hiccup. Therefore, this latency should be tuned somewhat 126 // conservatively (or at least with awareness of the trade-off being made). 127 static int64_t vsyncPhaseOffsetNs; 128 static int64_t sfVsyncPhaseOffsetNs; 129 130 // If fences from sync Framework are supported. 131 static bool hasSyncFramework; 132 133 // Instruct the Render Engine to use EGL_IMG_context_priority is available. 134 static bool useContextPriority; 135 136 // The offset in nanoseconds to use when DispSync timestamps present fence 137 // signaling time. 138 static int64_t dispSyncPresentTimeOffset; 139 140 // Some hardware can do RGB->YUV conversion more efficiently in hardware 141 // controlled by HWC than in hardware controlled by the video encoder. 142 // This instruct VirtualDisplaySurface to use HWC for such conversion on 143 // GL composition. 144 static bool useHwcForRgbToYuv; 145 146 // Maximum dimension supported by HWC for virtual display. 147 // Equal to min(max_height, max_width). 148 static uint64_t maxVirtualDisplaySize; 149 150 static char const* getServiceName() ANDROID_API { 151 return "SurfaceFlinger"; 152 } 153 154 SurfaceFlinger() ANDROID_API; 155 156 // must be called before clients can connect 157 void init() ANDROID_API; 158 159 // starts SurfaceFlinger main loop in the current thread 160 void run() ANDROID_API; 161 162 enum { 163 EVENT_VSYNC = HWC_EVENT_VSYNC 164 }; 165 166 // post an asynchronous message to the main thread 167 status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0); 168 169 // post a synchronous message to the main thread 170 status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0); 171 172 // force full composition on all displays 173 void repaintEverything(); 174 175 // returns the default Display 176 sp<const DisplayDevice> getDefaultDisplayDevice() const { 177 return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]); 178 } 179 180 // utility function to delete a texture on the main thread 181 void deleteTextureAsync(uint32_t texture); 182 183 // enable/disable h/w composer event 184 // TODO: this should be made accessible only to EventThread 185#ifdef USE_HWC2 186 void setVsyncEnabled(int disp, int enabled); 187#else 188 void eventControl(int disp, int event, int enabled); 189#endif 190 191 // called on the main thread by MessageQueue when an internal message 192 // is received 193 // TODO: this should be made accessible only to MessageQueue 194 void onMessageReceived(int32_t what); 195 196 // for debugging only 197 // TODO: this should be made accessible only to HWComposer 198 const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int id); 199 200 RenderEngine& getRenderEngine() const { 201 return *mRenderEngine; 202 } 203 204 bool authenticateSurfaceTextureLocked( 205 const sp<IGraphicBufferProducer>& bufferProducer) const; 206 207private: 208 friend class Client; 209 friend class DisplayEventConnection; 210 friend class EventThread; 211 friend class Layer; 212 friend class MonitoredProducer; 213 214 // This value is specified in number of frames. Log frame stats at most 215 // every half hour. 216 enum { LOG_FRAME_STATS_PERIOD = 30*60*60 }; 217 218 static const size_t MAX_LAYERS = 4096; 219 220 // We're reference counted, never destroy SurfaceFlinger directly 221 virtual ~SurfaceFlinger(); 222 223 /* ------------------------------------------------------------------------ 224 * Internal data structures 225 */ 226 227 class State { 228 public: 229 LayerVector layersSortedByZ; 230 DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays; 231 232 void traverseInZOrder(const std::function<void(Layer*)>& consume) const; 233 void traverseInReverseZOrder(const std::function<void(Layer*)>& consume) const; 234 }; 235 236 /* ------------------------------------------------------------------------ 237 * IBinder interface 238 */ 239 virtual status_t onTransact(uint32_t code, const Parcel& data, 240 Parcel* reply, uint32_t flags); 241 virtual status_t dump(int fd, const Vector<String16>& args); 242 243 /* ------------------------------------------------------------------------ 244 * ISurfaceComposer interface 245 */ 246 virtual sp<ISurfaceComposerClient> createConnection(); 247 virtual sp<ISurfaceComposerClient> createScopedConnection(const