SurfaceFlinger.h revision 2a9fc493dfdba67108e4335bb1fe931bc1e2a025
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_SURFACE_FLINGER_H 18#define ANDROID_SURFACE_FLINGER_H 19 20#include <stdint.h> 21#include <sys/types.h> 22 23#include <EGL/egl.h> 24#include <GLES/gl.h> 25 26#include <cutils/compiler.h> 27 28#include <utils/Atomic.h> 29#include <utils/Errors.h> 30#include <utils/KeyedVector.h> 31#include <utils/RefBase.h> 32#include <utils/SortedVector.h> 33#include <utils/threads.h> 34 35#include <binder/BinderService.h> 36#include <binder/IMemory.h> 37 38#include <ui/PixelFormat.h> 39 40#include <gui/ISurfaceComposer.h> 41#include <gui/ISurfaceComposerClient.h> 42 43#include <hardware/hwcomposer_defs.h> 44 45#include <private/gui/LayerState.h> 46 47#include "Barrier.h" 48#include "DisplayDevice.h" 49#include "FrameTracker.h" 50#include "MessageQueue.h" 51 52#include "DisplayHardware/HWComposer.h" 53 54namespace android { 55 56// --------------------------------------------------------------------------- 57 58class Client; 59class DisplayEventConnection; 60class EventThread; 61class IGraphicBufferAlloc; 62class Layer; 63class LayerBase; 64class LayerBaseClient; 65class LayerDim; 66class LayerScreenshot; 67class Surface; 68 69// --------------------------------------------------------------------------- 70 71enum { 72 eTransactionNeeded = 0x01, 73 eTraversalNeeded = 0x02, 74 eDisplayTransactionNeeded = 0x04, 75 eTransactionMask = 0x07 76}; 77 78class SurfaceFlinger : public BinderService<SurfaceFlinger>, 79 public BnSurfaceComposer, 80 private IBinder::DeathRecipient, 81 private Thread, 82 private HWComposer::EventHandler 83{ 84public: 85 static char const* getServiceName() { 86 return "SurfaceFlinger"; 87 } 88 89 SurfaceFlinger(); 90 91 enum { 92 EVENT_VSYNC = HWC_EVENT_VSYNC 93 }; 94 95 // post an asynchronous message to the main thread 96 status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0, 97 uint32_t flags = 0); 98 99 // post a synchronous message to the main thread 100 status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0, 101 uint32_t flags = 0); 102 103 // force full composition on all displays 104 void repaintEverything(); 105 106 // returns the default Display 107 sp<const DisplayDevice> getDefaultDisplayDevice() const { 108 return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]); 109 } 110 111 // utility function to delete a texture on the main thread 112 void deleteTextureAsync(GLuint texture); 113 114 // allocate a h/w composer display id 115 int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type); 116 117 // enable/disable h/w composer event 118 // TODO: this should be made accessible only to EventThread 119 void eventControl(int disp, int event, int enabled); 120 121 // called on the main thread by MessageQueue when an internal message 122 // is received 123 // TODO: this should be made accessible only to MessageQueue 124 void onMessageReceived(int32_t what); 125 126 // for debugging only 127 // TODO: this should be made accessible only to HWComposer 128 const Vector< sp<LayerBase> >& getLayerSortedByZForHwcDisplay(int disp); 129 130private: 131 friend class Client; 132 friend class DisplayEventConnection; 133 friend class LayerBase; 134 friend class LayerBaseClient; 135 friend class Layer; 136 friend class LayerScreenshot; 137 138 // We're reference counted, never destroy SurfaceFlinger directly 139 virtual ~SurfaceFlinger(); 140 141 /* ------------------------------------------------------------------------ 142 * Internal data structures 143 */ 144 145 class LayerVector : public SortedVector<sp<LayerBase> > { 146 public: 147 LayerVector(); 148 LayerVector(const LayerVector& rhs); 149 virtual int do_compare(const void* lhs, const void* rhs) const; 150 }; 151 152 struct DisplayDeviceState { 153 DisplayDeviceState(); 154 DisplayDeviceState(DisplayDevice::DisplayType type); 155 bool isValid() const { return type >= 0; } 156 bool isMainDisplay() const { return type == DisplayDevice::DISPLAY_PRIMARY; } 