SurfaceFlinger.h revision 10ca42cbdc75c6a36d0b72dadbe845d990e31e95
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_SURFACE_FLINGER_H 18#define ANDROID_SURFACE_FLINGER_H 19 20#include <stdint.h> 21#include <sys/types.h> 22 23#include <EGL/egl.h> 24 25/* 26 * NOTE: Make sure this file doesn't include anything from <gl/ > or <gl2/ > 27 */ 28 29#include <cutils/compiler.h> 30 31#include <utils/Atomic.h> 32#include <utils/Errors.h> 33#include <utils/KeyedVector.h> 34#include <utils/RefBase.h> 35#include <utils/SortedVector.h> 36#include <utils/threads.h> 37 38#include <binder/IMemory.h> 39 40#include <ui/PixelFormat.h> 41#include <ui/mat4.h> 42 43#include <gui/ISurfaceComposer.h> 44#include <gui/ISurfaceComposerClient.h> 45 46#include <hardware/hwcomposer_defs.h> 47 48#include <private/gui/LayerState.h> 49 50#include "Barrier.h" 51#include "DisplayDevice.h" 52#include "DispSync.h" 53#include "FrameTracker.h" 54#include "MessageQueue.h" 55 56#include "DisplayHardware/HWComposer.h" 57#include "Effects/Daltonizer.h" 58 59namespace android { 60 61// --------------------------------------------------------------------------- 62 63class Client; 64class DisplayEventConnection; 65class EventThread; 66class IGraphicBufferAlloc; 67class Layer; 68class LayerDim; 69class Surface; 70class RenderEngine; 71class EventControlThread; 72 73// --------------------------------------------------------------------------- 74 75enum { 76 eTransactionNeeded = 0x01, 77 eTraversalNeeded = 0x02, 78 eDisplayTransactionNeeded = 0x04, 79 eTransactionMask = 0x07 80}; 81 82class SurfaceFlinger : public BnSurfaceComposer, 83 private IBinder::DeathRecipient, 84 private HWComposer::EventHandler 85{ 86public: 87 static char const* getServiceName() ANDROID_API { 88 return "SurfaceFlinger"; 89 } 90 91 SurfaceFlinger() ANDROID_API; 92 93 // must be called before clients can connect 94 void init() ANDROID_API; 95 96 // starts SurfaceFlinger main loop in the current thread 97 void run() ANDROID_API; 98 99 enum { 100 EVENT_VSYNC = HWC_EVENT_VSYNC 101 }; 102 103 // post an asynchronous message to the main thread 104 status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0); 105 106 // post a synchronous message to the main thread 107 status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0); 108 109 // force full composition on all displays 110 void repaintEverything(); 111 112 // returns the default Display 113 sp<const DisplayDevice> getDefaultDisplayDevice() const { 114 return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]); 115 } 116 117 // utility function to delete a texture on the main thread 118 void deleteTextureAsync(uint32_t texture); 119 120 // enable/disable h/w composer event 121 // TODO: this should be made accessible only to EventThread 122 void eventControl(int disp, int event, int enabled); 123 124 // called on the main thread by MessageQueue when an internal message 125 // is received 126 // TODO: this should be made accessible only to MessageQueue 127 void onMessageReceived(int32_t what); 128 129 // for debugging only 130 // TODO: this should be made accessible only to HWComposer 131 const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int id); 132 133 RenderEngine& getRenderEngine() const { 134 return *mRenderEngine; 135 } 136 137private: 138 friend class Client; 139 friend class DisplayEventConnection; 140 friend class Layer; 141 friend class SurfaceTextureLayer; 142 143 // This value is specified in number of frames. Log frame stats at most 144 // every half hour. 145 enum { LOG_FRAME_STATS_PERIOD = 30*60*60 }; 146 147 // We're reference counted, never destroy SurfaceFlinger directly 148 virtual ~SurfaceFlinger(); 149 150 /* ------------------------------------------------------------------------ 151 * Internal data structures 152 */ 153 154 class LayerVector : public SortedVector< sp<Layer> > { 155 public: 156 LayerVector(); 157 LayerVector(const LayerVector& rhs); 158 virtual int do_compare(const void* lhs, const