SurfaceFlinger.h revision 1f0a16a5d7cd00ba7fda82e7d315afa1fd1303b9
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_SURFACE_FLINGER_H
18#define ANDROID_SURFACE_FLINGER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <EGL/egl.h>
24
25/*
26 * NOTE: Make sure this file doesn't include  anything from <gl/ > or <gl2/ >
27 */
28
29#include <cutils/compiler.h>
30
31#include <utils/Atomic.h>
32#include <utils/Errors.h>
33#include <utils/KeyedVector.h>
34#include <utils/RefBase.h>
35#include <utils/SortedVector.h>
36#include <utils/threads.h>
37
38#include <binder/IMemory.h>
39
40#include <ui/FenceTime.h>
41#include <ui/PixelFormat.h>
42#include <ui/mat4.h>
43
44#include <gui/ISurfaceComposer.h>
45#include <gui/ISurfaceComposerClient.h>
46#include <gui/OccupancyTracker.h>
47
48#include <hardware/hwcomposer_defs.h>
49
50#include <system/graphics.h>
51
52#include <private/gui/LayerState.h>
53
54#include "Barrier.h"
55#include "DisplayDevice.h"
56#include "DispSync.h"
57#include "FrameTracker.h"
58#include "LayerVector.h"
59#include "MessageQueue.h"
60#include "SurfaceInterceptor.h"
61
62#include "DisplayHardware/HWComposer.h"
63#include "Effects/Daltonizer.h"
64
65#include <map>
66#include <string>
67
68namespace android {
69
70// ---------------------------------------------------------------------------
71
72class Client;
73class DisplayEventConnection;
74class EventThread;
75class IGraphicBufferAlloc;
76class Layer;
77class LayerDim;
78class Surface;
79class RenderEngine;
80class EventControlThread;
81class VSyncSource;
82class InjectVSyncSource;
83
84// ---------------------------------------------------------------------------
85
86enum {
87    eTransactionNeeded        = 0x01,
88    eTraversalNeeded          = 0x02,
89    eDisplayTransactionNeeded = 0x04,
90    eTransactionMask          = 0x07
91};
92
93class SurfaceFlinger : public BnSurfaceComposer,
94                       private IBinder::DeathRecipient,
95                       private HWComposer::EventHandler
96{
97public:
98    static char const* getServiceName() ANDROID_API {
99        return "SurfaceFlinger";
100    }
101
102    SurfaceFlinger() ANDROID_API;
103
104    // must be called before clients can connect
105    void init() ANDROID_API;
106
107    // starts SurfaceFlinger main loop in the current thread
108    void run() ANDROID_API;
109
110    enum {
111        EVENT_VSYNC = HWC_EVENT_VSYNC
112    };
113
114    // post an asynchronous message to the main thread
115    status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0);
116
117    // post a synchronous message to the main thread
118    status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0);
119
120    // force full composition on all displays
121    void repaintEverything();
122
123    // returns the default Display
124    sp<const DisplayDevice> getDefaultDisplayDevice() const {
125        return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]);
126    }
127
128    // utility function to delete a texture on the main thread
129    void deleteTextureAsync(uint32_t texture);
130
131    // enable/disable h/w composer event
132    // TODO: this should be made accessible only to EventThread
133#ifdef USE_HWC2
134    void setVsyncEnabled(int disp, int enabled);
135#else
136    void eventControl(int disp, int event, int enabled);
137#endif
138
139    // called on the main thread by MessageQueue when an internal message
140    // is received
141    // TODO: this should be made accessible only to MessageQueue
142    void onMessageReceived(int32_t what);
143
144    // for debugging only
145    // TODO: this should be made accessible only to HWComposer
146    const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int id);
147
148    RenderEngine& getRenderEngine() const {
149        return *mRenderEngine;
150    }
151
152private:
153    friend class Client;
154    friend class DisplayEventConnection;
155    friend class EventThread;
156    friend class Layer;
157    friend class MonitoredProducer;
158
159    // This value is specified in number of frames.  Log frame stats at most
160    // every half hour.
