SurfaceFlinger.h revision 1db73f66624e7d151710483dd58e03eed672f064
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_SURFACE_FLINGER_H
18#define ANDROID_SURFACE_FLINGER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <EGL/egl.h>
24
25/*
26 * NOTE: Make sure this file doesn't include  anything from <gl/ > or <gl2/ >
27 */
28
29#include <cutils/compiler.h>
30
31#include <utils/Atomic.h>
32#include <utils/Errors.h>
33#include <utils/KeyedVector.h>
34#include <utils/RefBase.h>
35#include <utils/SortedVector.h>
36#include <utils/threads.h>
37
38#include <binder/IMemory.h>
39
40#include <ui/FenceTime.h>
41#include <ui/PixelFormat.h>
42#include <ui/mat4.h>
43
44#include <gui/ISurfaceComposer.h>
45#include <gui/ISurfaceComposerClient.h>
46#include <gui/OccupancyTracker.h>
47
48#include <hardware/hwcomposer_defs.h>
49
50#include <system/graphics.h>
51
52#include <private/gui/LayerState.h>
53
54#include "Barrier.h"
55#include "DisplayDevice.h"
56#include "DispSync.h"
57#include "FrameTracker.h"
58#include "LayerVector.h"
59#include "MessageQueue.h"
60#include "SurfaceInterceptor.h"
61
62#include "DisplayHardware/HWComposer.h"
63#include "Effects/Daltonizer.h"
64
65#include <map>
66#include <string>
67
68namespace android {
69
70// ---------------------------------------------------------------------------
71
72class Client;
73class DisplayEventConnection;
74class EventThread;
75class IGraphicBufferAlloc;
76class Layer;
77class LayerDim;
78class Surface;
79class RenderEngine;
80class EventControlThread;
81class VSyncSource;
82class InjectVSyncSource;
83
84// ---------------------------------------------------------------------------
85
86enum {
87    eTransactionNeeded        = 0x01,
88    eTraversalNeeded          = 0x02,
89    eDisplayTransactionNeeded = 0x04,
90    eTransactionMask          = 0x07
91};
92
93class SurfaceFlinger : public BnSurfaceComposer,
94                       private IBinder::DeathRecipient,
95                       private HWComposer::EventHandler
96{
97public:
98    static char const* getServiceName() ANDROID_API {
99        return "SurfaceFlinger";
100    }
101
102    SurfaceFlinger() ANDROID_API;
103
104    // must be called before clients can connect
105    void init() ANDROID_API;
106
107    // starts SurfaceFlinger main loop in the current thread
108    void run() ANDROID_API;
109
110    enum {
111        EVENT_VSYNC = HWC_EVENT_VSYNC
112    };
113
114    // post an asynchronous message to the main thread
115    status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0);
116
117    // post a synchronous message to the main thread
118    status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0);
119
120    // force full composition on all displays
121    void repaintEverything();
122
123    // returns the default Display
124    sp<const DisplayDevice> getDefaultDisplayDevice() const {
125        return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]);
126    }
127
128    // utility function to delete a texture on the main thread
129    void deleteTextureAsync(uint32_t texture);
130
131    // enable/disable h/w composer event
132    // TODO: this should be made accessible only to EventThread
133#ifdef USE_HWC2
134    void setVsyncEnabled(int disp, int enabled);
135#else
136    void eventControl(int disp, int event, int enabled);
137#endif
138
139    // called on the main thread by MessageQueue when an internal message
140    // is received
141    // TODO: this should be made accessible only to MessageQueue
142    void onMessageReceived(int32_t what);
143
144    // for debugging only
145    // TODO: this should be made accessible only to HWComposer
146    const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int id);
147
148    RenderEngine& getRenderEngine() const {
149        return *mRenderEngine;
150    }
151
152private:
153    friend class Client;
154    friend class DisplayEventConnection;
155    friend class EventThread;
156    friend class Layer;
157    friend class MonitoredProducer;
158
159    // This value is specified in number of frames.  Log frame stats at most
160    // every half hour.