157 bool isVirtualDisplay() const { return type >= DisplayDevice::DISPLAY_VIRTUAL; } 158 DisplayDevice::DisplayType type; 159 sp<IGraphicBufferProducer> surface; 160 uint32_t layerStack; 161 Rect viewport; 162 Rect frame; 163 uint8_t orientation; 164 String8 displayName; 165 bool isSecure; 166 }; 167 168 struct State { 169 LayerVector layersSortedByZ; 170 DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays; 171 }; 172 173 /* ------------------------------------------------------------------------ 174 * IBinder interface 175 */ 176 virtual status_t onTransact(uint32_t code, const Parcel& data, 177 Parcel* reply, uint32_t flags); 178 virtual status_t dump(int fd, const Vector<String16>& args); 179 180 /* ------------------------------------------------------------------------ 181 * ISurfaceComposer interface 182 */ 183 virtual sp<ISurfaceComposerClient> createConnection(); 184 virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc(); 185 virtual sp<IBinder> createDisplay(const String8& displayName, bool secure); 186 virtual sp<IBinder> getBuiltInDisplay(int32_t id); 187 virtual void setTransactionState(const Vector<ComposerState>& state, 188 const Vector<DisplayState>& displays, uint32_t flags); 189 virtual void bootFinished(); 190 virtual bool authenticateSurfaceTexture( 191 const sp<IGraphicBufferProducer>& bufferProducer) const; 192 virtual sp<IDisplayEventConnection> createDisplayEventConnection(); 193 virtual status_t captureScreen(const sp<IBinder>& display, sp<IMemoryHeap>* heap, 194 uint32_t* width, uint32_t* height, PixelFormat* format, 195 uint32_t reqWidth, uint32_t reqHeight, uint32_t minLayerZ, 196 uint32_t maxLayerZ); 197 virtual status_t captureScreen(const sp<IBinder>& display, 198 const sp<IGraphicBufferProducer>& producer, 199 uint32_t reqWidth, uint32_t reqHeight, 200 uint32_t minLayerZ, uint32_t maxLayerZ); 201 // called when screen needs to turn off 202 virtual void blank(const sp<IBinder>& display); 203 // called when screen is turning back on 204 virtual void unblank(const sp<IBinder>& display); 205 virtual status_t getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info); 206 207 /* ------------------------------------------------------------------------ 208 * DeathRecipient interface 209 */ 210 virtual void binderDied(const wp<IBinder>& who); 211 212 /* ------------------------------------------------------------------------ 213 * Thread interface 214 */ 215 virtual bool threadLoop(); 216 virtual status_t readyToRun(); 217 virtual void onFirstRef(); 218 219 /* ------------------------------------------------------------------------ 220 * HWComposer::EventHandler interface 221 */ 222 virtual void onVSyncReceived(int type, nsecs_t timestamp); 223 virtual void onHotplugReceived(int disp, bool connected); 224 225 /* ------------------------------------------------------------------------ 226 * Message handling 227 */ 228 void waitForEvent(); 229 void signalTransaction(); 230 void signalLayerUpdate(); 231 void signalRefresh(); 232 233 // called on the main thread in response to initializeDisplays() 234 void onInitializeDisplays(); 235 // called on the main thread in response to blank() 236 void onScreenReleased(const sp<const DisplayDevice>& hw); 237 // called on the main thread in response to unblank() 238 void onScreenAcquired(const sp<const DisplayDevice>& hw); 239 240 void handleMessageTransaction(); 241 void handleMessageInvalidate(); 242 void handleMessageRefresh(); 243 244 void handleTransaction(uint32_t transactionFlags); 245 void handleTransactionLocked(uint32_t transactionFlags); 246 247 /* handlePageFilp: this is were we latch a new buffer 248 * if available and compute the dirty region. 