SurfaceFlinger.h revision 2047fae0cfed99c425dc7333f31d309e5b8ee1ba
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_SURFACE_FLINGER_H
18#define ANDROID_SURFACE_FLINGER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <EGL/egl.h>
24
25/*
26 * NOTE: Make sure this file doesn't include  anything from <gl/ > or <gl2/ >
27 */
28
29#include <cutils/compiler.h>
30
31#include <utils/Atomic.h>
32#include <utils/Errors.h>
33#include <utils/KeyedVector.h>
34#include <utils/RefBase.h>
35#include <utils/SortedVector.h>
36#include <utils/threads.h>
37
38#include <binder/IMemory.h>
39
40#include <ui/FenceTime.h>
41#include <ui/PixelFormat.h>
42#include <ui/mat4.h>
43
44#include <gui/ISurfaceComposer.h>
45#include <gui/ISurfaceComposerClient.h>
46#include <gui/OccupancyTracker.h>
47
48#include <hardware/hwcomposer_defs.h>
49
50#include <system/graphics.h>
51
52#include <private/gui/LayerState.h>
53
54#include "Barrier.h"
55#include "DisplayDevice.h"
56#include "DispSync.h"
57#include "FrameTracker.h"
58#include "LayerVector.h"
59#include "MessageQueue.h"
60#include "SurfaceInterceptor.h"
61
62#include "DisplayHardware/HWComposer.h"
63#include "Effects/Daltonizer.h"
64
65#include <map>
66#include <string>
67
68namespace android {
69
70// ---------------------------------------------------------------------------
71
72class Client;
73class DisplayEventConnection;
74class EventThread;
75class IGraphicBufferAlloc;
76class Layer;
77class LayerDim;
78class Surface;
79class RenderEngine;
80class EventControlThread;
81class VSyncSource;
82class InjectVSyncSource;
83
84// ---------------------------------------------------------------------------
85
86enum {
87    eTransactionNeeded        = 0x01,
88    eTraversalNeeded          = 0x02,
89    eDisplayTransactionNeeded = 0x04,
90    eTransactionMask          = 0x07
91};
92
93class SurfaceFlinger : public BnSurfaceComposer,
94                       private IBinder::DeathRecipient,
95                       private HWComposer::EventHandler
96{
97public:
98    static char const* getServiceName() ANDROID_API {
99        return "SurfaceFlinger";
100    }
101
102    SurfaceFlinger() ANDROID_API;
103
104    // must be called before clients can connect
105    void init() ANDROID_API;
106
107    // starts SurfaceFlinger main loop in the current thread
108    void run() ANDROID_API;
109
110    enum {
111        EVENT_VSYNC = HWC_EVENT_VSYNC
112    };
113
114    // post an asynchronous message to the main thread
115    status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0);
116
117    // post a synchronous message to the main thread
118    status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0);
119
120    // force full composition on all displays
121    void repaintEverything();
122
123    // returns the default Display
124    sp<const DisplayDevice> getDefaultDisplayDevice() const {
125        return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]);
126    }
127
128    // utility function to delete a texture on the main thread
129    void deleteTextureAsync(uint32_t texture);
130
131    // enable/disable h/w composer event
132    // TODO: this should be made accessible only to EventThread
133#ifdef USE_HWC2
134    void setVsyncEnabled(int disp, int enabled);
135#else
136    void eventControl(int disp, int event, int enabled);
137#endif
138
139    // called on the main thread by MessageQueue when an internal message
140    // is received
141    // TODO: this should be made accessible only to MessageQueue
142    void onMessageReceived(int32_t what);
143
144    // for debugging only
145    // TODO: this should be made accessible only to HWComposer
146    const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int id);
147
148    RenderEngine& getRenderEngine() const {
149        return *mRenderEngine;
150    }
151
152private:
153    friend class Client;
154    friend class DisplayEventConnection;
155    friend class EventThread;
156    friend class Layer;
157    friend class MonitoredProducer;
158
159    // This value is specified in number of frames.  Log frame stats at most
160    // every half hour.