161    enum { LOG_FRAME_STATS_PERIOD =  30*60*60 };
162
163    static const size_t MAX_LAYERS = 4096;
164
165    // We're reference counted, never destroy SurfaceFlinger directly
166    virtual ~SurfaceFlinger();
167
168    /* ------------------------------------------------------------------------
169     * Internal data structures
170     */
171
172    class State {
173    public:
174        LayerVector layersSortedByZ;
175        DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays;
176
177        void traverseInZOrder(const std::function<void(Layer*)>& consume) const;
178        void traverseInReverseZOrder(const std::function<void(Layer*)>& consume) const;
179    };
180
181    /* ------------------------------------------------------------------------
182     * IBinder interface
183     */
184    virtual status_t onTransact(uint32_t code, const Parcel& data,
185        Parcel* reply, uint32_t flags);
186    virtual status_t dump(int fd, const Vector<String16>& args);
187
188    /* ------------------------------------------------------------------------
189     * ISurfaceComposer interface
190     */
191    virtual sp<ISurfaceComposerClient> createConnection();
192    virtual sp<ISurfaceComposerClient> createScopedConnection(const sp<IGraphicBufferProducer>& gbp);
193    virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc();
194    virtual sp<IBinder> createDisplay(const String8& displayName, bool secure);
195    virtual void destroyDisplay(const sp<IBinder>& display);
196    virtual sp<IBinder> getBuiltInDisplay(int32_t id);
197    virtual void setTransactionState(const Vector<ComposerState>& state,
198            const Vector<DisplayState>& displays, uint32_t flags);
199    virtual void bootFinished();
200    virtual bool authenticateSurfaceTexture(
201        const sp<IGraphicBufferProducer>& bufferProducer) const;
202    virtual status_t getSupportedFrameTimestamps(
203            std::vector<FrameEvent>* outSupported) const;
204    virtual sp<IDisplayEventConnection> createDisplayEventConnection();
205    virtual status_t captureScreen(const sp<IBinder>& display,
206            const sp<IGraphicBufferProducer>& producer,
207            Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
208            int32_t minLayerZ, int32_t maxLayerZ,
209            bool useIdentityTransform, ISurfaceComposer::Rotation rotation);
210    virtual status_t getDisplayStats(const sp<IBinder>& display,
211            DisplayStatInfo* stats);
212    virtual status_t getDisplayConfigs(const sp<IBinder>& display,
213            Vector<DisplayInfo>* configs);
214    virtual int getActiveConfig(const sp<IBinder>& display);
215    virtual status_t getDisplayColorModes(const sp<IBinder>& display,
216            Vector<android_color_mode_t>* configs);
217    virtual android_color_mode_t getActiveColorMode(const sp<IBinder>& display);
218    virtual status_t setActiveColorMode(const sp<IBinder>& display, android_color_mode_t colorMode);
219    virtual void setPowerMode(const sp<IBinder>& display, int mode);
220    virtual status_t setActiveConfig(const sp<IBinder>& display, int id);
221    virtual status_t clearAnimationFrameStats();
222    virtual status_t getAnimationFrameStats(FrameStats* outStats) const;
223    virtual status_t getHdrCapabilities(const sp<IBinder>& display,
224            HdrCapabilities* outCapabilities) const;
225    virtual status_t enableVSyncInjections(bool enable);
226    virtual status_t injectVSync(nsecs_t when);
227
228
229    /* ------------------------------------------------------------------------
230     * DeathRecipient interface
231     */
232    virtual void binderDied(const wp<IBinder>& who);
233
234    /* ------------------------------------------------------------------------
235     * RefBase interface
236     */
237    virtual void onFirstRef();
238
239    /* ------------------------------------------------------------------------
240     * HWComposer::EventHandler interface
241     */
242    virtual void onVSyncReceived(int type, nsecs_t timestamp);
243    virtual void onHotplugReceived(int disp, bool connected);
244
245    /* ------------------------------------------------------------------------
246     * Message handling
247     */
248    void waitForEvent();
249    void signalTransaction();
250    void signalLayerUpdate();
251    void signalRefresh();
252
253    // called on the main thread in response to initializeDisplays()
254    void onInitializeDisplays();
255    // called on the main thread in response to setActiveConfig()
256    void setActiveConfigInternal(const sp<DisplayDevice>& hw, int mode);
257    // called on the main thread in response to setPowerMode()
258    void setPowerModeInternal(const sp<DisplayDevice>& hw, int mode);
259
260    // Called on the main thread in response to setActiveColorMode()
261    void setActiveColorModeInternal(const sp<DisplayDevice>& hw, android_color_mode_t colorMode);
262
263    // Returns whether the transaction actually modified any state
264    bool handleMessageTransaction();
265
266    // Returns whether a new buffer has been latched (see handlePageFlip())
267    bool handleMessageInvalidate();
268
269    void handleMessageRefresh();
270
271    void handleTransaction(uint32_t transactionFlags);
272    void handleTransactionLocked(uint32_t transactionFlags);
273
274    void updateCursorAsync();
275
276    /* handlePageFlip - latch a new buffer if available and compute the dirty
277     * region. Returns whether a new buffer has been latched, i.e., whether it
278     * is necessary to perform a refresh during this vsync.
