SurfaceFlinger.h revision 2185f8b420ee1b150f761893a9c47cffff645cde
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_SURFACE_FLINGER_H
18#define ANDROID_SURFACE_FLINGER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <EGL/egl.h>
24
25/*
26 * NOTE: Make sure this file doesn't include  anything from <gl/ > or <gl2/ >
27 */
28
29#include <cutils/compiler.h>
30
31#include <utils/Atomic.h>
32#include <utils/Errors.h>
33#include <utils/KeyedVector.h>
34#include <utils/RefBase.h>
35#include <utils/SortedVector.h>
36#include <utils/threads.h>
37
38#include <binder/IMemory.h>
39
40#include <ui/PixelFormat.h>
41
42#include <gui/ISurfaceComposer.h>
43#include <gui/ISurfaceComposerClient.h>
44
45#include <hardware/hwcomposer_defs.h>
46
47#include <private/gui/LayerState.h>
48
49#include "Barrier.h"
50#include "DisplayDevice.h"
51#include "FrameTracker.h"
52#include "MessageQueue.h"
53
54#include "DisplayHardware/HWComposer.h"
55#include "Effects/Daltonizer.h"
56
57namespace android {
58
59// ---------------------------------------------------------------------------
60
61class Client;
62class DisplayEventConnection;
63class EventThread;
64class IGraphicBufferAlloc;
65class Layer;
66class LayerDim;
67class Surface;
68class RenderEngine;
69
70// ---------------------------------------------------------------------------
71
72enum {
73    eTransactionNeeded        = 0x01,
74    eTraversalNeeded          = 0x02,
75    eDisplayTransactionNeeded = 0x04,
76    eTransactionMask          = 0x07
77};
78
79class SurfaceFlinger : public BnSurfaceComposer,
80                       private IBinder::DeathRecipient,
81                       private HWComposer::EventHandler
82{
83public:
84    static char const* getServiceName() ANDROID_API {
85        return "SurfaceFlinger";
86    }
87
88    SurfaceFlinger() ANDROID_API;
89
90    // must be called before clients can connect
91    void init() ANDROID_API;
92
93    // starts SurfaceFlinger main loop in the current thread
94    void run() ANDROID_API;
95
96    enum {
97        EVENT_VSYNC = HWC_EVENT_VSYNC
98    };
99
100    // post an asynchronous message to the main thread
101    status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0);
102
103    // post a synchronous message to the main thread
104    status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0);
105
106    // force full composition on all displays
107    void repaintEverything();
108
109    // returns the default Display
110    sp<const DisplayDevice> getDefaultDisplayDevice() const {
111        return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]);
112    }
113
114    // utility function to delete a texture on the main thread
115    void deleteTextureAsync(uint32_t texture);
116
117    // enable/disable h/w composer event
118    // TODO: this should be made accessible only to EventThread
119    void eventControl(int disp, int event, int enabled);
120
121    // called on the main thread by MessageQueue when an internal message
122    // is received
123    // TODO: this should be made accessible only to MessageQueue
124    void onMessageReceived(int32_t what);
125
126    // for debugging only
127    // TODO: this should be made accessible only to HWComposer
128    const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int id);
129
130    RenderEngine& getRenderEngine() const {
131        return *mRenderEngine;
132    }
133
134private:
135    friend class Client;
136    friend class DisplayEventConnection;
137    friend class Layer;
138    friend class SurfaceTextureLayer;
139
140    // This value is specified in number of frames.  Log frame stats at most
141    // every half hour.