249 */ 250 void handlePageFlip(); 251 252 /* ------------------------------------------------------------------------ 253 * Transactions 254 */ 255 uint32_t getTransactionFlags(uint32_t flags); 256 uint32_t peekTransactionFlags(uint32_t flags); 257 uint32_t setTransactionFlags(uint32_t flags); 258 void commitTransaction(); 259 uint32_t setClientStateLocked(const sp<Client>& client, 260 const layer_state_t& s); 261 uint32_t setDisplayStateLocked(const DisplayState& s); 262 263 /* ------------------------------------------------------------------------ 264 * Layer management 265 */ 266 sp<ISurface> createLayer(const String8& name, const sp<Client>& client, 267 uint32_t w, uint32_t h, PixelFormat format, uint32_t flags); 268 269 sp<Layer> createNormalLayer(const sp<Client>& client, 270 uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format); 271 272 sp<LayerDim> createDimLayer(const sp<Client>& client, 273 uint32_t w, uint32_t h, uint32_t flags); 274 275 sp<LayerScreenshot> createScreenshotLayer(const sp<Client>& client, 276 uint32_t w, uint32_t h, uint32_t flags); 277 278 // called in response to the window-manager calling 279 // ISurfaceComposerClient::destroySurface() 280 // The specified layer is first placed in a purgatory list 281 // until all references from the client are released. 282 status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle); 283 284 // called when all clients have released all their references to 285 // this layer meaning it is entirely safe to destroy all 286 // resources associated to this layer. 287 status_t onLayerDestroyed(const wp<LayerBaseClient>& layer); 288 289 // remove a layer from SurfaceFlinger immediately 290 status_t removeLayer(const sp<LayerBase>& layer); 291 292 // add a layer to SurfaceFlinger 293 void addClientLayer(const sp<Client>& client, const sp<IBinder>& handle, 294 const sp<LayerBaseClient>& lbc); 295 296 status_t removeLayer_l(const sp<LayerBase>& layer); 297 status_t purgatorizeLayer_l(const sp<LayerBase>& layer); 298 299 /* ------------------------------------------------------------------------ 300 * Boot animation, on/off animations and screen capture 301 */ 302 303 void startBootAnim(); 304 305 status_t captureScreenImplLocked( 306 const sp<const DisplayDevice>& hw, 307 sp<IMemoryHeap>* heap, 308 uint32_t* width, uint32_t* height, PixelFormat* format, 309 uint32_t reqWidth, uint32_t reqHeight, uint32_t minLayerZ, 310 uint32_t maxLayerZ); 311 312 status_t captureScreenImplLocked( 313 const sp<const DisplayDevice>& hw, 314 const sp<IGraphicBufferProducer>& producer, 315 uint32_t reqWidth, uint32_t reqHeight, 316 uint32_t minLayerZ, uint32_t maxLayerZ); 317 318 /* ------------------------------------------------------------------------ 319 * EGL 320 */ 321 static status_t selectConfigForAttribute(EGLDisplay dpy, 322 EGLint const* attrs, EGLint attribute, EGLint value, EGLConfig* outConfig); 323 static EGLConfig selectEGLConfig(EGLDisplay disp, EGLint visualId); 324 static EGLContext createGLContext(EGLDisplay disp, EGLConfig config); 325 void initializeGL(EGLDisplay display); 326 uint32_t getMaxTextureSize() const; 327 uint32_t getMaxViewportDims() const; 328 329 /* ------------------------------------------------------------------------ 330 * Display and layer stack management 331 */ 332 // called when starting, or restarting after system_server death 333 void initializeDisplays(); 334 335 // Create an IBinder for a builtin display and add it to current state 336 void createBuiltinDisplayLocked(DisplayDevice::DisplayType type); 337 338 // NOTE: can only be called from the main thread or with mStateLock held 339 sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const { 340 return mDisplays.valueFor(dpy); 341 } 342 343 // NOTE: can only be called from the main thread or with mStateLock held 344 sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) { 345 return mDisplays.valueFor(dpy); 346 } 347 348 // mark a region of a layer stack dirty. this updates the dirty 349 // region of all screens presenting this layer stack. 