SurfaceFlinger.h revision 3094df359d1e6e2ae8ca4e935cc093f563804c96
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_SURFACE_FLINGER_H
18#define ANDROID_SURFACE_FLINGER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <cutils/compiler.h>
24
25#include <utils/Atomic.h>
26#include <utils/Errors.h>
27#include <utils/KeyedVector.h>
28#include <utils/RefBase.h>
29#include <utils/SortedVector.h>
30#include <utils/threads.h>
31
32#include <binder/BinderService.h>
33#include <binder/IMemory.h>
34
35#include <ui/PixelFormat.h>
36#include <gui/IGraphicBufferAlloc.h>
37#include <gui/ISurfaceComposer.h>
38#include <gui/ISurfaceComposerClient.h>
39
40#include "Barrier.h"
41#include "Layer.h"
42
43#include "MessageQueue.h"
44
45namespace android {
46
47// ---------------------------------------------------------------------------
48
49class Client;
50class DisplayHardware;
51class DisplayEventConnection;
52class EventThread;
53class Layer;
54class LayerDim;
55class LayerScreenshot;
56struct surface_flinger_cblk_t;
57
58// ---------------------------------------------------------------------------
59
60class GraphicBufferAlloc : public BnGraphicBufferAlloc
61{
62public:
63    GraphicBufferAlloc();
64    virtual ~GraphicBufferAlloc();
65    virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h,
66        PixelFormat format, uint32_t usage, status_t* error);
67};
68
69// ---------------------------------------------------------------------------
70
71class GraphicPlane
72{
73public:
74    static status_t orientationToTransfrom(int orientation, int w, int h,
75            Transform* tr);
76
77                                GraphicPlane();
78                                ~GraphicPlane();
79
80        bool                    initialized() const;
81
82        void                    setDisplayHardware(DisplayHardware *);
83        status_t                setOrientation(int orientation);
84        int                     getOrientation() const { return mOrientation; }
85        int                     getWidth() const;
86        int                     getHeight() const;
87
88        const DisplayHardware&  displayHardware() const;
89        DisplayHardware&        editDisplayHardware();
90        const Transform&        transform() const;
91        EGLDisplay              getEGLDisplay() const;
92
93private:
94                                GraphicPlane(const GraphicPlane&);
95        GraphicPlane            operator = (const GraphicPlane&);
96
97        DisplayHardware*        mHw;
98        Transform               mGlobalTransform;
99        Transform               mDisplayTransform;
100        int                     mOrientation;
101        float                   mDisplayWidth;
102        float                   mDisplayHeight;
103        int                     mWidth;
104        int                     mHeight;
105};
106
107// ---------------------------------------------------------------------------
108
109enum {
110    eTransactionNeeded      = 0x01,
111    eTraversalNeeded        = 0x02
112};
113
114class SurfaceFlinger :
115        public BinderService<SurfaceFlinger>,
116        public BnSurfaceComposer,
117        public IBinder::DeathRecipient,
118        protected Thread
119{
120public:
121    static char const* getServiceName() { return "SurfaceFlinger"; }
122
123                    SurfaceFlinger();
124    virtual         ~SurfaceFlinger();
125            void    init();
126
127    virtual status_t onTransact(
128        uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
129
130    virtual status_t dump(int fd, const Vector<String16>& args);
131
132    // ISurfaceComposer interface
133    virtual sp<ISurfaceComposerClient>  createConnection();
134    virtual sp<IGraphicBufferAlloc>     createGraphicBufferAlloc();
135    virtual sp<IMemoryHeap>             getCblk() const;
136    virtual void                        bootFinished();
137    virtual void                        setTransactionState(const Vector<ComposerState>& state,
138                                                            int orientation, uint32_t flags);
139    virtual bool                        authenticateSurfaceTexture(const sp<ISurfaceTexture>& surface) const;
140    virtual sp<IDisplayEventConnection> createDisplayEventConnection();
141
142    virtual status_t captureScreen(DisplayID dpy,
143            sp<IMemoryHeap>* heap,
144            uint32_t* width, uint32_t* height,
145            PixelFormat* format, uint32_t reqWidth, uint32_t reqHeight,
146            uint32_t minLayerZ, uint32_t maxLayerZ);
147
148    virtual status_t                    turnElectronBeamOff(int32_t mode);
149    virtual status_t                    turnElectronBeamOn(int32_t mode);
150
151            // called when screen needs to turn off
152    virtual void                        blank();
153            // called when screen is turning back on
154    virtual void                        unblank();
155
156    virtual void connectDisplay(const sp<ISurfaceTexture> display);
157
158            // called on the main thread in response to screenReleased()
159            void onScreenReleased();
160            // called on the main thread in response to screenAcquired()
161            void onScreenAcquired();
162
163
164            status_t renderScreenToTexture(DisplayID dpy,
