SurfaceFlinger.h revision 05f8c703d4a050669ff8f406be3a9dc2357935f7
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_SURFACE_FLINGER_H 18#define ANDROID_SURFACE_FLINGER_H 19 20#include <stdint.h> 21#include <sys/types.h> 22 23#include <EGL/egl.h> 24 25/* 26 * NOTE: Make sure this file doesn't include anything from <gl/ > or <gl2/ > 27 */ 28 29#include <cutils/compiler.h> 30 31#include <utils/Atomic.h> 32#include <utils/Errors.h> 33#include <utils/KeyedVector.h> 34#include <utils/RefBase.h> 35#include <utils/SortedVector.h> 36#include <utils/threads.h> 37 38#include <binder/IMemory.h> 39 40#include <ui/PixelFormat.h> 41 42#include <gui/ISurfaceComposer.h> 43#include <gui/ISurfaceComposerClient.h> 44 45#include <hardware/hwcomposer_defs.h> 46 47#include <private/gui/LayerState.h> 48 49#include "Barrier.h" 50#include "DisplayDevice.h" 51#include "DispSync.h" 52#include "FrameTracker.h" 53#include "MessageQueue.h" 54 55#include "DisplayHardware/HWComposer.h" 56#include "Effects/Daltonizer.h" 57 58namespace android { 59 60// --------------------------------------------------------------------------- 61 62class Client; 63class DisplayEventConnection; 64class EventThread; 65class IGraphicBufferAlloc; 66class Layer; 67class LayerDim; 68class Surface; 69class RenderEngine; 70class EventControlThread; 71 72// --------------------------------------------------------------------------- 73 74enum { 75 eTransactionNeeded = 0x01, 76 eTraversalNeeded = 0x02, 77 eDisplayTransactionNeeded = 0x04, 78 eTransactionMask = 0x07 79}; 80 81class SurfaceFlinger : public BnSurfaceComposer, 82 private IBinder::DeathRecipient, 83 private HWComposer::EventHandler 84{ 85public: 86 static char const* getServiceName() ANDROID_API { 87 return "SurfaceFlinger"; 88 } 89 90 SurfaceFlinger() ANDROID_API; 91 92 // must be called before clients can connect 93 void init() ANDROID_API; 94 95 // starts SurfaceFlinger main loop in the current thread 96 void run() ANDROID_API; 97 98 enum { 99 EVENT_VSYNC = HWC_EVENT_VSYNC 100 }; 101 102 // post an asynchronous message to the main thread 103 status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0); 104 105 // post a synchronous message to the main thread 106 status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0); 107 108 // force full composition on all displays 109 void repaintEverything(); 110 111 // returns the default Display 112 sp<const DisplayDevice> getDefaultDisplayDevice() const { 113 return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]); 114 } 115 116 // utility function to delete a texture on the main thread 117 void deleteTextureAsync(uint32_t texture); 118 119 // enable/disable h/w composer event 120 // TODO: this should be made accessible only to EventThread 121 void eventControl(int disp, int event, int enabled); 122 123 // called on the main thread by MessageQueue when an internal message 124 // is received 125 // TODO: this should be made accessible only to MessageQueue 126 void onMessageReceived(int32_t what); 127 128 // for debugging only 129 // TODO: this should be made accessible only to HWComposer 130 const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int id); 131 132 RenderEngine& getRenderEngine() const { 133 return *mRenderEngine; 134 } 135 136private: 137 friend class Client; 138 friend class DisplayEventConnection; 139 friend class Layer; 140 friend class SurfaceTextureLayer; 141 142 // This value is specified in number of frames. Log frame stats at most 143 // every half hour. 144 enum { LOG_FRAME_STATS_PERIOD = 30*60*60 }; 145 146 // We're reference counted, never destroy SurfaceFlinger directly 147 virtual ~SurfaceFlinger(); 148 149 /* ------------------------------------------------------------------------ 150 * Internal data structures 151 */ 152 153 class LayerVector : public SortedVector< sp<Layer> > { 154 public: 155 LayerVector(); 156 LayerVector(const LayerVector& rhs); 157 virtual int do_compare(const void* lhs, const void* rhs) const; 