SurfaceFlinger.h revision 090cb44b945bfe2711344a5331814bd6412ab437
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_SURFACE_FLINGER_H
18#define ANDROID_SURFACE_FLINGER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <utils/Atomic.h>
24#include <utils/Errors.h>
25#include <utils/KeyedVector.h>
26#include <utils/RefBase.h>
27#include <utils/SortedVector.h>
28#include <utils/threads.h>
29
30#include <binder/BinderService.h>
31#include <binder/IMemory.h>
32
33#include <ui/PixelFormat.h>
34#include <surfaceflinger/IGraphicBufferAlloc.h>
35#include <surfaceflinger/ISurfaceComposer.h>
36#include <surfaceflinger/ISurfaceComposerClient.h>
37
38#include "Barrier.h"
39#include "Layer.h"
40
41#include "MessageQueue.h"
42
43namespace android {
44
45// ---------------------------------------------------------------------------
46
47class Client;
48class DisplayHardware;
49class Layer;
50class LayerDim;
51class LayerScreenshot;
52struct surface_flinger_cblk_t;
53
54#define LIKELY( exp )       (__builtin_expect( (exp) != 0, true  ))
55#define UNLIKELY( exp )     (__builtin_expect( (exp) != 0, false ))
56
57// ---------------------------------------------------------------------------
58
59class Client : public BnSurfaceComposerClient
60{
61public:
62        Client(const sp<SurfaceFlinger>& flinger);
63        ~Client();
64
65    status_t initCheck() const;
66
67    // protected by SurfaceFlinger::mStateLock
68    size_t attachLayer(const sp<LayerBaseClient>& layer);
69    void detachLayer(const LayerBaseClient* layer);
70    sp<LayerBaseClient> getLayerUser(int32_t i) const;
71
72private:
73    // ISurfaceComposerClient interface
74    virtual sp<ISurface> createSurface(
75            surface_data_t* params, const String8& name,
76            DisplayID display, uint32_t w, uint32_t h,PixelFormat format,
77            uint32_t flags);
78    virtual status_t destroySurface(SurfaceID surfaceId);
79    virtual status_t onTransact(
80        uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
81
82    // constant
83    sp<SurfaceFlinger> mFlinger;
84
85    // protected by mLock
86    DefaultKeyedVector< size_t, wp<LayerBaseClient> > mLayers;
87    size_t mNameGenerator;
88
89    // thread-safe
90    mutable Mutex mLock;
91};
92
93class GraphicBufferAlloc : public BnGraphicBufferAlloc
94{
95public:
96    GraphicBufferAlloc();
97    virtual ~GraphicBufferAlloc();
98    virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h,
99        PixelFormat format, uint32_t usage, status_t* error);
100};
101
102// ---------------------------------------------------------------------------
103
104class GraphicPlane
105{
106public:
107    static status_t orientationToTransfrom(int orientation, int w, int h,
108            Transform* tr);
109
110                                GraphicPlane();
111                                ~GraphicPlane();
112
113        bool                    initialized() const;
114
115        void                    setDisplayHardware(DisplayHardware *);
116        status_t                setOrientation(int orientation);
117        int                     getOrientation() const { return mOrientation; }
118        int                     getWidth() const;
119        int                     getHeight() const;
120
121        const DisplayHardware&  displayHardware() const;
122        DisplayHardware&        editDisplayHardware();
123        const Transform&        transform() const;
124        EGLDisplay              getEGLDisplay() const;
125
126private:
127                                GraphicPlane(const GraphicPlane&);
128        GraphicPlane            operator = (const GraphicPlane&);
129
130        DisplayHardware*        mHw;
131        Transform               mGlobalTransform;
132        Transform               mDisplayTransform;
133        int                     mOrientation;
134        float                   mDisplayWidth;
135        float                   mDisplayHeight;
136        int                     mWidth;
137        int                     mHeight;
138};
139
140// ---------------------------------------------------------------------------
141
142enum {
143    eTransactionNeeded      = 0x01,
144    eTraversalNeeded        = 0x02
145};
146
147class SurfaceFlinger :
148        public BinderService<SurfaceFlinger>,
149        public BnSurfaceComposer,
150        public IBinder::DeathRecipient,
151        protected Thread
152{
153public:
154    static char const* getServiceName() { return "SurfaceFlinger"; }
155
156                    SurfaceFlinger();
157    virtual         ~SurfaceFlinger();
158            void    init();
159
160    virtual status_t onTransact(
161        uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
162
163    virtual status_t dump(int fd, const Vector<String16>& args);
164
165    // ISurfaceComposer interface
166    virtual sp<ISurfaceComposerClient>  createConnection();
167    virtual sp<IGraphicBufferAlloc>     createGraphicBufferAlloc();
168    virtual sp<IMemoryHeap>             getCblk() const;
169    virtual void                        bootFinished();
170    virtual void                        setTransactionState(const Vector<ComposerState>& state,
171                                                            int orientation, uint32_t flags);
