SurfaceFlinger.h revision 0556d79eacbf0c9978080d87aa4075120533c7ef
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_SURFACE_FLINGER_H 18#define ANDROID_SURFACE_FLINGER_H 19 20#include <memory> 21#include <stdint.h> 22#include <sys/types.h> 23 24#include <EGL/egl.h> 25 26/* 27 * NOTE: Make sure this file doesn't include anything from <gl/ > or <gl2/ > 28 */ 29 30#include <cutils/compiler.h> 31 32#include <utils/Atomic.h> 33#include <utils/Errors.h> 34#include <utils/KeyedVector.h> 35#include <utils/RefBase.h> 36#include <utils/SortedVector.h> 37#include <utils/threads.h> 38 39#include <ui/FenceTime.h> 40#include <ui/PixelFormat.h> 41#include <math/mat4.h> 42 43#include <gui/FrameTimestamps.h> 44#include <gui/ISurfaceComposer.h> 45#include <gui/ISurfaceComposerClient.h> 46#include <gui/OccupancyTracker.h> 47 48#include <hardware/hwcomposer_defs.h> 49 50#include <system/graphics.h> 51 52#include <private/gui/LayerState.h> 53 54#include "Barrier.h" 55#include "DisplayDevice.h" 56#include "DispSync.h" 57#include "FrameTracker.h" 58#include "LayerVector.h" 59#include "MessageQueue.h" 60#include "SurfaceInterceptor.h" 61#include "StartBootAnimThread.h" 62 63#include "DisplayHardware/HWComposer.h" 64#include "Effects/Daltonizer.h" 65 66#include <map> 67#include <mutex> 68#include <queue> 69#include <string> 70#include <utility> 71 72namespace android { 73 74// --------------------------------------------------------------------------- 75 76class Client; 77class DisplayEventConnection; 78class EventThread; 79class Layer; 80class LayerDim; 81class Surface; 82class RenderEngine; 83class EventControlThread; 84class VSyncSource; 85class InjectVSyncSource; 86 87namespace dvr { 88class VrFlinger; 89} // namespace dvr 90 91// --------------------------------------------------------------------------- 92 93enum { 94 eTransactionNeeded = 0x01, 95 eTraversalNeeded = 0x02, 96 eDisplayTransactionNeeded = 0x04, 97 eTransactionMask = 0x07 98}; 99 100class SurfaceFlinger : public BnSurfaceComposer, 101 private IBinder::DeathRecipient, 102 private HWComposer::EventHandler 103{ 104public: 105 106 // This is the phase offset in nanoseconds of the software vsync event 107 // relative to the vsync event reported by HWComposer. The software vsync 108 // event is when SurfaceFlinger and Choreographer-based applications run each 109 // frame. 110 // 111 // This phase offset allows adjustment of the minimum latency from application 112 // wake-up time (by Choreographer) to the time at which the resulting window 113 // image is displayed. This value may be either positive (after the HW vsync) 114 // or negative (before the HW vsync). Setting it to 0 will result in a lower 115 // latency bound of two vsync periods because the app and SurfaceFlinger 116 // will run just after the HW vsync. Setting it to a positive number will 117 // result in the minimum latency being: 118 // 119 // (2 * VSYNC_PERIOD - (vsyncPhaseOffsetNs % VSYNC_PERIOD)) 120 // 121 // Note that reducing this latency makes it more likely for the applications 122 // to not have their window content image ready in time. When this happens 123 // the latency will end up being an additional vsync period, and animations 124 // will hiccup. Therefore, this latency should be tuned somewhat 125 // conservatively (or at least with awareness of the trade-off being made). 126 static int64_t vsyncPhaseOffsetNs; 127 static int64_t sfVsyncPhaseOffsetNs; 128 129 // If fences from sync Framework are supported. 130 static bool hasSyncFramework; 131 132 // Instruct the Render Engine to use EGL_IMG_context_priority is available. 133 static bool useContextPriority; 134 135 // The offset in nanoseconds to use when DispSync timestamps present fence 136 // signaling time. 137 static int64_t dispSyncPresentTimeOffset; 138 139 // Some hardware can do RGB->YUV conversion more efficiently in hardware 140 // controlled by HWC than in hardware controlled by the video encoder. 141 // This instruct VirtualDisplaySurface to use HWC for such conversion on 142 // GL composition. 143 static bool useHwcForRgbToYuv; 144 145 // Maximum dimension supported by HWC for virtual display. 146 // Equal to min(max_height, max_width). 