158 }; 159 160 struct DisplayDeviceState { 161 DisplayDeviceState(); 162 DisplayDeviceState(DisplayDevice::DisplayType type); 163 bool isValid() const { return type >= 0; } 164 bool isMainDisplay() const { return type == DisplayDevice::DISPLAY_PRIMARY; } 165 bool isVirtualDisplay() const { return type >= DisplayDevice::DISPLAY_VIRTUAL; } 166 DisplayDevice::DisplayType type; 167 sp<IGraphicBufferProducer> surface; 168 uint32_t layerStack; 169 Rect viewport; 170 Rect frame; 171 uint8_t orientation; 172 String8 displayName; 173 bool isSecure; 174 }; 175 176 struct State { 177 LayerVector layersSortedByZ; 178 DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays; 179 }; 180 181 /* ------------------------------------------------------------------------ 182 * IBinder interface 183 */ 184 virtual status_t onTransact(uint32_t code, const Parcel& data, 185 Parcel* reply, uint32_t flags); 186 virtual status_t dump(int fd, const Vector<String16>& args); 187 188 /* ------------------------------------------------------------------------ 189 * ISurfaceComposer interface 190 */ 191 virtual sp<ISurfaceComposerClient> createConnection(); 192 virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc(); 193 virtual sp<IBinder> createDisplay(const String8& displayName, bool secure); 194 virtual void destroyDisplay(const sp<IBinder>& display); 195 virtual sp<IBinder> getBuiltInDisplay(int32_t id); 196 virtual void setTransactionState(const Vector<ComposerState>& state, 197 const Vector<DisplayState>& displays, uint32_t flags); 198 virtual void bootFinished(); 199 virtual bool authenticateSurfaceTexture( 200 const sp<IGraphicBufferProducer>& bufferProducer) const; 201 virtual sp<IDisplayEventConnection> createDisplayEventConnection(); 202 virtual status_t captureScreen(const sp<IBinder>& display, 203 const sp<IGraphicBufferProducer>& producer, 204 uint32_t reqWidth, uint32_t reqHeight, 205 uint32_t minLayerZ, uint32_t maxLayerZ); 206 // called when screen needs to turn off 207 virtual void blank(const sp<IBinder>& display); 208 // called when screen is turning back on 209 virtual void unblank(const sp<IBinder>& display); 210 virtual status_t getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info); 211 212 /* ------------------------------------------------------------------------ 213 * DeathRecipient interface 214 */ 215 virtual void binderDied(const wp<IBinder>& who); 216 217 /* ------------------------------------------------------------------------ 218 * RefBase interface 219 */ 220 virtual void onFirstRef(); 221 222 /* ------------------------------------------------------------------------ 223 * HWComposer::EventHandler interface 224 */ 225 virtual void onVSyncReceived(int type, nsecs_t timestamp); 226 virtual void onHotplugReceived(int disp, bool connected); 227 228 /* ------------------------------------------------------------------------ 229 * Message handling 230 */ 231 void waitForEvent(); 232 void signalTransaction(); 233 void signalLayerUpdate(); 234 void signalRefresh(); 235 236 // called on the main thread in response to initializeDisplays() 237 void onInitializeDisplays(); 238 // called on the main thread in response to blank() 239 void onScreenReleased(const sp<const DisplayDevice>& hw); 240 // called on the main thread in response to unblank() 241 void onScreenAcquired(const sp<const DisplayDevice>& hw); 242 243 void handleMessageTransaction(); 244 void handleMessageInvalidate(); 245 void handleMessageRefresh(); 246 247 void handleTransaction(uint32_t transactionFlags); 248 void handleTransactionLocked(uint32_t transactionFlags); 249 250 /* handlePageFilp: this is were we latch a new buffer 251 * if available and compute the dirty region. 