165                    GLuint* textureName, GLfloat* uOut, GLfloat* vOut);
166            status_t renderScreenToTextureLocked(DisplayID dpy,
167                    GLuint* textureName, GLfloat* uOut, GLfloat* vOut);
168
169            void onMessageReceived(int32_t what);
170
171            status_t postMessageAsync(const sp<MessageBase>& msg,
172                    nsecs_t reltime=0, uint32_t flags = 0);
173
174            status_t postMessageSync(const sp<MessageBase>& msg,
175                    nsecs_t reltime=0, uint32_t flags = 0);
176
177    status_t removeLayer(const sp<LayerBase>& layer);
178    status_t addLayer(const sp<LayerBase>& layer);
179    status_t invalidateLayerVisibility(const sp<LayerBase>& layer);
180    void invalidateHwcGeometry();
181
182    sp<Layer> getLayer(const sp<ISurface>& sur) const;
183
184    GLuint getProtectedTexName() const { return mProtectedTexName; }
185
186
187    class MessageDestroyGLTexture : public MessageBase {
188        GLuint texture;
189    public:
190        MessageDestroyGLTexture(GLuint texture) : texture(texture) { }
191        virtual bool handler() {
192            glDeleteTextures(1, &texture);
193            return true;
194        }
195    };
196
197
198private:
199    // DeathRecipient interface
200    virtual void binderDied(const wp<IBinder>& who);
201
202private:
203    friend class Client;
204    friend class DisplayEventConnection;
205    friend class LayerBase;
206    friend class LayerBaseClient;
207    friend class Layer;
208
209    sp<ISurface> createSurface(
210            ISurfaceComposerClient::surface_data_t* params,
211            const String8& name,
212            const sp<Client>& client,
213            DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
214            uint32_t flags);
215
216    sp<Layer> createNormalSurface(
217            const sp<Client>& client, DisplayID display,
218            uint32_t w, uint32_t h, uint32_t flags,
219            PixelFormat& format);
220
221    sp<LayerDim> createDimSurface(
222            const sp<Client>& client, DisplayID display,
223            uint32_t w, uint32_t h, uint32_t flags);
224
225    sp<LayerScreenshot> createScreenshotSurface(
226            const sp<Client>& client, DisplayID display,
227            uint32_t w, uint32_t h, uint32_t flags);
228
229    status_t removeSurface(const sp<Client>& client, SurfaceID sid);
230    status_t destroySurface(const wp<LayerBaseClient>& layer);
231    uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s);
232
233    class LayerVector : public SortedVector< sp<LayerBase> > {
234    public:
235        LayerVector() { }
236        LayerVector(const LayerVector& rhs) : SortedVector< sp<LayerBase> >(rhs) { }
237        virtual int do_compare(const void* lhs, const void* rhs) const {
238            const sp<LayerBase>& l(*reinterpret_cast<const sp<LayerBase>*>(lhs));
239            const sp<LayerBase>& r(*reinterpret_cast<const sp<LayerBase>*>(rhs));
240            // sort layers by Z order
241            uint32_t lz = l->currentState().z;
242            uint32_t rz = r->currentState().z;
243            // then by sequence, so we get a stable ordering
244            return (lz != rz) ? (lz - rz) : (l->sequence - r->sequence);
245        }
246    };
247
248    struct State {
249        State()
250            : orientation(ISurfaceComposer::eOrientationDefault),
251              orientationFlags(0) {
252        }
253        LayerVector     layersSortedByZ;
254        uint8_t         orientation;
255        uint8_t         orientationFlags;
256    };
257
258    virtual bool        threadLoop();
259    virtual status_t    readyToRun();
260    virtual void        onFirstRef();
261
262public:     // hack to work around gcc 4.0.3 bug
263    const GraphicPlane&     graphicPlane(int dpy) const;
264          GraphicPlane&     graphicPlane(int dpy);
265
266          void              signalTransaction();
267          void              signalLayerUpdate();
268          void              signalRefresh();
269          void              repaintEverything();
270
271private:
272            void        waitForEvent();
273            void        handleTransaction(uint32_t transactionFlags);
274            void        handleTransactionLocked(uint32_t transactionFlags);
275
276            void        computeVisibleRegions(
277                            const LayerVector& currentLayers,
278                            Region& dirtyRegion,
279                            Region& wormholeRegion);
280
281            void        handlePageFlip();
282            bool        lockPageFlip(const LayerVector& currentLayers);
283            void        unlockPageFlip(const LayerVector& currentLayers);
284            void        handleRefresh();
285            void        handleWorkList();
286            void        handleRepaint();
287            void        postFramebuffer();
288            void        setupHardwareComposer();
289            void        composeSurfaces(const Region& dirty);
290
291
292            void        setInvalidateRegion(const Region& reg);
293            Region      getAndClearInvalidateRegion();
294
295            ssize_t     addClientLayer(const sp<Client>& client,
296                    const sp<LayerBaseClient>& lbc);
297            status_t    addLayer_l(const sp<LayerBase>& layer);