161    enum { LOG_FRAME_STATS_PERIOD =  30*60*60 };
162
163    static const size_t MAX_LAYERS = 4096;
164
165    // We're reference counted, never destroy SurfaceFlinger directly
166    virtual ~SurfaceFlinger();
167
168    /* ------------------------------------------------------------------------
169     * Internal data structures
170     */
171
172    class State {
173    public:
174        LayerVector layersSortedByZ;
175        DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays;
176
177        void traverseInZOrder(const std::function<void(Layer*)>& consume) const;
178        void traverseInReverseZOrder(const std::function<void(Layer*)>& consume) const;
179    };
180
181    /* ------------------------------------------------------------------------
182     * IBinder interface
183     */
184    virtual status_t onTransact(uint32_t code, const Parcel& data,
185        Parcel* reply, uint32_t flags);
186    virtual status_t dump(int fd, const Vector<String16>& args);
187
188    /* ------------------------------------------------------------------------
189     * ISurfaceComposer interface
190     */
191    virtual sp<ISurfaceComposerClient> createConnection();
192    virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc();
193    virtual sp<IBinder> createDisplay(const String8& displayName, bool secure);
194    virtual void destroyDisplay(const sp<IBinder>& display);
195    virtual sp<IBinder> getBuiltInDisplay(int32_t id);
196    virtual void setTransactionState(const Vector<ComposerState>& state,
197            const Vector<DisplayState>& displays, uint32_t flags);
198    virtual void bootFinished();
199    virtual bool authenticateSurfaceTexture(
200        const sp<IGraphicBufferProducer>& bufferProducer) const;
201    virtual status_t getSupportedFrameTimestamps(
202            std::vector<FrameEvent>* outSupported) const;
203    virtual sp<IDisplayEventConnection> createDisplayEventConnection();
204    virtual status_t captureScreen(const sp<IBinder>& display,
205            const sp<IGraphicBufferProducer>& producer,
206            Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
207            int32_t minLayerZ, int32_t maxLayerZ,
208            bool useIdentityTransform, ISurfaceComposer::Rotation rotation);
209    virtual status_t getDisplayStats(const sp<IBinder>& display,
210            DisplayStatInfo* stats);
211    virtual status_t getDisplayConfigs(const sp<IBinder>& display,
212            Vector<DisplayInfo>* configs);
213    virtual int getActiveConfig(const sp<IBinder>& display);
214    virtual status_t getDisplayColorModes(const sp<IBinder>& display,
215            Vector<android_color_mode_t>* configs);
216    virtual android_color_mode_t getActiveColorMode(const sp<IBinder>& display);
217    virtual status_t setActiveColorMode(const sp<IBinder>& display, android_color_mode_t colorMode);
218    virtual void setPowerMode(const sp<IBinder>& display, int mode);
219    virtual status_t setActiveConfig(const sp<IBinder>& display, int id);
220    virtual status_t clearAnimationFrameStats();
221    virtual status_t getAnimationFrameStats(FrameStats* outStats) const;
222    virtual status_t getHdrCapabilities(const sp<IBinder>& display,
223            HdrCapabilities* outCapabilities) const;
224    virtual status_t enableVSyncInjections(bool enable);
225    virtual status_t injectVSync(nsecs_t when);
226
227
228    /* ------------------------------------------------------------------------
229     * DeathRecipient interface
230     */
231    virtual void binderDied(const wp<IBinder>& who);
232
233    /* ------------------------------------------------------------------------
234     * RefBase interface
235     */
236    virtual void onFirstRef();
237
238    /* ------------------------------------------------------------------------
239     * HWComposer::EventHandler interface
240     */
241    virtual void onVSyncReceived(int type, nsecs_t timestamp);
242    virtual void onHotplugReceived(int disp, bool connected);
243
244    /* ------------------------------------------------------------------------
245     * Message handling
246     */
247    void waitForEvent();
248    void signalTransaction();
249    void signalLayerUpdate();
250    void signalRefresh();
251
252    // called on the main thread in response to initializeDisplays()
253    void onInitializeDisplays();
254    // called on the main thread in response to setActiveConfig()
255    void setActiveConfigInternal(const sp<DisplayDevice>& hw, int mode);
256    // called on the main thread in response to setPowerMode()
257    void setPowerModeInternal(const sp<DisplayDevice>& hw, int mode);
258
259    // Called on the main thread in response to setActiveColorMode()
260    void setActiveColorModeInternal(const sp<DisplayDevice>& hw, android_color_mode_t colorMode);
261
262    // Returns whether the transaction actually modified any state
263    bool handleMessageTransaction();
264
265    // Returns whether a new buffer has been latched (see handlePageFlip())
266    bool handleMessageInvalidate();
267
268    void handleMessageRefresh();
269
270    void handleTransaction(uint32_t transactionFlags);
271    void handleTransactionLocked(uint32_t transactionFlags);
272
273    void updateCursorAsync();
274
275    /* handlePageFlip - latch a new buffer if available and compute the dirty
276     * region. Returns whether a new buffer has been latched, i.e., whether it
277     * is necessary to perform a refresh during this vsync.
