SurfaceFlinger.h revision 21d072ac4a4f67b89c465121ace7a9764872aef0
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_SURFACE_FLINGER_H 18#define ANDROID_SURFACE_FLINGER_H 19 20#include <memory> 21#include <stdint.h> 22#include <sys/types.h> 23 24#include <EGL/egl.h> 25 26/* 27 * NOTE: Make sure this file doesn't include anything from <gl/ > or <gl2/ > 28 */ 29 30#include <cutils/compiler.h> 31 32#include <utils/Atomic.h> 33#include <utils/Errors.h> 34#include <utils/KeyedVector.h> 35#include <utils/RefBase.h> 36#include <utils/SortedVector.h> 37#include <utils/threads.h> 38 39#include <ui/FenceTime.h> 40#include <ui/PixelFormat.h> 41#include <math/mat4.h> 42 43#include <gui/FrameTimestamps.h> 44#include <gui/ISurfaceComposer.h> 45#include <gui/ISurfaceComposerClient.h> 46#include <gui/OccupancyTracker.h> 47 48#include <hardware/hwcomposer_defs.h> 49 50#include <system/graphics.h> 51 52#include <private/gui/LayerState.h> 53 54#include "Barrier.h" 55#include "DisplayDevice.h" 56#include "DispSync.h" 57#include "FrameTracker.h" 58#include "LayerVector.h" 59#include "MessageQueue.h" 60#include "SurfaceInterceptor.h" 61#include "StartBootAnimThread.h" 62 63#include "DisplayHardware/HWComposer.h" 64#include "Effects/Daltonizer.h" 65 66#include <map> 67#include <mutex> 68#include <queue> 69#include <string> 70#include <utility> 71 72namespace android { 73 74// --------------------------------------------------------------------------- 75 76class Client; 77class DisplayEventConnection; 78class EventThread; 79class IGraphicBufferAlloc; 80class Layer; 81class LayerDim; 82class Surface; 83class RenderEngine; 84class EventControlThread; 85class VSyncSource; 86class InjectVSyncSource; 87 88namespace dvr { 89class VrFlinger; 90} // namespace dvr 91 92// --------------------------------------------------------------------------- 93 94enum { 95 eTransactionNeeded = 0x01, 96 eTraversalNeeded = 0x02, 97 eDisplayTransactionNeeded = 0x04, 98 eTransactionMask = 0x07 99}; 100 101class SurfaceFlinger : public BnSurfaceComposer, 102 private IBinder::DeathRecipient, 103 private HWComposer::EventHandler 104{ 105public: 106 107 // This is the phase offset in nanoseconds of the software vsync event 108 // relative to the vsync event reported by HWComposer. The software vsync 109 // event is when SurfaceFlinger and Choreographer-based applications run each 110 // frame. 111 // 112 // This phase offset allows adjustment of the minimum latency from application 113 // wake-up time (by Choreographer) to the time at which the resulting window 114 // image is displayed. This value may be either positive (after the HW vsync) 115 // or negative (before the HW vsync). Setting it to 0 will result in a lower 116 // latency bound of two vsync periods because the app and SurfaceFlinger 117 // will run just after the HW vsync. Setting it to a positive number will 118 // result in the minimum latency being: 119 // 120 // (2 * VSYNC_PERIOD - (vsyncPhaseOffsetNs % VSYNC_PERIOD)) 121 // 122 // Note that reducing this latency makes it more likely for the applications 123 // to not have their window content image ready in time. When this happens 124 // the latency will end up being an additional vsync period, and animations 125 // will hiccup. Therefore, this latency should be tuned somewhat 126 // conservatively (or at least with awareness of the trade-off being made). 127 static int64_t vsyncPhaseOffsetNs; 128 static int64_t sfVsyncPhaseOffsetNs; 129 130 // If fences from sync Framework are supported. 131 static bool hasSyncFramework; 132 133 // Instruct the Render Engine to use EGL_IMG_context_priority is available. 134 static bool useContextPriority; 135 136 // The offset in nanoseconds to use when DispSync timestamps present fence 137 // signaling time. 138 static int64_t dispSyncPresentTimeOffset; 139 140 // Some hardware can do RGB->YUV conversion more efficiently in hardware 141 // controlled by HWC than in hardware controlled by the video encoder. 142 // This instruct VirtualDisplaySurface to use HWC for such conversion on 143 // GL composition. 144 static bool useHwcForRgbToYuv; 145 146 // Maximum dimension supported by HWC for virtual display. 147 // Equal to min(max_height, max_width). 