279     */
280    bool handlePageFlip();
281
282    /* ------------------------------------------------------------------------
283     * Transactions
284     */
285    uint32_t getTransactionFlags(uint32_t flags);
286    uint32_t peekTransactionFlags();
287    uint32_t setTransactionFlags(uint32_t flags);
288    void commitTransaction();
289    uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s);
290    uint32_t setDisplayStateLocked(const DisplayState& s);
291
292    /* ------------------------------------------------------------------------
293     * Layer management
294     */
295    status_t createLayer(const String8& name, const sp<Client>& client,
296            uint32_t w, uint32_t h, PixelFormat format, uint32_t flags,
297            sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp,
298            sp<Layer>* parent);
299
300    status_t createNormalLayer(const sp<Client>& client, const String8& name,
301            uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format,
302            sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp,
303            sp<Layer>* outLayer);
304
305    status_t createDimLayer(const sp<Client>& client, const String8& name,
306            uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle,
307            sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer);
308
309    // called in response to the window-manager calling
310    // ISurfaceComposerClient::destroySurface()
311    status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle);
312
313    // called when all clients have released all their references to
314    // this layer meaning it is entirely safe to destroy all
315    // resources associated to this layer.
316    status_t onLayerDestroyed(const wp<Layer>& layer);
317
318    // remove a layer from SurfaceFlinger immediately
319    status_t removeLayer(const wp<Layer>& layer);
320
321    // add a layer to SurfaceFlinger
322    status_t addClientLayer(const sp<Client>& client,
323            const sp<IBinder>& handle,
324            const sp<IGraphicBufferProducer>& gbc,
325            const sp<Layer>& lbc,
326            const sp<Layer>& parent);
327
328    /* ------------------------------------------------------------------------
329     * Boot animation, on/off animations and screen capture
330     */
331
332    void startBootAnim();
333
334    void renderScreenImplLocked(
335            const sp<const DisplayDevice>& hw,
336            Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
337            int32_t minLayerZ, int32_t maxLayerZ,
338            bool yswap, bool useIdentityTransform, Transform::orientation_flags rotation);
339
340    status_t captureScreenImplLocked(
341            const sp<const DisplayDevice>& hw,
342            const sp<IGraphicBufferProducer>& producer,
343            Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
344            int32_t minLayerZ, int32_t maxLayerZ,
345            bool useIdentityTransform, Transform::orientation_flags rotation,
346            bool isLocalScreenshot);
347
348    /* ------------------------------------------------------------------------
349     * EGL
350     */
351    size_t getMaxTextureSize() const;
352    size_t getMaxViewportDims() const;
353
354    /* ------------------------------------------------------------------------
355     * Display and layer stack management
356     */
357    // called when starting, or restarting after system_server death
358    void initializeDisplays();
359
360    // Create an IBinder for a builtin display and add it to current state
361    void createBuiltinDisplayLocked(DisplayDevice::DisplayType type);
362
363    // NOTE: can only be called from the main thread or with mStateLock held
364    sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const {
365        return mDisplays.valueFor(dpy);
366    }
367
368    // NOTE: can only be called from the main thread or with mStateLock held
369    sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) {
370        return mDisplays.valueFor(dpy);
371    }
372
373    int32_t getDisplayType(const sp<IBinder>& display) {
374        if (!display.get()) return NAME_NOT_FOUND;
375        for (int i = 0; i < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES; ++i) {
376            if (display == mBuiltinDisplays[i]) {
377                return i;
378            }
379        }
380        return NAME_NOT_FOUND;
381    }
382
383    // mark a region of a layer stack dirty. this updates the dirty
384    // region of all screens presenting this layer stack.