278     */
279    bool handlePageFlip();
280
281    /* ------------------------------------------------------------------------
282     * Transactions
283     */
284    uint32_t getTransactionFlags(uint32_t flags);
285    uint32_t peekTransactionFlags();
286    uint32_t setTransactionFlags(uint32_t flags);
287    void commitTransaction();
288    uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s);
289    uint32_t setDisplayStateLocked(const DisplayState& s);
290
291    /* ------------------------------------------------------------------------
292     * Layer management
293     */
294    status_t createLayer(const String8& name, const sp<Client>& client,
295            uint32_t w, uint32_t h, PixelFormat format, uint32_t flags,
296            sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp,
297            sp<Layer>* parent);
298
299    status_t createNormalLayer(const sp<Client>& client, const String8& name,
300            uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format,
301            sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp,
302            sp<Layer>* outLayer);
303
304    status_t createDimLayer(const sp<Client>& client, const String8& name,
305            uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle,
306            sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer);
307
308    // called in response to the window-manager calling
309    // ISurfaceComposerClient::destroySurface()
310    status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle);
311
312    // called when all clients have released all their references to
313    // this layer meaning it is entirely safe to destroy all
314    // resources associated to this layer.
315    status_t onLayerDestroyed(const wp<Layer>& layer);
316
317    // remove a layer from SurfaceFlinger immediately
318    status_t removeLayer(const wp<Layer>& layer);
319
320    // add a layer to SurfaceFlinger
321    status_t addClientLayer(const sp<Client>& client,
322            const sp<IBinder>& handle,
323            const sp<IGraphicBufferProducer>& gbc,
324            const sp<Layer>& lbc,
325            const sp<Layer>& parent);
326
327    /* ------------------------------------------------------------------------
328     * Boot animation, on/off animations and screen capture
329     */
330
331    void startBootAnim();
332
333    void renderScreenImplLocked(
334            const sp<const DisplayDevice>& hw,
335            Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
336            int32_t minLayerZ, int32_t maxLayerZ,
337            bool yswap, bool useIdentityTransform, Transform::orientation_flags rotation);
338
339    status_t captureScreenImplLocked(
340            const sp<const DisplayDevice>& hw,
341            const sp<IGraphicBufferProducer>& producer,
342            Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
343            int32_t minLayerZ, int32_t maxLayerZ,
344            bool useIdentityTransform, Transform::orientation_flags rotation,
345            bool isLocalScreenshot);
346
347    /* ------------------------------------------------------------------------
348     * EGL
349     */
350    size_t getMaxTextureSize() const;
351    size_t getMaxViewportDims() const;
352
353    /* ------------------------------------------------------------------------
354     * Display and layer stack management
355     */
356    // called when starting, or restarting after system_server death
357    void initializeDisplays();
358
359    // Create an IBinder for a builtin display and add it to current state
360    void createBuiltinDisplayLocked(DisplayDevice::DisplayType type);
361
362    // NOTE: can only be called from the main thread or with mStateLock held
363    sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const {
364        return mDisplays.valueFor(dpy);
365    }
366
367    // NOTE: can only be called from the main thread or with mStateLock held
368    sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) {
369        return mDisplays.valueFor(dpy);
370    }
371
372    int32_t getDisplayType(const sp<IBinder>& display) {
373        if (!display.get()) return NAME_NOT_FOUND;
374        for (int i = 0; i < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES; ++i) {
375            if (display == mBuiltinDisplays[i]) {
376                return i;
377            }
378        }
379        return NAME_NOT_FOUND;
380    }
381
382    // mark a region of a layer stack dirty. this updates the dirty
383    // region of all screens presenting this layer stack.