172    virtual int                         setOrientation(DisplayID dpy, int orientation, uint32_t flags);
173    virtual bool                        authenticateSurfaceTexture(const sp<ISurfaceTexture>& surface) const;
174
175    virtual status_t captureScreen(DisplayID dpy,
176            sp<IMemoryHeap>* heap,
177            uint32_t* width, uint32_t* height,
178            PixelFormat* format, uint32_t reqWidth, uint32_t reqHeight,
179            uint32_t minLayerZ, uint32_t maxLayerZ);
180
181    virtual status_t                    turnElectronBeamOff(int32_t mode);
182    virtual status_t                    turnElectronBeamOn(int32_t mode);
183
184            void                        screenReleased(DisplayID dpy);
185            void                        screenAcquired(DisplayID dpy);
186
187            status_t renderScreenToTexture(DisplayID dpy,
188                    GLuint* textureName, GLfloat* uOut, GLfloat* vOut);
189
190            status_t postMessageAsync(const sp<MessageBase>& msg,
191                    nsecs_t reltime=0, uint32_t flags = 0);
192
193            status_t postMessageSync(const sp<MessageBase>& msg,
194                    nsecs_t reltime=0, uint32_t flags = 0);
195
196    status_t removeLayer(const sp<LayerBase>& layer);
197    status_t addLayer(const sp<LayerBase>& layer);
198    status_t invalidateLayerVisibility(const sp<LayerBase>& layer);
199    void invalidateHwcGeometry();
200
201    sp<Layer> getLayer(const sp<ISurface>& sur) const;
202
203    GLuint getProtectedTexName() const { return mProtectedTexName; }
204
205
206    class MessageDestroyGLTexture : public MessageBase {
207        GLuint texture;
208    public:
209        MessageDestroyGLTexture(GLuint texture) : texture(texture) { }
210        virtual bool handler() {
211            glDeleteTextures(1, &texture);
212            return true;
213        }
214    };
215
216
217private:
218    // DeathRecipient interface
219    virtual void binderDied(const wp<IBinder>& who);
220
221private:
222    friend class Client;
223    friend class LayerBase;
224    friend class LayerBaseClient;
225    friend class Layer;
226
227    sp<ISurface> createSurface(
228            ISurfaceComposerClient::surface_data_t* params,
229            const String8& name,
230            const sp<Client>& client,
231            DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
232            uint32_t flags);
233
234    sp<Layer> createNormalSurface(
235            const sp<Client>& client, DisplayID display,
236            uint32_t w, uint32_t h, uint32_t flags,
237            PixelFormat& format);
238
239    sp<LayerDim> createDimSurface(
240            const sp<Client>& client, DisplayID display,
241            uint32_t w, uint32_t h, uint32_t flags);
242
243    sp<LayerScreenshot> createScreenshotSurface(
244            const sp<Client>& client, DisplayID display,
245            uint32_t w, uint32_t h, uint32_t flags);
246
247    status_t removeSurface(const sp<Client>& client, SurfaceID sid);
248    status_t destroySurface(const wp<LayerBaseClient>& layer);
249    uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s);
250
251    class LayerVector : public SortedVector< sp<LayerBase> > {
252    public:
253        LayerVector() { }
254        LayerVector(const LayerVector& rhs) : SortedVector< sp<LayerBase> >(rhs) { }
255        virtual int do_compare(const void* lhs, const void* rhs) const {
256            const sp<LayerBase>& l(*reinterpret_cast<const sp<LayerBase>*>(lhs));
257            const sp<LayerBase>& r(*reinterpret_cast<const sp<LayerBase>*>(rhs));
258            // sort layers by Z order
259            uint32_t lz = l->currentState().z;
260            uint32_t rz = r->currentState().z;
261            // then by sequence, so we get a stable ordering
262            return (lz != rz) ? (lz - rz) : (l->sequence - r->sequence);
263        }
264    };
265
266    struct State {
267        State() {
268            orientation = ISurfaceComposer::eOrientationDefault;
269        }
270        LayerVector     layersSortedByZ;
271        uint8_t         orientation;
272        uint8_t         orientationFlags;
273    };
274
275    virtual bool        threadLoop();
276    virtual status_t    readyToRun();
277    virtual void        onFirstRef();
278
279public:     // hack to work around gcc 4.0.3 bug
280    const GraphicPlane&     graphicPlane(int dpy) const;
281          GraphicPlane&     graphicPlane(int dpy);
282          void              signalEvent();
283          void              repaintEverything();
284
285private:
286            void        waitForEvent();
287            void        handleConsoleEvents();
288            void        handleTransaction(uint32_t transactionFlags);
289            void        handleTransactionLocked(uint32_t transactionFlags);
290
291            void        computeVisibleRegions(
292                            const LayerVector& currentLayers,
293                            Region& dirtyRegion,
294                            Region& wormholeRegion);
295
296            void        handlePageFlip();
297            bool        lockPageFlip(const LayerVector& currentLayers);
298            void        unlockPageFlip(const LayerVector& currentLayers);