385    void invalidateLayerStack(uint32_t layerStack, const Region& dirty);
386
387#ifndef USE_HWC2
388    int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type);
389#endif
390
391    /* ------------------------------------------------------------------------
392     * H/W composer
393     */
394
395    HWComposer& getHwComposer() const { return *mHwc; }
396
397    /* ------------------------------------------------------------------------
398     * Compositing
399     */
400    void invalidateHwcGeometry();
401    void computeVisibleRegions(uint32_t layerStack,
402            Region& dirtyRegion, Region& opaqueRegion);
403
404    void preComposition(nsecs_t refreshStartTime);
405    void postComposition();
406    void rebuildLayerStacks();
407    void setUpHWComposer();
408    void doComposition();
409    void doDebugFlashRegions();
410    void doDisplayComposition(const sp<const DisplayDevice>& displayDevice, const Region& dirtyRegion);
411
412    // compose surfaces for display hw. this fails if using GL and the surface
413    // has been destroyed and is no longer valid.
414    bool doComposeSurfaces(const sp<const DisplayDevice>& displayDevice, const Region& dirty);
415
416    void postFramebuffer();
417    void drawWormhole(const sp<const DisplayDevice>& displayDevice, const Region& region) const;
418
419    /* ------------------------------------------------------------------------
420     * Display management
421     */
422
423    /* ------------------------------------------------------------------------
424     * VSync
425     */
426     void enableHardwareVsync();
427     void resyncToHardwareVsync(bool makeAvailable);
428     void disableHardwareVsync(bool makeUnavailable);
429
430public:
431     void resyncWithRateLimit();
432private:
433
434    /* ------------------------------------------------------------------------
435     * Debugging & dumpsys
436     */
437    void listLayersLocked(const Vector<String16>& args, size_t& index, String8& result) const;
438    void dumpStatsLocked(const Vector<String16>& args, size_t& index, String8& result) const;
439    void clearStatsLocked(const Vector<String16>& args, size_t& index, String8& result);
440    void dumpAllLocked(const Vector<String16>& args, size_t& index, String8& result) const;
441    bool startDdmConnection();
442    void appendSfConfigString(String8& result) const;
443    void checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr,
444            const sp<const DisplayDevice>& hw,
445            int32_t minLayerZ, int32_t maxLayerZ);
446
447    void logFrameStats();
448
449    void dumpStaticScreenStats(String8& result) const;
450    // Not const because each Layer needs to query Fences and cache timestamps.
451    void dumpFrameEventsLocked(String8& result);
452
453    void recordBufferingStats(const char* layerName,
454            std::vector<OccupancyTracker::Segment>&& history);
455    void dumpBufferingStats(String8& result) const;
456
457    bool isLayerTripleBufferingDisabled() const {
458        return this->mLayerTripleBufferingDisabled;
459    }
460    /* ------------------------------------------------------------------------
461     * Attributes
462     */
463
464    // access must be protected by mStateLock
465    mutable Mutex mStateLock;
466    State mCurrentState;
467    volatile int32_t mTransactionFlags;
468    Condition mTransactionCV;
469    bool mTransactionPending;
470    bool mAnimTransactionPending;
471    SortedVector< sp<Layer> > mLayersPendingRemoval;
472    SortedVector< wp<IBinder> > mGraphicBufferProducerList;
473
474    // protected by mStateLock (but we could use another lock)
475    bool mLayersRemoved;
476    bool mLayersAdded;
477
478    // access must be protected by mInvalidateLock
479    volatile int32_t mRepaintEverything;
480
481    // constant members (no synchronization needed for access)
482    HWComposer* mHwc;
483    RenderEngine* mRenderEngine;
484    nsecs_t mBootTime;