sp<IGraphicBufferProducer>& gbp); 248 virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc(); 249 virtual sp<IBinder> createDisplay(const String8& displayName, bool secure); 250 virtual void destroyDisplay(const sp<IBinder>& display); 251 virtual sp<IBinder> getBuiltInDisplay(int32_t id); 252 virtual void setTransactionState(const Vector<ComposerState>& state, 253 const Vector<DisplayState>& displays, uint32_t flags); 254 virtual void bootFinished(); 255 virtual bool authenticateSurfaceTexture( 256 const sp<IGraphicBufferProducer>& bufferProducer) const; 257 virtual status_t getSupportedFrameTimestamps( 258 std::vector<FrameEvent>* outSupported) const; 259 virtual sp<IDisplayEventConnection> createDisplayEventConnection(); 260 virtual status_t captureScreen(const sp<IBinder>& display, 261 const sp<IGraphicBufferProducer>& producer, 262 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 263 int32_t minLayerZ, int32_t maxLayerZ, 264 bool useIdentityTransform, ISurfaceComposer::Rotation rotation); 265 virtual status_t getDisplayStats(const sp<IBinder>& display, 266 DisplayStatInfo* stats); 267 virtual status_t getDisplayConfigs(const sp<IBinder>& display, 268 Vector<DisplayInfo>* configs); 269 virtual int getActiveConfig(const sp<IBinder>& display); 270 virtual status_t getDisplayColorModes(const sp<IBinder>& display, 271 Vector<android_color_mode_t>* configs); 272 virtual android_color_mode_t getActiveColorMode(const sp<IBinder>& display); 273 virtual status_t setActiveColorMode(const sp<IBinder>& display, android_color_mode_t colorMode); 274 virtual void setPowerMode(const sp<IBinder>& display, int mode); 275 virtual status_t setActiveConfig(const sp<IBinder>& display, int id); 276 virtual status_t clearAnimationFrameStats(); 277 virtual status_t getAnimationFrameStats(FrameStats* outStats) const; 278 virtual status_t getHdrCapabilities(const sp<IBinder>& display, 279 HdrCapabilities* outCapabilities) const; 280 virtual status_t enableVSyncInjections(bool enable); 281 virtual status_t injectVSync(nsecs_t when); 282 283 284 /* ------------------------------------------------------------------------ 285 * DeathRecipient interface 286 */ 287 virtual void binderDied(const wp<IBinder>& who); 288 289 /* ------------------------------------------------------------------------ 290 * RefBase interface 291 */ 292 virtual void onFirstRef(); 293 294 /* ------------------------------------------------------------------------ 295 * HWComposer::EventHandler interface 296 */ 297 virtual void onVSyncReceived(HWComposer* composer, int type, nsecs_t timestamp); 298 virtual void onHotplugReceived(int disp, bool connected); 299 virtual void onInvalidateReceived(HWComposer* composer); 300 301 /* ------------------------------------------------------------------------ 302 * Message handling 303 */ 304 void waitForEvent(); 305 void signalTransaction(); 306 void signalLayerUpdate(); 307 void signalRefresh(); 308 309 // called on the main thread in response to initializeDisplays() 310 void onInitializeDisplays(); 311 // called on the main thread in response to setActiveConfig() 312 void setActiveConfigInternal(const sp<DisplayDevice>& hw, int mode); 313 // called on the main thread in response to setPowerMode() 314 void setPowerModeInternal(const sp<DisplayDevice>& hw, int mode); 315 316 // Called on the main thread in response to setActiveColorMode() 317 void setActiveColorModeInternal(const sp<DisplayDevice>& hw, android_color_mode_t colorMode); 318 319 // Returns whether the transaction actually modified any state 320 bool handleMessageTransaction(); 321 322 // Returns whether a new buffer has been latched (see handlePageFlip()) 323 bool handleMessageInvalidate(); 324 325 void handleMessageRefresh(); 326 327 void handleTransaction(uint32_t transactionFlags); 328 void handleTransactionLocked(uint32_t transactionFlags); 329 330 void updateCursorAsync(); 331 332 /* handlePageFlip - latch a new buffer if available and compute the dirty 333 * region. Returns whether a new buffer has been latched, i.e., whether it 334 * is necessary to perform a refresh during this vsync. 