SurfaceFlinger.h revision 2c9b11f0291210c9b9513a1a0cce6afebd361b3b
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_SURFACE_FLINGER_H
18#define ANDROID_SURFACE_FLINGER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <EGL/egl.h>
24
25/*
26 * NOTE: Make sure this file doesn't include  anything from <gl/ > or <gl2/ >
27 */
28
29#include <cutils/compiler.h>
30
31#include <utils/Atomic.h>
32#include <utils/Errors.h>
33#include <utils/KeyedVector.h>
34#include <utils/RefBase.h>
35#include <utils/SortedVector.h>
36#include <utils/threads.h>
37
38#include <binder/IMemory.h>
39
40#include <ui/PixelFormat.h>
41#include <ui/mat4.h>
42
43#include <gui/ISurfaceComposer.h>
44#include <gui/ISurfaceComposerClient.h>
45
46#include <hardware/hwcomposer_defs.h>
47
48#include <private/gui/LayerState.h>
49
50#include "Barrier.h"
51#include "DisplayDevice.h"
52#include "DispSync.h"
53#include "FrameTracker.h"
54#include "MessageQueue.h"
55
56#include "DisplayHardware/HWComposer.h"
57#include "Effects/Daltonizer.h"
58
59namespace android {
60
61// ---------------------------------------------------------------------------
62
63class Client;
64class DisplayEventConnection;
65class EventThread;
66class IGraphicBufferAlloc;
67class Layer;
68class LayerDim;
69class Surface;
70class RenderEngine;
71class EventControlThread;
72
73// ---------------------------------------------------------------------------
74
75enum {
76    eTransactionNeeded        = 0x01,
77    eTraversalNeeded          = 0x02,
78    eDisplayTransactionNeeded = 0x04,
79    eTransactionMask          = 0x07
80};
81
82class SurfaceFlinger : public BnSurfaceComposer,
83                       private IBinder::DeathRecipient,
84                       private HWComposer::EventHandler
85{
86public:
87    static char const* getServiceName() ANDROID_API {
88        return "SurfaceFlinger";
89    }
90
91    SurfaceFlinger() ANDROID_API;
92
93    // must be called before clients can connect
94    void init() ANDROID_API;
95
96    // starts SurfaceFlinger main loop in the current thread
97    void run() ANDROID_API;
98
99    enum {
100        EVENT_VSYNC = HWC_EVENT_VSYNC
101    };
102
103    // post an asynchronous message to the main thread
104    status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0);
105
106    // post a synchronous message to the main thread
107    status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0);
108
109    // force full composition on all displays
110    void repaintEverything();
111
112    // returns the default Display
113    sp<const DisplayDevice> getDefaultDisplayDevice() const {
114        return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]);
115    }
116
117    // utility function to delete a texture on the main thread
118    void deleteTextureAsync(uint32_t texture);
119
120    // enable/disable h/w composer event
121    // TODO: this should be made accessible only to EventThread
122    void eventControl(int disp, int event, int enabled);
123
124    // called on the main thread by MessageQueue when an internal message
125    // is received
126    // TODO: this should be made accessible only to MessageQueue
127    void onMessageReceived(int32_t what);
128
129    // for debugging only
130    // TODO: this should be made accessible only to HWComposer
131    const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int id);
132
133    RenderEngine& getRenderEngine() const {
134        return *mRenderEngine;
135    }
136
137private:
138    friend class Client;
139    friend class DisplayEventConnection;
140    friend class Layer;
141    friend class MonitoredProducer;
142
143    // This value is specified in number of frames.  Log frame stats at most
144    // every half hour.