298            status_t    removeLayer_l(const sp<LayerBase>& layer);
299            status_t    purgatorizeLayer_l(const sp<LayerBase>& layer);
300
301            uint32_t    getTransactionFlags(uint32_t flags);
302            uint32_t    peekTransactionFlags(uint32_t flags);
303            uint32_t    setTransactionFlags(uint32_t flags);
304            void        commitTransaction();
305
306
307            status_t captureScreenImplLocked(DisplayID dpy,
308                    sp<IMemoryHeap>* heap,
309                    uint32_t* width, uint32_t* height, PixelFormat* format,
310                    uint32_t reqWidth, uint32_t reqHeight,
311                    uint32_t minLayerZ, uint32_t maxLayerZ);
312
313            status_t turnElectronBeamOffImplLocked(int32_t mode);
314            status_t turnElectronBeamOnImplLocked(int32_t mode);
315            status_t electronBeamOffAnimationImplLocked();
316            status_t electronBeamOnAnimationImplLocked();
317
318            void        debugFlashRegions();
319            void        drawWormhole() const;
320
321            void        startBootAnim();
322
323            void listLayersLocked(const Vector<String16>& args, size_t& index,
324                    String8& result, char* buffer, size_t SIZE) const;
325            void dumpStatsLocked(const Vector<String16>& args, size_t& index,
326                    String8& result, char* buffer, size_t SIZE) const;
327            void clearStatsLocked(const Vector<String16>& args, size_t& index,
328                    String8& result, char* buffer, size_t SIZE) const;
329            void dumpAllLocked(String8& result, char* buffer, size_t SIZE) const;
330
331    mutable     MessageQueue    mEventQueue;
332
333                // access must be protected by mStateLock
334    mutable     Mutex                   mStateLock;
335                State                   mCurrentState;
336    volatile    int32_t                 mTransactionFlags;
337                Condition               mTransactionCV;
338                SortedVector< sp<LayerBase> > mLayerPurgatory;
339                bool                    mTransationPending;
340                Vector< sp<LayerBase> > mLayersPendingRemoval;
341
342                // protected by mStateLock (but we could use another lock)
343                GraphicPlane                mGraphicPlanes[1];
344                bool                        mLayersRemoved;
345                DefaultKeyedVector< wp<IBinder>, wp<Layer> > mLayerMap;
346
347                // access must be protected by mInvalidateLock
348    mutable     Mutex                       mInvalidateLock;
349                Region                      mInvalidateRegion;
350
351                // constant members (no synchronization needed for access)
352                sp<IMemoryHeap>             mServerHeap;
353                surface_flinger_cblk_t*     mServerCblk;
354                GLuint                      mWormholeTexName;
355                GLuint                      mProtectedTexName;
356                nsecs_t                     mBootTime;
357                sp<EventThread>             mEventThread;
358
359                // Can only accessed from the main thread, these members
360                // don't need synchronization
361                State                       mDrawingState;
362                Region                      mDirtyRegion;
363                Region                      mDirtyRegionRemovedLayer;
364                Region                      mSwapRegion;
365                Region                      mWormholeRegion;
366                bool                        mVisibleRegionsDirty;
367                bool                        mHwWorkListDirty;
368                int32_t                     mElectronBeamAnimationMode;
369                Vector< sp<LayerBase> >     mVisibleLayersSortedByZ;
370
371
372                // don't use a lock for these, we don't care
373                int                         mDebugRegion;
374                int                         mDebugDDMS;
375                int                         mDebugDisableHWC;
376                int                         mDebugDisableTransformHint;
377                volatile nsecs_t            mDebugInSwapBuffers;
378                nsecs_t                     mLastSwapBufferTime;
379                volatile nsecs_t            mDebugInTransaction;
380                nsecs_t                     mLastTransactionTime;
381                bool                        mBootFinished;
382
383                // these are thread safe
384    mutable     Barrier                     mReadyToRunBarrier;
385
386
387                // protected by mDestroyedLayerLock;
388    mutable     Mutex                       mDestroyedLayerLock;
389                Vector<LayerBase const *>   mDestroyedLayers;
390
391   // only written in the main thread, only read in other threads
392   volatile     int32_t                     mSecureFrameBuffer;
393
394
395   EGLSurface getExternalDisplaySurface() const;
396   sp<SurfaceTextureClient> mExternalDisplayNativeWindow;
397   EGLSurface mExternalDisplaySurface;
398};
399
400// ---------------------------------------------------------------------------
401}; // namespace android
402
403#endif // ANDROID_SURFACE_FLINGER_H
404