147 static uint64_t maxVirtualDisplaySize; 148 149 // Controls the number of buffers SurfaceFlinger will allocate for use in 150 // FramebufferSurface 151 static int64_t maxFrameBufferAcquiredBuffers; 152 153 // Indicate if platform supports color management on its 154 // wide-color display. This is typically found on devices 155 // with wide gamut (e.g. Display-P3) display. 156 // This also allows devices with wide-color displays that don't 157 // want to support color management to disable color management. 158 static bool hasWideColorDisplay; 159 160 static char const* getServiceName() ANDROID_API { 161 return "SurfaceFlinger"; 162 } 163 164 SurfaceFlinger() ANDROID_API; 165 166 // must be called before clients can connect 167 void init() ANDROID_API; 168 169 // starts SurfaceFlinger main loop in the current thread 170 void run() ANDROID_API; 171 172 enum { 173 EVENT_VSYNC = HWC_EVENT_VSYNC 174 }; 175 176 // post an asynchronous message to the main thread 177 status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0); 178 179 // post a synchronous message to the main thread 180 status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0); 181 182 // force full composition on all displays 183 void repaintEverything(); 184 185 // returns the default Display 186 sp<const DisplayDevice> getDefaultDisplayDevice() const { 187 return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]); 188 } 189 190 // utility function to delete a texture on the main thread 191 void deleteTextureAsync(uint32_t texture); 192 193 // enable/disable h/w composer event 194 // TODO: this should be made accessible only to EventThread 195#ifdef USE_HWC2 196 void setVsyncEnabled(int disp, int enabled); 197#else 198 void eventControl(int disp, int event, int enabled); 199#endif 200 201 // called on the main thread by MessageQueue when an internal message 202 // is received 203 // TODO: this should be made accessible only to MessageQueue 204 void onMessageReceived(int32_t what); 205 206 // for debugging only 207 // TODO: this should be made accessible only to HWComposer 208 const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int id); 209 210 RenderEngine& getRenderEngine() const { 211 return *mRenderEngine; 212 } 213 214 bool authenticateSurfaceTextureLocked( 215 const sp<IGraphicBufferProducer>& bufferProducer) const; 216 217private: 218 friend class Client; 219 friend class DisplayEventConnection; 220 friend class EventThread; 221 friend class Layer; 222 friend class MonitoredProducer; 223 224 // This value is specified in number of frames. Log frame stats at most 225 // every half hour. 226 enum { LOG_FRAME_STATS_PERIOD = 30*60*60 }; 227 228 static const size_t MAX_LAYERS = 4096; 229 static constexpr const char* kTimestampProperty = "service.sf.present_timestamp"; 230 231 // We're reference counted, never destroy SurfaceFlinger directly 232 virtual ~SurfaceFlinger(); 233 234 /* ------------------------------------------------------------------------ 235 * Internal data structures 236 */ 237 238 class State { 239 public: 240 LayerVector layersSortedByZ; 241 DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays; 242 243 void traverseInZOrder(const std::function<void(Layer*)>& consume) const; 244 void traverseInReverseZOrder(const std::function<void(Layer*)>& consume) const; 245 }; 246 247 /* ------------------------------------------------------------------------ 248 * IBinder interface 249 */ 250 virtual status_t onTransact(uint32_t code, const Parcel& data, 251 Parcel* reply, uint32_t flags); 252 virtual status_t dump(int fd, const Vector<String16>& args); 253 254 /* ------------------------------------------------------------------------ 255 * ISurfaceComposer interface 256 */ 257 virtual sp<ISurfaceComposerClient> createConnection(); 258 virtual sp<ISurfaceComposerClient> createScopedConnection(const sp<IGraphicBufferProducer>& gbp); 259 virtual sp<IBinder> createDisplay(const String8& displayName, bool secure); 260 virtual void destroyDisplay(const sp<IBinder>& display); 261 virtual sp<IBinder> getBuiltInDisplay(int32_t id); 262 virtual void setTransactionState(const Vector<ComposerState>& state, 263 const Vector<DisplayState>& displays, uint32_t flags); 264 virtual void