SurfaceFlinger.h revision 1c479c56da44c8942ab3d858ebcc19e4a6f76786
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_SURFACE_FLINGER_H 18#define ANDROID_SURFACE_FLINGER_H 19 20#include <stdint.h> 21#include <sys/types.h> 22 23#include <EGL/egl.h> 24 25/* 26 * NOTE: Make sure this file doesn't include anything from <gl/ > or <gl2/ > 27 */ 28 29#include <cutils/compiler.h> 30 31#include <utils/Atomic.h> 32#include <utils/Errors.h> 33#include <utils/KeyedVector.h> 34#include <utils/RefBase.h> 35#include <utils/SortedVector.h> 36#include <utils/threads.h> 37 38#include <binder/IMemory.h> 39 40#include <ui/PixelFormat.h> 41#include <ui/mat4.h> 42 43#include <gui/ISurfaceComposer.h> 44#include <gui/ISurfaceComposerClient.h> 45 46#include <hardware/hwcomposer_defs.h> 47 48#include <private/gui/LayerState.h> 49 50#include "Barrier.h" 51#include "DisplayDevice.h" 52#include "FrameTracker.h" 53#include "MessageQueue.h" 54 55#include "DisplayHardware/HWComposer.h" 56#include "Effects/Daltonizer.h" 57 58namespace android { 59 60// --------------------------------------------------------------------------- 61 62class Client; 63class DisplayEventConnection; 64class EventThread; 65class IGraphicBufferAlloc; 66class Layer; 67class LayerDim; 68class Surface; 69class RenderEngine; 70 71// --------------------------------------------------------------------------- 72 73enum { 74 eTransactionNeeded = 0x01, 75 eTraversalNeeded = 0x02, 76 eDisplayTransactionNeeded = 0x04, 77 eTransactionMask = 0x07 78}; 79 80class SurfaceFlinger : public BnSurfaceComposer, 81 private IBinder::DeathRecipient, 82 private HWComposer::EventHandler 83{ 84public: 85 static char const* getServiceName() ANDROID_API { 86 return "SurfaceFlinger"; 87 } 88 89 SurfaceFlinger() ANDROID_API; 90 91 // must be called before clients can connect 92 void init() ANDROID_API; 93 94 // starts SurfaceFlinger main loop in the current thread 95 void run() ANDROID_API; 96 97 enum { 98 EVENT_VSYNC = HWC_EVENT_VSYNC 99 }; 100 101 // post an asynchronous message to the main thread 102 status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0); 103 104 // post a synchronous message to the main thread 105 status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0); 106 107 // force full composition on all displays 108 void repaintEverything(); 109 110 // returns the default Display 111 sp<const DisplayDevice> getDefaultDisplayDevice() const { 112 return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]); 113 } 114 115 // utility function to delete a texture on the main thread 116 void deleteTextureAsync(uint32_t texture); 117 118 // enable/disable h/w composer event 119 // TODO: this should be made accessible only to EventThread 120 void eventControl(int disp, int event, int enabled); 121 122 // called on the main thread by MessageQueue when an internal message 123 // is received 124 // TODO: this should be made accessible only to MessageQueue 125 void onMessageReceived(int32_t what); 126 127 // for debugging only 128 // TODO: this should be made accessible only to HWComposer 129 const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int id); 130 131 RenderEngine& getRenderEngine() const { 132 return *mRenderEngine; 133 } 134 135private: 136 friend class Client; 137 friend class DisplayEventConnection; 138 friend class Layer; 139 friend class SurfaceTextureLayer; 140 141 // This value is specified in number of frames. Log frame stats at most 142 // every half hour. 143 enum { LOG_FRAME_STATS_PERIOD = 30*60*60 }; 144 145 // We're reference counted, never destroy SurfaceFlinger directly 146 virtual ~SurfaceFlinger(); 147 148 /* ------------------------------------------------------------------------ 149 * Internal data structures 150 */ 151 152 class LayerVector : public SortedVector< sp<Layer> > { 153 public: 154 LayerVector(); 155 LayerVector(const LayerVector& rhs); 156 virtual int do_compare(const void* lhs, const void* rhs) const; 157 }; 158 159 struct DisplayDeviceState { 160 DisplayDeviceState(); 161 DisplayDeviceState(DisplayDevice::DisplayType type); 162 bool isValid() const { return type >= 0; } 163 bool isMainDisplay() const { return type == DisplayDevice::DISPLAY_PRIMARY; } 164 bool isVirtualDisplay() const { return type >= DisplayDevice::DISPLAY_VIRTUAL; } 165 DisplayDevice::DisplayType type; 166 sp<IGraphicBufferProducer> surface; 167 uint32_t layerStack; 168 Rect viewport; 169 Rect frame; 170 uint8_t orientation; 171 String8 displayName; 172 bool isSecure; 173 }; 174 175 struct State { 176 LayerVector layersSortedByZ; 177 DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays; 178 }; 179 180 /* ------------------------------------------------------------------------ 181 * IBinder interface 182 */ 183 virtual status_t onTransact(uint32_t code, const Parcel& data, 184 Parcel* reply, uint32_t flags); 185 virtual status_t dump(int fd, const Vector<String16>& args); 186 187 /* ------------------------------------------------------------------------ 188 * ISurfaceComposer interface 189 */ 190 virtual sp<ISurfaceComposerClient> createConnection(); 191 virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc(); 192 virtual sp<IBinder> createDisplay(const String8& displayName, bool secure); 193 virtual void destroyDisplay(const sp<IBinder>& display); 194 virtual sp<IBinder> getBuiltInDisplay(int32_t id); 195 virtual void setTransactionState(const Vector<ComposerState>& state, 196 const Vector<DisplayState>& displays, uint32_t flags); 197 virtual void bootFinished(); 198 virtual bool authenticateSurfaceTexture( 199 const sp<IGraphicBufferProducer>& bufferProducer) const; 200 virtual sp<IDisplayEventConnection> createDisplayEventConnection(); 201 virtual status_t captureScreen(const sp<IBinder>& display, 202 const sp<IGraphicBufferProducer>& producer, 203 uint32_t reqWidth, uint32_t reqHeight, 204 uint32_t minLayerZ, uint32_t maxLayerZ); 205 // called when screen needs to turn off 206 virtual void blank(const sp<IBinder>& display); 207 // called when screen is turning back on 208 virtual void unblank(const sp<IBinder>& display); 209 virtual status_t getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info); 210 211 /* ------------------------------------------------------------------------ 212 * DeathRecipient interface 213 */ 214 virtual void binderDied(const wp<IBinder>& who); 215 216 /* ------------------------------------------------------------------------ 217 * RefBase interface 218 */ 219 virtual void onFirstRef(); 220 221 /* ------------------------------------------------------------------------ 222 * HWComposer::EventHandler interface 223 */ 224 virtual void onVSyncReceived(int type, nsecs_t timestamp); 225 virtual void onHotplugReceived(int disp, bool connected); 226 227 /* ------------------------------------------------------------------------ 228 * Message handling 229 */ 230 void waitForEvent(); 231 void signalTransaction(); 232 void signalLayerUpdate(); 233 void signalRefresh(); 234 235 // called on the main thread in response to initializeDisplays() 236 void onInitializeDisplays(); 237 // called on the main thread in response to blank() 238 void onScreenReleased(const sp<const DisplayDevice>& hw); 239 // called on the main thread in response to unblank() 240 void onScreenAcquired(const sp<const DisplayDevice>& hw); 241 242 void handleMessageTransaction(); 243 void handleMessageInvalidate(); 244 void handleMessageRefresh(); 245 246 void handleTransaction(uint32_t transactionFlags); 247 void handleTransactionLocked(uint32_t transactionFlags); 248 249 /* handlePageFilp: this is were we latch a new buffer 250 * if available and compute the dirty region. 