335 */ 336 bool handlePageFlip(); 337 338 /* ------------------------------------------------------------------------ 339 * Transactions 340 */ 341 uint32_t getTransactionFlags(uint32_t flags); 342 uint32_t peekTransactionFlags(); 343 uint32_t setTransactionFlags(uint32_t flags); 344 void commitTransaction(); 345 uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s); 346 uint32_t setDisplayStateLocked(const DisplayState& s); 347 348 /* ------------------------------------------------------------------------ 349 * Layer management 350 */ 351 status_t createLayer(const String8& name, const sp<Client>& client, 352 uint32_t w, uint32_t h, PixelFormat format, uint32_t flags, 353 uint32_t windowType, uint32_t ownerUid, sp<IBinder>* handle, 354 sp<IGraphicBufferProducer>* gbp, sp<Layer>* parent); 355 356 status_t createNormalLayer(const sp<Client>& client, const String8& name, 357 uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format, 358 sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp, 359 sp<Layer>* outLayer); 360 361 status_t createDimLayer(const sp<Client>& client, const String8& name, 362 uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle, 363 sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer); 364 365 // called in response to the window-manager calling 366 // ISurfaceComposerClient::destroySurface() 367 status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle); 368 369 // called when all clients have released all their references to 370 // this layer meaning it is entirely safe to destroy all 371 // resources associated to this layer. 372 status_t onLayerDestroyed(const wp<Layer>& layer); 373 374 // remove a layer from SurfaceFlinger immediately 375 status_t removeLayer(const sp<Layer>& layer); 376 377 // add a layer to SurfaceFlinger 378 status_t addClientLayer(const sp<Client>& client, 379 const sp<IBinder>& handle, 380 const sp<IGraphicBufferProducer>& gbc, 381 const sp<Layer>& lbc, 382 const sp<Layer>& parent); 383 384 /* ------------------------------------------------------------------------ 385 * Boot animation, on/off animations and screen capture 386 */ 387 388 void startBootAnim(); 389 390 void renderScreenImplLocked( 391 const sp<const DisplayDevice>& hw, 392 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 393 int32_t minLayerZ, int32_t maxLayerZ, 394 bool yswap, bool useIdentityTransform, Transform::orientation_flags rotation); 395 396 status_t captureScreenImplLocked( 397 const sp<const DisplayDevice>& hw, 398 const sp<IGraphicBufferProducer>& producer, 399 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 400 int32_t minLayerZ, int32_t maxLayerZ, 401 bool useIdentityTransform, Transform::orientation_flags rotation, 402 bool isLocalScreenshot); 403 404 sp<StartBootAnimThread> mStartBootAnimThread = nullptr; 405 406 /* ------------------------------------------------------------------------ 407 * EGL 408 */ 409 size_t getMaxTextureSize() const; 410 size_t getMaxViewportDims() const; 411 412 /* ------------------------------------------------------------------------ 413 * Display and layer stack management 414 */ 415 // called when starting, or restarting after system_server death 416 void initializeDisplays(); 417 418 // Create an IBinder for a builtin display and add it to current state 419 void createBuiltinDisplayLocked(DisplayDevice::DisplayType type); 420 421 // NOTE: can only be called from the main thread or with mStateLock held 422 sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const { 423 return mDisplays.valueFor(dpy); 424 } 425 426 // NOTE: can only be called from the main thread or with mStateLock held 427 sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) { 428 return mDisplays.valueFor(dpy); 429 } 430 431 int32_t getDisplayType(const sp<IBinder>& display) { 432 if (!display.get()) return NAME_NOT_FOUND; 433 for (int i = 0; i < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES; ++i) { 434 if (display == mBuiltinDisplays[i]) { 435 return i; 436 } 437 } 438 return NAME_NOT_FOUND; 439 } 440 441 // mark a region of a layer stack dirty. this updates the dirty 442 // region of all screens presenting this layer stack. 