void* rhs) const; 159 }; 160 161 struct DisplayDeviceState { 162 DisplayDeviceState(); 163 DisplayDeviceState(DisplayDevice::DisplayType type); 164 bool isValid() const { return type >= 0; } 165 bool isMainDisplay() const { return type == DisplayDevice::DISPLAY_PRIMARY; } 166 bool isVirtualDisplay() const { return type >= DisplayDevice::DISPLAY_VIRTUAL; } 167 DisplayDevice::DisplayType type; 168 sp<IGraphicBufferProducer> surface; 169 uint32_t layerStack; 170 Rect viewport; 171 Rect frame; 172 uint8_t orientation; 173 String8 displayName; 174 bool isSecure; 175 }; 176 177 struct State { 178 LayerVector layersSortedByZ; 179 DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays; 180 }; 181 182 /* ------------------------------------------------------------------------ 183 * IBinder interface 184 */ 185 virtual status_t onTransact(uint32_t code, const Parcel& data, 186 Parcel* reply, uint32_t flags); 187 virtual status_t dump(int fd, const Vector<String16>& args); 188 189 /* ------------------------------------------------------------------------ 190 * ISurfaceComposer interface 191 */ 192 virtual sp<ISurfaceComposerClient> createConnection(); 193 virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc(); 194 virtual sp<IBinder> createDisplay(const String8& displayName, bool secure); 195 virtual void destroyDisplay(const sp<IBinder>& display); 196 virtual sp<IBinder> getBuiltInDisplay(int32_t id); 197 virtual void setTransactionState(const Vector<ComposerState>& state, 198 const Vector<DisplayState>& displays, uint32_t flags); 199 virtual void bootFinished(); 200 virtual bool authenticateSurfaceTexture( 201 const sp<IGraphicBufferProducer>& bufferProducer) const; 202 virtual sp<IDisplayEventConnection> createDisplayEventConnection(); 203 virtual status_t captureScreen(const sp<IBinder>& display, 204 const sp<IGraphicBufferProducer>& producer, 205 uint32_t reqWidth, uint32_t reqHeight, 206 uint32_t minLayerZ, uint32_t maxLayerZ); 207 // called when screen needs to turn off 208 virtual void blank(const sp<IBinder>& display); 209 // called when screen is turning back on 210 virtual void unblank(const sp<IBinder>& display); 211 virtual status_t getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info); 212 213 /* ------------------------------------------------------------------------ 214 * DeathRecipient interface 215 */ 216 virtual void binderDied(const wp<IBinder>& who); 217 218 /* ------------------------------------------------------------------------ 219 * RefBase interface 220 */ 221 virtual void onFirstRef(); 222 223 /* ------------------------------------------------------------------------ 224 * HWComposer::EventHandler interface 225 */ 226 virtual void onVSyncReceived(int type, nsecs_t timestamp); 227 virtual void onHotplugReceived(int disp, bool connected); 228 229 /* ------------------------------------------------------------------------ 230 * Message handling 231 */ 232 void waitForEvent(); 233 void signalTransaction(); 234 void signalLayerUpdate(); 235 void signalRefresh(); 236 237 // called on the main thread in response to initializeDisplays() 238 void onInitializeDisplays(); 239 // called on the main thread in response to blank() 240 void onScreenReleased(const sp<const DisplayDevice>& hw); 241 // called on the main thread in response to unblank() 242 void onScreenAcquired(const sp<const DisplayDevice>& hw); 243 244 void handleMessageTransaction(); 245 void handleMessageInvalidate(); 246 void handleMessageRefresh(); 247 248 void handleTransaction(uint32_t transactionFlags); 249 void handleTransactionLocked(uint32_t transactionFlags); 250 251 /* handlePageFilp: this is were we latch a new buffer 252 * if available and compute the dirty region. 