384    void invalidateLayerStack(uint32_t layerStack, const Region& dirty);
385
386#ifndef USE_HWC2
387    int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type);
388#endif
389
390    /* ------------------------------------------------------------------------
391     * H/W composer
392     */
393
394    HWComposer& getHwComposer() const { return *mHwc; }
395
396    /* ------------------------------------------------------------------------
397     * Compositing
398     */
399    void invalidateHwcGeometry();
400    void computeVisibleRegions(uint32_t layerStack,
401            Region& dirtyRegion, Region& opaqueRegion);
402
403    void preComposition(nsecs_t refreshStartTime);
404    void postComposition();
405    void rebuildLayerStacks();
406    void setUpHWComposer();
407    void doComposition();
408    void doDebugFlashRegions();
409    void doDisplayComposition(const sp<const DisplayDevice>& displayDevice, const Region& dirtyRegion);
410
411    // compose surfaces for display hw. this fails if using GL and the surface
412    // has been destroyed and is no longer valid.
413    bool doComposeSurfaces(const sp<const DisplayDevice>& displayDevice, const Region& dirty);
414
415    void postFramebuffer();
416    void drawWormhole(const sp<const DisplayDevice>& displayDevice, const Region& region) const;
417
418    /* ------------------------------------------------------------------------
419     * Display management
420     */
421
422    /* ------------------------------------------------------------------------
423     * VSync
424     */
425     void enableHardwareVsync();
426     void resyncToHardwareVsync(bool makeAvailable);
427     void disableHardwareVsync(bool makeUnavailable);
428
429public:
430     void resyncWithRateLimit();
431private:
432
433    /* ------------------------------------------------------------------------
434     * Debugging & dumpsys
435     */
436    void listLayersLocked(const Vector<String16>& args, size_t& index, String8& result) const;
437    void dumpStatsLocked(const Vector<String16>& args, size_t& index, String8& result) const;
438    void clearStatsLocked(const Vector<String16>& args, size_t& index, String8& result);
439    void dumpAllLocked(const Vector<String16>& args, size_t& index, String8& result) const;
440    bool startDdmConnection();
441    void appendSfConfigString(String8& result) const;
442    void checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr,
443            const sp<const DisplayDevice>& hw,
444            int32_t minLayerZ, int32_t maxLayerZ);
445
446    void logFrameStats();
447
448    void dumpStaticScreenStats(String8& result) const;
449    // Not const because each Layer needs to query Fences and cache timestamps.
450    void dumpFrameEventsLocked(String8& result);
451
452    void recordBufferingStats(const char* layerName,
453            std::vector<OccupancyTracker::Segment>&& history);
454    void dumpBufferingStats(String8& result) const;
455
456    bool isLayerTripleBufferingDisabled() const {
457        return this->mLayerTripleBufferingDisabled;
458    }
459    /* ------------------------------------------------------------------------
460     * Attributes
461     */
462
463    // access must be protected by mStateLock
464    mutable Mutex mStateLock;
465    State mCurrentState;
466    volatile int32_t mTransactionFlags;
467    Condition mTransactionCV;
468    bool mTransactionPending;
469    bool mAnimTransactionPending;
470    SortedVector< sp<Layer> > mLayersPendingRemoval;
471    SortedVector< wp<IBinder> > mGraphicBufferProducerList;
472
473    // protected by mStateLock (but we could use another lock)
474    bool mLayersRemoved;
475    bool mLayersAdded;
476
477    // access must be protected by mInvalidateLock
478    volatile int32_t mRepaintEverything;
479
480    // constant members (no synchronization needed for access)
481    HWComposer* mHwc;
482    RenderEngine* mRenderEngine;
483    nsecs_t mBootTime;