252 */ 253 void handlePageFlip(); 254 255 /* ------------------------------------------------------------------------ 256 * Transactions 257 */ 258 uint32_t getTransactionFlags(uint32_t flags); 259 uint32_t peekTransactionFlags(uint32_t flags); 260 uint32_t setTransactionFlags(uint32_t flags); 261 void commitTransaction(); 262 uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s); 263 uint32_t setDisplayStateLocked(const DisplayState& s); 264 265 /* ------------------------------------------------------------------------ 266 * Layer management 267 */ 268 status_t createLayer(const String8& name, const sp<Client>& client, 269 uint32_t w, uint32_t h, PixelFormat format, uint32_t flags, 270 sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp); 271 272 status_t createNormalLayer(const sp<Client>& client, const String8& name, 273 uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format, 274 sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp, 275 sp<Layer>* outLayer); 276 277 status_t createDimLayer(const sp<Client>& client, const String8& name, 278 uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle, 279 sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer); 280 281 // called in response to the window-manager calling 282 // ISurfaceComposerClient::destroySurface() 283 status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle); 284 285 // called when all clients have released all their references to 286 // this layer meaning it is entirely safe to destroy all 287 // resources associated to this layer. 288 status_t onLayerDestroyed(const wp<Layer>& layer); 289 290 // remove a layer from SurfaceFlinger immediately 291 status_t removeLayer(const sp<Layer>& layer); 292 293 // add a layer to SurfaceFlinger 294 void addClientLayer(const sp<Client>& client, 295 const sp<IBinder>& handle, 296 const sp<IGraphicBufferProducer>& gbc, 297 const sp<Layer>& lbc); 298 299 /* ------------------------------------------------------------------------ 300 * Boot animation, on/off animations and screen capture 301 */ 302 303 void startBootAnim(); 304 305 void renderScreenImplLocked( 306 const sp<const DisplayDevice>& hw, 307 uint32_t reqWidth, uint32_t reqHeight, 308 uint32_t minLayerZ, uint32_t maxLayerZ, 309 bool yswap); 310 311 status_t captureScreenImplLocked( 312 const sp<const DisplayDevice>& hw, 313 const sp<IGraphicBufferProducer>& producer, 314 uint32_t reqWidth, uint32_t reqHeight, 315 uint32_t minLayerZ, uint32_t maxLayerZ); 316 317 /* ------------------------------------------------------------------------ 318 * EGL 319 */ 320 size_t getMaxTextureSize() const; 321 size_t getMaxViewportDims() const; 322 323 /* ------------------------------------------------------------------------ 324 * Display and layer stack management 325 */ 326 // called when starting, or restarting after system_server death 327 void initializeDisplays(); 328 329 // Create an IBinder for a builtin display and add it to current state 330 void createBuiltinDisplayLocked(DisplayDevice::DisplayType type); 331 332 // NOTE: can only be called from the main thread or with mStateLock held 333 sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const { 334 return mDisplays.valueFor(dpy); 335 } 336 337 // NOTE: can only be called from the main thread or with mStateLock held 338 sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) { 339 return mDisplays.valueFor(dpy); 340 } 341 342 // mark a region of a layer stack dirty. this updates the dirty 343 // region of all screens presenting this layer stack. 344 void invalidateLayerStack(uint32_t layerStack, const Region& dirty); 345 346 // allocate a h/w composer display id 347 int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type); 348 349 /* ------------------------------------------------------------------------ 350 * H/W composer 351 */ 352 353 HWComposer& getHwComposer() const { return *mHwc; } 354 355 /* ------------------------------------------------------------------------ 356 * Compositing 357 */ 358 void invalidateHwcGeometry(); 359 static void computeVisibleRegions( 360 const LayerVector& currentLayers, uint32_t layerStack, 361 Region& dirtyRegion, Region& opaqueRegion); 362 363 void preComposition(); 364 void