253 */ 254 void handlePageFlip(); 255 256 /* ------------------------------------------------------------------------ 257 * Transactions 258 */ 259 uint32_t getTransactionFlags(uint32_t flags); 260 uint32_t peekTransactionFlags(uint32_t flags); 261 uint32_t setTransactionFlags(uint32_t flags); 262 void commitTransaction(); 263 uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s); 264 uint32_t setDisplayStateLocked(const DisplayState& s); 265 266 /* ------------------------------------------------------------------------ 267 * Layer management 268 */ 269 status_t createLayer(const String8& name, const sp<Client>& client, 270 uint32_t w, uint32_t h, PixelFormat format, uint32_t flags, 271 sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp); 272 273 status_t createNormalLayer(const sp<Client>& client, const String8& name, 274 uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format, 275 sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp, 276 sp<Layer>* outLayer); 277 278 status_t createDimLayer(const sp<Client>& client, const String8& name, 279 uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle, 280 sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer); 281 282 // called in response to the window-manager calling 283 // ISurfaceComposerClient::destroySurface() 284 status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle); 285 286 // called when all clients have released all their references to 287 // this layer meaning it is entirely safe to destroy all 288 // resources associated to this layer. 289 status_t onLayerDestroyed(const wp<Layer>& layer); 290 291 // remove a layer from SurfaceFlinger immediately 292 status_t removeLayer(const sp<Layer>& layer); 293 294 // add a layer to SurfaceFlinger 295 void addClientLayer(const sp<Client>& client, 296 const sp<IBinder>& handle, 297 const sp<IGraphicBufferProducer>& gbc, 298 const sp<Layer>& lbc); 299 300 /* ------------------------------------------------------------------------ 301 * Boot animation, on/off animations and screen capture 302 */ 303 304 void startBootAnim(); 305 306 void renderScreenImplLocked( 307 const sp<const DisplayDevice>& hw, 308 uint32_t reqWidth, uint32_t reqHeight, 309 uint32_t minLayerZ, uint32_t maxLayerZ, 310 bool yswap); 311 312 status_t captureScreenImplLocked( 313 const sp<const DisplayDevice>& hw, 314 const sp<IGraphicBufferProducer>& producer, 315 uint32_t reqWidth, uint32_t reqHeight, 316 uint32_t minLayerZ, uint32_t maxLayerZ); 317 318 /* ------------------------------------------------------------------------ 319 * EGL 320 */ 321 size_t getMaxTextureSize() const; 322 size_t getMaxViewportDims() const; 323 324 /* ------------------------------------------------------------------------ 325 * Display and layer stack management 326 */ 327 // called when starting, or restarting after system_server death 328 void initializeDisplays(); 329 330 // Create an IBinder for a builtin display and add it to current state 331 void createBuiltinDisplayLocked(DisplayDevice::DisplayType type); 332 333 // NOTE: can only be called from the main thread or with mStateLock held 334 sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const { 335 return mDisplays.valueFor(dpy); 336 } 337 338 // NOTE: can only be called from the main thread or with mStateLock held 339 sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) { 340 return mDisplays.valueFor(dpy); 341 } 342 343 // mark a region of a layer stack dirty. this updates the dirty 344 // region of all screens presenting this layer stack. 345 void invalidateLayerStack(uint32_t layerStack, const Region& dirty); 346 347 // allocate a h/w composer display id 348 int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type); 349 350 /* ------------------------------------------------------------------------ 351 * H/W composer 352 */ 353 354 HWComposer& getHwComposer() const { return *mHwc; } 355 356 /* ------------------------------------------------------------------------ 357 * Compositing 358 */ 359 void invalidateHwcGeometry(); 360 static void computeVisibleRegions( 361 const LayerVector& currentLayers, uint32_t layerStack, 362 Region& dirtyRegion, Region& opaqueRegion); 363 364 void preComposition(); 365 void postComposition(); 366 void