145    enum { LOG_FRAME_STATS_PERIOD =  30*60*60 };
146
147    // We're reference counted, never destroy SurfaceFlinger directly
148    virtual ~SurfaceFlinger();
149
150    /* ------------------------------------------------------------------------
151     * Internal data structures
152     */
153
154    class LayerVector : public SortedVector< sp<Layer> > {
155    public:
156        LayerVector();
157        LayerVector(const LayerVector& rhs);
158        virtual int do_compare(const void* lhs, const void* rhs) const;
159    };
160
161    struct DisplayDeviceState {
162        DisplayDeviceState();
163        DisplayDeviceState(DisplayDevice::DisplayType type);
164        bool isValid() const { return type >= 0; }
165        bool isMainDisplay() const { return type == DisplayDevice::DISPLAY_PRIMARY; }
166        bool isVirtualDisplay() const { return type >= DisplayDevice::DISPLAY_VIRTUAL; }
167        DisplayDevice::DisplayType type;
168        sp<IGraphicBufferProducer> surface;
169        uint32_t layerStack;
170        Rect viewport;
171        Rect frame;
172        uint8_t orientation;
173        String8 displayName;
174        bool isSecure;
175    };
176
177    struct State {
178        LayerVector layersSortedByZ;
179        DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays;
180    };
181
182    /* ------------------------------------------------------------------------
183     * IBinder interface
184     */
185    virtual status_t onTransact(uint32_t code, const Parcel& data,
186        Parcel* reply, uint32_t flags);
187    virtual status_t dump(int fd, const Vector<String16>& args);
188
189    /* ------------------------------------------------------------------------
190     * ISurfaceComposer interface
191     */
192    virtual sp<ISurfaceComposerClient> createConnection();
193    virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc();
194    virtual sp<IBinder> createDisplay(const String8& displayName, bool secure);
195    virtual void destroyDisplay(const sp<IBinder>& display);
196    virtual sp<IBinder> getBuiltInDisplay(int32_t id);
197    virtual void setTransactionState(const Vector<ComposerState>& state,
198            const Vector<DisplayState>& displays, uint32_t flags);
199    virtual void bootFinished();
200    virtual bool authenticateSurfaceTexture(
201        const sp<IGraphicBufferProducer>& bufferProducer) const;
202    virtual sp<IDisplayEventConnection> createDisplayEventConnection();
203    virtual status_t captureScreen(const sp<IBinder>& display,
204            const sp<IGraphicBufferProducer>& producer,
205            Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
206            uint32_t minLayerZ, uint32_t maxLayerZ,
207            bool useIdentityTransform);
208    virtual status_t getDisplayConfigs(const sp<IBinder>& display,
209            Vector<DisplayInfo>* configs);
210    virtual int getActiveConfig(const sp<IBinder>& display);
211    virtual void setPowerMode(const sp<IBinder>& display, int mode);
212    virtual status_t setActiveConfig(const sp<IBinder>& display, int id);
213    virtual status_t clearAnimationFrameStats();
214    virtual status_t getAnimationFrameStats(FrameStats* outStats) const;
215
216    /* ------------------------------------------------------------------------
217     * DeathRecipient interface
218     */
219    virtual void binderDied(const wp<IBinder>& who);
220
221    /* ------------------------------------------------------------------------
222     * RefBase interface
223     */
224    virtual void onFirstRef();
225
226    /* ------------------------------------------------------------------------
227     * HWComposer::EventHandler interface
228     */
229    virtual void onVSyncReceived(int type, nsecs_t timestamp);
230    virtual void onHotplugReceived(int disp, bool connected);
231
232    /* ------------------------------------------------------------------------
233     * Message handling
234     */
235    void waitForEvent();
236    void signalTransaction();
237    void signalLayerUpdate();
238    void signalRefresh();
239
240    // called on the main thread in response to initializeDisplays()
241    void onInitializeDisplays();
242    // called on the main thread in response to setPowerMode()
243    void setPowerModeInternal(const sp<DisplayDevice>& hw, int mode);
244
245    void handleMessageTransaction();
246    void handleMessageInvalidate();
247    void handleMessageRefresh();
248
249    void handleTransaction(uint32_t transactionFlags);
250    void handleTransactionLocked(uint32_t transactionFlags);
251
252    /* handlePageFilp: this is were we latch a new buffer
253     * if available and compute the dirty region.