485    bool mGpuToCpuSupported;
486    sp<EventThread> mEventThread;
487    sp<EventThread> mSFEventThread;
488    sp<EventThread> mInjectorEventThread;
489    sp<InjectVSyncSource> mVSyncInjector;
490    sp<EventControlThread> mEventControlThread;
491    EGLContext mEGLContext;
492    EGLDisplay mEGLDisplay;
493    sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES];
494
495    // Can only accessed from the main thread, these members
496    // don't need synchronization
497    State mDrawingState;
498    bool mVisibleRegionsDirty;
499#ifndef USE_HWC2
500    bool mHwWorkListDirty;
501#else
502    bool mGeometryInvalid;
503#endif
504    bool mAnimCompositionPending;
505#ifdef USE_HWC2
506    std::vector<sp<Layer>> mLayersWithQueuedFrames;
507    sp<Fence> mPreviousPresentFence = Fence::NO_FENCE;
508    bool mHadClientComposition = false;
509#endif
510    FenceTimeline mGlCompositionDoneTimeline;
511    FenceTimeline mDisplayTimeline;
512
513    // this may only be written from the main thread with mStateLock held
514    // it may be read from other threads with mStateLock held
515    DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays;
516
517    // don't use a lock for these, we don't care
518    int mDebugRegion;
519    int mDebugDDMS;
520    int mDebugDisableHWC;
521    int mDebugDisableTransformHint;
522    volatile nsecs_t mDebugInSwapBuffers;
523    nsecs_t mLastSwapBufferTime;
524    volatile nsecs_t mDebugInTransaction;
525    nsecs_t mLastTransactionTime;
526    bool mBootFinished;
527    bool mForceFullDamage;
528#ifdef USE_HWC2
529    bool mPropagateBackpressure = true;
530#endif
531    SurfaceInterceptor mInterceptor;
532    bool mUseHwcVirtualDisplays = true;
533
534    // Restrict layers to use two buffers in their bufferqueues.
535    bool mLayerTripleBufferingDisabled = false;
536
537    // these are thread safe
538    mutable MessageQueue mEventQueue;
539    FrameTracker mAnimFrameTracker;
540    DispSync mPrimaryDispSync;
541
542    // protected by mDestroyedLayerLock;
543    mutable Mutex mDestroyedLayerLock;
544    Vector<Layer const *> mDestroyedLayers;
545
546    // protected by mHWVsyncLock
547    Mutex mHWVsyncLock;
548    bool mPrimaryHWVsyncEnabled;
549    bool mHWVsyncAvailable;
550
551    /* ------------------------------------------------------------------------
552     * Feature prototyping
553     */
554
555    bool mInjectVSyncs;
556
557    Daltonizer mDaltonizer;
558#ifndef USE_HWC2
559    bool mDaltonize;
560#endif
561
562    mat4 mPreviousColorMatrix;
563    mat4 mColorMatrix;
564    bool mHasColorMatrix;
565
566    // Static screen stats
567    bool mHasPoweredOff;
568    static const size_t NUM_BUCKETS = 8; // < 1-7, 7+
569    nsecs_t mFrameBuckets[NUM_BUCKETS];
570    nsecs_t mTotalTime;
571    std::atomic<nsecs_t> mLastSwapTime;
572
573    size_t mNumLayers;
574
575    // Double- vs. triple-buffering stats
576    struct BufferingStats {
577        BufferingStats()
578          : numSegments(0),
579            totalTime(0),
580            twoBufferTime(0),
581            doubleBufferedTime(0),
582            tripleBufferedTime(0) {}
583
584        size_t numSegments;
585        nsecs_t totalTime;
586
587        // "Two buffer" means that a third buffer was never used, whereas
588        // "double-buffered" means that on average the segment only used two
589        // buffers (though it may have used a third for some part of the
590        // segment)
591        nsecs_t twoBufferTime;
592        nsecs_t doubleBufferedTime;
593        nsecs_t tripleBufferedTime;
594    };
595    mutable Mutex mBufferingStatsMutex;
596    std::unordered_map<std::string, BufferingStats> mBufferingStats;
597
598    // Verify that transaction is being called by an approved process:
599    // either AID_GRAPHICS or AID_SYSTEM.
600    status_t CheckTransactCodeCredentials(uint32_t code);
601    };
602
603}; // namespace android
604
605#endif // ANDROID_SURFACE_FLINGER_H
606