148 static uint64_t maxVirtualDisplaySize; 149 150 // Controls the number of buffers SurfaceFlinger will allocate for use in 151 // FramebufferSurface 152 static int64_t maxFrameBufferAcquiredBuffers; 153 154 // Indicate if platform supports color management on its 155 // wide-color display. This is typically found on devices 156 // with wide gamut (e.g. Display-P3) display. 157 // This also allows devices with wide-color displays that don't 158 // want to support color management to disable color management. 159 static bool hasWideColorDisplay; 160 161 static char const* getServiceName() ANDROID_API { 162 return "SurfaceFlinger"; 163 } 164 165 SurfaceFlinger() ANDROID_API; 166 167 // must be called before clients can connect 168 void init() ANDROID_API; 169 170 // starts SurfaceFlinger main loop in the current thread 171 void run() ANDROID_API; 172 173 enum { 174 EVENT_VSYNC = HWC_EVENT_VSYNC 175 }; 176 177 // post an asynchronous message to the main thread 178 status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0); 179 180 // post a synchronous message to the main thread 181 status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0); 182 183 // force full composition on all displays 184 void repaintEverything(); 185 186 // returns the default Display 187 sp<const DisplayDevice> getDefaultDisplayDevice() { 188 Mutex::Autolock _l(mStateLock); 189 return getDefaultDisplayDeviceLocked(); 190 } 191 192 // utility function to delete a texture on the main thread 193 void deleteTextureAsync(uint32_t texture); 194 195 // enable/disable h/w composer event 196 // TODO: this should be made accessible only to EventThread 197#ifdef USE_HWC2 198 void setVsyncEnabled(int disp, int enabled); 199#else 200 void eventControl(int disp, int event, int enabled); 201#endif 202 203 // called on the main thread by MessageQueue when an internal message 204 // is received 205 // TODO: this should be made accessible only to MessageQueue 206 void onMessageReceived(int32_t what); 207 208 // for debugging only 209 // TODO: this should be made accessible only to HWComposer 210 const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int id); 211 212 RenderEngine& getRenderEngine() const { 213 return *mRenderEngine; 214 } 215 216 bool authenticateSurfaceTextureLocked( 217 const sp<IGraphicBufferProducer>& bufferProducer) const; 218 219private: 220 friend class Client; 221 friend class DisplayEventConnection; 222 friend class EventThread; 223 friend class Layer; 224 friend class MonitoredProducer; 225 226 // This value is specified in number of frames. Log frame stats at most 227 // every half hour. 228 enum { LOG_FRAME_STATS_PERIOD = 30*60*60 }; 229 230 static const size_t MAX_LAYERS = 4096; 231 232 // We're reference counted, never destroy SurfaceFlinger directly 233 virtual ~SurfaceFlinger(); 234 235 /* ------------------------------------------------------------------------ 236 * Internal data structures 237 */ 238 239 class State { 240 public: 241 LayerVector layersSortedByZ; 242 DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays; 243 244 void traverseInZOrder(const std::function<void(Layer*)>& consume) const; 245 void traverseInReverseZOrder(const std::function<void(Layer*)>& consume) const; 246 }; 247 248 /* ------------------------------------------------------------------------ 249 * IBinder interface 250 */ 251 virtual status_t onTransact(uint32_t code, const Parcel& data, 252 Parcel* reply, uint32_t flags); 253 virtual status_t dump(int fd, const Vector<String16>& args); 254 255 /* ------------------------------------------------------------------------ 256 * ISurfaceComposer interface 257 */ 258 virtual sp<ISurfaceComposerClient> createConnection(); 259 virtual sp<ISurfaceComposerClient> createScopedConnection(const sp<IGraphicBufferProducer>& gbp); 260 virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc(); 261 virtual sp<IBinder> createDisplay(const String8& displayName, bool secure); 262 virtual void destroyDisplay(const sp<IBinder>& display); 263 virtual sp<IBinder> getBuiltInDisplay(int32_t id); 264 virtual void setTransactionState(const Vector<ComposerState>& state, 265 const Vector<DisplayState>& displays, uint32_t flags); 266 virtual void bootFinished(); 267 virtual bool authenticateSurfaceTexture( 