251 */ 252 void handlePageFlip(); 253 254 /* ------------------------------------------------------------------------ 255 * Transactions 256 */ 257 uint32_t getTransactionFlags(uint32_t flags); 258 uint32_t peekTransactionFlags(uint32_t flags); 259 uint32_t setTransactionFlags(uint32_t flags); 260 void commitTransaction(); 261 uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s); 262 uint32_t setDisplayStateLocked(const DisplayState& s); 263 264 /* ------------------------------------------------------------------------ 265 * Layer management 266 */ 267 status_t createLayer(const String8& name, const sp<Client>& client, 268 uint32_t w, uint32_t h, PixelFormat format, uint32_t flags, 269 sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp); 270 271 status_t createNormalLayer(const sp<Client>& client, const String8& name, 272 uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format, 273 sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp, 274 sp<Layer>* outLayer); 275 276 status_t createDimLayer(const sp<Client>& client, const String8& name, 277 uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle, 278 sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer); 279 280 // called in response to the window-manager calling 281 // ISurfaceComposerClient::destroySurface() 282 status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle); 283 284 // called when all clients have released all their references to 285 // this layer meaning it is entirely safe to destroy all 286 // resources associated to this layer. 287 status_t onLayerDestroyed(const wp<Layer>& layer); 288 289 // remove a layer from SurfaceFlinger immediately 290 status_t removeLayer(const sp<Layer>& layer); 291 292 // add a layer to SurfaceFlinger 293 void addClientLayer(const sp<Client>& client, 294 const sp<IBinder>& handle, 295 const sp<IGraphicBufferProducer>& gbc, 296 const sp<Layer>& lbc); 297 298 /* ------------------------------------------------------------------------ 299 * Boot animation, on/off animations and screen capture 300 */ 301 302 void startBootAnim(); 303 304 void renderScreenImplLocked( 305 const sp<const DisplayDevice>& hw, 306 uint32_t reqWidth, uint32_t reqHeight, 307 uint32_t minLayerZ, uint32_t maxLayerZ, 308 bool yswap); 309 310 status_t captureScreenImplLocked( 311 const sp<const DisplayDevice>& hw, 312 const sp<IGraphicBufferProducer>& producer, 313 uint32_t reqWidth, uint32_t reqHeight, 314 uint32_t minLayerZ, uint32_t maxLayerZ); 315 316 /* ------------------------------------------------------------------------ 317 * EGL 318 */ 319 static status_t selectConfigForAttribute(EGLDisplay dpy, 320 EGLint const* attrs, EGLint attribute, EGLint value, EGLConfig* outConfig); 321 static EGLConfig selectEGLConfig(EGLDisplay disp, EGLint visualId, 322 EGLint renderableType); 323 size_t getMaxTextureSize() const; 324 size_t getMaxViewportDims() const; 325 326 /* ------------------------------------------------------------------------ 327 * Display and layer stack management 328 */ 329 // called when starting, or restarting after system_server death 330 void initializeDisplays(); 331 332 // Create an IBinder for a builtin display and add it to current state 333 void createBuiltinDisplayLocked(DisplayDevice::DisplayType type); 334 335 // NOTE: can only be called from the main thread or with mStateLock held 336 sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const { 337 return mDisplays.valueFor(dpy); 338 } 339 340 // NOTE: can only be called from the main thread or with mStateLock held 341 sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) { 342 return mDisplays.valueFor(dpy); 343 } 344 345 // mark a region of a layer stack dirty. this updates the dirty 346 // region of all screens presenting this layer stack. 