142    enum { LOG_FRAME_STATS_PERIOD =  30*60*60 };
143
144    // We're reference counted, never destroy SurfaceFlinger directly
145    virtual ~SurfaceFlinger();
146
147    /* ------------------------------------------------------------------------
148     * Internal data structures
149     */
150
151    class LayerVector : public SortedVector< sp<Layer> > {
152    public:
153        LayerVector();
154        LayerVector(const LayerVector& rhs);
155        virtual int do_compare(const void* lhs, const void* rhs) const;
156    };
157
158    struct DisplayDeviceState {
159        DisplayDeviceState();
160        DisplayDeviceState(DisplayDevice::DisplayType type);
161        bool isValid() const { return type >= 0; }
162        bool isMainDisplay() const { return type == DisplayDevice::DISPLAY_PRIMARY; }
163        bool isVirtualDisplay() const { return type >= DisplayDevice::DISPLAY_VIRTUAL; }
164        DisplayDevice::DisplayType type;
165        sp<IGraphicBufferProducer> surface;
166        uint32_t layerStack;
167        Rect viewport;
168        Rect frame;
169        uint8_t orientation;
170        String8 displayName;
171        bool isSecure;
172    };
173
174    struct State {
175        LayerVector layersSortedByZ;
176        DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays;
177    };
178
179    /* ------------------------------------------------------------------------
180     * IBinder interface
181     */
182    virtual status_t onTransact(uint32_t code, const Parcel& data,
183        Parcel* reply, uint32_t flags);
184    virtual status_t dump(int fd, const Vector<String16>& args);
185
186    /* ------------------------------------------------------------------------
187     * ISurfaceComposer interface
188     */
189    virtual sp<ISurfaceComposerClient> createConnection();
190    virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc();
191    virtual sp<IBinder> createDisplay(const String8& displayName, bool secure);
192    virtual void destroyDisplay(const sp<IBinder>& display);
193    virtual sp<IBinder> getBuiltInDisplay(int32_t id);
194    virtual void setTransactionState(const Vector<ComposerState>& state,
195            const Vector<DisplayState>& displays, uint32_t flags);
196    virtual void bootFinished();
197    virtual bool authenticateSurfaceTexture(
198        const sp<IGraphicBufferProducer>& bufferProducer) const;
199    virtual sp<IDisplayEventConnection> createDisplayEventConnection();
200    virtual status_t captureScreen(const sp<IBinder>& display,
201            const sp<IGraphicBufferProducer>& producer,
202            uint32_t reqWidth, uint32_t reqHeight,
203            uint32_t minLayerZ, uint32_t maxLayerZ);
204    // called when screen needs to turn off
205    virtual void blank(const sp<IBinder>& display);
206    // called when screen is turning back on
207    virtual void unblank(const sp<IBinder>& display);
208    virtual status_t getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info);
209
210    /* ------------------------------------------------------------------------
211     * DeathRecipient interface
212     */
213    virtual void binderDied(const wp<IBinder>& who);
214
215    /* ------------------------------------------------------------------------
216     * RefBase interface
217     */
218    virtual void onFirstRef();
219
220    /* ------------------------------------------------------------------------
221     * HWComposer::EventHandler interface
222     */
223    virtual void onVSyncReceived(int type, nsecs_t timestamp);
224    virtual void onHotplugReceived(int disp, bool connected);
225
226    /* ------------------------------------------------------------------------
227     * Message handling
228     */
229    void waitForEvent();
230    void signalTransaction();
231    void signalLayerUpdate();
232    void signalRefresh();
233
234    // called on the main thread in response to initializeDisplays()
235    void onInitializeDisplays();
236    // called on the main thread in response to blank()
237    void onScreenReleased(const sp<const DisplayDevice>& hw);
238    // called on the main thread in response to unblank()
239    void onScreenAcquired(const sp<const DisplayDevice>& hw);
240
241    void handleMessageTransaction();
242    void handleMessageInvalidate();
243    void handleMessageRefresh();
244
245    void handleTransaction(uint32_t transactionFlags);
246    void handleTransactionLocked(uint32_t transactionFlags);
247
248    /* handlePageFilp: this is were we latch a new buffer
249     * if available and compute the dirty region.