254     */
255    void handlePageFlip();
256
257    /* ------------------------------------------------------------------------
258     * Transactions
259     */
260    uint32_t getTransactionFlags(uint32_t flags);
261    uint32_t peekTransactionFlags(uint32_t flags);
262    uint32_t setTransactionFlags(uint32_t flags);
263    void commitTransaction();
264    uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s);
265    uint32_t setDisplayStateLocked(const DisplayState& s);
266
267    /* ------------------------------------------------------------------------
268     * Layer management
269     */
270    status_t createLayer(const String8& name, const sp<Client>& client,
271            uint32_t w, uint32_t h, PixelFormat format, uint32_t flags,
272            sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp);
273
274    status_t createNormalLayer(const sp<Client>& client, const String8& name,
275            uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format,
276            sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp,
277            sp<Layer>* outLayer);
278
279    status_t createDimLayer(const sp<Client>& client, const String8& name,
280            uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle,
281            sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer);
282
283    // called in response to the window-manager calling
284    // ISurfaceComposerClient::destroySurface()
285    status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle);
286
287    // called when all clients have released all their references to
288    // this layer meaning it is entirely safe to destroy all
289    // resources associated to this layer.
290    status_t onLayerDestroyed(const wp<Layer>& layer);
291
292    // remove a layer from SurfaceFlinger immediately
293    status_t removeLayer(const sp<Layer>& layer);
294
295    // add a layer to SurfaceFlinger
296    void addClientLayer(const sp<Client>& client,
297            const sp<IBinder>& handle,
298            const sp<IGraphicBufferProducer>& gbc,
299            const sp<Layer>& lbc);
300
301    /* ------------------------------------------------------------------------
302     * Boot animation, on/off animations and screen capture
303     */
304
305    void startBootAnim();
306
307    void renderScreenImplLocked(
308            const sp<const DisplayDevice>& hw,
309            Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
310            uint32_t minLayerZ, uint32_t maxLayerZ,
311            bool yswap, bool useIdentityTransform);
312
313    status_t captureScreenImplLocked(
314            const sp<const DisplayDevice>& hw,
315            const sp<IGraphicBufferProducer>& producer,
316            Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
317            uint32_t minLayerZ, uint32_t maxLayerZ,
318            bool useIdentityTransform);
319
320    /* ------------------------------------------------------------------------
321     * EGL
322     */
323    size_t getMaxTextureSize() const;
324    size_t getMaxViewportDims() const;
325
326    /* ------------------------------------------------------------------------
327     * Display and layer stack management
328     */
329    // called when starting, or restarting after system_server death
330    void initializeDisplays();
331
332    // Create an IBinder for a builtin display and add it to current state
333    void createBuiltinDisplayLocked(DisplayDevice::DisplayType type);
334
335    // NOTE: can only be called from the main thread or with mStateLock held
336    sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const {
337        return mDisplays.valueFor(dpy);
338    }
339
340    // NOTE: can only be called from the main thread or with mStateLock held
341    sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) {
342        return mDisplays.valueFor(dpy);
343    }
344
345    // mark a region of a layer stack dirty. this updates the dirty
346    // region of all screens presenting this layer stack.