161    enum { LOG_FRAME_STATS_PERIOD =  30*60*60 };
162
163    static const size_t MAX_LAYERS = 4096;
164
165    // We're reference counted, never destroy SurfaceFlinger directly
166    virtual ~SurfaceFlinger();
167
168    /* ------------------------------------------------------------------------
169     * Internal data structures
170     */
171
172    class State {
173    public:
174        LayerVector layersSortedByZ;
175        DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays;
176
177        void traverseInZOrder(const std::function<void(Layer*)>& consume) const;
178        void traverseInReverseZOrder(const std::function<void(Layer*)>& consume) const;
179    };
180
181    /* ------------------------------------------------------------------------
182     * IBinder interface
183     */
184    virtual status_t onTransact(uint32_t code, const Parcel& data,
185        Parcel* reply, uint32_t flags);
186    virtual status_t dump(int fd, const Vector<String16>& args);
187
188    /* ------------------------------------------------------------------------
189     * ISurfaceComposer interface
190     */
191    virtual sp<ISurfaceComposerClient> createConnection();
192    virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc();
193    virtual sp<IBinder> createDisplay(const String8& displayName, bool secure);
194    virtual void destroyDisplay(const sp<IBinder>& display);
195    virtual sp<IBinder> getBuiltInDisplay(int32_t id);
196    virtual void setTransactionState(const Vector<ComposerState>& state,
197            const Vector<DisplayState>& displays, uint32_t flags);
198    virtual void bootFinished();
199    virtual bool authenticateSurfaceTexture(
200        const sp<IGraphicBufferProducer>& bufferProducer) const;
201    virtual status_t getSupportedFrameTimestamps(
202            std::vector<FrameEvent>* outSupported) const;
203    virtual sp<IDisplayEventConnection> createDisplayEventConnection();
204    virtual status_t captureScreen(const sp<IBinder>& display,
205            const sp<IGraphicBufferProducer>& producer,
206            Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
207            int32_t minLayerZ, int32_t maxLayerZ,
208            bool useIdentityTransform, ISurfaceComposer::Rotation rotation);
209    virtual status_t getDisplayStats(const sp<IBinder>& display,
210            DisplayStatInfo* stats);
211    virtual status_t getDisplayConfigs(const sp<IBinder>& display,
212            Vector<DisplayInfo>* configs);
213    virtual int getActiveConfig(const sp<IBinder>& display);
214    virtual status_t getDisplayColorModes(const sp<IBinder>& display,
215            Vector<android_color_mode_t>* configs);
216    virtual android_color_mode_t getActiveColorMode(const sp<IBinder>& display);
217    virtual status_t setActiveColorMode(const sp<IBinder>& display, android_color_mode_t colorMode);
218    virtual void setPowerMode(const sp<IBinder>& display, int mode);
219    virtual status_t setActiveConfig(const sp<IBinder>& display, int id);
220    virtual status_t clearAnimationFrameStats();
221    virtual status_t getAnimationFrameStats(FrameStats* outStats) const;
222    virtual status_t getHdrCapabilities(const sp<IBinder>& display,
223            HdrCapabilities* outCapabilities) const;
224    virtual status_t enableVSyncInjections(bool enable);
225    virtual status_t injectVSync(nsecs_t when);
226
227
228    /* ------------------------------------------------------------------------
229     * DeathRecipient interface
230     */
231    virtual void binderDied(const wp<IBinder>& who);
232
233    /* ------------------------------------------------------------------------
234     * RefBase interface
235     */
236    virtual void onFirstRef();
237
238    /* ------------------------------------------------------------------------
239     * HWComposer::EventHandler interface
240     */
241    virtual void onVSyncReceived(int type, nsecs_t timestamp);
242    virtual void onHotplugReceived(int disp, bool connected);
243
244    /* ------------------------------------------------------------------------
245     * Message handling
246     */
247    void waitForEvent();
248    void signalTransaction();
249    void signalLayerUpdate();
250    void signalRefresh();
251
252    // called on the main thread in response to initializeDisplays()
253    void onInitializeDisplays();
254    // called on the main thread in response to setActiveConfig()
255    void setActiveConfigInternal(const sp<DisplayDevice>& hw, int mode);
256    // called on the main thread in response to setPowerMode()
257    void setPowerModeInternal(const sp<DisplayDevice>& hw, int mode);
258
259    // Called on the main thread in response to setActiveColorMode()
260    void setActiveColorModeInternal(const sp<DisplayDevice>& hw, android_color_mode_t colorMode);
261
262    // Returns whether the transaction actually modified any state
263    bool handleMessageTransaction();
264
265    // Returns whether a new buffer has been latched (see handlePageFlip())
266    bool handleMessageInvalidate();
267
268    void handleMessageRefresh();
269
270    void handleTransaction(uint32_t transactionFlags);
271    void handleTransactionLocked(uint32_t transactionFlags);
272
273    void updateCursorAsync();
274
275    /* handlePageFlip - latch a new buffer if available and compute the dirty
276     * region. Returns whether a new buffer has been latched, i.e., whether it
277     * is necessary to perform a refresh during this vsync.