250     */
251    void handlePageFlip();
252
253    /* ------------------------------------------------------------------------
254     * Transactions
255     */
256    uint32_t getTransactionFlags(uint32_t flags);
257    uint32_t peekTransactionFlags(uint32_t flags);
258    uint32_t setTransactionFlags(uint32_t flags);
259    void commitTransaction();
260    uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s);
261    uint32_t setDisplayStateLocked(const DisplayState& s);
262
263    /* ------------------------------------------------------------------------
264     * Layer management
265     */
266    status_t createLayer(const String8& name, const sp<Client>& client,
267            uint32_t w, uint32_t h, PixelFormat format, uint32_t flags,
268            sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp);
269
270    status_t createNormalLayer(const sp<Client>& client, const String8& name,
271            uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format,
272            sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp,
273            sp<Layer>* outLayer);
274
275    status_t createDimLayer(const sp<Client>& client, const String8& name,
276            uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle,
277            sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer);
278
279    // called in response to the window-manager calling
280    // ISurfaceComposerClient::destroySurface()
281    status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle);
282
283    // called when all clients have released all their references to
284    // this layer meaning it is entirely safe to destroy all
285    // resources associated to this layer.
286    status_t onLayerDestroyed(const wp<Layer>& layer);
287
288    // remove a layer from SurfaceFlinger immediately
289    status_t removeLayer(const sp<Layer>& layer);
290
291    // add a layer to SurfaceFlinger
292    void addClientLayer(const sp<Client>& client,
293            const sp<IBinder>& handle,
294            const sp<IGraphicBufferProducer>& gbc,
295            const sp<Layer>& lbc);
296
297    /* ------------------------------------------------------------------------
298     * Boot animation, on/off animations and screen capture
299     */
300
301    void startBootAnim();
302
303    void renderScreenImplLocked(
304            const sp<const DisplayDevice>& hw,
305            uint32_t reqWidth, uint32_t reqHeight,
306            uint32_t minLayerZ, uint32_t maxLayerZ,
307            bool yswap);
308
309    status_t captureScreenImplLocked(
310            const sp<const DisplayDevice>& hw,
311            const sp<IGraphicBufferProducer>& producer,
312            uint32_t reqWidth, uint32_t reqHeight,
313            uint32_t minLayerZ, uint32_t maxLayerZ);
314
315    /* ------------------------------------------------------------------------
316     * EGL
317     */
318    static status_t selectConfigForAttribute(EGLDisplay dpy,
319        EGLint const* attrs, EGLint attribute, EGLint value, EGLConfig* outConfig);
320    static EGLConfig selectEGLConfig(EGLDisplay disp, EGLint visualId,
321		EGLint renderableType);
322    size_t getMaxTextureSize() const;
323    size_t getMaxViewportDims() const;
324
325    /* ------------------------------------------------------------------------
326     * Display and layer stack management
327     */
328    // called when starting, or restarting after system_server death
329    void initializeDisplays();
330
331    // Create an IBinder for a builtin display and add it to current state
332    void createBuiltinDisplayLocked(DisplayDevice::DisplayType type);
333
334    // NOTE: can only be called from the main thread or with mStateLock held
335    sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const {
336        return mDisplays.valueFor(dpy);
337    }
338
339    // NOTE: can only be called from the main thread or with mStateLock held
340    sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) {
341        return mDisplays.valueFor(dpy);
342    }
343
344    // mark a region of a layer stack dirty. this updates the dirty
345    // region of all screens presenting this layer stack.