bootFinished(); 265 virtual bool authenticateSurfaceTexture( 266 const sp<IGraphicBufferProducer>& bufferProducer) const; 267 virtual status_t getSupportedFrameTimestamps( 268 std::vector<FrameEvent>* outSupported) const; 269 virtual sp<IDisplayEventConnection> createDisplayEventConnection(); 270 virtual status_t captureScreen(const sp<IBinder>& display, 271 const sp<IGraphicBufferProducer>& producer, 272 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 273 int32_t minLayerZ, int32_t maxLayerZ, 274 bool useIdentityTransform, ISurfaceComposer::Rotation rotation); 275 virtual status_t getDisplayStats(const sp<IBinder>& display, 276 DisplayStatInfo* stats); 277 virtual status_t getDisplayConfigs(const sp<IBinder>& display, 278 Vector<DisplayInfo>* configs); 279 virtual int getActiveConfig(const sp<IBinder>& display); 280 virtual status_t getDisplayColorModes(const sp<IBinder>& display, 281 Vector<android_color_mode_t>* configs); 282 virtual android_color_mode_t getActiveColorMode(const sp<IBinder>& display); 283 virtual status_t setActiveColorMode(const sp<IBinder>& display, android_color_mode_t colorMode); 284 virtual void setPowerMode(const sp<IBinder>& display, int mode); 285 virtual status_t setActiveConfig(const sp<IBinder>& display, int id); 286 virtual status_t clearAnimationFrameStats(); 287 virtual status_t getAnimationFrameStats(FrameStats* outStats) const; 288 virtual status_t getHdrCapabilities(const sp<IBinder>& display, 289 HdrCapabilities* outCapabilities) const; 290 virtual status_t enableVSyncInjections(bool enable); 291 virtual status_t injectVSync(nsecs_t when); 292 293 294 /* ------------------------------------------------------------------------ 295 * DeathRecipient interface 296 */ 297 virtual void binderDied(const wp<IBinder>& who); 298 299 /* ------------------------------------------------------------------------ 300 * RefBase interface 301 */ 302 virtual void onFirstRef(); 303 304 /* ------------------------------------------------------------------------ 305 * HWComposer::EventHandler interface 306 */ 307 virtual void onVSyncReceived(HWComposer* composer, int type, nsecs_t timestamp); 308 virtual void onHotplugReceived(int disp, bool connected); 309 virtual void onInvalidateReceived(HWComposer* composer); 310 311 /* ------------------------------------------------------------------------ 312 * Message handling 313 */ 314 void waitForEvent(); 315 void signalTransaction(); 316 void signalLayerUpdate(); 317 void signalRefresh(); 318 319 // called on the main thread in response to initializeDisplays() 320 void onInitializeDisplays(); 321 // called on the main thread in response to setActiveConfig() 322 void setActiveConfigInternal(const sp<DisplayDevice>& hw, int mode); 323 // called on the main thread in response to setPowerMode() 324 void setPowerModeInternal(const sp<DisplayDevice>& hw, int mode); 325 326 // Called on the main thread in response to setActiveColorMode() 327 void setActiveColorModeInternal(const sp<DisplayDevice>& hw, android_color_mode_t colorMode); 328 329 // Returns whether the transaction actually modified any state 330 bool handleMessageTransaction(); 331 332 // Returns whether a new buffer has been latched (see handlePageFlip()) 333 bool handleMessageInvalidate(); 334 335 void handleMessageRefresh(); 336 337 void handleTransaction(uint32_t transactionFlags); 338 void handleTransactionLocked(uint32_t transactionFlags); 339 340 void updateCursorAsync(); 341 342 /* handlePageFlip - latch a new buffer if available and compute the dirty 343 * region. Returns whether a new buffer has been latched, i.e., whether it 344 * is necessary to perform a refresh during this vsync. 