443 void invalidateLayerStack(uint32_t layerStack, const Region& dirty); 444 445#ifndef USE_HWC2 446 int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type); 447#endif 448 449 /* ------------------------------------------------------------------------ 450 * H/W composer 451 */ 452 453 HWComposer& getHwComposer() const { return *mHwc; } 454 455 /* ------------------------------------------------------------------------ 456 * Compositing 457 */ 458 void invalidateHwcGeometry(); 459 void computeVisibleRegions(uint32_t layerStack, 460 Region& dirtyRegion, Region& opaqueRegion); 461 462 void preComposition(nsecs_t refreshStartTime); 463 void postComposition(nsecs_t refreshStartTime); 464 void updateCompositorTiming( 465 nsecs_t vsyncPhase, nsecs_t vsyncInterval, nsecs_t compositeTime, 466 std::shared_ptr<FenceTime>& presentFenceTime); 467 void setCompositorTimingSnapped( 468 nsecs_t vsyncPhase, nsecs_t vsyncInterval, 469 nsecs_t compositeToPresentLatency); 470 void rebuildLayerStacks(); 471 void setUpHWComposer(); 472 void doComposition(); 473 void doDebugFlashRegions(); 474 void doDisplayComposition(const sp<const DisplayDevice>& displayDevice, const Region& dirtyRegion); 475 476 // compose surfaces for display hw. this fails if using GL and the surface 477 // has been destroyed and is no longer valid. 478 bool doComposeSurfaces(const sp<const DisplayDevice>& displayDevice, const Region& dirty); 479 480 void postFramebuffer(); 481 void drawWormhole(const sp<const DisplayDevice>& displayDevice, const Region& region) const; 482 483 /* ------------------------------------------------------------------------ 484 * Display management 485 */ 486 487 /* ------------------------------------------------------------------------ 488 * VSync 489 */ 490 void enableHardwareVsync(); 491 void resyncToHardwareVsync(bool makeAvailable); 492 void disableHardwareVsync(bool makeUnavailable); 493 494public: 495 void resyncWithRateLimit(); 496 void getCompositorTiming(CompositorTiming* compositorTiming); 497private: 498 499 /* ------------------------------------------------------------------------ 500 * Debugging & dumpsys 501 */ 502 void listLayersLocked(const Vector<String16>& args, size_t& index, String8& result) const; 503 void dumpStatsLocked(const Vector<String16>& args, size_t& index, String8& result) const; 504 void clearStatsLocked(const Vector<String16>& args, size_t& index, String8& result); 505 void dumpAllLocked(const Vector<String16>& args, size_t& index, String8& result) const; 506 bool startDdmConnection(); 507 void appendSfConfigString(String8& result) const; 508 void checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr, 509 const sp<const DisplayDevice>& hw, 510 int32_t minLayerZ, int32_t maxLayerZ); 511 512 void logFrameStats(); 513 514 void dumpStaticScreenStats(String8& result) const; 515 // Not const because each Layer needs to query Fences and cache timestamps. 516 void dumpFrameEventsLocked(String8& result); 517 518 void recordBufferingStats(const char* layerName, 519 std::vector<OccupancyTracker::Segment>&& history); 520 void dumpBufferingStats(String8& result) const; 521 522 bool isLayerTripleBufferingDisabled() const { 523 return this->mLayerTripleBufferingDisabled; 524 } 525 526#ifdef USE_HWC2 527 /* ------------------------------------------------------------------------ 528 * VrFlinger 529 */ 530 void clearHwcLayers(const LayerVector& layers); 531 void resetHwc(); 532 533 // Check to see if we should handoff to vr flinger. 534 void updateVrFlinger(); 535#endif 536 537 /* ------------------------------------------------------------------------ 538 * Attributes 539 */ 540 541 // access must be protected by mStateLock 542 mutable Mutex mStateLock; 543 State mCurrentState; 544 volatile int32_t mTransactionFlags; 545 Condition mTransactionCV; 546 bool mTransactionPending; 547 bool mAnimTransactionPending; 548 SortedVector< sp<Layer> > mLayersPendingRemoval; 549 SortedVector< wp<IBinder> > mGraphicBufferProducerList; 550 551 // protected by mStateLock (but we could use another lock) 552 bool mLayersRemoved; 553 bool mLayersAdded; 554 555 // access must be protected by mInvalidateLock 556 volatile int32_t mRepaintEverything; 557 558 // current, real and vr hardware composers. 