347 void invalidateLayerStack(uint32_t layerStack, const Region& dirty); 348 349 // allocate a h/w composer display id 350 int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type); 351 352 /* ------------------------------------------------------------------------ 353 * H/W composer 354 */ 355 356 HWComposer& getHwComposer() const { return *mHwc; } 357 358 /* ------------------------------------------------------------------------ 359 * Compositing 360 */ 361 void invalidateHwcGeometry(); 362 static void computeVisibleRegions( 363 const LayerVector& currentLayers, uint32_t layerStack, 364 Region& dirtyRegion, Region& opaqueRegion); 365 366 void preComposition(); 367 void postComposition(); 368 void rebuildLayerStacks(); 369 void setUpHWComposer(); 370 void doComposition(); 371 void doDebugFlashRegions(); 372 void doDisplayComposition(const sp<const DisplayDevice>& hw, const Region& dirtyRegion); 373 void doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty); 374 375 void postFramebuffer(); 376 void drawWormhole(const sp<const DisplayDevice>& hw, const Region& region) const; 377 378 /* ------------------------------------------------------------------------ 379 * Display management 380 */ 381 382 383 /* ------------------------------------------------------------------------ 384 * Debugging & dumpsys 385 */ 386 void listLayersLocked(const Vector<String16>& args, size_t& index, String8& result) const; 387 void dumpStatsLocked(const Vector<String16>& args, size_t& index, String8& result) const; 388 void clearStatsLocked(const Vector<String16>& args, size_t& index, String8& result); 389 void dumpAllLocked(const Vector<String16>& args, size_t& index, String8& result) const; 390 bool startDdmConnection(); 391 static void appendSfConfigString(String8& result); 392 void checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr, 393 const sp<const DisplayDevice>& hw, 394 uint32_t minLayerZ, uint32_t maxLayerZ); 395 396 void logFrameStats(); 397 398 /* ------------------------------------------------------------------------ 399 * Attributes 400 */ 401 402 // access must be protected by mStateLock 403 mutable Mutex mStateLock; 404 State mCurrentState; 405 volatile int32_t mTransactionFlags; 406 Condition mTransactionCV; 407 bool mTransactionPending; 408 bool mAnimTransactionPending; 409 Vector< sp<Layer> > mLayersPendingRemoval; 410 SortedVector< wp<IBinder> > mGraphicBufferProducerList; 411 412 // protected by mStateLock (but we could use another lock) 413 bool mLayersRemoved; 414 415 // access must be protected by mInvalidateLock 416 volatile int32_t mRepaintEverything; 417 418 // constant members (no synchronization needed for access) 419 HWComposer* mHwc; 420 RenderEngine* mRenderEngine; 421 nsecs_t mBootTime; 422 bool mGpuToCpuSupported; 423 sp<EventThread> mEventThread; 424 EGLContext mEGLContext; 425 EGLConfig mEGLConfig; 426 EGLDisplay mEGLDisplay; 427 EGLint mEGLNativeVisualId; 428 sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES]; 429 430 // Can only accessed from the main thread, these members 431 // don't need synchronization 432 State mDrawingState; 433 bool mVisibleRegionsDirty; 434 bool mHwWorkListDirty; 435 bool mAnimCompositionPending; 436 437 // this may only be written from the main thread with mStateLock held 438 // it may be read from other threads with mStateLock held 439 DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays; 440 441 // don't use a lock for these, we don't care 442 int mDebugRegion; 443 int mDebugDDMS; 444 int mDebugDisableHWC; 445 int mDebugDisableTransformHint; 446 volatile nsecs_t mDebugInSwapBuffers; 447 nsecs_t mLastSwapBufferTime; 448 volatile nsecs_t mDebugInTransaction; 449 nsecs_t mLastTransactionTime; 450 bool mBootFinished; 451 452 // these are thread safe 453 mutable MessageQueue mEventQueue; 454 FrameTracker mAnimFrameTracker; 455 456 // protected by mDestroyedLayerLock; 457 mutable Mutex mDestroyedLayerLock; 458 Vector<Layer const *> mDestroyedLayers; 459 460 /* ------------------------------------------------------------------------ 461 * Feature prototyping 462 */ 463 464 Daltonizer mDaltonizer; 465 bool mDaltonize; 466 467 mat4 mColorMatrix; 468 bool mHasColorMatrix; 469}; 470 471// --------------------------------------------------------------------------- 472}; // namespace android 473 474#endif // ANDROID_SURFACE_FLINGER_H 475