345 */ 346 bool handlePageFlip(); 347 348 /* ------------------------------------------------------------------------ 349 * Transactions 350 */ 351 uint32_t getTransactionFlags(uint32_t flags); 352 uint32_t peekTransactionFlags(); 353 uint32_t setTransactionFlags(uint32_t flags); 354 void commitTransaction(); 355 uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s); 356 uint32_t setDisplayStateLocked(const DisplayState& s); 357 358 /* ------------------------------------------------------------------------ 359 * Layer management 360 */ 361 status_t createLayer(const String8& name, const sp<Client>& client, 362 uint32_t w, uint32_t h, PixelFormat format, uint32_t flags, 363 uint32_t windowType, uint32_t ownerUid, sp<IBinder>* handle, 364 sp<IGraphicBufferProducer>* gbp, sp<Layer>* parent); 365 366 status_t createNormalLayer(const sp<Client>& client, const String8& name, 367 uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format, 368 sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp, 369 sp<Layer>* outLayer); 370 371 status_t createDimLayer(const sp<Client>& client, const String8& name, 372 uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle, 373 sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer); 374 375 String8 getUniqueLayerName(const String8& name); 376 377 // called in response to the window-manager calling 378 // ISurfaceComposerClient::destroySurface() 379 status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle); 380 381 // called when all clients have released all their references to 382 // this layer meaning it is entirely safe to destroy all 383 // resources associated to this layer. 384 status_t onLayerDestroyed(const wp<Layer>& layer); 385 386 // remove a layer from SurfaceFlinger immediately 387 status_t removeLayer(const sp<Layer>& layer); 388 389 // add a layer to SurfaceFlinger 390 status_t addClientLayer(const sp<Client>& client, 391 const sp<IBinder>& handle, 392 const sp<IGraphicBufferProducer>& gbc, 393 const sp<Layer>& lbc, 394 const sp<Layer>& parent); 395 396 /* ------------------------------------------------------------------------ 397 * Boot animation, on/off animations and screen capture 398 */ 399 400 void startBootAnim(); 401 402 void renderScreenImplLocked( 403 const sp<const DisplayDevice>& hw, 404 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 405 int32_t minLayerZ, int32_t maxLayerZ, 406 bool yswap, bool useIdentityTransform, Transform::orientation_flags rotation); 407 408 status_t captureScreenImplLocked( 409 const sp<const DisplayDevice>& hw, 410 const sp<IGraphicBufferProducer>& producer, 411 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 412 int32_t minLayerZ, int32_t maxLayerZ, 413 bool useIdentityTransform, Transform::orientation_flags rotation, 414 bool isLocalScreenshot); 415 416 sp<StartBootAnimThread> mStartBootAnimThread = nullptr; 417 418 /* ------------------------------------------------------------------------ 419 * EGL 420 */ 421 size_t getMaxTextureSize() const; 422 size_t getMaxViewportDims() const; 423 424 /* ------------------------------------------------------------------------ 425 * Display and layer stack management 426 */ 427 // called when starting, or restarting after system_server death 428 void initializeDisplays(); 429 430 // Create an IBinder for a builtin display and add it to current state 431 void createBuiltinDisplayLocked(DisplayDevice::DisplayType type); 432 433 // NOTE: can only be called from the main thread or with mStateLock held 434 sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const { 435 return mDisplays.valueFor(dpy); 436 } 437 438 // NOTE: can only be called from the main thread or with mStateLock held 439 sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) { 440 return mDisplays.valueFor(dpy); 441 } 442 443 int32_t getDisplayType(const sp<IBinder>& display) { 444 if (!display.get()) return NAME_NOT_FOUND; 445 for (int i = 0; i < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES; ++i) { 446 if (display == mBuiltinDisplays[i]) { 447 return i; 448 } 449 } 450 return NAME_NOT_FOUND; 451 } 452 453 // mark a region of a layer stack dirty. this updates the dirty 454 // region of all screens presenting this layer stack. 