268 const sp<IGraphicBufferProducer>& bufferProducer) const; 269 virtual status_t getSupportedFrameTimestamps( 270 std::vector<FrameEvent>* outSupported) const; 271 virtual sp<IDisplayEventConnection> createDisplayEventConnection(); 272 virtual status_t captureScreen(const sp<IBinder>& display, 273 const sp<IGraphicBufferProducer>& producer, 274 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 275 int32_t minLayerZ, int32_t maxLayerZ, 276 bool useIdentityTransform, ISurfaceComposer::Rotation rotation); 277 virtual status_t getDisplayStats(const sp<IBinder>& display, 278 DisplayStatInfo* stats); 279 virtual status_t getDisplayConfigs(const sp<IBinder>& display, 280 Vector<DisplayInfo>* configs); 281 virtual int getActiveConfig(const sp<IBinder>& display); 282 virtual status_t getDisplayColorModes(const sp<IBinder>& display, 283 Vector<android_color_mode_t>* configs); 284 virtual android_color_mode_t getActiveColorMode(const sp<IBinder>& display); 285 virtual status_t setActiveColorMode(const sp<IBinder>& display, android_color_mode_t colorMode); 286 virtual void setPowerMode(const sp<IBinder>& display, int mode); 287 virtual status_t setActiveConfig(const sp<IBinder>& display, int id); 288 virtual status_t clearAnimationFrameStats(); 289 virtual status_t getAnimationFrameStats(FrameStats* outStats) const; 290 virtual status_t getHdrCapabilities(const sp<IBinder>& display, 291 HdrCapabilities* outCapabilities) const; 292 virtual status_t enableVSyncInjections(bool enable); 293 virtual status_t injectVSync(nsecs_t when); 294 295 296 /* ------------------------------------------------------------------------ 297 * DeathRecipient interface 298 */ 299 virtual void binderDied(const wp<IBinder>& who); 300 301 /* ------------------------------------------------------------------------ 302 * RefBase interface 303 */ 304 virtual void onFirstRef(); 305 306 /* ------------------------------------------------------------------------ 307 * HWComposer::EventHandler interface 308 */ 309 virtual void onVSyncReceived(HWComposer* composer, int type, nsecs_t timestamp); 310 virtual void onHotplugReceived(HWComposer* composer, int disp, bool connected); 311 virtual void onInvalidateReceived(HWComposer* composer); 312 313 /* ------------------------------------------------------------------------ 314 * Message handling 315 */ 316 void waitForEvent(); 317 void signalTransaction(); 318 void signalLayerUpdate(); 319 void signalRefresh(); 320 321 // called on the main thread in response to initializeDisplays() 322 void onInitializeDisplays(); 323 // called on the main thread in response to setActiveConfig() 324 void setActiveConfigInternal(const sp<DisplayDevice>& hw, int mode); 325 // called on the main thread in response to setPowerMode() 326 void setPowerModeInternal(const sp<DisplayDevice>& hw, int mode); 327 328 // Called on the main thread in response to setActiveColorMode() 329 void setActiveColorModeInternal(const sp<DisplayDevice>& hw, android_color_mode_t colorMode); 330 331 // Returns whether the transaction actually modified any state 332 bool handleMessageTransaction(); 333 334 // Returns whether a new buffer has been latched (see handlePageFlip()) 335 bool handleMessageInvalidate(); 336 337 void handleMessageRefresh(); 338 339 void handleTransaction(uint32_t transactionFlags); 340 void handleTransactionLocked(uint32_t transactionFlags); 341 342 void updateCursorAsync(); 343 344 /* handlePageFlip - latch a new buffer if available and compute the dirty 345 * region. Returns whether a new buffer has been latched, i.e., whether it 346 * is necessary to perform a refresh during this vsync. 