278     */
279    bool handlePageFlip();
280
281    /* ------------------------------------------------------------------------
282     * Transactions
283     */
284    uint32_t getTransactionFlags(uint32_t flags);
285    uint32_t peekTransactionFlags();
286    uint32_t setTransactionFlags(uint32_t flags);
287    void commitTransaction();
288    uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s);
289    uint32_t setDisplayStateLocked(const DisplayState& s);
290
291    /* ------------------------------------------------------------------------
292     * Layer management
293     */
294    status_t createLayer(const String8& name, const sp<Client>& client,
295            uint32_t w, uint32_t h, PixelFormat format, uint32_t flags,
296            sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp);
297
298    status_t createNormalLayer(const sp<Client>& client, const String8& name,
299            uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format,
300            sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp,
301            sp<Layer>* outLayer);
302
303    status_t createDimLayer(const sp<Client>& client, const String8& name,
304            uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle,
305            sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer);
306
307    // called in response to the window-manager calling
308    // ISurfaceComposerClient::destroySurface()
309    status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle);
310
311    // called when all clients have released all their references to
312    // this layer meaning it is entirely safe to destroy all
313    // resources associated to this layer.
314    status_t onLayerDestroyed(const wp<Layer>& layer);
315
316    // remove a layer from SurfaceFlinger immediately
317    status_t removeLayer(const wp<Layer>& layer);
318
319    // add a layer to SurfaceFlinger
320    status_t addClientLayer(const sp<Client>& client,
321            const sp<IBinder>& handle,
322            const sp<IGraphicBufferProducer>& gbc,
323            const sp<Layer>& lbc);
324
325    /* ------------------------------------------------------------------------
326     * Boot animation, on/off animations and screen capture
327     */
328
329    void startBootAnim();
330
331    void renderScreenImplLocked(
332            const sp<const DisplayDevice>& hw,
333            Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
334            int32_t minLayerZ, int32_t maxLayerZ,
335            bool yswap, bool useIdentityTransform, Transform::orientation_flags rotation);
336
337    status_t captureScreenImplLocked(
338            const sp<const DisplayDevice>& hw,
339            const sp<IGraphicBufferProducer>& producer,
340            Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
341            int32_t minLayerZ, int32_t maxLayerZ,
342            bool useIdentityTransform, Transform::orientation_flags rotation,
343            bool isLocalScreenshot);
344
345    /* ------------------------------------------------------------------------
346     * EGL
347     */
348    size_t getMaxTextureSize() const;
349    size_t getMaxViewportDims() const;
350
351    /* ------------------------------------------------------------------------
352     * Display and layer stack management
353     */
354    // called when starting, or restarting after system_server death
355    void initializeDisplays();
356
357    // Create an IBinder for a builtin display and add it to current state
358    void createBuiltinDisplayLocked(DisplayDevice::DisplayType type);
359
360    // NOTE: can only be called from the main thread or with mStateLock held
361    sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const {
362        return mDisplays.valueFor(dpy);
363    }
364
365    // NOTE: can only be called from the main thread or with mStateLock held
366    sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) {
367        return mDisplays.valueFor(dpy);
368    }
369
370    int32_t getDisplayType(const sp<IBinder>& display) {
371        if (!display.get()) return NAME_NOT_FOUND;
372        for (int i = 0; i < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES; ++i) {
373            if (display == mBuiltinDisplays[i]) {
374                return i;
375            }
376        }
377        return NAME_NOT_FOUND;
378    }
379
380    // mark a region of a layer stack dirty. this updates the dirty
381    // region of all screens presenting this layer stack.