559 HWComposer* mHwc; 560#ifdef USE_HWC2 561 HWComposer* mRealHwc; 562 HWComposer* mVrHwc; 563#endif 564 // constant members (no synchronization needed for access) 565 RenderEngine* mRenderEngine; 566 nsecs_t mBootTime; 567 bool mGpuToCpuSupported; 568 sp<EventThread> mEventThread; 569 sp<EventThread> mSFEventThread; 570 sp<EventThread> mInjectorEventThread; 571 sp<InjectVSyncSource> mVSyncInjector; 572 sp<EventControlThread> mEventControlThread; 573 EGLContext mEGLContext; 574 EGLDisplay mEGLDisplay; 575 sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES]; 576 577#ifdef USE_HWC2 578 std::unique_ptr<dvr::VrFlinger> mVrFlinger; 579#endif 580 581 // Can only accessed from the main thread, these members 582 // don't need synchronization 583 State mDrawingState; 584 bool mVisibleRegionsDirty; 585#ifndef USE_HWC2 586 bool mHwWorkListDirty; 587#else 588 bool mGeometryInvalid; 589#endif 590 bool mAnimCompositionPending; 591#ifdef USE_HWC2 592 std::vector<sp<Layer>> mLayersWithQueuedFrames; 593 sp<Fence> mPreviousPresentFence = Fence::NO_FENCE; 594 bool mHadClientComposition = false; 595#endif 596 FenceTimeline mGlCompositionDoneTimeline; 597 FenceTimeline mDisplayTimeline; 598 599 // this may only be written from the main thread with mStateLock held 600 // it may be read from other threads with mStateLock held 601 DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays; 602 603 // don't use a lock for these, we don't care 604 int mDebugRegion; 605 int mDebugDDMS; 606 int mDebugDisableHWC; 607 int mDebugDisableTransformHint; 608 volatile nsecs_t mDebugInSwapBuffers; 609 nsecs_t mLastSwapBufferTime; 610 volatile nsecs_t mDebugInTransaction; 611 nsecs_t mLastTransactionTime; 612 bool mBootFinished; 613 bool mForceFullDamage; 614#ifdef USE_HWC2 615 bool mPropagateBackpressure = true; 616#endif 617 SurfaceInterceptor mInterceptor; 618 bool mUseHwcVirtualDisplays = false; 619 620 // Restrict layers to use two buffers in their bufferqueues. 621 bool mLayerTripleBufferingDisabled = false; 622 623 // these are thread safe 624 mutable MessageQueue mEventQueue; 625 FrameTracker mAnimFrameTracker; 626 DispSync mPrimaryDispSync; 627 628 // protected by mDestroyedLayerLock; 629 mutable Mutex mDestroyedLayerLock; 630 Vector<Layer const *> mDestroyedLayers; 631 632 // protected by mHWVsyncLock 633 Mutex mHWVsyncLock; 634 bool mPrimaryHWVsyncEnabled; 635 bool mHWVsyncAvailable; 636 637 // protected by mCompositorTimingLock; 638 mutable std::mutex mCompositorTimingLock; 639 CompositorTiming mCompositorTiming; 640 641 // Only accessed from the main thread. 642 struct CompositePresentTime { 643 nsecs_t composite { -1 }; 644 std::shared_ptr<FenceTime> display { FenceTime::NO_FENCE }; 645 }; 646 std::queue<CompositePresentTime> mCompositePresentTimes; 647 648 /* ------------------------------------------------------------------------ 649 * Feature prototyping 650 */ 651 652 bool mInjectVSyncs; 653 654 Daltonizer mDaltonizer; 655#ifndef USE_HWC2 656 bool mDaltonize; 657#endif 658 659 mat4 mPreviousColorMatrix; 660 mat4 mColorMatrix; 661 bool mHasColorMatrix; 662 663 // Static screen stats 664 bool mHasPoweredOff; 665 static const size_t NUM_BUCKETS = 8; // < 1-7, 7+ 666 nsecs_t mFrameBuckets[NUM_BUCKETS]; 667 nsecs_t mTotalTime; 668 std::atomic<nsecs_t> mLastSwapTime; 669 670 size_t mNumLayers; 671 672 // Double- vs. triple-buffering stats 673 struct BufferingStats { 674 BufferingStats() 675 : numSegments(0), 676 totalTime(0), 677 twoBufferTime(0), 678 doubleBufferedTime(0), 679 tripleBufferedTime(0) {} 680 681 size_t numSegments; 682 nsecs_t totalTime; 683 684 // "Two buffer" means that a third buffer was never used, whereas 685 // "double-buffered" means that on average the segment only used two 686 // buffers (though it may have used a third for some part of the 687 // segment) 688 nsecs_t twoBufferTime; 689 nsecs_t doubleBufferedTime; 690 nsecs_t tripleBufferedTime; 691 }; 692 mutable Mutex mBufferingStatsMutex; 693 std::unordered_map<std::string, BufferingStats> mBufferingStats; 694 695 // Verify that transaction is being called by an approved process: 696 // either AID_GRAPHICS or AID_SYSTEM. 697 status_t CheckTransactCodeCredentials(uint32_t code); 698 699#ifdef USE_HWC2 700 std::atomic<bool> mVrFlingerRequestsDisplay; 701 static bool useVrFlinger; 702#endif 703 }; 704}; // namespace android 705 706#endif // ANDROID_SURFACE_FLINGER_H 707