484    bool mGpuToCpuSupported;
485    sp<EventThread> mEventThread;
486    sp<EventThread> mSFEventThread;
487    sp<EventThread> mInjectorEventThread;
488    sp<InjectVSyncSource> mVSyncInjector;
489    sp<EventControlThread> mEventControlThread;
490    EGLContext mEGLContext;
491    EGLDisplay mEGLDisplay;
492    sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES];
493
494    // Can only accessed from the main thread, these members
495    // don't need synchronization
496    State mDrawingState;
497    bool mVisibleRegionsDirty;
498#ifndef USE_HWC2
499    bool mHwWorkListDirty;
500#else
501    bool mGeometryInvalid;
502#endif
503    bool mAnimCompositionPending;
504#ifdef USE_HWC2
505    std::vector<sp<Layer>> mLayersWithQueuedFrames;
506    sp<Fence> mPreviousPresentFence = Fence::NO_FENCE;
507    bool mHadClientComposition = false;
508#endif
509    FenceTimeline mGlCompositionDoneTimeline;
510    FenceTimeline mDisplayTimeline;
511
512    // this may only be written from the main thread with mStateLock held
513    // it may be read from other threads with mStateLock held
514    DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays;
515
516    // don't use a lock for these, we don't care
517    int mDebugRegion;
518    int mDebugDDMS;
519    int mDebugDisableHWC;
520    int mDebugDisableTransformHint;
521    volatile nsecs_t mDebugInSwapBuffers;
522    nsecs_t mLastSwapBufferTime;
523    volatile nsecs_t mDebugInTransaction;
524    nsecs_t mLastTransactionTime;
525    bool mBootFinished;
526    bool mForceFullDamage;
527#ifdef USE_HWC2
528    bool mPropagateBackpressure = true;
529#endif
530    SurfaceInterceptor mInterceptor;
531    bool mUseHwcVirtualDisplays = true;
532
533    // Restrict layers to use two buffers in their bufferqueues.
534    bool mLayerTripleBufferingDisabled = false;
535
536    // these are thread safe
537    mutable MessageQueue mEventQueue;
538    FrameTracker mAnimFrameTracker;
539    DispSync mPrimaryDispSync;
540
541    // protected by mDestroyedLayerLock;
542    mutable Mutex mDestroyedLayerLock;
543    Vector<Layer const *> mDestroyedLayers;
544
545    // protected by mHWVsyncLock
546    Mutex mHWVsyncLock;
547    bool mPrimaryHWVsyncEnabled;
548    bool mHWVsyncAvailable;
549
550    /* ------------------------------------------------------------------------
551     * Feature prototyping
552     */
553
554    bool mInjectVSyncs;
555
556    Daltonizer mDaltonizer;
557#ifndef USE_HWC2
558    bool mDaltonize;
559#endif
560
561    mat4 mPreviousColorMatrix;
562    mat4 mColorMatrix;
563    bool mHasColorMatrix;
564
565    // Static screen stats
566    bool mHasPoweredOff;
567    static const size_t NUM_BUCKETS = 8; // < 1-7, 7+
568    nsecs_t mFrameBuckets[NUM_BUCKETS];
569    nsecs_t mTotalTime;
570    std::atomic<nsecs_t> mLastSwapTime;
571
572    size_t mNumLayers;
573
574    // Double- vs. triple-buffering stats
575    struct BufferingStats {
576        BufferingStats()
577          : numSegments(0),
578            totalTime(0),
579            twoBufferTime(0),
580            doubleBufferedTime(0),
581            tripleBufferedTime(0) {}
582
583        size_t numSegments;
584        nsecs_t totalTime;
585
586        // "Two buffer" means that a third buffer was never used, whereas
587        // "double-buffered" means that on average the segment only used two
588        // buffers (though it may have used a third for some part of the
589        // segment)
590        nsecs_t twoBufferTime;
591        nsecs_t doubleBufferedTime;
592        nsecs_t tripleBufferedTime;
593    };
594    mutable Mutex mBufferingStatsMutex;
595    std::unordered_map<std::string, BufferingStats> mBufferingStats;
596
597    // Verify that transaction is being called by an approved process:
598    // either AID_GRAPHICS or AID_SYSTEM.
599    status_t CheckTransactCodeCredentials(uint32_t code);
600    };
601
602}; // namespace android
603
604#endif // ANDROID_SURFACE_FLINGER_H
605