350 void invalidateLayerStack(uint32_t layerStack, const Region& dirty); 351 352 /* ------------------------------------------------------------------------ 353 * H/W composer 354 */ 355 356 HWComposer& getHwComposer() const { return *mHwc; } 357 358 /* ------------------------------------------------------------------------ 359 * Compositing 360 */ 361 void invalidateHwcGeometry(); 362 static void computeVisibleRegions( 363 const LayerVector& currentLayers, uint32_t layerStack, 364 Region& dirtyRegion, Region& opaqueRegion); 365 366 void preComposition(); 367 void postComposition(); 368 void rebuildLayerStacks(); 369 void setUpHWComposer(); 370 void doComposition(); 371 void doDebugFlashRegions(); 372 void doDisplayComposition(const sp<const DisplayDevice>& hw, 373 const Region& dirtyRegion); 374 void doComposeSurfaces(const sp<const DisplayDevice>& hw, 375 const Region& dirty); 376 377 void postFramebuffer(); 378 void drawWormhole(const sp<const DisplayDevice>& hw, 379 const Region& region) const; 380 GLuint getProtectedTexName() const { 381 return mProtectedTexName; 382 } 383 384 /* ------------------------------------------------------------------------ 385 * Display management 386 */ 387 388 389 /* ------------------------------------------------------------------------ 390 * Debugging & dumpsys 391 */ 392 void listLayersLocked(const Vector<String16>& args, size_t& index, 393 String8& result, char* buffer, size_t SIZE) const; 394 void dumpStatsLocked(const Vector<String16>& args, size_t& index, 395 String8& result, char* buffer, size_t SIZE) const; 396 void clearStatsLocked(const Vector<String16>& args, size_t& index, 397 String8& result, char* buffer, size_t SIZE); 398 void dumpAllLocked(String8& result, char* buffer, size_t SIZE) const; 399 bool startDdmConnection(); 400 static void appendSfConfigString(String8& result); 401 402 /* ------------------------------------------------------------------------ 403 * Attributes 404 */ 405 406 // access must be protected by mStateLock 407 mutable Mutex mStateLock; 408 State mCurrentState; 409 volatile int32_t mTransactionFlags; 410 Condition mTransactionCV; 411 SortedVector<sp<LayerBase> > mLayerPurgatory; 412 bool mTransactionPending; 413 bool mAnimTransactionPending; 414 Vector<sp<LayerBase> > mLayersPendingRemoval; 415 416 // protected by mStateLock (but we could use another lock) 417 bool mLayersRemoved; 418 419 // access must be protected by mInvalidateLock 420 volatile int32_t mRepaintEverything; 421 422 // constant members (no synchronization needed for access) 423 HWComposer* mHwc; 424 GLuint mProtectedTexName; 425 nsecs_t mBootTime; 426 sp<EventThread> mEventThread; 427 GLint mMaxViewportDims[2]; 428 GLint mMaxTextureSize; 429 EGLContext mEGLContext; 430 EGLConfig mEGLConfig; 431 EGLDisplay mEGLDisplay; 432 sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_DISPLAY_TYPES]; 433 434 // Can only accessed from the main thread, these members 435 // don't need synchronization 436 State mDrawingState; 437 bool mVisibleRegionsDirty; 438 bool mHwWorkListDirty; 439 bool mAnimCompositionPending; 440 441 // this may only be written from the main thread with mStateLock held 442 // it may be read from other threads with mStateLock held 443 DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays; 444 445 // don't use a lock for these, we don't care 446 int mDebugRegion; 447 int mDebugDDMS; 448 int mDebugDisableHWC; 449 int mDebugDisableTransformHint; 450 volatile nsecs_t mDebugInSwapBuffers; 451 nsecs_t mLastSwapBufferTime; 452 volatile nsecs_t mDebugInTransaction; 453 nsecs_t mLastTransactionTime; 454 bool mBootFinished; 455 456 // these are thread safe 457 mutable MessageQueue mEventQueue; 458 mutable Barrier mReadyToRunBarrier; 459 FrameTracker mAnimFrameTracker; 460 461 // protected by mDestroyedLayerLock; 462 mutable Mutex mDestroyedLayerLock; 463 Vector<LayerBase const *> mDestroyedLayers; 464 465 /* ------------------------------------------------------------------------ 466 * Feature prototyping 467 */ 468 469 sp<IBinder> mExtDisplayToken; 470}; 471 472// --------------------------------------------------------------------------- 473}; // namespace android 474 475#endif // ANDROID_SURFACE_FLINGER_H 476