455 void invalidateLayerStack(uint32_t layerStack, const Region& dirty); 456 457#ifndef USE_HWC2 458 int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type); 459#endif 460 461 /* ------------------------------------------------------------------------ 462 * H/W composer 463 */ 464 465 HWComposer& getHwComposer() const { return *mHwc; } 466 467 /* ------------------------------------------------------------------------ 468 * Compositing 469 */ 470 void invalidateHwcGeometry(); 471 void computeVisibleRegions(uint32_t layerStack, 472 Region& dirtyRegion, Region& opaqueRegion); 473 474 void preComposition(nsecs_t refreshStartTime); 475 void postComposition(nsecs_t refreshStartTime); 476 void updateCompositorTiming( 477 nsecs_t vsyncPhase, nsecs_t vsyncInterval, nsecs_t compositeTime, 478 std::shared_ptr<FenceTime>& presentFenceTime); 479 void setCompositorTimingSnapped( 480 nsecs_t vsyncPhase, nsecs_t vsyncInterval, 481 nsecs_t compositeToPresentLatency); 482 void rebuildLayerStacks(); 483 484 // Given a dataSpace, returns the appropriate color_mode to use 485 // to display that dataSpace. 486 android_color_mode pickColorMode(android_dataspace dataSpace); 487 android_dataspace bestTargetDataSpace(android_dataspace a, android_dataspace b); 488 489 void setUpHWComposer(); 490 void doComposition(); 491 void doDebugFlashRegions(); 492 void doDisplayComposition(const sp<const DisplayDevice>& displayDevice, const Region& dirtyRegion); 493 494 // compose surfaces for display hw. this fails if using GL and the surface 495 // has been destroyed and is no longer valid. 496 bool doComposeSurfaces(const sp<const DisplayDevice>& displayDevice, const Region& dirty); 497 498 void postFramebuffer(); 499 void drawWormhole(const sp<const DisplayDevice>& displayDevice, const Region& region) const; 500 501 /* ------------------------------------------------------------------------ 502 * Display management 503 */ 504 505 /* ------------------------------------------------------------------------ 506 * VSync 507 */ 508 void enableHardwareVsync(); 509 void resyncToHardwareVsync(bool makeAvailable); 510 void disableHardwareVsync(bool makeUnavailable); 511 512public: 513 void resyncWithRateLimit(); 514 void getCompositorTiming(CompositorTiming* compositorTiming); 515private: 516 517 /* ------------------------------------------------------------------------ 518 * Debugging & dumpsys 519 */ 520 void listLayersLocked(const Vector<String16>& args, size_t& index, String8& result) const; 521 void dumpStatsLocked(const Vector<String16>& args, size_t& index, String8& result) const; 522 void clearStatsLocked(const Vector<String16>& args, size_t& index, String8& result); 523 void dumpAllLocked(const Vector<String16>& args, size_t& index, String8& result) const; 524 bool startDdmConnection(); 525 void appendSfConfigString(String8& result) const; 526 void checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr, 527 const sp<const DisplayDevice>& hw, 528 int32_t minLayerZ, int32_t maxLayerZ); 529 530 void logFrameStats(); 531 532 void dumpStaticScreenStats(String8& result) const; 533 // Not const because each Layer needs to query Fences and cache timestamps. 534 void dumpFrameEventsLocked(String8& result); 535 536 void recordBufferingStats(const char* layerName, 537 std::vector<OccupancyTracker::Segment>&& history); 538 void dumpBufferingStats(String8& result) const; 539 void dumpWideColorInfo(String8& result) const; 540 541 bool isLayerTripleBufferingDisabled() const { 542 return this->mLayerTripleBufferingDisabled; 543 } 544 545#ifdef USE_HWC2 546 /* ------------------------------------------------------------------------ 547 * VrFlinger 548 */ 549 void clearHwcLayers(const LayerVector& layers); 550 void resetHwc(); 551 552 // Check to see if we should handoff to vr flinger. 553 void updateVrFlinger(); 554#endif 555 556 /* ------------------------------------------------------------------------ 557 * Attributes 558 */ 559 560 // access must be protected by mStateLock 561 mutable Mutex mStateLock; 562 State mCurrentState; 563 volatile int32_t mTransactionFlags; 564 Condition mTransactionCV; 565 bool mTransactionPending; 566 bool mAnimTransactionPending; 567 SortedVector< sp<Layer> > mLayersPendingRemoval; 568 SortedVector< wp<IBinder> > mGraphicBufferProducerList; 569 570 // protected by mStateLock (but we could use another lock) 571 bool mLayersRemoved; 572 bool mLayersAdded; 573 574 // access must be protected by mInvalidateLock 575 volatile int32_t mRepaintEverything; 576 577 // current, real and vr hardware composers. 