postComposition(); 365 void rebuildLayerStacks(); 366 void setUpHWComposer(); 367 void doComposition(); 368 void doDebugFlashRegions(); 369 void doDisplayComposition(const sp<const DisplayDevice>& hw, const Region& dirtyRegion); 370 void doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty); 371 372 void postFramebuffer(); 373 void drawWormhole(const sp<const DisplayDevice>& hw, const Region& region) const; 374 375 /* ------------------------------------------------------------------------ 376 * Display management 377 */ 378 379 /* ------------------------------------------------------------------------ 380 * VSync 381 */ 382 void enableHardwareVsync(); 383 void disableHardwareVsync(bool makeUnavailable); 384 void resyncToHardwareVsync(bool makeAvailable); 385 386 /* ------------------------------------------------------------------------ 387 * Debugging & dumpsys 388 */ 389 void listLayersLocked(const Vector<String16>& args, size_t& index, String8& result) const; 390 void dumpStatsLocked(const Vector<String16>& args, size_t& index, String8& result) const; 391 void clearStatsLocked(const Vector<String16>& args, size_t& index, String8& result); 392 void dumpAllLocked(const Vector<String16>& args, size_t& index, String8& result) const; 393 bool startDdmConnection(); 394 static void appendSfConfigString(String8& result); 395 void checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr, 396 const sp<const DisplayDevice>& hw, 397 uint32_t minLayerZ, uint32_t maxLayerZ); 398 399 void logFrameStats(); 400 401 /* ------------------------------------------------------------------------ 402 * Attributes 403 */ 404 405 // access must be protected by mStateLock 406 mutable Mutex mStateLock; 407 State mCurrentState; 408 volatile int32_t mTransactionFlags; 409 Condition mTransactionCV; 410 bool mTransactionPending; 411 bool mAnimTransactionPending; 412 Vector< sp<Layer> > mLayersPendingRemoval; 413 SortedVector< wp<IBinder> > mGraphicBufferProducerList; 414 415 // protected by mStateLock (but we could use another lock) 416 bool mLayersRemoved; 417 418 // access must be protected by mInvalidateLock 419 volatile int32_t mRepaintEverything; 420 421 // constant members (no synchronization needed for access) 422 HWComposer* mHwc; 423 RenderEngine* mRenderEngine; 424 nsecs_t mBootTime; 425 bool mGpuToCpuSupported; 426 sp<EventThread> mEventThread; 427 sp<EventThread> mSFEventThread; 428 sp<EventControlThread> mEventControlThread; 429 EGLContext mEGLContext; 430 EGLDisplay mEGLDisplay; 431 sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES]; 432 433 // Can only accessed from the main thread, these members 434 // don't need synchronization 435 State mDrawingState; 436 bool mVisibleRegionsDirty; 437 bool mHwWorkListDirty; 438 bool mAnimCompositionPending; 439 440 // this may only be written from the main thread with mStateLock held 441 // it may be read from other threads with mStateLock held 442 DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays; 443 444 // don't use a lock for these, we don't care 445 int mDebugRegion; 446 int mDebugDDMS; 447 int mDebugDisableHWC; 448 int mDebugDisableTransformHint; 449 volatile nsecs_t mDebugInSwapBuffers; 450 nsecs_t mLastSwapBufferTime; 451 volatile nsecs_t mDebugInTransaction; 452 nsecs_t mLastTransactionTime; 453 bool mBootFinished; 454 455 // these are thread safe 456 mutable MessageQueue mEventQueue; 457 FrameTracker mAnimFrameTracker; 458 DispSync mPrimaryDispSync; 459 460 // protected by mDestroyedLayerLock; 461 mutable Mutex mDestroyedLayerLock; 462 Vector<Layer const *> mDestroyedLayers; 463 464 // protected by mHWVsyncLock 465 Mutex mHWVsyncLock; 466 bool mPrimaryHWVsyncEnabled; 467 bool mHWVsyncAvailable; 468 469 /* ------------------------------------------------------------------------ 470 * Feature prototyping 471 */ 472 473 Daltonizer mDaltonizer; 474 bool mDaltonize; 475}; 476 477}; // namespace android 478 479#endif // ANDROID_SURFACE_FLINGER_H 480