299            void        handleWorkList();
300            void        handleRepaint();
301            void        postFramebuffer();
302            void        setupHardwareComposer(Region& dirtyInOut);
303            void        composeSurfaces(const Region& dirty);
304
305
306            ssize_t     addClientLayer(const sp<Client>& client,
307                    const sp<LayerBaseClient>& lbc);
308            status_t    addLayer_l(const sp<LayerBase>& layer);
309            status_t    removeLayer_l(const sp<LayerBase>& layer);
310            status_t    purgatorizeLayer_l(const sp<LayerBase>& layer);
311
312            uint32_t    getTransactionFlags(uint32_t flags);
313            uint32_t    peekTransactionFlags(uint32_t flags);
314            uint32_t    setTransactionFlags(uint32_t flags);
315            void        commitTransaction();
316
317
318            status_t captureScreenImplLocked(DisplayID dpy,
319                    sp<IMemoryHeap>* heap,
320                    uint32_t* width, uint32_t* height, PixelFormat* format,
321                    uint32_t reqWidth, uint32_t reqHeight,
322                    uint32_t minLayerZ, uint32_t maxLayerZ);
323
324            status_t turnElectronBeamOffImplLocked(int32_t mode);
325            status_t turnElectronBeamOnImplLocked(int32_t mode);
326            status_t electronBeamOffAnimationImplLocked();
327            status_t electronBeamOnAnimationImplLocked();
328            status_t renderScreenToTextureLocked(DisplayID dpy,
329                    GLuint* textureName, GLfloat* uOut, GLfloat* vOut);
330
331            void        debugFlashRegions();
332            void        debugShowFPS() const;
333            void        drawWormhole() const;
334
335
336    mutable     MessageQueue    mEventQueue;
337
338                // access must be protected by mStateLock
339    mutable     Mutex                   mStateLock;
340                State                   mCurrentState;
341    volatile    int32_t                 mTransactionFlags;
342                Condition               mTransactionCV;
343                SortedVector< sp<LayerBase> > mLayerPurgatory;
344                bool                    mTransationPending;
345
346                // protected by mStateLock (but we could use another lock)
347                GraphicPlane                mGraphicPlanes[1];
348                bool                        mLayersRemoved;
349                DefaultKeyedVector< wp<IBinder>, wp<Layer> > mLayerMap;
350
351                // constant members (no synchronization needed for access)
352                sp<IMemoryHeap>             mServerHeap;
353                surface_flinger_cblk_t*     mServerCblk;
354                GLuint                      mWormholeTexName;
355                GLuint                      mProtectedTexName;
356                nsecs_t                     mBootTime;
357
358                // Can only accessed from the main thread, these members
359                // don't need synchronization
360                State                       mDrawingState;
361                Region                      mDirtyRegion;
362                Region                      mDirtyRegionRemovedLayer;
363                Region                      mSwapRegion;
364                Region                      mWormholeRegion;
365                bool                        mVisibleRegionsDirty;
366                bool                        mHwWorkListDirty;
367                int32_t                     mElectronBeamAnimationMode;
368                Vector< sp<LayerBase> >     mVisibleLayersSortedByZ;
369
370
371                // don't use a lock for these, we don't care
372                int                         mDebugRegion;
373                int                         mDebugBackground;
374                int                         mDebugDDMS;
375                int                         mDebugDisableHWC;
376                int                         mDebugDisableTransformHint;
377                volatile nsecs_t            mDebugInSwapBuffers;
378                nsecs_t                     mLastSwapBufferTime;
379                volatile nsecs_t            mDebugInTransaction;
380                nsecs_t                     mLastTransactionTime;
381                bool                        mBootFinished;
382
383                // these are thread safe
384    mutable     Barrier                     mReadyToRunBarrier;
385
386
387                // protected by mDestroyedLayerLock;
388    mutable     Mutex                       mDestroyedLayerLock;
389                Vector<LayerBase const *>   mDestroyedLayers;
390
391                // atomic variables
392                enum {
393                    eConsoleReleased = 1,
394                    eConsoleAcquired = 2
395                };
396   volatile     int32_t                     mConsoleSignals;
397
398   // only written in the main thread, only read in other threads
399   volatile     int32_t                     mSecureFrameBuffer;
400};
401
402// ---------------------------------------------------------------------------
403}; // namespace android
404
405#endif // ANDROID_SURFACE_FLINGER_H
406