346    void invalidateLayerStack(uint32_t layerStack, const Region& dirty);
347
348    // allocate a h/w composer display id
349    int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type);
350
351    /* ------------------------------------------------------------------------
352     * H/W composer
353     */
354
355    HWComposer& getHwComposer() const { return *mHwc; }
356
357    /* ------------------------------------------------------------------------
358     * Compositing
359     */
360    void invalidateHwcGeometry();
361    static void computeVisibleRegions(
362            const LayerVector& currentLayers, uint32_t layerStack,
363            Region& dirtyRegion, Region& opaqueRegion);
364
365    void preComposition();
366    void postComposition();
367    void rebuildLayerStacks();
368    void setUpHWComposer();
369    void doComposition();
370    void doDebugFlashRegions();
371    void doDisplayComposition(const sp<const DisplayDevice>& hw, const Region& dirtyRegion);
372    void doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty);
373
374    void postFramebuffer();
375    void drawWormhole(const sp<const DisplayDevice>& hw, const Region& region) const;
376
377    /* ------------------------------------------------------------------------
378     * Display management
379     */
380
381
382    /* ------------------------------------------------------------------------
383     * Debugging & dumpsys
384     */
385    void listLayersLocked(const Vector<String16>& args, size_t& index, String8& result) const;
386    void dumpStatsLocked(const Vector<String16>& args, size_t& index, String8& result) const;
387    void clearStatsLocked(const Vector<String16>& args, size_t& index, String8& result);
388    void dumpAllLocked(const Vector<String16>& args, size_t& index, String8& result) const;
389    bool startDdmConnection();
390    static void appendSfConfigString(String8& result);
391    void checkScreenshot(const sp<GraphicBuffer>& buf, void const* vaddr,
392            const sp<const DisplayDevice>& hw,
393            uint32_t minLayerZ, uint32_t maxLayerZ);
394
395    void logFrameStats();
396
397    /* ------------------------------------------------------------------------
398     * Attributes
399     */
400
401    // access must be protected by mStateLock
402    mutable Mutex mStateLock;
403    State mCurrentState;
404    volatile int32_t mTransactionFlags;
405    Condition mTransactionCV;
406    bool mTransactionPending;
407    bool mAnimTransactionPending;
408    Vector< sp<Layer> > mLayersPendingRemoval;
409    SortedVector< wp<IBinder> > mGraphicBufferProducerList;
410
411    // protected by mStateLock (but we could use another lock)
412    bool mLayersRemoved;
413
414    // access must be protected by mInvalidateLock
415    volatile int32_t mRepaintEverything;
416
417    // constant members (no synchronization needed for access)
418    HWComposer* mHwc;
419    RenderEngine* mRenderEngine;
420    nsecs_t mBootTime;
421    bool mGpuToCpuSupported;
422    sp<EventThread> mEventThread;
423    EGLContext mEGLContext;
424    EGLConfig mEGLConfig;
425    EGLDisplay mEGLDisplay;
426    EGLint mEGLNativeVisualId;
427    sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES];
428
429    // Can only accessed from the main thread, these members
430    // don't need synchronization
431    State mDrawingState;
432    bool mVisibleRegionsDirty;
433    bool mHwWorkListDirty;
434    bool mAnimCompositionPending;
435
436    // this may only be written from the main thread with mStateLock held
437    // it may be read from other threads with mStateLock held
438    DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays;
439
440    // don't use a lock for these, we don't care
441    int mDebugRegion;
442    int mDebugDDMS;
443    int mDebugDisableHWC;
444    int mDebugDisableTransformHint;
445    volatile nsecs_t mDebugInSwapBuffers;
446    nsecs_t mLastSwapBufferTime;
447    volatile nsecs_t mDebugInTransaction;
448    nsecs_t mLastTransactionTime;
449    bool mBootFinished;
450
451    // these are thread safe
452    mutable MessageQueue mEventQueue;
453    FrameTracker mAnimFrameTracker;
454
455    // protected by mDestroyedLayerLock;
456    mutable Mutex mDestroyedLayerLock;
457    Vector<Layer const *> mDestroyedLayers;
458
459    /* ------------------------------------------------------------------------
460     * Feature prototyping
461     */
462
463    Daltonizer mDaltonizer;
464    bool mDaltonize;
465};
466
467// ---------------------------------------------------------------------------
468}; // namespace android
469
470#endif // ANDROID_SURFACE_FLINGER_H
471