347 */ 348 bool handlePageFlip(); 349 350 /* ------------------------------------------------------------------------ 351 * Transactions 352 */ 353 uint32_t getTransactionFlags(uint32_t flags); 354 uint32_t peekTransactionFlags(); 355 uint32_t setTransactionFlags(uint32_t flags); 356 void commitTransaction(); 357 uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s); 358 uint32_t setDisplayStateLocked(const DisplayState& s); 359 360 /* ------------------------------------------------------------------------ 361 * Layer management 362 */ 363 status_t createLayer(const String8& name, const sp<Client>& client, 364 uint32_t w, uint32_t h, PixelFormat format, uint32_t flags, 365 uint32_t windowType, uint32_t ownerUid, sp<IBinder>* handle, 366 sp<IGraphicBufferProducer>* gbp, sp<Layer>* parent); 367 368 status_t createNormalLayer(const sp<Client>& client, const String8& name, 369 uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format, 370 sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp, 371 sp<Layer>* outLayer); 372 373 status_t createDimLayer(const sp<Client>& client, const String8& name, 374 uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle, 375 sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer); 376 377 String8 getUniqueLayerName(const String8& name); 378 379 // called in response to the window-manager calling 380 // ISurfaceComposerClient::destroySurface() 381 status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle); 382 383 // called when all clients have released all their references to 384 // this layer meaning it is entirely safe to destroy all 385 // resources associated to this layer. 386 status_t onLayerDestroyed(const wp<Layer>& layer); 387 388 // remove a layer from SurfaceFlinger immediately 389 status_t removeLayer(const sp<Layer>& layer); 390 391 // add a layer to SurfaceFlinger 392 status_t addClientLayer(const sp<Client>& client, 393 const sp<IBinder>& handle, 394 const sp<IGraphicBufferProducer>& gbc, 395 const sp<Layer>& lbc, 396 const sp<Layer>& parent); 397 398 /* ------------------------------------------------------------------------ 399 * Boot animation, on/off animations and screen capture 400 */ 401 402 void startBootAnim(); 403 404 void renderScreenImplLocked( 405 const sp<const DisplayDevice>& hw, 406 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 407 int32_t minLayerZ, int32_t maxLayerZ, 408 bool yswap, bool useIdentityTransform, Transform::orientation_flags rotation); 409 410 status_t captureScreenImplLocked( 411 const sp<const DisplayDevice>& hw, 412 const sp<IGraphicBufferProducer>& producer, 413 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 414 int32_t minLayerZ, int32_t maxLayerZ, 415 bool useIdentityTransform, Transform::orientation_flags rotation, 416 bool isLocalScreenshot); 417 418 sp<StartBootAnimThread> mStartBootAnimThread = nullptr; 419 420 /* ------------------------------------------------------------------------ 421 * EGL 422 */ 423 size_t getMaxTextureSize() const; 424 size_t getMaxViewportDims() const; 425 426 /* ------------------------------------------------------------------------ 427 * Display and layer stack management 428 */ 429 // called when starting, or restarting after system_server death 430 void initializeDisplays(); 431 432 // Create an IBinder for a builtin display and add it to current state 433 void createBuiltinDisplayLocked(DisplayDevice::DisplayType type); 434 435 // NOTE: can only be called from the main thread or with mStateLock held 436 sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const { 437 return mDisplays.valueFor(dpy); 438 } 439 440 // NOTE: can only be called from the main thread or with mStateLock held 441 sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) { 442 return mDisplays.valueFor(dpy); 443 } 444 445 sp<const DisplayDevice> getDefaultDisplayDeviceLocked() const { 446 return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]); 447 } 448 449 void createDefaultDisplayDevice(); 450 451 int32_t getDisplayType(const sp<IBinder>& display) { 452 if (!display.get()) return NAME_NOT_FOUND; 453 for (int i = 0; i < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES; ++i) { 454 if (display == mBuiltinDisplays[i]) { 455 return i; 456 } 457 } 458 return NAME_NOT_FOUND; 459 } 460 461 // mark a region of a layer stack dirty. this updates the dirty 462 // region of all screens presenting this layer stack. 