382    void invalidateLayerStack(uint32_t layerStack, const Region& dirty);
383
384#ifndef USE_HWC2
385    int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type);
386#endif
387
388    /* ------------------------------------------------------------------------
389     * H/W composer
390     */
391
392    HWComposer& getHwComposer() const { return *mHwc; }
393
394    /* ------------------------------------------------------------------------
395     * Compositing
396     */
397    void invalidateHwcGeometry();
398    void computeVisibleRegions(uint32_t layerStack,
399            Region& dirtyRegion, Region& opaqueRegion);
400
401    void preComposition(nsecs_t refreshStartTime);
402    void postComposition();
403    void rebuildLayerStacks();
404    void setUpHWComposer();
405    void doComposition();
406    void doDebugFlashRegions();
407    void doDisplayComposition(const sp<const DisplayDevice>& displayDevice, const Region& dirtyRegion);
408
409    // compose surfaces for display hw. this fails if using GL and the surface
410    // has been destroyed and is no longer valid.
411    bool doComposeSurfaces(const sp<const DisplayDevice>& displayDevice, const Region& dirty);
412
413    void postFramebuffer();
414    void drawWormhole(const sp<const DisplayDevice>& displayDevice, const Region& region) const;
415
416    /* ------------------------------------------------------------------------
417     * Display management
418     */
419
420    /* ------------------------------------------------------------------------
421     * VSync
422     */
423     void enableHardwareVsync();
424     void resyncToHardwareVsync(bool makeAvailable);
425     void disableHardwareVsync(bool makeUnavailable);
426public:
427     void resyncWithRateLimit();
428private:
429
430    /* ------------------------------------------------------------------------
431     * Debugging & dumpsys
432     */
433    void listLayersLocked(const Vector<String16>& args, size_t& index, String8& result) const;
434    void dumpStatsLocked(const Vector<String16>& args, size_t& index, String8& result) const;
435    void clearStatsLocked(const Vector<String16>& args, size_t& index, String8& result);
436    void dumpAllLocked(const Vector<String16>& args, size_t& index, String8& result) const;
437    bool startDdmConnection();
438    void appendSfConfigString(String8& result) const;
439    void checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr,
440            const sp<const DisplayDevice>& hw,
441            int32_t minLayerZ, int32_t maxLayerZ);
442
443    void logFrameStats();
444
445    void dumpStaticScreenStats(String8& result) const;
446    // Not const because each Layer needs to query Fences and cache timestamps.
447    void dumpFrameEventsLocked(String8& result);
448
449    void recordBufferingStats(const char* layerName,
450            std::vector<OccupancyTracker::Segment>&& history);
451    void dumpBufferingStats(String8& result) const;
452
453    bool isLayerTripleBufferingDisabled() const {
454        return this->mLayerTripleBufferingDisabled;
455    }
456    /* ------------------------------------------------------------------------
457     * Attributes
458     */
459
460    // access must be protected by mStateLock
461    mutable Mutex mStateLock;
462    State mCurrentState;
463    volatile int32_t mTransactionFlags;
464    Condition mTransactionCV;
465    bool mTransactionPending;
466    bool mAnimTransactionPending;
467    Vector< sp<Layer> > mLayersPendingRemoval;
468    SortedVector< wp<IBinder> > mGraphicBufferProducerList;
469
470    // protected by mStateLock (but we could use another lock)
471    bool mLayersRemoved;
472
473    // access must be protected by mInvalidateLock
474    volatile int32_t mRepaintEverything;
475
476    // constant members (no synchronization needed for access)
477    HWComposer* mHwc;
478    RenderEngine* mRenderEngine;
479    nsecs_t mBootTime;