rebuildLayerStacks(); 367 void setUpHWComposer(); 368 void doComposition(); 369 void doDebugFlashRegions(); 370 void doDisplayComposition(const sp<const DisplayDevice>& hw, const Region& dirtyRegion); 371 void doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty); 372 373 void postFramebuffer(); 374 void drawWormhole(const sp<const DisplayDevice>& hw, const Region& region) const; 375 376 /* ------------------------------------------------------------------------ 377 * Display management 378 */ 379 380 /* ------------------------------------------------------------------------ 381 * VSync 382 */ 383 void enableHardwareVsync(); 384 void disableHardwareVsync(bool makeUnavailable); 385 void resyncToHardwareVsync(bool makeAvailable); 386 387 /* ------------------------------------------------------------------------ 388 * Debugging & dumpsys 389 */ 390 void listLayersLocked(const Vector<String16>& args, size_t& index, String8& result) const; 391 void dumpStatsLocked(const Vector<String16>& args, size_t& index, String8& result) const; 392 void clearStatsLocked(const Vector<String16>& args, size_t& index, String8& result); 393 void dumpAllLocked(const Vector<String16>& args, size_t& index, String8& result) const; 394 bool startDdmConnection(); 395 static void appendSfConfigString(String8& result); 396 void checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr, 397 const sp<const DisplayDevice>& hw, 398 uint32_t minLayerZ, uint32_t maxLayerZ); 399 400 void logFrameStats(); 401 402 /* ------------------------------------------------------------------------ 403 * Attributes 404 */ 405 406 // access must be protected by mStateLock 407 mutable Mutex mStateLock; 408 State mCurrentState; 409 volatile int32_t mTransactionFlags; 410 Condition mTransactionCV; 411 bool mTransactionPending; 412 bool mAnimTransactionPending; 413 Vector< sp<Layer> > mLayersPendingRemoval; 414 SortedVector< wp<IBinder> > mGraphicBufferProducerList; 415 416 // protected by mStateLock (but we could use another lock) 417 bool mLayersRemoved; 418 419 // access must be protected by mInvalidateLock 420 volatile int32_t mRepaintEverything; 421 422 // constant members (no synchronization needed for access) 423 HWComposer* mHwc; 424 RenderEngine* mRenderEngine; 425 nsecs_t mBootTime; 426 bool mGpuToCpuSupported; 427 sp<EventThread> mEventThread; 428 sp<EventThread> mSFEventThread; 429 sp<EventControlThread> mEventControlThread; 430 EGLContext mEGLContext; 431 EGLDisplay mEGLDisplay; 432 sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES]; 433 434 // Can only accessed from the main thread, these members 435 // don't need synchronization 436 State mDrawingState; 437 bool mVisibleRegionsDirty; 438 bool mHwWorkListDirty; 439 bool mAnimCompositionPending; 440 441 // this may only be written from the main thread with mStateLock held 442 // it may be read from other threads with mStateLock held 443 DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays; 444 445 // don't use a lock for these, we don't care 446 int mDebugRegion; 447 int mDebugDDMS; 448 int mDebugDisableHWC; 449 int mDebugDisableTransformHint; 450 volatile nsecs_t mDebugInSwapBuffers; 451 nsecs_t mLastSwapBufferTime; 452 volatile nsecs_t mDebugInTransaction; 453 nsecs_t mLastTransactionTime; 454 bool mBootFinished; 455 456 // these are thread safe 457 mutable MessageQueue mEventQueue; 458 FrameTracker mAnimFrameTracker; 459 DispSync mPrimaryDispSync; 460 461 // protected by mDestroyedLayerLock; 462 mutable Mutex mDestroyedLayerLock; 463 Vector<Layer const *> mDestroyedLayers; 464 465 // protected by mHWVsyncLock 466 Mutex mHWVsyncLock; 467 bool mPrimaryHWVsyncEnabled; 468 bool mHWVsyncAvailable; 469 470 /* ------------------------------------------------------------------------ 471 * Feature prototyping 472 */ 473 474 Daltonizer mDaltonizer; 475 bool mDaltonize; 476 477 mat4 mColorMatrix; 478 bool mHasColorMatrix; 479}; 480 481}; // namespace android 482 483#endif // ANDROID_SURFACE_FLINGER_H 484