463 void invalidateLayerStack(uint32_t layerStack, const Region& dirty); 464 465#ifndef USE_HWC2 466 int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type); 467#endif 468 469 /* ------------------------------------------------------------------------ 470 * H/W composer 471 */ 472 473 HWComposer& getHwComposer() const { return *mHwc; } 474 475 /* ------------------------------------------------------------------------ 476 * Compositing 477 */ 478 void invalidateHwcGeometry(); 479 void computeVisibleRegions(uint32_t layerStack, 480 Region& dirtyRegion, Region& opaqueRegion); 481 482 void preComposition(nsecs_t refreshStartTime); 483 void postComposition(nsecs_t refreshStartTime); 484 void updateCompositorTiming( 485 nsecs_t vsyncPhase, nsecs_t vsyncInterval, nsecs_t compositeTime, 486 std::shared_ptr<FenceTime>& presentFenceTime); 487 void setCompositorTimingSnapped( 488 nsecs_t vsyncPhase, nsecs_t vsyncInterval, 489 nsecs_t compositeToPresentLatency); 490 void rebuildLayerStacks(); 491 492 // Given a dataSpace, returns the appropriate color_mode to use 493 // to display that dataSpace. 494 android_color_mode pickColorMode(android_dataspace dataSpace); 495 android_dataspace bestTargetDataSpace(android_dataspace a, android_dataspace b); 496 497 void setUpHWComposer(); 498 void doComposition(); 499 void doDebugFlashRegions(); 500 void doDisplayComposition(const sp<const DisplayDevice>& displayDevice, const Region& dirtyRegion); 501 502 // compose surfaces for display hw. this fails if using GL and the surface 503 // has been destroyed and is no longer valid. 504 bool doComposeSurfaces(const sp<const DisplayDevice>& displayDevice, const Region& dirty); 505 506 void postFramebuffer(); 507 void drawWormhole(const sp<const DisplayDevice>& displayDevice, const Region& region) const; 508 509 /* ------------------------------------------------------------------------ 510 * Display management 511 */ 512 513 /* ------------------------------------------------------------------------ 514 * VSync 515 */ 516 void enableHardwareVsync(); 517 void resyncToHardwareVsync(bool makeAvailable); 518 void disableHardwareVsync(bool makeUnavailable); 519 520public: 521 void resyncWithRateLimit(); 522 void getCompositorTiming(CompositorTiming* compositorTiming); 523private: 524 525 /* ------------------------------------------------------------------------ 526 * Debugging & dumpsys 527 */ 528 void listLayersLocked(const Vector<String16>& args, size_t& index, String8& result) const; 529 void dumpStatsLocked(const Vector<String16>& args, size_t& index, String8& result) const; 530 void clearStatsLocked(const Vector<String16>& args, size_t& index, String8& result); 531 void dumpAllLocked(const Vector<String16>& args, size_t& index, String8& result) const; 532 bool startDdmConnection(); 533 void appendSfConfigString(String8& result) const; 534 void checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr, 535 const sp<const DisplayDevice>& hw, 536 int32_t minLayerZ, int32_t maxLayerZ); 537 538 void logFrameStats(); 539 540 void dumpStaticScreenStats(String8& result) const; 541 // Not const because each Layer needs to query Fences and cache timestamps. 542 void dumpFrameEventsLocked(String8& result); 543 544 void recordBufferingStats(const char* layerName, 545 std::vector<OccupancyTracker::Segment>&& history); 546 void dumpBufferingStats(String8& result) const; 547 void dumpWideColorInfo(String8& result) const; 548 549 bool isLayerTripleBufferingDisabled() const { 550 return this->mLayerTripleBufferingDisabled; 551 } 552 553#ifdef USE_HWC2 554 /* ------------------------------------------------------------------------ 555 * VrFlinger 556 */ 557 void clearHwcLayers(const LayerVector& layers); 558 void resetHwc(); 559 560 // Check to see if we should handoff to vr flinger. 561 void updateVrFlinger(); 562#endif 563 564 /* ------------------------------------------------------------------------ 565 * Attributes 566 */ 567 568 // access must be protected by mStateLock 569 mutable Mutex mStateLock; 570 State mCurrentState; 571 volatile int32_t mTransactionFlags; 572 Condition mTransactionCV; 573 bool mTransactionPending; 574 bool mAnimTransactionPending; 575 SortedVector< sp<Layer> > mLayersPendingRemoval; 576 SortedVector< wp<IBinder> > mGraphicBufferProducerList; 577 578 // protected by mStateLock (but we could use another lock) 579 bool mLayersRemoved; 580 bool mLayersAdded; 581 582 // access must be protected by mInvalidateLock 583 volatile int32_t mRepaintEverything; 584 585 // current, real and vr hardware composers. 