578 HWComposer* mHwc; 579#ifdef USE_HWC2 580 HWComposer* mRealHwc; 581 HWComposer* mVrHwc; 582#endif 583 // constant members (no synchronization needed for access) 584 RenderEngine* mRenderEngine; 585 nsecs_t mBootTime; 586 bool mGpuToCpuSupported; 587 sp<EventThread> mEventThread; 588 sp<EventThread> mSFEventThread; 589 sp<EventThread> mInjectorEventThread; 590 sp<InjectVSyncSource> mVSyncInjector; 591 sp<EventControlThread> mEventControlThread; 592 EGLContext mEGLContext; 593 EGLDisplay mEGLDisplay; 594 sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES]; 595 596#ifdef USE_HWC2 597 std::unique_ptr<dvr::VrFlinger> mVrFlinger; 598#endif 599 600 // Can only accessed from the main thread, these members 601 // don't need synchronization 602 State mDrawingState; 603 bool mVisibleRegionsDirty; 604#ifndef USE_HWC2 605 bool mHwWorkListDirty; 606#else 607 bool mGeometryInvalid; 608#endif 609 bool mAnimCompositionPending; 610#ifdef USE_HWC2 611 std::vector<sp<Layer>> mLayersWithQueuedFrames; 612 sp<Fence> mPreviousPresentFence = Fence::NO_FENCE; 613 bool mHadClientComposition = false; 614#endif 615 FenceTimeline mGlCompositionDoneTimeline; 616 FenceTimeline mDisplayTimeline; 617 618 // this may only be written from the main thread with mStateLock held 619 // it may be read from other threads with mStateLock held 620 DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays; 621 622 // don't use a lock for these, we don't care 623 int mDebugRegion; 624 int mDebugDDMS; 625 int mDebugDisableHWC; 626 int mDebugDisableTransformHint; 627 volatile nsecs_t mDebugInSwapBuffers; 628 nsecs_t mLastSwapBufferTime; 629 volatile nsecs_t mDebugInTransaction; 630 nsecs_t mLastTransactionTime; 631 bool mBootFinished; 632 bool mForceFullDamage; 633#ifdef USE_HWC2 634 bool mPropagateBackpressure = true; 635#endif 636 SurfaceInterceptor mInterceptor; 637 bool mUseHwcVirtualDisplays = false; 638 639 // Restrict layers to use two buffers in their bufferqueues. 640 bool mLayerTripleBufferingDisabled = false; 641 642 // these are thread safe 643 mutable MessageQueue mEventQueue; 644 FrameTracker mAnimFrameTracker; 645 DispSync mPrimaryDispSync; 646 647 // protected by mDestroyedLayerLock; 648 mutable Mutex mDestroyedLayerLock; 649 Vector<Layer const *> mDestroyedLayers; 650 651 // protected by mHWVsyncLock 652 Mutex mHWVsyncLock; 653 bool mPrimaryHWVsyncEnabled; 654 bool mHWVsyncAvailable; 655 656 // protected by mCompositorTimingLock; 657 mutable std::mutex mCompositorTimingLock; 658 CompositorTiming mCompositorTiming; 659 660 // Only accessed from the main thread. 661 struct CompositePresentTime { 662 nsecs_t composite { -1 }; 663 std::shared_ptr<FenceTime> display { FenceTime::NO_FENCE }; 664 }; 665 std::queue<CompositePresentTime> mCompositePresentTimes; 666 667 /* ------------------------------------------------------------------------ 668 * Feature prototyping 669 */ 670 671 bool mInjectVSyncs; 672 673 Daltonizer mDaltonizer; 674#ifndef USE_HWC2 675 bool mDaltonize; 676#endif 677 678 mat4 mPreviousColorMatrix; 679 mat4 mColorMatrix; 680 bool mHasColorMatrix; 681 682 // Static screen stats 683 bool mHasPoweredOff; 684 static const size_t NUM_BUCKETS = 8; // < 1-7, 7+ 685 nsecs_t mFrameBuckets[NUM_BUCKETS]; 686 nsecs_t mTotalTime; 687 std::atomic<nsecs_t> mLastSwapTime; 688 689 size_t mNumLayers; 690 691 // Double- vs. triple-buffering stats 692 struct BufferingStats { 693 BufferingStats() 694 : numSegments(0), 695 totalTime(0), 696 twoBufferTime(0), 697 doubleBufferedTime(0), 698 tripleBufferedTime(0) {} 699 700 size_t numSegments; 701 nsecs_t totalTime; 702 703 // "Two buffer" means that a third buffer was never used, whereas 704 // "double-buffered" means that on average the segment only used two 705 // buffers (though it may have used a third for some part of the 706 // segment) 707 nsecs_t twoBufferTime; 708 nsecs_t doubleBufferedTime; 709 nsecs_t tripleBufferedTime; 710 }; 711 mutable Mutex mBufferingStatsMutex; 712 std::unordered_map<std::string, BufferingStats> mBufferingStats; 713 714 // Verify that transaction is being called by an approved process: 715 // either AID_GRAPHICS or AID_SYSTEM. 716 status_t CheckTransactCodeCredentials(uint32_t code); 717 718#ifdef USE_HWC2 719 std::atomic<bool> mVrFlingerRequestsDisplay; 720 static bool useVrFlinger; 721#endif 722 }; 723}; // namespace android 724 725#endif // ANDROID_SURFACE_FLINGER_H 726