347    void invalidateLayerStack(uint32_t layerStack, const Region& dirty);
348
349    // allocate a h/w composer display id
350    int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type);
351
352    /* ------------------------------------------------------------------------
353     * H/W composer
354     */
355
356    HWComposer& getHwComposer() const { return *mHwc; }
357
358    /* ------------------------------------------------------------------------
359     * Compositing
360     */
361    void invalidateHwcGeometry();
362    static void computeVisibleRegions(
363            const LayerVector& currentLayers, uint32_t layerStack,
364            Region& dirtyRegion, Region& opaqueRegion);
365
366    void preComposition();
367    void postComposition();
368    void rebuildLayerStacks();
369    void setUpHWComposer();
370    void doComposition();
371    void doDebugFlashRegions();
372    void doDisplayComposition(const sp<const DisplayDevice>& hw, const Region& dirtyRegion);
373    void doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty);
374
375    void postFramebuffer();
376    void drawWormhole(const sp<const DisplayDevice>& hw, const Region& region) const;
377
378    /* ------------------------------------------------------------------------
379     * Display management
380     */
381
382    /* ------------------------------------------------------------------------
383     * VSync
384     */
385     void enableHardwareVsync();
386     void disableHardwareVsync(bool makeUnavailable);
387     void resyncToHardwareVsync(bool makeAvailable);
388
389    /* ------------------------------------------------------------------------
390     * Debugging & dumpsys
391     */
392    void listLayersLocked(const Vector<String16>& args, size_t& index, String8& result) const;
393    void dumpStatsLocked(const Vector<String16>& args, size_t& index, String8& result) const;
394    void clearStatsLocked(const Vector<String16>& args, size_t& index, String8& result);
395    void dumpAllLocked(const Vector<String16>& args, size_t& index, String8& result) const;
396    bool startDdmConnection();
397    static void appendSfConfigString(String8& result);
398    void checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr,
399            const sp<const DisplayDevice>& hw,
400            uint32_t minLayerZ, uint32_t maxLayerZ);
401
402    void logFrameStats();
403
404    /* ------------------------------------------------------------------------
405     * Attributes
406     */
407
408    // access must be protected by mStateLock
409    mutable Mutex mStateLock;
410    State mCurrentState;
411    volatile int32_t mTransactionFlags;
412    Condition mTransactionCV;
413    bool mTransactionPending;
414    bool mAnimTransactionPending;
415    Vector< sp<Layer> > mLayersPendingRemoval;
416    SortedVector< wp<IBinder> > mGraphicBufferProducerList;
417
418    // protected by mStateLock (but we could use another lock)
419    bool mLayersRemoved;
420
421    // access must be protected by mInvalidateLock
422    volatile int32_t mRepaintEverything;
423
424    // constant members (no synchronization needed for access)
425    HWComposer* mHwc;
426    RenderEngine* mRenderEngine;
427    nsecs_t mBootTime;
428    bool mGpuToCpuSupported;
429    sp<EventThread> mEventThread;
430    sp<EventThread> mSFEventThread;
431    sp<EventControlThread> mEventControlThread;
432    EGLContext mEGLContext;
433    EGLDisplay mEGLDisplay;
434    sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES];
435
436    // Can only accessed from the main thread, these members
437    // don't need synchronization
438    State mDrawingState;
439    bool mVisibleRegionsDirty;
440    bool mHwWorkListDirty;
441    bool mAnimCompositionPending;
442
443    // this may only be written from the main thread with mStateLock held
444    // it may be read from other threads with mStateLock held
445    DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays;
446
447    // don't use a lock for these, we don't care
448    int mDebugRegion;
449    int mDebugDDMS;
450    int mDebugDisableHWC;
451    int mDebugDisableTransformHint;
452    volatile nsecs_t mDebugInSwapBuffers;
453    nsecs_t mLastSwapBufferTime;
454    volatile nsecs_t mDebugInTransaction;
455    nsecs_t mLastTransactionTime;
456    bool mBootFinished;
457
458    // these are thread safe
459    mutable MessageQueue mEventQueue;
460    FrameTracker mAnimFrameTracker;
461    DispSync mPrimaryDispSync;
462
463    // protected by mDestroyedLayerLock;
464    mutable Mutex mDestroyedLayerLock;
465    Vector<Layer const *> mDestroyedLayers;
466
467    // protected by mHWVsyncLock
468    Mutex mHWVsyncLock;
469    bool mPrimaryHWVsyncEnabled;
470    bool mHWVsyncAvailable;
471
472    /* ------------------------------------------------------------------------
473     * Feature prototyping
474     */
475
476    Daltonizer mDaltonizer;
477    bool mDaltonize;
478
479    mat4 mColorMatrix;
480    bool mHasColorMatrix;
481};
482
483}; // namespace android
484
485#endif // ANDROID_SURFACE_FLINGER_H
486