480    bool mGpuToCpuSupported;
481    sp<EventThread> mEventThread;
482    sp<EventThread> mSFEventThread;
483    sp<EventThread> mInjectorEventThread;
484    sp<InjectVSyncSource> mVSyncInjector;
485    sp<EventControlThread> mEventControlThread;
486    EGLContext mEGLContext;
487    EGLDisplay mEGLDisplay;
488    sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES];
489
490    // Can only accessed from the main thread, these members
491    // don't need synchronization
492    State mDrawingState;
493    bool mVisibleRegionsDirty;
494#ifndef USE_HWC2
495    bool mHwWorkListDirty;
496#else
497    bool mGeometryInvalid;
498#endif
499    bool mAnimCompositionPending;
500#ifdef USE_HWC2
501    std::vector<sp<Layer>> mLayersWithQueuedFrames;
502    sp<Fence> mPreviousPresentFence = Fence::NO_FENCE;
503    bool mHadClientComposition = false;
504#endif
505    FenceTimeline mGlCompositionDoneTimeline;
506    FenceTimeline mDisplayTimeline;
507
508    // this may only be written from the main thread with mStateLock held
509    // it may be read from other threads with mStateLock held
510    DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays;
511
512    // don't use a lock for these, we don't care
513    int mDebugRegion;
514    int mDebugDDMS;
515    int mDebugDisableHWC;
516    int mDebugDisableTransformHint;
517    volatile nsecs_t mDebugInSwapBuffers;
518    nsecs_t mLastSwapBufferTime;
519    volatile nsecs_t mDebugInTransaction;
520    nsecs_t mLastTransactionTime;
521    bool mBootFinished;
522    bool mForceFullDamage;
523#ifdef USE_HWC2
524    bool mPropagateBackpressure = true;
525#endif
526    SurfaceInterceptor mInterceptor;
527    bool mUseHwcVirtualDisplays = true;
528
529    // Restrict layers to use two buffers in their bufferqueues.
530    bool mLayerTripleBufferingDisabled = false;
531
532    // these are thread safe
533    mutable MessageQueue mEventQueue;
534    FrameTracker mAnimFrameTracker;
535    DispSync mPrimaryDispSync;
536
537    // protected by mDestroyedLayerLock;
538    mutable Mutex mDestroyedLayerLock;
539    Vector<Layer const *> mDestroyedLayers;
540
541    // protected by mHWVsyncLock
542    Mutex mHWVsyncLock;
543    bool mPrimaryHWVsyncEnabled;
544    bool mHWVsyncAvailable;
545
546    /* ------------------------------------------------------------------------
547     * Feature prototyping
548     */
549
550    bool mInjectVSyncs;
551
552    Daltonizer mDaltonizer;
553#ifndef USE_HWC2
554    bool mDaltonize;
555#endif
556
557    mat4 mPreviousColorMatrix;
558    mat4 mColorMatrix;
559    bool mHasColorMatrix;
560
561    // Static screen stats
562    bool mHasPoweredOff;
563    static const size_t NUM_BUCKETS = 8; // < 1-7, 7+
564    nsecs_t mFrameBuckets[NUM_BUCKETS];
565    nsecs_t mTotalTime;
566    std::atomic<nsecs_t> mLastSwapTime;
567
568    // Double- vs. triple-buffering stats
569    struct BufferingStats {
570        BufferingStats()
571          : numSegments(0),
572            totalTime(0),
573            twoBufferTime(0),
574            doubleBufferedTime(0),
575            tripleBufferedTime(0) {}
576
577        size_t numSegments;
578        nsecs_t totalTime;
579
580        // "Two buffer" means that a third buffer was never used, whereas
581        // "double-buffered" means that on average the segment only used two
582        // buffers (though it may have used a third for some part of the
583        // segment)
584        nsecs_t twoBufferTime;
585        nsecs_t doubleBufferedTime;
586        nsecs_t tripleBufferedTime;
587    };
588    mutable Mutex mBufferingStatsMutex;
589    std::unordered_map<std::string, BufferingStats> mBufferingStats;
590
591    // Verify that transaction is being called by an approved process:
592    // either AID_GRAPHICS or AID_SYSTEM.
593    status_t CheckTransactCodeCredentials(uint32_t code);
594    };
595
596}; // namespace android
597
598#endif // ANDROID_SURFACE_FLINGER_H
599