586 HWComposer* mHwc; 587#ifdef USE_HWC2 588 HWComposer* mRealHwc; 589 HWComposer* mVrHwc; 590#endif 591 // constant members (no synchronization needed for access) 592 RenderEngine* mRenderEngine; 593 nsecs_t mBootTime; 594 bool mGpuToCpuSupported; 595 sp<EventThread> mEventThread; 596 sp<EventThread> mSFEventThread; 597 sp<EventThread> mInjectorEventThread; 598 sp<InjectVSyncSource> mVSyncInjector; 599 sp<EventControlThread> mEventControlThread; 600 EGLContext mEGLContext; 601 EGLDisplay mEGLDisplay; 602 sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES]; 603 604#ifdef USE_HWC2 605 std::unique_ptr<dvr::VrFlinger> mVrFlinger; 606#endif 607 608 // Can only accessed from the main thread, these members 609 // don't need synchronization 610 State mDrawingState; 611 bool mVisibleRegionsDirty; 612#ifndef USE_HWC2 613 bool mHwWorkListDirty; 614#else 615 bool mGeometryInvalid; 616#endif 617 bool mAnimCompositionPending; 618#ifdef USE_HWC2 619 std::vector<sp<Layer>> mLayersWithQueuedFrames; 620 sp<Fence> mPreviousPresentFence = Fence::NO_FENCE; 621 bool mHadClientComposition = false; 622#endif 623 FenceTimeline mGlCompositionDoneTimeline; 624 FenceTimeline mDisplayTimeline; 625 626 // this may only be written from the main thread with mStateLock held 627 // it may be read from other threads with mStateLock held 628 DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays; 629 630 // don't use a lock for these, we don't care 631 int mDebugRegion; 632 int mDebugDDMS; 633 int mDebugDisableHWC; 634 int mDebugDisableTransformHint; 635 volatile nsecs_t mDebugInSwapBuffers; 636 nsecs_t mLastSwapBufferTime; 637 volatile nsecs_t mDebugInTransaction; 638 nsecs_t mLastTransactionTime; 639 bool mBootFinished; 640 bool mForceFullDamage; 641#ifdef USE_HWC2 642 bool mPropagateBackpressure = true; 643#endif 644 SurfaceInterceptor mInterceptor; 645 bool mUseHwcVirtualDisplays = false; 646 647 // Restrict layers to use two buffers in their bufferqueues. 648 bool mLayerTripleBufferingDisabled = false; 649 650 // these are thread safe 651 mutable MessageQueue mEventQueue; 652 FrameTracker mAnimFrameTracker; 653 DispSync mPrimaryDispSync; 654 655 // protected by mDestroyedLayerLock; 656 mutable Mutex mDestroyedLayerLock; 657 Vector<Layer const *> mDestroyedLayers; 658 659 // protected by mHWVsyncLock 660 Mutex mHWVsyncLock; 661 bool mPrimaryHWVsyncEnabled; 662 bool mHWVsyncAvailable; 663 664 // protected by mCompositorTimingLock; 665 mutable std::mutex mCompositorTimingLock; 666 CompositorTiming mCompositorTiming; 667 668 // Only accessed from the main thread. 669 struct CompositePresentTime { 670 nsecs_t composite { -1 }; 671 std::shared_ptr<FenceTime> display { FenceTime::NO_FENCE }; 672 }; 673 std::queue<CompositePresentTime> mCompositePresentTimes; 674 675 /* ------------------------------------------------------------------------ 676 * Feature prototyping 677 */ 678 679 bool mInjectVSyncs; 680 681 Daltonizer mDaltonizer; 682#ifndef USE_HWC2 683 bool mDaltonize; 684#endif 685 686 mat4 mPreviousColorMatrix; 687 mat4 mColorMatrix; 688 bool mHasColorMatrix; 689 690 // Static screen stats 691 bool mHasPoweredOff; 692 static const size_t NUM_BUCKETS = 8; // < 1-7, 7+ 693 nsecs_t mFrameBuckets[NUM_BUCKETS]; 694 nsecs_t mTotalTime; 695 std::atomic<nsecs_t> mLastSwapTime; 696 697 size_t mNumLayers; 698 699 // Double- vs. triple-buffering stats 700 struct BufferingStats { 701 BufferingStats() 702 : numSegments(0), 703 totalTime(0), 704 twoBufferTime(0), 705 doubleBufferedTime(0), 706 tripleBufferedTime(0) {} 707 708 size_t numSegments; 709 nsecs_t totalTime; 710 711 // "Two buffer" means that a third buffer was never used, whereas 712 // "double-buffered" means that on average the segment only used two 713 // buffers (though it may have used a third for some part of the 714 // segment) 715 nsecs_t twoBufferTime; 716 nsecs_t doubleBufferedTime; 717 nsecs_t tripleBufferedTime; 718 }; 719 mutable Mutex mBufferingStatsMutex; 720 std::unordered_map<std::string, BufferingStats> mBufferingStats; 721 722 // Verify that transaction is being called by an approved process: 723 // either AID_GRAPHICS or AID_SYSTEM. 724 status_t CheckTransactCodeCredentials(uint32_t code); 725 726#ifdef USE_HWC2 727 std::atomic<bool> mVrFlingerRequestsDisplay; 728 static bool useVrFlinger; 729#endif 730 }; 731}; // namespace android 732 733#endif // ANDROID_SURFACE_FLINGER_H 734